IntegratedTerminals in Project Infinity 0.1
Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.7.0 · First seen in 0.0.45.4
IntegratedTerminals is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.7.0. Terminals for managing and overviewing Integrated Dynamics networks. (Summary from the mod's Modrinth page.)
IntegratedTerminals guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods - Gravitas 2.4 to 4.0All the Mods 10 0.32 to 0.61All the Mods 11 0.1.0 to 0.12.0-betaFTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2: Aero 1.0.3
- Sections
- 6
- Recipes shown
- 9
- Items named
- 21
4 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.
What is IntegratedTerminals?
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedTerminals is part of the pack. The pack ships version 1.4.9, built for Minecraft 1.18.2 (file IntegratedTerminals-1.18.2-1.4.9.jar). The pack's mod list shows it was already included in this pack or an earlier version, so it isn't a recent addition.[1]
Unverified I don't have a guidebook, platform description or quest data for this mod, so I can't confirm what it does in this pack, who it suits, or where it fits in the progression. The mod also isn't on the ATM Star path and no quests in this pack involve it. Check back once more details are available, and don't assume any recipes, configs or mechanics until then.
How do you get started with IntegratedTerminals?
4 parts
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedTerminals is an extension to Integrated Dynamics that lets you manage and overview your Integrated Dynamics networks through a GUI. Everything below is the order I'd make things in, starting with the glass that all the terminals need.[2]
Step 1: Menril Glass
Before you can craft the Storage Terminal, you need Menril Glass, a self-illuminating glass. You make it by drying Menril Resin onto plain glass in a Drying Basin.[2][3]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
The pack also has a Mechanical Drying Basin version of the same recipe, so you can automate it later.[3]
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Step 2: The Storage Terminal part
This is the main item of the mod. Part Terminal Storage is a part you place on a cable to get GUI-based storage management for the attached network. Along with Menril Glass, the recipe uses Integrated Dynamics items such as the input and output variable transformers.[2][3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Once it's placed, you can interact with your storage networks, such as attached energy batteries. Other mods that add storage capabilities, like the item and fluid capabilities from Integrated Tunnels, work with it too.[2]
Step 3: A portable version
If you don't want to be tied to a cable, you can attach Crystalized Menril Chunks to your Storage Terminal part to get the Portable Storage Terminal.[2][3]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Optional extras
- Chorus Glass is made the same way as Menril Glass, but with liquid chorus, and entities can pass through it. There is a Mechanical Drying Basin version too (recipe id integratedterminals:mechanical_drying_basin/chorus_glass).[2][3]
- Part Terminal Crafting Job lets you see and cancel all running crafting jobs in the network. It also uses Menril Glass in its recipe.[2][3]
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Unverified Whether Integrated Crafting is actually included in this pack could not be confirmed from the available sources, and no quests for this mod were found, so you'll need to check in-game before relying on autocrafting.
How does IntegratedTerminals work?
6 parts
Integrated Terminals is an extension to Integrated Dynamics for managing and overviewing Integrated Dynamics networks. It has no machines or multiblocks of its own. The mod is made of terminal parts you attach to a network, plus two decorative glass blocks.[4]
The Storage Terminal lets you interact with the storage networks you have built, such as attached Energy Batteries. If another mod adds storage capabilities, like the item and fluid capabilities from Integrated Tunnels, you can interact with those too.[4]
Getting the terminals
The Part Terminal Storage is the main part. In this pack it is a normal crafting table recipe built around a Display Panel and the two variable transformers.[5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
If you want your storage terminal on the go, the Portable Storage Terminal is made from the storage terminal part.[5]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
The Part Terminal Crafting Job is the Crafting Job Terminal. It only matters if you have an autocrafting mod such as Integrated Crafting installed.[4][5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Menril Glass and Chorus Glass
Both terminal part recipes use Menril Glass, an illuminating glass. You make it by drying Menril Resin onto colorless glass. It can be done in the Drying Basin or the Mechanical Drying Basin, and both recipes are listed below.[4][5]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Chorus Glass is a passable glass. It is made the same way, but with Liquid Chorus instead of Menril Resin.[4][5]
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
This pack also uses Chorus Glass in its own Creative Energy Battery recipe, which is crafted at the Extended Crafting table. It is a pack-specific script, so do not expect it from the mod alone.[6]
Working in the Storage Terminal
The terminal screen has several controls for handling the contents of your network:[4]
- Sort: items can be sorted by name, ID or amount, and fluids by name, ID or amount in mB, in ascending or descending order.[4]
- Crafting filter: filter by stored ingredients, craftable ingredients, or both.[4]
- Grid size: choose Small, Medium or Large, or scale the width and height.[4]
