Botanical Machinery in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.20.1-3.0.10 · First seen in 0.0.45.4

Checked Sep 20, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Botanical Machinery is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.20.1-3.0.10. Automating Botania is easier than you think (Summary from the mod's Modrinth page.)

Botanical Machinery guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.51.2 to 0.0.51.4-hotfix-1 · updated Oct 16, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 16, 2026 · text last changed Oct 16, 2026

Sections
8
Recipes shown
19
Items named
18
Quests covered
55

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Botanical Machinery?

2 parts

Botanical Machinery is there to make Botania easier to automate. It adds a set of machines that cover most of what Botania asks you to do by hand. This pack includes version 1.20.1-3.0.10 of the mod.[1][2]

What the machines do

The machines work with other mods too, so you can automate them with Refined Storage or Applied Energistics.[1]

Where it sits in the quest book

This pack includes the mod, and its quest book covers it in the chapter "Botanical Machinery + Extra", in the Production group (chapter 28 of 44, with 74 quests). The chapter opens with the Elementium Ingot quest a quest in "Botanical Machinery + Extra", which has no prerequisite listed.[2][3]

Right after that quest come the machine quests, each asking you to get one of the machines described above: a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra".[1][3]

Most of these machines then lead into tiered upgrade lines that ask for items from a separate botanicalextramachinery namespace. The Mechanical Mana Pool, which stores mana and can do mana infusion, is followed by a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra". The Mana Battery quest is followed by a quest in "Botanical Machinery + Extra", which asks for the Creative Mana Battery.[1][3]

Tip: The Creative Mana Battery from this pack's copy of the mod also has a quest in the "EndGame" chapter (a quest in "EndGame"), in the Storyline group, chapter 7 of 44. It comes after the quest "The Beginning of the End". That chapter has 70 quests and 53 of them aren't covered here, so check the quest book for the rest.[2][4]

How do you get started with Botanical Machinery?

5 parts

Botanical Machinery adds machines that automate Botania, so you can stop hand-feeding pools, altars and apothecaries. The first job is to get your hands on the basic machines, and the quest book lays the path out for you.[1]

The mod's quests are in the "Botanical Machinery + Extra" chapter (Production group, chapter 28 of 44). It has a quest for a quest in "Botanical Machinery + Extra", and every Botanical Machinery machine quest in the chapter comes after it. The book does not force an order between the machines, so the order below is my suggestion.[3]

Mechanical Mana Pool

Start with the Mechanical Mana Pool (a quest in "Botanical Machinery + Extra"). It stores mana like a normal pool and can do mana infusion too. Catalysts go into its inventory instead of under it. In this pack's config it holds 100,000 mana (MaxManaCapacity.mechanicalManaPool).[1][3][5]

Crafting Shaped

Crafting Shaped
any elementium ingotDiluted Mana Poolany elementium ingot
Alchemy CatalystGreater Band of AuraConjuration Catalyst
any elementium ingotFabulous Mana Poolany elementium ingot

Recipe id: botanicalmachinery:mechanical_mana_pool

Mechanical Daisy

Next is the Mechanical Daisy (a quest in "Botanical Machinery + Extra"). A Floating Pure Daisy on an Elementium platform can process 8 blocks at once in a single block space, and it can handle fluids as well.[1][3]

Crafting Shaped

Crafting Shaped
Empty slotFloating Pure DaisyEmpty slot
any elementium blockGreater Band of Auraany elementium block

Recipe id: botanicalmachinery:mechanical_daisy

Mechanical Apothecary and Runic Altar

The Mechanical Apothecary (a quest in "Botanical Machinery + Extra") is an improved Apothecary. It uses water, seeds and ingredients to make flowers.[1][3]

Crafting Shaped

Crafting Shaped
any elementium ingotany petalany elementium ingot
any petalGreater Band of Auraany petal
any elementium ingotPetal Apothecaryany elementium ingot

Recipe id: botanicalmachinery:mechanical_apothecary

The Mechanical Runic Altar (a quest in "Botanical Machinery + Extra") is a normal Runic Altar that hoppers can automate, so runes get much easier. It holds 250,000 mana here (MaxManaCapacity.mechanicalRunicAltar).[1][3][5]

Mana Battery

The Mana Battery (a quest in "Botanical Machinery + Extra") is your big mana store. In this pack's config it holds 10,000,000 mana (MaxManaCapacity.manaBattery). Its recipe uses a Mana Emerald Block, so you need to make that first.[3][5][6]

