Silent Gear guide for FTB Skies 2 1.0.1 to 1.16.0
Silent Gear guide for FTB Skies 2
Last verified for FTB Skies 2 v1.16.0 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.24.0) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 23
- Items named
- 92
- Quests covered
- 35
5 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.16.0's own files.
What is Silent Gear?
2 parts
Silent Gear is the mod for building your own tools, weapons and armor out of interchangeable parts. This pack ships version 4.2.0. Instead of fixed gear, you pick the materials for each part, so what you make depends on what you've collected.[1][2]
It covers a lot of gear: pickaxes, paxels, hammers (area pickaxes), excavators (area shovels), swords, tridents, machetes, katanas, daggers, bows, crossbows, slingshots, armor and even elytra. It also supports curios like rings and bracelets. If you like tinkering with stats and upgrades, this mod is for you.[1]
How crafting works
Every gear item starts with a blueprint or a template. A blueprint can be reused forever, while a template is used up after one craft. Tools and weapons need a main part, such as a head or blade, plus a rod. Some also need a cord. Armor only needs plates, and you can optionally add a lining.[1]
Materials can be graded in the Material Grader, which uses up catalysts like Glowing Dust, Blazing Dust and Glittery Dust. Higher-tier catalysts tend to give better grades.[1][3]
Where it fits in the pack
The pack gives Silent Gear its own quest chapter, "gearing_up". It opens with a quest in "?", where you get a Template Board or Blueprint Paper, followed by a quest in "?", where you get a Silent Gear Pickaxe. Most of the rest of the chapter branches off from a further quest, so you can tackle the blueprint quests in whatever order suits you.[3]
- Blueprint quests cover many gear types, including a quest in "?" for the bow, a quest in "?" for the crossbow, a quest in "?" for the excavator and a quest in "?" for the four armor pieces.[3]
- a quest in "?" has you get the Material Grader and a grading dust.[3]
- Metal quests have you collect Crimson Iron Ingot in a quest in "?" and Azure Silver Ingot in a quest in "?".[3]
- Crimson iron leads on to the Alloy Forge in a quest in "?" and the Salvager in a quest in "?". Azure silver leads on to the Recrystallizer in a quest in "?".[3]
- a quest in "?" has you get Bort and Jeweler Tools, which unlock the ring, necklace and bracelet blueprint quests.[3]
- Repair kits get their own quest, a quest in "?", which accepts any of the five kit tiers, from Very Crude Repair Kit up to Azure Repair Kit.[3]
How do you get started with Silent Gear?
6 parts
Silent Gear is all about building your own tools, weapons and armor from parts, and the pack's gearing_up quest chapter walks you through it. Everything starts with blueprints or templates. A blueprint can be reused infinitely, while a template is consumed after one use. Otherwise they are identical.[1][3]
Step 1: Blueprint paper or template boards
The first quest, a quest in "?", asks for either Template Board or Blueprint Paper. Template boards are made from a log and a knife or dagger. Blueprint paper is what many of the blueprints you'll make later are crafted from.[3][4][5]
Crafting Shapeless
- any paper
- any paper
- any paper
- any paper
- any blue dye
Recipe id: silentgear:blueprint_paper
The in-pack blueprint paper recipe.
Step 2: Your first Silent Gear pickaxe
a quest in "?" unlocks next and wants a Pickaxe. Every gear item needs a main part, and tools also need a rod. You make the head from the blueprint (or template) plus materials, then combine it with a rod. If you have nothing better, a plain stick works as the rod.[1][3]
You can skip the two-step process, though. Most tools have a quick recipe, and most vanilla tools can be converted by putting them alone in a crafting grid. Here are the pickaxe versions in this pack.[1][4]
The quick recipe for the pickaxe.
Converting a vanilla iron pickaxe. The other vanilla pickaxes have conversion recipes too.
