Ars Elemental guide for All the Mods 10 0.52 to 1.6

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Ars Elemental guide for All the Mods 10

Written for All the Mods 10 1.6 · also fits 0.52 to 1.5 · updated Oct 2, 2026

Last verified for All the Mods 10 v1.6 on Oct 2, 2026 · text last changed Oct 2, 2026

A newer release (8.3) is out Guide for the current version

Sections
5
Recipes shown
19
Items named
62
Quests covered
4

2 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 1.6's own files.

What is Ars Elemental?

Ars Elemental is included in this pack at version 0.7.0.7, shipped as the file ars_elemental-1.21.0-0.7.0.7.jar. It has been in the pack since version 0.45 or earlier, so it isn't a recent addition.[1]

Unverified The sources I have don't describe what Ars Elemental adds, who it suits best, or where it fits in the pack's progression. I found no in-jar guidebook, no platform listing and no quests involving the mod, and it isn't on the ATM Star path. I'm leaving gameplay details out rather than guessing, so check the mod in-game before relying on anything beyond its version.

How do you get started with Ars Elemental?

4 parts

Same as in the All the Mods 10 2.12 guide

Welcome to Ars Elemental! This mod works alongside Ars Nouveau, and in this pack its quest chapter is called basic_armor. It has one quest per element (fire, water, earth and air), and each one asks for a full set of four pieces: hat, robes, leggings and boots.[2][3]

Step 1: Get a Mark of Mastery

The Mark of Mastery is the key item for your first upgrades. The elemental armor upgrades and the major foci in this pack both consume one. The mod's own advancement text says you get it by combining the essences with the tribute.[3][4]

Unverified The crafting recipe for the Mark of Mastery was not included in the sources for this guide, so the exact method is unconfirmed here. Check it in-game with the recipe viewer. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Step 2: Pick an element and upgrade your armor

Each elemental piece is an upgrade of a base Ars Nouveau armor piece, using the matching element's essence. The four quests are a quest in "?" for fire, a quest in "?" for water, a quest in "?" for earth and a quest in "?" for air. Here is the recipe for the Pyromancer's Robes. The other pieces follow the same pattern with their own essence and slot.[2][3]

Pyromancer's RobesChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:fire_robes

The other armor pieces use the same pattern with their own element and slot.

Watch out: The pack changed all of these armor upgrade recipes. Don't trust recipes from other guides or the mod's defaults. Use the recipe shown here.[3]

Which set should you choose? Each one has its own set bonus:[4]

  • Pyromancer (fire): absorbs some fire-related damage and converts it into mana, and instantly clears fire.[4]
  • Aquamancer (water): absorbs some water-related damage and converts it into mana, and refills your air if you are about to drown.[4]
  • Geomancer (earth): absorbs some earth-related damage and converts it into mana, and gives you food deep underground if you are about to starve.[4]
  • Aethermancer (air): absorbs some air-related damage and converts it into mana, and highly reduces fall damage.[4]

Step 3: Storage for your spell gear

The Trinkets Pouch is an early craft, and the mod tracks it as its own advancement. It is also the starting point for the Spellcaster Bag, so make it first.[3][4]

The Spellcaster Bag is made from the pouch, and the pack changed its recipe as well.[3]

Spellcaster BagChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:caster_bag

Step 4: Work toward your focus

Once you have a spare Mark of Mastery, you can turn a lesser focus into a major one. For air, that means upgrading the Lesser Focus of Air into the Focus of Air. Earth and fire work the same way with Focus of Earth and Focus of Fire. Here is the fire version.[3][4]

Focus of FireMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:fire_focus

How does Ars Elemental work?

6 parts

Ars Elemental is a magic add-on, and the sources describe its systems as crafting stations, rituals, armor sets and familiars. Here is what they confirm about each one.[5][6]

Where things get crafted

Ars Elemental items are made at a few different stations. The Enchanting Apparatus makes things like the Air Bangle and the Focus of Air. Imbuement makes the Acceleration Prism Lens, the ars_elemental:anima_essence and the Air Infused Turret. The armor pieces use their own armor upgrade recipe type.[6]

The pack has changed the armor upgrade recipes for the Aethermancer's and Aquamancer's pieces, so don't trust mod defaults you may remember. Here is the boots recipe as it works in this pack.[6]

Aethermancer's BootsChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:air_boots

Changed by the pack. The hat, robes and leggings follow the same pattern.

