Just Dire Things guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1
Just Dire Things guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 13
- Items named
- 56
- Quests covered
- 21
Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.
What is Just Dire Things?
2 parts
Just Dire Things is an automation-and-gear mod, and this pack ships version 1.5.5. It adds a lot of machines focused on automation, plus tools and armor that accept upgrades, and a set of new resources you unlock through a goo system.[1][2][3]
It's a good fit if you like building automation (blockers, placers, sensors, droppers, collectors) and also want customizable gear with abilities you toggle on and off or bind to hotkeys.[2][4][5]
The goo ladder
Goo is the heart of progression. You place a goo block, feed it a specific resource to activate it, then put an eligible block next to it to start the transformation. Higher tier goo can do everything a lower tier can, and is much faster.[6]
- Primogel Goo turns Iron into Ferricore and is made from simple Overworld materials.[7]
- Blazebloom Goo turns Gold into Blazegold. Blazegold gives tools and armor the Lava Repair ability.[5][8]
- VoidShimmer Goo turns Diamonds into Celestigem.[9]
- Shadowpulse Goo turns Netherite into Eclipse Alloy.[10]
Each resource tier has its own armor set, and those sets accept upgrades you install at a smithing table.[4]
Where it fits in the pack
The pack has a dedicated Just Dire Things quest chapter that starts with a quest in "Just Dire Things", your first Primogel Goo. From there it branches into "Ferricore" quest and "Blazegold" quest. Ferricore also leads to early machines such as the Simple Sensor and Simple Dropper, and to utility items like the Pocket Ferricore Generator.[5]
Power matters later on. Celestigem armor pieces hold 10,000 FE each, and Eclipse Alloy armor pieces hold 500,000 FE each. The guide recommends keeping them charged with a Pocket Ferricore Generator.[11][12][13][14][15][16][17][18][19]
How do you get started with Just Dire Things?
5 parts
Welcome to Just Dire Things! The place to start is goo. You craft a goo block, feed it, and it converts certain blocks next to it into new materials. So your first job is getting some Primogel Goo going.[6][7][20]
Step 1: Make Primogel Goo
Primogel Goo is the first tier of goo, and it's crafted from basic Overworld materials. It can turn Iron into Ferricore, and the quest book also lists Primal Coal as something it unlocks. The first quest in the pack's Just Dire Things chapter is a quest in "Just Dire Things", which is a good checklist for this step.[5][7]
Step 2: Use the goo
- Craft a goo block and place it in your world.[6]
- Activate it by feeding it the resource it consumes, which the goo block itself indicates.[6]
- Place an eligible block next to the activated goo to start the transformation.[6]
After each transformation there's a 10% chance the goo needs reactivating by feeding it another item. While it's inactive it can't start new transformations, but anything already in progress still finishes. Higher-tier goo can do everything a lower tier can, and does it much faster.[6]
Step 3: Get Ferricore and Primal Coal
Use tier one goo or higher on Iron Blocks to get Ferricore, and on Coal Blocks to get Primal Coal. Both ores are affected by Fortune. The Ferricore quest, "Ferricore" quest, comes right after the Primogel Goo quest, and a lot of the chapter's machine, tool and armor quests come after it.[5]
Step 4: What to build with Ferricore
- Ferricore Wrench rotates machines and links swappers together, so it's worth making early.[5][21]
- Ferricore tools and armor each have their own set of valid upgrades. Hold Shift over an item to see which ones fit.[5][22]
- Upgrade: Blank is the base of all abilities. Upgrades are installed at a smithing table.[5][23]
- Simple Block Breaker and the other simple machines don't need power. They usually affect only the block or entity directly in front of them, and you control their speed with the Speed(ticks) button.[5][24]
The pack changed the Simple Block Breaker recipe from the mod's default, so use this one rather than any recipe you remember from the standalone mod.[25]
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockbreakert1
This is the pack's changed recipe for the Simple Block Breaker.
Step 5: Step up to Blazegold
Blazebloom Goo, Blazebloom Goo, needs Nether materials. Use it on Gold Blocks to get Blazegold (see "Blazegold" quest). It also unlocks Blaze Ember. Blazegold gives tools and armor Lava Repair: drop the item into a lava source block and it repairs, turning that source block into obsidian.[5][8]
Raw Blazegold smelts into an ingot in a furnace. A blast furnace works too, using a separate recipe.[25]
Furnace recipe for the Blazegold Ingot.
A fun first Blazegold project is Blazejet Wand. Its air burst ability blasts you in the direction you're facing, and you take no fall damage while it's in your hand.[25][26]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: justdirethings:blazejet_wand
Crafting recipe for the Blazejet Wand.
