Flux Networks in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 8.0.0 · First seen in 1.0.3
Flux Networks is a mod in FTB Skies 2: Aero 1.13.0, where it is version 8.0.0. Wireless Energy Networks, compatible with FE/EU/RF/TESLA/AE (Summary from the mod's Modrinth page.)
Flux Networks guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 7
- Recipes shown
- 14
- Items named
- 16
- Quests covered
- 8
6 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Flux Networks?
1 part
Flux Networks is a wireless power mod, and the pack includes version 8.0.0 of it. It has been in the pack since 1.0.3 or earlier. The quest book calls it the ultimate wireless power solution.[1][2]
The idea is simple. You put a Flux Plug on your generators or power storage, and it tells your network where to get power from. You put a Flux Point on the blocks or pipes that need power. The first quest asks you for Flux Dust and the Flux Configurator, which shows every network you can access and lets you manage connected devices remotely.[2]
Networks can be set to public, private or encrypted, which the quest book points out makes the mod a good fit for servers. The Flux Controller enables wireless inventory charging, and Flux Storage such as Basic Flux Storage, Herculean Flux Storage and Gargantuan Flux Storage gives you backup storage. According to the quest book, Flux Storage holds between 2 and 128 million RF.[2]
Where it sits in the quest book
Flux Networks is covered in the "Logistics" chapter, which is chapter 9 of 31 in the book and belongs to the "Resources & Logistics" group. The chapter opens with the General Logistics quest, which says it holds most of the ways to handle transferring items, energy, fluids and more. The "Flux Networks" quest quest (subtitled Power Management) sits among the quests for other logistics mods such as "Pipez" quest, "Mekanism" quest and "LaserIO" quest. The quest listing doesn't name a quest that comes before it.[2]
Four quests come directly after it:[2]
- "All About Networks!" quest walks you through creating your first network and setting up a device.[2]
- "Energy Transfer" quest covers the Flux Plug and Flux Point.[2]
- "Flux Controller" quest covers wireless inventory charging.[2]
- "Energy Storage" quest covers Flux Storage as backup power.[2]
The chapter has 57 quests in total. Many of them aren't summarised here, so check the quest book itself for the rest.[2]
How do you get started with Flux Networks?
6 parts
Flux Networks is wireless power: you build a network, then plug your generators and your machines into it, with no cables between them. In the quest book it sits in the Logistics chapter (group Resources & Logistics, chapter 9 of 31), and it starts with the "Flux Networks" quest quest. Four quests follow it: "All About Networks!" quest, "Energy Transfer" quest, "Flux Controller" quest and "Energy Storage" quest.[2]
Step 1: get Flux Dust
Flux Dust is the main crafting material for every block in the mod, so it comes first. The quest book says to make it in a Reaction Chamber, or in bulk by crushing Redstone between an Anvil and Bedrock in the End. Heads up: general.enableFluxRecipe is set to false in this pack, and that option is the one that enables compressing redstone with bedrock and obsidian into dust. So don't count on the crushing method here.[2][3]
The pack adds two reaction recipes for Flux Dust, shown below. A Productive Bees centrifuge recipe also gives Flux Dust, along with wax.[4]
Added by the pack
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/reaction/flux_dust
Added by the pack
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/fluxnetworks/honeycomb_flux
Productive Bees centrifuge
Step 2: make the Flux Configurator
Next, craft the Flux Configurator. It shows every power network you have access to and lets you manage all the devices on a network remotely. The quest book asks you for this item right alongside the Flux Dust.[2][4]
Step 3: create your first network
Use the Configurator in your hand to open the Network UI. On the far right tab, click the + to create a network, name it, and choose public, private or encrypted. Hit Create at the bottom and it appears in your Network List. You can only have up to 5 networks per player, set by networks.maximumPerPlayer, and super admins can bypass that limit.[2][3]
Step 4: Flux Cores and Flux Blocks
Flux Core is the next building piece, and one craft gives you 4 of them. Flux Block is the base for the devices you place in the world.[4]
Step 5: Plugs and Points
The Flux Plug goes on your generators or power storage. It acts as a power tap and tells the network where to get power from. The Flux Point goes on the blocks or pipes you need powered, and the quest book says you'll want a lot of them.[2]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: fluxnetworks:flux_point
After the basics
The Flux Controller is required for wireless inventory charging on your network. Its recipe was changed by the pack, so go by the one below and not by what you remember from other packs.[2][4]
Crafting Shaped
| any nether star | ||
Recipe id: fluxnetworks:flux_controller
Changed by the pack
If you need extra buffer, Flux Storage has three tiers. Their capacities in this pack are 2,000,000 for Basic Flux Storage, 16,000,000 for Herculean Flux Storage and 128,000,000 for Gargantuan Flux Storage. The quest book suggests giving storage a lower priority than the Plugs on your generators, so it works as a backup.[2][3]
How does Flux Networks work?
