Immersive Engineering guide for All the Mons 0.3.0-beta to 1.0.0-rc.5

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Immersive Engineering guide for All the Mons

Written for All the Mons 1.0.0-rc.5 · also fits 0.3.0-beta to 1.0.0-rc.4 · updated Oct 17, 2026

Last verified for All the Mons v1.0.0-rc.5 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (1.3.0) is out Guide for the current version

Sections
8
Recipes shown
23
Items named
73
Quests covered
39

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mons 1.0.0-rc.5's own files.

What is Immersive Engineering?

3 parts

Same as in the All the Mons 1.3.0 guide

Immersive Engineering is a tech mod built around realism-inspired, retro-futuristic machines. Instead of glowing tubes you get actual hanging powerlines, and power travels through cables strung between connectors rather than through lanes of blocks. It uses the Forge Energy API, so it plays nicely with other tech mods, but it also works fully standalone.[1]

Many of its machines are big multiblocks. The Crusher is a 5x3x3 structure with rotating wheels, and the Excavator is a 3x7x8 monster with a bucketwheel that digs ores out of the ground. For power you get waterwheels, windmills, biodiesel and more.[1]

The pack's quest chapter describes the look as retro: everything is brown, grey and dark grey. It all starts with the Engineer's Hammer, which you use to make plates and dust and to assemble multiblocks. The chapter also warns you that you'll be building a lot of them.[2]

Not everything is a multiblock, though. Some machines are single blocks, and the quest chapter says they matter just as much.[2]

Who it's for

If you like multiblock machines, fun tools and a bit of hands-on engineering, this mod is for you. The ATM Star quest describes it as all about exactly that, and promises you won't need 4 years of college.[3]

Where it fits in this pack

Immersive Engineering is part of the ATM Star path. Its entry quest, "Immersive Engineering" quest, asks you for the Engineer's Hammer. The next step on that path is "Tesla Coil" quest, which asks for the Tesla Coil.[3]

The Tesla Coil quest warns that the recipe looks complicated but can be broken down. It involves hammer or Metal Press plates, wire-cut coil blocks, the Engineer's Workbench with blueprints, and refining and fermenting in multiblock machines. Plan for a decent chunk of progression through the mod before you get there.[3]

Good first steps

Tip: The mod has its own in-game documentation, the Engineer's Manual. Check it whenever a multiblock's layout or a machine's behaviour confuses you.[1]

How do you get started with Immersive Engineering?

6 parts

Same as in the All the Mons 1.3.0 guide

Immersive Engineering is all about multiblock machines, fun tools and, of course, engineering. In this pack the quest book starts you off with one tool and branches out from there. Here is the order I'd follow, and why.[2][3]

First, the Engineer's Hammer

The whole mod starts with the Engineer's Hammer, as the first quest "Immersive Engineering" quest says. You use it to make plates and dust, and to build your multiblocks. You'll be building a lot of those.[2]

The mod also has its own in-game documentation, the Engineer's Manual, so it's worth opening whenever you want more detail.[1]

Build a Coke Oven

The Coke Oven comes first because it makes your fuel. It smelts logs into charcoal, and coal or coal blocks into coke. Either way you also get creosote oil. It's a 3x3x3 of Coke Brick. Right-click the middle block of the front side with your hammer to form it. The quest is "Coke Oven" quest.[2]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brickany clay
any brickany block sandstoneany brick
any clayany brickany clay

Recipe id: immersiveengineering:crafting/cokebrick

Make steel in the Crude Blast Furnace

The Crude Blast Furnace is the simple early way to make steel. It's a 3x3x3 of Blast Brick, formed by right-clicking the front middle block with your hammer. You feed it an iron ingot plus charcoal or coke. Each steel ingot takes 60 seconds to bake. Charcoal covers 15 of those seconds, while coke covers all 60, so your Coke Oven pays off quickly. You also get slag, which the quest calls pretty useless. See "Crude Blast Furnace" quest.[2]

