Silent Gear guide for FTB Skies 2 1.0.1 to 1.16.0

Report a mistake on this page

Silent Gear guide for FTB Skies 2

Written for FTB Skies 2 1.16.0 · also fits 1.0.1 to 1.15.0 · updated Oct 17, 2026

Last verified for FTB Skies 2 v1.16.0 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (1.24.0) is out Guide for the current version

Sections
8
Recipes shown
23
Items named
92
Quests covered
35

5 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2 1.16.0's own files.

What is Silent Gear?

2 parts

Silent Gear is the mod for building your own tools, weapons and armor out of interchangeable parts. This pack ships version 4.2.0. Instead of fixed gear, you pick the materials for each part, so what you make depends on what you've collected.[1][2]

It covers a lot of gear: pickaxes, paxels, hammers (area pickaxes), excavators (area shovels), swords, tridents, machetes, katanas, daggers, bows, crossbows, slingshots, armor and even elytra. It also supports curios like rings and bracelets. If you like tinkering with stats and upgrades, this mod is for you.[1]

How crafting works

Every gear item starts with a blueprint or a template. A blueprint can be reused forever, while a template is used up after one craft. Tools and weapons need a main part, such as a head or blade, plus a rod. Some also need a cord. Armor only needs plates, and you can optionally add a lining.[1]

Materials can be graded in the Material Grader, which uses up catalysts like Glowing Dust, Blazing Dust and Glittery Dust. Higher-tier catalysts tend to give better grades.[1][3]

Tip: Almost all recipes are shapeless and work in any vanilla crafting grid. If you're unsure about a recipe, check JEI.[1]

Where it fits in the pack

The pack gives Silent Gear its own quest chapter, "gearing_up". It opens with a quest in "?", where you get a Template Board or Blueprint Paper, followed by a quest in "?", where you get a Silent Gear Pickaxe. Most of the rest of the chapter branches off from a further quest, so you can tackle the blueprint quests in whatever order suits you.[3]

How do you get started with Silent Gear?

6 parts

Silent Gear is all about building your own tools, weapons and armor from parts, and the pack's gearing_up quest chapter walks you through it. Everything starts with blueprints or templates. A blueprint can be reused infinitely, while a template is consumed after one use. Otherwise they are identical.[1][3]

Step 1: Blueprint paper or template boards

The first quest, a quest in "?", asks for either Template Board or Blueprint Paper. Template boards are made from a log and a knife or dagger. Blueprint paper is what many of the blueprints you'll make later are crafted from.[3][4][5]

Crafting Shapeless

  • any paper
  • any paper
  • any paper
  • any paper
  • any blue dye

Recipe id: silentgear:blueprint_paper

The in-pack blueprint paper recipe.

Step 2: Your first Silent Gear pickaxe

a quest in "?" unlocks next and wants a Pickaxe. Every gear item needs a main part, and tools also need a rod. You make the head from the blueprint (or template) plus materials, then combine it with a rod. If you have nothing better, a plain stick works as the rod.[1][3]

You can skip the two-step process, though. Most tools have a quick recipe, and most vanilla tools can be converted by putting them alone in a crafting grid. Here are the pickaxe versions in this pack.[1][4]

PickaxeMod recipe

Gear Crafting (silentgear)

    Recipe id: silentgear:gear/pickaxe_quick

    The quick recipe for the pickaxe.

    PickaxeMod recipe

    Conversion (silentgear)

    Recipe id: silentgear:gear/convert/iron_pickaxe

    Converting a vanilla iron pickaxe. The other vanilla pickaxes have conversion recipes too.

    Step 3: A knife or dagger

    A knife or dagger is weak but fast, and it has some crafting uses. One of them is carving template boards from logs, so it's worth making early. The blueprints for both are in the pack.[4][5]

    Crafting Shaped

    Crafting Shaped
    any blueprint paper
    any wooden rod

    Recipe id: silentgear:dagger_blueprint

    The dagger blueprint recipe.

    Knife BlueprintMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotany blueprint paper
    any wooden rodEmpty slot

    Recipe id: silentgear:knife_blueprint

    The knife blueprint recipe.