Mana Emerald is made by mana infusion, and the infusion recipe takes any emerald. A Mana Emerald Block can be infused straight from an emerald block, or compressed from Mana Emeralds. This is where your Mechanical Mana Pool's infusion comes in.[1][6]

Mana EmeraldMod recipe

Mana Infusion (botania)

  • any emerald gem

Recipe id: botanicalmachinery:mana_infusion/mana_emerald

Crafting Shaped

9 × Mana Emerald

Recipe id: botanicalmachinery:mana_emerald_compress

Mana BatteryMod recipe

Crafting Shaped

Crafting Shaped
any dragonstone gemGaia Spirit Ingotany dragonstone gem
Gaia Spirit IngotGreater Band of ManaGaia Spirit Ingot
any dragonstone gemMana Emerald Blockany dragonstone gem

Recipe id: botanicalmachinery:mana_battery

What comes next

The same chapter also has the Mechanical Brewery (it gets its mana from sparks), the Industrial Agglomeration Factory (a replacement for the stabilising platform an Agglomeration Plate normally needs) and the Alfheim Market (elf trading in a single block). The rest of the chapter covers the Botanical Extra Machinery upgrades, catalysts and sparks.[1][3]

Tip: The Creative Mana Battery recipe was added by the pack and is an endgame item. Its quest, a quest in "EndGame", is in the EndGame chapter, after "The Beginning of the End". Ignore it for now.[4][6]

How does Botanical Machinery work?

5 parts

Botanical Machinery exists to automate Botania. Most of its machines are upgraded, self-contained versions of things you already know from Botania, built so that hoppers and storage networks can feed them. The mod's own description sums it up as making your farms more compact.[1][7]

The mod says all its machines are compatible with other mods, and that you can automate everything with Refined Storage or Applied Energistics.[1]

What each machine does

  • Alfheim Market: a single block with a tiny Alfheim Portal inside. You can trade with the elves without building a gigantic portal around it.[1]
  • Industrial Agglomeration Factory: an Agglomeration Plate normally needs a stabilising platform underneath it. This machine removes that requirement.[1]
  • Mechanical Mana Pool: stores a lot of mana and can do mana infusion. Catalysts work as usual, with one difference: you put them into the pool's inventory instead of placing them below it.[1]
  • Mechanical Runic Altar: a normal Runic Altar that you can automate with hoppers.[1]
  • Mechanical Daisy: you plant a Floating Pure Daisy onto a platform made of Elementium. It then processes 8 blocks at once in a single block space, and it can handle fluids too.[1]
  • Mechanical Brewery: an improved Botanical Brewery that receives its mana from sparks, so brews are easy to automate.[1]
  • Mechanical Apothecary: an improved Apothecary that uses water, seeds and ingredients to create flowers.[1]

This pack also has a Mechanical Mana Infuser. The sources only show it in the language file and the config, so there is no description of its behaviour here.[5][7]

Mana storage in this pack

Each mana machine has its own maximum mana capacity, set in the pack's server config. These are the values this pack uses:[5]

The config also sets lower limits for two of these. The Industrial Agglomeration Factory's capacity can't go below 500,000, and the Mechanical Mana Infuser's can't go below 2,500,000.[5]

The Mana Battery is the big storage block, and the mod shows it working alongside the other machines. To make one, you need a Mana Emerald Block, which you can get by compressing nine Mana Emerald or by mana infusion of an emerald block.[1][6]

Mana BatteryMod recipe

Crafting Shaped

Crafting Shaped
any dragonstone gemGaia Spirit Ingotany dragonstone gem
Gaia Spirit IngotGreater Band of ManaGaia Spirit Ingot
any dragonstone gemMana Emerald Blockany dragonstone gem

Recipe id: botanicalmachinery:mana_battery

Mana EmeraldMod recipe

Mana Infusion (botania)

  • any emerald gem

Recipe id: botanicalmachinery:mana_infusion/mana_emerald

Creative Mana Battery

The Creative Mana Battery is an endgame item that this pack adds itself. It is crafted in Extended Crafting's combination crafting, with a regular Mana Battery as the base input. The recipe sets both its power cost and its power rate to 1,000,000,000.[6][8]

