Regions Unexplored guide for All the Mods 10 0.54 to 2.8
Regions Unexplored guide for All the Mods 10
Last verified for All the Mods 10 v2.8 on Oct 5, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 11 0.3.0-beta to 0.12.0-beta
- Sections
- 8
- Recipes shown
- 19
- Items named
- 61
- Quests covered
- 1
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.8's own files.
What is Regions Unexplored?
1 part
Regions Unexplored is a biome mod that overhauls world generation in both the Overworld and the Nether. It adds a whole stack of new biomes plus a plethora of new blocks and items, so there are plenty of unique regions out there waiting for you to find.[1]
If you love exploring and seeing what's over the next hill, this mod is for you. The mod's page advertises 64 new biomes, but that page describes the mod's newest releases. This pack ships version 0.5.6.1, so the exact biome count in your world may differ.[1][2]
Regions Unexplored has been part of the pack for a long time. It was first included in version 0.62 or earlier.[2]
Where it fits in the pack
Most of what Regions Unexplored adds lives out in the world itself, so you'll mainly run into it just by exploring the Overworld and the Nether.[1]
The quest book gives the mod a nod in the building tips chapter. There, a quest in "?" asks you to get any one of the mod's painted planks, such as Red Painted Planks, Blue Painted Planks or White Painted Planks. Any colour counts. That quest unlocks after an earlier quest in the same chapter.[3]
How do you get started with Regions Unexplored?
4 parts
Regions Unexplored is a biome mod first and foremost. It reworks how the Overworld and the Nether generate, and it adds 64 new biomes along with a lot of new blocks and items. So your first steps aren't a tech ladder. You head out, find these new regions, and start collecting their materials.[1]
Step 1: Grab some new wood
Trees are the easiest place to start. The mod adds a long list of new log types, including the Baobab Log, Maple Log, Redwood Log, Socotra Log and Willow Log. Chopping down a Socotra tree earns you the This Tree Bleeds Red advancement. If you want a long-term goal, another advancement asks you to collect every log from the mod.[4][5]
Once you have logs, turn them into planks. Planks unlock the usual wood set: doors, fences, fence gates, buttons, pressure plates and boats. The baobab planks recipe below is a good example, and it accepts any baobab log.[4]
Crafting Shapeless
- any baobab log
Recipe id: regions_unexplored:baobab_planks
Those same planks also make a Baobab Boat, which you can upgrade into a Baobab Boat with Chest for extra storage while you explore.[4]
Step 2: Paint your planks for the quest
The pack's quest book has a Regions Unexplored quest in the building tips chapter: a quest in "?". It asks for painted planks in any colour, such as Red Painted Planks, Blue Painted Planks or Black Painted Planks. It only unlocks after an earlier quest in that chapter, so you may need to work through the chapter a bit first.[3]
Painted planks are a quick early craft. Every colour follows the same recipe pattern and works with ordinary planks as well as the mod's own. Pick whichever colour you have dye for and the quest is done.[4]
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any red dye | any plank |
| any plank | any plank | any plank |
Recipe id: regions_unexplored:red_painted_planks
Every colour follows the same pattern with its matching dye.
Step 3: The pack's shortcut for logs
This pack adds its own crafting recipes that produce Regions Unexplored logs. They cover types like Alpha, Ashen, Baobab, Maple, Palm, Redwood and more, so you can get those woods without tracking down each tree in the wild.[4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: allthemods:essence/minecraft/regions_unexplored/baobab_log
Added by the pack; the other log types have matching recipes.
Bonus early crafts
- Ash can be crafted instead of collected, and you can use it to make Ashen Dirt.[4]
- Branches such as the Acacia Branch and Baobab Branch have their own crafting recipes, which makes them easy to get for decorating your builds.[4]
- Shrubs and saplings convert back and forth. For example, an Ashen Sapling crafts into an Ashen Shrub, and the shrub crafts back into the sapling.[4]
Crafting Shaped
| any ash | |
| any ash |
Recipe id: regions_unexplored:ashen_dirt_from_dirt
Unverified The sources don't say which biomes each tree grows in or how common the new biomes are in this pack's world generation, so you'll need to explore to find specific wood types.
