Ars Elemental in FTB Skies 2

FTB Skies 2 1.24.0 ships version 0.7.10.3 · First seen in 1.0.1

Checked Sep 20, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json

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Ars Elemental is a mod in FTB Skies 2 1.24.0, where it is version 0.7.10.3. Ars Nouveau addon focused on the 4 elemental schools. New glyphs and spell foci awaits (Summary from the mod's Modrinth page.)

Changed in 1.24.0

1 recipe changed · 2 new items

Recipes changed

Compared with 1.23.0, the last version we have recipe data for. Everything that changed in 1.24.0 →

What is Ars Elemental?

1 part

Ars Elemental is an addon mod that sits in the pack alongside the Ars Nouveau content. This pack ships version 0.7.10.1, built for Minecraft 1.21.1.[1]

Where it fits in the pack

The only progression hook the sources show is one quest in the pack's Ars Nouveau quest chapter. Its task is the Mark of Mastery, and it unlocks after another quest in that chapter. So the pack treats Ars Elemental as part of the Ars Nouveau questline, not as a separate chapter of its own. You can find it as "Marks of Mastery" quest.[2]

Tip: If you're following the Ars Nouveau questline, work through the quests before this one first. The Mark of Mastery quest only unlocks after an earlier quest in the same chapter is complete.[2]

Unverified The sources I have don't describe what Ars Elemental adds (its spells, schools or items), who it is best suited to, or how to craft the Mark of Mastery, so I'm not guessing at any of that. No ATM Star path entry for this mod was found either.

How do you get started with Ars Elemental?

5 parts

Ars Elemental builds on Ars Nouveau, so you will be working with Ars Nouveau's essences and crafting stations. The sources here don't lay out a fixed order, so the steps below follow what depends on what in this pack's recipes.[3]

Grab the easy utility items first

The Trinkets Pouch is made in a normal crafting grid. The mod also tracks it as an acquire-it advancement, so it is a nice early win.[3][4]

Next, the Advanced Spell Prism is also a plain crafting-grid recipe, and it builds on the Ars Nouveau Spell Prism.[3]

Crafting Shaped

Crafting Shaped
Quartzany source gemQuartz
any source gemSpell Prismany source gem
Quartzany source gemQuartz

Recipe id: ars_elemental:advanced_prism

Make the Mark of Mastery

The Mark of Mastery is the key item to aim for. It is made through Ars Nouveau's imbuement, not at a crafting table. The focus and armor upgrades further down this page all use it. The mod's own advancement text sums it up as combining the essences with the tribute.[3][4]

The pack's quest book has a quest for it, "Marks of Mastery" quest, in the ars_nouveau chapter. Its task is to hold the Mark of Mastery, and it unlocks after an earlier quest in that chapter.[2]

Spend the Mark on a focus

Once you have a Mark of Mastery, you can make a major focus. The Focus of Air is made at the enchanting apparatus from the Lesser Focus of Air plus a Mark of Mastery. The mod tracks the lesser and major foci as separate acquire-it advancements.[3][4]

Focus of AirMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_focus

Upgrade your armor

Elemental armor is not crafted from scratch. Each piece is an upgrade of an Ars Nouveau armor piece, and it needs a Mark of Mastery. The Air line, for example, includes the Aethermancer's Boots, the Thunderguard's Boots and the Olympian's Shoes. The Aqua line follows the same pattern.[3]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

One example of the armor upgrade recipes, which all use the Mark of Mastery.

Wearing two or more pieces gives a set bonus, and wearing four pieces of the same element gives the full school set bonus. The Air set absorbs some air-related damage and greatly reduces fall damage.[4]

Tip: Check the in-game tooltip on an armor piece. It tells you to hold a key for set info, so you can compare the light, medium and heavy sets before you spend a Mark of Mastery.[4]

A pack change to know about

The pack changes the recipe for the Slipstream Current Elevator, the Slipstream Current Elevator, so don't trust the mod's default recipe from other guides. The block below shows the in-pack version.[3]

Slipstream Current ElevatorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_upstream

How does Ars Elemental work?