The pack also uses the Creative Mana Battery as one of the ingredients in its Creative Bin recipe.[9]

Machine speed

The config has a working duration multiplier for the Alfheim Market, the Industrial Agglomeration Factory, the Mechanical Apothecary, Brewery, Daisy, Mana Infuser, Mana Pool and Runic Altar, and this pack sets each of those to 1. The config limits how far you can push them: the Alfheim Market allows 1 to 25, the Brewery 1 to 50, the Runic Altar 1 to 100, and the Factory and the Mana Infuser 1 to 5,000. The Apothecary, Daisy and Mana Pool only have a minimum of 1.[5]

The Alfheim Market also has a recipe cost option, which this pack sets to 500. See AlfheimMarket.recipeCost.[5]

Automation and storage networks

The pack's config has an auto export allow list that is switched on. It names the Applied Energistics 2 pattern provider and cable bus, plus pattern providers and their cable parts from several AE2 addons. You can see it in autoExportAllowed.allow_list and autoExportAllowed.elements.[5]

Tip: If you plan to blueprint your setup, note that this pack puts the Botanical Machinery blocks on the Building Gadgets 2 deny tag, along with the Botanical Extra Machinery machines. Build them by hand.[10]

How do you progress through Botanical Machinery?

5 parts

The pack's quest book covers Botanical Machinery in one chapter, "Botanical Machinery + Extra", in the Production group. It asks for the mod's own machines first, then a long ladder of extra machine, spark, upgrade and catalyst items. The recipe dump lists the mod's own machines as in-pack recipes.[3][6]

Start: Elementium Ingot and the mechanical machines

The first quest in the chapter is a quest in "Botanical Machinery + Extra", which asks you to hand in an Elementium Ingot. Several of the machine recipes below use Elementium Ingots too. These quests all come straight after it:[3][6]

The same quest also unlocks the Orechid, Jaded Amaranthus and Greenhouse quests. The book does not force an order between the machines, so you can take them in whichever order suits your base. Here are the in-pack recipes for each one, which the dump lists as the mod's own recipes.[3][6]

Crafting Shaped

Crafting Shaped
Empty slotFloating Pure DaisyEmpty slot
any elementium blockGreater Band of Auraany elementium block

Recipe id: botanicalmachinery:mechanical_daisy

Crafting Shaped

Crafting Shaped
any elementium ingotany petalany elementium ingot
any petalGreater Band of Auraany petal
any elementium ingotPetal Apothecaryany elementium ingot

Recipe id: botanicalmachinery:mechanical_apothecary

Crafting Shaped

Crafting Shaped
any elementium ingotDiluted Mana Poolany elementium ingot
Alchemy CatalystGreater Band of AuraConjuration Catalyst
any elementium ingotFabulous Mana Poolany elementium ingot

Recipe id: botanicalmachinery:mechanical_mana_pool

Crafting Shaped

Crafting Shaped
any elementium ingotBlaze Rodany elementium ingot
Alfglass FlaskGreater Band of AuraAlfglass Flask
any elementium ingotBotanical Breweryany elementium ingot

Recipe id: botanicalmachinery:mechanical_brewery

Crafting Shaped

Crafting Shaped
any elementium ingotany manasteel ingotany elementium ingot
any mana diamond gemGreater Band of AuraMana Pearl
any elementium ingotTerrestrial Agglomeration Plateany elementium ingot

Recipe id: botanicalmachinery:industrial_agglomeration_factory

Alfheim MarketMod recipe

Crafting Shaped

Crafting Shaped
any elementium ingotDreamwoodany elementium ingot
Glimmering LivingwoodGreater Band of AuraGlimmering Livingwood
any elementium ingotElven Gateway Coreany elementium ingot

Recipe id: botanicalmachinery:alfheim_market

Mana Battery

Here is the Mana Battery recipe, then the Mana Emerald and Mana Emerald Block recipes the mod adds, including the compress and decompress steps.[6]

Mana BatteryMod recipe

Crafting Shaped

Crafting Shaped
any dragonstone gemGaia Spirit Ingotany dragonstone gem
Gaia Spirit IngotGreater Band of ManaGaia Spirit Ingot
any dragonstone gemMana Emerald Blockany dragonstone gem

Recipe id: botanicalmachinery:mana_battery

Mana EmeraldMod recipe

Mana Infusion (botania)