6 parts
Flux Networks moves energy wirelessly between your machines. You create a network, connect devices to it, and each device decides whether energy flows into the network or out of it.[5]
Device types
- Flux Plug: receives energy from adjacent blocks passively, adding energy to your Flux Network.[5]
- Flux Point: provides energy to adjacent blocks actively, removing energy from your Flux Network.[5]
- Flux Storage (Basic Flux Storage, Herculean Flux Storage and Gargantuan Flux Storage): stores energy for your Flux Network.[5]
- Flux Controller: enables Wireless Charging on your Flux Network.[5]
The default transfer limit of a Flux Plug, Point and Controller is 800,000, set by energy.defaultLimit. The pack leaves this at the mod default. In a device's screen you will also see Transfer Limit, Priority, Bypass Limit and Power Surge options.[3][5]
Storage tiers
Flux Storage comes in tiers, and the pack keeps all of their capacity and transfer values at the mod defaults.[3]
- Basic Flux Storage: 2,000,000 capacity and a default transfer limit of 20,000 (energy.basicCapacity, energy.basicTransfer).[3]
- Herculean Flux Storage: 16,000,000 capacity and a default transfer limit of 120,000 (energy.herculeanCapacity, energy.herculeanTransfer).[3]
- Gargantuan Flux Storage: 128,000,000 capacity and a default transfer limit of 720,000 (energy.gargantuanCapacity, energy.gargantuanTransfer).[3]
You upgrade by crafting: the Basic tier is made from a Flux Block, the Herculean tier from a Basic Flux Storage, and the Gargantuan tier from a Herculean Flux Storage.[4]
Crafting Shaped
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:basic_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:herculean_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:gargantuan_flux_storage
Getting Flux Dust
Flux Dust is the base material for everything here. Its tooltip says you get it by compressing Redstone Dust with Bedrock and Obsidian, but the pack sets general.enableFluxRecipe to false, so that method is switched off here.[3][5]
Instead, the pack adds its own routes. One is a reaction recipe from Advanced AE, and the other is a Modern Industrialization constructor recipe. There is also a Productive Bees centrifuge recipe for flux honeycomb that gives Flux Dust and Wax.[4]
Added by the pack
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/reaction/flux_dust
Added by the pack
From there, Flux Core is the key component for the devices.[4]
Crafting Shaped
| any nether star | ||
Recipe id: fluxnetworks:flux_controller
The pack changed this recipe, so it can differ from other installs of the mod.