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brickany brickany nether brick
any brickMagma Blockany brick
any nether brickany brickany nether brick

Recipe id: immersiveengineering:crafting/blastbrick

Set up the Alloy Kiln

The Alloy Kiln combines two different metals, with a furnace fuel like charcoal in the bottom slot. It's a 2x2x2 of Kiln Brick. Right-click the top right block with your hammer to form it. The quest is "Alloy Kiln" quest.[2]

2× Kiln BrickMod recipe

Crafting Shaped

Crafting Shaped
any block sandstoneany brick
any brickany block sandstone

Recipe id: immersiveengineering:crafting/alloybrick

The pack also changes how Kiln Bricks can be made: it has its own Create item-application recipe for them, shown below.[4]

Kiln BrickChanged by the pack

Item Application (create)

Recipe id: createaddition:compat/immersiveengineering/item_application/kiln_brick

Treated wood for small machines

Not every machine is a multiblock. The Small Machines quest "Small Machines" quest asks you for Treated Wood Planks and reminds you that single-block machines are just as important. The pack changes how this item can be made, adding a Create spout filling recipe for it, which pairs nicely with the creosote from your Coke Oven.[2][4]

Treated Wood PlanksChanged by the pack

Filling (create)

  • 125× any creosote
  • any plank

Recipe id: create:filling/compat/immersiveengineering/treated_wood_in_spout

Start on power

Lots of things need energy, so grab the Engineer's Wire Cutters next. You snip plates into wires, which then go into coils. The cutters also take wires off connectors. See "Immersive Engineering Power!" quest.[2]

Then check "Wire Coils" quest. To connect a wire, right-click one part with the coil, then right-click the second part with the same coil. The path can't be obstructed, and higher voltage tiers carry more energy, with HV moving the most.[2]

Tip: Keep an Engineer's Screwdriver handy. Most machines have default inputs and outputs, but you can configure them with it. The "Immersive Engineering Logistics" quest quest covers this.[2]

How does Immersive Engineering work?

5 parts

Immersive Engineering is built around realism-inspired tech: big multiblock machines, and power that travels along actual hanging cables instead of lanes of blocks. This section covers how the systems work in this pack, as far as the sources explain them.[1]

Power and cables

The mod uses the Forge Energy API, but it can be played fully standalone. Energy moves through cables spanned between connectors, not through lanes of adjacent blocks. In-game readouts show energy in Flux.[1][5]

You can generate power with waterwheels, windmills and biodiesel, among other options. The kinetic dynamo has an output modifier that this pack sets to 3, and that value is further modified by the rotation modifier of the attached water- or windmill. The diesel generator outputs 4,096 Flux per tick in this pack, and the burn time of the fuel determines the total output.[1][6]

The mod also has energy readouts. Energy storage is shown as stored/maximum Flux, and you can see the average energy transferred over a number of ticks in Flux per tick. There is also a readout for the average loss between points.[5]

Capacitors

Capacitors come in low, medium and high voltage tiers. Their input, output and storage are set in the server config, and these are the pack's values:[6]

  • Low voltage: input and output are both 256 Flux/tick, and storage is 100,000 Flux.[6]
  • Medium voltage: input and output are both 1,024 Flux/tick, and storage is 1,000,000 Flux.[6]
  • High voltage: input and output are both 4,096 Flux/tick, and storage is 4,000,000 Flux.[6]

With the text overlay on, you can see the configuration of capacitors and pumps on screen. This pack leaves showTextOverlay set to true.[7]

Multiblock machines

Many of the mod's machines are multiblocks. The crusher is a 5x3x3 structure with rotating wheels, and the excavator is a much bigger 3x7x8 structure with a rotating bucketwheel. The mod's advancements also list the Arc Furnace, Crude Blast Furnace, Improved Blast Furnace, Diesel Generator and Metal Press as multiblocks you form.[1][5]