    Step 4: The Material Grader

    The Material Grader improves materials, and its advancement also hands you a tier 1 catalyst, Glowing Dust. The quest a quest in "?" asks for the grader plus one of the catalyst dusts: Glowing Dust, Blazing Dust or Glittery Dust. Blazing dust is the tier 2 catalyst and glittery dust is tier 3.[3][5]

    Material GraderMod recipe

    Crafting Shaped

    Crafting Shaped
    any quartz gemany iron ingotany quartz gem
    any iron ingotAdvanced Upgrade Baseany iron ingot
    any blaze gold ingotany blaze gold ingotany blaze gold ingot

    Recipe id: silentgear:material_grader

    The in-pack Material Grader recipe.

    Step 5: Crimson iron and azure silver

    Crimson iron ore is mined in the Nether and azure silver ore in The End. Smelt either one to get ingots. Quests a quest in "?" and a quest in "?" ask for Crimson Iron Ingot and Azure Silver Ingot.[3][5]

    The pack has also changed how these ingots can be made. Each now has a casting recipe that turns the molten metal into an ingot using an ingot cast.[4]

    Crimson Iron IngotChanged by the pack

    Item Casting (productivemetalworks)

    Recipe id: productivemetalworks:casting/ingots/silentgear/crimson_iron

    The pack's casting recipe for crimson iron ingots.

    Azure Silver IngotChanged by the pack

    Item Casting (productivemetalworks)

    Recipe id: productivemetalworks:casting/ingots/silentgear/azure_silver

    The pack's casting recipe for azure silver ingots.

    These ingots open up more quests. The crimson iron ingot leads to the Alloy Forge in a quest in "?" and the Salvager in a quest in "?". The azure silver ingot leads to the Recrystallizer in a quest in "?".[3]

    Step 6: Repair kits and jewelry

    a quest in "?" accepts any repair kit, and a repair kit of any variety can fix your broken gear. The Crude Repair Kit is one of the kits it accepts.[3][5]

    Crafting Shaped

    Crafting Shaped
    Empty slotany wooden rodEmpty slot
    any template boardany iron ingotany template board
    any template boardany template boardany template board

    Recipe id: silentgear:crude_repair_kit

    The in-pack Crude Repair Kit recipe.

    Curios such as rings and bracelets still start from a blueprint, but you also need jeweler's tools. a quest in "?" asks for Bort and Jeweler Tools. The ring, necklace and bracelet blueprint quests come right after it: a quest in "?", a quest in "?" and a quest in "?".[1][3]

    Jeweler ToolsMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotEmpty slotany plank
    any diamond gemany blueprint paperany wooden rod
    any iron ingotany plankany wooden rod

    Recipe id: silentgear:jeweler_tools

    The in-pack Jeweler Tools recipe.

    Tip: Not sure about a recipe? Check JEI, as the mod's own page recommends.[1]

    How does Silent Gear work?

    6 parts

    Same as in the FTB Skies 2 1.22.0 guide

    Silent Gear is about tools, weapons and armor, so the "machines" here work differently from a typical tech mod. The sources I have cover crafting stations, the material grader and the alloy blocks. They don't describe any power, fluid or item-pipe handling, so I haven't invented any.[1]

    Blueprints, templates and parts

    Every gear item starts with a blueprint or a template. A blueprint can be reused forever, while a template is consumed after one use. Otherwise they are identical. You craft the main part first (tool head, blade, armor plates), then combine it with a rod, and with a cord for bows, crossbows and fishing rods.[1][5]

    Material rules matter here. In a normal crafting grid, the materials for a main part must all be the same, though grades and other modifiers can differ. In the crafting station you can mix materials. In this pack item.blueprint.types_allowed is set to BOTH, so blueprints and templates are both allowed.[1][5][6]

    The pack changed the binding template recipe. Here is the in-pack version:[7]

    Binding TemplateChanged by the pack

    Crafting Shapeless

    Recipe id: silentgear:binding_template

    The material grader

    The material grader gives a material a random grade, from E up to MAX. It needs a catalyst and uses up one catalyst per grading attempt. Grades are normally distributed, and higher-tier catalysts push the average up. The default catalysts are glowing dust (tier 1), Blazing Dust (tier 2) and glittery dust (tier 3).[1][5][7]

    In this pack, material_grader.median_grade is C for a tier 1 catalyst. Each tier above 1 raises the median by one grade, so tier 2 centers on B. material_grader.standard_deviation is 1.5, which controls how widely the results spread around that median.[6]

