Ars Elemental guide for All the Mods 10 0.45 to 0.50
Ars Elemental guide for All the Mods 10
Last verified for All the Mods 10 v0.50 on Oct 2, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 5
- Recipes shown
- 18
- Items named
- 62
- Quests covered
- 4
2 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 0.50's own files.
What is Ars Elemental?
Ars Elemental is part of this pack. The pack ships version 1.21.0-0.7.0.5 of it (file ars_elemental-1.21.0-0.7.0.5.jar), and it has been in the pack since version 0.45 or earlier.[1]
Unverified I can't confirm from the available sources what Ars Elemental adds, who it is best suited to, or where it fits in the pack's progression. No in-jar guidebook or platform description was available for it, so I'm not guessing at its features here.
Unverified No quests were found in this pack that involve Ars Elemental, and it was not found on the ATM Star quest path. This section will be expanded if more sources become available.
How do you get started with Ars Elemental?
4 parts
Same as in the All the Mods 10 2.12 guide
Welcome to Ars Elemental! This mod works alongside Ars Nouveau, and in this pack its quest chapter is called basic_armor. It has one quest per element (fire, water, earth and air), and each one asks for a full set of four pieces: hat, robes, leggings and boots.[2][3]
Step 1: Get a Mark of Mastery
The Mark of Mastery is the key item for your first upgrades. The elemental armor upgrades and the major foci in this pack both consume one. The mod's own advancement text says you get it by combining the essences with the tribute.[3][4]
Unverified The crafting recipe for the Mark of Mastery was not included in the sources for this guide, so the exact method is unconfirmed here. Check it in-game with the recipe viewer. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Step 2: Pick an element and upgrade your armor
Each elemental piece is an upgrade of a base Ars Nouveau armor piece, using the matching element's essence. The four quests are a quest in "?" for fire, a quest in "?" for water, a quest in "?" for earth and a quest in "?" for air. Here is the recipe for the Pyromancer's Robes. The other pieces follow the same pattern with their own essence and slot.[2][3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any robe
- any netherite ingot
Recipe id: ars_elemental:fire_robes
The other armor pieces use the same pattern with their own element and slot.
Which set should you choose? Each one has its own set bonus:[4]
- Pyromancer (fire): absorbs some fire-related damage and converts it into mana, and instantly clears fire.[4]
- Aquamancer (water): absorbs some water-related damage and converts it into mana, and refills your air if you are about to drown.[4]
- Geomancer (earth): absorbs some earth-related damage and converts it into mana, and gives you food deep underground if you are about to starve.[4]
- Aethermancer (air): absorbs some air-related damage and converts it into mana, and highly reduces fall damage.[4]
Step 3: Storage for your spell gear
The Trinkets Pouch is an early craft, and the mod tracks it as its own advancement. It is also the starting point for the Spellcaster Bag, so make it first.[3][4]
Crafting Shaped
Recipe id: ars_elemental:curio_bag
The Spellcaster Bag is made from the pouch, and the pack changed its recipe as well.[3]
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
Step 4: Work toward your focus
Once you have a spare Mark of Mastery, you can turn a lesser focus into a major one. For air, that means upgrading the Lesser Focus of Air into the Focus of Air. Earth and fire work the same way with Focus of Earth and Focus of Fire. Here is the fire version.[3][4]
How does Ars Elemental work?
5 parts
The sources I have don't describe any machines, multiblocks, power, fluid or item-transport systems for Ars Elemental, so there is nothing to automate in the usual sense. What they do explain is how its rituals, armor sets, familiars and special crafting recipes behave.[5][6]
Unverified No config files for this mod are available for the pack, so I can't confirm any tuned values beyond the recipe changes noted below.