Machine speed and energy cost

The pack leaves the energy and time modifiers for the arc furnace, auto workbench, bottling machine and crusher at 1. That means their recipes use their normal costs and durations, with no pack-wide scaling.[6]

  • Arc Furnace: Graphite Electrodes take 1 damage per tick while it works, so machines.arc_furnace.electrodeDamage is effectively their lifetime in ticks. The pack sets it to 96,000, which the config describes as 8 consecutive ingame days.[6]
  • Arc Furnace recycling is no longer a config option. It is controlled by a datapack recipe file, so the pack's config only holds a note about it.[6]
  • Assembler: it consumes 80 Flux to craft an item from a recipe.[6]
  • Charging Station: it can insert up to 256 Flux per tick into an item.[6]
  • Core Sample Drill: it consumes 40 Flux per tick and takes 200 ticks to work out which mineral is in a chunk.[6]

Machine settings and item handling

Several blocks have settings you toggle in-game. Redstone control can be inverted or not, and the strong redstone signal can be enabled or disabled. The bottling machine can either hold containers until they are full or allow partial filling.[5]

A conveyor setting reports how many items per second will be extracted. A pump can be set to replace fluid blocks with cobblestone, and the mod warns that this can cause lag and is not advisable with large amounts of fluid.[5]

For anything beyond this, the mod's own documentation is the Engineer's Manual, crafted with a book and a lever.[1]

How do you progress through Immersive Engineering?

4 parts

Same as in the All the Mons 1.3.0 guide

Immersive Engineering has no single linear path in this pack. The quest book starts with one quest, and the rest branch out from it. You begin with the Engineer's Hammer, which the quest says is used to make Plates and Dust and to build the mod's many multiblocks.[2]

Step 1: Hammer, bricks and your first multiblocks

Once you have the Engineer's Hammer, several quests unlock straight away. Here is what each one covers.[2]

Here is how the bricks are crafted in the pack.[4]

3× Coke BrickMod recipe

Crafting Shaped

Crafting Shaped
any clayany brickany clay
any brickany block sandstoneany brick
any clayany brickany clay

Recipe id: immersiveengineering:crafting/cokebrick

3× Blast BrickMod recipe

Crafting Shaped

Crafting Shaped
any nether brickany brickany nether brick
any brickMagma Blockany brick
any nether brickany brickany nether brick

Recipe id: immersiveengineering:crafting/blastbrick

2× Kiln BrickMod recipe

Crafting Shaped

Crafting Shaped
any block sandstoneany brick
any brickany block sandstone

Recipe id: immersiveengineering:crafting/alloybrick

The pack also changes the Create-based recipes for these bricks: one for Kiln Brick and one for Reinforced Blast Brick. Both are Create item application recipes, so they differ from the mod's defaults. The normal crafting recipe for Reinforced Blast Brick is shown last.[4]

Kiln BrickChanged by the pack

Item Application (create)

Recipe id: createaddition:compat/immersiveengineering/item_application/kiln_brick

Changed by the pack.

Reinforced Blast BrickChanged by the pack

Item Application (create)

Recipe id: createaddition:compat/immersiveengineering/item_application/reinforced_blast_brick

Changed by the pack.

Crafting Shapeless

Recipe id: immersiveengineering:crafting/blastbrick_reinforced

Step 2: Power and the voltage tiers

The power branch starts with the Engineer's Wire Cutters in the Immersive Engineering Power! quest "Immersive Engineering Power!" quest. You use it to snip Plates into Wires, which then go into Coils, and it also removes Wires from Connectors.[2]

The Wire Coils quest "Wire Coils" quest follows. It covers LV Wire Coil, MV Wire Coil and HV Wire Coil. Tiered Voltage "Tiered Voltage" quest then explains the three tiers: Low Voltage (LV), Medium Voltage (MV) and High Voltage (HV). The higher the voltage, the more energy can be moved and used, and some machines need a higher voltage to work. To move energy between voltages you need Transformers, which have their own quest "Transformers" quest.[2]