Step 3: A knife or dagger
A knife or dagger is weak but fast, and it has some crafting uses. One of them is carving template boards from logs, so it's worth making early. The blueprints for both are in the pack.[4][5]
Crafting Shaped
| any blueprint paper |
| any wooden rod |
Recipe id: silentgear:dagger_blueprint
The dagger blueprint recipe.
Crafting Shaped
| Empty slot | any blueprint paper |
| any wooden rod | Empty slot |
Recipe id: silentgear:knife_blueprint
The knife blueprint recipe.
Step 4: The Material Grader
The Material Grader improves materials, and its advancement also hands you a tier 1 catalyst, Glowing Dust. The quest a quest in "?" asks for the grader plus one of the catalyst dusts: Glowing Dust, Blazing Dust or Glittery Dust. Blazing dust is the tier 2 catalyst and glittery dust is tier 3.[3][5]
Crafting Shaped
| any quartz gem | any iron ingot | any quartz gem |
| any iron ingot | any iron ingot | |
| any blaze gold ingot | any blaze gold ingot | any blaze gold ingot |
Recipe id: silentgear:material_grader
The in-pack Material Grader recipe.
Step 5: Crimson iron and azure silver
Crimson iron ore is mined in the Nether and azure silver ore in The End. Smelt either one to get ingots. Quests a quest in "?" and a quest in "?" ask for Crimson Iron Ingot and Azure Silver Ingot.[3][5]
The pack has also changed how these ingots can be made. Each now has a casting recipe that turns the molten metal into an ingot using an ingot cast.[4]
Item Casting (productivemetalworks)
Ingot Cast
- 90× any molten crimson iron
Recipe id: productivemetalworks:casting/ingots/silentgear/crimson_iron
The pack's casting recipe for crimson iron ingots.
Item Casting (productivemetalworks)
Ingot Cast
- 90× any molten azure silver
Recipe id: productivemetalworks:casting/ingots/silentgear/azure_silver
The pack's casting recipe for azure silver ingots.
These ingots open up more quests. The crimson iron ingot leads to the Alloy Forge in a quest in "?" and the Salvager in a quest in "?". The azure silver ingot leads to the Recrystallizer in a quest in "?".[3]
Step 6: Repair kits and jewelry
a quest in "?" accepts any repair kit, and a repair kit of any variety can fix your broken gear. The Crude Repair Kit is one of the kits it accepts.[3][5]
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
| any template board | any iron ingot | any template board |
| any template board | any template board | any template board |
Recipe id: silentgear:crude_repair_kit
The in-pack Crude Repair Kit recipe.
Curios such as rings and bracelets still start from a blueprint, but you also need jeweler's tools. a quest in "?" asks for Bort and Jeweler Tools. The ring, necklace and bracelet blueprint quests come right after it: a quest in "?", a quest in "?" and a quest in "?".[1][3]
Crafting Shaped
| Empty slot | Empty slot | any plank |
| any diamond gem | any blueprint paper | any wooden rod |
| any iron ingot | any plank | any wooden rod |
Recipe id: silentgear:jeweler_tools
The in-pack Jeweler Tools recipe.
How does Silent Gear work?