The pack also changed the recipe for the Slipstream Current Elevator, which is made at the Enchanting Apparatus.[6]

Slipstream Current ElevatorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_upstream

Elemental armor sets

Each elemental armor set absorbs some damage of its own element and turns it into mana. Each set also has its own survival perk. The upgrade recipes use the Mark of Mastery, which the mod's advancement text says you get by combining the essences with the tribute.[5][6]

  • Air: absorbs air-related damage and greatly reduces fall damage.[5]
  • Aqua: absorbs water-related damage and refills your air if you're about to drown.[5]
  • Earth: absorbs earth-related damage and gives you food deep underground if you're about to starve.[5]
  • Fire: absorbs fire-related damage and instantly clears fire.[5]

Rituals

Ars Elemental adds rituals that run on a brazier. You craft each one as a ritual tablet, and the recipes are shown below the list. These are the effects the mod's descriptions give for each ritual.[5][6]

  • Attraction: the brazier pulls in entities within 8 blocks. It won't work on players or bosses.[5]
  • Detection: makes every monster within 128 blocks glow for 10 minutes.[5]
  • Repulsion: pushes mobs away within 15 blocks. Add a bone to repel only undead. It won't work on players or bosses.[5]
  • Fast Squirrels: gives Starbuncles a long speed boost, refreshed every 30 seconds, in a radius of 15. A gold block widens the radius to 30.[5]
  • Zapping: calls lightning on entities that approach the area, an 11x7x11 cube centered on the brazier. It targets players too if you augment it with Air Essence.[5]
AttractionMod recipe

Crafting Shapeless

Recipe id: ars_elemental:tablet_ritual_attraction

DetectionMod recipe

Crafting Shapeless

Recipe id: ars_elemental:tablet_ritual_detection

RepulsionMod recipe

Crafting Shapeless

Recipe id: ars_elemental:tablet_ritual_repulsion

Fast SquirrelsMod recipe

Crafting Shapeless

Recipe id: ars_elemental:tablet_ritual_squirrels

ZappingMod recipe

Crafting Shapeless

Recipe id: ars_elemental:tablet_ritual_tesla_coil

Watch out: Zapping calls lightning on anything that enters its area. It only targets players if you augment it with Air Essence, so keep that in mind when you build it near your base.[5]

Familiars

You get a familiar by performing the Ritual of Binding near the matching creature. The Flarecannon Familiar increases Fire spell damage by 2 and reduces projectile-based spell costs by 20%. Feeding it a Magma Cream gives you a short Fire Resistance buff.[5]

The Siren Familiar increases Water spell damage by 2. It also gives you Dolphin Grace II while you're in water.[5]

Foci and summons

Wearing an elemental focus changes how some spells behave. Casting Launch with Extend Time while wearing an air focus makes a mob levitate. Summon Steed gives a dolphin with a water focus, a skeleton horse with a necromancy focus, and a strider with a fire focus.[5]

Other crafted items

The Advanced Spell Prism and the Trinkets Pouch are ordinary crafting recipes and are shown below.[6]

Crafting Shaped

Crafting Shaped
Quartzany source gemQuartz
any source gemSpell Prismany source gem
Quartzany source gemQuartz

Recipe id: ars_elemental:advanced_prism

Unverified The sources don't explain how the spell prisms and their lenses work in detail or how the turrets are configured. They also don't confirm any automation behavior or config options, because the pack has no config files for this mod. Treat those points as unverified.

How do you progress through Ars Elemental?

3 parts

Same as in the All the Mods 10 2.12 guide

In this pack, the quest book only covers the armor side of Ars Elemental. There is one chapter called "basic_armor" with four quests, one per element. Each quest asks you to hold a full four-piece set, so the armor is your first real milestone.[2]

Tier 1: elemental armor sets

Every one of these pieces is an armor upgrade of Ars Nouveau armor, and the pack changed all of those upgrade recipes. Each element uses its own essence and the item Mark of Mastery. Here is one hat per element so you can see the exact in-pack recipes. The other pieces follow the same pattern with the matching armor slot.[3]

Geomancer's HatChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:earth_hat

Aquamancer's HatChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:aqua_hat

Pyromancer's HatChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:fire_hat

Aethermancer's HatChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:air_hat

Tip: Mark of Mastery is needed for the armor upgrades and also for upgrading the foci, so getting a steady supply of it early pays off.[3]

Tier 2: foci and infused turrets

The foci are the next step up. A lesser focus is upgraded at the enchanting apparatus into the full focus with a Mark of Mastery. For example, Lesser Focus of Fire becomes Focus of Fire. Earth and air work the same way.[3]

Focus of FireMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:fire_focus

A full focus then feeds into the infused turrets, which are made by imbuement from the matching focus, the element's essence and an Enchanted Spell Turret. The sources show this for Fire Infused Turret, Earth Infused Turret and Air Infused Turret.[3]

