Supplementaries guide for FTB Skies 2 1.0.1 to 1.5.2

Report a mistake on this page

What is Supplementaries?

1 part

Same as in the FTB Skies 2 1.22.0 guide

Supplementaries is a Vanilla+ mod that fills in gaps vanilla leaves open. It is highly configurable, and its content is meant to be functional, good-looking and a natural fit next to what the game already has.[1]

It covers a lot of ground: jars, signposts, faucets, weather vanes, spring launchers, sconces, planters and lights. Some of it is pure decoration and some of it is automation, so it suits both builders and tinkerers.[1]

In this pack you get Supplementaries 1.21.1-3.9.6 for NeoForge. The mod needs Moonlight Library to run.[1][2]

Where it fits in the pack

You meet the mod right at the start. The quest a quest in "?" in the "the_beginning" chapter has three tasks: hand in Firestick, hand in Ash, and complete an observation task. It unlocks after the quest 3BF066E5C333F217.[3]

That is the only quest connection the sources show. Beyond this early quest, I haven't confirmed where else the mod fits into the pack's progression.[3]

Unverified Whether this pack changes any Supplementaries recipes, configs or mechanics from the mod's defaults is not confirmed by the sources available for this section.

How do you get started with Supplementaries?

3 parts

Supplementaries is a Vanilla+ mod that adds things like jars, signposts, faucets, sconces, planters and lights. It's highly configurable, so always trust the in-pack recipes shown on this page over any memory of the mod's defaults.[1]

Start with the quest

The pack's quest book gives you your first Supplementaries goal in the_beginning chapter: the quest a quest in "?". Its tasks are Firestick, Ash and an observation task. It unlocks after the quest a quest in "?", so finish that one first.[4]

Turn your first blocks into building pieces

The first Supplementaries building block in the pack's recipes is Ash Bricks, and the related item is Ash Brick. The recipe block below shows the exact in-pack recipe. From the bricks you can make Ash Brick Slab, Ash Brick Stairs and Ash Brick Wall.[5]

Ash BricksMod recipe

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

This is the in-pack recipe for Ash Bricks.

Crafting Shaped

6 × Ash Bricks

Recipe id: supplementaries:ash_brick_stairs

Slab and wall each have their own recipe that starts from Ash Bricks.

Simple utility items to try early

The quest above only asks for the firestick, Ash and an observation, so none of these are required. Each one has a crafting recipe in the pack, shown below.[4][5]

Candle HolderMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotCandleany iron ingot
Empty slotany iron ingotEmpty slot

Recipe id: supplementaries:candle_holders/candle_holder

The plain Candle Holder recipe.

BellowsMod recipe

Crafting Shaped

Crafting Shaped
any wooden slabany wooden slabany wooden slab
LeatherEmpty slotLeather
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bellows

The Bellows recipe as the pack has it.

Bubble BlowerMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany iron nuggetany iron nugget
Empty slotany iron nuggetany iron nugget
any iron ingotEmpty slotEmpty slot

Recipe id: supplementaries:bubble_blower

The Bubble Blower recipe as the pack has it.

AltimeterMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotRedstoneany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

The Altimeter recipe as the pack has it.

Tip: Candle holders can be recolored. The Black Candle Holder has both a direct recipe and a recipe that dyes a plain Candle Holder.[5]

How does Supplementaries work?

6 parts

Supplementaries is a Vanilla+ mod, so don't expect power grids, fluid pipes or multiblock machines here. The project page describes it as decoration and automation content such as jars, signposts, faucets, weather vanes, spring launchers and sconces. The sources I have don't explain how those blocks work in detail, so this section sticks to what they do confirm: the pack's config values and a few in-game effects.[1]

Capturing mobs in cages and jars

Cages and jars can hold mobs, and a handful of config options decide which ones. With the pack's settings, a tameable mob can only be captured once it is tamed (functional.cage.require_taming is on). The health limit (functional.cage.health_threshold) is 100, which means any health level is accepted.[6]

