Ars Elemental guide for All the Mods 10 0.51
Ars Elemental guide for All the Mods 10
Last verified for All the Mods 10 v0.51 on Oct 2, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 19
- Items named
- 62
- Quests covered
- 4
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 0.51's own files.
What is Ars Elemental?
Ars Elemental is part of this pack, and you'll find version 1.21.0-0.7.0.5 of it in your mods folder (file ars_elemental-1.21.0-0.7.0.5.jar).[1]
It isn't a new addition. It was already in the pack by version 0.45 or earlier, so it has been around for a while.[1]
Unverified The sources I have don't describe what Ars Elemental adds, who it suits best, or where it fits in the pack's progression. There is also no confirmed information on pack-specific recipe or config changes, on quests that involve it, or on whether it sits on the ATM Star path, so I'm not guessing at any of that. Check the later sections of this guide for anything that has been verified.
How do you get started with Ars Elemental?
4 parts
Same as in the All the Mods 10 2.12 guide
Welcome to Ars Elemental! This mod works alongside Ars Nouveau, and in this pack its quest chapter is called basic_armor. It has one quest per element (fire, water, earth and air), and each one asks for a full set of four pieces: hat, robes, leggings and boots.[2][3]
Step 1: Get a Mark of Mastery
The Mark of Mastery is the key item for your first upgrades. The elemental armor upgrades and the major foci in this pack both consume one. The mod's own advancement text says you get it by combining the essences with the tribute.[3][4]
Unverified The crafting recipe for the Mark of Mastery was not included in the sources for this guide, so the exact method is unconfirmed here. Check it in-game with the recipe viewer. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Step 2: Pick an element and upgrade your armor
Each elemental piece is an upgrade of a base Ars Nouveau armor piece, using the matching element's essence. The four quests are a quest in "?" for fire, a quest in "?" for water, a quest in "?" for earth and a quest in "?" for air. Here is the recipe for the Pyromancer's Robes. The other pieces follow the same pattern with their own essence and slot.[2][3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any robe
- any netherite ingot
Recipe id: ars_elemental:fire_robes
The other armor pieces use the same pattern with their own element and slot.
Which set should you choose? Each one has its own set bonus:[4]
- Pyromancer (fire): absorbs some fire-related damage and converts it into mana, and instantly clears fire.[4]
- Aquamancer (water): absorbs some water-related damage and converts it into mana, and refills your air if you are about to drown.[4]
- Geomancer (earth): absorbs some earth-related damage and converts it into mana, and gives you food deep underground if you are about to starve.[4]
- Aethermancer (air): absorbs some air-related damage and converts it into mana, and highly reduces fall damage.[4]
Step 3: Storage for your spell gear
The Trinkets Pouch is an early craft, and the mod tracks it as its own advancement. It is also the starting point for the Spellcaster Bag, so make it first.[3][4]
Crafting Shaped
Recipe id: ars_elemental:curio_bag
The Spellcaster Bag is made from the pouch, and the pack changed its recipe as well.[3]
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
Step 4: Work toward your focus
Once you have a spare Mark of Mastery, you can turn a lesser focus into a major one. For air, that means upgrading the Lesser Focus of Air into the Focus of Air. Earth and fire work the same way with Focus of Earth and Focus of Fire. Here is the fire version.[3][4]
How does Ars Elemental work?
6 parts
Ars Elemental is mostly a spellcasting add-on, so its "machines" are rituals, elevators, shrines and gear rather than power cables and pipes. The sources I have don't describe any multiblock layouts or item and fluid automation, so I'm sticking to what is confirmed. That covers the foci, the armor, the rituals, the source-powered blocks and a few spell tweaks.[5][6]
Foci and spell cost discounts
Foci make spells of their element cheaper. This pack's config sets the discount for a lesser focus at [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]] = 0.15 and for a major focus at [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]] = 0.25. The major focus gives the bigger discount. Both options accept values from 0.0 to 0.99.[6]
To get from the lesser Lesser Focus of Air to the full Focus of Air, you use the Enchanting Apparatus:[7]
Focus abilities such as glyph empowering ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Spell Foci - Abilities.glyph_empower]]) and the special-condition regen bonus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Spell Foci - Abilities.regen_bonus]]) are both enabled here.[6]
Elemental armor
Each elemental set absorbs some damage of its element and turns it into mana, and each set adds its own extra. Air armor such as Aethermancer's Robes also greatly reduces fall damage. Aqua armor such as Aquamancer's Hat refills your air when you're about to drown. Earth armor gives food deep underground when you're about to starve. Fire armor instantly clears fire.[5]
In this pack every armor piece adds 100 max mana ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Armors.armorMaxMana]]) and 4 mana regen ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Armors.armorManaRegen]]).[6]
The armor upgrade recipes for the Aethermancer and Aquamancer pieces are listed as changed by the pack, so don't rely on mod defaults you may remember. Here is the boots recipe:[7]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any boot
- any netherite ingot
Recipe id: ars_elemental:air_boots
Changed by the pack.