Imbuement (ars_nouveau)

Recipe id: ars_elemental:fire_turret

Tier 3: bangles, bags and utility items

Bangles all start from the Enchanter's Bangle, and the pack changed that recipe. From there you make the elemental versions at the enchanting apparatus, such as Fire Bangle, Earth Bangle and Air Bangle. The Anima Bangle is built on the same base.[3]

Enchanter's BangleChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:base_bangle

Storage follows a similar chain. You craft the Trinkets Pouch first, then upgrade it into the Spellcaster Bag. The pack changed the Spellcaster Bag recipe too.[3]

Spellcaster BagChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:caster_bag

The pack also changed the recipe for the Slipstream Current Elevator, the Slipstream Current Elevator.[3]

Slipstream Current ElevatorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_upstream

Unverified The recommended order of the four armor quests, how to obtain Mark of Mastery and the lesser foci, and any quest rewards for these items are not confirmed in the available data. The quest entries are untitled, and the tier order above only reflects the crafting chains.

How does Ars Elemental work with other mods?

4 parts

Same as in the All the Mods 10 2.12 guide

The recipe dump shows Ars Elemental is tightly tied to Ars Nouveau. Nearly every Ars Elemental crafting path runs through Ars Nouveau's crafting types (the Enchanting Apparatus, imbuement and glyph crafting) and its essences. A few vanilla Minecraft items fill in the rest.[3]

Elemental armor

The four elemental armor sets (Fire, Water, Earth and Air) are made with Ars Elemental's armor upgrade recipe type. Each piece takes an Ars Nouveau armor piece for that slot and upgrades it using Mark of Mastery. The pack has changed all of these armor recipes, so don't rely on what you remember from the mod's defaults.[3]

Pyromancer's HatChanged by the pack

Armor Upgrade (ars_elemental)

Recipe id: ars_elemental:fire_hat

The Pyromancer's Hat as it is crafted in this pack. The other sets follow the same pattern with their own essence.

The pack's basic_armor quest chapter has one quest per set. Each quest asks you to obtain the hat, robes, leggings and boots of that element: a quest in "?" for fire, a quest in "?" for water, a quest in "?" for earth and a quest in "?" for air.[2]

Mark of Mastery itself is made at the Enchanting Apparatus. It combines Ars Elemental's ars_elemental:anima_essence with Ars Nouveau's elemental and school essences and a Wilden Tribute.[3]

Foci, threads and bangles

The lesser foci (Lesser Focus of Air, Lesser Focus of Earth, Lesser Focus of Fire and Lesser Focus of Water) are imbuement recipes that the pack has changed. Ars Nouveau uses two of them in return: the lesser air and earth foci go into ars_nouveau:thread_air_focus and ars_nouveau:thread_earth_focus. So Ars Elemental feeds back into Ars Nouveau's threads.[3]

The Enchanter's Bangle is crafted from Ars Nouveau's Ring of Potential, and the pack has changed that recipe. The Fire, Water, Earth, Air and Summoner's bangles are then built on top of the base bangle with the matching Ars Nouveau essence. The Spellcaster Bag and Enchanter's Horn are also pack-changed recipes that use Ars Nouveau items.[3]

Turrets and prisms

The Infused Turrets start from Ars Nouveau's Enchanted Spell Turret. You imbue it with the matching Ars Elemental focus and essence for Fire Infused Turret, Water Infused Turret, Earth Infused Turret and Air Infused Turret. The Manipulation Infused Turret uses Ars Nouveau's Focus of Block Shaping instead.[3]

The Advanced Spell Prism is crafted from Ars Nouveau's Spell Prism. The Acceleration Prism Lens, Deceleration Prism Lens and Piercing Prism Lens are imbued from Ars Nouveau's accelerate, decelerate and pierce glyphs.[3]

Glyphs, rituals and other crafts

Sources

  1. All the Mods 10 1.6 mod list · pack file
  2. All the Mods 10 2.12 quests: "basic_armor" · pack file
  3. All the Mods 10 2.12 recipe dump: recipes making Ars Elemental items · pack recipe dump
  4. ars_elemental tooltips and descriptions (English lang file) · official mod data
  5. ars_elemental tooltips and descriptions (English lang file) · official mod data
  6. All the Mods 10 1.6 recipe dump: recipes making Ars Elemental items · pack recipe dump
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 8.2 to 8.3 · 4.13 to 8.1 · 4.6 to 4.12 · 2.43 to 4.5 · 2.13 to 2.41 · 1.7 to 2.12 · 0.51 · 0.45 to 0.50

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