How does Regions Unexplored work?
4 parts
Regions Unexplored is a biome mod, not a tech mod. It overhauls how the Overworld and the Nether generate and adds 64 new biomes along with a big pile of new blocks and items. So there are no machines, multiblocks, power networks or pipes to learn here. The mod's 'mechanics' are the world itself: where you find things, what they do when you touch them, and how its many wood types feed into your crafting.[1]
The world is the system
The mod's biomes are grouped into three families: Surface biomes, Cave biomes and Nether biomes. Each family has its own exploration advancement, plus one for finding every biome in the mod. Named examples include the Autumnal Maple Forest, the Cold Deciduous Forest and the Mycotoxic Undergrowth.[5]
Some blocks and plants in these biomes do more than sit there looking pretty. Keep an eye out for these interactions while you explore:[5]
- Dorcel Flowers hurt you when you walk through them, so watch your step.[5]
- Giant Lily Pads can be walked or bounced on.[5]
- You can hang from the vines of Kapok trees.[5]
- The Duskmelon and the Hanging Earlight Fruit can both be eaten.[5]
- Socotra trees are a named chopping target: cutting one down earns the This Tree Bleeds Red advancement.[5]
Wood, bioshrooms and building sets
Most of what you will craft from this mod comes out of its trees. Each wood type gets a building set with planks, stairs, slabs, pressure plates, hanging signs and fence gates. Bioshrooms work the same way: they come in blue, green, pink and yellow, have stems, hyphae and planks like a tree, and have glowing block variants. On top of that there are painted planks, stairs and slabs in many colours.[5]
The wood recipes follow the vanilla pattern. You turn a log such as Alpha Log into Alpha Planks, and then turn the planks into Alpha Stairs and Alpha Slab.[4]
Crafting Shaped
Recipe id: regions_unexplored:alpha_slab
Handy conversion recipes
The mod also has a few small crafting conversions that let you make its natural blocks without hunting for them. You can make Acacia Branch and Acacia Shrub from vanilla acacia materials. You can craft Ash, and then use it to make Ashen Dirt. Any item in the #regions_unexplored:ash tag works for that last recipe.[4]
Crafting Shaped
Recipe id: regions_unexplored:acacia_branch_from_acacia_log
Crafting Shaped
Recipe id: regions_unexplored:acacia_shrub
Crafting Shaped
| any ash | |
| any ash |
Recipe id: regions_unexplored:ashen_dirt_from_dirt
Automating logs in this pack
Here is the closest thing to automation this mod gets, and it comes from the pack, not the mod. This pack adds shaped crafting recipes that turn Unexplored Wood Essence into Regions Unexplored logs. Once you have a steady supply of that essence, you can craft logs like Redwood Log, Socotra Log, Kapok Log or Brimwood Log without travelling to their biomes.[4]
Crafting Shaped
| Empty slot | Empty slot | Empty slot |
| Empty slot | Empty slot | |
| Empty slot |
Recipe id: allthemods:essence/minecraft/regions_unexplored/redwood_log
Each log type has its own essence recipe added by the pack.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: allthemods:essence/minecraft/regions_unexplored/brimwood_log
Unverified How you get the unexplored wood essence in this pack, and whether every single Regions Unexplored log has an essence recipe, could not be confirmed from the available material. Check the recipe viewer in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How do you progress through Regions Unexplored?
2 parts
Regions Unexplored doesn't have a big tiered tech ladder in this pack. Its place in the quest book is one building-focused quest, and its recipes are mostly about wood, decoration and building blocks. Think of it as a palette upgrade rather than a progression line.[3][4]
The quest: painted planks
The mod appears in the building tips chapter through quest a quest in "?". To complete it you only need one set of painted planks in any color. Red Painted Planks, Blue Painted Planks, Black Painted Planks and every other color in the set all count. This quest unlocks after an earlier quest in the same chapter, so work through that chapter in order.[3]
Painted planks are a regular crafting recipe from the mod, not something the pack changed. Each color has its own recipe, and the planks slot accepts any planks.[4]
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any red dye | any plank |
| any plank | any plank | any plank |
Recipe id: regions_unexplored:red_painted_planks
Any painted planks color completes the quest.