Rituals
Ars Elemental adds ritual tablets that you run on a brazier. Here is what the sources say each one does:[5]
- Attraction: makes the brazier act as a magnet for entities within 8 blocks. It won't work on players or bosses.[5]
- Detection: makes all monsters within 128 blocks glow for 10 minutes.[5]
- Repulsion: repels all mobs within 15 blocks. Augment it with a bone to repel only undead. It won't work on players or bosses.[5]
- Fast Squirrels: gives Starbuncles in a 15-block radius a long speed boost, refreshed every 30 seconds. A gold block augments the radius to 30.[5]
- Zapping: calls lightning on entities that approach the area, an 11x7x11 cube centered on the brazier. Augment it with Air Essence and it will target players too.[5]
The squirrel buff refresh is configurable. [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.squirrelRefreshRate]] is set to 600 ticks, which matches the 30 seconds above.[5][6]
Crafting Shapeless
Flourishing Archwood Log
- any iron ingot
- any iron ingot
Earth Essence
Recipe id: ars_elemental:tablet_ritual_attraction
Crafting Shapeless
Flashing Archwood Log
Spider Eye
Spider Eye
Glowstone Dust
- any source storage block
Recipe id: ars_elemental:tablet_ritual_detection
Crafting Shapeless
Flashing Archwood Log
Air Essence
- any diamond gem
- any diamond gem
Lightning Rod
- any source storage block
Recipe id: ars_elemental:tablet_ritual_tesla_coil
Elevators and the water urn
These blocks consume source, and the pack sets the costs. The Slipstream Current Elevator costs 10 source ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Source cost.airElevatorCost]]). The magmatic and bubble elevators cost 0, and the water urn costs 100 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Source cost.waterUrnCost]]). The Slipstream Current Elevator recipe is changed by the pack:[6][7]
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
Changed by the pack.
Siren shrines (mermaid fishing)
A siren shrine produces loot once enough channels have occurred. In this pack that takes 30 channels ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidMaxProgress]]), and each generation consumes 1,000 source ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidManaCost]]).[6]
Each cycle starts with 1 item roll. A high mood can add up to 2 extra rolls, and a shrine can produce at most 5 items per cycle. The chance of treasure scales with the shrine's score using a multiplier of 0.002.[6]
Spell and world tweaks
- A lens can apply at most 10 Pierce to a spell ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.pierceLensLimit]]).[6]
- The homing nerf, which would limit homing to glowing mobs, is off ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.homing_nerf]] = false).[6]
- The iframe skip glyph recipe is disabled (frame_skip_recipe = false).[6]
- Lightning keeps crashing often in flashing archwood biomes, because [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.always_thunder]] is true.[6]
- Wandering mages target players too, unless you wear the focus of their school ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mobs-Disabled.magesAggro]] = true).[6]
How do you progress through Ars Elemental?
3 parts
Same as in the All the Mods 10 2.12 guide
In this pack, the quest book only covers the armor side of Ars Elemental. There is one chapter called "basic_armor" with four quests, one per element. Each quest asks you to hold a full four-piece set, so the armor is your first real milestone.[2]
Tier 1: elemental armor sets
- Earth: a quest in "?" wants Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings and Geomancer's Boots.[2]
- Water: a quest in "?" wants Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings and Aquamancer's Boots.[2]
- Fire: a quest in "?" wants Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings and Pyromancer's Boots.[2]
- Air: a quest in "?" wants Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots.[2]
Every one of these pieces is an armor upgrade of Ars Nouveau armor, and the pack changed all of those upgrade recipes. Each element uses its own essence and the item Mark of Mastery. Here is one hat per element so you can see the exact in-pack recipes. The other pieces follow the same pattern with the matching armor slot.[3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Earth Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:earth_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Water Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:aqua_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:fire_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:air_hat
Tier 2: foci and infused turrets
The foci are the next step up. A lesser focus is upgraded at the enchanting apparatus into the full focus with a Mark of Mastery. For example, Lesser Focus of Fire becomes Focus of Fire. Earth and air work the same way.[3]
A full focus then feeds into the infused turrets, which are made by imbuement from the matching focus, the element's essence and an Enchanted Spell Turret. The sources show this for Fire Infused Turret, Earth Infused Turret and Air Infused Turret.[3]
Tier 3: bangles, bags and utility items
Bangles all start from the Enchanter's Bangle, and the pack changed that recipe. From there you make the elemental versions at the enchanting apparatus, such as Fire Bangle, Earth Bangle and Air Bangle. The Anima Bangle is built on the same base.[3]
Enchanting Apparatus (ars_nouveau)
Ring of Potential
End Crystal
- 2× any gold storage block
- any source storage block
Recipe id: ars_elemental:base_bangle
Storage follows a similar chain. You craft the Trinkets Pouch first, then upgrade it into the Spellcaster Bag. The pack changed the Spellcaster Bag recipe too.[3]
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
The pack also changed the recipe for the Slipstream Current Elevator, the Slipstream Current Elevator.[3]
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
Unverified The recommended order of the four armor quests, how to obtain Mark of Mastery and the lesser foci, and any quest rewards for these items are not confirmed in the available data. The quest entries are untitled, and the tier order above only reflects the crafting chains.
