LaserIO in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.9.11 · First seen in 1.0.3

Checked Sep 20, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

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Also in 8 other packs →

LaserIO is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.9.11. Route Items, Fluids, and Energy around your world - with Lasers! (Summary from the mod's Modrinth page.)

LaserIO guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 16, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 16, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:All the Mods 10 0.32 to 2.12FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
7
Recipes shown
16
Items named
20
Quests covered
15

6 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is LaserIO?

2 parts

LaserIO lets you move almost anything with lasers: items, fluids, energy, chemicals and even redstone signals. This pack ships LaserIO 1.9.11.[1][2][3][4]

The setup is simple. You place Laser Node blocks and link them with the Laser Wrench. A Node on its own does nothing, because cards are how Nodes interact with adjacent blocks. When you open a Node, you get a tab for every face, and the quest book describes the card in that slot as the "settings file" for that face. If your lasers can't run in a straight line, Laser Connector blocks fill the gap.[2][5]

The cards

  • Item Card sends items between inventories, such as chests and furnaces.[6]
  • Fluid Card sends fluids between inventories, such as tanks.[7]
  • Energy Card sends energy between inventories, such as machines and batteries.[8]
  • Chemical Card sends chemicals between inventories, such as Mekanism tanks. The in-game guide says these cards are only available if Mekanism is installed.[3]
  • Redstone Card transmits redstone signals across the whole LaserIO network on its own dedicated redstone channel.[4]

Cards only interact with other cards on the same channel, so one network can run several separate routing setups. Filters control what the cards are allowed to move.[9][10]

Where it sits in the quest book

The "LaserIO" quest quest is in the Logistics chapter, which is chapter 9 of 31 in the book and part of the "Resources & Logistics" group. Its tasks ask for the Laser Wrench, Laser Node and Laser Connector. In the chapter listing it has no prerequisite shown.[2]

Right after it come the card quests: "Item Card" quest, "Fluid Card" quest, "Energy Card" quest, "Redstone Card" quest and "Chemical Card" quest. Logistics has 57 quests in total, and the text of 26 of them isn't covered here, so check the quest book itself for the rest.[2]

The same chapter also covers other transport options such as "Pipez" quest and "Mekanism" quest, so you can compare them with LaserIO.[2]

How do you get started with LaserIO?

6 parts

LaserIO moves items, fluids, energy and redstone signals with lasers, and it all starts with a handful of crafts. The pack's quest book covers it in the "LaserIO" quest quest, in the Logistics chapter (group "Resources & Logistics", chapter 9 of 31). That quest asks for a Laser Wrench, a Laser Node and a Laser Connector, and the card quests (Item, Fluid, Energy, Redstone and Chemical) come after it.[2][11]

Step one: make Logic Chips

The Logic Chip is the main crafting ingredient in LaserIO. It's the only item crafted from vanilla materials, and everything else in the mod uses a chip somehow, so this is where you start.[12]

The pack changed the recipe for the Raw Logic Chip, and one craft gives you 4 of them. You then smelt each raw chip into a finished chip.[13]

4× Raw Logic ChipChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneGold NuggetRedstone
Clay BallQuartz BlockClay Ball
RedstoneGold NuggetRedstone

Recipe id: laserio:logic_chip_raw

Logic ChipMod recipe

Smelting

Recipe id: laserio:logic_chip

Step two: the Laser Wrench

The Laser Wrench connects blocks together. Shift-right-click a block to select it (it is highlighted green), then right-click another block to form a connection. The maximum connection range is 8 blocks. This recipe is also changed by the pack.[13][14]

Laser WrenchChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Empty slotLogic ChipEmpty slot
Empty slotIron IngotEmpty slot

Recipe id: laserio:laser_wrench

Step three: Laser Connector and Laser Node

The Laser Node is the most important block in the mod. It interacts with the blocks next to it, and with the right cards it can move items, fluids, energy or redstone. In the pack, the node's recipe builds on the Laser Connector, so craft the connector first.[11][13]

Laser ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany glass blocksEmpty slot
RedstoneLogic ChipRedstone
Iron IngotIron IngotIron Ingot

Recipe id: laserio:laser_connector

Laser NodeChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Ingotany glass panesIron Ingot
any glass panesLaser Connectorany glass panes
Iron Ingotany glass panesIron Ingot

