Botanical Machinery guide for Project Infinity 0.1 0.0.45.4 to 0.0.50.2-hotfix
Botanical Machinery guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.50.2-hotfix on Oct 16, 2026 · text last changed Oct 12, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
- Sections
- 1
None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.50.2-hotfix's own files.
Which Botanical Machinery config options matter?
5 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
Botanical Machinery has a server file and a client file, and the pack ships both with its own values. Here is what they contain, so you know what your machines will do.[1][2]
Mana capacity
The server file sets how much mana each machine can hold. The Mana Battery is the biggest store by far.[1]
- MaxManaCapacity.manaBattery is 10,000,000.[1]
- MaxManaCapacity.mechanicalManaInfuser is 5,000,000, and the option has a minimum of 2,500,000.[1]
- MaxManaCapacity.industrialAgglomerationFactory is 1,000,000, and the option has a minimum of 500,000.[1]
- MaxManaCapacity.mechanicalRunicAltar is 250,000.[1]
- MaxManaCapacity.mechanicalManaPool, MaxManaCapacity.mechanicalBrewery and MaxManaCapacity.alfheimMarket are all 100,000.[1]
Working speed
Every working duration multiplier is set to 1 in this pack, so no machine has a changed working time from these options. That covers the Alfheim Market, Industrial Agglomeration Factory, Mechanical Apothecary, Mechanical Brewery, Mechanical Daisy, Mechanical Mana Infuser, Mechanical Mana Pool and Mechanical Runic Altar. If you want to tune a machine, these are the limits each option allows:[1]
- WorkingDurationMultiplier.alfheimMarket accepts 1 to 25.[1]
- WorkingDurationMultiplier.mechanicalBrewery accepts 1 to 50.[1]
- WorkingDurationMultiplier.mechanicalRunicAltar accepts 1 to 100.[1]
- WorkingDurationMultiplier.industrialAgglomerationFactory and WorkingDurationMultiplier.mechanicalManaInfuser both accept 1 to 5,000.[1]
- WorkingDurationMultiplier.mechanicalApothecary, WorkingDurationMultiplier.mechanicalDaisy and WorkingDurationMultiplier.mechanicalManaPool only have a minimum of 1.[1]
Alfheim Market cost
AlfheimMarket.recipeCost is set to 500 in this pack, and the option has a minimum of 1.[1]
Auto export
autoExportAllowed.allow_list is true, and autoExportAllowed.elements holds the AE2 pattern provider and cable bus, plus pattern providers and their part versions from the Advanced AE, Crazy AE2 Addons, Extended AE and MEGA Cells addons.[1]
Client options
numericalMana is on, so mana in GUIs is displayed with numbers. All the advanced rendering options are also on, including AdvancedRendering.all and the separate toggle for each machine, such as AdvancedRendering.mechanicalManaPool.[2]
Sources
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/botanicalmachinery/server.json5 · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/botanicalmachinery/client.json5 · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-2