6 parts
Same as in the FTB Skies 2 1.22.0 guide
Silent Gear is about tools, weapons and armor, so the "machines" here work differently from a typical tech mod. The sources I have cover crafting stations, the material grader and the alloy blocks. They don't describe any power, fluid or item-pipe handling, so I haven't invented any.[1]
Blueprints, templates and parts
Every gear item starts with a blueprint or a template. A blueprint can be reused forever, while a template is consumed after one use. Otherwise they are identical. You craft the main part first (tool head, blade, armor plates), then combine it with a rod, and with a cord for bows, crossbows and fishing rods.[1][5]
Material rules matter here. In a normal crafting grid, the materials for a main part must all be the same, though grades and other modifiers can differ. In the crafting station you can mix materials. In this pack item.blueprint.types_allowed is set to BOTH, so blueprints and templates are both allowed.[1][5][6]
The pack changed the binding template recipe. Here is the in-pack version:[7]
The material grader
The material grader gives a material a random grade, from E up to MAX. It needs a catalyst and uses up one catalyst per grading attempt. Grades are normally distributed, and higher-tier catalysts push the average up. The default catalysts are glowing dust (tier 1), Blazing Dust (tier 2) and glittery dust (tier 3).[1][5][7]
In this pack, material_grader.median_grade is C for a tier 1 catalyst. Each tier above 1 raises the median by one grade, so tier 2 centers on B. material_grader.standard_deviation is 1.5, which controls how widely the results spread around that median.[6]
The pack also leaves material_grader.can_grade_parts off, so the grader will not grade the materials inside finished gear parts. If you put an already-graded material back in, a higher roll replaces the grade. An equal or lower roll changes nothing, but the catalyst is still used.[1][6]
Here is how you make tier 2 catalyst in this pack:[5][7]
Crafting Shapeless
- any blaze gold dust
- any glowstone dust
- any glowstone dust
Recipe id: silentgear:blazing_dust
Alloys and compounds
Compound materials (often called alloys) come from the metal alloyer, recrystallizer and refabricator. These are mid-to-late game blocks. You put two or more unique, simple (non-compound) materials into the input slots, then toggle the Work button once you like the result preview. One compound can combine up to four materials.[1]
The super mixer is described as making alloys of any material. Compounds from the crude mixer get a property multiplier, and in this pack compounds.crude_mixer.property_multiplier is 0.8, the same as the mod default. So crude alloys come out with somewhat reduced numerical properties.[5][6]
The Alloy Forge itself is crafted like this in the pack:[7]
Crafting Shaped
| any crimson steel ingot | any crimson steel ingot | |
| any crimson steel ingot | Empty slot | any crimson steel ingot |
| any iron storage block |
Recipe id: silentgear:alloy_forge
Starlight charging and salvaging
The Starlight Charger applies the star charged enchantment to material items, which enhances their stats substantially. The charger gains charge when exposed to starlight. Its structure level can take up to 30 seconds to update, so give it a moment before you worry.[5]
The salvager can break down some items into their components, which is handy when old gear is just taking up space.[5]
Repairs and durability
You can't repair gear by crafting two similar items together. Repair kits are the quick way: fill one with materials, or put the gear, kit and materials in a crafting grid together. The material's tier has to be the same as or higher than the gear's primary part. A kit is filled by crafting it with materials and emptied by crafting it with a stick.[1][5]
- gear.breaks_permanently is false, so broken gear isn't lost for good and can be repaired. A chat message tells you when an item breaks.[6]
- gear.repairs.anvil_effectiveness is 0.5, so anvil repairs are available at half effectiveness.[6]
- item.repair_kits.efficiency.missing is 0, so repairing with loose materials and no kit doesn't work. You need a repair kit.[6]
Area tools
Hammers mine stone and ores in a 3x3 area, and by default they only break ores when you aim at an ore. Excavators mine soil in a 3x3 area. The pack sets ore matching to STRICT and standard blocks to MODERATE.[5][6]
The saw's tree search is capped by gear.saw.recursion_depth, which is 200 here. The prospector hammer searches within gear.prospector_hammer.range, which is 16 blocks. The wide plate upgrade raises the radius of hammers and excavators by 1 and doesn't stack.[5][6]
How do you progress through Silent Gear?
