LaserIO in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.9.11 · First seen in 1.0.3
LaserIO is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.9.11. Route Items, Fluids, and Energy around your world - with Lasers! (Summary from the mod's Modrinth page.)
LaserIO guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 16, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:All the Mods 10 0.32 to 2.12FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 7
- Recipes shown
- 16
- Items named
- 20
- Quests covered
- 15
6 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is LaserIO?
2 parts
LaserIO lets you move almost anything with lasers: items, fluids, energy, chemicals and even redstone signals. This pack ships LaserIO 1.9.11.[1][2][3][4]
The setup is simple. You place Laser Node blocks and link them with the Laser Wrench. A Node on its own does nothing, because cards are how Nodes interact with adjacent blocks. When you open a Node, you get a tab for every face, and the quest book describes the card in that slot as the "settings file" for that face. If your lasers can't run in a straight line, Laser Connector blocks fill the gap.[2][5]
The cards
- Item Card sends items between inventories, such as chests and furnaces.[6]
- Fluid Card sends fluids between inventories, such as tanks.[7]
- Energy Card sends energy between inventories, such as machines and batteries.[8]
- Chemical Card sends chemicals between inventories, such as Mekanism tanks. The in-game guide says these cards are only available if Mekanism is installed.[3]
- Redstone Card transmits redstone signals across the whole LaserIO network on its own dedicated redstone channel.[4]
Cards only interact with other cards on the same channel, so one network can run several separate routing setups. Filters control what the cards are allowed to move.[9][10]
Where it sits in the quest book
The "LaserIO" quest quest is in the Logistics chapter, which is chapter 9 of 31 in the book and part of the "Resources & Logistics" group. Its tasks ask for the Laser Wrench, Laser Node and Laser Connector. In the chapter listing it has no prerequisite shown.[2]
Right after it come the card quests: "Item Card" quest, "Fluid Card" quest, "Energy Card" quest, "Redstone Card" quest and "Chemical Card" quest. Logistics has 57 quests in total, and the text of 26 of them isn't covered here, so check the quest book itself for the rest.[2]
The same chapter also covers other transport options such as "Pipez" quest and "Mekanism" quest, so you can compare them with LaserIO.[2]
How do you get started with LaserIO?
6 parts
LaserIO moves items, fluids, energy and redstone signals with lasers, and it all starts with a handful of crafts. The pack's quest book covers it in the "LaserIO" quest quest, in the Logistics chapter (group "Resources & Logistics", chapter 9 of 31). That quest asks for a Laser Wrench, a Laser Node and a Laser Connector, and the card quests (Item, Fluid, Energy, Redstone and Chemical) come after it.[2][11]
Step one: make Logic Chips
The Logic Chip is the main crafting ingredient in LaserIO. It's the only item crafted from vanilla materials, and everything else in the mod uses a chip somehow, so this is where you start.[12]
The pack changed the recipe for the Raw Logic Chip, and one craft gives you 4 of them. You then smelt each raw chip into a finished chip.[13]
Crafting Shaped
Recipe id: laserio:logic_chip_raw
Step two: the Laser Wrench
The Laser Wrench connects blocks together. Shift-right-click a block to select it (it is highlighted green), then right-click another block to form a connection. The maximum connection range is 8 blocks. This recipe is also changed by the pack.[13][14]
Crafting Shaped
| Empty slot | ||
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: laserio:laser_wrench
Step three: Laser Connector and Laser Node
The Laser Node is the most important block in the mod. It interacts with the blocks next to it, and with the right cards it can move items, fluids, energy or redstone. In the pack, the node's recipe builds on the Laser Connector, so craft the connector first.[11][13]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
Recipe id: laserio:laser_connector
Crafting Shaped
| any glass panes | ||
| any glass panes | any glass panes | |
| any glass panes |
Recipe id: laserio:laser_node
Connectors are a cheaper stepping stone between nodes. Nodes can link directly up to 8 blocks apart, and if they are further apart the mod recommends connectors.[11][15]
Step four: your first card
A node does nothing without cards, because cards are how nodes interact with adjacent blocks. The Item Card is the one to start with: it moves items between inventories like chests and furnaces. The pack changed its recipe too.[5][6][13]
Crafting Shaped
Recipe id: laserio:card_item
Each side of a node has a 3x3 grid of card slots, and right-clicking a side opens its UI. An Item Card with no overclockers moves 8 items per 20 ticks.[6][11]
Your first transfer
- Place a Laser Node next to a chest. A node can work with several adjacent inventories at once, for example one node between two chests.[11]
- Right-click the node side facing the source chest and put an Item Card in a slot. Set its mode to Extract.[11][16][17]
- On the side facing the destination, add a second Item Card set to Insert. Extract cards send items to Insert cards.[11][17]
- Make sure both cards are on the same channel. Cards only interact with other cards on their own channel.[9]
- If the inventories are on different nodes, link the nodes with the Laser Wrench, or use Laser Connectors for longer distances.[11][14]
What to make next
- Card Holder: stores your cards, and cards stack up to 64 in it if their data matches. Shift-right-click it to make it pull cards from your inventory automatically.[18]
- Basic Filter: limits which items a card moves. It can be used inside cards, and it works in allow or deny mode.[19][20]
- Card Overclocker: makes a card faster. With 4 installed, an Item Card reaches 64 items per tick.[21]
- Card Cloner: copies one card's settings and pastes them onto other cards.[22]
Crafting Shaped
| Empty slot | ||
| any chest | any chest | |
| Empty slot |
Recipe id: laserio:card_holder
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: laserio:overclocker_card
Crafting Shaped
| any glass panes | ||
| any glass panes | any glass panes | |
| any glass panes |
Recipe id: laserio:filter_basic
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: laserio:card_cloner
How does LaserIO work?
