Regions Unexplored guide for All the Mods 10 2.9 to 2.11

Report a mistake on this page

What is Regions Unexplored?

2 parts

Regions Unexplored is a biome mod that overhauls world generation in both the Overworld and the Nether. Its project page advertises 64 new biomes and a whole pile of new blocks and items, so there are plenty of fresh regions out there waiting for you to find.[1]

This pack ships version 0.5.6.1 for NeoForge on 1.21, and the mod has been in the pack since version 0.62 or earlier. That puts it in the older 0.5.9-and-below line, which depends on Terrablender rather than the Lithostitched library that releases from 0.6 onward use.[1][2]

Who it's for

If you love exploring, this mod adds a lot more variety to the Overworld and the Nether, so every trip out has a better chance of turning up something new. Builders get something out of it too, because all those new blocks give you extra materials to decorate with.[1]

Where it fits in the pack

In this pack's quests, the mod shows up in the building tips chapter. Quest a quest in "?" asks you to get any one of the mod's painted planks, for example Red Painted Planks, Light Blue Painted Planks or Black Painted Planks. It unlocks after you finish another quest.[3]

Tip: The mod doesn't have a wiki or a full, up-to-date biome list yet, so the best way to see what it adds is to get out there and explore.[1]

Unverified The sources don't confirm exactly which biomes, blocks and items exist in the 0.5.6.1 version in this pack. The biome count on the project page may describe a newer release.

How do you get started with Regions Unexplored?

5 parts

Same as in the All the Mods 10 5.0 guide

Regions Unexplored is a biome mod, so your first steps here are less about crafting and more about getting out into the world. It overhauls how the Overworld and Nether generate, adding 64 new biomes and a big pile of new blocks and items to find along the way.[1]

The mod's own advancements show you the main goals: explore all of its Surface biomes, find all of its Cave biomes and venture into all of its Nether biomes. Use them as a checklist while you wander.[4]

Step 1: Chop the new trees

Punch every new tree you run into. There is an advancement for collecting every log from Regions Unexplored, and another called This Tree Bleeds Red for chopping down a Socotra tree. Logs like Baobab Log, Maple Log, Redwood Log and Socotra Log are all part of that collection.[4][5]

Step 2: Turn logs into planks

Planks are the base of almost everything else in each wood set, so make them first. Here is the Baobab version as an example; the other wood types have their own plank recipes too.[5]

Crafting Shapeless

  • any baobab log

Recipe id: regions_unexplored:baobab_planks

Step 3: Build out the wood set

Once you have planks, each wood unlocks a full set of blocks. For Baobab that includes doors, fences, fence gates, buttons, pressure plates, hanging signs and boats. If you are exploring along rivers or coasts, a boat is a handy early craft, and you can upgrade it to a Baobab Boat with Chest later.[5]

Baobab BoatMod recipe

Crafting Shaped

5 × Baobab Planks

Recipe id: regions_unexplored:baobab_boat

3× Baobab DoorMod recipe

Crafting Shaped

6 × Baobab Planks

Recipe id: regions_unexplored:baobab_door

Step 4: Paint some planks

This is the one quest for this mod in the pack. a quest in "?" sits in the Building Tips chapter after the Colored Blocks quest. Regions Unexplored lets you paint planks just like you would dye Wool or Glass. Any colour of painted planks completes the quest.[6]

Crafting Shaped

Crafting Shaped
any plankany plankany plank
any plankany red dyeany plank
any plankany plankany plank

Recipe id: regions_unexplored:red_painted_planks

Every other colour works the same way with its own dye.

Extras worth knowing

Crafting Shaped

Crafting Shaped
Acacia LogStick

Recipe id: regions_unexplored:acacia_branch_from_acacia_log

Tip: All the Mods 10 adds its own recipes that craft Regions Unexplored logs, like the Redwood Log, from Unexplored Wood Essence. Once you have that essence, you can get these woods without hunting down the biome every time.[5]
8× Redwood LogAdded by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Empty slotEmpty slotUnexplored Wood Essence
Empty slotUnexplored Wood EssenceUnexplored Wood Essence

Recipe id: allthemods:essence/regions_unexplored/redwood_log

Watch out: The mod currently has no wiki or full up-to-date biome list, so expect to discover a lot of it by exploring yourself.[1]

Unverified Which biome each specific tree or log type spawns in could not be confirmed from the available sources.

How does Regions Unexplored work?

5 parts

Regions Unexplored works differently from a tech mod. It's a biome mod that overhauls how the Overworld and the Nether generate. It adds 64 new biomes and a plethora of new blocks and items, so the core mechanic is getting out there and exploring those regions.[1]

Unverified None of the available sources describe machines, multiblocks, power, fluid or item handling for this mod, and no guidebook or config files are available for it in this pack. Treat any claims you see elsewhere about tech systems in Regions Unexplored as unconfirmed.