How does Ars Elemental work with other mods?
4 parts
Same as in the All the Mods 10 2.12 guide
The recipe dump shows Ars Elemental is tightly tied to Ars Nouveau. Nearly every Ars Elemental crafting path runs through Ars Nouveau's crafting types (the Enchanting Apparatus, imbuement and glyph crafting) and its essences. A few vanilla Minecraft items fill in the rest.[3]
Elemental armor
The four elemental armor sets (Fire, Water, Earth and Air) are made with Ars Elemental's armor upgrade recipe type. Each piece takes an Ars Nouveau armor piece for that slot and upgrades it using Mark of Mastery. The pack has changed all of these armor recipes, so don't rely on what you remember from the mod's defaults.[3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:fire_hat
The Pyromancer's Hat as it is crafted in this pack. The other sets follow the same pattern with their own essence.
The pack's basic_armor quest chapter has one quest per set. Each quest asks you to obtain the hat, robes, leggings and boots of that element: a quest in "?" for fire, a quest in "?" for water, a quest in "?" for earth and a quest in "?" for air.[2]
Mark of Mastery itself is made at the Enchanting Apparatus. It combines Ars Elemental's ars_elemental:anima_essence with Ars Nouveau's elemental and school essences and a Wilden Tribute.[3]
Foci, threads and bangles
The lesser foci (Lesser Focus of Air, Lesser Focus of Earth, Lesser Focus of Fire and Lesser Focus of Water) are imbuement recipes that the pack has changed. Ars Nouveau uses two of them in return: the lesser air and earth foci go into ars_nouveau:thread_air_focus and ars_nouveau:thread_earth_focus. So Ars Elemental feeds back into Ars Nouveau's threads.[3]
The Enchanter's Bangle is crafted from Ars Nouveau's Ring of Potential, and the pack has changed that recipe. The Fire, Water, Earth, Air and Summoner's bangles are then built on top of the base bangle with the matching Ars Nouveau essence. The Spellcaster Bag and Enchanter's Horn are also pack-changed recipes that use Ars Nouveau items.[3]
Turrets and prisms
The Infused Turrets start from Ars Nouveau's Enchanted Spell Turret. You imbue it with the matching Ars Elemental focus and essence for Fire Infused Turret, Water Infused Turret, Earth Infused Turret and Air Infused Turret. The Manipulation Infused Turret uses Ars Nouveau's Focus of Block Shaping instead.[3]
The Advanced Spell Prism is crafted from Ars Nouveau's Spell Prism. The Acceleration Prism Lens, Deceleration Prism Lens and Piercing Prism Lens are imbued from Ars Nouveau's accelerate, decelerate and pierce glyphs.[3]
Glyphs, rituals and other crafts
- Ars Elemental's glyphs are crafted through Ars Nouveau's glyph recipe type. The filter glyphs use Item Scroll: Allow or Item Scroll: Deny plus a vanilla item, such as Bone for the summon filters.[3]
- Glyph Spike is a pack-changed glyph recipe.[3]
- The Attraction, Repulsion, Fast Squirrels and Zapping rituals are shapeless crafting recipes that use archwood logs: Ars Nouveau's Flourishing Archwood Log for Attraction and Ars Elemental's Flashing Archwood Log for the other three.[3]
- The pack also gives Ars Nouveau's Flight an alternative shapeless recipe that uses Ars Elemental's Flashing Archwood Log.[3]
- The Slipstream Current Elevator, Slipstream Current Elevator, is a pack-changed Enchanting Apparatus recipe. The Magmatic and Bubble Current Elevators are not marked as changed.[3]
Which Ars Elemental config options matter?
