IntegratedDynamics in All the Mons

All the Mons 1.3.0 ships version 1.36.0 · First seen in 0.3.0-beta

Checked Sep 18, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json

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Also in 8 other packs →

IntegratedDynamics is a mod in All the Mons 1.3.0, where it is version 1.36.0. Take full and automated control of your appliances. (Summary from the mod's Modrinth page.)

Changed in 1.3.0

7 new recipes

Compared with 1.2.0, the last version we have recipe data for. Everything that changed in 1.3.0 →

What is IntegratedDynamics?

1 part

Integrated Dynamics is the pack's logistics mod: it is all about moving, managing and storing items. This pack ships version 1.36.0, and the quest book recommends it as the least laggy pipe solution. If you want tidy automation without a mess of hopper-style pipes, this is for you.[1][2]

The core of it is the Logic Cable. Other pipes act like hoppers, moving items from one inventory into the pipe and then into the next. Logic Cables skip the middle step, which also skips a lot of lag. They only connect Importers and Interfaces. The quest book starts you off in "Integrated Dynamics" quest and "Logic Cables" quest.[2][3]

How you progress

  1. Put Menril Logs in a Squeezer and jump on it to get Menril Resin. A Redstone signal empties it.[3]
  2. Place a Drying Basin next to the Squeezer. It picks up the resin and, after 7.5 seconds, turns it into a Block of Crystallized Menril.[3]
  3. Craft those blocks into Crystallized Menril Chunk. The quest book calls these the main crafting ingredient of the mod ("Crystallized Menril Chunks" quest).[3]

With chunks in hand, the quests branch out. The Energy Battery stores FE, and you need Energy Interfaces to transfer it. The Generator makes FE from burnable fuels like Coal. The Mechanical Squeezer and Mechanical Drying Basin are the energy-powered versions of the early machines.[3]

For the logic side, Variable Card cards go into an Importer so you can set limits, slots and channels ("Variable Cards" quest). Later, the Logic Programmer sets variable values, for example an item filter. The Portable Logic Programmer does the same job anywhere, and the Variable Store holds your variables or serves in advanced networks.[3]

Tip: Keep a Wrench handy. It rotates or destroys certain blocks, and you shift right-click in the air to change modes.[3]

How do you get started with IntegratedDynamics?

6 parts

The main crafting ingredient of Integrated Dynamics is Crystallized Menril, so your first job in this pack is a small production line for it. After that the rest of the mod opens up. Here is the order I'd go in.[3]

Step one: make Menril Resin with a Squeezer

Craft a Squeezer first. Place some Menril Logs in it, then jump on it to turn them into Menril Resin. If you need to empty it, give it a Redstone signal. Menril trees are easiest to find in Meneglin biomes.[3][4]

SqueezerMod recipe

Crafting Shaped

Crafting Shaped
Stickany iron storage blockStick
StickEmpty slotStick
any plankany iron ingotany plank

Recipe id: integrateddynamics:crafting/squeezer

Step two: dry it in a Drying Basin

The resin comes out on 2 sides of the Squeezer. Put a Drying Basin next to the Squeezer and it picks the resin up. After 7.5 seconds the resin becomes a Block of Crystallized Menril.[3]

Drying BasinMod recipe

Crafting Shaped

Crafting Shaped
any logany black dyeany log
any iron ingotEmpty slotany iron ingot
any logany black dyeany log

Recipe id: integrateddynamics:crafting/drying_basin

Step three: turn the blocks into Chunks

Blocks of Crystallized Menril craft into Crystallized Menril Chunk, which the quest calls the main crafting ingredient of the mod. That is the quest "Crystallized Menril Chunks" quest. You will use chunks in nearly every recipe below.[3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/crystalized_menril_chunk

The pack also changes two recipes that skip the Drying Basin. A Productive Bees centrifuge turns Menril Resin into a chunk plus wax, and Productive Metalworks casting turns resin and a nugget cast into a chunk.[5]

Crystallized Menril Chunk, WaxChanged by the pack

Centrifuge (productivebees)

Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril

Crystallized Menril ChunkChanged by the pack

Item Casting (productivemetalworks)

Recipe id: productivemetalworks:casting/id/crystalized_menril_chunk

Step four: Wrench and Logic Cables

The Wrench rotates or destroys certain blocks. Shift right-click in the air to change modes.[3]