5 parts
Silent Gear progression in this pack is driven by the quests in the gearing_up chapter. They walk you from your first pickaxe to blueprints, new metals and the machines that go with them. The quests are untitled, so I'll point you to them by ID.[3]
Step 1: your first gear
The chain starts with quest a quest in "?", which accepts either a Template Board or Blueprint Paper. Here is how each one is made:[3][4]
Tool Action (silentgear)
- any knife tool
- any log
Recipe id: silentgear:template_board
Crafting Shapeless
- any paper
- any paper
- any paper
- any paper
- any blue dye
Recipe id: silentgear:blueprint_paper
Next, quest a quest in "?" asks you to get a Silent Gear Pickaxe. You can build one from a Pickaxe Head, or convert a vanilla pickaxe. Conversions exist for wooden, stone, iron, golden, diamond and netherite pickaxes, and each gives you the pickaxe, its head and a Tool Rod. Netherite also gives you a Coating.[3][4]
Step 2: blueprints
After the pickaxe, the chapter opens up into a wide set of quests. Most of them just ask you to obtain one blueprint, so you can pick the gear you want first. Here is what they cover:[3]
- Melee weapons: Dagger Blueprint (a quest in "?"), Katana Blueprint (a quest in "?"), Spear Blueprint (a quest in "?"), Machete Blueprint (a quest in "?"), Knife Blueprint (a quest in "?") and Mace Blueprint (a quest in "?").[3]
- Ranged: Bow Blueprint (a quest in "?"), Crossbow Blueprint (a quest in "?"), Trident Blueprint (a quest in "?"), and the slingshot with a Pebble (a quest in "?"). The fletching and arrow blueprints share quest a quest in "?".[3]
- Tools: Hammer Blueprint (a quest in "?"), Excavator Blueprint (a quest in "?") and Paxel Blueprint (a quest in "?").[3]
- Armor: the helmet, chestplate, leggings and boots blueprints are all in one quest, a quest in "?". The shield blueprint has its own, a quest in "?".[3]
- Parts: Tip Blueprint (a quest in "?"), Binding Blueprint (a quest in "?"), Grip Blueprint (a quest in "?"), Lining Blueprint (a quest in "?") and Coating Blueprint (a quest in "?").[3]
Two blueprints have unusual recipes in this pack, so check them before you go hunting:[4]
Crafting Shaped
| Empty slot | any blueprint paper | Empty slot |
| any blueprint paper | any blueprint paper | any blueprint paper |
| Empty slot | any breeze rod | Empty slot |
Recipe id: silentgear:mace_blueprint
Crafting Shaped
| any blueprint paper | any blueprint paper | |
| any blueprint paper | any blueprint paper | |
| Empty slot | any blueprint paper | Empty slot |
Recipe id: silentgear:trident_blueprint
Step 3: Crimson Iron and Azure Silver
Two metal quests unlock the machines. Quest a quest in "?" wants a Crimson Iron Ingot, and quest a quest in "?" wants an Azure Silver Ingot. Both ingots can be smelted or blasted from ore, raw ore or dust.[3][4]
The pack has also changed the casting recipes for both ingots. You can cast them with an Ingot Cast from the matching molten metal, which is a pack change rather than a Silent Gear default.[4]
- After Crimson Iron: the Alloy Forge (a quest in "?") and the Salvager (a quest in "?").[3]
- After Azure Silver: the Recrystallizer (a quest in "?").[3]
Crafting Shaped
| any crimson steel ingot | any crimson steel ingot | |
| any crimson steel ingot | Empty slot | any crimson steel ingot |
| any iron storage block |
Recipe id: silentgear:alloy_forge
Crafting Shaped
| any azure electrum ingot | any emerald gem | any azure electrum ingot |
| any azure electrum ingot | any diamond gem | any azure electrum ingot |
| any gold storage block |
Recipe id: silentgear:recrystallizer
Step 4: grading, charging and jewelry
Quest a quest in "?" asks for a Material Grader plus one of Glowing Dust, Blazing Dust or Glittery Dust. Quest a quest in "?" asks for a Starlight Charger plus one of Blaze Gold Dust, Azure Silver Dust or Starmetal Dust.[3]
Crafting Shaped
| any quartz gem | any iron ingot | any quartz gem |
| any iron ingot | any iron ingot | |
| any blaze gold ingot | any blaze gold ingot | any blaze gold ingot |
Recipe id: silentgear:material_grader
Crafting Shaped
| any colorless glass blocks | ||
| any colorless glass blocks | ||
| any blaze gold storage block |
Recipe id: silentgear:starlight_charger
For jewelry, quest a quest in "?" wants Bort and Jeweler Tools. It then unlocks the necklace (a quest in "?"), ring (a quest in "?") and bracelet (a quest in "?") blueprints.[3]
Crafting Shaped
| Empty slot | Empty slot | any plank |
| any diamond gem | any blueprint paper | any wooden rod |
| any iron ingot | any plank | any wooden rod |
Recipe id: silentgear:jeweler_tools
Repair kits
Quest a quest in "?" accepts any one of five repair kits: Very Crude Repair Kit, Crude Repair Kit, Sturdy Repair Kit, Crimson Repair Kit or Azure Repair Kit. The very crude kit is the easy one to start with.[3][4]
Crafting Shaped
| Empty slot | any wooden rod | Empty slot |
| any template board | any stone | any template board |
| any template board | any template board | any template board |
Recipe id: silentgear:very_crude_repair_kit
Unverified The sources don't list named material tiers, their stats or what each tier unlocks beyond the quest chain above. Check in-game, for example with the Material Grader, before relying on tier numbers.