The wider capture options are all off in this pack. These are capturing every entity (functional.cage.allow_all_mobs, which the config says is not meant for survival), capturing all baby mobs, and auto-detecting small mobs by hitbox size. Captured hostile mobs are also not made persistent, so they can despawn once released (functional.cage.persistent_mobs).[6]

The Jar is also an ingredient in the Boat in a Jar, which uses any vanilla boat.[5]

Boat in a JarMod recipe

Crafting Shapeless

Recipe id: supplementaries:boat_jar

Cannons

The cannon settings are all at the mod's defaults in this pack. A cannon can fire again after a cooldown of 60. Cannonballs blast blocks in a radius of 1.1 and use a power scaling of 3.5. The config says a cannonball's damage and breaking power are proportional to its energy (speed squared) times that constant. A cannon boat recoils with a multiplier of 0.5 when it fires.[6]

Bamboo spikes

Bamboo Spikes are set to the alternative mode in this pack (functional.bamboo_spikes.only_allow_harmful_effects is true). In that mode only harmful effects can be applied to them, and they get infinite durability. Mobs killed by spikes do not drop loot as if a player killed them (functional.bamboo_spikes.player_loot is false).[5][6]

Crafting Shaped

Crafting Shaped
BambooEmpty slotBamboo
BambooEmpty slotBamboo
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bamboo_spikes

Ash

Fire leaves ash behind in this pack. Burnable blocks can create ash layers when they burn, and the chance option is set to 1, the top of its 0.0 to 1.0 range. Burning mobs also drop ash when they die. Rain slowly washes ash layers away. The config says the rarity of basalt ash is tweaked with a datapack.[6]

Building blocks with behaviour

  • Awnings can be slanted and bounce entities at an angle of 69.44395478041653 (the mod default). Entities can fall through them while shifting.[6]
  • The Blackboard accepts both GUI and manual drawing. You can draw on it directly with any dye, but the GUI only works in black and white.[5][6]
  • Timber frames let axes strip the frame and leave the contained block intact. Placing daub in a frame turns it into a wattle and daub block. Placing a frame directly on a block by holding shift is off.[6]
  • Flags can use a pole up to 16 blocks long. Right or left clicking a stick lowers or raises a flag attached to it.[6]
  • Iron gates do not behave like doors, so they are not redstone-only. Two stacked iron gates can open at once.[6]
  • Notice boards still hold only maps and books, and the GUI is enabled. An end crystal on a pedestal gives an enchanting power bonus equal to 3 bookshelves.[6]
  • Slidy blocks use a speed of 0.125. Horses that eat a sugar cube get a speed effect lasting 10 seconds.[6]

Effects and enchantments

The mod adds a few effects. Flammable increases the time you stay on fire and spreads fire as you walk. Overencumbered prevents sprinting, and further levels reduce jump height and then walking speed. The Stasis enchantment lets Slingshot projectiles ignore gravity. The Lumisene Fire Aspect and Lumisene Flame enchantments add lumisene fire damage to melee hits and bow arrows.[7]

The mod's advancements also show some utility tools. A Wrench rotates a block, and a Turn Table rotates you.[7]

Watch out: The pack changed a mod default: general.red_merchant_spawn_multiplier is set to 0, where the mod's default is 1. The config says the red merchant won't spawn at 0, so don't wait for one to show up.[6]
Watch out: Road signs are disabled in this pack (building.way_sign.road_signs.enabled is false), which the config describes as entirely disabling them from spawning.[6]

How do you progress through Supplementaries?