Wireless charging
A network needs a Flux Controller for wireless charging. The mod refuses a second one with the message that the network already has a Flux Controller. The Wireless Charging tab lists these slot groups: armor, curios, hotbar, main hand and off hand. Main Inventory is labelled Disabled. A device screen also tells you whether wireless charging is effective for the network.[5]
If an item should never be charged wirelessly, it can go in blacklist.itemBlackListStrings. The pack leaves that list blank.[3]
Networks, access and security
When you create a network you give it a name, a color and an energy type, and choose a security level of Public, Private or Encrypted. Encrypted networks use a password. Members have an access level of Owner, Admin or User. People without access appear as Stranger.[5]
Each player can have 5 networks (networks.maximumPerPlayer). Setting that to 0 would let only super admins create networks, and -1 removes the limit. Super admin is enabled in the pack (networks.enableSuperAdmin). Players need permission level 1 or higher to activate it (networks.superAdminRequiredPermission). Super admins can bypass the network limit.[3]
Other pack settings
- Chunk loading is allowed for flux devices (general.enableChunkLoading is true).[3]
- Flux devices will not connect to the block listed in blacklist.blockBlacklistStrings, which in the pack is the Actually Additions phantom energy face.[3]
- GregTech integration is on (integration.enableGTCEU). It only applies if GregTech CE Unofficial Modern is installed, and the conversion is 4 FE to 1 GTEU. The conversion itself is provided by GTCEU, and changing the setting needs a restart.[6]
- The One Probe overlay shows network name, live transfer rate and internal buffer (OneProbe.enableOneProbeBasicInfo). Advanced info such as transfer limit and priority (OneProbe.enableOneProbeAdvancedInfo) only appears while you sneak, because OneProbe.enableOneProbeSneaking is on.[6]
How do you progress through Flux Networks?
5 parts
Flux Networks lives in the Logistics chapter of the quest book (group "Resources & Logistics", chapter 9 of 31). It starts with the "Flux Networks" quest quest, and the Energy Transfer, Flux Controller, Energy Storage and All About Networks quests all follow on from it. The tiers below go in that order.[2]
Step 1: Flux Dust
The first quest asks for Flux Dust and the Flux Configurator. Flux Dust is the main crafting material for every block in the mod. The quest says to make it in a Reaction Chamber, or in bulk by crushing Redstone between an Anvil and Bedrock found in the End.[2]
The pack adds two reaction recipes for Flux Dust, one for each of the machines listed below. A Productive Bees centrifuge recipe also gives you Flux Dust, along with Wax.[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/reaction/flux_dust
Step 2: Core, Block and Configurator
Flux Core is the base part for most of the mod, and one craft gives you 4 of them. Flux Block comes next, and everything else is built on those two.[4]
The Flux Configurator shows every power network you have access to and lets you manage the connected devices remotely. It is the second task of the first quest.[2]
Step 3: Energy Transfer
The "Energy Transfer" quest quest asks for a Flux Plug and a Flux Point. The Plug goes on your generators or power storage and tells the network where to get power from. The Point goes on the blocks or pipes that need power, and the quest says you'll want a lot of them.[2]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: fluxnetworks:flux_point
Step 4: Flux Controller
The Flux Controller is needed for wireless inventory charging on your network. Once it is placed and connected, open the Wireless Charging tab, pick the slots you want charged, toggle it on at the bottom and click apply.[2]
The pack has changed this recipe, so follow the one below and not what you remember from other packs.[4]
Crafting Shaped
| any nether star | ||
Recipe id: fluxnetworks:flux_controller
Step 5: Flux Storage
The "Energy Storage" quest quest covers the storage blocks: Basic Flux Storage, Herculean Flux Storage and Gargantuan Flux Storage. Flux Networks always pulls from a generator's internal buffer first. The storage blocks hold between 2 and 128 Million RF, and you can give them a lower priority than the Plugs on your generators so they act purely as backup.[2]
Each storage tier is built from the one before it, so you work your way up from Basic to Herculean to Gargantuan.[4]
Crafting Shaped
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:basic_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:herculean_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:gargantuan_flux_storage
How does Flux Networks work with other mods?
3 parts
Flux Networks mostly connects to other mods through one item: Flux Dust. The pack's quest book calls it the main crafting material for every block in the mod, so every route below is a way to get more of it.[2]
Making Flux Dust with other mods
The pack adds a Reaction Chamber recipe from Advanced AE that turns Ender Dust, Fluix Dust and Molten Blaze into Flux Dust. That ties Flux Networks to Applied Energistics 2 and Productive Metalworks. The quest book points you to this machine first.[2][4]
Pack-added Advanced AE reaction recipe.