6 parts

Ars Elemental is mainly a spellcasting addon, so most of its "machines" are source-powered devices rather than big multiblocks. The sources I have don't describe any multiblock structure, so this section sticks to what the pack's files confirm: elevators, the urn, siren shrines, lenses, foci, armor and a few glyph tweaks.[4][5]

Elevators and the water urn

The elevators drain source when they run, and the pack's config sets how much. The Slipstream Current Elevator (the slipstream elevator) uses 10 source, the same as the mod default. The magmatic elevator and the bubble elevator both cost 0. The water urn uses 100 source. All of these are in [[config:config/ars_elemental-common.toml#Source cost.airElevatorCost]], [[config:config/ars_elemental-common.toml#Source cost.lavaElevatorCost]], [[config:config/ars_elemental-common.toml#Source cost.waterElevatorCost]] and [[config:config/ars_elemental-common.toml#Source cost.waterUrnCost]].[3][4][5]

The pack has changed the slipstream elevator's recipe, so don't trust a recipe you remember from the base mod. This is the version that works here:[3]

Slipstream Current ElevatorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_upstream

Changed by the pack.

Source relays and turrets

The Wind Warper Relay is made at the enchanting apparatus. The Air Infused Turret is made by imbuement, and the sources show it as an upgrade of an Enchanted Spell Turret.[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_relay

Imbuement (ars_nouveau)

Recipe id: ars_elemental:air_turret

Siren shrine fishing

A siren shrine produces loot over time, and every value below matches the mod default.[5]

  • [[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidManaCost]]: the source a mermaid consumes per generation, 1,000.[5]
  • [[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidMaxProgress]]: how many channels must happen before a siren produces loot, 30.[5]
  • [[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidBaseItems]]: the base item rolls per cycle, 1. [[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidQuantityCap]] caps a cycle at 5 items.[5]
  • [[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidScoreBonus]]: up to 2 extra item rolls when the mood is high. [[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidTreasureBonus]] is a treasure chance multiplier of 0.002 relative to the shrine score.[5]

Foci, armor and familiars

A matching focus discounts spell cost. A lesser focus gives 0.15 (see [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]]) and a major focus gives 0.25 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]]). The pack leaves both at the mod default. A major focus is built by combining a lesser focus with a Mark of Mastery.[3][5]

Lesser Focus of AirChanged by the pack

Imbuement (ars_nouveau)

Recipe id: ars_elemental:lesser_air_focus

Changed by the pack.

Focus of AirMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_focus

Each elemental armor piece adds 100 max mana and 4 mana regen ([[config:config/ars_elemental-common.toml#Elemental Armors.armorMaxMana]] and [[config:config/ars_elemental-common.toml#Elemental Armors.armorManaRegen]]). The armor sets also absorb damage of their own element, and what happens next depends on the armor weight. Heavy armor converts some of the absorbed damage into mana, medium armor gives a short mana discount, and light armor gives a short spell crit boost. Armor pieces are made with an armor upgrade recipe, and the sources count 48 of them in the pack.[3][4][5]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

Familiars are bound with the Ritual of Binding near the matching creature. The Flarecannon Familiar adds 2 damage to Fire spells and cuts projectile spell costs by 20%. If you kill your own Flarecannon, it dies and drops its Flarecannon Charm instead of just deactivating (Misc.flarecannon_owner_kill is true).[4][5]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:firenando_charm

Lenses and projectile limits

A chain lens can add at most 15 glyphs to a projectile, counting the glyphs already on it (Misc.chainLensLimit). A piercing lens can apply at most 10 Pierce (Misc.pierceLensLimit). Both match the mod default. Misc.homing_nerf is false here, so homing is not limited to glowing mobs.[5]

Arc Prism LensMod recipe

Imbuement (ars_nouveau)

Recipe id: ars_elemental:arc_prism_lens

Imbuement (ars_nouveau)

Recipe id: ars_elemental:acceleration_prism_lens

Glyph tuning in this pack

Each glyph has its own config file with a source cost, tier and augment limits. The pack changes only a few of them from the mod default.[6][7]

  • Glyph Propagator Arc costs 200 here instead of the mod default of 150, and the glyph is made from Glyph Arc Projectile. The Arc Projectile itself costs 10 and lasts up to 60 seconds. It is affected by gravity, and each Pierce makes it bounce once off the ground.[3][4][6][8]
  • Conflagrate has its amplify value set to 3 instead of the default 5, and it allows at most 2 Amplify augments. Its damage is 9, which is the mod default.[7]
  • The Homing Projectile costs 75, lasts up to 30 seconds and allows at most 1 Pierce. Propagator: Homing costs 400.[9][10]
  • Nullify Defense is disabled in this pack (general.enabled is false), so don't plan around it.[11]
  • The aerial, aquatic, fiery, insect, summon and undead filters, and their "not" versions, all cost 0 and are tier 1.[12][13][14][15][16][17][18][19][20][21][22][23]

Unverified Glyph Charm and Glyph Life Link both have glyph recipes in the pack, but their costs, tiers and limits are set in config/ars_elemental/glyph_charm.toml and config/ars_elemental/glyph_life_link.toml, and the sources here do not show those values.