Recipe id: laserio:laser_node

Connectors are a cheaper stepping stone between nodes. Nodes can link directly up to 8 blocks apart, and if they are further apart the mod recommends connectors.[11][15]

Step four: your first card

A node does nothing without cards, because cards are how nodes interact with adjacent blocks. The Item Card is the one to start with: it moves items between inventories like chests and furnaces. The pack changed its recipe too.[5][6][13]

Item CardChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneLapis LazuliRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_item

Each side of a node has a 3x3 grid of card slots, and right-clicking a side opens its UI. An Item Card with no overclockers moves 8 items per 20 ticks.[6][11]

Your first transfer

  1. Place a Laser Node next to a chest. A node can work with several adjacent inventories at once, for example one node between two chests.[11]
  2. Right-click the node side facing the source chest and put an Item Card in a slot. Set its mode to Extract.[11][16][17]
  3. On the side facing the destination, add a second Item Card set to Insert. Extract cards send items to Insert cards.[11][17]
  4. Make sure both cards are on the same channel. Cards only interact with other cards on their own channel.[9]
  5. If the inventories are on different nodes, link the nodes with the Laser Wrench, or use Laser Connectors for longer distances.[11][14]

What to make next

  • Card Holder: stores your cards, and cards stack up to 64 in it if their data matches. Shift-right-click it to make it pull cards from your inventory automatically.[18]
  • Basic Filter: limits which items a card moves. It can be used inside cards, and it works in allow or deny mode.[19][20]
  • Card Overclocker: makes a card faster. With 4 installed, an Item Card reaches 64 items per tick.[21]
  • Card Cloner: copies one card's settings and pastes them onto other cards.[22]
Card HolderChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
any chestLogic Chipany chest
Iron IngotEmpty slotIron Ingot

Recipe id: laserio:card_holder

Card OverclockerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotGold IngotEmpty slot
RedstoneLogic ChipRedstone
Gold IngotGold IngotGold Ingot

Recipe id: laserio:overclocker_card

Crafting Shaped

Crafting Shaped
Iron Barsany glass panesIron Bars
any glass panesLogic Chipany glass panes
Iron Barsany glass panesIron Bars

Recipe id: laserio:filter_basic

Card ClonerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
PaperLogic ChipPaper
Iron IngotEmpty slotIron Ingot

Recipe id: laserio:card_cloner

How does LaserIO work?

9 parts

LaserIO is built around one block, the Laser Node. It touches the blocks next to it, and the cards you put inside decide what happens: moving items, fluids, energy or redstone signals. Without cards a node does nothing.[5][11]

Nodes, connectors and the wrench

Each side of a node has a 3x3 grid of slots for cards. Right click a side to open its screen, and use the buttons along the top to switch sides if the one you want is hard to reach. A node can work with several adjacent inventories at once.[11]

To link nodes, shift-right click one with the Laser Wrench to select it (the currently selected block is highlighted green), then right click another block to connect them. The maximum connection range is 8 blocks.[11][14]

For longer gaps, use the Laser Connector. It acts as a cheaper intermediary point between nodes, so you can build a network of interconnected inventories. The pack changed this recipe from the mod's own.[13][15]

Laser ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany glass blocksEmpty slot
RedstoneLogic ChipRedstone
Iron IngotIron IngotIron Ingot

Recipe id: laserio:laser_connector

The Advanced Laser Connector works like a normal connector, but it can only be linked to one other Advanced Connector, forming a pair. The range between a pair is infinite, even across dimensions. If you pair one that already has a partner, the old link breaks. Look at it with the Laser Wrench to see the partner's coordinates.[23]

Advanced Laser ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlDiamondany ender pearl
RedstoneLaser ConnectorRedstone
Gold IngotGold IngotGold Ingot

Recipe id: laserio:laser_connector_advanced

Watch out: Advanced Laser Connectors do not chunk load for you. Nodes in unloaded chunks will not operate, so you have to handle chunk loading yourself.[23]

The network settings screen, reachable from any node, lets you change the network's colour and the laser transparency (Alpha and Wrench Alpha). This is purely cosmetic and changes nothing about how the network works.[24]

Cards, modes and channels

The pack has these cards: Item Card for items, Fluid Card for fluids, Energy Card for energy, Redstone Card for redstone signals and Chemical Card for chemicals. Chemical Cards only exist if Mekanism is installed. Right click a card in your hand, or inside a node, to open its screen.[3][4][6][7][8][16]