    The pack also leaves material_grader.can_grade_parts off, so the grader will not grade the materials inside finished gear parts. If you put an already-graded material back in, a higher roll replaces the grade. An equal or lower roll changes nothing, but the catalyst is still used.[1][6]

    Here is how you make tier 2 catalyst in this pack:[5][7]

    Crafting Shapeless

    • any blaze gold dust
    • any glowstone dust
    • any glowstone dust

    Recipe id: silentgear:blazing_dust

    Alloys and compounds

    Compound materials (often called alloys) come from the metal alloyer, recrystallizer and refabricator. These are mid-to-late game blocks. You put two or more unique, simple (non-compound) materials into the input slots, then toggle the Work button once you like the result preview. One compound can combine up to four materials.[1]

    The super mixer is described as making alloys of any material. Compounds from the crude mixer get a property multiplier, and in this pack compounds.crude_mixer.property_multiplier is 0.8, the same as the mod default. So crude alloys come out with somewhat reduced numerical properties.[5][6]

    The Alloy Forge itself is crafted like this in the pack:[7]

    Alloy ForgeMod recipe

    Crafting Shaped

    Crafting Shaped
    any crimson steel ingotBlackstoneany crimson steel ingot
    any crimson steel ingotEmpty slotany crimson steel ingot
    Blackstoneany iron storage blockBlackstone

    Recipe id: silentgear:alloy_forge

    Starlight charging and salvaging

    The Starlight Charger applies the star charged enchantment to material items, which enhances their stats substantially. The charger gains charge when exposed to starlight. Its structure level can take up to 30 seconds to update, so give it a moment before you worry.[5]

    The salvager can break down some items into their components, which is handy when old gear is just taking up space.[5]

    Repairs and durability

    You can't repair gear by crafting two similar items together. Repair kits are the quick way: fill one with materials, or put the gear, kit and materials in a crafting grid together. The material's tier has to be the same as or higher than the gear's primary part. A kit is filled by crafting it with materials and emptied by crafting it with a stick.[1][5]

    Area tools

    Hammers mine stone and ores in a 3x3 area, and by default they only break ores when you aim at an ore. Excavators mine soil in a 3x3 area. The pack sets ore matching to STRICT and standard blocks to MODERATE.[5][6]

    The saw's tree search is capped by gear.saw.recursion_depth, which is 200 here. The prospector hammer searches within gear.prospector_hammer.range, which is 16 blocks. The wide plate upgrade raises the radius of hammers and excavators by 1 and doesn't stack.[5][6]

    How do you progress through Silent Gear?

    5 parts

    Silent Gear progression in this pack is driven by the quests in the gearing_up chapter. They walk you from your first pickaxe to blueprints, new metals and the machines that go with them. The quests are untitled, so I'll point you to them by ID.[3]

    Step 1: your first gear

    The chain starts with quest a quest in "?", which accepts either a Template Board or Blueprint Paper. Here is how each one is made:[3][4]

    Tool Action (silentgear)

    • any knife tool
    • any log

    Recipe id: silentgear:template_board

    Crafting Shapeless

    • any paper
    • any paper
    • any paper
    • any paper
    • any blue dye

    Recipe id: silentgear:blueprint_paper

    Next, quest a quest in "?" asks you to get a Silent Gear Pickaxe. You can build one from a Pickaxe Head, or convert a vanilla pickaxe. Conversions exist for wooden, stone, iron, golden, diamond and netherite pickaxes, and each gives you the pickaxe, its head and a Tool Rod. Netherite also gives you a Coating.[3][4]

    PickaxeMod recipe

    Gear Crafting (silentgear)

    Recipe id: silentgear:gear/pickaxe

    Step 2: blueprints

    After the pickaxe, the chapter opens up into a wide set of quests. Most of them just ask you to obtain one blueprint, so you can pick the gear you want first. Here is what they cover:[3]

    Two blueprints have unusual recipes in this pack, so check them before you go hunting:[4]

    Mace BlueprintMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotany blueprint paperEmpty slot
    any blueprint paperany blueprint paperany blueprint paper
    Empty slotany breeze rodEmpty slot

    Recipe id: silentgear:mace_blueprint

    Crafting Shaped

    Crafting Shaped
    any blueprint paperHeart Of The Seaany blueprint paper
    any blueprint paperTridentany blueprint paper
    Empty slotany blueprint paperEmpty slot