- Crafting grid tools: auto-refill from the player, the network or both (in either order), balance the grid to spread equal items evenly over the slots, and clear the grid into storage. Shift-click the clear button to clear into your player inventory instead.[4]
- Default settings: you can mark your current settings to be used for new terminals.[4]
In this pack, clicking an item selects 64 of it, and right-clicking removes 1 from that selection. For fluids and energy, clicking selects 100,000 and right-clicking removes 1,000. These are set by machine.general.guiStorageItemInitialQuantity, machine.general.guiStorageItemIncrementalQuantity, machine.general.guiStorageFluidInitialQuantity, machine.general.guiStorageFluidIncrementalQuantity, machine.general.guiStorageEnergyInitialQuantity and machine.general.guiStorageEnergyIncrementalQuantity.[7]
The grid sizes come from these options, with the values this pack sets:[7]
- Small columns: 9, set by general.general.guiStorageScaleSmallColumns.[7]
- Small rows: 5, set by general.general.guiStorageScaleSmallRows.[7]
- Medium columns: 10, set by general.general.guiStorageScaleMediumColumns.[7]
- Medium rows: 7, set by general.general.guiStorageScaleMediumRows.[7]
- Large columns: 11, set by general.general.guiStorageScaleLargeColumns.[7]
- Large rows: 9, set by general.general.guiStorageScaleLargeRows.[7]
- Maximum columns when scaling: 32, set by general.general.guiStorageScaleMaxColumns.[7]
- Maximum rows when scaling: 20, set by general.general.guiStorageScaleMaxRows.[7]
Shift-clicking the crafting result slot is not limited to a single result in this pack, because general.general.shiftClickCraftingResultLimit is false. Automatic re-sorting is paused while you hold shift, because general.general.guiStoragePauseSortingWhileShifting is true.[7]
Energy use
The pack sets the base energy usage of the storage terminal to 2 with general.general.terminalStorageBaseConsumption, and of the crafting terminal to 1 with general.general.terminalCraftingBaseConsumption.[7]
Crafting plans and jobs
With an autocrafting mod installed, the terminal calculates a crafting plan before you start a job. The plan's label tells you where you stand: Valid, Running, Incomplete, Insufficient Crafting Interfaces, or Recursive recipe detected.[4]
Once a job is running, it moves through these statuses:[4]
- Valid: not started yet.[4]
- Queueing: waiting for other jobs to finish.[4]
- Pending Dependencies: waiting for dependencies to finish.[4]
- Pending Inputs: missing input ingredients.[4]
- Crafting: the job has started and is waiting for outputs.[4]
- Finished: the job is completed and the outputs have been received.[4]
- Invalid: missing storage ingredients.[4]
- Recipe Not Allowed: the recipe inputs could not be inserted into the crafting target.[4]
- Error: an unknown error.[4]
The Crafting Job Terminal shows every running job in the network. Click a job for details: remaining sub-jobs, status, duration, owner and channel. You can hover over a sub-job for more on its status, and cancel one job or all of them.[4]
A plan can be shown as a compact list or as a tree. In this pack it defaults to the compact view, because core.general.terminalStorageDefaultToCraftingPlanTree is false. A tree plan is no longer sent to the client once it passes 64 leaves (core.general.terminalStorageMaxTreePlanSize). The crafting jobs screen refreshes every 1,000 milliseconds (machine.general.guiTerminalCraftingJobsUpdateFrequency).[4][7]
Performance settings
Crafting planner multithreading is off in this pack (core.general.craftingPlannerEnableMultithreading is false), and the thread count is 2 (core.general.craftingPlannerThreads). Packet serialization and deserialization both use separate threads. Packets carry at most 512 terminal storage instances and 128 crafting recipes, so lower core.general.terminalStoragePacketMaxInstances and core.general.terminalStoragePacketMaxRecipes if you hit packet overflows.[7]
How do you progress through IntegratedTerminals?
4 parts
The progression here follows the order the in-pack recipes chain together. It runs from glass, to terminal parts, to the portable terminal. Here it is step by step.[5]
Tier 1: the glass
Everything starts with Menril Glass. You make it in a drying basin from 1,000 of Menril Resin plus any colorless glass. The mechanical drying basin makes it from the same inputs, so you can automate it later.[5]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Chorus Glass works the same way, but it needs 1,000 of Liquid Chorus instead of resin. It is optional for the terminals themselves, but you will see it again at the very end of the pack.[5]
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
Tier 2: terminal parts
The first real terminal is Part Terminal Storage, the storage terminal part. Its recipe uses Menril Glass, so you need the drying basin step done first.[5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Part Terminal Crafting Job, the crafting job terminal part, is a simpler recipe. It also needs Menril Glass.[5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Last step: the portable terminal
The top of the regular chain is the Portable Storage Terminal. You craft it from a finished Part Terminal Storage plus a Crystallized Menril Chunk, so build the storage terminal part first.[5]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Endgame: Chorus Glass in the Creative Energy Battery
The pack adds its own Extended Crafting recipes for the Creative Energy Battery, and Chorus Glass is one of the ingredients. The same recipes also call for tanks holding 4,096,000 of Menril Resin and 4,096,000 of Liquid Chorus (the pack has two versions of the recipe, which differ in the tank item they accept). That is why the glass fluids are worth setting up properly.[6]
How does IntegratedTerminals work with other mods?