The mod's guide lists three modes as currently available for Item, Fluid and Energy cards, and Sensor mode is covered separately. Redstone cards use different modes, covered below.[17][25]

  • Insert (one of the currently available modes): a valid destination for things pulled out by Extract cards.[17]
  • Extract (currently available): pulls from the adjacent block and sends it to an Insert card.[17]
  • Stock (currently available): looks for the items in its filter and pulls them from other Insert cards on the network. It needs a filter set to Allow.[17]
  • Sensor (currently available): moves nothing. It checks the adjacent inventory, tank or cell against its filter and emits a redstone signal of strength 15 on its redstone channel if it matches. It does nothing without a filter.[25]

Cards only talk to other cards on the same channel. That lets you run several routing setups on one network. For example, an Orange channel extractor with a cobblestone filter and a Black channel extractor with a coal filter can feed the top and bottom of one furnace separately.[9]

The Sneaky setting picks which side of the adjacent inventory the card works on. A furnace takes items on its top, so set an insert card to Up for the input and another to Down for fuel.[26]

Mode settings

  • Priority (Insert only): inserters go nearest first by default. A higher number goes first, so 10 beats 0, which beats -10. Equal priorities fall back to nearest first.[27]
  • Round Robin (Extract only): False follows priority and fills the first inventory completely. True spreads items evenly in priority order. Enforced works like True, but the extractor stops if a destination is full.[28]
  • Exact (Extract and Stock): an extractor only moves items once the full Extract Amount is available. A stocker moves items only if the amount it needs, or its Extract Amount (whichever is smaller), is available in the network.[29]
  • Regulate (Stock only): with a Counting Filter, it keeps exactly the set amount. Without Regulate, excess items stay put. With it, the excess is removed if an inserter can accept it.[30]

Speed and overclockers

Extractor and Stocker cards have a default Tick Speed of 20, which is once per second, and a maximum of 1200. Card Overclockers lower the minimum to 15, 10, 5 and finally 1 tick with one to four installed.[6][31]

Extract Amount defaults to 1 and tops out at 8 without overclockers. With one to four overclockers you can go up to 16, 32, 48 and 64.[6][32]

Item Cards reach 8 items per 20 ticks with no overclockers, and 64 items per tick with four.[6]

Fluid Cards move up to 5,000 mb per 20 ticks with no overclockers, and each Card Overclocker raises that cap, all the way to a transfer every tick with four installed. In this pack card.fluid_card.base_milli_buckets_fluid is 5,000 and card.fluid_card.multiplier_milli_buckets_fluid is 10,000, the same as the mod defaults. The multiplier times the number of overclockers gives the maximum millibuckets.[7][33]

Chemical Cards follow the same pattern, starting at 15,000 mb with no overclockers. Their base is card.chemical_card.base_milli_buckets_chemical at 15,000 and their multiplier is card.chemical_card.multiplier_milli_buckets_chemical at 60,000, again the mod defaults.[3][33]

Node Overclockers are a separate upgrade. A node side only operates one card per tick. If it holds three extractors, the second only acts if the first did nothing. Each Node Overclocker lets that side act on more cards per tick, and 8 of them cover all 9 slots. Only Extractor and Stocker cards need them. Inserters do not.[34]

Energy

Energy Cards work differently. They can act every tick by default and do not accept overclockers. Their maximum is set by card.energy_card.max_fe_tick, which is 1,000,000 FE per tick in this pack, the same as the mod default. You can lower it if you want.[8][33]

They also have an Energy Limit percentage. On Insert and Stock it defaults to 100% and sets how full to fill the target. At 50% it fills the block only halfway. On Extract it defaults to 0% and sets how much to leave behind. At 25% on a 1,000,000 FE cell, it will not extract below 250,000 FE.[8][35]

Watch out: The percentage limit does not work on storage above about 2.14 billion FE. Some mods, such as Draconic Evolution and Mekanism, store more than that by bending how Forge Energy works.[8]

Redstone

Redstone Cards carry signals across the whole network on their own redstone channel, separate from the normal card channels. In Input mode a card reads a signal from something like dust, a lever or a button. In Output mode it emits one to blocks like dust, lamps or repeaters. Output can be Weak, affecting only directly adjacent blocks, or Strong, passing through an adjacent block like a lever does.[4][36]