  • any emerald gem

Recipe id: botanicalmachinery:mana_infusion/mana_emerald

Crafting Shaped

9 × Mana Emerald

Recipe id: botanicalmachinery:mana_emerald_compress

Crafting Shapeless

Recipe id: botanicalmachinery:mana_emerald_block_decompress

Mana Infusion (botania)

  • any emerald storage block

Recipe id: botanicalmachinery:mana_infusion/mana_emerald_block

The extra machine tiers

In the quest book, each extra machine line starts with a Basic quest placed after the matching mechanical machine quest. Upgraded, Advanced and Ultimate quests follow, each placed after the one before it. The Orechid line starts after the plain Orechid quest instead. Here is how the quest book lays out these lines:[3]

The sources I have do not include recipes for these extra tiers, so check their entries in the site's item pages for how to craft them.[3]

Sparks, upgrades and catalysts

In the quest book the spark quests form a chain, each placed after the one before: a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and finally a quest in "Botanical Machinery + Extra". a quest in "Botanical Machinery + Extra" is placed after that last spark, and also after the Basic upgrade quest. The Base, Malachite, Saffron, Shadow and Crimson Sparks are also ingredients in the in-pack Creative Mana Battery recipe.[3][6]

The a quest in "Botanical Machinery + Extra" quest has no quest before it in the book. The upgrade and catalyst quests are placed after it, including the 4x, 16x, 32x and 64x stack flower upgrades, three tiers each of mana and energy storage, the mana generation upgrade, the Speed Catalyst and several Infinity catalysts. The upgrade from a quest in "Botanical Machinery + Extra" is used twice in the Creative Mana Battery recipe.[3][6]

Endgame: Creative Mana Battery

The last machine item in this chapter is the Creative Mana Battery. In the Production chapter, a quest in "Botanical Machinery + Extra" asks for it right after the Mana Battery quest. The EndGame chapter has its own a quest in "EndGame" quest asking for it, placed after "The Beginning of the End" quest.[3][4][6]

The pack added this recipe itself, using Extended Crafting combination crafting. The script sets a power cost of 1,000,000,000 and a power rate of 1,000,000,000. Its inputs include the extra-machine sparks and dragonstone blocks, so the tier chains above feed directly into it.[6][8]

Tip: The Creative Mana Battery is also an ingredient in the pack's own Creative Bin recipe, and the EndGame chapter places the Creative Bin quest after it.[4][9]

How does Botanical Machinery work with other mods?

3 parts

Botanical Machinery is all about automating Botania, so most of its links to other mods are Botania links. The mod's project page also says all its machines are compatible with other mods, and that you can automate everything with Refined Storage or Applied Energistics.[1]

Botania: machines built from Botania blocks

Each machine is crafted in a normal crafting grid from the Botania block it automates, plus other Botania parts. That means you need to be comfortable with Botania before you start on these. Here is the Mechanical Apothecary as an example.[6]

Crafting Shaped

Crafting Shaped
any elementium ingotany petalany elementium ingot
any petalGreater Band of Auraany petal
any elementium ingotPetal Apothecaryany elementium ingot

Recipe id: botanicalmachinery:mechanical_apothecary

What each machine does, according to the mod's page: the Mechanical Daisy processes 8 blocks at once in a single block space and can also handle fluids. The Mechanical Mana Pool wants its catalysts inside its inventory, not placed below it. The Mechanical Brewery receives mana from sparks.[1]

The link also goes the other way. The mod's Mana Emerald is used in recipes that make Botania's own Mana Tablet and Runic Altar.[6]

Mana TabletMod recipe

Crafting Shaped

Crafting Shaped
LivingrockLivingrockLivingrock
LivingrockMana EmeraldLivingrock
LivingrockLivingrockLivingrock

Recipe id: botanicalmachinery:mana_tablet

Runic AltarMod recipe

Crafting Shaped

Crafting Shaped
LivingrockLivingrockLivingrock
LivingrockMana EmeraldLivingrock

Recipe id: botanicalmachinery:runic_altar

Botanical Extra Machinery

The pack also includes Botanical Extra Machinery, which builds on these machines. Its Basic versions, like the Base Mana Pool, are crafted from the matching mechanical machine from this mod, together with Botania's Greater Band of Mana and extra Malachite parts.[6]

