Supplementaries guide for FTB Skies 2 1.6.0 to 1.12.0

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What is Supplementaries?

1 part

Same as in the FTB Skies 2 1.22.0 guide

Supplementaries is a Vanilla+ mod that fills in gaps vanilla leaves open. It is highly configurable, and its content is meant to be functional, good-looking and a natural fit next to what the game already has.[1]

It covers a lot of ground: jars, signposts, faucets, weather vanes, spring launchers, sconces, planters and lights. Some of it is pure decoration and some of it is automation, so it suits both builders and tinkerers.[1]

In this pack you get Supplementaries 1.21.1-3.9.6 for NeoForge. The mod needs Moonlight Library to run.[1][2]

Where it fits in the pack

You meet the mod right at the start. The quest a quest in "?" in the "the_beginning" chapter has three tasks: hand in Firestick, hand in Ash, and complete an observation task. It unlocks after the quest 3BF066E5C333F217.[3]

That is the only quest connection the sources show. Beyond this early quest, I haven't confirmed where else the mod fits into the pack's progression.[3]

Unverified Whether this pack changes any Supplementaries recipes, configs or mechanics from the mod's defaults is not confirmed by the sources available for this section.

How do you get started with Supplementaries?

2 parts

Supplementaries is a Vanilla+ mod that adds jars, signposts, faucets, sconces, planters, lights, decoration and automation. In this pack, every Supplementaries recipe I can see has been changed by the pack, so don't rely on what you remember from other modpacks. Always check the recipe shown here.[1][4]

Your first Supplementaries item: Ash

The mod first shows up in the opening questline. The quest a quest in "?" in the Beginning chapter has three tasks: hand in a Firestick, hand in Ash, and complete an observation task. It unlocks after an earlier quest in the same chapter.[5]

Easy crafts to try next

The sources don't set a required order for crafting Supplementaries items, so treat these as sensible starting points rather than a fixed path. Each one is a short in-pack recipe. First up is Ash Bricks, a building block that also has slab, stair and wall versions.[4]

Ash BricksChanged by the pack

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

Next is the Bellows.[4]

BellowsChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden slabany wooden slabany wooden slab
LeatherEmpty slotLeather
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bellows

The Altimeter is a quick utility item to make.[4]

AltimeterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotRedstoneany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

For lighting and decoration, try the Candle Holder.[4]

Candle HolderChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotCandleany iron ingot
Empty slotany iron ingotEmpty slot

Recipe id: supplementaries:candle_holders/candle_holder

Tip: Many of these recipes accept tag-based ingredients, such as any iron ingot, any wooden slab or any wooden rod. Different materials of the same kind should therefore work. The recipe block shows exactly what the pack accepts.[4]

How does Supplementaries work?

7 parts

Supplementaries is mostly a decoration-and-utility mod, so there are no power networks or big multiblock machines to learn. Its systems are mainly blocks with rules, and most of those rules live in one config file. Here is what the pack's config and recipes tell us, so you can predict how things behave before you build.[1][6]

Tip: Almost every behavior below is a toggle in config/supplementaries-common.toml, for example general.red_merchant_spawn_multiplier. If something acts differently from what you expect, check that file first. The only value in the part of the file I can see that this pack changed from the mod default is the red merchant multiplier.[6]

Cannons

The cannon has a firing cooldown, set by functional.cannon.cooldown to 60, which is also the mod default. It is the time before the cannon can fire again, and the config accepts values from 0 to 500.[6]

Cannonball damage and block-breaking power are proportional to the ball's energy (its speed squared) times a constant. That constant is functional.cannon.cannonball.power_scaling, set to 3.5 here. When a cannonball hits a block it causes a small explosion with a radius of 1.1, controlled by functional.cannon.cannonball.break_radius. Setting that to 0 disables the explosion.[6]

If you mount a cannon on a boat, functional.cannon.cannon_boat.recoil_multiplier decides how hard the boat is pushed back when you fire. It is 0.5 here, the mod default, and higher values mean more recoil.[6]

Capturing mobs with cages and jars

Cages and jars follow a set of capture rules. In this pack, mobs that can be tamed can only be captured once they are tamed, because functional.cage.require_taming is on. Capturing every entity (functional.cage.allow_all_mobs) is off, and the config says that option is not meant for survival. Allowing all baby mobs (functional.cage.cage_allow_all_babies) and auto-detecting small mobs by hitbox size (functional.cage.cage_auto_detect) are also off.[6]

functional.cage.health_threshold sets the health percentage a mob must be under to be captured. It is 100, so any health level is accepted. Hostile mobs you capture are not forced to be persistent, since functional.cage.persistent_mobs is off. That means they can despawn after release.[6]

The Jar also feeds a crafting recipe. A jar plus any boat makes a Boat in a Jar.[4]

Boat in a JarChanged by the pack

Crafting Shapeless

Recipe id: supplementaries:boat_jar

Bamboo spikes

Bamboo Spikes can carry effects. In this pack, functional.bamboo_spikes.only_allow_harmful_effects is on. That alternative mode only lets harmful effects be applied to them, and in return they get infinite durability. Mobs killed by spikes do not drop loot as if a player killed them, because functional.bamboo_spikes.player_loot is off.[6]