Each tier has its own wire connector in the pack, so you can craft them as you move up.[4]

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any connector insulatorany copper ingotany connector insulator
any connector insulatorany copper ingotany connector insulator

Recipe id: immersiveengineering:crafting/connector_lv

Crafting Shaped

Crafting Shaped
Empty slotany electrum ingotEmpty slot
any connector insulatorany electrum ingotany connector insulator
any connector insulatorany electrum ingotany connector insulator

Recipe id: immersiveengineering:crafting/connector_mv

Crafting Shaped

Crafting Shaped
Empty slotany aluminum ingotEmpty slot
any connector insulatorany aluminum ingotany connector insulator
any connector insulatorany aluminum ingotany connector insulator

Recipe id: immersiveengineering:crafting/connector_hv

Wire Coils also feed into coil blocks, and each tier has its own accumulator.[4]

Crafting Shaped

Crafting Shaped
LV Wire CoilLV Wire CoilLV Wire Coil
LV Wire Coilany iron ingotLV Wire Coil
LV Wire CoilLV Wire CoilLV Wire Coil

Recipe id: immersiveengineering:crafting/coil_lv

Crafting Shaped

Crafting Shaped
HV Wire CoilHV Wire CoilHV Wire Coil
HV Wire Coilany iron ingotHV Wire Coil
HV Wire CoilHV Wire CoilHV Wire Coil

Recipe id: immersiveengineering:crafting/coil_hv

LV AccumulatorMod recipe

Crafting Shaped

Crafting Shaped
any copper ingot1000× any redstone acidany copper ingot
any lead plateBasic Engineering Blockany lead plate

Recipe id: immersiveengineering:crafting/capacitor_lv

MV AccumulatorMod recipe

Crafting Shaped

Crafting Shaped
any electrum ingot1000× any redstone acidany electrum ingot
any nickel plateBasic Engineering Blockany iron plate

Recipe id: immersiveengineering:crafting/capacitor_mv

HV AccumulatorMod recipe

Crafting Shaped

Crafting Shaped
any aluminum ingot1000× any redstone acidany aluminum ingot
any aluminum plateBasic Engineering Blockany hop graphite plate

Recipe id: immersiveengineering:crafting/capacitor_hv

Three more quests unlock after the power intro. They cover your first generators and a bigger build.[2]

Step 3: Logistics and small machines

The Immersive Engineering Logistics quest "Immersive Engineering Logistics" quest points you to the Engineer's Screwdriver for configuring machine inputs and outputs. Four quests unlock after it.[2]

The Small Machines quest "Small Machines" quest covers single-block machines. Five quests unlock after it: the External Heater, Garden Cloche, Electromagnet, Turntable and Charging Station.[2]

The pack also changes how Treated Wood Planks is made, with a Create spout filling recipe.[4]

Treated Wood PlanksChanged by the pack

Filling (create)

  • 125× any creosote
  • any plank

Recipe id: create:filling/compat/immersiveengineering/treated_wood_in_spout

Changed by the pack.

Watch out: The External Heater works with furnaces like the Vanilla ones, but not with the Crude Blast Furnace. Wooden Barrels can't hold warm fluids or gases, so use Metal Barrels for those.[2]

Step 4: Bigger multiblocks

The Squeezer "Squeezer" quest, the Assembler "Assembler" quest and the Mixer "Mixer" quest all unlock after both the Redstone Engineering Block and Light Engineering Block quests. Those two blocks are the gate to the larger machines in the quest book.[2]

The Squeezer squeezes items into other items or fluids, mainly Plant Oil from seeds. The Assembler is set up mostly through its GUI, where you set 3 recipes in priority order.[2]

How does Immersive Engineering work with other mods?