9 parts
LaserIO is built around one block, the Laser Node. It touches the blocks next to it, and the cards you put inside decide what happens: moving items, fluids, energy or redstone signals. Without cards a node does nothing.[5][11]
Nodes, connectors and the wrench
Each side of a node has a 3x3 grid of slots for cards. Right click a side to open its screen, and use the buttons along the top to switch sides if the one you want is hard to reach. A node can work with several adjacent inventories at once.[11]
To link nodes, shift-right click one with the Laser Wrench to select it (the currently selected block is highlighted green), then right click another block to connect them. The maximum connection range is 8 blocks.[11][14]
For longer gaps, use the Laser Connector. It acts as a cheaper intermediary point between nodes, so you can build a network of interconnected inventories. The pack changed this recipe from the mod's own.[13][15]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
Recipe id: laserio:laser_connector
The Advanced Laser Connector works like a normal connector, but it can only be linked to one other Advanced Connector, forming a pair. The range between a pair is infinite, even across dimensions. If you pair one that already has a partner, the old link breaks. Look at it with the Laser Wrench to see the partner's coordinates.[23]
Crafting Shaped
| any ender pearl | any ender pearl | |
Recipe id: laserio:laser_connector_advanced
The network settings screen, reachable from any node, lets you change the network's colour and the laser transparency (Alpha and Wrench Alpha). This is purely cosmetic and changes nothing about how the network works.[24]
Cards, modes and channels
The pack has these cards: Item Card for items, Fluid Card for fluids, Energy Card for energy, Redstone Card for redstone signals and Chemical Card for chemicals. Chemical Cards only exist if Mekanism is installed. Right click a card in your hand, or inside a node, to open its screen.[3][4][6][7][8][16]
The mod's guide lists three modes as currently available for Item, Fluid and Energy cards, and Sensor mode is covered separately. Redstone cards use different modes, covered below.[17][25]
- Insert (one of the currently available modes): a valid destination for things pulled out by Extract cards.[17]
- Extract (currently available): pulls from the adjacent block and sends it to an Insert card.[17]
- Stock (currently available): looks for the items in its filter and pulls them from other Insert cards on the network. It needs a filter set to Allow.[17]
- Sensor (currently available): moves nothing. It checks the adjacent inventory, tank or cell against its filter and emits a redstone signal of strength 15 on its redstone channel if it matches. It does nothing without a filter.[25]
Cards only talk to other cards on the same channel. That lets you run several routing setups on one network. For example, an Orange channel extractor with a cobblestone filter and a Black channel extractor with a coal filter can feed the top and bottom of one furnace separately.[9]
The Sneaky setting picks which side of the adjacent inventory the card works on. A furnace takes items on its top, so set an insert card to Up for the input and another to Down for fuel.[26]
Mode settings
- Priority (Insert only): inserters go nearest first by default. A higher number goes first, so 10 beats 0, which beats -10. Equal priorities fall back to nearest first.[27]
- Round Robin (Extract only): False follows priority and fills the first inventory completely. True spreads items evenly in priority order. Enforced works like True, but the extractor stops if a destination is full.[28]
- Exact (Extract and Stock): an extractor only moves items once the full Extract Amount is available. A stocker moves items only if the amount it needs, or its Extract Amount (whichever is smaller), is available in the network.[29]
- Regulate (Stock only): with a Counting Filter, it keeps exactly the set amount. Without Regulate, excess items stay put. With it, the excess is removed if an inserter can accept it.[30]
Speed and overclockers
Extractor and Stocker cards have a default Tick Speed of 20, which is once per second, and a maximum of 1200. Card Overclockers lower the minimum to 15, 10, 5 and finally 1 tick with one to four installed.[6][31]
Extract Amount defaults to 1 and tops out at 8 without overclockers. With one to four overclockers you can go up to 16, 32, 48 and 64.[6][32]
Item Cards reach 8 items per 20 ticks with no overclockers, and 64 items per tick with four.[6]
Fluid Cards move up to 5,000 mb per 20 ticks with no overclockers, and each Card Overclocker raises that cap, all the way to a transfer every tick with four installed. In this pack card.fluid_card.base_milli_buckets_fluid is 5,000 and card.fluid_card.multiplier_milli_buckets_fluid is 10,000, the same as the mod defaults. The multiplier times the number of overclockers gives the maximum millibuckets.[7][33]