How does Silent Gear work with other mods?
5 parts
Same as in the FTB Skies 2 1.22.0 guide
Silent Gear is wired into a lot of the pack's other mods. The pack adds or changes recipes so you can farm its crops, get its ores and raw metals, and cast its gear parts using machines from elsewhere. Here is where those connections are.[7]
Growing Silent Gear crops in the cloche
The pack adds Immersive Engineering cloche recipes for Flax Seeds. They turn into Flax, and you can plant them on plain Dirt, Rich Soil, any of the four Just Dire Things soils, or Mystical Agriculture farmland. The farmland options run from Inferium Farmland up to Insanium Farmland.[7]
Fluffy Seeds grow into Fluffy Puff in the cloche as well. Those recipes use Rich Soil, the Just Dire Things soils from Primogel Soil to Shadowpulse Soil, and the same Mystical Agriculture farmlands.[7]
Netherwood processing
- Create cutting turns Netherwood into Stripped Netherwood Log and also gives you Tree Bark.[7]
- The same Create cutting works on Netherwood Wood. You get Stripped Netherwood Wood and Tree Bark.[7]
- Mekanism crushing turns Netherwood Leaves into Bio Fuel. The pack added this recipe.[7]
Ores and raw metals from other mods
- The Modern Industrialization stainless steel quarry recipe, which the pack changed, includes Azure Silver Ore among its outputs. It sits alongside ores from FTB Materials and Powah, such as Uraninite Ore.[7]
- A pack-added quarry recipe that uses the Infused Pickaxe can produce Bort Ore and Crimson Iron Ore. Its other outputs come from Malum, Occultism and XyCraft.[7]
- Industrial Foregoing's laser drill makes Raw Azure Silver with the Magenta Laser Lens. The Red Laser Lens makes Raw Crimson Iron.[7]
- Productive Bees centrifuge recipes for the azure silver and crimson iron honeycombs, which the pack changed, give Wax plus Raw Azure Silver or Raw Crimson Iron.[7]
Casting with Productive Metalworks
Productive Metalworks casting recipes, changed by the pack, make Silent Gear ingots and nuggets. You pair an Ingot Cast or Nugget Cast with the matching molten metal. This covers Azure Electrum Ingot, Azure Silver Ingot, Blaze Gold Ingot, Crimson Iron Ingot, Crimson Steel Ingot and Tyrian Steel Ingot, plus the nugget versions.[7]
Crushed Shulker Shell can also be melted into Molten Shulker Shell. That is a recipe from the mod itself, not a pack change.[7]
Gear part casts
The pack also connects Silent Gear parts to a set of casts. To make a cast, you combine a finished gear part with any molten steel in Productive Metalworks casting. For example, an Axe Head becomes an Axe Cast. The same pattern covers armor plates, bow limbs, blades and more. In the other direction, a gear-casting recipe turns the cast back into the part. The pack changed both kinds of recipe.[7]
Item Casting (productivemetalworks)
Axe Head
- 360× any molten steel
Recipe id: sgearmetalworks:casting/axe_cast
Making a cast from a part and molten steel.
