Powah! guide for All the Mods 10 2.43 to 4.5

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What is Powah!?

2 parts

Powah! is a tech mod all about energy: generating it, storing it and moving it wherever you need it. It's a community-maintained port of the original mod by owmii, so if you've played older packs with Powah, a lot of it will feel familiar.[1]

All the Mods 10 4.5 ships Powah! 6.2.4, and the mod has been in the pack since version 2.25 or earlier.[2]

What you get

  • Generators: the Furnator (Starter) burns solid furnace fuel like coal and wood, the Magmator (Starter) runs on hot fluids like lava, Solar Panels generate energy when exposed to sunlight, and there are Thermo Generators too. The big one is the Reactor (Starter) multiblock, which uses Uraninite as its main fuel.[1][3][4][5][6]
  • Storage and transfer: Energy Cables, Energy Cells and the upgradable Ender Network. The Player Transmitter (Starter) charges items wirelessly in a linked player's inventory, including armor and off-hand. With a normal binding card it works anywhere in the same dimension, and with a dimensional binding card it works across dimensions.[1][7]
  • Energizing: the Energizing Orb energizes items using Energizing Rods placed within a 9X9 range. The orb itself needs no power, but the rods must sit on cables or another FE block. More rods and higher-tier rods mean faster energizing.[8]
  • Handy extras: the Energy Hopper (Starter) charges items inside an adjacent inventory like a chest. The Energy Discharger (Starter) drains FE out of charged items into a buffer so you can pull that power back out with cables.[9][10]

Most of these blocks come in tiers: Starter, Basic, Hardened, Blazing, Niotic, Spirited and Nitro. Higher-tier generators make more FE/t and have higher output. They also burn fuel faster while getting the same energy per fuel tick.[3][4]

Where it fits in this pack

Powah! has its own quest chapter. It kicks off with Raw Uraninite in a quest in "?". After that you make Dielectric Paste and Dielectric Casing. The Basic Capacitor (Tiny) then opens up the Starter-tier machines.[11]

The Basic Capacitor unlocks the Basic-tier upgrades. Once you've built your energizing setup in a quest in "?", the chapter branches into Energized Steel and the four crystals: Blazing Crystal, Niotic Crystal, Spirited Crystal and Nitro Crystal. Energized Steel leads into the Hardened tier, and each crystal leads into its matching higher tier.[11]

Tip: Powah! has an in-game guide with pages on Generators, Storage / Transfer, Functional Blocks, Items and Materials. Check it for the exact capacity and output of every tier.[1][3][12]

How do you get started with Powah!?

5 parts

Powah! is a tech mod for generating, storing and moving energy. It has generators, cables, energy cells, an upgradable Ender Network and its own Energizing crafting system. In All the Mods 10 the Powah quest chapter lays out a clear path, so this section walks you through it in order.[1][11]

Step 1: Grab some Uraninite

The very first quest in the chapter, a quest in "?", asks for Raw Uraninite. Uraninite is the main fuel for the Reactor multiblock, so it's worth stockpiling early.[5][11]

Uraninite Ore is rare. You'll find poor ore below level 64, normal ore below level 20 and dense ore below level 0, in deposits of 1 to 5 blocks. You need an iron pickaxe or better, and each ore drops 1 Raw Uraninite, with Fortune increasing the amount.[13]

The pack also adds ore processing for all three Uraninite ore types. You can crush them in Actually Additions, enrich them in Mekanism or SAG mill them in Ender IO to get Raw Uraninite.[14]

Step 2: Dielectric Paste and Dielectric Casing

Next, quest a quest in "?" asks for Dielectric Paste and a Dielectric Casing. Almost every other quest in the chapter depends on this one, so these two items are the gateway into the whole mod. Dielectric Paste has two recipes, so use whichever one fits the materials you have.[11][14]

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste_2

Dielectric CasingChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotDielectric Rod (Horizontal)any iron ingot
Dielectric RodEmpty slotDielectric Rod
any iron ingotDielectric Rod (Horizontal)any iron ingot