Chemical Cards follow the same pattern, starting at 15,000 mb with no overclockers. Their base is card.chemical_card.base_milli_buckets_chemical at 15,000 and their multiplier is card.chemical_card.multiplier_milli_buckets_chemical at 60,000, again the mod defaults.[3][33]
Node Overclockers are a separate upgrade. A node side only operates one card per tick. If it holds three extractors, the second only acts if the first did nothing. Each Node Overclocker lets that side act on more cards per tick, and 8 of them cover all 9 slots. Only Extractor and Stocker cards need them. Inserters do not.[34]
Energy
Energy Cards work differently. They can act every tick by default and do not accept overclockers. Their maximum is set by card.energy_card.max_fe_tick, which is 1,000,000 FE per tick in this pack, the same as the mod default. You can lower it if you want.[8][33]
They also have an Energy Limit percentage. On Insert and Stock it defaults to 100% and sets how full to fill the target. At 50% it fills the block only halfway. On Extract it defaults to 0% and sets how much to leave behind. At 25% on a 1,000,000 FE cell, it will not extract below 250,000 FE.[8][35]
Redstone
Redstone Cards carry signals across the whole network on their own redstone channel, separate from the normal card channels. In Input mode a card reads a signal from something like dust, a lever or a button. In Output mode it emits one to blocks like dust, lamps or repeaters. Output can be Weak, affecting only directly adjacent blocks, or Strong, passing through an adjacent block like a lever does.[4][36]
Every card also has a redstone mode. Ignored is the default and means the card always works. Low means it only works when there is no signal on its redstone channel, and High means it only works when there is one.[4][37]
Filters
Filters control what cards may move. Each has Allow or Deny, except the Counting Filter, which has no Allow vs Deny button because all counting filters are in Allow mode. The Compare NBT option decides whether item data, like damage or enchantments, counts as a difference.[10][20][38]
- Basic Filter: ghost slots that hold only an image of an item. If JEI is installed you can drag items into them.[19]
- Counting Filter: sets a number from 1 to 4096. On a Stock card it keeps that amount in stock. On an Insert card it limits how much can be sent. On an Extract card it leaves that many behind.[38]
- Mod Filter: matches by source mod, so one LaserIO item matches all LaserIO items and blocks.[39]
- Tag Filter: matches by item tags, such as ingots. The list is an 'or' list, so matching any one tag counts.[40]
- Data Filter: works like the Tag Filter but matches items that have given data tags, whatever the values. For example, adding the Enchantments tag separates enchanted items from the rest.[41][42]
On a Sensor card, a basic filter checks for any amount, while a Counting Filter checks for that amount or more. With the Exact button enabled, only that exact amount counts. Sensors also get an And/Or button. Use only one sensor card per side per redstone channel, because several can cause race conditions.[25]
Quality of life: Card Holder and Card Cloner
The Card Holder stores cards, filters and overclockers. Cards stack to 64 if their data matches, but a stack larger than 1 disables its Filter and Overclocker slots. Shift-right click the holder to make it pull cards from your inventory automatically. It glows when this is on. Filters are only auto-added if they carry no data.[18]
Crafting Shaped
| Empty slot | ||
| any chest | any chest | |
| Empty slot |
Recipe id: laserio:card_holder
The Card Cloner copies card settings. In a node screen, pick it up and left click a card to copy, then right click another card to paste. Overclockers and filters are taken from, or returned to, the currently available Card Holder (not your inventory). If anything is missing, the paste fails completely instead of partly applying.[22]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: laserio:card_cloner
Crafting a card or filter on its own resets its saved data. The pack also changed several card recipes, including the Item, Fluid, Energy, Redstone and Chemical Cards, so check the recipe viewer rather than relying on the mod's defaults.[13][18]
Crafting Shaped
Recipe id: laserio:card_item
Logic Chips
The Logic Chip is the main crafting ingredient in LaserIO, and every other item uses one somehow. It starts as a Raw Logic Chip, which this pack's recipe makes in batches of four, and you then smelt it.[12][13]
Crafting Shaped
Recipe id: laserio:logic_chip_raw
How do you progress through LaserIO?