Rituals
Ars Elemental adds ritual tablets that you run on a brazier. Each one has a fixed area and a few optional augments. Here is what each does in the pack.[5]
- Attraction makes the brazier act as a magnet for entities within 8 blocks. It won't work on players or bosses.[5]
- Detection makes all monsters within 128 blocks glow for 10 minutes.[5]
- Repulsion repels all mobs within 15 blocks. Add a bone to repel only undead mobs. It won't work on players or bosses.[5]
- Fast Squirrels gives Starbuncles in the area a long speed boost. The buff refreshes every 30 seconds in a 15-block radius, and a gold block augments the radius to 30.[5]
- Zapping calls lightning on entities that approach the ritual area, which is an 11x7x11 cube centered on the brazier. It will target players if you augment it with Air Essence.[5]
Here is how you craft the Zapping tablet, followed by the Repulsion tablet. The other tablets use ordinary crafting recipes too.[6]
Crafting Shapeless
Flashing Archwood Log
Air Essence
- any diamond gem
- any diamond gem
Lightning Rod
- any source storage block
Recipe id: ars_elemental:tablet_ritual_tesla_coil
Repulsion tablet
Crafting stations
Most of the interesting Ars Elemental items aren't made at a crafting table. In this pack they use other recipe types: imbuement, the enchanting apparatus, and a mod-specific armor upgrade type. Imbuement makes things like the Acceleration Prism Lens, ars_elemental:anima_essence and Air Infused Turret. The enchanting apparatus makes the foci, the bangles and the elevator.[6]
Imbuement (ars_nouveau)
Glyph Accelerate
Manipulation Essence
- any quartz gem
Recipe id: ars_elemental:acceleration_prism_lens
Imbuement recipe
Enchanting apparatus recipe
The pack changed the Slipstream Current Elevator recipe, so don't rely on what you remember from the base mod.[6]
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
Lenses show their details in game when you hold the lens info key. The Advanced Spell Prism is a plain crafting recipe built on the base Spell Prism.[5][6]
Crafting Shaped
| any source gem | ||
| any source gem | any source gem | |
| any source gem |
Recipe id: ars_elemental:advanced_prism
Elemental armor sets
Each elemental armor set absorbs some damage of its element and converts it into mana. Hold the set-info key to see a set's details in game.[5]
- Air set: absorbs some air-related damage and highly reduces fall damage. The pieces include Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots.[5][6]
- Water set: absorbs some water-related damage and refills your air if you're about to drown. It includes Aquamancer's Hat, Aquamancer's Leggings and Aquamancer's Boots.[5][6]
- Earth set: absorbs some earth-related damage and gives food deep underground if you're about to starve.[5]
- Fire set: absorbs some fire-related damage and instantly clears fire.[5]
The pack changed the armor upgrade recipes for the air and water pieces. Each upgrade takes a Mark of Mastery, and the sources don't say exactly what the pack changed, so check the rendered recipe.[6]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any boot
- any netherite ingot
Recipe id: ars_elemental:air_boots
Familiars
Familiars come from the Ritual of Binding performed near the right creature. A Flarecannon Familiar increases Fire spell damage by 2 and reduces projectile-based spell cost by 20%. You can feed it a Magma Cream for a short Fire Resistance buff.[5]
A Siren Familiar increases Water spell damage by 2 and gives the summoner Dolphin Grace II while in water.[5]
Other useful details
The Trinkets Pouch is the Trinkets Pouch, and it has its own crafting recipe.[5][6]
Crafting Shaped
Recipe id: ars_elemental:curio_bag
Summoning threads reduce Summon Sickness by 10% per tier. From tier 2 they also slightly increase the damage your summons deal.[5]
How do you progress through Ars Elemental?
3 parts
Same as in the All the Mods 10 2.12 guide
In this pack, the quest book only covers the armor side of Ars Elemental. There is one chapter called "basic_armor" with four quests, one per element. Each quest asks you to hold a full four-piece set, so the armor is your first real milestone.[2]
Tier 1: elemental armor sets
- Earth: a quest in "?" wants Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings and Geomancer's Boots.[2]
- Water: a quest in "?" wants Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings and Aquamancer's Boots.[2]
- Fire: a quest in "?" wants Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings and Pyromancer's Boots.[2]
- Air: a quest in "?" wants Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots.[2]
Every one of these pieces is an armor upgrade of Ars Nouveau armor, and the pack changed all of those upgrade recipes. Each element uses its own essence and the item Mark of Mastery. Here is one hat per element so you can see the exact in-pack recipes. The other pieces follow the same pattern with the matching armor slot.[3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Earth Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:earth_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Water Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:aqua_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:fire_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:air_hat
Tier 2: foci and infused turrets
The foci are the next step up. A lesser focus is upgraded at the enchanting apparatus into the full focus with a Mark of Mastery. For example, Lesser Focus of Fire becomes Focus of Fire. Earth and air work the same way.[3]
A full focus then feeds into the infused turrets, which are made by imbuement from the matching focus, the element's essence and an Enchanted Spell Turret. The sources show this for Fire Infused Turret, Earth Infused Turret and Air Infused Turret.[3]
Tier 3: bangles, bags and utility items
Bangles all start from the Enchanter's Bangle, and the pack changed that recipe. From there you make the elemental versions at the enchanting apparatus, such as Fire Bangle, Earth Bangle and Air Bangle. The Anima Bangle is built on the same base.[3]
Enchanting Apparatus (ars_nouveau)
Ring of Potential
End Crystal
- 2× any gold storage block
- any source storage block
Recipe id: ars_elemental:base_bangle
Storage follows a similar chain. You craft the Trinkets Pouch first, then upgrade it into the Spellcaster Bag. The pack changed the Spellcaster Bag recipe too.[3]
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
The pack also changed the recipe for the Slipstream Current Elevator, the Slipstream Current Elevator.[3]
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
Unverified The recommended order of the four armor quests, how to obtain Mark of Mastery and the lesser foci, and any quest rewards for these items are not confirmed in the available data. The quest entries are untitled, and the tier order above only reflects the crafting chains.