Recipe id: powah:crafting/dielectric_casing

Changed by the pack

Watch out: All the Mods 10 changes several early Powah recipes, including the Dielectric Casing, Basic Capacitor, Energy Cable (Starter) and Battery (Starter). If you remember them from another pack, check the in-pack versions here.[14]

Step 3: Capacitors

Then make a Basic Capacitor and a Basic Capacitor (Tiny). The Tiny capacitor quest a quest in "?" unlocks most of the Starter-tier quests. The Basic Capacitor quest a quest in "?" opens up the Basic-tier upgrades.[11]

4× Basic CapacitorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotDielectric Paste
any iron ingotany redstone storage blockany iron ingot
Dielectric Pasteany iron ingotEmpty slot

Recipe id: powah:crafting/capacitor_basic

Changed by the pack

Crafting Shapeless

Recipe id: powah:crafting/capacitor_basic_tiny

Step 4: Your first power setup

With the capacitors done, the Starter tier opens up. Pick a generator that fits your base:[11]

To move that power around, craft Energy Cable (Starter). A Battery (Starter) is a handy early pickup too, because it charges items while it's in your inventory.[14][16]

Battery (Starter)Changed by the pack

Crafting Shaped

Crafting Shaped
Dielectric PasteBasic CapacitorDielectric Paste
Basic Capacitorany redstone storage blockBasic Capacitor
Dielectric PasteBasic CapacitorDielectric Paste

Recipe id: powah:crafting/battery_starter

Changed by the pack

Step 5: Start Energizing

Your big early goal is quest a quest in "?", which needs an Energizing Orb, Starter or Basic cables and a Starter or Basic Energizing Rod. Finishing it unlocks the quests for Energized Steel and the Blazing, Niotic, Spirited and Nitro crystals, which feed every higher tier.[11]

The orb itself doesn't need power. Your rods do: they must sit on cables or another FE block, and at least one rod has to be within a 9x9 range of the orb. More rods and higher-tier rods energize items faster. Use the Link Mode of the Powah Wrench to link the orb and its rods.[8][17]

Unverified The exact energy capacity, generation and transfer numbers for each Starter-tier block are not included in these sources, so check the in-game guide tables for the values in this pack.

How does Powah! work?

6 parts

Same as in the All the Mods 10 8.1 guide

Powah! is a tech mod built around Forge Energy (FE). It gives you several ways to generate power, store it and move it around, plus a few unusual systems: the upgradable Ender Network, wireless Player Transmitters and the Energizing crafting system.[1]

Almost every device comes in the same tier ladder: Starter, Basic, Hardened, Blazing, Niotic, Spirited and Nitro. In All the Mods 10 8.1, the capacities and transfer rates for each tier are set in the pack's config file, and the values below come from that file.[18][19]

Generating power

The Furnator burns solid furnace fuel like coal or wood. Higher tiers generate more FE/t and have a higher output, but they also burn fuel faster, so each fuel tick still gives the same energy. In this pack, general.energy_per_fuel_tick is set to 30 energy per fuel tick.[3][18]

The Magmator works like the Furnator, but it runs on high-temperature fluids like lava. Higher tiers again produce more FE/t and burn fuel faster, with the same energy per fuel tick.[4]

The Thermo Generator sits on top of a hot block or fluid, such as lava, and needs a coolant fluid like water to run.[15]

Solar Panels generate FE in sunlight, and higher tiers generate more. Any block above a panel that stops light also stops its production. You can get around this by applying a Lens Of Ender to the panel, which lets it see through blocks.[6][20]

In this pack, the Lens Of Ender is enabled through general.lens_of_ender. You get one by right-clicking an Enderman or Endermite with a Photoelectric Pane.[18][21]

The Reactor multiblock

The Reactor is a multiblock FE generator that uses Uraninite as its main fuel. To build it, you need 36 Reactor blocks in your hand and a 3x4 area of replaceable space. When you place it, the reactor finishes building itself automatically.[5]

