Blood Magic: Project Infinity 0.1 config options

Config options (how Project Infinity 0.1 sets them)

35 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

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SettingProject Infinity 0.1 value
client.alwaysRenderRoutingLines
config/bloodmagic-client.toml
false
client.sigilHoldingSkipsEmptySlots
When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one. If disabled, it will behave identically to the default hotbar.
config/bloodmagic-client.toml
false
defaultSacrificeValue
Declares the amount of LP gained per HP sacrificed for any entity not defined specifically. Default value 25
config/bloodmagic-common.toml
25
default_upgrade_points
Amount of upgrade points the living armour has by default. Default value 100
config/bloodmagic-common.toml
100
evolved_upgrade_points
Amount of upgrade points the living armour has when evolved. Default value 300
config/bloodmagic-common.toml
300
Geode Ritual.activation_cost
config/bloodmagic-common.toml
50000
Geode Ritual.fortune_cost
config/bloodmagic-common.toml
1
Geode Ritual.growth_cost
config/bloodmagic-common.toml
0.5
Geode Ritual.harm_cost
config/bloodmagic-common.toml
0.125
Geode Ritual.hurt_damage
config/bloodmagic-common.toml
2
Geode Ritual.max_budding_blocks
config/bloodmagic-common.toml
7
Geode Ritual.max_harmed
config/bloodmagic-common.toml
8
Geode Ritual.min_corrosive_will
config/bloodmagic-common.toml
50
Geode Ritual.min_destructive_will
config/bloodmagic-common.toml
50
Geode Ritual.min_raw_will
config/bloodmagic-common.toml
50
Geode Ritual.min_steadfast_will
config/bloodmagic-common.toml
50
Geode Ritual.min_vengeful_will
config/bloodmagic-common.toml
50
Geode Ritual.refresh_cost
config/bloodmagic-common.toml
50
Geode Ritual.silk_touch_cost
config/bloodmagic-common.toml
1
Geode Ritual.store_cost
config/bloodmagic-common.toml
1
makeDungeonRitualCreativeOnly
State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal. Used on servers for if you do not trust your players to not destroy other people's bases.
config/bloodmagic-common.toml
false
sacrificialDaggerConversion
Amount of LP the Sacrificial Dagger should provide for each damage dealt. Default value 100
config/bloodmagic-common.toml
100
sacrificialValues
Declares the amount of LP gained per HP sacrificed for the given entity. Setting the value to 0 will blacklist it. Use the registry name of the entity followed by a ';' and then the value you want. Vanilla entities do not require the modid.
config/bloodmagic-common.toml
["villager;100","slime;15","enderman;10","cow;100","chicken;100","horse;100","sheep;100","wolf;100","ocelot;100","pig;100","rabbit;100","dummmmmmy:target_dummy;0"]
sigil_cost.air
LP cost per use
config/bloodmagic-common.toml
50
sigil_cost.blood_light
LP cost per use
config/bloodmagic-common.toml
10
sigil_cost.fast_miner
LP upkeep cost (drained every 5 seconds while active)
config/bloodmagic-common.toml
100
sigil_cost.frost
LP upkeep cost (drained every 5 seconds while active)
config/bloodmagic-common.toml
100
sigil_cost.green_grove
LP upkeep cost (drained every 5 seconds while active)
config/bloodmagic-common.toml
150
sigil_cost.lava
LP cost per use
config/bloodmagic-common.toml
1000
sigil_cost.magnetism
LP upkeep cost (drained every 5 seconds while active)
config/bloodmagic-common.toml
50
sigil_cost.suppression
LP upkeep cost (drained every 5 seconds while active)
config/bloodmagic-common.toml
400
sigil_cost.teleposition
LP cost per use
config/bloodmagic-common.toml
1000
sigil_cost.void
LP cost per use
config/bloodmagic-common.toml
50
sigil_cost.water
LP cost per use
config/bloodmagic-common.toml
100
wellOfSuffering
Stops the listed entities from being used in the Well of Suffering. Use the registry name of the entity. Vanilla entities do not require the modid.
config/bloodmagic-common.toml
["dummmmmmy:target_dummy"]