6 parts
LaserIO sits in the Logistics chapter of the quest book, in the Resources & Logistics group (chapter 9 of 31). The "LaserIO" quest quest asks for a Laser Wrench, a Laser Node and a Laser Connector. Five card quests come after it: "Item Card" quest, "Fluid Card" quest, "Energy Card" quest, "Redstone Card" quest and "Chemical Card" quest.[2]
There is no tier ladder of nodes here. Progression is about unlocking more kinds of cards and then speeding them up. The pack changes most of the mod's recipes, so use the ones shown below rather than anything you remember from other packs.[13]
Step 1: The Logic Chip
Almost everything in LaserIO starts from the Logic Chip. You make Raw Logic Chip first (the pack changed this recipe), then smelt it.[13]
Crafting Shaped
Recipe id: laserio:logic_chip_raw
Step 2: Wrench, connector and node
The pack changes the recipes for the wrench, the connector and the node. The node is crafted from the connector, so make the connector first.[13]
Crafting Shaped
| Empty slot | ||
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: laserio:laser_wrench
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
Recipe id: laserio:laser_connector
Crafting Shaped
| any glass panes | ||
| any glass panes | any glass panes | |
| any glass panes |
Recipe id: laserio:laser_node
Nodes only do something once you put cards in them. Each face of a node has its own tab, and the card in that tab acts as the settings for that face.[2][5]
Step 3: Cards
Start with the Item Card, which the quest book describes as pulling or pushing items between inventories. Its recipe is changed by the pack.[2][13]
Crafting Shaped
Recipe id: laserio:card_item
The other cards follow the same pattern, and the pack changes each of these recipes too. The Fluid Card moves fluids, the Energy Card moves energy, and the Redstone Card sends redstone signals across the network. The Chemical Card moves chemicals and only works when Mekanism is installed, which it is in this pack.[2][3][4][7][8][13]
Crafting Shaped
Recipe id: laserio:card_fluid
Crafting Shaped
Recipe id: laserio:card_energy
Crafting Shaped
Recipe id: laserio:card_redstone
Crafting Shaped
| any basic circuit | ||
Recipe id: laserio:card_chemical
Step 4: Speed with overclockers
Without upgrades, an Item Card moves 8 items every 20 ticks. With four Card Overclocker upgrades it reaches 64 items per tick. Fluid Cards and Chemical Cards scale the same way, and the in-game guide lists their maximum rates for each overclocker count.[3][6][7][32]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: laserio:overclocker_card
Step 5: Organization and control
Once you have several cards, the Card Holder keeps them tidy. Cards with matching data stack up to 64 in it, and it can also store filters and overclockers. The Card Cloner copies one card's settings and pastes them onto another from inside a node screen. The pack changes both recipes.[13][18][22]
Crafting Shaped
| Empty slot | ||
| any chest | any chest | |
| Empty slot |
Recipe id: laserio:card_holder
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: laserio:card_cloner
Filters limit what cards move. The Basic Filter comes first, and the Counting Filter, Mod Filter, Data Filter and Tag Filter branch off from it. These recipes are the mod's own, not changed by the pack. A Counting Filter can hold stack sizes from 1 to 4096.[10][13][38]
Late game: Advanced Laser Connector
The Advanced Laser Connector is the long-range option. The pack changes its recipe, and it is crafted from the basic connector.[13]
Crafting Shaped
| any ender pearl | any ender pearl | |
Recipe id: laserio:laser_connector_advanced
Advanced connectors link to basic connectors and nodes up to 8 blocks away, and each one pairs with exactly one other advanced connector. That pair works at any distance, even across dimensions.[23]
How does LaserIO work with other mods?