3 parts

The pack's quest data and recipe dump don't lay out a tier ladder for Supplementaries. What they do show is one quest that touches the mod, plus a set of crafting recipes you can use in whatever order suits your base.[4][5]

Where the quest book puts it

The one quest involving the mod is a quest in "?", in the "the_beginning" chapter. It has three tasks: an item task for Firestick, an item task for Ash, and an observation task. It comes after a quest in "?" in the same chapter, so Supplementaries shows up very early in your run.[4]

Building blocks

The Ash Bricks recipe starts the ash building set. Once you have the bricks, the slab, stairs and wall each have their own single-input recipe.[5]

Ash BricksMod recipe

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

Crafting Shaped

6 × Ash Bricks

Recipe id: supplementaries:ash_brick_stairs

The slab and wall recipes use the same Ash Bricks input.

Blackstone works the same way: Blackstone Tiles has its own recipe, and the slab, stairs and wall are each crafted from those tiles. The Blackstone Lamp has a separate recipe of its own.[5]

Crafting Shaped

4 × Polished Blackstone Bricks

Recipe id: supplementaries:blackstone_tile

Blackstone LampMod recipe

Crafting Shaped

Crafting Shaped
BlackstoneBlackstoneBlackstone
BlackstoneShroomlightBlackstone
BlackstoneBlackstoneBlackstone

Recipe id: supplementaries:blackstone_lamp

Utility items

The recipe dump also lists crafting recipes for the Altimeter, the Bubble Blower, the Bellows and the Candle Holder.[5]

AltimeterMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotRedstoneany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

Bubble BlowerMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany iron nuggetany iron nugget
Empty slotany iron nuggetany iron nugget
any iron ingotEmpty slotEmpty slot

Recipe id: supplementaries:bubble_blower

BellowsMod recipe

Crafting Shaped

Crafting Shaped
any wooden slabany wooden slabany wooden slab
LeatherEmpty slotLeather
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bellows

Candle HolderMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotCandleany iron ingot
Empty slotany iron ingotEmpty slot

Recipe id: supplementaries:candle_holders/candle_holder

Coloured candle holders have their own recipes, and a dye recipe turns a plain Candle Holder into a coloured one.

How does Supplementaries work with other mods?

3 parts

The recipes and quests that link Supplementaries to other mods in this pack are few, and most of them revolve around Flax and Ash.[4][5]

Growing Flax in the Cloche

The pack adds Immersive Engineering Cloche recipes that turn Flax Seeds into Flax. Each recipe pairs the seeds with a different soil, and every one of them was added by the pack.[5]

FlaxAdded by the pack

Cloche (immersiveengineering)

Recipe id: ftb:cloche/flax_from_dirt

The simplest version of the Flax Cloche recipe, added by the pack.

FlaxAdded by the pack

Cloche (immersiveengineering)

Recipe id: ftb:cloche/flax_from_insanium_farmland

One of the farmland versions, also added by the pack.

Ash and Soulium Dust

Ash is used in a pack-added shapeless crafting recipe for Soulium Dust that also involves Compressed Dust. The exact recipe is shown below.[5]

8× Soulium DustAdded by the pack

Crafting Shapeless

Recipe id: ftb:mysticalagriculture/soulium_dust_from_blood_vial

Soulium Dust from a Blood Vial, a recipe added by the pack.

Ash also shows up early in the quest book. Quest a quest in "?" in the "the_beginning" chapter has three tasks: one for the FTB firestick, one for Ash and an observation task.[4]

Planter and Farmer's Delight

Supplementaries ships its own integration recipe for the Planter that makes use of a Farmer's Delight item. It is a recipe from the mod itself, not one added by the pack.[5]

PlanterMod recipe

Crafting Shaped

Crafting Shaped
BrickBone MealBrick
BrickRich SoilBrick
BrickBrickBrick

Recipe id: supplementaries:integration/planter_rich_fd

The Planter integration recipe that comes with the mod.

Which FTB Skies 2 quests use Supplementaries?

1 part

Same as in the FTB Skies 2 1.22.0 guide

In this pack, Supplementaries shows up in the quest book in just one place that I can confirm: the "the_beginning" chapter. It's an early-game chapter, so you'll bump into the mod right at the start of your run.[3]

The_beginning chapter

The quest is a quest in "?", and it has no title in the quest file. It unlocks after you finish a quest in "?", so that one comes first.[3]

It has three tasks:[3]

Unverified The quest file doesn't say what the observation task is watching for, or how the pack expects you to get Ash. Check the in-game quest description for those details.