Once you have painted planks, you can turn them into shapes for building. For example, Black Painted Planks crafts into Black Painted Slab and Black Painted Stairs.[4]
Later on: renewable wood
This pack adds its own recipes that make Regions Unexplored logs from Mystical Agriculture's unexplored wood essence. That means you don't have to keep travelling to specific biomes once your farms are running. These recipes cover a lot of the mod's woods, including Baobab Log, Blackwood Log, Redwood Log, Magnolia Log, Willow Log and Alpha Log.[4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: allthemods:essence/minecraft/regions_unexplored/baobab_log
Recipe added by the pack.
Crafting Shapeless
- any baobab log
Recipe id: regions_unexplored:baobab_planks
Unverified The sources don't name the quest that comes before the painted planks quest, what rewards it gives, or where each Regions Unexplored biome generates. Check the quest book and explore in-game for those details.
How does Regions Unexplored work with other mods?
5 parts
Regions Unexplored adds a lot of new wood types, and this pack plugs that wood into several other mods. You can farm the logs with Mystical Agriculture, turn them into planks in Mekanism and Productive Trees machines, and build decorative furniture from them. Most of these connections are recipes the pack added itself.[4]
Mystical Agriculture: growing logs from essence
This pack adds shaped crafting recipes that turn Unexplored Wood Essence into Regions Unexplored logs. That means you can farm this mod's wood instead of chopping trees in far-off biomes. There's a recipe for each log type listed below.[4]
- Alpha Log, Ashen Log, Bamboo Log, Baobab Log, Blackwood Log and Brimwood Log[4]
- Cobalt Log, Cypress Log, Dead Log, Eucalyptus Log, Joshua Log and Kapok Log[4]
- Larch Log, Magnolia Log, Maple Log, Mauve Log, Palm Log and Pine Log[4]
- Redwood Log, Silver Birch Log, Small Oak Log, Socotra Log and Willow Log[4]
Crafting Shaped
| Empty slot | Empty slot | Empty slot |
| Empty slot | Empty slot | Empty slot |
Recipe id: allthemods:essence/minecraft/regions_unexplored/alpha_log
Example: the essence recipe for Alpha Logs. The other log types have their own versions.
Mekanism sawing
The pack also adds Mekanism sawing recipes for Regions Unexplored wood. Each one turns a log into planks of the same type and also gives you Sawdust. Most of these recipes accept any log from that wood's tag, so different log variants of the same wood should work too.[4]
There are sawing recipes for Alpha, Baobab, Blackwood, Brimwood, Cobalt, Cypress, Dead, Eucalyptus, Joshua, Kapok, Larch, Magnolia, Maple, Mauve, Palm, Pine, Redwood, Socotra and Willow wood. There are also recipes for the Blue, Green, Pink and Yellow Bioshroom planks.[4]
Sawing (mekanism)
- any baobab log
Recipe id: allthemods:mekanism/sawing/regions_unexplored/baobab_planks
Example: sawing Baobab logs into planks and sawdust.
Productive Trees sawmill
Productive Trees gets matching sawmill recipes from the pack for the same set of woods, including the Bioshroom planks. Each of these recipes produces the matching planks, and Sawdust also appears in the recipe. The recipe viewer below shows exactly how it's set up.[4]
Sawmill (productivetrees)
Recipe id: allthemods:productivetrees/sawing/regions_unexplored/alpha_planks
Example: the Productive Trees sawmill recipe for Alpha Planks.