2 parts
IntegratedTerminals is tightly tied to Integrated Dynamics in this pack, and its glass even ends up inside one of the pack's endgame recipes. Here's how the connections look, based on the in-pack recipes.[5]
Integrated Dynamics
Both of this mod's glass blocks are made in an Integrated Dynamics drying basin, and each one has a mechanical drying basin version too. Menril Glass is made from Menril Resin and a piece of colorless glass. Chorus Glass is made from Liquid Chorus and colorless glass. These are the mods' own recipes, not something the pack added.[5]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
The terminals themselves are built from Integrated Dynamics parts as well. Part Terminal Storage needs an Part Display Panel plus the Input Variable Transformer and Output Variable Transformer, along with Menril Glass.[5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Part Terminal Crafting Job also starts from a Display Panel and Menril Glass, with a Crafting Table added.[5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
For the Portable Storage Terminal, you take a finished storage terminal part and combine it with an Crystallized Menril Chunk.[5]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
The Creative Energy Battery
This is the biggest crossover. The pack adds two recipes for the Creative Energy Battery, and both use Chorus Glass. They are large Extended Crafting shaped table recipes, so this is a true endgame craft.[5][6]
Besides Chorus Glass, the recipes pull in Integrated Tunnels parts such as Part Player Simulator and Part Exporter World Energy, and items from Avaritia, Extended Crafting, Mekanism Extras, AppFlux and Botanical Extra Machinery. Examples are Infinity Block, The Ultimate Block, Spectrum Alloy and 256k Portable FE Cell.[5][6]
The two recipes differ in how they ask for the fluid tanks. Check each one in the recipe viewer:[6]
- The first recipe uses two Absolute Fluid Tank items. One must hold an Amount of 4,096,000 of Menril Resin and the other the same amount of Liquid Chorus.[6]
- The second recipe uses two Fluid Tank Token items instead. They are matched on a tank level of "absolute" and the fluid ids for Menril Resin and Liquid Chorus.[6]
Shaped Table (extendedcrafting)
Recipe id: integrateddynamics:energy_battery_creative1
Shaped Table (extendedcrafting)
Recipe id: integrateddynamics:energy_battery_creative2
Which IntegratedTerminals config options matter?
4 parts
Everything for the terminals lives in one file, and the values below are exactly what this pack sets in it. The file I have doesn't show the mod's own defaults, so I can't tell you which of these the pack changed.[7]
Crafting planner and packets
- core.general.craftingPlannerEnableMultithreading is false, so the crafting planners don't work on separate threads. core.general.craftingPlannerThreads is set to 2.[7]
- core.general.packetSerializationEnableMultithreading and core.general.packetDeserializationEnableMultithreading are both true, so packets are handled in separate threads.[7]
- core.general.terminalStoragePacketMaxInstances is 512. core.general.terminalStoragePacketMaxRecipes is 128. The file says to reduce these if you get packet overflows.[7]
- core.general.terminalStorageDefaultToCraftingPlanTree is false, so crafting plans open in the flattened view. core.general.terminalStorageMaxTreePlanSize is 64: that's the number of leaves in a tree plan after which it isn't sent to the client any more.[7]
Storage terminal layout
The storage terminal scales with your screen. The small scale has 9 columns (general.general.guiStorageScaleSmallColumns) and 5 rows (general.general.guiStorageScaleSmallRows).[7]
The medium scale has 10 columns (general.general.guiStorageScaleMediumColumns) and 7 rows (general.general.guiStorageScaleMediumRows). The large scale has 11 columns (general.general.guiStorageScaleLargeColumns) and 9 rows (general.general.guiStorageScaleLargeRows).[7]
When scaling, the terminal can grow to at most 32 columns (general.general.guiStorageScaleMaxColumns) and 20 rows (general.general.guiStorageScaleMaxRows). The height-based scale uses 9 columns (general.general.guiStorageScaleHeightColumns) and the width-based scale uses 5 rows (general.general.guiStorageScaleWidthRows).[7]
general.general.guiStorageForceCraftingGridCenter is false, so the crafting grid stays responsive to screen size. general.general.guiStoragePauseSortingWhileShifting is true, so the contents don't re-sort while you hold shift.[7]
Click quantities
Clicking an item in the storage terminal selects 64 (machine.general.guiStorageItemInitialQuantity), and right-clicking removes 1 (machine.general.guiStorageItemIncrementalQuantity).[7]
For fluids, clicking selects 100,000 (machine.general.guiStorageFluidInitialQuantity) and right-clicking removes 1,000 (machine.general.guiStorageFluidIncrementalQuantity). Energy works the same way: 100,000 on click (machine.general.guiStorageEnergyInitialQuantity) and 1,000 per right-click (machine.general.guiStorageEnergyIncrementalQuantity).[7]