How do you progress through Ars Elemental?

4 parts

Ars Elemental has almost no quest guidance in this pack, so your progression is set mostly by what the recipes demand. The quest book places the mod's only confirmed quest in the Ars Nouveau chapter, and the recipes build on Ars Nouveau materials and gear.[2][3]

The quest: Mark of Mastery

The only Ars Elemental quest the sources confirm is "Marks of Mastery" quest, in the Ars Nouveau chapter. It has no title and comes after another quest in that chapter. Its task is to obtain a Mark of Mastery.[2]

This is an imbuement recipe. The armor upgrades and the Focus of Air below all use the Mark.

Items that do not use the Mark

In the recipes the sources show, these items do not call for the Mark of Mastery. They mostly use Ars Nouveau materials, with Flashing Archwood logs for some rituals.[3]

Several of the rituals above rely on the Flashing Archwood Log, so this is a good sapling to sort out early.

Bangles, bags and lenses

The Enchanter's Bangle starts the bangle line, and the pack changed its recipe. The Air Bangle, Earth Bangle and Anima Bangle are all made from the base bangle at the enchanting apparatus.[3]

Enchanter's BangleChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:base_bangle

Changed by the pack, so don't rely on the mod's default recipe.

The pack also changed the recipe for the Spellcaster Bag, which builds on the Trinkets Pouch. The prism lenses all use Manipulation Essence. The Acceleration Prism Lens, Deceleration Prism Lens and Arc Prism Lens are imbuement recipes, while the Chaining Prism Lens is made at the enchanting apparatus.[3]

Spellcaster BagChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:caster_bag

Changed by the pack.

Mark of Mastery crafts

The elemental foci and the armor upgrades are where the Mark of Mastery gets spent. The Focus of Air is made from a Lesser Focus of Air plus a Mark, and the Air Infused Turret is then built from that focus.[3]

Focus of AirMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_focus

The Mark of Mastery is consumed at the enchanting apparatus here.

Armor is an upgrade of Ars Nouveau armor, not a fresh craft. For air, the Arcanist line becomes the Aethermancer set, starting with the Aethermancer's Hat. The Battlemage line becomes the Thunderguard set, starting with the Thunderguard's Helmet. The Sorcerer line becomes the Olympian set, starting with the Olympian's Hood.[3]

Water has matching sets, such as the Aquamancer's Hat, Winterguard's Helmet and Nereid's Hood. Earth does too, such as the Geomancer's Boots and Wealdguard's Boots.[3]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_hat

The armor recipes shown in the sources follow this same upgrade pattern.

The Slipstream Current Elevator is another enchanting apparatus craft, and the pack changed its recipe as well.[3]

Slipstream Current ElevatorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_upstream

Changed by the pack.

Tip: The recipe for Flashpine is also changed by the pack, and it is made from a Flashpine Crate.[3]

How does Ars Elemental work with other mods?

5 parts

In this pack, every connection that Ars Elemental has with another mod runs through Ars Nouveau. Crafting uses Ars Nouveau's own crafting types, the enchanting apparatus and imbuement, plus its essences, glyphs, relays and armor. A few vanilla items fill the gaps.[3]

Elemental armor

Elemental armor is not crafted from scratch. Each piece upgrades a matching Ars Nouveau armor piece, and the element comes from the essence you use. A vanilla Netherite Ingot goes into every upgrade too. Arcanist's gear becomes the Aethermancer, Aquamancer, Geomancer and Pyromancer sets. Battlemage's gear becomes the Thunderguard, Winterguard, Wealdguard and Netherguard sets. Sorceror's gear becomes the Olympian, Nereid, Nymph and Pyromaniac sets.[3]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots_heavy

One example: Battlemage's Boots upgraded into Thunderguard's Boots with Air Essence.

The quest "Marks of Mastery" quest in the ars_nouveau chapter has you get Mark of Mastery. That is the item every one of these armor upgrades needs.[2][3]

Source relays and turrets

The elemental relays build on Ars Nouveau's Source relays. Wind Warper Relay comes from Source Relay: Warper, Deep Depositor Relay from Source Relay: Depositor, and Fiery Collector Relay from Source Relay: Collector. The infused turrets are imbued versions of the Enchanted Spell Turret.[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_relay

Lenses, glyphs and bangles

The acceleration and deceleration prism lenses are imbued with Ars Nouveau's Accelerate and Decelerate glyphs. Glyph Aerial Filter is a glyph recipe that uses Ars Nouveau's Item Scroll: Allow. The elemental bangles are built on Enchanter's Bangle, which is made from the Ring of Potential.[3]

