Sawmill guide for All the Mods 10 2.13 to 4.4
Sawmill guide for All the Mods 10
Last verified for All the Mods 10 v4.4 on Oct 5, 2026 · text last changed Sep 20, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0
- Sections
- 8
- Recipes shown
- 3
- Items named
- 7
- Quests covered
- 1
3 sections are written for this pack; 5 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.4's own files.
What is Sawmill?
1 part
Same as in the All the Mods 10 4.5 guide
Sawmill does one job and does it well: it adds a single crafting station, the Saw, that lets you craft wooden items. There's no pile of extra wooden blocks added to your world, just the station itself.[1]
The big selling point is compatibility. Sawmill recipes are designed to work with any mod automatically, so you can make any wood-derived block from them. In a pack as big as this one, with loads of mods adding their own woods, that means one place to go for your planks, stairs, slabs and other wooden pieces.[1]
The mod also ties into villages. Carpenter villagers can work at a Sawmill and offer you some useful trades, and the Carpenter comes with 5 unique houses that can spawn in your villages. The station even has its own sawing sounds.[1]
If you're tweaking the pack yourself, Sawmill supports KubeJS so you can add extra recipes, and datapacks work for this too. Villager trades are data driven as well.[1]
Sawmill in All the Mods 10
All the Mods 10 4.5 ships Sawmill version 1.21-1.5.21, and the mod has been in the pack since version 2.25 or earlier.[2]
Sawmill shows up in the Tips and Tricks quest chapter. Quest a quest in "?" asks for one of several workstation items, and the Saw is one of the accepted options, so crafting one is an easy way to tick that quest off. That quest unlocks after an earlier quest in the same chapter.[3]
Unverified The sources don't confirm whether this pack changes the Sawmill's crafting recipe, adds custom Sawmill recipes, or adjusts the Carpenter's trades, so check in-game before relying on mod defaults.
How do you get started with Sawmill?
3 parts
Same as in the All the Mods 10 4.5 guide
Sawmill is a one-block mod: it adds a single crafting station, the Saw, that lets you craft wooden items. It doesn't add piles of new wooden blocks, so your first job is to build the station itself.[1]
Step 1: Craft the Saw
Craft the Saw first, because everything else in this mod runs through it. This pack changed the Saw's recipe, so ignore any recipe you remember from other packs or videos. The block below shows the recipe this pack actually uses.[1][4]
Crafting Shaped
| any wooden fence | any iron ingot | any wooden fence |
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: sawmill:sawmill
This pack's recipe, which differs from the mod's default.
Step 2: Place it and start sawing
Once your Saw is down, use it to craft wood-derived blocks. Its recipes are built to work with any mod automatically, so the wood types that other mods add are covered too. It also plays its own sawing sounds while you work.[1]
Unverified The exact interface of the Saw, the number of items you get per log, and which specific blocks you can make in this pack can't be confirmed from the available sources. Check the recipe viewer in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Step 3: Keep an eye out for Carpenters
The mod adds a Carpenter villager who can use the Sawmill as a workstation and offers trades. Carpenters come with 5 unique house designs that can spawn in villages, so a sawmill building in a village is a good sign you've found one.[1]
Unverified What the Carpenter's trades are in this pack, and whether placing a Saw near an unemployed villager turns it into a Carpenter, can't be confirmed from the available sources.
How does Sawmill work?