The reactor has a generation mode that stops it when its buffer is full and starts it again when it drops below 70% energy. That's handy if you don't want to waste fuel.[21]

Dry Ice is used mainly to cool down reactors. You can find it underground below level 64, or you can make it by energizing two pieces of blue ice.[22]

Uraninite Ore is rare. The poor variant spawns below level 64, the normal one below 20 and the dense one below 0, in deposits of 1 to 5 blocks. You need an iron pickaxe or better to mine it. Each ore drops Raw Uraninite based on its type, and Fortune increases the amount.[13]

In this pack, you can also craft Uraninite from Mystical Agriculture essence, using a recipe the pack has modified.[23]

2× UraniniteMod recipe

Crafting Shaped

8 × Uraninite Essence

Recipe id: mysticalagriculture:essence/powah/uraninite

Pack-modified essence recipe for Uraninite

Unverified The sources don't explain how much FE the reactor produces per tier, or exactly how coolant and fuel amounts affect its output. Check the reactor's in-game GUI and tooltips for those details.

Moving and storing energy

Energy Cables carry power between machines. You can change a cable's transfer mode by right-clicking it with the Wrench in Config Mode.[17][19]

Energy Cells are simple FE storage blocks. Batteries charge items while they're in your inventory. A creative Energy Cell also exists.[16][24]

  • Cable transfer rates in this pack: Starter 500, Basic 2,000, Hardened 5,000, Blazing 20,000, Niotic 50,000, Spirited 200,000 and Nitro 1,000,000.[18]
  • Energy Cell capacities go from 1,000,000 (Starter) through 4,000,000, 10,000,000, 40,000,000, 100,000,000 and 400,000,000 up to 2,000,000,000 (Nitro). Transfer rates go from 1,000 up to 2,000,000.[18]
  • Batteries use the same numbers as cells: capacities from 1,000,000 (Starter) to 2,000,000,000 (Nitro), and transfer rates from 1,000 to 2,000,000.[18]

The pack has changed the battery recipes, and each tier upgrades from the one before it. The site shows the exact in-pack recipes.[23]

Battery (Starter)Changed by the pack

Crafting Shaped

Crafting Shaped
Dielectric PasteBasic CapacitorDielectric Paste
Basic Capacitorany redstone storage blockBasic Capacitor
Dielectric PasteBasic CapacitorDielectric Paste

Recipe id: powah:crafting/battery_starter

Battery (Basic)Changed by the pack

Crafting Shaped

Crafting Shaped
Dielectric Pasteany iron ingotDielectric Paste
Basic Capacitor (Large)any redstone storage blockBasic Capacitor (Large)
Dielectric PasteBattery (Starter)Dielectric Paste

Recipe id: powah:crafting/battery_basic

The Blazing, Hardened, Niotic, Spirited and Nitro batteries follow the same upgrade pattern

The Ender Network

An Ender Cell stores FE in a specific channel of its owner's Ender Network. From anywhere in the world, you can use the energy stored in a channel, as long as the Ender Cell you're working with has an active channel with a valid capacity.[25]

To give a channel capacity, shift-click a Battery or an Energy Cell into the Ender Cell's GUI. Any energy stored in that item is added to the channel too.[16][24]

Ender Gates move energy between the block next to them and the network. Unlike Ender Cells, they can't be used to upgrade the network.[26]

  • Channel counts for both Ender Cells and Ender Gates in this pack: Starter 1, Basic 2, Hardened 3, Blazing 5, Niotic 7, Spirited 9 and Nitro 12.[18]
  • Ender Cell transfer rates go from 1,000 (Starter) to 2,000,000 (Nitro). Ender Gate transfer rates go from 500 (Starter) to 1,000,000 (Nitro).[18]

Charging and draining items

The Energy Hopper charges chargeable items inside an adjacent inventory, like a chest. In this pack, its charging rates go from 500 (Starter) to 1,000,000 (Nitro), and its capacities go from 1,000,000 to 2,000,000,000.[10][18]