WrenchMod recipe

Crafting Shaped

Crafting Shaped
Empty slotCrystallized Menril Chunkany redstone dust
Empty slotCrystallized Menril ChunkCrystallized Menril Chunk
Crystallized Menril ChunkEmpty slotEmpty slot

Recipe id: integrateddynamics:crafting/wrench

Next come Logic Cable (see "Logic Cables" quest). They don't behave like other pipes, which act like hoppers and move items from one inventory into the cable and then into the next. Logic Cables skip that middle step, which also cuts lag. They only connect Importers and Interfaces.[2][3]

Step five: Variable Cards

Variable Card are needed to start interactions such as importing items. Put one in a slot of the Importer, then edit it with the + button. You can change the amount, the item slot and the channel. If you only want to move items, drop the card in and adjust the Limit.[2][3]

Step six: power and automation

Once you have chunks, the Energy Battery stores FE, and moving that energy needs Energy Interfaces. The Generator produces FE from burnable fuels like Coal. The Mechanical Squeezer and Mechanical Drying Basin use that energy to automate the resin line from the first two steps.[3][6]

When you want filtering and more advanced setups, make a Logic Programmer. It sets variable values, such as an item for filtering. Put a Variable Card in the bottom right slot, then put that card in an importer or exporter, and it will only move that item.[3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer

How does IntegratedDynamics work?

5 parts

Integrated Dynamics is built around logic networks. Going by the advancement and aspect descriptions in the sources, you connect parts with Logic Cable and let readers, variable cards and writers work together. The sources here cover the building blocks and the pack's config, but not the mod's full manual, so this section sticks to what they confirm.[4][5]

Building a network

Everything starts with cables. As the advancement text puts it, you are asked to build a logic network with at least 10 connected Logic Cables, which is a good first milestone. The cable recipe uses Crystallized Menril, so you will want a Menril source early.[4][5]

As the advancement texts describe it, Menril comes from chopping a Menril tree, which is easiest to find in Meneglin biomes. You process Menril Log into Menril Resin and then dry it to obtain Crystallized Menril. The Drying Basin has its own advancement, so it is worth crafting early.[4]

Drying BasinMod recipe

Crafting Shaped

Crafting Shaped
any logany black dyeany log
any iron ingotEmpty slotany iron ingot
any logany black dyeany log

Recipe id: integrateddynamics:crafting/drying_basin

The pack keeps core.general.cacheCableModels on (true), which caches cable models as a rendering optimization. It is a plain rendering option, not a debugging switch like safe mode, which is covered at the end of this section.[7]

Reading the world with aspects

Readers look at a target and expose its state as aspects, which you turn into values. The advancements mention the Block Reader, Inventory Reader, Machine Reader, Redstone Reader and Entity Reader. A few examples of what the aspect descriptions say they can tell you:[4]

  • Inventories: aspects can report whether the target has an inventory, whether it is empty, non-empty or full (every slot holds at least one item), and a fill ratio. The fill ratio is the number of non-empty slots divided by the total number of slots.[4]
  • Fluids: aspects can report whether the target has a fluid tank, whether it is empty, non-empty or full, the fluid in the tank, and the tank's fill ratio.[4]
  • Energy: whether the target handles FE, can provide or receive it, can really have FE extracted or inserted (storage and capacity are taken into account), is empty or full, and its fill ratio.[4]
  • Machines: whether the target is a worker machine, has work to process, could start working in its current state, or is currently working.[4]
  • World: aspects can report day or night, rain, thunder or clear weather, and whether the target space holds a player, mob, animal, item or other entity. TPS aspects are also described.[4]

Machine Readers can also read the list of recipes from a machine that handles recipes, such as the Crafting Table.[4]

Variables, logic and output

A value read from the world is stored on a Variable Card. The Logic Programmer has its own GUI and can be used to visually create a recipe. Operators then work on the variables. The advancements mention adding numbers, filtering lists, building static and infinite lists, and invoking an operator dynamically. The results can be shown in a Display Panel.[4][5]

The advancements also mention the Materializer, which materializes a variable, and the Proxy, where you create a proxy variable. The Input Variable Transformer and Output Variable Transformer are separate items you craft.[4][5]