5 parts
Here are the Ars Elemental settings you're most likely to care about, exactly as this pack sets them. The sources only show this pack's values, not the mod's own defaults. So I can't tell you which of these the pack changed, and I won't guess.[6]
Focus discounts and armor
- [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]] is 0.15. It sets how much the lesser focus discounts matching spell costs.[6]
- [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]] is 0.25. That's the same idea for the greater focus.[6]
- Each elemental armor piece gives a max mana bonus of 100 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Armors.armorMaxMana]]) and a mana regen bonus of 4 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Armors.armorManaRegen]]).[6]
- Glyph empowering ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Spell Foci - Abilities.glyph_empower]]) and the special-conditions regen bonus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Elemental Spell Foci - Abilities.regen_bonus]]) are both enabled.[6]
Source costs and mermaid fishing
- The slipstream elevator uses 10 source ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Source cost.airElevatorCost]]). The magmatic and bubble elevators cost 0 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Source cost.lavaElevatorCost]], [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Source cost.waterElevatorCost]]). The water urn uses 100 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Source cost.waterUrnCost]]).[6]
- Mermaids consume 1,000 source per generation ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidManaCost]]). Thirty channels must occur before a siren produces loot ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidMaxProgress]]).[6]
- A shrine rolls 1 base item per cycle ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidBaseItems]]) and can produce at most 5 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidQuantityCap]]). A high mood adds up to 2 extra rolls ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidScoreBonus]]). The treasure chance multiplier is 0.002 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mermaid Fishing.mermaidTreasureBonus]]).[6]
Misc gameplay options
- [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.homing_nerf]] is false, so homing isn't limited to glowing mobs.[6]
- Pierce lenses can apply at most 10 pierce to a spell ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.pierceLensLimit]]).[6]
- The Squirrel Ritual buff refreshes every 600 ticks ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.squirrelRefreshRate]]).[6]
- Wandering mages target players too, unless you wear the focus of their school ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Mobs-Disabled.magesAggro]] is true).[6]
- The iframe skip glyph recipe is turned off (frame_skip_recipe is false).[6]
- Also left on: [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.always_thunder]], [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.soulbound_loot]] and [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.flarecannon_owner_kill]]. [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.Misc.extra_biomes]] is 0, so the extra archwood forests stay off.[6]
Glyph settings
- Homing Projectile: cost 75, tier 3, 30-second max lifespan, and pierce limited to 1 per effect (general.augment_limits).[9]
- Arc Projectile: cost 10, tier 2, 60-second max lifespan.[10]
- Bubble Shield: cost 400, and each mitigated hit drains 350 mana (general.absorption_cost). Potion duration is 30 seconds and extend time is 8 seconds.[11]
- Charm: cost 30, and mobs above 150 max HP are immune (general.charm_hp_limit).[12]
- Discharge: cost 40, damage 7, amplify 3, and Amplify is limited to 2 uses (general.augment_limits).[13]
- Phantom Grasp: cost 50, base heal 3, and Amplify is limited to 3 uses (general.augment_limits).[14]
- Conjure Terrain (cost 20) and Poison Spores (cost 30) also limit Amplify to 2 uses.[15][16]
- The elemental filter glyphs (aerial, aquatic, fiery, insect and their "not" versions, plus not summon and not undead) all cost 0 at tier 1.[17][18][19][20][21][22][23][24][25][26]
Visual options
Both client options are on. [[config:config/ars_elemental-client.toml#Visual Configs.Enable BlackBookTexture]] gives the upgraded spell book its black texture, and [[config:config/ars_elemental-client.toml#Visual Configs.Enable SpellFocusRender]] renders your focus while you wear it.[27]
Unverified The focus amplify values (1 for air, earth, fire and water) and dampening values (-1 for each) appear in the common config without any description. What they do in this pack is unconfirmed.
Sources
- All the Mods 10 0.51 mod list · pack file
- All the Mods 10 2.12 quests: "basic_armor" · pack file
- All the Mods 10 2.12 recipe dump: recipes making Ars Elemental items · pack recipe dump
- ars_elemental tooltips and descriptions (English lang file) · official mod data
- ars_elemental tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 0.51 config: config/ars_elemental-common.toml · pack file
- All the Mods 10 0.51 recipe dump: recipes making Ars Elemental items · pack recipe dump
- All the Mods 10 0.51 config: config/ars_elemental/glyph_nullify_defense.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_homing_projectile.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_arc_projectile.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_bubble_shield.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_charm.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_discharge.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_phantom_grasp.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_conjure_terrain.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_poison_spores.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_aerial_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_aquatic_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_fiery_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_insect_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_not_aerial_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_not_aquatic_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_not_fiery_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_not_insect_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_not_summon_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental/glyph_not_undead_filter.toml · pack file
- All the Mods 10 0.51 config: config/ars_elemental-client.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 2, 2026.
Guides for other versions: 8.2 to 8.3 · 4.13 to 8.1 · 4.6 to 4.12 · 2.43 to 4.5 · 2.13 to 2.41 · 1.7 to 2.12 · 0.52 to 1.6 · 0.45 to 0.50