Exploration is the progression

The mod's own advancement tree acts as your roadmap. It splits the world into three groups of biomes, and each group has its own goal.[4]

  • Surface: explore all the Surface biomes from Regions Unexplored.[4]
  • Caves: find all the Cave biomes from Regions Unexplored.[4]
  • Nether: venture into all the Nether biomes from Regions Unexplored.[4]
  • Finishing the full set means you've explored all the biomes from Regions Unexplored.[4]

Things in the world you can interact with

Several of the new plants do more than sit there looking pretty. The advancements point out a few interactions worth trying as you travel.[4]

  • Walking through a Dorcel Flower damages you, so watch your step around them.[4]
  • You can walk or bounce on a Giant Lily Pad.[4]
  • You can hang from the vines of a Kapok tree.[4]
  • Duskmelons and Hanging Earlight Fruit can both be eaten.[4]
  • Bioshrooms come in several types, including glowing blue, green, pink and yellow block variants. There are advancements for collecting every Bioshroom type and every Bioshroom Stem type.[4]
  • Snowbelle Flowers come in many colours. You can collect or craft every one of them for the Every Bit of the Rainbow advancement.[4]

Wood: the mod's biggest resource

Most of what you'll gather from this mod is wood. There's a long list of new log types, and one advancement asks you to collect every log from Regions Unexplored. That includes chopping down a Socotra tree, which gets its own advancement called This Tree Bleeds Red.[4]

Each log feeds a normal wood chain. You turn the logs into planks, then the planks into slabs, stairs and the rest of the building set. Here's that chain using Alpha Log as the example.[7]

Crafting Shapeless

Recipe id: regions_unexplored:alpha_planks

6× Alpha SlabMod recipe

Crafting Shaped

Crafting Shaped
Alpha PlanksAlpha PlanksAlpha Planks

Recipe id: regions_unexplored:alpha_slab

Crafting Shaped

6 × Alpha Planks

Recipe id: regions_unexplored:alpha_stairs

Pack change: logs from essence

Here's the part that matters most for automation. This pack adds its own crafting recipes that produce Regions Unexplored logs from Unexplored Wood Essence. That means you don't have to keep flying back to distant biomes every time you want a particular wood.[7]

8× Redwood LogAdded by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Empty slotEmpty slotUnexplored Wood Essence
Empty slotUnexplored Wood EssenceUnexplored Wood Essence

Recipe id: allthemods:essence/regions_unexplored/redwood_log

Every essence-to-log recipe added by the pack follows this pattern.

The pack's essence recipes cover the logs in the list below.[7]

Tip: If you're going for the advancement that asks for every log, the pack's essence recipes are a handy way to fill in any log types you haven't found in the wild yet.[4][7]

Other handy crafts

A few recipes let you make the mod's natural blocks yourself instead of hunting for them. You can craft Ash, then use it to turn ordinary dirt or Peat Dirt into Ashen Dirt.[7]

AshMod recipe

Crafting Shaped

4 × Gunpowder

Recipe id: regions_unexplored:ash

4× Ashen DirtMod recipe

Crafting Shaped

Crafting Shaped
Dirtany ash
any ashDirt

Recipe id: regions_unexplored:ashen_dirt_from_dirt

4× Ashen DirtMod recipe

Crafting Shaped

Crafting Shaped
Peat Dirtany ash
any ashPeat Dirt

Recipe id: regions_unexplored:ashen_dirt_from_peat_dirt

Some decorative plant blocks also come from vanilla materials. Examples are Acacia Branch and Acacia Shrub.[7]

Crafting Shaped

Crafting Shaped
Acacia LogStick

Recipe id: regions_unexplored:acacia_branch_from_acacia_log

Acacia ShrubMod recipe

Crafting Shaped

Crafting Shaped
Acacia Sapling
Acacia Sapling

Recipe id: regions_unexplored:acacia_shrub

How do you progress through Regions Unexplored?

3 parts

Same as in the All the Mods 10 5.0 guide

Regions Unexplored is mostly a world-generation and building mod, so the pack doesn't give it a tier ladder like a tech or magic mod. Its quest appears in the Building Tips chapter as a quest in "?", which unlocks after the Colored Blocks quest.[6]

Step one: the Painted Planks quest

The quest shows off one of the mod's handiest building features: you can paint planks the same way you dye Wool or Glass. The quest completes when you have any one colour, so you only need to craft one of them.[6]

  1. Finish the Colored Blocks quest in the Building Tips chapter to unlock a quest in "?".[6]
  2. Craft any colour of painted planks, for example Red Painted Planks, Light Blue Painted Planks or Black Painted Planks, to complete the quest.[6]

Crafting Shaped

Crafting Shaped
any plankany plankany plank
any plankany red dyeany plank
any plankany plankany plank

Recipe id: regions_unexplored:red_painted_planks

Every colour uses the same pattern with its matching dye, and any type of planks works.