On the output side, the advancements describe a Redstone Writer writing a redstone level that a Redstone Reader read. One advancement has you open a door by pointing a Redstone Writer straight at it, using an Entity Reader that matches an entity name. Redstone-writing aspects have a pulse value, a pulse length in ticks, and an option to simulate a Redstone Torch instead of regular Redstone Dust.[4]

The Delayer needs a Variable Card and a Variable Store to craft.[5]

Energy in this pack

Network parts have a base energy consumption set in the config. In this pack's config file, the audio, block, effect, entity, extra-dimensional, fluid, inventory, machine, materializer and network readers and writers are set to 1. The Delayer is set to 2. The mono-directional connector is set to 32 and the omni-directional connector to 128. A Display Panel uses 1 without a variable and 2 with one, and the static and dynamic light panels are set to 0.[7]

The pack sets general.general.energyConsumptionMultiplier to 0, which is the energy usage multiplier for networks. The maximum network energy transfer rate, core.general.energyRateLimit, is 2,147,483,647.[7]

For power, the Generator (shown as Generator) is crafted from an Energy Battery and a furnace.[5]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

Performance and safety options

The config has several options that matter for big networks, listed below with the pack's values. They are ordinary settings in the file; only safe mode, in the tip after the list, is meant as a temporary fix.[7]

Tip: If a network is crashing the game, temporarily turn on core.general.safeMode. With it enabled, networks stop ticking and values are not shown or evaluated again, so you can fix the problem. It is false in the pack. For debugging you can also enable core.general.logCardEvaluation, which logs variable card IDs during evaluation.[7]

How do you progress through IntegratedDynamics?

5 parts

Integrated Dynamics progression in this pack is a short chain. You start with logistics basics, turn Menril logs into Crystallized Menril Chunks (the key crafting ingredient), then branch into power and logic. This section follows the pack's quests in order.[2][3]

Tier 1: Logistics basics

The entry quest "Integrated Dynamics" quest asks for a Wrench. It describes the mod as all about moving, managing and storing items. From there the Basic Logistics chapter hands you Variable Card cards and Logic Cable.[2]

Logic Cables don't act like hopper-style pipes, where items go from one inventory into the pipe and then into the next. They skip that middle step, which the quests say also skips a lot of lag. They only connect Importers and Interfaces. A Variable Card goes into a slot of the Importer, and you edit its settings with the + button, for example the Limit for how much is moved.[2][3]

Tier 2: Crystallized Menril Chunks

Nearly everything else needs Crystallized Menril Chunk. The quest chain starts with a Squeezer: put Menril Logs in it and jump on it to get Menril Resin. You can empty it with a Redstone signal.[3]

SqueezerMod recipe

Crafting Shaped

Crafting Shaped
Stickany iron storage blockStick
StickEmpty slotStick
any plankany iron ingotany plank

Recipe id: integrateddynamics:crafting/squeezer

The resin comes out of 2 sides of the Squeezer. Put a Drying Basin next to it and the basin picks the resin up. After 7.5 seconds you have a Block of Crystallized Menril. Then craft that block into chunks, as "Crystallized Menril Chunks" quest describes.[3][5]

Drying BasinMod recipe

Crafting Shaped

Crafting Shaped
any logany black dyeany log
any iron ingotEmpty slotany iron ingot
any logany black dyeany log

Recipe id: integrateddynamics:crafting/drying_basin

Crafting Shapeless

Recipe id: integrateddynamics:crafting/crystalized_menril_chunk

The pack adds other routes to chunks as well. A Productive Bees centrifuge recipe turns Menril Resin into a chunk plus wax, and a Productive Metalworks casting recipe turns Menril Resin and a Nugget Cast into a chunk.[5]

Crystallized Menril Chunk, WaxChanged by the pack

Centrifuge (productivebees)

Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril

Crystallized Menril ChunkChanged by the pack

Item Casting (productivemetalworks)

Recipe id: productivemetalworks:casting/id/crystalized_menril_chunk

Once you have chunks, the Wrench, Logic Cables and Variable Cards are all craftable, since the in-pack recipes for all three use chunks. The Wrench rotates or destroys certain blocks, and you shift right-click in the air to change its mode.[3][5]