The quest book covers both mods in one chapter, "Botanical Machinery + Extra", in the Production group (chapter 28 of 44, 74 quests). The machine quests unlock after a quest in "Botanical Machinery + Extra". Each upgrade then follows its machine, for example a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra". The text of some quests in that chapter isn't covered here, so check the quest book for those.[3]

Endgame creative items

The Creative Mana Battery is where the pack goes furthest. Its recipe is added by the pack, not the mod, and uses Extended Crafting's combination crafting. It pulls in parts from Avaritia, Botania, Botanical Extra Machinery and Mystical Agradditions, plus the regular Mana Battery. In the quest book, a quest in "Botanical Machinery + Extra" comes right after a quest in "Botanical Machinery + Extra".[3][6]

After that, the Creative Mana Battery is an ingredient in two other pack-added Extended Crafting recipes: the Creative Bin and the Creative ME Item Cell. The Creative Bin recipe is defined in one of the pack's own scripts.[6][9]

Creative BinAdded by the pack

Shaped Table (extendedcrafting)

Shaped Table (extendedcrafting)
Infinite Control CircuitInfinity BlockThe Ultimate BlockThe Ultimate BlockInfinity BlockThe Ultimate BlockThe Ultimate BlockInfinity BlockInfinite Control Circuit
Infinity BlockCrimson Dragonstone BlockNeutronium BlockCompressed Cobblestone (9x)Crimson Dragonstone BlockCompressed Cobblestone (9x)Neutronium BlockCrimson Dragonstone BlockInfinity Block
The Ultimate BlockNeutronium BlockAbsolute BinCreative EssenceCreative EssenceCreative EssenceCosmic BinNeutronium BlockThe Ultimate Block
Infinity 12Compressed Cobblestone (9x)Creative Mana BatteryCreative AlloyCreative Power SourceCreative AlloyCreative Chemical TankCompressed Cobblestone (9x)Infinity 12
Infinity BlockNetherite Vitality CellCreative AlloyCreative Power SourceInfinity 12Creative Power SourceCreative AlloyNetherite Vitality CellInfinity Block
Infinity 12Compressed Cobblestone (9x)Creative Fluid TankCreative AlloyCreative Power SourceCreative AlloyCreative CompressorCompressed Cobblestone (9x)Infinity 12
The Ultimate BlockNeutronium BlockInfinite BinCreative EssenceCreative EssenceCreative EssenceSupreme BinNeutronium BlockThe Ultimate Block
Infinity BlockCrimson Dragonstone BlockNeutronium BlockCompressed Cobblestone (9x)Crimson Dragonstone BlockCompressed Cobblestone (9x)Neutronium BlockCrimson Dragonstone BlockInfinity Block
Infinite Control CircuitInfinity BlockThe Ultimate BlockThe Ultimate BlockInfinity BlockThe Ultimate BlockThe Ultimate BlockInfinity BlockInfinite Control Circuit

Recipe id: mekanism:creative_bin

Creative ME Item CellAdded by the pack

Shaped Table (extendedcrafting)