Imbuement (ars_nouveau)

Recipe id: ars_elemental:acceleration_prism_lens

Flight and Flashing Archwood

Flashing Archwood Sapling is made from Ars Nouveau's Cascading Archwood Sapling, Flourishing Archwood Sapling, Vexing Archwood Sapling and Blazing Archwood Sapling, plus Air Essence. The resulting Flashing Archwood Log then gives you an alternate recipe for Ars Nouveau's Flight ritual (Flight).[3]

FlightMod recipe

Crafting Shapeless

Recipe id: ars_elemental:flight_alt

Recipes the pack changed

The pack changed these recipes, so don't trust older guides for them: Slipstream Current Elevator, Enchanter's Bangle, Spellcaster Bag and Flashjack Charm. The recipe blocks below show the exact in-pack versions.[3]

Slipstream Current ElevatorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_upstream

Enchanter's BangleChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:base_bangle

Spellcaster BagChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:caster_bag

Flashjack CharmChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:flashjack_charm

Which FTB Skies 2 quests use Ars Elemental?

Only one quest in the pack involves this mod, and it sits in the Ars Nouveau chapter rather than in a chapter of its own.[2]

The quest is "Marks of Mastery" quest, which has no title in the quest file. Its task is to submit one item, the Mark of Mastery. It unlocks after you finish "Wilden Tribute" quest, so complete that one first.[2]

Because the quest is a single item task, the order is simple: finish the quest it depends on, then hand in the Mark of Mastery.[2]

Unverified The quest file doesn't say how to obtain the Mark of Mastery in this pack, and it doesn't list any rewards for the quest. Check the item's recipe or in-game guide before you plan around it. This site does hold FTB Skies 2's own recipes, read from the pack itself: look the item up in the item browser.

Which Ars Elemental config options matter?

4 parts

Ars Elemental has a lot of config, but in the files for this pack only a few values differ from the mod's defaults. Everything below comes straight from the pack's own config files, so trust these numbers over anything you remember from the mod's default setup.[5]

What the pack changed

  • Misc.extra_biomes is 0 here, while the mod default is 1. The option's description says to set it over 0 to enable archwood forests with specific trees, so the pack leaves them off.[5]
  • general.amplify is 3 in this pack instead of the mod default of 5. The glyph's general.damage is untouched at 9, and its general.cost stays at 80.[7]
  • general.cost is 200 here, up from the mod default of 150, so that glyph costs more in this pack.[6]

Gameplay switches

Costs and limits

  • Spell foci discount the matching school's spell cost by 0.15 for the lesser focus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]]) and 0.25 for the greater focus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]]). Both are the mod defaults.[5]
  • Each elemental armor piece gives 100 max mana ([[config:config/ars_elemental-common.toml#Elemental Armors.armorMaxMana]]) and 4 mana regen ([[config:config/ars_elemental-common.toml#Elemental Armors.armorManaRegen]]), both at default.[5]
  • The slipstream elevator uses 10 source ([[config:config/ars_elemental-common.toml#Source cost.airElevatorCost]]). The magmatic and bubble elevators cost 0, and the water urn costs 100 ([[config:config/ars_elemental-common.toml#Source cost.waterUrnCost]]).[5]
  • Lens caps are 15 glyphs for the chain lens (Misc.chainLensLimit) and 10 pierces for the piercing lens (Misc.pierceLensLimit).[5]
  • Mermaid shrines consume 1,000 source per generation ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidManaCost]]) and need 30 channels before producing loot ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidMaxProgress]]). They cap at 5 items per cycle ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidQuantityCap]]). All of these are mod defaults.[5]

Glyph settings worth a look

Tip: The arc projectile glyph keeps a max lifespan of 60 seconds and a cost of 10, both unchanged from the mod.[8]