The pack also changes how you get Menril Berries. They eat for a short Night Vision effect, and this pack lets you craft them from Menril Essence.[3][5]

8× Menril BerriesChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotMenril EssenceEmpty slot
Empty slotMenril EssenceEmpty slot
Empty slotMenril EssenceEmpty slot

Recipe id: mysticalagriculture:essence/integrateddynamics/menril_berries

Tier 3: Power and machines

The Energy Battery stores FE, and you need Energy Interfaces to transfer it. Batteries can also be combined in a crafting grid to raise the total storage.[3][6]

The battery unlocks the rest of this tier. The Generator makes FE from burnable fuels like Coal. The Mechanical Squeezer and Mechanical Drying Basin are the powered versions of the machines from Tier 2. Both of their recipes use an Energy Battery.[3][5]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

Crafting Shaped

Crafting Shaped
Empty slotany diamond gemEmpty slot
Energy BatterySqueezerEnergy Battery
Empty slotany obsidianEmpty slot

Recipe id: integrateddynamics:crafting/mechanical_squeezer

Crafting Shaped

Crafting Shaped
Empty slotany obsidianEmpty slot
Energy BatteryDrying BasinEnergy Battery
Empty slotany obsidianEmpty slot

Recipe id: integrateddynamics:crafting/mechanical_drying_basin

Tier 4: Logic and advanced networks

After Variable Cards, the quests move on to the Input Variable Transformer and Output Variable Transformer. These are crafting ingredients for parts that import or export items, fluids or energy. One such part is the Part Fluid Reader, shown below.[3][5]

Crafting Shaped

Crafting Shaped
Empty slotWater BucketEmpty slot
BucketInput Variable TransformerBucket
Empty slotWater BucketEmpty slot

Recipe id: integrateddynamics:crafting/part_fluid_reader

Crafting Shaped

Crafting Shaped
Empty slotVariable CardEmpty slot
Crystallized Menril ChunkSticky PistonCrystallized Menril Chunk
Empty slotVariable CardEmpty slot

Recipe id: integrateddynamics:crafting/variable_transformer_input

The Logic Programmer sets variable values, such as an item or fluid filter. Put an item in the centre slot and a Variable Card in the bottom right slot. If you then use that card in an importer or exporter, it only moves that item. The Portable Logic Programmer does the same thing anywhere. The Variable Store works like a chest for your variables and can also be used in advanced networks.[3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer

Tip: The quests point you to the Dynamics of Integration book for advanced networks. The pack's recipe for On the Dynamics of Integration uses a chunk, so you can make it as soon as you finish Tier 2.[3][5]

Endgame: Creative Energy Battery

The pack adds its own recipe for the Creative Energy Battery. It uses Powah energizing, with an Energy Battery and an ATM Star as inputs. The quest "Creative Energy Battery" quest sits in the Creative chapter and unlocks after the Fully Automated ATM Star quest. It calls this the easiest infinite energy storage.[5][8]

Creative Energy BatteryAdded by the pack

Energizing (powah)

Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative

How does IntegratedDynamics work with other mods?

4 parts

Integrated Dynamics doesn't live alone in this pack. Its Menril and Chorus materials and its Variable Transformers show up in recipes from other mods, and the pack adds or changes a few of those links itself. Here's where the connections are.[5]

The Integrated family: Tunnels, Terminals, Scripting and Crafting

The add-on mods all build on ID items. The Input Variable Transformer is described in the quests as a crafting ingredient for stuff that does importing, whether it be items, fluids or energy. It, the Output Variable Transformer and the Logic Director all turn up across the add-on recipes below.[3][5]

The Tunnels interface parts for items, fluids and energy all start from the Crystallized Menril Chunk, which the quests call the main crafting ingredient of ID. Importer and exporter parts are then made from those interfaces.[3][5]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

Item interface: the starting point for the item importer and exporter.

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_item

World-facing parts are built from the regular exporter plus a Logic Director.