3 parts

Immersive Engineering shares a lot of its materials with other mods in this pack, and the pack's recipes are what tie them together. Here is where the connections show up, so you know what to expect when you move between machines.[8]

Plates, rods and metals from the shared ore set

The pack changes Immersive Engineering's plate recipes so they output the shared ore set's plates instead, including Iron Plate, Copper Plate, Gold Plate, Steel Plate and Aluminum Plate, plus constantan, electrum, lead, nickel, silver and uranium. The recipe below shows the exact in-pack version for steel.[8]

Steel PlateChanged by the pack

Crafting Shapeless

Recipe id: immersiveengineering:crafting/plate_steel_hammering

If you would rather automate it, the pack also adds Stamper recipes that use Immersive Engineering's Metal Press Mold: Plate and Metal Press Mold: Rod. With the plate mold you get the same plates as hammering. With the rod mold you get Iron Rod, Steel Rod, Aluminum Rod and Netherite Rod.[8]

Steel PlateChanged by the pack

Stamper (mekmm)

Recipe id: mekmm:compat/immersiveengineering/stamper/steel_plate

Getting metal back out of sheetmetal and scrap

The pack adds Arc Furnace recipes that turn Immersive Engineering sheetmetal back into ingots, such as Steel Sheetmetal into Steel Ingot. Sheetmetal slabs, such as Steel Sheetmetal Slab, give you nuggets, such as Steel Nugget. The pack adds this for aluminum, constantan, electrum, lead, nickel, silver, steel and uranium.[8]

Steel IngotAdded by the pack

Arc Furnace (immersiveengineering)

Recipe id: allthemods:arcfurnace/sheetmetal_steel_to_steel_ingot

The pack also changes the recipes for Immersive Engineering storage slabs such as Steel Slab, which lead to the shared ore set's blocks like Steel Block. It also adds recycling for old gear: steel tools and armor such as Steel Pickaxe and Steel Chestplate return steel nuggets, and Faraday armor such as Faraday Helmet returns Aluminum Nugget. The recipes below show one of each.[8]

Aluminum NuggetChanged by the pack

Smelting

Recipe id: immersiveengineering:smelting/nugget_aluminum_recycle_faraday_helmet

Steel NuggetChanged by the pack

Smelting

Recipe id: immersiveengineering:smelting/nugget_steel_recycle_pick

Steel BlockChanged by the pack

Crafting Shaped

Crafting Shaped
Steel Slab
Steel Slab

Recipe id: immersiveengineering:crafting/storage_steel_from_slab

Crossovers with other mods

Nexium EmitterAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
Player Transmitter (Nitro)Empty slotEmpty slot
Empty slotQuantum Computer Multi-ThreaderModule Gravitational Modulating Unit
Infinity Range BoosterTesla CoilMechanical Arm

Recipe id: allthemods:allthetweaks/nexium_emitter

BayonetChanged by the pack

Crafting Shaped

Crafting Shaped
any copper wireSteel Sword
any steel ingotany copper wire

Recipe id: immersiveengineering:crafting/toolupgrade_revolver_bayonet

Tip: HOP graphite has several routes in this pack: Mystical Agriculture essence for the ingot, Productive Bees for the dust, and Oritech for turning that dust into carbon fibre. If you are short on one, check the others.[8]

Which All the Mons quests use Immersive Engineering?

7 parts

Same as in the All the Mons 1.3.0 guide

Immersive Engineering has its own quest chapter in the pack. A handful of quests there have no prerequisite, and the rest branch off them. Here is the order, branch by branch, covering the quests I can confirm.[2]

The starting quests

  1. "Immersive Engineering" quest asks for the Engineer's Hammer. The whole mod starts with it, and you use it to make plates and dust and to build multiblocks.[2]
  2. "Immersive Engineering Power!" quest asks for the Engineer's Wire Cutters, which you use to snip plates into wires for coils.[2]
  3. "Immersive Engineering Logistics" quest asks for the Engineer's Screwdriver, which you use to configure machine inputs and outputs.[2]
  4. "Small Machines" quest asks for Treated Wood Planks and introduces the machines that are built from a single block.[2]