2× Bamboo SpikesChanged by the pack

Crafting Shaped

Crafting Shaped
BambooEmpty slotBamboo
BambooEmpty slotBamboo
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bamboo_spikes

Ash, awnings and other block behavior

Crafted utility items

A few functional items have recipes you can check directly. The Bellows is one of them.[4]

BellowsChanged by the pack

Crafting Shaped

Crafting Shaped
any wooden slabany wooden slabany wooden slab
LeatherEmpty slotLeather
any wooden slabany wooden slabany wooden slab

Recipe id: supplementaries:bellows

The Altimeter and the Bubble Blower are crafted like this in the pack.[4]

AltimeterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotRedstoneany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

Bubble BlowerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron nuggetany iron nugget
Empty slotany iron nuggetany iron nugget
any iron ingotEmpty slotEmpty slot

Recipe id: supplementaries:bubble_blower

Effects, enchantments and tools

The mod adds a few status effects and enchantments. Flammable lengthens your time on fire and spreads fire as you walk. Overencumbered prevents sprinting, and further levels reduce jump height and walking speed. The Stasis enchantment lets slingshot projectiles ignore gravity. The mod also has a Wrench for rotating blocks and a Turn Table for rotating yourself.[7]

World spawns

The pack changed general.red_merchant_spawn_multiplier to 0, while the mod default is 1. At 0 the red merchant won't spawn, so you won't find one in this pack. Road signs are also turned off in this config: building.way_sign.road_signs.enabled is false and entirely disables them from spawning.[6]

How do you progress through Supplementaries?

2 parts

Supplementaries doesn't have a tier ladder in this pack. Nothing in the quest book or the recipe dump sorts its items into stages, so I won't invent one. What the pack does give us is one quest that touches the mod, plus a set of recipes that the pack has rewritten.[4][5]

The quest that touches the mod

The only quest I can confirm is a quest in "?" in The Beginning chapter. It has no title in the quest book and unlocks after another quest in that chapter. It has three tasks: hand in a Firestick, hand in some Ash, and complete an observation task.[5]

Ash is the one Supplementaries item this quest asks for, so it's your first reason to pay attention to the mod. The sources don't say how you're meant to get the ash, so check the item's recipe or usage info in-game.[5]

Unverified What the observation task asks you to look at, and what the quest rewards, are not shown in the available quest data.

Recipes are pack-defined

Every Supplementaries recipe visible in the pack's recipe dump is marked as changed by the pack. That covers the awnings, buntings, candle holders, blackstone tiles and the other recipes shown. Don't rely on what you remember from the mod's default recipes. Use the in-game recipe viewer or the recipe blocks on this wiki.[4]

Here are a few examples of how the pack crafts things. The Altimeter is a single recipe:[4]

AltimeterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotEmpty slot
any copper ingotRedstoneany copper ingot
Empty slotany copper ingotEmpty slot

Recipe id: supplementaries:altimeter

The ash building blocks chain together. Ash Brick is crafted into Ash Bricks, and those bricks are then crafted into slabs, stairs and walls:[4]

Ash BricksChanged by the pack

Crafting Shaped

4 × Ash Brick

Recipe id: supplementaries:ash_bricks

6× Ash Brick SlabChanged by the pack

Crafting Shaped

Crafting Shaped
Ash BricksAsh BricksAsh Bricks

Recipe id: supplementaries:ash_brick_slab

Candle holders follow a similar pattern. The base Candle Holder has its own recipe, and the coloured versions can be made either from a matching candle or by dyeing a plain holder:[4]

Candle HolderChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotCandleany iron ingot
Empty slotany iron ingotEmpty slot

Recipe id: supplementaries:candle_holders/candle_holder

Tip: The dump I have is cut off, with 171 more recipes not shown. If an item isn't covered here, look it up in the in-game recipe viewer instead of assuming it works like the mod default.[4]

Unverified The recipe for Ash Brick itself isn't in the visible part of the recipe dump, so I can't say how you get from ash to ash bricks in this pack.

How does Supplementaries work with other mods?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

The pack ties a few Supplementaries items into other mods. Flax and the Planter appear in recipes that use other mods' items, Ash is an ingredient in a Mystical Agriculture recipe, and Ash is also a task in an early quest.[3][8]

Growing Flax in an Immersive Engineering Cloche

In this pack you grow Flax in the Immersive Engineering cloche. The pack adds these recipes itself. Each one takes Flax Seeds from Silent Gear plus a soil, and the soil can come from several different mods.[8]

FlaxAdded by the pack

Cloche (immersiveengineering)

Recipe id: ftb:cloche/flax_from_dirt

The simplest version of the pack's cloche recipe uses plain dirt.

Besides Dirt, the pack adds cloche recipes for these soils:[8]

Planter with Farmer's Delight Rich Soil

The Planter has an integration recipe built around Farmer's Delight's Rich Soil. The pack changed this recipe, so don't rely on the mod's default version.[8]

PlanterChanged by the pack

Crafting Shaped

Crafting Shaped
BrickBone MealBrick
BrickRich SoilBrick
BrickBrickBrick

Recipe id: supplementaries:integration/planter_rich_fd

This is the pack's changed version of the Planter recipe.