    Recipe id: silentgear:trident_blueprint

    Step 3: Crimson Iron and Azure Silver

    Two metal quests unlock the machines. Quest a quest in "?" wants a Crimson Iron Ingot, and quest a quest in "?" wants an Azure Silver Ingot. Both ingots can be smelted or blasted from ore, raw ore or dust.[3][4]

    The pack has also changed the casting recipes for both ingots. You can cast them with an Ingot Cast from the matching molten metal, which is a pack change rather than a Silent Gear default.[4]

    Alloy ForgeMod recipe

    Crafting Shaped

    Crafting Shaped
    any crimson steel ingotBlackstoneany crimson steel ingot
    any crimson steel ingotEmpty slotany crimson steel ingot
    Blackstoneany iron storage blockBlackstone

    Recipe id: silentgear:alloy_forge

    SalvagerMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotPistonEmpty slot
    any crimson iron ingotany iron storage blockany crimson iron ingot
    any crimson iron ingotany obsidianany crimson iron ingot

    Recipe id: silentgear:salvager

    RecrystallizerMod recipe

    Crafting Shaped

    Crafting Shaped
    any azure electrum ingotany emerald gemany azure electrum ingot
    any azure electrum ingotany diamond gemany azure electrum ingot
    Purpur Blockany gold storage blockPurpur Block

    Recipe id: silentgear:recrystallizer

    Step 4: grading, charging and jewelry

    Quest a quest in "?" asks for a Material Grader plus one of Glowing Dust, Blazing Dust or Glittery Dust. Quest a quest in "?" asks for a Starlight Charger plus one of Blaze Gold Dust, Azure Silver Dust or Starmetal Dust.[3]

    Material GraderMod recipe

    Crafting Shaped

    Crafting Shaped
    any quartz gemany iron ingotany quartz gem
    any iron ingotAdvanced Upgrade Baseany iron ingot
    any blaze gold ingotany blaze gold ingotany blaze gold ingot

    Recipe id: silentgear:material_grader

    Crafting Shaped

    Crafting Shaped
    Quartz Blockany colorless glass blocksQuartz Block
    Polished Blackstoneany colorless glass blocksPolished Blackstone
    Polished Blackstoneany blaze gold storage blockPolished Blackstone

    Recipe id: silentgear:starlight_charger

    For jewelry, quest a quest in "?" wants Bort and Jeweler Tools. It then unlocks the necklace (a quest in "?"), ring (a quest in "?") and bracelet (a quest in "?") blueprints.[3]

    Jeweler ToolsMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotEmpty slotany plank
    any diamond gemany blueprint paperany wooden rod
    any iron ingotany plankany wooden rod

    Recipe id: silentgear:jeweler_tools

    Repair kits

    Quest a quest in "?" accepts any one of five repair kits: Very Crude Repair Kit, Crude Repair Kit, Sturdy Repair Kit, Crimson Repair Kit or Azure Repair Kit. The very crude kit is the easy one to start with.[3][4]

    Crafting Shaped

    Crafting Shaped
    Empty slotany wooden rodEmpty slot
    any template boardany stoneany template board
    any template boardany template boardany template board

    Recipe id: silentgear:very_crude_repair_kit

    Unverified The sources don't list named material tiers, their stats or what each tier unlocks beyond the quest chain above. Check in-game, for example with the Material Grader, before relying on tier numbers.

    How does Silent Gear work with other mods?

    5 parts

    Same as in the FTB Skies 2 1.22.0 guide

    Silent Gear is wired into a lot of the pack's other mods. The pack adds or changes recipes so you can farm its crops, get its ores and raw metals, and cast its gear parts using machines from elsewhere. Here is where those connections are.[7]

    Growing Silent Gear crops in the cloche

    The pack adds Immersive Engineering cloche recipes for Flax Seeds. They turn into Flax, and you can plant them on plain Dirt, Rich Soil, any of the four Just Dire Things soils, or Mystical Agriculture farmland. The farmland options run from Inferium Farmland up to Insanium Farmland.[7]

    Fluffy Seeds grow into Fluffy Puff in the cloche as well. Those recipes use Rich Soil, the Just Dire Things soils from Primogel Soil to Shadowpulse Soil, and the same Mystical Agriculture farmlands.[7]