After the Engineer's Hammer quest

Machines unlocked by both engineering blocks

These multiblock quests unlock once you have finished both the Redstone Engineering Block and Light Engineering Block quests: "Squeezer" quest, "Assembler" quest, "Mixer" quest and "Crusher" quest. Each one asks you to gather its building materials, such as Steel Scaffolding and Steel Fence.[2]

Power branch

These all follow "Immersive Engineering Power!" quest. "Wire Coils" quest asks for any one of the LV, MV or HV wire coils. After it come "Tiered Voltage" quest, which asks for all three coils, and "Transformers" quest, which asks for a Transformer or HV Transformer.[2]

Logistics branch

These follow "Immersive Engineering Logistics" quest. "Moving Items" quest asks for the Conveyor Belt, and "Types of Belts" quest then asks for any belt type. "Moving Fluids" quest asks for the Fluid Pipe, and it unlocks "Fluid Pump" quest (Fluid Pump) and "Fluid Outlet" quest (Fluid Outlet).[2]

For storage, "Storing Items" quest asks for a Wooden Storage Crate or Reinforced Storage Crate. "Storing Fluids" quest asks for a Wooden Barrel or Metal Barrel, and "Tank" quest follows it, asking for Iron Sheetmetal and Treated Wood Fence.[2]

Small machines branch

These untitled quests all follow "Small Machines" quest: a quest in "Immersive Engineering" (External Heater), a quest in "Immersive Engineering" (Garden Cloche), a quest in "Immersive Engineering" (Electromagnet), a quest in "Immersive Engineering" (Turntable) and a quest in "Immersive Engineering" (Charging Station).[2]

Offense and defense

These quests follow a quest named Offense and Defense: a quest in "Immersive Engineering" (Gun Turret), a quest in "Immersive Engineering" (Chemthrower Turret), a quest in "Immersive Engineering" (Tesla Coil) and a quest in "Immersive Engineering" (Razor Wire).[2]

Which Immersive Engineering config options matter?

5 parts

Immersive Engineering has three config files in this pack: a client file for visuals and the Engineer's Manual, a server file for machines, ores, tools and wires, and a startup file. Here are the options you're most likely to run into, with the exact values this pack uses.[6][7][9]

Ore generation

This is the big one. In this pack, every IE ore has a vein size of 0, and the config says that setting disables generation. That covers ores.bauxite.vein_size, ores.deep_nickel.vein_size, ores.lead.vein_size, ores.nickel.vein_size, ores.silver.vein_size and ores.uranium.vein_size. Don't go hunting for IE's own ore veins. Retrogen is also off for each of them.[6]

Your metals come from other mods instead. preferredOres sets which mod IE's results should come from, in priority order, and the list starts with minecraft, alltheores and allthemodium. It affects the ores the excavator digs up, plus crushing recipes that have no IE item attached.[9]

The excavator is tuned like this: machines.excavator.yield is 38,400 per chunk, machines.excavator.consumption is 4,096 Flux per tick, and machines.excavator.chance is 0.9, where higher means fewer veins. machines.excavator.initial_depletion is 0.2 and machines.excavator.particles is still on.[6]

Wires and power

  • Copper wire: max length 16, transfer rate 2,048 IF/t, loss 0.0125 per 16 blocks, connector input 256.[6]
  • Electrum wire: max length 16, transfer rate 8,192 IF/t, loss 0.003 per 16 blocks, connector input 1,024.[6]
  • HV wire: max length 32, transfer rate 32,768 IF/t, loss 0.0008 per 16 blocks, connector input 4,096.[6]
  • Capacitors: LV stores 100,000 Flux at 256 per tick, MV stores 1,000,000 at 1,024, and HV stores 4,000,000 at 4,096.[6]

wires.blocksBreakWires and wires.enableWireDamage are both on. Placing a block in a wire breaks it and drops the coil, and live wires hurt entities that touch them.[6]