How does Ars Elemental work with other mods?
4 parts
Same as in the All the Mods 10 2.12 guide
The recipe dump shows Ars Elemental is tightly tied to Ars Nouveau. Nearly every Ars Elemental crafting path runs through Ars Nouveau's crafting types (the Enchanting Apparatus, imbuement and glyph crafting) and its essences. A few vanilla Minecraft items fill in the rest.[3]
Elemental armor
The four elemental armor sets (Fire, Water, Earth and Air) are made with Ars Elemental's armor upgrade recipe type. Each piece takes an Ars Nouveau armor piece for that slot and upgrades it using Mark of Mastery. The pack has changed all of these armor recipes, so don't rely on what you remember from the mod's defaults.[3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any hood
- any netherite ingot
Recipe id: ars_elemental:fire_hat
The Pyromancer's Hat as it is crafted in this pack. The other sets follow the same pattern with their own essence.
The pack's basic_armor quest chapter has one quest per set. Each quest asks you to obtain the hat, robes, leggings and boots of that element: a quest in "?" for fire, a quest in "?" for water, a quest in "?" for earth and a quest in "?" for air.[2]
Mark of Mastery itself is made at the Enchanting Apparatus. It combines Ars Elemental's ars_elemental:anima_essence with Ars Nouveau's elemental and school essences and a Wilden Tribute.[3]
Foci, threads and bangles
The lesser foci (Lesser Focus of Air, Lesser Focus of Earth, Lesser Focus of Fire and Lesser Focus of Water) are imbuement recipes that the pack has changed. Ars Nouveau uses two of them in return: the lesser air and earth foci go into ars_nouveau:thread_air_focus and ars_nouveau:thread_earth_focus. So Ars Elemental feeds back into Ars Nouveau's threads.[3]
The Enchanter's Bangle is crafted from Ars Nouveau's Ring of Potential, and the pack has changed that recipe. The Fire, Water, Earth, Air and Summoner's bangles are then built on top of the base bangle with the matching Ars Nouveau essence. The Spellcaster Bag and Enchanter's Horn are also pack-changed recipes that use Ars Nouveau items.[3]
Turrets and prisms
The Infused Turrets start from Ars Nouveau's Enchanted Spell Turret. You imbue it with the matching Ars Elemental focus and essence for Fire Infused Turret, Water Infused Turret, Earth Infused Turret and Air Infused Turret. The Manipulation Infused Turret uses Ars Nouveau's Focus of Block Shaping instead.[3]
The Advanced Spell Prism is crafted from Ars Nouveau's Spell Prism. The Acceleration Prism Lens, Deceleration Prism Lens and Piercing Prism Lens are imbued from Ars Nouveau's accelerate, decelerate and pierce glyphs.[3]
Glyphs, rituals and other crafts
- Ars Elemental's glyphs are crafted through Ars Nouveau's glyph recipe type. The filter glyphs use Item Scroll: Allow or Item Scroll: Deny plus a vanilla item, such as Bone for the summon filters.[3]
- Glyph Spike is a pack-changed glyph recipe.[3]
- The Attraction, Repulsion, Fast Squirrels and Zapping rituals are shapeless crafting recipes that use archwood logs: Ars Nouveau's Flourishing Archwood Log for Attraction and Ars Elemental's Flashing Archwood Log for the other three.[3]
- The pack also gives Ars Nouveau's Flight an alternative shapeless recipe that uses Ars Elemental's Flashing Archwood Log.[3]
- The Slipstream Current Elevator, Slipstream Current Elevator, is a pack-changed Enchanting Apparatus recipe. The Magmatic and Bubble Current Elevators are not marked as changed.[3]
Sources
- All the Mods 10 0.50 mod list · pack file
- All the Mods 10 2.12 quests: "basic_armor" · pack file
- All the Mods 10 2.12 recipe dump: recipes making Ars Elemental items · pack recipe dump
- ars_elemental tooltips and descriptions (English lang file) · official mod data
- ars_elemental tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 0.50 recipe dump: recipes making Ars Elemental items · pack recipe dump
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 2, 2026.
Guides for other versions: 8.2 to 8.3 · 4.13 to 8.1 · 4.6 to 4.12 · 2.43 to 4.5 · 2.13 to 2.41 · 1.7 to 2.12 · 0.52 to 1.6 · 0.51