Every card also has a redstone mode. Ignored is the default and means the card always works. Low means it only works when there is no signal on its redstone channel, and High means it only works when there is one.[4][37]

Filters

Filters control what cards may move. Each has Allow or Deny, except the Counting Filter, which has no Allow vs Deny button because all counting filters are in Allow mode. The Compare NBT option decides whether item data, like damage or enchantments, counts as a difference.[10][20][38]

  • Basic Filter: ghost slots that hold only an image of an item. If JEI is installed you can drag items into them.[19]
  • Counting Filter: sets a number from 1 to 4096. On a Stock card it keeps that amount in stock. On an Insert card it limits how much can be sent. On an Extract card it leaves that many behind.[38]
  • Mod Filter: matches by source mod, so one LaserIO item matches all LaserIO items and blocks.[39]
  • Tag Filter: matches by item tags, such as ingots. The list is an 'or' list, so matching any one tag counts.[40]
  • Data Filter: works like the Tag Filter but matches items that have given data tags, whatever the values. For example, adding the Enchantments tag separates enchanted items from the rest.[41][42]

On a Sensor card, a basic filter checks for any amount, while a Counting Filter checks for that amount or more. With the Exact button enabled, only that exact amount counts. Sensors also get an And/Or button. Use only one sensor card per side per redstone channel, because several can cause race conditions.[25]

Quality of life: Card Holder and Card Cloner

The Card Holder stores cards, filters and overclockers. Cards stack to 64 if their data matches, but a stack larger than 1 disables its Filter and Overclocker slots. Shift-right click the holder to make it pull cards from your inventory automatically. It glows when this is on. Filters are only auto-added if they carry no data.[18]

Card HolderChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
any chestLogic Chipany chest
Iron IngotEmpty slotIron Ingot

Recipe id: laserio:card_holder

The Card Cloner copies card settings. In a node screen, pick it up and left click a card to copy, then right click another card to paste. Overclockers and filters are taken from, or returned to, the currently available Card Holder (not your inventory). If anything is missing, the paste fails completely instead of partly applying.[22]

Card ClonerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
PaperLogic ChipPaper
Iron IngotEmpty slotIron Ingot

Recipe id: laserio:card_cloner

Crafting a card or filter on its own resets its saved data. The pack also changed several card recipes, including the Item, Fluid, Energy, Redstone and Chemical Cards, so check the recipe viewer rather than relying on the mod's defaults.[13][18]

Item CardChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneLapis LazuliRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_item

Logic Chips

The Logic Chip is the main crafting ingredient in LaserIO, and every other item uses one somehow. It starts as a Raw Logic Chip, which this pack's recipe makes in batches of four, and you then smelt it.[12][13]

4× Raw Logic ChipChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneGold NuggetRedstone
Clay BallQuartz BlockClay Ball
RedstoneGold NuggetRedstone

Recipe id: laserio:logic_chip_raw

Logic ChipMod recipe

Smelting

Recipe id: laserio:logic_chip

How do you progress through LaserIO?

6 parts

LaserIO sits in the Logistics chapter of the quest book, in the Resources & Logistics group (chapter 9 of 31). The "LaserIO" quest quest asks for a Laser Wrench, a Laser Node and a Laser Connector. Five card quests come after it: "Item Card" quest, "Fluid Card" quest, "Energy Card" quest, "Redstone Card" quest and "Chemical Card" quest.[2]

There is no tier ladder of nodes here. Progression is about unlocking more kinds of cards and then speeding them up. The pack changes most of the mod's recipes, so use the ones shown below rather than anything you remember from other packs.[13]

Step 1: The Logic Chip

Almost everything in LaserIO starts from the Logic Chip. You make Raw Logic Chip first (the pack changed this recipe), then smelt it.[13]

4× Raw Logic ChipChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneGold NuggetRedstone
Clay BallQuartz BlockClay Ball
RedstoneGold NuggetRedstone

Recipe id: laserio:logic_chip_raw

Logic ChipMod recipe

Smelting

Recipe id: laserio:logic_chip

Step 2: Wrench, connector and node

The pack changes the recipes for the wrench, the connector and the node. The node is crafted from the connector, so make the connector first.[13]