Generator output

Machines and tools

The recipe modifiers for energy and time are all left at 1, for example machines.arc_furnace.energyModifier, machines.crusher.timeModifier and machines.metal_press.energyModifier. The mixer, squeezer, fermenter, sawmill and refinery follow the same pattern, so recipe costs and speeds are unscaled in this pack.[6]

machines.arc_furnace.electrodeDamage is 96,000. The config describes that as the default, which lasts 8 consecutive in-game days of work.[6]

Client options

badEyesight is true, so the Engineer's Manual uses bolder, darker text. manualGuiScale is 4, showUpdateNews is false, and increasedTileRenderdistance is 1.5, which makes windmills visible from further away. If you want FPS, try disableFancyTESR, which is false here and affects turrets and garden cloches. enableVBO is also off.[7]

What changed in Immersive Engineering between versions?

3 parts

All the Mons 1.0.0-rc.5 ships Immersive Engineering 12.4.2-194. The mod was first included in All the Mons 0.3.0-beta or earlier. The changelog for this build is below, so you know what's new if you're coming from an older version.[10]

New features in 12.4.2-194

  • The item router can now filter by mod as well as by tags.[11]
  • Cloche recipes can now name a fluid as an optional element. If a recipe doesn't specify one, it uses water. Crimson and warped fungi are now grown with lava.[11]
  • There's a new item hatch, which pulls a single stack from an inventory.[11]

Changes to existing behavior

  • Extracting conveyors now have a configurable stack size instead of a configurable tick rate. Your existing conveyors need to be adjusted again.[11]
  • The storage shelf has new insertion logic. It tries to fill slots that already hold the same item, and otherwise places the item in the slots right after it. This keeps the individual crates on the shelf more organized, and it works for both shift-clicking and automatic insertion.[11]
  • Illager loot tables changed. Fusiliers and bulwarks now respect looting, and commandos no longer drop emeralds.[11]
Watch out: If you have extracting conveyors in an existing world, check them after updating. They use stack size now instead of tick rate, so they need adjusting again.[11]

Fixes

  • The mixer no longer accidentally crafts a lingering awkward potion.[11]
  • Catwalks now work properly when you use a hammer on them.[11]
  • Shift-click behavior in the Engineer's Crafting Table is fixed.[11]
  • Chutes now accept item input from the side.[11]
  • Engineer illagers now drop their raid banner.[11]
  • Shelves no longer crash when accessed from unexpected sides.[11]
  • Windows used in multiblocks are less directionally dependent.[11]
  • The backpack antenna now visually disconnects from wires.[11]

Unverified No pack changelog entries for this mod were available, so any Immersive Engineering changes between individual All the Mons releases are unverified.

Sources

  1. Immersive Engineering project page (modrinth) · official mod data
  2. All the Mons 1.3.0 quests: "Immersive Engineering" · pack file
  3. All the Mons ATM Star path quests in "The ATM Star" · pack file
  4. All the Mons 1.3.0 recipe dump: recipes making Immersive Engineering items · pack recipe dump
  5. immersiveengineering tooltips and descriptions (English lang file) · official mod data
  6. All the Mons 1.0.0-rc.5 config: config/immersiveengineering-server.toml · pack file
  7. All the Mons 1.0.0-rc.5 config: config/immersiveengineering-client.toml · pack file
  8. All the Mons 1.0.0-rc.5 recipe dump: recipes connecting Immersive Engineering with other mods · pack recipe dump
  9. All the Mons 1.0.0-rc.5 config: config/immersiveengineering-startup.toml · pack file
  10. All the Mons 1.0.0-rc.5 mod list · pack file
  11. Immersive Engineering 12.4.2-194 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.0.0-rc.6 to 1.3.0

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