Sg Gear Casting (sgearmetalworks)
Recipe id: sgearmetalworks:casting/silentgear/axe_head
Getting the part back from the cast.
The quest book leans on this link. Several quests in the gearing_up chapter ask for a Silent Gear blueprint and the matching cast together. Examples are a quest in "?" for the shield, a quest in "?" for the crossbow and a quest in "?" for the katana. Others, like a quest in "?" for the bow, work the same way.[8]
Which FTB Skies 2 quests use Silent Gear?
4 parts
All of the Silent Gear quests in this pack sit in a single chapter called gearing_up. None of the quests have titles, so I'll refer to them by their IDs and describe what each one asks you to hand in.[3]
Where you start
- a quest in "?" is the entry point. It accepts either a Template Board or Blueprint Paper.[3]
- a quest in "?" unlocks next and asks for a Pickaxe.[3]
Nearly everything else in the chapter unlocks after one other quest that isn't among the sources I was given. I can't tell you what it asks for, so I can't confirm how you reach the rest of the chapter.[3]
Blueprint quests
Most of the chapter is a set of single-item blueprint quests. Once they're unlocked you can do them in any order, because none of them depends on another.[3]
- Melee and tool blueprints: a quest in "?" wants the Dagger Blueprint, a quest in "?" the Knife Blueprint, a quest in "?" the Machete Blueprint, a quest in "?" the Katana Blueprint, a quest in "?" the Mace Blueprint, a quest in "?" the Spear Blueprint, a quest in "?" the Trident Blueprint, a quest in "?" the Hammer Blueprint, a quest in "?" the Excavator Blueprint and a quest in "?" the Paxel Blueprint.[3]
- Ranged and shield blueprints: a quest in "?" wants the Bow Blueprint, a quest in "?" the Crossbow Blueprint, and a quest in "?" the Shield Blueprint. a quest in "?" asks for the Slingshot Blueprint plus a Pebble. a quest in "?" asks for both the Fletching Blueprint and the Arrow Blueprint.[3]
- Part blueprints: a quest in "?" wants the Tip Blueprint, a quest in "?" the Binding Blueprint, a quest in "?" the Grip Blueprint, a quest in "?" the Coating Blueprint and a quest in "?" the Lining Blueprint.[3]
- Armor: a quest in "?" needs all four of the Helmet Blueprint, Chestplate Blueprint, Leggings Blueprint and Boots Blueprint.[3]
Machines, dusts and repair kits
- a quest in "?" asks for the Material Grader plus one of Glowing Dust, Blazing Dust or Glittery Dust.[3]
- a quest in "?" asks for the Starlight Charger plus one of Blaze Gold Dust, Azure Silver Dust or Starmetal Dust.[3]
- a quest in "?" accepts any one repair kit: Very Crude Repair Kit, Crude Repair Kit, Sturdy Repair Kit, Crimson Repair Kit or Azure Repair Kit.[3]
Branching chains
Three quests open up short follow-up chains.[3]
- Crimson iron: a quest in "?" asks for a Crimson Iron Ingot. After it come a quest in "?", which wants the Alloy Forge, and a quest in "?", which wants the Salvager.[3]
- Azure silver: a quest in "?" asks for an Azure Silver Ingot. It leads to a quest in "?", which wants the Recrystallizer.[3]
- Jewelry: a quest in "?" asks for Bort and the Jeweler Tools. It opens three blueprint quests: a quest in "?" for the Necklace Blueprint, a quest in "?" for the Ring Blueprint and a quest in "?" for the Bracelet Blueprint.[3]
Which Silent Gear config options matter?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
Silent Gear has a lot of options, so here are the ones you are most likely to notice in play. Every numeric option in the pack's config that lists a mod default is set to exactly that default, so the files show no changed numbers. The true/false and text options list no default, so for those the files only tell you what the pack sets them to.[6][9]