Sources

  1. FTB Skies 2 1.22.0 mod list · pack file
  2. FTB Skies 2 1.22.0 quests: "ars_nouveau" · pack file
  3. FTB Skies 2 1.22.0 recipe dump: recipes making Ars Elemental items · pack recipe dump
  4. ars_elemental tooltips and descriptions (English lang file) · official mod data
  5. FTB Skies 2 1.22.0 config: config/ars_elemental-common.toml · pack file
  6. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_propagator_arc.toml · pack file
  7. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_conflagrate.toml · pack file
  8. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_arc_projectile.toml · pack file
  9. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_homing_projectile.toml · pack file
  10. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_propagator_homing.toml · pack file
  11. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_nullify_defense.toml · pack file
  12. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_aerial_filter.toml · pack file
  13. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_aquatic_filter.toml · pack file
  14. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_fiery_filter.toml · pack file
  15. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_insect_filter.toml · pack file
  16. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_summon_filter.toml · pack file
  17. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_undead_filter.toml · pack file
  18. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_not_aerial_filter.toml · pack file
  19. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_not_aquatic_filter.toml · pack file
  20. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_not_fiery_filter.toml · pack file
  21. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_not_insect_filter.toml · pack file
  22. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_not_summon_filter.toml · pack file
  23. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_not_undead_filter.toml · pack file
  24. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_bubble_shield.toml · pack file
  25. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_charm.toml · pack file
  26. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_conjure_terrain.toml · pack file
  27. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_discharge.toml · pack file
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.0.1 to 1.10.2

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Version in each release

44 releases, first in 1.0.1
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1.24.0
Oct 12, 2026
0.7.10.3ars_elemental-1.21.1-0.7.10.3.jarFrom the published release
1.23.0
Sep 24, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.22.0
Sep 3, 2026
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1.21.1
Jul 29, 2026
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1.20.1
Jul 29, 2026
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1.20.0
Jul 27, 2026
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1.19.0
Jul 24, 2026
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1.18.2
Jun 21, 2026
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1.18.1
Jun 16, 2026
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1.18.0
May 31, 2026
0.7.9.4ars_elemental-1.21.1-0.7.9.4.jarFrom the published release
1.17.0
May 27, 2026
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1.16.0
May 13, 2026
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1.15.0
May 1, 2026
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1.14.3
Apr 1, 2026
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1.14.2
Apr 1, 2026
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1.14.1
Mar 27, 2026
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1.14.0
Mar 21, 2026
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1.13.4
Feb 27, 2026
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1.13.3
Feb 19, 2026
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1.13.2
Feb 17, 2026
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1.13.1
Feb 13, 2026
0.7.6.13ars_elemental-1.21.1-0.7.6.13.jarFrom the published release
1.13.0
Feb 12, 2026
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1.12.0
Jan 6, 2026
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1.11.0
Dec 10, 2025
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1.10.2
Nov 24, 2025
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1.10.1
Nov 20, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.9.2
Oct 7, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.9.1
Sep 29, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.9.0
Sep 22, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.8.0
Aug 27, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.7.0
Aug 23, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.6.1
Aug 8, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.6.0
Aug 6, 2025
0.7.5.0.1ars_elemental-1.21.1-0.7.5.0.1.jarFrom the published release
1.5.2
Jul 24, 2025
0.7.5.0ars_elemental-1.21.1-0.7.5.0.jarFrom the published release
1.5.1
Jul 23, 2025
0.7.5.0ars_elemental-1.21.1-0.7.5.0.jarFrom the published release
1.5.0
Jul 22, 2025
0.7.5.0ars_elemental-1.21.1-0.7.5.0.jarFrom the published release
1.4.1
Jul 15, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.4.0
Jul 15, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.3.1
Jul 9, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.3.0
Jul 8, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.2.0
Jul 6, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.1.1
Jul 2, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.1.0
Jul 1, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release
1.0.1
Jul 1, 2025
0.7.4.3ars_elemental-1.21.1-0.7.4.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

167 items from the 1.24.0 recipe dump.

...and 107 more.

FTB Skies 2 quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Ars Nouveau (1)

Config options (how FTB Skies 2 sets them)

400 settings shipped in the pack's config files; 3 differ from the mod's documented default.

See all 400 settings →

Show settings
SettingFTB Skies 2 valueMod default
Misc.extra_biomes changed by FTB Skies 2
Set over 0 to enable archwood forests with specific trees
config/ars_elemental-common.toml
01
general.amplify changed by FTB Skies 2
config/ars_elemental/glyph_conflagrate.toml
35
general.cost changed by FTB Skies 2
Cost
config/ars_elemental/glyph_propagator_arc.toml
200150
Visual Configs.Enable BlackBookTexture
Enables the black texture of the spell book while upgraded
config/ars_elemental-client.toml
truenot documented
Visual Configs.Enable SpellFocusRender
Enables the rendering of the spell focus while equipped
config/ars_elemental-client.toml
truenot documented
Elemental Spell Foci - Abilities.glyph_empower
Enable glyph empowering
config/ars_elemental-common.toml
truenot documented

Which FTB Skies 2 mods work with Ars Elemental?

The FTB Skies 2 mods that share the most recipes with Ars Elemental. Highlighted ones have a guide.

Where does Ars Elemental appear in the FTB Skies 2 quest book?

Comments and tips

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