    Netherwood processing

    Ores and raw metals from other mods

    Casting with Productive Metalworks

    Productive Metalworks casting recipes, changed by the pack, make Silent Gear ingots and nuggets. You pair an Ingot Cast or Nugget Cast with the matching molten metal. This covers Azure Electrum Ingot, Azure Silver Ingot, Blaze Gold Ingot, Crimson Iron Ingot, Crimson Steel Ingot and Tyrian Steel Ingot, plus the nugget versions.[7]

    Crushed Shulker Shell can also be melted into Molten Shulker Shell. That is a recipe from the mod itself, not a pack change.[7]

    Gear part casts

    The pack also connects Silent Gear parts to a set of casts. To make a cast, you combine a finished gear part with any molten steel in Productive Metalworks casting. For example, an Axe Head becomes an Axe Cast. The same pattern covers armor plates, bow limbs, blades and more. In the other direction, a gear-casting recipe turns the cast back into the part. The pack changed both kinds of recipe.[7]

    Axe CastChanged by the pack

    Item Casting (productivemetalworks)

    Recipe id: sgearmetalworks:casting/axe_cast

    Making a cast from a part and molten steel.

    Axe HeadChanged by the pack

    Sg Gear Casting (sgearmetalworks)

    Recipe id: sgearmetalworks:casting/silentgear/axe_head

    Getting the part back from the cast.

    The quest book leans on this link. Several quests in the gearing_up chapter ask for a Silent Gear blueprint and the matching cast together. Examples are a quest in "?" for the shield, a quest in "?" for the crossbow and a quest in "?" for the katana. Others, like a quest in "?" for the bow, work the same way.[8]

    Which FTB Skies 2 quests use Silent Gear?

    4 parts

    All of the Silent Gear quests in this pack sit in a single chapter called gearing_up. None of the quests have titles, so I'll refer to them by their IDs and describe what each one asks you to hand in.[3]

    Where you start

    1. a quest in "?" is the entry point. It accepts either a Template Board or Blueprint Paper.[3]
    2. a quest in "?" unlocks next and asks for a Pickaxe.[3]

    Nearly everything else in the chapter unlocks after one other quest that isn't among the sources I was given. I can't tell you what it asks for, so I can't confirm how you reach the rest of the chapter.[3]

    Blueprint quests

    Most of the chapter is a set of single-item blueprint quests. Once they're unlocked you can do them in any order, because none of them depends on another.[3]

    Machines, dusts and repair kits

    Branching chains

    Three quests open up short follow-up chains.[3]

    Tip: Where a quest lists items joined by "or", you only need to hand in one of them. Quests that list several items separated by semicolons, like the slingshot, fletching and armor quests, need every item.[3]

    Which Silent Gear config options matter?

    4 parts

    Same as in the FTB Skies 2 1.22.0 guide

    Silent Gear has a lot of options, so here are the ones you are most likely to notice in play. Every numeric option in the pack's config that lists a mod default is set to exactly that default, so the files show no changed numbers. The true/false and text options list no default, so for those the files only tell you what the pack sets them to.[6][9]

    Breaking, repairs and enchanting

    Tool behaviour

    Starting items and machines

    Client-side display

    gear.allow_enchanted_effect is false, so gear does not show the enchanted glow. Material and part tooltips are both on (tooltip.show_material_tooltips and tooltip.show_part_tooltips), and tooltip.vanilla_style_tooltips is false, so you get the full Silent Gear tooltips instead of the simpler vanilla style.[10]

    What changed in Silent Gear between versions?

    3 parts

    FTB Skies 2 1.16.0 ships Silent Gear 4.2.0 for Minecraft 1.21.1 on NeoForge, and the mod has been in the pack since 1.0.1 or earlier. I don't have pack changelog entries for this mod, so everything below comes from the mod's own changelogs, newest first. These notes describe the mod's releases, so a value or recipe may differ in the pack unless I say otherwise.[2]

    4.2.0 (the version in this pack)