Shaped Table (extendedcrafting)
Fading MatterFading MatterCreative BinCreative Vending UpgradeMachine Efficiency Creative AugmentChaotic Flight ModuleEndest PearlCreative Chemical TankCreative Fluid TankCreative Vending UpgradeCreative BinFading MatterFading Matter
Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12
Supreme Black Hole Unit256M MEGA Storage ComponentInfinity 12Creative BinCreative Mana BatteryEnergy Cell (Creative)Creative AlloyInfinity HelmetInfinity ChestplateCreative BinInfinity 12256M MEGA Storage ComponentSupreme Black Hole Unit
Creative CompressorMana TabletInfinity 12Infinity Ingot128³ Spatial Storage CellMana TabletCreative ME FE CellInfinity PantsInfinity BootsInfinity IngotInfinity 12Infinity EssenceJetpack
Ultimate BlockEnergy Condenser MK2Infinity 12Machine Efficiency Creative AugmentInfinity IngotCreative Energy BatteryRainbow CoreCreative Energy BatteryInfinity IngotCreative CapacitorInfinity 12Sp Avaritia.InfinityThe Everlasting Guilty Pool
Creative AlloyCreative Power SourceInfinity 12The Everlasting Guilty PoolCreative UpgradeInfinity IngotInfinity IngotInfinity IngotCreative UpgradeCreative Energy CellInfinity 12Creative Power SourceCreative Alloy
Creative Energy CubeCreative AlloyInfinity 12Creative Vending Upgrade128³ Spatial Storage CellRainbow CoreLONG-tier Creative Storage CellRainbow Core128³ Spatial Storage CellCreative Vending UpgradeInfinity 12Creative AlloyCreative Energy Cube
Creative AlloyCreative Power SourceInfinity 12Creative Energy CellCreative UpgradeInfinity IngotInfinity IngotInfinity IngotCreative UpgradeThe Everlasting Guilty PoolInfinity 12Creative Power SourceCreative Alloy
The Everlasting Guilty PoolSp Avaritia.InfinityInfinity 12Creative CapacitorInfinity IngotCreative Energy BatteryRainbow CoreCreative Energy BatteryInfinity IngotMachine Efficiency Creative AugmentInfinity 12Energy Condenser MK2Solar Ultimate Block
JetpackInfinity EssenceInfinity 12Infinity IngotUltimate Infinity SeedsFinal StarCreative ME FE CellMana Tablet128³ Spatial Storage CellInfinity IngotInfinity 12Mana TabletCreative Compressor
Supreme Black Hole Unit256M MEGA Storage ComponentInfinity 12Creative BinAureate Dragonstone BlockMazarine Dragonstone BlockCreative AlloyEnergy Cell (Creative)Creative Mana BatteryCreative BinInfinity 12256M MEGA Storage ComponentSupreme Black Hole Unit
Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity 12
Fading MatterFading MatterCreative BinCreative Vending UpgradeCreative Fluid TankCreative Chemical TankEndest PearlChaotic Flight ModuleMachine Efficiency Creative AugmentCreative Vending UpgradeCreative BinFading MatterFading Matter

Recipe id: ae2:creative_item_cell

Finally, Mana Emerald is one of the many gems in the pack's Extended Crafting recipe for the Ultimate Gem, which makes 12 of them at once.[6]

Which Project Infinity 0.1 quests use Botanical Machinery?

3 parts

This mod appears in two quest chapters. The main one is "Botanical Machinery + Extra", and "EndGame" has one quest asking for the creative version of the Mana Battery.[3][4]

Botanical Machinery + Extra (Production)

This chapter is in the Production group of the quest book. It mixes quests for this mod's machines with quests for items from the extra machinery add-on (the botanicalextramachinery namespace). The machine quests for this mod all unlock after one starter quest, a quest in "Botanical Machinery + Extra", which asks you to get a Botania Elementium Ingot.[3]

Once you have the ingot, the chapter asks you to get each of this mod's machines in turn:[3]

What follows the machines

Most of these machine quests are followed by quests asking for add-on versions of the same machine. After the Apothecary quest, the chapter asks for a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra". After the Mana Pool quest, it asks for a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra".[3]

After the Runic Altar quest, the chapter asks for a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra". After the Mechanical Daisy quest, it asks for a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra".[3]

After the Alfheim Market quest, the chapter asks for a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra". After the Industrial Agglomeration Factory quest, it asks for a quest in "Botanical Machinery + Extra", then a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra". In the book, the Mechanical Brewery quest has no follow-up quest.[3]

Two other branches in the chapter belong to the add-on. a quest in "Botanical Machinery + Extra" unlocks a large set of upgrade and catalyst quests. The spark branch starts at a quest in "Botanical Machinery + Extra" and continues through a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra", a quest in "Botanical Machinery + Extra" and a quest in "Botanical Machinery + Extra" to a quest in "Botanical Machinery + Extra". That last quest is followed by a quest in "Botanical Machinery + Extra".[3]

EndGame (Storyline)

EndGame is in the Storyline group of the quest book. Here the mod appears once: a quest in "EndGame" asks for the Creative Mana Battery again. It unlocks after "The Beginning of the End" quest, the same point where many other creative item quests open up.[4]

After that, a quest in "EndGame" asks for a Creative Bin and lists the Creative Mana Battery quest among its prerequisites, along with a quest in "EndGame", a quest in "EndGame", a quest in "EndGame" and a quest in "EndGame".[4]

Which Botanical Machinery config options matter?