Breaking, repairs and enchanting
- gear.breaks_permanently is false, so gear does not break permanently like vanilla tools and armor. gear.send_broken_message is true, so you get a chat message when something breaks, with a hint that it can be repaired.[6]
- gear.repairs.anvil_effectiveness is 0.5, the mod default. Setting it to 0 would disable anvil repairs.[6]
- item.repair_kits.efficiency.missing is 0, the mod default. A value above zero would make repair kits optional.[6]
- item.repair_kits.capacity.very_crude is 8, the mod default.[6]
- item.repair_kits.capacity.crude is 16, the mod default.[6]
- item.repair_kits.capacity.sturdy is 32, the mod default.[6]
- item.repair_kits.capacity.crimson is 48, the mod default.[6]
- item.repair_kits.capacity.azure is 64, the mod default.[6]
- gear.enchanting.allow_enchanting is true, so you can enchant gear by normal means. gear.enchanting.force_remove_enchantments is false, so enchantments are not forcibly stripped.[6]
Tool behaviour
- nerfed_items.enabled is false, so the feature that reduces durability on its list of items is off and the other settings in that group are ignored.[6]
- If someone turns that feature on, nerfed_items.durability_multiplier is 0.05, the mod default.[6]
- If someone turns that feature on, nerfed_items.harvest_speed_multiplier is 0.5, the mod default.[6]
- gear.allow_conversion_recipes is true, so conversion recipes work, such as turning a vanilla stone pickaxe into a Silent Gear one in a crafting grid.[6]
- Area tools match ore blocks with gear.aoe_tool.match_mode.ores set to STRICT, and most other blocks with gear.aoe_tool.match_mode.standard set to MODERATE.[6]
- The prospector hammer searches 16 blocks, set by gear.prospector_hammer.range.[6]
- The saw's tree search is capped at a recursion depth of 200, set by gear.saw.recursion_depth.[6]
- Upgrade parts do not have to be applied in an anvil (gear.upgrades.apply_in_anvil_only is false). Swapped-out parts are not destroyed (gear.upgrades.destroy_swapped_parts is false).[6]
Starting items and machines
- You do not start with a blueprint package (item.blueprint.spawn_with_starter_blueprints is false) or a material book (item.material_book.spawn_with_material_book is false). Both blueprints and templates are allowed (item.blueprint.types_allowed is BOTH).[6]
- The material grader's median grade is C (material_grader.median_grade) with a standard deviation of 1.5 (material_grader.standard_deviation). Grading the materials inside a part is off (material_grader.can_grade_parts is false).[6]
- The starlight charger works at night (starlight_charger.work_time is NIGHTTIME) and needs a clear view of the sky (starlight_charger.requires_view_of_sky is true).[6]
- The starlight charger stores up to 1,000,000 energy (starlight_charger.max_charge).[6]
- The common config lists a charge rate of 100 (starlight_charger.charge_rate), while the server config lists 50 (starlightCharger.chargeRate). Each matches the default listed in its own file.[6][9]
- The salvager's part loss rate runs from a minimum of 0 (salvager.part_loss_rate.min) to a maximum of 0.5 (salvager.part_loss_rate.max), depending on remaining durability.[6]
Client-side display
gear.allow_enchanted_effect is false, so gear does not show the enchanted glow. Material and part tooltips are both on (tooltip.show_material_tooltips and tooltip.show_part_tooltips), and tooltip.vanilla_style_tooltips is false, so you get the full Silent Gear tooltips instead of the simpler vanilla style.[10]
What changed in Silent Gear between versions?