Laser WrenchChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Empty slotLogic ChipEmpty slot
Empty slotIron IngotEmpty slot

Recipe id: laserio:laser_wrench

Laser ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany glass blocksEmpty slot
RedstoneLogic ChipRedstone
Iron IngotIron IngotIron Ingot

Recipe id: laserio:laser_connector

Laser NodeChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Ingotany glass panesIron Ingot
any glass panesLaser Connectorany glass panes
Iron Ingotany glass panesIron Ingot

Recipe id: laserio:laser_node

Nodes only do something once you put cards in them. Each face of a node has its own tab, and the card in that tab acts as the settings for that face.[2][5]

Step 3: Cards

Start with the Item Card, which the quest book describes as pulling or pushing items between inventories. Its recipe is changed by the pack.[2][13]

Item CardChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneLapis LazuliRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_item

The other cards follow the same pattern, and the pack changes each of these recipes too. The Fluid Card moves fluids, the Energy Card moves energy, and the Redstone Card sends redstone signals across the network. The Chemical Card moves chemicals and only works when Mekanism is installed, which it is in this pack.[2][3][4][7][8][13]

Fluid CardChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneBucketRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_fluid

Energy CardChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneRedstone BlockRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_energy

Redstone CardChanged by the pack

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_redstone

Chemical CardChanged by the pack

Crafting Shaped

Crafting Shaped
Redstoneany basic circuitRedstone
QuartzLogic ChipQuartz
Gold NuggetGold NuggetGold Nugget

Recipe id: laserio:card_chemical

Step 4: Speed with overclockers

Without upgrades, an Item Card moves 8 items every 20 ticks. With four Card Overclocker upgrades it reaches 64 items per tick. Fluid Cards and Chemical Cards scale the same way, and the in-game guide lists their maximum rates for each overclocker count.[3][6][7][32]

Card OverclockerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotGold IngotEmpty slot
RedstoneLogic ChipRedstone
Gold IngotGold IngotGold Ingot

Recipe id: laserio:overclocker_card

Tip: Energy Cards skip this step. They run every tick by default, they can't take overclockers, and they top out at 1,000,000 FE per tick, which you can lower if you want.[8]

Step 5: Organization and control

Once you have several cards, the Card Holder keeps them tidy. Cards with matching data stack up to 64 in it, and it can also store filters and overclockers. The Card Cloner copies one card's settings and pastes them onto another from inside a node screen. The pack changes both recipes.[13][18][22]

Card HolderChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
any chestLogic Chipany chest
Iron IngotEmpty slotIron Ingot

Recipe id: laserio:card_holder

Card ClonerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
PaperLogic ChipPaper
Iron IngotEmpty slotIron Ingot

Recipe id: laserio:card_cloner

Filters limit what cards move. The Basic Filter comes first, and the Counting Filter, Mod Filter, Data Filter and Tag Filter branch off from it. These recipes are the mod's own, not changed by the pack. A Counting Filter can hold stack sizes from 1 to 4096.[10][13][38]

Late game: Advanced Laser Connector

The Advanced Laser Connector is the long-range option. The pack changes its recipe, and it is crafted from the basic connector.[13]

Advanced Laser ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlDiamondany ender pearl
RedstoneLaser ConnectorRedstone
Gold IngotGold IngotGold Ingot

Recipe id: laserio:laser_connector_advanced

Advanced connectors link to basic connectors and nodes up to 8 blocks away, and each one pairs with exactly one other advanced connector. That pair works at any distance, even across dimensions.[23]

Watch out: Advanced Laser Connectors do not chunk load. You have to handle chunk loading yourself, because nodes in unloaded chunks won't operate.[23]

How does LaserIO work with other mods?