4 parts
LaserIO doesn't have many recipes that tie into other mods in this pack, but a few connections are worth knowing about. Here is what the recipes, in-game guide and quest book actually show.[2][13]
Patchouli Guide Book
The one in-pack recipe that mixes LaserIO with another mod's items is a shapeless mod recipe that makes the Guide Book. It's a handy one to know about, and the recipe is shown below.[13]
Mekanism and the Chemical Card
The Chemical Card sends chemicals between inventories, such as Mekanism tanks. The in-game guide says these cards are only available if Mekanism is installed, and Mekanism is part of this pack, so you can use them.[2][3]
Like the Fluid Card, the Chemical Card gets faster with Overclockers. The in-game guide has a table of the maximum transfer values for 0 to 4 Overclockers on the Chemical Card page.[3]
The quest book has a Chemical Card quest ("Chemical Card" quest) that follows the LaserIO quest ("LaserIO" quest). Mekanism has its own quest in the same chapter ("Mekanism" quest).[2]
Big energy storage
The Energy Card sends Forge Energy between inventories such as machines and batteries. The in-game guide warns about storage from mods like Draconic Evolution or Mekanism: their cells can hold more than the roughly 2.14 billion FE that Forge Energy normally supports. On cells above that size, the Energy Limit % setting won't work.[8]
Where LaserIO sits in the quest book
LaserIO is in the Logistics chapter, in the group Resources & Logistics (chapter 9 of 31). That chapter is described as covering most of the ways to transfer items, energy, fluids and more. Its LaserIO quest asks for the Laser Wrench, Laser Node and Laser Connector. The Item, Fluid, Energy, Redstone and Chemical Card quests each come after it.[2]
The same chapter has quests for other transfer mods: Pipez ("Pipez" quest), Mekanism, EnderIO ("EnderIO" quest), Integrated Dynamics ("Integrated Dynamics" quest), Modular Routers ("Modular Routers" quest), Modern Industrialization ("Modern Industrialization" quest), Flux Networks ("Flux Networks" quest) and Entangled Blocks ("Entangled Blocks" quest). Pipez's Item Pipe and Gas Pipe quests follow its main quest, and Modern Industrialization has an item pipes quest of its own.[2]
The text of 37 of the 57 quests in this chapter isn't covered here, so check the quest book itself for anything else it says about how these mods work together.[2]
Which FTB Skies 2: Aero quests use LaserIO?
3 parts
LaserIO has its own spot in the pack's quest book. It sits in the Logistics chapter, in the group "Resources & Logistics" (chapter 9 of 31). That chapter opens its text with "General Logistics" quest, a checkmark quest that says you'll find most of the ways to handle transferring items, energy, fluids and more here.[2]
The main LaserIO quest
"LaserIO" quest is the starting point, and it asks for three items: the Laser Wrench, the Laser Node and the Laser Connector. The quest text explains that Laser Nodes and the wrench are the main pieces, and that Laser Connectors help when you don't want straight lasers from each node.[2]
It also covers how the cards work. You install Cards in a node to say what it should do, and the node's interface has a tab for every face, so each card works on one side. The quest compares a card to the "settings file" for that face. Cards can be upgraded for more speed, filtered, and set to specific channels.[2]
The card quests
Five quests come straight after "LaserIO" quest. Each one asks you to get a single card, and none of them has extra text of its own:[2]
- "Item Card" quest: the Item Card. The LaserIO quest says Item Cards pull or push items between separate inventories and can be filtered for precise automation.[2]
- "Fluid Card" quest: the Fluid Card.[2]
- "Energy Card" quest: the Energy Card.[2]
- "Redstone Card" quest: the Redstone Card.[2]
- "Chemical Card" quest: the Chemical Card.[2]
The quest data lists all five as following the LaserIO quest directly. It doesn't set an order among them, so you can pick them up in any order once you've finished the main quest.[2]
Alongside the other logistics mods
The same chapter has matching quest lines for other transport mods, such as "Pipez" quest (Pipez), "Mekanism" quest (Mekanism) and "Modular Routers" quest (Modular Routers). Each one has its own follow-up quests branching off it, the same way the LaserIO cards do.[2]
Which LaserIO config options matter?