Which Supplementaries config options matter?

4 parts

Same as in the FTB Skies 2 1.12.0 guide

Supplementaries is very configurable. The one option the config file flags as changed from the mod default is the red merchant. Everything else below is simply what the pack currently sets. Where the file lists no mod default, I can't tell you whether the pack touched it.[8]

The confirmed change

general.red_merchant_spawn_multiplier is set to 0 in this pack. The mod default is 1. At 0 the red merchant won't spawn at all. If you want him back, raise it. The allowed range is 0.0 to 10.0, and 2 makes him spawn twice as often.[8]

Features the pack has switched off

The file shows these as off, but it doesn't list a mod default for them, so I can't say whether the pack changed them.[8]

Jars and cages

Jars hold liquids and cookies here (functional.jar.jar_liquids and functional.jar.jar_cookies are both on). Capturing mobs in jars is off (functional.jar.jar_capture). So is instantly eating or drinking from a placed jar (functional.jar.drink_from_jar) and drinking from jar items (functional.jar.drink_from_jar_item). The liquid capacity in functional.jar.capacity is 12, which matches the mod default.[8]

For cages, functional.cage.require_taming is on, so a tameable mob can only be captured once it's tamed. functional.cage.allow_all_mobs is off.[8]

Tools and weapons

Tip: Sacks have 9 slots (functional.sack.slots) and the slowness penalty for carrying too many is on (functional.sack.sack_penalty). functional.sack.sack_increment is 2, the number of sacks after which the overencumbered effect applies, so don't stuff your inventory with them.[8]

What changed in Supplementaries between versions?

4 parts

FTB Skies 2 1.5.1 ships Supplementaries 1.21-3.3.5. The mod has been in the pack since FTB Skies 2 1.0.1 or earlier. The notes below come from the mod's own changelogs, newest first, and describe the mod's changes in general. They don't say whether FTB Skies 2 changed anything itself.[9]

1.21-3.3.5 (the version in your pack)

  • The logic for cannons and presents shooting TNT was improved, and a tag was added for modded TNTs.[10]
  • Sacks that weren't saving their data to the item correctly were fixed.[10]

1.21-3.3.4

  • The slime overlay, which wasn't working, was fixed.[11]
  • You can now wash the wither out of a skeleton.[11]
  • You can now damage slimes with soap.[11]

1.21-3.3.3

  • Mob head shaders are now data driven.[12]
  • Alex's Caves nuke compatibility was fixed.[12]
  • A config option was added to make cannon projectiles ignite on impact, like TNT.[12]
  • Soap no longer cleans extended sticky pistons.[12]

1.21-3.3.0

  • Added Cannon Boat AI for pillagers.[13]

Sources

  1. Supplementaries project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. FTB Skies 2 1.22.0 quests: "the_beginning" · pack file
  4. FTB Skies 2 1.5.1 quests: "the_beginning" · pack file
  5. FTB Skies 2 1.5.1 recipe dump: recipes making Supplementaries items · pack recipe dump
  6. FTB Skies 2 1.5.1 config: config/supplementaries-common.toml · pack file
  7. supplementaries tooltips and descriptions (English lang file) · official mod data
  8. FTB Skies 2 1.12.0 config: config/supplementaries-common.toml · pack file
  9. FTB Skies 2 1.5.1 mod list · pack file
  10. Supplementaries 1.21-3.3.5 changelog · changelog
  11. Supplementaries 1.21-3.3.4 changelog · changelog
  12. Supplementaries 1.21-3.3.3 changelog · changelog
  13. Supplementaries 1.21-3.3.0 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.13.0 to 1.24.0 · 1.6.0 to 1.12.0

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.