3 parts
Sawmill keeps things refreshingly simple: it adds one new crafting station, the Saw, and that single block is your go-to spot for crafting wooden items. There's no pile of extra machines or tiers to learn. You place the station, feed it wood, and pick the wooden block you want.[1]
Getting the station
Heads up if you've used this mod before: this pack changed the station's crafting recipe, so don't rely on the default recipe you might remember. The block below shows the exact recipe as it works in this pack.[5]
Crafting Shaped
| any wooden fence | any iron ingot | any wooden fence |
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: sawmill:sawmill
Recipe changed by the pack
How the recipes work
The big selling point is that Sawmill recipes are compatible with any mod automatically. Any wood-derived block from any mod can be crafted at the station, without someone writing a recipe for each one by hand. That makes it really handy in a big modpack full of wood types and wooden decorations.[1]
The mod also avoids cluttering your world and your recipe viewer. It doesn't add a heap of new wooden blocks of its own: the only thing it adds is the Sawmill itself, which works with the wooden blocks that already exist.[1]
If a pack maker wants extra recipes, the mod supports KubeJS integration, and datapacks work as well. Keep in mind that this only describes what the mod supports. It doesn't tell you whether this pack actually adds any custom Sawmill recipes.[1]
Carpenter villagers
The Sawmill is also a villager workstation. Carpenter villagers can work at a Sawmill and offer you some useful trades. Their trades are data driven through the Moonlight villager trade system.[1]
You don't always have to build a Sawmill yourself to meet a Carpenter. The Carpenter comes with 5 unique houses that can spawn in your villages, so keep an eye out for them while you explore.[1]
Unverified The available sources don't explain whether the Sawmill needs power, how many items each log or plank turns into, or whether hoppers, pipes or other automation can insert and extract items. Test this in-game before you design any automated wood setup around it.
How do you progress through Sawmill?
2 parts
Same as in the All the Mods 10 4.5 guide
Progression for this mod in the pack is short: it adds a single block, the Saw, and there's no chain of upgrades to work through. Once you have one, you're set.[4]
Crafting the Saw
The Saw uses a shaped crafting table recipe that this pack has changed from the mod's default, so check the in-pack version below instead of relying on an older video or another pack. It uses iron ingots plus some basic wooden parts, so you can make it very early.[4]
Crafting Shaped
| any wooden fence | any iron ingot | any wooden fence |
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: sawmill:sawmill
This is the pack's modified recipe.
Where it shows up in the quests
The Saw appears in the tips and tricks chapter, in the untitled quest a quest in "?". That quest accepts any one of several workstation-style items, and the Saw is one of the valid options. If you craft a Saw, you can use it to complete the quest without building any of the other listed blocks.[3]
Unverified The sources don't show any tiers, upgrades or later quests for this mod in the pack, so no further progression steps can be confirmed here.
How does Sawmill work with other mods?
3 parts
Same as in the All the Mods 10 4.5 guide
The Saw isn't just a standalone workstation in this pack. It also shows up as a crafting component and as a quest item, so it's worth knowing where it plugs into other mods.[3][4]
Sawmill Upgrades for backpacks and storage
The biggest link is the Sawmill Upgrade, and it comes in two versions. You craft each one using the Saw itself, so you'll need a Saw on hand before you can make either upgrade.[4]
- The backpack version, Sawmill Upgrade, is built on the backpack Upgrade Base.[4]
- The storage version, Sawmill Upgrade, is built on the storage Upgrade Base.[4]
The two recipes are shaped crafting recipes and follow the same pattern. The only difference is which Upgrade Base you use, so make sure you grab the right base for the upgrade you want.[4]
Crafting Shaped
| Empty slot | Empty slot | |
| any iron ingot | any iron ingot | |
| Empty slot | any redstone dust | Empty slot |
Recipe id: sophisticatedbackpacks:sawmill/sawmill_upgrade
Backpack version
Crafting Shaped
| Empty slot | Empty slot | |
| any iron ingot | any iron ingot | |
| Empty slot | any redstone dust | Empty slot |
Recipe id: sophisticatedstorage:sawmill/sawmill_upgrade
Storage version
Unverified The sources only show how these upgrades are crafted. What the Sawmill Upgrade does once it's installed in a backpack or storage block isn't confirmed here.