The pack also adds the same recipe to the Modern Industrialization constructor machine type, so you can make Flux Dust there too.[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/reaction/flux_dust
Same result from a Modern Industrialization machine.
Productive Bees has a centrifuge recipe that gives Flux Dust and Wax. This one is a recipe from the mod itself, not something the pack added.[4]
Bulk Flux Dust by crushing
For larger amounts, the quest "Flux Networks" quest says to crush Redstone between an Anvil and Bedrock found in the End. The pack adds two Lychee block crushing recipes that involve Flux Dust, Obsidian Dust and Redstone. The recipe dump lists no outputs for them, so what each one produces is unverified. Check them in the recipe viewer in game.[2][4]
Block Crushing (lychee)
Recipe id: ftb:lychee/block_crushing/flux_dust
Block Crushing (lychee)
Recipe id: ftb:lychee/block_crushing/flux_dust_bedrockium
Where it sits in the quest book
Flux Networks is in the "Logistics" chapter, in the "Resources & Logistics" group. It is chapter 9 of 31 in the book. The same chapter has quests for other ways to move things around, including Pipez, Mekanism, EnderIO, Integrated Dynamics, Modular Routers and Entangled.[2]
After the main Flux Networks quest, the chapter continues with "Energy Transfer" quest, "Flux Controller" quest, "Energy Storage" quest and "All About Networks!" quest. The chapter has 57 quests and 44 of them are not covered here, so read the quest book for the rest.[2]
Which FTB Skies 2: Aero quests use Flux Networks?
2 parts
Flux Networks has its own small quest line inside the Logistics chapter (group "Resources & Logistics", chapter 9 of 31 in the quest book). It sits alongside the pack's other transfer mods, like Pipez, Mekanism and LaserIO. The line starts with one quest and branches into four follow-ups.[2]
Where it starts
The entry quest is "Flux Networks" quest, titled "Power Management". It asks you to hand in Flux Dust and the Flux Configurator. The quest says you make Flux Dust in a Reaction Chamber, or in bulk by crushing Redstone between an Anvil and Bedrock found in the End. Flux Dust is the main crafting material for every block in the mod, and the Configurator shows every power network you have access to so you can manage their devices remotely.[2]
The four follow-up quests
All four of these come right after the entry quest. The book does not chain them to each other, so you can take them in whatever order suits your build.[2]
- "All About Networks!" quest is a checkmark quest with no item to hand in. It walks you through using the Flux Configurator to open the Network UI and creating your first network. You can make it public, private or encrypted. It also covers each device's Home page: Name, Priority and Transfer Limit.[2]
- "Energy Transfer" quest asks for a Flux Plug and a Flux Point. The Plug goes on your generators or power storage and tells the network where to get power. The Point goes on the blocks or pipes that need power.[2]
- "Flux Controller" quest asks for a Flux Controller. The quest says you need one to enable wireless inventory charging. Once it is connected to a network, you pick the slots to charge in the Wireless Charging tab, toggle it on at the bottom and click apply.[2]
- "Energy Storage" quest asks for a Basic Flux Storage, a Herculean Flux Storage and a Gargantuan Flux Storage. Flux Storage holds between 2 and 128 million RF.[2]
Which Flux Networks config options matter?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
Most Flux Networks options live in the server config, and the common config only holds a note saying so. Wherever the pack's config lists a mod default, the pack's value matches it. Here are the options you're most likely to care about.[7][8]
Energy storage and transfer
The pack's server config also lists the mod default next to each energy value, and every one of them matches it. Nothing here was changed by the pack.[8]
- energy.basicCapacity is 2,000,000 and energy.basicTransfer is 20,000 for a Basic Flux Storage.[8]
- energy.herculeanCapacity is 16,000,000 and energy.herculeanTransfer is 120,000 for a Herculean Flux Storage.[8]
- energy.gargantuanCapacity is 128,000,000 and energy.gargantuanTransfer is 720,000 for a Gargantuan Flux Storage.[8]