The Energy Discharger does the opposite: it drains FE out of charged items into an internal buffer, which you can then pull from with cables. Its capacities in this pack match the Energy Cells, from 1,000,000 to 2,000,000,000.[9][18]

The Player Transmitter charges items wirelessly in a linked player's inventory, including armor slots and the off-hand. With a normal Binding Card, it works anywhere in the same dimension. With a Dimensional Binding Card, it works across dimensions. Either way, right-click the card first to bind it to yourself, then put it in the transmitter.[7][27][28]

Both special items are enabled in this pack. For a Dimensional Binding Card, use a Binding Card on an Enderman or Endermite. The Player Transmitter is crafted with a Player Aerial Pearl, which you get by using an Aerial Pearl on a Zombie or Husk.[18][21][29]

Binding CardChanged by the pack

Crafting Shaped

Crafting Shaped
Blank Cardany redstone dust
any redstone dustRotten Flesh

Recipe id: powah:crafting/binding_card

This recipe is changed by the pack

Energizing

The Energizing Orb is Powah's crafting station for energizing items. It needs at least one Energizing Rod within a 9x9 range. Crafting speed depends on how many rods you have and their tier's I/O rate. The orb itself doesn't need energy, but the rods must sit on cables or on any FE block.[8]

Energizing Rod capacities in this pack go from 40,000 (Starter) through 160,000, 400,000, 1,600,000, 4,000,000 and 16,000,000 up to 80,000,000 (Nitro). Transfer rates go from 200 through 800, 2,000, 8,000, 20,000 and 80,000 up to 400,000.[18]

Some examples of energizing: a snowball becomes a Charged Snowball, which summons lightning where it hits the ground or a mob. Two pieces of blue ice become Dry Ice.[22][30]

Tip: The Wrench has 3 modes. Config Mode sets cable I/O, Link Mode links linkable blocks like the Energizing Orb and its rods, and Rotate Mode turns blocks horizontally.[17]

Unverified general.energizing_energy_ratio is set to 1 in this pack, but the sources don't document what this option changes. The full list of energizing recipes isn't in the sources either, so check JEI in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How do you progress through Powah!?

5 parts

Powah! has seven tiers you climb one at a time: Starter, Basic, Hardened, Blazing, Niotic, Spirited and Nitro. Almost every machine comes in all seven, including the Furnator (Starter), Magmator (Starter), Reactor (Starter), Solar Panel (Starter), Energy Cell (Starter), Energy Cable (Starter) and Energizing Rod (Starter). The pack's Powah! quest chapter follows this ladder closely, so it works well as a roadmap.[11]

Getting started: Uraninite and dielectrics

The chapter opens with a quest in "?", which asks for Raw Uraninite. This pack adds crushing, enriching and SAG milling recipes that turn uraninite ores into Raw Uraninite. It also adds Energizing recipes that turn raw uraninite or uranium ingots into Uraninite, which is the main fuel for the Reactor.[5][11][14]

4× Raw UraniniteAdded by the pack

Enriching (mekanism)

  • any uraninite regular ore

Recipe id: allthemods:mekanism/enriching/uraninite_regular_to_raw

UraniniteAdded by the pack

Energizing (powah)

  • any uraninite raw material

Recipe id: kubejs:energizing/1x_uraninite_from_raw

Next, a quest in "?" wants Dielectric Paste and Dielectric Casing. Paste has two recipes. The pack changed the casing recipe, so use the version shown here.[11][14]

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste_2

Dielectric CasingChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotDielectric Rod (Horizontal)any iron ingot
Dielectric RodEmpty slotDielectric Rod
any iron ingotDielectric Rod (Horizontal)any iron ingot

Recipe id: powah:crafting/dielectric_casing

Changed by the pack

Starter and Basic tiers

Capacitors are the gate for the first two tiers. a quest in "?" asks for a Basic Capacitor (Tiny) and unlocks every Starter machine quest. a quest in "?" asks for a Basic Capacitor. Each Basic machine quest needs that capacitor quest plus the Starter version of the same machine. The pack changed the Basic Capacitor recipe. You make the Tiny one from a Basic Capacitor.[11][14]