Tips and tricks quest
The Saw also counts for a quest in "?" in the tips and tricks chapter. That quest accepts any one of a long list of workstations from different mods, such as the Charger or the Engineer's Workbench, and the Saw is one of the accepted options. If you've already built a Saw, you can hand it in there.[3]
Works with wood from any mod
On top of the direct recipe links, the mod is designed to be compatible with other mods automatically. Its recipes are meant to let you craft any wood-derived block, including ones added by other mods, without extra setup.[1]
The mod also supports KubeJS and datapacks for adding extra recipes, and its Carpenter villager trades are data driven through the Moonlight villager trade system.[1]
Which All the Mods 10 quests use Sawmill?
2 parts
Same as in the All the Mods 10 4.5 guide
The Saw appears in only one quest in this pack: a quest in "?", an untitled quest in the tips_and_tricks chapter. It isn't part of a longer questline for the mod, so this section is short.[3]
What the quest asks for
The quest has a single item task, and a Saw is one of many accepted items. Any one item from the list completes it. The other options come from a range of mods, including Modern Industrialization, AE2, Actually Additions, Ars Nouveau, Railcraft, Immersive Engineering and PneumaticCraft, plus a vanilla white banner. If you already have a Saw, you can hand that in.[3]
When it unlocks
The quest isn't available straight away. It sits after one earlier quest in the tips_and_tricks chapter, so you need to finish that one first before this quest opens up.[3]
Unverified The quest has no title in the quest file, so it's unclear what tip it teaches about these items or what reward it gives. Check the quest in-game to see its description and rewards.
Which Sawmill config options matter?
1 part
Quick heads-up: the Sawmill's project page doesn't document any config options, so there's nothing confirmed here to walk you through yet. What it does describe is how recipes and trades get customized, which is where most tweaking for this mod happens.[1]
Recipes and trades, not a config file
- Sawmill recipes are designed to work with any mod automatically, letting you craft any wood-derived block without extra setup.[1]
- If a pack wants to add extra Sawmill recipes, the mod supports KubeJS integration, and datapacks work as well.[1]
- Carpenter villager trades are data driven through the Moonlight villager trade system, so they can be changed with data rather than a config toggle.[1]
Unverified Which config options Sawmill offers, what their defaults are, and whether this pack changes any of them couldn't be confirmed, so no values are listed here.
What changed in Sawmill between versions?
1 part
Sawmill has been part of All the Mods 10 for a long time. It was first included in All the Mods 10 2.2 or earlier, and in All the Mods 10 4.4 you're running version 1.21-1.5.18 (the file sawmill-1.21-1.5.18-neoforge.jar).[6]
Updates in pack releases
The pack changelogs list the mod as Universal Sawmill. Here are the recorded updates, oldest first:[7][8][9]
- All the Mods 10 2.29 updated Universal Sawmill from 1.21-1.5.13 to 1.21-1.5.14.[9]
- All the Mods 10 2.42 updated it from 1.21-1.5.14 to 1.21-1.5.17.[8]
- All the Mods 10 2.43 updated it from 1.21-1.5.17 to 1.21-1.5.18.[7]
Version 1.21-1.5.18, which arrived in the 2.43 update, is the same version that ships in All the Mods 10 4.4.[6][7]
Unverified The changes inside each of these Sawmill versions, such as bug fixes, new recipes or balance tweaks, aren't covered by the available sources because the mod's own changelogs weren't available. It's also unconfirmed whether any other pack releases changed the mod's version.
Sources
- Sawmill project page (modrinth) · official mod data
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "tips_and_tricks" · pack file
- All the Mods 10 4.5 recipe dump: recipes making Sawmill items · pack recipe dump
- All the Mods 10 4.4 recipe dump: recipes making Sawmill items · pack recipe dump
- All the Mods 10 4.4 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.29) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 5, 2026.
Guides for other versions: 7.2 to 8.3 · 4.6 to 7.1 · 4.5 · 2.12 · 1.27 to 2.11 · 0.59 to 1.26