Integrated Terminals gives you the storage terminal part, which uses the Part Display Panel and both Variable Transformers. The Portable Storage Terminal is then made from that part and a Crystallized Menril Chunk.[5]

Crafting Shaped

Crafting Shaped
any glowstone dustMenril Glassany glowstone dust
Output Variable TransformerPart Display PanelInput Variable Transformer
any glowstone dustEmpty slotany glowstone dust

Recipe id: integratedterminals:crafting/part_terminal_storage

Crafting Shaped

Crafting Shaped
Crystallized Menril ChunkPart Terminal StorageCrystallized Menril Chunk

Recipe id: integratedterminals:crafting/terminal_storage_portable

For scripting, the Scripting Disk uses a Variable Card card, and the Scripting Drive is built from the disk and a Variable Store.[5]

Crafting Shaped

Crafting Shaped
Empty slotVariable CardEmpty slot
Variable CardMendesiteVariable Card
Empty slotVariable CardEmpty slot

Recipe id: integratedscripting:crafting/scripting_disk

Scripting DriveMod recipe

Crafting Shaped

Crafting Shaped
Empty slotScripting DiskEmpty slot
Scripting DiskVariable StoreScripting Disk
Empty slotJukeboxEmpty slot

Recipe id: integratedscripting:crafting/scripting_drive

Integrated Crafting follows the same pattern. Its crafting interface uses both Variable Transformers, the crafting writer uses the output one, and the attuned interface also needs a Block of Crystallized Chorus.[5]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

Crafting Shaped

Crafting Shaped
Empty slotany emerald gemEmpty slot
Part Interface CraftingBlock of Crystallized ChorusPart Interface Crafting
Empty slotany emerald gemEmpty slot

Recipe id: integratedcrafting:crafting/part_interface_crafting_attuned

Drying Basin crafting

The Drying Basin and the Mechanical Drying Basin are also used by recipes from other Integrated mods. There are basin recipes for Menril Glass, Chorus Glass and Mendesite, using Menril Resin or Liquid Chorus. Each has a hand version and a mechanical version, so you can use either basin.[5]

Mod recipe

Drying Basin (integrateddynamics)

Recipe id: integratedterminals:drying_basin/menril_glass

Mod recipe

Drying Basin (integrateddynamics)

Recipe id: integratedterminals:drying_basin/chorus_glass

Mod recipe

Drying Basin (integrateddynamics)

Recipe id: integratedscripting:drying_basin/mendesite

Changes the pack makes

Several links to non-Integrated mods are added or changed by the pack itself. Mystical Agriculture's Menril Essence recipes for Menril Log, Menril Berries and Menril Sapling are marked as changed by the pack. The sapling also uses Nature Essence.[5]

8× Menril SaplingChanged by the pack

Crafting Shaped

Crafting Shaped
Menril EssenceNature EssenceMenril Essence
Empty slotEmpty slotEmpty slot
Empty slotEmpty slotEmpty slot

Recipe id: mysticalagriculture:essence/integrateddynamics/menril_sapling

The pack also adds sawing recipes that turn Menril Logs into Menril Planks. One uses Mekanism's sawing and also gives Sawdust. The other uses the Productive Trees sawmill.[5]

Menril Planks, SawdustAdded by the pack

Sawing (mekanism)

  • any menril log

Recipe id: allthemods:mekanism/sawing/integrateddynamics/crafting/menril_planks

6× Menril PlanksAdded by the pack

Sawmill (productivetrees)

Recipe id: allthemods:productivetrees/sawing/integrateddynamics/crafting/menril_planks

Productive Metalworks casting can make both the Crystallized Menril Chunk (from Menril Resin) and the Crystallized Chorus Chunk (from Liquid Chorus), each with a Nugget Cast, and the pack marks both recipes as changed. That gives you another route besides the Squeezer and Drying Basin chain from the quests. The Productive Bees centrifuge recipes for Menril Resin (giving a Crystallized Menril Chunk and Wax) and Liquid Chorus (giving an Ender Pearl and Wax) are also marked as changed by the pack.[3][5]

Crystallized Menril ChunkChanged by the pack

Item Casting (productivemetalworks)

Recipe id: productivemetalworks:casting/id/crystalized_menril_chunk

Crystallized Chorus ChunkChanged by the pack

Item Casting (productivemetalworks)

Recipe id: productivemetalworks:casting/id/crystalized_chorus_chunk

Crystallized Menril Chunk, WaxChanged by the pack

Centrifuge (productivebees)

Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril

Ender Pearl, WaxChanged by the pack

Centrifuge (productivebees)

Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_ender_liquid_chorus

Energy

The Energy Battery is one of the pack's power storage options, alongside Powah Energy Cells, Mekanism Energy Cubes and AE2 Energy Cells. You can combine Batteries in a crafting grid to increase the overall storage. To transfer energy in and out of a Battery you need Energy Interfaces.[3][6][9]

The pack also adds a Powah energizing recipe that turns an Energy Battery into the Creative Energy Battery, using the ATM Star. The quest "Creative Energy Battery" quest says you need 4 Energy Batteries and a Star, and that the batteries have to be charged up to the integer limit.[5][8]

Creative Energy BatteryAdded by the pack

Energizing (powah)

Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative

Tip: The quests point out that Logic Cable differs from Pipez and Mekanism pipes. Those pipes act like hoppers, moving items from one inventory into the pipe and then into the next. Logic Cables skip that middle step, which also skips a lot of lag. They are just for connecting Importers and Interfaces.[2][3]

Which All the Mons quests use IntegratedDynamics?

2 parts

Integrated Dynamics shows up in five quest chapters in this pack. Most of it sits in the Integrated Dynamics chapter, which walks you from your first Squeezer to advanced logic. Basic Logistics, Basic Power, New Beginning and Creative each pick up a few pieces.[2][3][6][8][9]

The Integrated Dynamics chapter

The first quests in this chapter list a quest named Integrated Dynamics as their prerequisite. That is "Integrated Dynamics" quest, which opens the Basic Logistics chapter. Here is the order from there.[2][3]

  1. a quest in "Integrated Dynamics" asks for a Squeezer. Place Menril Logs in it and jump on it to turn them into Menril Resin. A Redstone signal empties it.[3]
  2. a quest in "Integrated Dynamics" is a side quest for Menril Berries, which give you Night Vision for a short time when eaten.[3]
  3. a quest in "Integrated Dynamics" asks for a Drying Basin. The resin goes to 2 sides of the Squeezer, and a basin placed next to it picks the resin up. After 7.5 seconds it turns into a Block of Crystallized Menril.[3]
  4. "Crystallized Menril Chunks" quest asks for the Crystallized Menril Chunk. You craft it from Blocks of Crystallized Menril, and it is the main crafting ingredient of the mod.[3]
  5. Three quests unlock after the chunks. a quest in "Integrated Dynamics" asks for the Wrench, which rotates or destroys certain blocks. "Logic Cables" quest asks for the Logic Cable. a quest in "Integrated Dynamics" asks for the Energy Battery, which stores FE and needs Energy Interfaces to transfer it.[3]
  6. The Energy Battery quest leads on to the powered machines. a quest in "Integrated Dynamics" asks for the Generator, which makes FE from burnable fuels like Coal. a quest in "Integrated Dynamics" asks for the Mechanical Squeezer, and also needs the Squeezer quest. a quest in "Integrated Dynamics" asks for the Mechanical Drying Basin, and also needs the Drying Basin quest.[3]
  7. After Logic Cables, "Variable Cards" quest asks for the Variable Card. You put it in an Importer slot and edit it with the + Button, for example to change the Limit on how much is moved.[3]
  8. After Variable Cards come a quest in "Integrated Dynamics" for the Input Variable Transformer and a quest in "Integrated Dynamics" for the Output Variable Transformer.[3]
  9. a quest in "Integrated Dynamics", titled Getting Advanced, asks for the Logic Programmer. It lets you set variable values, such as an item to filter on.[3]
  10. Two quests follow the Logic Programmer. a quest in "Integrated Dynamics" asks for the Portable Logic Programmer, which does the same job but works anywhere. a quest in "Integrated Dynamics" asks for the Variable Store, which acts like a chest for your variables and also works in advanced networks.[3]

Other chapters

Which IntegratedDynamics config options matter?