4× Basic CapacitorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotDielectric Paste
any iron ingotany redstone storage blockany iron ingot
Dielectric Pasteany iron ingotEmpty slot

Recipe id: powah:crafting/capacitor_basic

Changed by the pack

Crafting Shapeless

Recipe id: powah:crafting/capacitor_basic_tiny

The pack also changed the recipes for the Starter cable and for the second Basic cable recipe, so check them before you mass-craft cables.[14]

Changed by the pack

Energizing: the key to higher tiers

Quest a quest in "?" is the big turning point. It asks for an Energizing Orb, a Starter or Basic cable, and a Starter or Basic Energizing Rod. The orb needs at least one rod within a 9x9 range. The orb itself uses no energy, but the rods must sit on cables or another FE block. More rods, and higher-tier rods, make energizing faster.[8][11]

Finishing that quest unlocks one quest for each tier material: a quest in "?" for Energized Steel, a quest in "?" for Blazing Crystal, a quest in "?" for Niotic Crystal, a quest in "?" for Spirited Crystal and a quest in "?" for Nitro Crystal.[11]

Unverified The recipes shown here do not include the Energizing Orb recipes for Energized Steel and the four crystals. Check the orb's recipes in JEI to see how each one is made in this pack. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Hardened through Nitro

  1. Hardened: each machine quest needs its Basic version plus the Energized Steel quest.[11]
  2. Blazing: each machine quest needs its Hardened version plus the Blazing Crystal quest.[11]
  3. Niotic: most machine quests only need the Blazing version. The Niotic Energizing Rod and Niotic cable also need the Niotic Crystal quest.[11]
  4. Spirited: most machine quests only need the Niotic version. The Spirited Energizing Rod and Spirited cable also need the Spirited Crystal quest.[11]
  5. Nitro: each machine quest needs its Spirited version plus the Nitro Crystal quest.[11]
Tip: Some quest lines skip the chain. Energy Dischargers from Hardened up and Ender Cells from Hardened up each only need their tier's material quest, not the previous tier's quest.[11]

Batteries are the one line where the pack changed every tier's recipe, from Starter all the way to Nitro. Always check the in-pack version.[14]

Battery (Starter)Changed by the pack

Crafting Shaped

Crafting Shaped
Dielectric PasteBasic CapacitorDielectric Paste
Basic Capacitorany redstone storage blockBasic Capacitor
Dielectric PasteBasic CapacitorDielectric Paste

Recipe id: powah:crafting/battery_starter

Changed by the pack

Battery (Basic)Changed by the pack

Crafting Shaped

Crafting Shaped
Dielectric Pasteany iron ingotDielectric Paste
Basic Capacitor (Large)any redstone storage blockBasic Capacitor (Large)
Dielectric PasteBattery (Starter)Dielectric Paste

Recipe id: powah:crafting/battery_basic

Changed by the pack

Tip: Energized Steel, Uraninite and all four crystals also have essence crafting recipes, which help a lot once you are farming them.[14]

Powah! in the wider questbook

The pack's main questline accepts several Powah! items as options for early power tasks: a Starter or Basic Magmator, a Basic Solar Panel, a Basic Energy Cable and a Starter Energy Cell.[31]

At the very top, the pack adds an Energizing recipe for the Energy Cell (Creative), and a quest in "?" asks you to craft one.[14][32]

Energy Cell (Creative)Added by the pack

Energizing (powah)

Recipe id: allthemods:energizing/powah_creative_energy_cell

Added by the pack

How does Powah! work with other mods?