The painted planks are mod recipes, so the pack hasn't changed them. Any plank in the planks tag works, so you can use up whatever wood you have lying around.[5]

Once you have painted planks, you can take them further. For example, Black Painted Planks turns into Black Painted Slab and Black Painted Stairs.[5]

Crafting Shaped

6 × Black Painted Planks

Recipe id: regions_unexplored:black_painted_stairs

Automating the wood: pack-added essence recipes

This is where All the Mods 10 changes things. The pack adds its own recipes that turn Unexplored Wood Essence into Regions Unexplored logs. Once you can farm that essence, you can make logs like Baobab Log, Redwood Log, Magnolia Log, Cobalt Log and Brimwood Log without hunting down their biomes.[5]

8× Baobab LogAdded by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotUnexplored Wood Essence
Empty slotEmpty slotUnexplored Wood Essence
Empty slotEmpty slotUnexplored Wood Essence

Recipe id: allthemods:essence/regions_unexplored/baobab_log

Added by the pack. Each Regions Unexplored log type has its own essence recipe.

Tip: The same essence makes every log type, including Alpha Log, Ashen Log, Dead Log, Small Oak Log and Silver Birch Log. Check the recipe viewer to pick the exact log you want.[5]

Turning logs into building sets

Once you have logs, the mod's own recipes turn them into full wood sets. Baobab, for example, gives you Baobab Planks, plus Baobab Stairs, Baobab Slab, Baobab Door, Baobab Trapdoor, Baobab Fence, Baobab Sign, Baobab Boat and more.[5]

Crafting Shapeless

  • any baobab log

Recipe id: regions_unexplored:baobab_planks

There are some fun decorative extras too. You can craft branches like Baobab Branch from logs, swap saplings and shrubs back and forth (for example Baobab Sapling and Baobab Shrub), and make Ashen Dirt from regular dirt, Peat Dirt or Silt Dirt.[5]

4× Ashen DirtMod recipe

Crafting Shaped

Crafting Shaped
Dirtany ash
any ashDirt

Recipe id: regions_unexplored:ashen_dirt_from_dirt

Unverified The sources don't say where the wood essence sits in the essence-farming progression, which biomes each tree grows in, or whether other quests for this mod exist beyond the one covered here.

How does Regions Unexplored work with other mods?

4 parts

Same as in the All the Mods 10 2.12 guide

Regions Unexplored is a biome mod that adds a lot of new blocks, and most of them are wood. In this pack that wood connects to several other mods: you can grow the logs with Mystical Agriculture, process them in Mekanism and Productive Trees machines, turn the slabs into Bibliocraft furniture, and use the painted planks for a building quest.[1][8][9]

Growing logs with Mystical Agriculture

The pack adds its own crafting recipes that turn Unexplored Wood Essence into Regions Unexplored logs. You don't have to go hunting through far-off biomes for a specific tree. Farm the essence and craft the log you need, like Redwood Log, Maple Log, Cobalt Log or Blackwood Log.[8]

8× Redwood LogAdded by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Empty slotEmpty slotUnexplored Wood Essence
Empty slotUnexplored Wood EssenceUnexplored Wood Essence

Recipe id: allthemods:essence/regions_unexplored/redwood_log

Every essence-to-log recipe follows this pattern; only the output log changes.

Sawing logs into planks

The pack also adds Mekanism sawing recipes for Regions Unexplored wood. When you put the logs in a Mekanism sawmill, you get the matching planks plus Sawdust as a byproduct. This works for woods like baobab, redwood, pine and palm, and also for the bioshroom woods, so you can make Blue Bioshroom Planks or Pink Bioshroom Planks this way.[8]

Sawdust, Baobab PlanksAdded by the pack

Sawing (mekanism)

  • any baobab log

Recipe id: allthemods:mekanism/sawing/regions_unexplored/baobab_planks

The same set of woods also has pack-added Productive Trees sawmill recipes that turn the logs into planks, so you can use whichever sawmill fits your setup.[8]

6× Baobab PlanksAdded by the pack

Sawmill (productivetrees)

Recipe id: allthemods:productivetrees/sawing/regions_unexplored/baobab_planks

Bibliocraft furniture

Regions Unexplored slabs work as the wood type for Bibliocraft furniture. For example, Alpha Slab goes into pieces like the Black Alpha Display Case, Black Alpha Seat and the different seat backs. The fancy and tall seat backs are crafted from a flat seat back, so make Black Alpha Flat Seat Back first.[8]