- energy.defaultLimit is 800,000. It is the default transfer limit of a Flux Plug, Point and Controller.[8]
Networks and super admin
- networks.maximumPerPlayer is 5, the mod default. Super admins can bypass the limit, -1 means no limit, and 0 means only super admins can create networks.[8]
- networks.enableSuperAdmin is true. If it were off, nobody could access a flux device or delete a network without permission.[8]
- networks.superAdminRequiredPermission is 1, the mod default. A player needs at least that permission level (see ops.json) to activate Super Admin, and single player can bypass this.[8]
Chunk loading, recipes and blacklists
general.enableChunkLoading is true, so flux devices are allowed to enable chunk loading. general.enableFluxRecipe is false, which means the flux dust crafting recipe that this option controls is switched off. The sources don't show whether that differs from the mod default.[8]
blacklist.blockBlacklistStrings contains one entry, actuallyadditions:block_phantom_energyface. Flux devices won't connect to that block. blacklist.itemBlackListStrings only holds an empty string, so no items are blacklisted from wireless charging.[8]
Integration and display
integration.enableGTCEU is true. It only applies if GregTech CE Unofficial Modern is installed, and the conversion is fixed at 4 FE = 1 GTEU. The EU-to-FE conversion itself comes from GTCEU, not Flux Networks. Changing this setting needs a game or server restart.[7]
The One Probe options are all true: OneProbe.enableOneProbeBasicInfo for network name, live transfer rate and internal buffer, OneProbe.enableOneProbeAdvancedInfo for transfer limit and priority, and OneProbe.enableOneProbeSneaking, which shows the advanced info only while you sneak.[7]
On the client side, gui.enableButtonSound is true, so navigation buttons make a sound, and gui.enableModernDesign is true, which gives the classic GUI the modern design when ModernUI is installed.[9]
Sources
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Logistics" · pack file
- FTB Skies 2: Aero 1.10.0 config: config/fluxnetworks-server.toml · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Flux Networks items · pack recipe dump
- fluxnetworks names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/fluxnetworks-common.toml · pack file
- FTB Skies 2 1.22.0 config: config/fluxnetworks-common.toml · pack file
- FTB Skies 2 1.22.0 config: config/fluxnetworks-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/fluxnetworks-client.toml · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.0.3
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 8.0.0 | FluxNetworks-1.21.1-8.0.0.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
FTB Skies 2: Aero quests (4)
Quests from the pack's FTB Quests book that ask for this mod's items.
Logistics (4)
- Energy Storage
- Energy Transfer
- Flux Controller
- Flux Networks (Power Management)
Config options (how FTB Skies 2: Aero sets them)
22 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
gui.enableButtonSound Enable navigation buttons sound when pressing it config/fluxnetworks-client.toml | true | not documented |
gui.enableGuiDebug Enable ModernUI config/fluxnetworks-client.toml | false | not documented |
gui.enableModernDesign Enable Modern Design for classic GUI when ModernUI is installed config/fluxnetworks-client.toml | true | not documented |
integration.enableGTCEU Whether to enable GTCEU integration if GregTech CE Unofficial Modern is installed. 4 FE = 1 GTEU, not configurable. Note that EU-to-FE conversion is provided by GTCEU, instead of Flux Networks. Ensure you have enabled GTCEU's nativeEUToPlatformNative and euToPlatformRatio = 4. A game/server restart is required to reload this setting. config/fluxnetworks-common.toml | true | not documented |
OneProbe.enableOneProbeAdvancedInfo Displays: Transfer Limit & Priority etc config/fluxnetworks-common.toml | true | not documented |
OneProbe.enableOneProbeBasicInfo Displays: Network Name, Live Transfer Rate & Internal Buffer config/fluxnetworks-common.toml | true | not documented |
Which FTB Skies 2: Aero mods work with Flux Networks?
The FTB Skies 2: Aero mods that share the most recipes with Flux Networks. Highlighted ones have a guide.
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