4 parts

Powah! ties into a lot of other mods in this pack. Its Energizing Orb handles crafting for other mods, its crystals and metals can be farmed or quarried, and its top-tier Nitro gear goes into some big endgame recipes.[14]

The Energizing Orb works for other mods

Other mods add their own energizing recipes, so your Energizing Orb setup keeps paying off. Productive Bees uses it to make its Powah bees: you energize a configurable bee together with a Powah storage block to get a spawn egg. There are versions for Blazing Crystal, Energized Steel, Niotic Crystal, Nitro Crystal and Spirited Crystal.[14]

Energizing (powah)

Recipe id: productivebees:powah/nitro_crystal_bee

The other crystal and Energized Steel bees work the same way with their matching block.

All the Compressed adds a shortcut that energizes a Blaze Rod Block straight into a Block Of Blazing Crystal.[14]

Energizing (powah)

Recipe id: allthecompressed:energizing/blazing_crystal_block/x0

Tip: The orb itself needs no power, but it needs at least one Energizing Rod within a 9x9 range. The rods must sit on cables or another Forge Energy block. More rods and higher-tier rods energize faster.[8]

Farming and mining Powah resources

Quarry (modern_industrialization)

Recipe id: atm:quarry/electric/steel

Compressing your blocks

All the Compressed has 1x compressed versions of the Powah Blazing, Niotic, Nitro and Spirited Crystal blocks, plus Energized Steel and Uraninite blocks. Each one also has a decompress recipe, so you can always turn them back into the original block.[14]

Crafting Shaped

9 × Block Of Nitro Crystal

Recipe id: allthecompressed:compress/nitro_crystal_block_1x

Endgame recipes that need Nitro gear

The pack adds several endgame recipes that use Powah's Nitro tier, so your top-tier Powah gear keeps its value late in the game.[14]

Energy Cell (Creative)Added by the pack

Energizing (powah)

Recipe id: allthemods:energizing/powah_creative_energy_cell

Added by the pack.

Nexium EmitterAdded by the pack

Crafting Shaped

Crafting Shaped
Player Transmitter (Nitro)Empty slotEmpty slot
Empty slotQuantum Computer Multi-ThreaderModule Gravitational Modulating Unit
Infinity Range BoosterTesla CoilLarge Advanced Motor or Mechanical Arm

Recipe id: allthemods:allthetweaks/nexium_emitter

Added by the pack.

Which All the Mods 10 quests use Powah!?

2 parts

Powah gets its own dedicated quest chapter in this pack, and it also appears in a handful of other chapters. The Powah chapter takes you through every tier of the mod's machines, from Starter up to Nitro. The other chapters only ask for a few key items.[11][31][32][33][34][35]

The Powah chapter

Everything starts with Raw Uraninite in a quest in "?". After that, a quest in "?" asks for Dielectric Paste and Dielectric Casing. That quest is the gateway to the rest of the chapter.[11]

  1. Capacitors come next. a quest in "?" wants a Basic Capacitor (Tiny), and a quest in "?" wants a Basic Capacitor. Both unlock right after the dielectric quest.[11]
  2. Also available after the dielectric quest is a quest in "?", your energizing setup. It asks for an Energizing Orb, a Starter or Basic energy cable, and a Starter or Basic energizing rod.[11]
  3. Starter tier: once you have the dielectric quest and the tiny capacitor, you get one quest per Starter machine. That covers the Magmator (Starter), Reactor (Starter), Energizing Rod (Starter), Energy Discharger (Starter), Furnator (Starter), Thermo Generator (Starter), Energy Hopper (Starter), Battery (Starter), Solar Panel (Starter), Energy Cell (Starter) and Energy Cable (Starter). There is also a quest in "?", which wants a Player Transmitter (Starter) plus either binding card.[11]
  4. Two Starter quests need extra steps. a quest in "?" (Ender Gate (Starter)) needs the Starter cable quest first. a quest in "?" (Ender Cell (Starter)) needs the Starter energy cell and Starter battery quests.[11]
  5. Basic tier: most Basic machine quests need the matching Starter quest plus the Basic Capacitor quest. The Energy Discharger (Basic) only needs the capacitor. The Ender Cell (Basic) needs the capacitor and the energizing setup quest. The Ender Gate (Basic) follows the Basic cable quest.[11]
  6. Materials: the energizing setup quest also branches into a quest in "?" (Energized Steel), plus one quest each for the Blazing Crystal, Niotic Crystal, Spirited Crystal and Nitro Crystal.[11]
  7. Hardened tier: each Hardened machine needs its Basic version plus the Energized Steel quest. The Hardened ender cell and energy discharger only need the steel. The Ender Gate (Hardened) follows the Hardened cable.[11]
  8. Blazing tier: each Blazing machine needs its Hardened version plus the Blazing Crystal quest. The Blazing ender cell and energy discharger only need the crystal.[11]
  9. Niotic and Spirited tiers: most machines simply follow their previous-tier version. The energy cable and energizing rod also need the matching crystal quest. The ender cell and energy discharger quests of each tier only need that tier's crystal, and each ender gate follows its tier's cable.[11]
  10. Nitro tier: every Nitro machine needs its Spirited version plus the Nitro Crystal quest. Again, the Nitro ender cell and energy discharger only need the crystal.[11]
Tip: Because every tier leans on its crystal or Energized Steel quest, you'll want to set up your energizing orb early. It gates the whole back half of the chapter.[11]