Crafting Shaped

Crafting Shaped
Alpha Slabany glass blocksAlpha Slab
Alpha SlabBlack WoolAlpha Slab
Alpha SlabAlpha SlabAlpha Slab

Recipe id: bibliowoods:color/black/wood/regions_unexplored_alpha/display_case

Baobab has the same set of furniture, like the Black Baobab Seat made with Baobab Slab, and blackwood has at least the Black Blackwood Display Case.[8]

Unverified The recipe data covered here only shows black-colored furniture for the alpha, baobab and blackwood types. Other colors and other Regions Unexplored woods may also have Bibliocraft furniture, but that isn't confirmed here.

Painted planks quest

The pack's building tips chapter has a quest, a quest in "?", that you complete by getting any color of Regions Unexplored painted planks. Any color counts, from Red Painted Planks to Black Painted Planks, so grab whichever one suits your build.[9]

Which All the Mods 10 quests use Regions Unexplored?

1 part

Same as in the All the Mods 10 2.12 guide

Regions Unexplored shows up in one spot in this pack's questbook: the building_tips chapter. There's no long quest line for this mod. It's a single quest that shows off its colorful painted planks as a decorating option.[9]

Building Tips chapter

The quest is a quest in "?". It has no title in the questbook, so look for it by its painted plank icon. It unlocks once you finish an earlier quest in the same chapter, so work through the chapter in order and it'll open up for you.[9]

To complete it, you only need one of the painted plank colors. Any one of the colors below counts, so pick whatever fits your build:[9]

Tip: You don't have to collect every color. Getting just one type of painted planks into your inventory is enough to check this quest off.[9]

Unverified The quest's rewards, and the name of the quest it comes after, aren't shown in the available pack data. Check the questbook in-game to see them.

Which Regions Unexplored config options matter?

There isn't much to tune here. Regions Unexplored is a worldgen mod: it overhauls Overworld and Nether generation with 64 new biomes plus a pile of new blocks and items, so most of what it does is baked into the world you generate rather than exposed as sliders you flip mid-playthrough.[1]

Unverified No config files for this mod were found in the pack, so there are no pack-changed values to document. Assume the mod is running on its own defaults, and treat any option list you find elsewhere as unconfirmed for this pack and version.

One thing worth knowing instead of a config: the mod's dependencies differ by version. On 0.6 and above it needs Lithostitched 1.7.9 or above (plus Fabric API on Fabric); on 0.5.9 and below it instead needs TerraBlender, with Forge Config API Port and Fabric API on Fabric. If you're adding or removing mods alongside it, that's the wiring to keep intact.[1]

Watch out: Because this mod changes how the Overworld and Nether generate, any change you make to worldgen behaviour only shows up in chunks that haven't been generated yet. Plan on a fresh world if you want the full set of biomes laid out properly.[1]

The mod has no wiki or fully up-to-date biome list of its own, so if you're hunting for a specific biome, expect to do some exploring rather than reading a table. Questions and update notes live in the developer's Discord.[1]

What changed in Regions Unexplored between versions?

1 part

All the Mods 10 2.11 ships Regions Unexplored 0.5.6.1, the NeoForge build for 1.21. The mod has been in the pack since version 0.32 or earlier.[2]

Regions Unexplored 0.5.6.1

This is the version you get in the pack. The mod's own changelog lists these fixes:[2][10]

  • Fixed all blocks being usable as furnace fuel.[10]
  • Fixed jar dependencies.[10]
  • Fixed potted plant loot tables.[10]

Unverified No pack changelog entries for Regions Unexplored were available, so changes to the mod between individual pack releases are not covered here.

Sources

  1. Regions Unexplored project page (modrinth) · official mod data
  2. All the Mods 10 2.11 mod list · pack file
  3. All the Mods 10 2.11 quests: "building_tips" · pack file
  4. regions_unexplored tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 5.0 recipe dump: recipes making Regions Unexplored items · pack recipe dump
  6. All the Mods 10 5.0 quests: "Building Tips" · pack file
  7. All the Mods 10 2.11 recipe dump: recipes making Regions Unexplored items · pack recipe dump
  8. All the Mods 10 2.12 recipe dump: recipes connecting Regions Unexplored with other mods · pack recipe dump
  9. All the Mods 10 2.12 quests: "building_tips" · pack file
  10. Regions Unexplored 0.5.6.1 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 5, 2026.

Guides for other versions: 5.1 to 8.3 · 2.13 to 5.0 · 2.12 · 0.54 to 2.8 · 0.52 to 0.53 · 0.51 · 0.49 to 0.50 · 0.32 to 0.48

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.