5 parts

Botanical Machinery has a server file and a client file, and the pack ships both with its own values. Here is what they contain, so you know what your machines will do.[5][11]

Mana capacity

The server file sets how much mana each machine can hold. The Mana Battery is the biggest store by far.[5]

Working speed

Every working duration multiplier is set to 1 in this pack, so no machine has a changed working time from these options. That covers the Alfheim Market, Industrial Agglomeration Factory, Mechanical Apothecary, Mechanical Brewery, Mechanical Daisy, Mechanical Mana Infuser, Mechanical Mana Pool and Mechanical Runic Altar. If you want to tune a machine, these are the limits each option allows:[5]

Alfheim Market cost

AlfheimMarket.recipeCost is set to 500 in this pack, and the option has a minimum of 1.[5]

Auto export

autoExportAllowed.allow_list is true, and autoExportAllowed.elements holds the AE2 pattern provider and cable bus, plus pattern providers and their part versions from the Advanced AE, Crazy AE2 Addons, Extended AE and MEGA Cells addons.[5]

Client options

numericalMana is on, so mana in GUIs is displayed with numbers. All the advanced rendering options are also on, including AdvancedRendering.all and the separate toggle for each machine, such as AdvancedRendering.mechanicalManaPool.[11]

What changed in Botanical Machinery between versions?

2 parts

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Botanical Machinery 1.20.1-3.0.10. The mod was already in the pack by 0.0.45.4 or earlier. No pack changelog entries for this mod were available, so everything below comes from the mod's own changelogs.[2]

1.20.1-3.0.10 (the version in the pack)

  • The tag botania:seed_apothecary_reagent was added to the botanicalmachinery:mechanical_apothecary_catalysts tag, so those items now work as catalysts for the mechanical apothecary.[12]

1.20.1-3.0.8

  • Auto-export to adjacent inventories was added, and you can adjust it in the config.[13]
  • Fixed a crash that happened when Mythic Botany was not loaded.[13]
  • Added compatibility with Mythic Botany.[13]

The changelogs don't say which config option controls auto-export, so check the mod's config file in game if you want to tweak it.[13]

Sources

  1. Botanical Machinery project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Botanical Machinery + Extra" · quest text
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "EndGame" · quest text
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/botanicalmachinery/server.json5 · pack file
  6. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Botanical Machinery items · pack recipe dump
  7. botanicalmachinery names, screen text and descriptions (English lang file) · official mod data
  8. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_mana_batterie.js (Project Infinity 0.1's own script) · pack file
  9. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_bin.js (Project Infinity 0.1's own script) · pack file
  10. kubejs/server_scripts/tags.js (Project Infinity 0.1's own script) · pack file
  11. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/botanicalmachinery/client.json5 · pack file
  12. Botanical Machinery 1.20.1-3.0.10 changelog · changelog
  13. Botanical Machinery 1.20.1-3.0.8 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.0.45.4 to 0.0.50.2-hotfix

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Version in each release

21 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.49.3
May 17, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.49.2
May 13, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.49.1
May 11, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.49.0
May 10, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.20.1-3.0.10BotanicalMachinery-1.20.1-3.0.10.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.20.1-3.0.8BotanicalMachinery-1.20.1-3.0.8.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.20.1-3.0.8BotanicalMachinery-1.20.1-3.0.8.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.20.1-3.0.8BotanicalMachinery-1.20.1-3.0.8.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.20.1-3.2.1.0BotanicalMachinery-Reforged-1.20.1-3.2.1.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

12 items from the 0.0.51.4-hotfix-2 recipe dump.

Project Infinity 0.1 quests (10)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 10 quests →

Botanical Machinery + Extra (8)

Config options (how Project Infinity 0.1 sets them)

28 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 28 settings →

Show settings
SettingProject Infinity 0.1 value
AdvancedRendering.alfheimMarket
config/botanicalmachinery/client.json5
true
AdvancedRendering.all
config/botanicalmachinery/client.json5
true
AdvancedRendering.industrialAgglomerationFactory
config/botanicalmachinery/client.json5
true
AdvancedRendering.mechanicalApothecary
config/botanicalmachinery/client.json5
true
AdvancedRendering.mechanicalBrewery
config/botanicalmachinery/client.json5
true
AdvancedRendering.mechanicalDaisy
config/botanicalmachinery/client.json5
true

Which Project Infinity 0.1 mods work with Botanical Machinery?

The Project Infinity 0.1 mods that share the most recipes with Botanical Machinery. Highlighted ones have a guide.

Where does Botanical Machinery appear in the Project Infinity 0.1 quest book?

Comments and tips

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