3 parts
FTB Skies 2 1.16.0 ships Silent Gear 4.2.0 for Minecraft 1.21.1 on NeoForge, and the mod has been in the pack since 1.0.1 or earlier. I don't have pack changelog entries for this mod, so everything below comes from the mod's own changelogs, newest first. These notes describe the mod's releases, so a value or recipe may differ in the pack unless I say otherwise.[2]
4.2.0 (the version in this pack)
- All gear items have new models, which allows unlimited layers again. Some parts that were invisible before now render, but most gear looks very similar. Currently there are no changes to the JSON formats, and custom textures are not yet allowed.[11]
- In 4.2.0, the paint mixer and paint are new. The mixer makes paint from dyes, gear materials and other paints. Paint and dyes color gear items, with each part colored separately.[11]
- In 4.2.0, color mixing uses a new algorithm that gives more vibrant, realistic colors for alloys and paint.[11]
- In 4.2.0, blueprint book and mod kit items cycle correctly with the Z and C keys in many cases that were broken before.[11]
4.1.6.1 down to 4.1.3
- 4.1.6.1 fixed gear items breaking permanently when they shouldn't.[12]
- 4.1.6 fixed alloy makers rejecting valid inputs from custom recipes, conversion recipes ignoring the config option that disables them, and a crash when hoppers or pipes connect to alloy makers. It also fixed a server crash with the Tree Harvester mod and materials not being returned when salvaging parts from converted vanilla tools.[12]
- 4.1.3 uses simple material names such as "gold" instead of "golden" where it makes sense grammatically, and the repair kit now colors material names. It also fixed repair kits not storing some materials such as alloys. "Unknown Alloys" may still show up in old kits until overwritten, and they can't be retrieved.[13]
- 4.1.3 also stopped smithing tables from modifying the input gear item, corrected the tier hint for gold to "0", and made wood and gold equivalent harvest tiers transfer to alloys correctly.[13]
4.0.30 down to 4.0.24
- 4.0.30 added the crude mixer, an early game alternative to the super mixer. It makes an alloy from two to four materials, but the result is weaker. The mod's default "Crude" penalty is 20% (a multiplier of 0.8), set by the config key compounds.crude_mixer.property_multiplier. That release also added a default super mixer recipe.[14]
- 4.0.30 also made AOE tools such as the hammer mine 50% faster when you crouch to target a single block, and fixed them mining blocks instantly while sneaking. Spears no longer do a sweeping attack, and Sweeping Edge does nothing for them.[14]
- 4.0.29 added an Alloy Forge recipe for Azure Electrum. It also fixed arrow duplication with the repair kit and items with the Fireproof trait burning up in fire or lava.[15]
- 4.0.28 added the Breeze Rod material and the Wind Blast trait found on it. It also added the missing "Tip Upgrade" option to the gear mod kit.[16]
- 4.0.25 added the Heat-Resistant trait to crimson iron. It reduces fire damage and stops the item being destroyed by fire when dropped. It also added a new trait effect, "silentgear:negates_damage", and fixed the Bounce trait so it bounces you after a fall of more than 3 blocks.[17]
- 4.0.24 fixed a possible crash when mining a block with a missing loot table.[18]
Sources
- Silent Gear project page (modrinth) · official mod data
- FTB Skies 2 1.16.0 mod list · pack file
- FTB Skies 2 1.16.0 quests: "gearing_up" · pack file
- FTB Skies 2 1.16.0 recipe dump: recipes making Silent Gear items · pack recipe dump
- silentgear tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 config: config/silentgear-common.toml · pack file
- FTB Skies 2 1.22.0 recipe dump: recipes making Silent Gear items · pack recipe dump
- FTB Skies 2 1.22.0 quests: "gearing_up" · pack file
- FTB Skies 2 1.22.0 config: config/silentgear-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/silentgear-client.toml · pack file
- Silent Gear 4.2.0 changelog · changelog
- Silent Gear 4.1.6.1 changelog · changelog
- Silent Gear 4.1.3 changelog · changelog
- Silent Gear 4.0.30 changelog · changelog
- Silent Gear 4.0.29 changelog · changelog
- Silent Gear 4.0.28 changelog · changelog
- Silent Gear 4.0.25 changelog · changelog
- Silent Gear 4.0.24 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.17.0 to 1.24.0