Bibliocraft furniture
If you like decorating, BiblioWoods includes black furniture made from Alpha and Baobab wood. These are the mod's own recipes, not pack changes. You can make display cases, seats and several kinds of seat backs, such as Black Alpha Display Case and Black Baobab Seat.[4]
Crafting Shaped
| any glass blocks | ||
Recipe id: bibliowoods:color/black/wood/regions_unexplored_alpha/display_case
Quests
Regions Unexplored also shows up in the pack's building tips quest chapter. Quest a quest in "?" asks for any colour of this mod's painted planks, so Red Painted Planks, White Painted Planks, Black Painted Planks or any other colour will complete it.[3]
Which All the Mods 10 quests use Regions Unexplored?
1 part
Same as in the All the Mods 10 2.12 guide
Regions Unexplored shows up in one spot in this pack's questbook: the building_tips chapter. There's no long quest line for this mod. It's a single quest that shows off its colorful painted planks as a decorating option.[6]
Building Tips chapter
The quest is a quest in "?". It has no title in the questbook, so look for it by its painted plank icon. It unlocks once you finish an earlier quest in the same chapter, so work through the chapter in order and it'll open up for you.[6]
To complete it, you only need one of the painted plank colors. Any one of the colors below counts, so pick whatever fits your build:[6]
- Red Painted Planks, Orange Painted Planks, Yellow Painted Planks or Lime Painted Planks[6]
- Green Painted Planks, Cyan Painted Planks, Light Blue Painted Planks or Blue Painted Planks[6]
- Purple Painted Planks, Magenta Painted Planks, Pink Painted Planks or Brown Painted Planks[6]
- White Painted Planks, Light Gray Painted Planks, Gray Painted Planks or Black Painted Planks[6]
Unverified The quest's rewards, and the name of the quest it comes after, aren't shown in the available pack data. Check the questbook in-game to see them.
Which Regions Unexplored config options matter?
Same as in the All the Mods 10 2.11 guide
There isn't much to tune here. Regions Unexplored is a worldgen mod: it overhauls Overworld and Nether generation with 64 new biomes plus a pile of new blocks and items, so most of what it does is baked into the world you generate rather than exposed as sliders you flip mid-playthrough.[1]
Unverified No config files for this mod were found in the pack, so there are no pack-changed values to document. Assume the mod is running on its own defaults, and treat any option list you find elsewhere as unconfirmed for this pack and version.
One thing worth knowing instead of a config: the mod's dependencies differ by version. On 0.6 and above it needs Lithostitched 1.7.9 or above (plus Fabric API on Fabric); on 0.5.9 and below it instead needs TerraBlender, with Forge Config API Port and Fabric API on Fabric. If you're adding or removing mods alongside it, that's the wiring to keep intact.[1]
The mod has no wiki or fully up-to-date biome list of its own, so if you're hunting for a specific biome, expect to do some exploring rather than reading a table. Questions and update notes live in the developer's Discord.[1]
What changed in Regions Unexplored between versions?
1 part
All the Mods 10 2.8 ships Regions Unexplored 0.5.6.1, the NeoForge build for Minecraft 1.21. The mod has been in the pack since All the Mods 10 0.32 or earlier, so you may have been exploring its biomes for a while.[2]
Regions Unexplored 0.5.6.1
This is the version your pack runs, and the mod's own changelog lists three fixes:[2][7]
- Fixed all blocks being usable as furnace fuel.[7]
- Fixed Jar Dependencies.[7]
- Fixed potted plant loot tables.[7]
I don't have any pack changelog entries for this mod, so I can't say what changed between pack releases beyond the version above.[2]
Sources
- Regions Unexplored project page (modrinth) · official mod data
- All the Mods 10 2.8 mod list · pack file
- All the Mods 10 2.8 quests: "building_tips" · pack file
- All the Mods 10 2.8 recipe dump: recipes making Regions Unexplored items · pack recipe dump
- regions_unexplored tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 2.12 quests: "building_tips" · pack file
- Regions Unexplored 0.5.6.1 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 5, 2026.
Guides for other versions: 5.1 to 8.3 · 2.13 to 5.0 · 2.12 · 2.9 to 2.11 · 0.52 to 0.53 · 0.51 · 0.49 to 0.50 · 0.32 to 0.48