Crafting terminal and energy
- general.general.shiftClickCraftingResultLimit is false, so shift-clicking the crafting result isn't limited to a single result.[7]
- general.general.syncItemStorageAndCraftingTabStates is true, so the search box and button states are shared between the item storage and crafting tabs.[7]
- Base energy usage is 1 for the crafting terminal (general.general.terminalCraftingBaseConsumption).[7]
- Base energy usage is 2 for the storage terminal (general.general.terminalStorageBaseConsumption).[7]
- The crafting jobs GUI updates every 1,000 milliseconds (machine.general.guiTerminalCraftingJobsUpdateFrequency).[7]
Both housekeeping options are on: core.general.analytics allows an anonymous startup analytics request, and core.general.versionChecker enables the version checker.[7]
Sources
- All the Mods - Gravitas 4.0 mod list · pack file
- integratedterminals tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
- integratedterminals names, screen text and descriptions (English lang file) · official mod data
- Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
- kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_energy_battery_ID.js (Project Infinity 0.1's own script) · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/integratedterminals-common.toml · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-1 · 0.0.48.2 to 0.0.50.2-hotfix · 0.0.47.0 to 0.0.47.3 · 0.0.45.4
Report wrong info
Version in each release
23 releases, first in 0.0.45.4
| Project Infinity 0.1 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.0.51.4-hotfix-2 Sep 16, 2026 | 1.7.0 | IntegratedTerminals-1.20.1-1.7.0.jar | From the published release |
| 0.0.51.4-hotfix-1 Sep 15, 2026 | 1.7.0 | IntegratedTerminals-1.20.1-1.7.0.jar | From the published release |
| 0.0.51.4 Sep 14, 2026 | 1.7.0 | IntegratedTerminals-1.20.1-1.7.0.jar | From the published release |
| 0.0.51.3-HOTFIX Aug 16, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.51.3 Aug 15, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.51.2 Aug 11, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.51.1 Jul 31, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.50.2-hotfix Jun 22, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.50.1 Jun 18, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.50.0 Jun 16, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.49.3 May 17, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.49.2 May 13, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.49.1 May 11, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.49.0 May 10, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.48.2 Apr 23, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.48.1 Apr 12, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.48.0 Apr 11, 2026 | 1.6.20 | IntegratedTerminals-1.20.1-1.6.20.jar | From the published release |
| 0.0.47.3 Mar 6, 2026 | 1.6.18 | IntegratedTerminals-1.20.1-1.6.18.jar | From the published release |
| 0.0.47.1 Feb 2, 2026 | 1.6.17 | IntegratedTerminals-1.20.1-1.6.17.jar | From the published release |
| 0.0.47.0 Feb 1, 2026 | 1.6.17 | IntegratedTerminals-1.20.1-1.6.17.jar | From the published release |
| 0.0.46.1 Jan 6, 2026 | 1.6.15 | IntegratedTerminals-1.20.1-1.6.15.jar | From the published release |
| 0.0.46.0 Jan 4, 2026 | 1.6.15 | IntegratedTerminals-1.20.1-1.6.15.jar | From the published release |
| 0.0.45.4 Dec 23, 2025 | 1.6.14 | IntegratedTerminals-1.20.1-1.6.14.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
5 items from the 0.0.51.4-hotfix-2 recipe dump.
Config options (how Project Infinity 0.1 sets them)
33 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
core.general.analytics If an anonymous mod startup analytics request may be sent to our analytics service. config/integratedterminals-common.toml | true |
core.general.craftingPlannerEnableMultithreading If the crafting planners can work on separate thread. config/integratedterminals-common.toml | false |
core.general.craftingPlannerThreads The number of threads that the crafting plan calculator can use. config/integratedterminals-common.toml | 2 |
core.general.packetDeserializationEnableMultithreading If client-received packets should be deserialized in a separate thread. config/integratedterminals-common.toml | true |
core.general.packetSerializationEnableMultithreading If client-directed packets should be serialized in a separate thread. config/integratedterminals-common.toml | true |
core.general.terminalStorageDefaultToCraftingPlanTree If crafting plans should default to the tree-based view. If false, it will default to the flattened view. config/integratedterminals-common.toml | false |
Which Project Infinity 0.1 mods work with IntegratedTerminals?
The Project Infinity 0.1 mods that share the most recipes with IntegratedTerminals. Highlighted ones have a guide.
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