4 parts

LaserIO doesn't have many recipes that tie into other mods in this pack, but a few connections are worth knowing about. Here is what the recipes, in-game guide and quest book actually show.[2][13]

Patchouli Guide Book

The one in-pack recipe that mixes LaserIO with another mod's items is a shapeless mod recipe that makes the Guide Book. It's a handy one to know about, and the recipe is shown below.[13]

Guide BookMod recipe

Crafting Shapeless

Recipe id: laserio:my_book_recipe_shapeless

Mekanism and the Chemical Card

The Chemical Card sends chemicals between inventories, such as Mekanism tanks. The in-game guide says these cards are only available if Mekanism is installed, and Mekanism is part of this pack, so you can use them.[2][3]

Like the Fluid Card, the Chemical Card gets faster with Overclockers. The in-game guide has a table of the maximum transfer values for 0 to 4 Overclockers on the Chemical Card page.[3]

The quest book has a Chemical Card quest ("Chemical Card" quest) that follows the LaserIO quest ("LaserIO" quest). Mekanism has its own quest in the same chapter ("Mekanism" quest).[2]

Big energy storage

The Energy Card sends Forge Energy between inventories such as machines and batteries. The in-game guide warns about storage from mods like Draconic Evolution or Mekanism: their cells can hold more than the roughly 2.14 billion FE that Forge Energy normally supports. On cells above that size, the Energy Limit % setting won't work.[8]

Where LaserIO sits in the quest book

LaserIO is in the Logistics chapter, in the group Resources & Logistics (chapter 9 of 31). That chapter is described as covering most of the ways to transfer items, energy, fluids and more. Its LaserIO quest asks for the Laser Wrench, Laser Node and Laser Connector. The Item, Fluid, Energy, Redstone and Chemical Card quests each come after it.[2]

The same chapter has quests for other transfer mods: Pipez ("Pipez" quest), Mekanism, EnderIO ("EnderIO" quest), Integrated Dynamics ("Integrated Dynamics" quest), Modular Routers ("Modular Routers" quest), Modern Industrialization ("Modern Industrialization" quest), Flux Networks ("Flux Networks" quest) and Entangled Blocks ("Entangled Blocks" quest). Pipez's Item Pipe and Gas Pipe quests follow its main quest, and Modern Industrialization has an item pipes quest of its own.[2]

The text of 37 of the 57 quests in this chapter isn't covered here, so check the quest book itself for anything else it says about how these mods work together.[2]

Which FTB Skies 2: Aero quests use LaserIO?

3 parts

LaserIO has its own spot in the pack's quest book. It sits in the Logistics chapter, in the group "Resources & Logistics" (chapter 9 of 31). That chapter opens its text with "General Logistics" quest, a checkmark quest that says you'll find most of the ways to handle transferring items, energy, fluids and more here.[2]

The main LaserIO quest

"LaserIO" quest is the starting point, and it asks for three items: the Laser Wrench, the Laser Node and the Laser Connector. The quest text explains that Laser Nodes and the wrench are the main pieces, and that Laser Connectors help when you don't want straight lasers from each node.[2]

It also covers how the cards work. You install Cards in a node to say what it should do, and the node's interface has a tab for every face, so each card works on one side. The quest compares a card to the "settings file" for that face. Cards can be upgraded for more speed, filtered, and set to specific channels.[2]

The card quests

Five quests come straight after "LaserIO" quest. Each one asks you to get a single card, and none of them has extra text of its own:[2]

The quest data lists all five as following the LaserIO quest directly. It doesn't set an order among them, so you can pick them up in any order once you've finished the main quest.[2]

Alongside the other logistics mods

The same chapter has matching quest lines for other transport mods, such as "Pipez" quest (Pipez), "Mekanism" quest (Mekanism) and "Modular Routers" quest (Modular Routers). Each one has its own follow-up quests branching off it, the same way the LaserIO cards do.[2]

Which LaserIO config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

LaserIO keeps its card limits in one file, config/laserio-common.toml. Here's the good news: in this pack, every option below is set to the mod's default value. The pack changed none of them.[43]

Fluid Card limits

Chemical Card limits

These two options only apply if Mekanism is installed, according to the config's own comments. They work the same way as the fluid options, just with bigger numbers.[43]

Energy Card limit

card.energy_card.max_fe_tick caps how much FE per tick an Energy Card can move. This pack sets it to 1,000,000, which matches the mod default.[43]

Tip: Every one of these options accepts any value above 0. If you run your own copy of the pack and want faster fluid or energy transfer, these are the numbers to raise. Just remember the pack's own values are the defaults listed above.[43]