Ash and Soulium Dust

Ash also feeds into Mystical Agriculture. A shapeless recipe added by the pack makes Soulium Dust from Compressed Dust, an Iron's Spellbooks Blood Vial and Ash.[8]

8× Soulium DustAdded by the pack

Shapeless (kubejs)

Recipe id: ftb:mysticalagriculture/soulium_dust_from_blood_vial

The pack adds this shapeless recipe for Soulium Dust.

Ash in the quest book

Ash is one of the tasks in a quest in "?", a quest in the Beginning chapter. It sits alongside a firestick item task and an observation task, and it comes after the quest 3BF066E5C333F217.[3]

Which FTB Skies 2 quests use Supplementaries?

1 part

Same as in the FTB Skies 2 1.22.0 guide

In this pack, Supplementaries shows up in the quest book in just one place that I can confirm: the "the_beginning" chapter. It's an early-game chapter, so you'll bump into the mod right at the start of your run.[3]

The_beginning chapter

The quest is a quest in "?", and it has no title in the quest file. It unlocks after you finish a quest in "?", so that one comes first.[3]

It has three tasks:[3]

Unverified The quest file doesn't say what the observation task is watching for, or how the pack expects you to get Ash. Check the in-game quest description for those details.

Which Supplementaries config options matter?

4 parts

Supplementaries is very configurable. The one option the config file flags as changed from the mod default is the red merchant. Everything else below is simply what the pack currently sets. Where the file lists no mod default, I can't tell you whether the pack touched it.[6]

The confirmed change

general.red_merchant_spawn_multiplier is set to 0 in this pack. The mod default is 1. At 0 the red merchant won't spawn at all. If you want him back, raise it. The allowed range is 0.0 to 10.0, and 2 makes him spawn twice as often.[6]

Features the pack has switched off

The file shows these as off, but it doesn't list a mod default for them, so I can't say whether the pack changed them.[6]

Jars and cages

Jars hold liquids and cookies here (functional.jar.jar_liquids and functional.jar.jar_cookies are both on). Capturing mobs in jars is off (functional.jar.jar_capture). So is instantly eating or drinking from a placed jar (functional.jar.drink_from_jar) and drinking from jar items (functional.jar.drink_from_jar_item). The liquid capacity in functional.jar.capacity is 12, which matches the mod default.[6]

For cages, functional.cage.require_taming is on, so a tameable mob can only be captured once it's tamed. functional.cage.allow_all_mobs is off.[6]

Tools and weapons

Tip: Sacks have 9 slots (functional.sack.slots) and the slowness penalty for carrying too many is on (functional.sack.sack_penalty). functional.sack.sack_increment is 2, the number of sacks after which the overencumbered effect applies, so don't stuff your inventory with them.[6]

What changed in Supplementaries between versions?

4 parts

FTB Skies 2 1.12.0 ships Supplementaries 1.21-3.3.5, and the mod has been in the pack since 1.0.1 or earlier. Below are the notable changes from the mod's own changelogs, newest first, so you can see what is in the version you are playing.[9]

1.21-3.3.5 (the version in this pack)

  • The logic for the cannon and the present shooting TNT was improved, and a tag was added for modded TNTs.[10]
  • Fixed sacks not saving their data to the item correctly.[10]

1.21-3.3.4

  • Fixed the slime overlay not working.[11]
  • You can now wash the wither out of a skeleton.[11]
  • You can now damage slimes with soap.[11]

1.21-3.3.3

  • Mob head shaders are now data driven.[12]
  • Fixed compatibility with Alex's Caves nukes.[12]
  • Added a config option that makes cannon projectiles ignite on impact, like TNT.[12]
  • Fixed soap cleaning extended sticky pistons.[12]

1.21-3.3.0

  • Added Cannon Boat AI for pillagers.[13]

I only have changelogs for these four mod versions, so changes in other releases are not covered here. I also have no pack changelog entries for this mod, so I can't say whether the pack changed any of its values.[9][10][11][12][13]

Sources

  1. Supplementaries project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. FTB Skies 2 1.22.0 quests: "the_beginning" · pack file
  4. FTB Skies 2 1.12.0 recipe dump: recipes making Supplementaries items · pack recipe dump
  5. FTB Skies 2 1.12.0 quests: "the_beginning" · pack file
  6. FTB Skies 2 1.12.0 config: config/supplementaries-common.toml · pack file
  7. supplementaries tooltips and descriptions (English lang file) · official mod data
  8. FTB Skies 2 1.22.0 recipe dump: recipes connecting Supplementaries with other mods · pack recipe dump
  9. FTB Skies 2 1.12.0 mod list · pack file
  10. Supplementaries 1.21-3.3.5 changelog · changelog
  11. Supplementaries 1.21-3.3.4 changelog · changelog
  12. Supplementaries 1.21-3.3.3 changelog · changelog
  13. Supplementaries 1.21-3.3.0 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.13.0 to 1.24.0 · 1.0.1 to 1.5.2

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