5 parts

These are the values the pack's Integrated Dynamics common config file sets. The file's own descriptions are quoted where they matter, and the sources here do not show the mod's defaults, so I can't tell you which of these the pack changed.[7]

Energy and power

Part reach and update speed

Book and progression

item.on_the_dynamics_of_integration.obtainOnSpawn is set to false, so the info book is not set to be obtained automatically when the player first spawns. item.on_the_dynamics_of_integration.bookRewards is also false, so the info book is not set to give item rewards for tutorial completion.[7]

Troubleshooting and network safety

Performance and odds and ends

Sources

  1. All the Mons 1.3.0 mod list · pack file
  2. All the Mons 1.3.0 quests: "Basic Logistics" · pack file
  3. All the Mons 1.3.0 quests: "Integrated Dynamics" · pack file
  4. integrateddynamics tooltips and descriptions (English lang file) · official mod data
  5. All the Mons 1.3.0 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
  6. All the Mons 1.3.0 quests: "Basic Power" · pack file
  7. All the Mons 1.3.0 config: config/integrateddynamics-common.toml · pack file
  8. All the Mons 1.3.0 quests: "Creative" · pack file
  9. All the Mons 1.3.0 quests: "New Beginning" · pack file
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Apr 21, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
0.18.0-beta
Apr 8, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
0.17.0-beta
Apr 7, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
0.16.0-beta
Apr 5, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
0.15.0-beta
Apr 2, 2026
1.32.3integrateddynamics-1.21.1-neoforge-1.32.3.jarFrom the published release
0.14.1-beta
Mar 31, 2026
1.32.1integrateddynamics-1.21.1-neoforge-1.32.1-1661.jarFrom the published release
0.14.0-beta
Mar 18, 2026
1.32.1integrateddynamics-1.21.1-neoforge-1.32.1-1661.jarFrom the published release
0.13.0-beta
Mar 18, 2026
1.32.1integrateddynamics-1.21.1-neoforge-1.32.1-1661.jarFrom the published release
0.12.0-beta
Mar 6, 2026
1.32.0integrateddynamics-1.21.1-neoforge-1.32.0-1642.jarFrom the published release
0.11.0-beta
Feb 24, 2026
1.32.0integrateddynamics-1.21.1-neoforge-1.32.0-1606.jarFrom the published release
0.10.0-beta
Feb 6, 2026
1.30.5integrateddynamics-1.21.1-neoforge-1.30.5-1489.jarFrom the published release
0.9.0-beta
Jan 30, 2026
1.30.5integrateddynamics-1.21.1-neoforge-1.30.5.jarFrom the published release
0.8.0-beta
Jan 30, 2026
1.30.5integrateddynamics-1.21.1-neoforge-1.30.5.jarFrom the published release
0.7.0-beta
Jan 29, 2026
1.30.5integrateddynamics-1.21.1-neoforge-1.30.5.jarFrom the published release
0.6.0-beta
Jan 26, 2026
1.30.5integrateddynamics-1.21.1-neoforge-1.30.5.jarFrom the published release
0.4.0-beta
Jan 25, 2026
1.30.5integrateddynamics-1.21.1-neoforge-1.30.5.jarFrom the published release
0.3.0-beta
Jan 22, 2026
1.30.3integrateddynamics-1.21.1-neoforge-1.30.3-1469.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

80 items from the 1.3.0 recipe dump.

...and 20 more.

All the Mons quests (22)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 22 quests →

Basic Logistics (3)
Basic Power (1)
Creative (1)
Integrated Dynamics (3)

Config options (how All the Mons sets them)

80 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 80 settings →

Show settings
SettingAll the Mons value
core.general.analytics
If an anonymous mod startup analytics request may be sent to our analytics service.
config/integrateddynamics-common.toml
false
core.general.cacheCableModels
If cable models should be cached for rendering optimization.
config/integrateddynamics-common.toml
true
core.general.energyRateLimit
The maximum network energy transfer rate.
config/integrateddynamics-common.toml
2147483647
core.general.ingredientNetworkObserverEnableMultithreading
If the ingredient network observer can work on separate thread.
config/integrateddynamics-common.toml
true
core.general.ingredientNetworkObserverFrequencyDecreaseFactor
The ingredient network observation frequency slowdown rate in ticks.
config/integrateddynamics-common.toml
5
core.general.ingredientNetworkObserverFrequencyForced
The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
config/integrateddynamics-common.toml
0

Which All the Mons mods work with IntegratedDynamics?

The All the Mons mods that share the most recipes with IntegratedDynamics. Highlighted ones have a guide.

Where does IntegratedDynamics appear in the All the Mons quest book?

Comments and tips

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