    • All gear items have new models, which allows unlimited layers again. Some parts that were invisible before now render, but most gear looks very similar. Currently there are no changes to the JSON formats, and custom textures are not yet allowed.[11]
    • In 4.2.0, the paint mixer and paint are new. The mixer makes paint from dyes, gear materials and other paints. Paint and dyes color gear items, with each part colored separately.[11]
    • In 4.2.0, color mixing uses a new algorithm that gives more vibrant, realistic colors for alloys and paint.[11]
    • In 4.2.0, blueprint book and mod kit items cycle correctly with the Z and C keys in many cases that were broken before.[11]

    4.1.6.1 down to 4.1.3

    • 4.1.6.1 fixed gear items breaking permanently when they shouldn't.[12]
    • 4.1.6 fixed alloy makers rejecting valid inputs from custom recipes, conversion recipes ignoring the config option that disables them, and a crash when hoppers or pipes connect to alloy makers. It also fixed a server crash with the Tree Harvester mod and materials not being returned when salvaging parts from converted vanilla tools.[12]
    • 4.1.3 uses simple material names such as "gold" instead of "golden" where it makes sense grammatically, and the repair kit now colors material names. It also fixed repair kits not storing some materials such as alloys. "Unknown Alloys" may still show up in old kits until overwritten, and they can't be retrieved.[13]
    • 4.1.3 also stopped smithing tables from modifying the input gear item, corrected the tier hint for gold to "0", and made wood and gold equivalent harvest tiers transfer to alloys correctly.[13]

    4.0.30 down to 4.0.24

    • 4.0.30 added the crude mixer, an early game alternative to the super mixer. It makes an alloy from two to four materials, but the result is weaker. The mod's default "Crude" penalty is 20% (a multiplier of 0.8), set by the config key compounds.crude_mixer.property_multiplier. That release also added a default super mixer recipe.[14]
    • 4.0.30 also made AOE tools such as the hammer mine 50% faster when you crouch to target a single block, and fixed them mining blocks instantly while sneaking. Spears no longer do a sweeping attack, and Sweeping Edge does nothing for them.[14]
    • 4.0.29 added an Alloy Forge recipe for Azure Electrum. It also fixed arrow duplication with the repair kit and items with the Fireproof trait burning up in fire or lava.[15]
    • 4.0.28 added the Breeze Rod material and the Wind Blast trait found on it. It also added the missing "Tip Upgrade" option to the gear mod kit.[16]
    • 4.0.25 added the Heat-Resistant trait to crimson iron. It reduces fire damage and stops the item being destroyed by fire when dropped. It also added a new trait effect, "silentgear:negates_damage", and fixed the Bounce trait so it bounces you after a fall of more than 3 blocks.[17]
    • 4.0.24 fixed a possible crash when mining a block with a missing loot table.[18]
    Tip: If you have gear crafted on an older version that shows as an "example item" in the tooltip, the 4.0.28 notes say you can clear it by modifying the item, for example by adding a grip or changing the head.[16]

    Sources

    1. Silent Gear project page (modrinth) · official mod data
    2. FTB Skies 2 1.16.0 mod list · pack file
    3. FTB Skies 2 1.16.0 quests: "gearing_up" · pack file
    4. FTB Skies 2 1.16.0 recipe dump: recipes making Silent Gear items · pack recipe dump
    5. silentgear tooltips and descriptions (English lang file) · official mod data
    6. FTB Skies 2 1.22.0 config: config/silentgear-common.toml · pack file
    7. FTB Skies 2 1.22.0 recipe dump: recipes making Silent Gear items · pack recipe dump
    8. FTB Skies 2 1.22.0 quests: "gearing_up" · pack file
    9. FTB Skies 2 1.22.0 config: config/silentgear-server.toml · pack file
    10. FTB Skies 2 1.22.0 config: config/silentgear-client.toml · pack file
    11. Silent Gear 4.2.0 changelog · changelog
    12. Silent Gear 4.1.6.1 changelog · changelog
    13. Silent Gear 4.1.3 changelog · changelog
    14. Silent Gear 4.0.30 changelog · changelog
    15. Silent Gear 4.0.29 changelog · changelog
    16. Silent Gear 4.0.28 changelog · changelog
    17. Silent Gear 4.0.25 changelog · changelog
    18. Silent Gear 4.0.24 changelog · changelog
    Where this guide comes from

    Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

    Guide last verified Oct 17, 2026.

    Guides for other versions: 1.17.0 to 1.24.0

    Was this helpful?

    Report wrong info

    A few words are enough, up to 500 characters. Please do not include personal details.