Powah in other chapters

Part 1 of the main questline lets Powah items count toward early power goals, with other mods' options accepted too. a quest in "?" takes a Starter or Basic Magmator, or a Magmatic Generator. That leads into a quest in "?", which takes a Solar Panel (Basic) or a Mekanism solar generator. Separately, a quest in "?" accepts an Energy Cable (Basic) among other cables. It leads to a quest in "?", which accepts an Energy Cell (Starter) or a Mekanism basic energy cube.[31]

Which Powah! config options matter?

4 parts

Same as in the All the Mods 10 8.1 guide

Powah! is highly configurable, and nearly every generator, cable, battery and cell gets its numbers from the pack's config file. You don't need to edit anything to play, but knowing these values helps you plan your power setup. Below are the settings most likely to matter to you, exactly as All the Mods 10 8.1 ships them.[18]

Unverified The available sources don't list Powah!'s default config values, so it's unconfirmed whether All the Mods 10 changed any of these numbers from the mod's defaults. Treat everything below as the pack's value, not as a comparison to vanilla Powah!.

General settings

Tiers at a glance

Every device comes in seven tiers. Going by the config values, they climb from starter to basic, hardened, blazing, niotic, spirited and finally nitro. Energy Cells, batteries, dischargers, hoppers and Player Transmitters all share the same capacities, from 1,000,000 at starter up to 2,000,000,000 at nitro. Their transfer rates run from 1,000 at starter up to 2,000,000 at nitro.[18]

Energy Cables are set lower: 500 at starter, 2,000 at basic, 5,000 at hardened, 20,000 at blazing, 50,000 at niotic, 200,000 at spirited and 1,000,000 at nitro.[18]

Tip: A cable carries half the transfer rate of an Energy Cell of the same tier. For example, a nitro cable moves 1,000,000 while a nitro cell transfers 2,000,000. If power is backing up, upgrading your cables is often the fix.[18]

Generators

  • Reactors have by far the highest generation rates: 500 at starter, 2,000 at basic, 5,000 at hardened, 20,000 at blazing, 50,000 at niotic, 200,000 at spirited and 500,000 at nitro.[18]
  • Solar Panels generate 40 at starter, climbing to 16,000 at spirited and 50,000 at nitro.[18]
  • Furnators and Magmators share the same numbers: 80 at starter, 160 at basic, 400 at hardened, 1,000 at blazing, 2,000 at niotic, 8,000 at spirited and 20,000 at nitro.[18]
  • Thermo Generators are the weakest: 20 at starter, rising to 750 at spirited and 1,750 at nitro.[18]

Ender Network channels

Ender Cells and Ender Gates get more channels as you tier up: 1 at starter, 2 at basic, 3 at hardened, 5 at blazing, 7 at niotic, 9 at spirited and 12 at nitro. Ender Gates move energy at the same rates as cables, from 500 at starter to 1,000,000 at nitro. Ender Cells move it at the same rates as Energy Cells, from 1,000 to 2,000,000.[18]

Player Transmitters charge your gear at 500 at starter, up to 1,000,000 at nitro. Energizing Rods top out at a transfer rate of 400,000 at nitro, starting from 200 at starter.[18]

What changed in Powah! between versions?