3 parts
Same as in the FTB Skies 2 1.22.0 guide
LaserIO keeps its card limits in one file, config/laserio-common.toml. Here's the good news: in this pack, every option below is set to the mod's default value. The pack changed none of them.[43]
Fluid Card limits
- card.fluid_card.base_milli_buckets_fluid is 5,000 in this pack (the mod default is also 5,000). This is how many millibuckets a Fluid Card can move without any Overclockers installed.[43]
- card.fluid_card.multiplier_milli_buckets_fluid is 10,000 in this pack (also the mod default). The number of Overclockers multiplied by this value gives the card's maximum millibuckets.[43]
Chemical Card limits
These two options only apply if Mekanism is installed, according to the config's own comments. They work the same way as the fluid options, just with bigger numbers.[43]
- card.chemical_card.base_milli_buckets_chemical is 15,000 in this pack (the mod default is 15,000). This is the amount for a Chemical Card without Overclockers.[43]
- card.chemical_card.multiplier_milli_buckets_chemical is 60,000 in this pack (also the mod default). The number of Overclockers multiplied by this value gives the maximum millibuckets.[43]
Energy Card limit
card.energy_card.max_fe_tick caps how much FE per tick an Energy Card can move. This pack sets it to 1,000,000, which matches the mod default.[43]
Sources
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Logistics" · pack file
- In-game guide: Chemical Cards (laserio) · official docs
- In-game guide: Redstone Cards (laserio) · official docs
- In-game guide: Cards (laserio) · official docs
- In-game guide: Item Cards (laserio) · official docs
- In-game guide: Fluid Cards (laserio) · official docs
- In-game guide: Energy Cards (laserio) · official docs
- In-game guide: Channel (laserio) · official docs
- In-game guide: Filters (laserio) · official docs
- In-game guide: Laser Node (laserio) · official docs
- In-game guide: Logic Chips (laserio) · official docs
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making LaserIO items · pack recipe dump
- In-game guide: Laser Wrench (laserio) · official docs
- In-game guide: Laser Connector (laserio) · official docs
- In-game guide: Basics (laserio) · official docs
- In-game guide: Modes (laserio) · official docs
- In-game guide: Card Holder (laserio) · official docs
- In-game guide: Basic Filter (laserio) · official docs
- In-game guide: Basic Mechanics (laserio) · official docs
- In-game guide: Card Overclocker (laserio) · official docs
- In-game guide: Card Cloner (laserio) · official docs
- In-game guide: Adv. Connector (laserio) · official docs
- In-game guide: Network Settings (laserio) · official docs
- In-game guide: Sensor Mode (laserio) · official docs
- In-game guide: Sneaky (laserio) · official docs
- In-game guide: Priority (laserio) · official docs
- In-game guide: Round Robin (laserio) · official docs
- In-game guide: Exact (laserio) · official docs
- In-game guide: Regulate (laserio) · official docs
- In-game guide: Tick Speed (laserio) · official docs
- In-game guide: Extract Amount (laserio) · official docs
- FTB Skies 2: Aero 1.10.0 config: config/laserio-common.toml · pack file
- In-game guide: Node Overclocker (laserio) · official docs
- In-game guide: Limit (laserio) · official docs
- In-game guide: Redstone Channel (laserio) · official docs
- In-game guide: Redstone Mode (laserio) · official docs
- In-game guide: Counting Filter (laserio) · official docs
- In-game guide: Mod Filter (laserio) · official docs
- In-game guide: Tag Filter (laserio) · official docs
- In-game guide: NBT Filter (laserio) · official docs
- laserio names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 config: config/laserio-common.toml · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.9.11 | laserio-1.9.11.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
FTB Skies 2: Aero quests (6)
Quests from the pack's FTB Quests book that ask for this mod's items.
Logistics (6)
- Chemical Card
- Energy Card
- Fluid Card
- Item Card
- LaserIO
- Redstone Card
Config options (how FTB Skies 2: Aero sets them)
5 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
card.chemical_card.base_milli_buckets_chemical Millibuckets for Chemical Cards without Overclockers installed (Only is Mekanism is installed) config/laserio-common.toml | 15000 | 15000 |
card.chemical_card.multiplier_milli_buckets_chemical Multiplier for Overclocker Cards - Number of Overclockers * this value = max millibuckets (Only is Mekanism is installed) config/laserio-common.toml | 60000 | 60000 |
card.energy_card.max_fe_tick Maximum FE/T for Energy Cards config/laserio-common.toml | 1000000 | 1000000 |
card.fluid_card.base_milli_buckets_fluid Millibuckets for Fluid Cards without Overclockers installed config/laserio-common.toml | 5000 | 5000 |
card.fluid_card.multiplier_milli_buckets_fluid Multiplier for Overclocker Cards - Number of Overclockers * this value = max millibuckets config/laserio-common.toml | 10000 | 10000 |
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