Sources

  1. FTB Skies 2: Aero 1.10.0 mod list · pack file
  2. FTB Skies 2: Aero 1.10.0 quests: "Logistics" · pack file
  3. In-game guide: Chemical Cards (laserio) · official docs
  4. In-game guide: Redstone Cards (laserio) · official docs
  5. In-game guide: Cards (laserio) · official docs
  6. In-game guide: Item Cards (laserio) · official docs
  7. In-game guide: Fluid Cards (laserio) · official docs
  8. In-game guide: Energy Cards (laserio) · official docs
  9. In-game guide: Channel (laserio) · official docs
  10. In-game guide: Filters (laserio) · official docs
  11. In-game guide: Laser Node (laserio) · official docs
  12. In-game guide: Logic Chips (laserio) · official docs
  13. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making LaserIO items · pack recipe dump
  14. In-game guide: Laser Wrench (laserio) · official docs
  15. In-game guide: Laser Connector (laserio) · official docs
  16. In-game guide: Basics (laserio) · official docs
  17. In-game guide: Modes (laserio) · official docs
  18. In-game guide: Card Holder (laserio) · official docs
  19. In-game guide: Basic Filter (laserio) · official docs
  20. In-game guide: Basic Mechanics (laserio) · official docs
  21. In-game guide: Card Overclocker (laserio) · official docs
  22. In-game guide: Card Cloner (laserio) · official docs
  23. In-game guide: Adv. Connector (laserio) · official docs
  24. In-game guide: Network Settings (laserio) · official docs
  25. In-game guide: Sensor Mode (laserio) · official docs
  26. In-game guide: Sneaky (laserio) · official docs
  27. In-game guide: Priority (laserio) · official docs
  28. In-game guide: Round Robin (laserio) · official docs
  29. In-game guide: Exact (laserio) · official docs
  30. In-game guide: Regulate (laserio) · official docs
  31. In-game guide: Tick Speed (laserio) · official docs
  32. In-game guide: Extract Amount (laserio) · official docs
  33. FTB Skies 2: Aero 1.10.0 config: config/laserio-common.toml · pack file
  34. In-game guide: Node Overclocker (laserio) · official docs
  35. In-game guide: Limit (laserio) · official docs
  36. In-game guide: Redstone Channel (laserio) · official docs
  37. In-game guide: Redstone Mode (laserio) · official docs
  38. In-game guide: Counting Filter (laserio) · official docs
  39. In-game guide: Mod Filter (laserio) · official docs
  40. In-game guide: Tag Filter (laserio) · official docs
  41. In-game guide: NBT Filter (laserio) · official docs
  42. laserio names, screen text and descriptions (English lang file) · official mod data
  43. FTB Skies 2 1.22.0 config: config/laserio-common.toml · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.12.1
Sep 22, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.12.0
Sep 21, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.10.0
Sep 8, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.9.1
Sep 2, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.9.0
Sep 1, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.8.0
Aug 25, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.7.3
Aug 19, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.7.2
Aug 18, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.7.1
Aug 18, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.6.1
Aug 13, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.6.0
Aug 11, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.5.1
Aug 8, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.4.1
Aug 4, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.4.0
Aug 3, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.3.0
Jul 30, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.2.1
Jul 28, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.2.0
Jul 28, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.1.1
Jul 25, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.1.0
Jul 24, 2026
1.9.11laserio-1.9.11.jarFrom the published release
1.0.3
Jul 17, 2026
1.9.11laserio-1.9.11.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

20 items from the 1.10.0 recipe dump.

FTB Skies 2: Aero quests (6)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 6 quests →

Logistics (6)

Config options (how FTB Skies 2: Aero sets them)

5 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 5 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
card.chemical_card.base_milli_buckets_chemical
Millibuckets for Chemical Cards without Overclockers installed (Only is Mekanism is installed)
config/laserio-common.toml
1500015000
card.chemical_card.multiplier_milli_buckets_chemical
Multiplier for Overclocker Cards - Number of Overclockers * this value = max millibuckets (Only is Mekanism is installed)
config/laserio-common.toml
6000060000
card.energy_card.max_fe_tick
Maximum FE/T for Energy Cards
config/laserio-common.toml
10000001000000
card.fluid_card.base_milli_buckets_fluid
Millibuckets for Fluid Cards without Overclockers installed
config/laserio-common.toml
50005000
card.fluid_card.multiplier_milli_buckets_fluid
Multiplier for Overclocker Cards - Number of Overclockers * this value = max millibuckets
config/laserio-common.toml
1000010000

Where does LaserIO appear in the FTB Skies 2: Aero quest book?

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