1 part

Powah! has been part of All the Mods 10 for a long time. It was first included in version 2.2 or earlier, and in All the Mods 10 4.5 you're running Powah! 6.2.4 (the file Powah-6.2.4.jar).[2]

Updates across pack releases

Here's how the mod's version changed across the pack changelogs, oldest first:[36][37][38][39]

  • All the Mods 10 2.31 updated Powah from 6.1.5 to 6.1.6.[36]
  • All the Mods 10 2.42 updated Powah from 6.1.6 to 6.2.1.[37]
  • All the Mods 10 2.43 updated Powah from 6.2.1 to 6.2.3.[38]
  • All the Mods 10 2.47 updated Powah from 6.2.3 to 6.2.4, the version that still ships in 4.5.[2][39]

The pack changelogs only record these version bumps. They don't say what each update changed inside the mod.[36][37][38][39]

Unverified The specific fixes, balance changes or new features in each of these Powah! updates can't be confirmed here, because no mod changelogs for the shipped jars were available.

Sources

  1. Powah! project page (modrinth) · official mod data
  2. All the Mods 10 4.5 mod list · pack file
  3. In-game guide: Furnator (powah) · official docs
  4. In-game guide: Magmator (powah) · official docs
  5. In-game guide: Reactor (powah) · official docs
  6. In-game guide: Solar Panel (powah) · official docs
  7. In-game guide: Player Transmitter (powah) · official docs
  8. In-game guide: Energizing (powah) · official docs
  9. In-game guide: Energy Discharger (powah) · official docs
  10. In-game guide: Energy Hopper (powah) · official docs
  11. All the Mods 10 4.5 quests: "powah" · pack file
  12. In-game guide: Powah (powah) · official docs
  13. In-game guide: Uraninite Ore (powah) · official docs
  14. All the Mods 10 4.5 recipe dump: recipes making Powah! items · pack recipe dump
  15. In-game guide: Thermo Generator (powah) · official docs
  16. In-game guide: Batteries (powah) · official docs
  17. In-game guide: Wrench (powah) · official docs
  18. All the Mods 10 8.1 config: config/powah.json5 · pack file
  19. In-game guide: Energy Cables (powah) · official docs
  20. In-game guide: Lens Of Ender (powah) · official docs
  21. powah tooltips and descriptions (English lang file) · official mod data
  22. In-game guide: Dry Ice (powah) · official docs
  23. All the Mods 10 8.1 recipe dump: recipes making Powah! items · pack recipe dump
  24. In-game guide: Energy Cells (powah) · official docs
  25. In-game guide: Ender Cells (powah) · official docs
  26. In-game guide: Ender Gates (powah) · official docs
  27. In-game guide: Binding Card (Dimensional) (powah) · official docs
  28. In-game guide: Binding Card (powah) · official docs
  29. In-game guide: Player Aerial Pearl (powah) · official docs
  30. In-game guide: Charged Snowball (powah) · official docs
  31. All the Mods 10 4.5 quests: "mainquestline_part_1" · pack file
  32. All the Mods 10 4.5 quests: "achapter_2r_6the_atm_star" · pack file
  33. All the Mods 10 4.5 quests: "chapter_2_the_star" · pack file
  34. All the Mods 10 4.5 quests: "allthemodium" · pack file
  35. All the Mods 10 4.5 quests: "basic_power" · pack file
  36. All the Mods 10 changelog (All the Mods 10 2.31) · changelog
  37. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
  38. All the Mods 10 changelog (All the Mods 10 2.43) · changelog
  39. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 4.6 to 8.3 · 0.41 to 2.41 · 0.32 to 0.38

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