How does Just Dire Things work?
9 parts
Just Dire Things is built around automation. Most of it comes down to a few shared ideas: simple and advanced machine variants, Forge Energy generators, wireless power, fluid handling and the goo. Once you know these, every machine in the mod feels familiar.[2][24]
Simple vs advanced machines
Most machines come in two versions. Simple ones need no power and can generally only affect the block or entity directly in front of them, and you control their pace with the Speed(ticks) button. Advanced ones are much more powerful but need power. They can affect a large area that you configure in the UI, they have filters, and they automatically charge any Forge Energy items placed inside them.[24]
Redstone, speed and filters
- Redstone button: by default redstone is ignored and the machine always runs. Low runs only when there is no redstone signal, High runs only when there is one, and Pulse does a single operation per pulse. For a simple machine that is usually one thing, like breaking 1 block. For an advanced machine it may mean breaking every block in its area.[27]
- Speed(ticks) button: the default is 20, so the machine operates once per second. You can go as low as 1, which is every tick, but avoid that unless you really need it because it can add lag.[27]
- The pack leaves the lowest tick speed you can pick at 1, meaning every tick.[28]
- Area: advanced machines have a Render area button to preview the affected space in the world. RAD changes the radius and OFF moves the centre of the area.[29]
- Filters: most advanced machines have a row of filter slots for items, blocks or entities. Drag from JEI or click a slot with a stack in hand. For entities use a spawn egg or a Creature Catcher. An allow/deny button flips the list between only-these and everything-but-these, and Compare NBT makes filters stricter, for example matching a specific sheep colour.[29]
The Machine Settings Copier saves you from re-entering all this. Shift-right click a machine to copy its settings and right click another machine to paste them. Click in the air to pick which settings to copy.[30]
Power: generators
The Simple Coal Generator burns any furnace fuel, but the specialised coals (Primal Coal, Blaze Ember, Voidflame Coal and Eclipse Ember) raise both the FE per tick and the total FE you get. In this pack's config it holds 1,000,000 FE, outputs 1000 FE per tick, makes 15 FE per burn tick of fuel, and has a burn speed multiplier of 4.[28][31]
The Simple Fuel Generator uses refined liquid fuels instead, in 3 tiers. The pack config gives it a 5,000,000 FE buffer and 5000 FE per tick. Per mB of fuel it produces 450 FE for Blaze Ember, 1300 FE for Voidflame and 4000 FE for Eclipse Ember.[28][32]
Pocket Generator and Fuel Canister
The Pocket Generator is the portable option. Click it to open the UI and insert coal or the mod's upgraded coals, and higher tier fuels give you more FE per tick. In the pack's config it buffers 1,000,000 FE and charges other items at 5000 FE per tick. The guide recommends it for keeping Celestigem armor (10,000 FE capacity) and Eclipse Alloy armor (500,000 FE capacity) charged.[11][15][19][28]
The Fuel Canister stores fuel and can be slotted into furnaces and generators, which then draw from it. That way you don't waste a whole piece of coal on 1 ore. Any fuel works except lava buckets. Fuel from this mod also passes on its fuel multiplier, which is averaged with what is already stored, and the tooltip shows what you'll get in a Pocket Generator or generator.[33]
In this pack the canister holds up to 10,000,000 ticks of fuel, and each furnace operation consumes at least 200 ticks of it.[28]
Wireless power with the Energy Transmitter
Connect an Energy Transmitter to a generator and its internal buffer fills with Forge Energy. Then set its area of effect like any advanced machine. Any block inside that area that can receive Forge Energy gets filled from the buffer, and you can filter which machines receive power. If another transmitter is inside the area of effect, they balance each other automatically, and that balancing loses no energy.[34]
Wireless transfer does lose a little energy, which is intended as a balance. In this pack the loss is 1 percent per block of distance, the buffer is 1,000,000 FE, and it sends up to 1000 FE per tick to machines and other transmitters. You can turn off its particles with a UI button.[28][34]
Fluids
- Fluid Canister: holds up to 8 buckets. Right-click places or picks up liquid like a bucket. Shift right-click cycles auto-filling of other fluid containers in your inventory between None, Just Dire Things items only, and ALL (including other mods).[35]
- Fluid Collector: the simple version takes any fluid in front of it into its internal buffer, and holds only 1 fluid at a time. Its item slot can fill a bucket or canister. The advanced version covers a larger area and filters by placing a bucket of the wanted fluid in the filter slots.[36][37]
- Fluid Placer: the simple version places fluid in front of it once enough fluid is stored and nothing is already there. The advanced version covers a larger area and uses filter slots to choose which blocks fluid is placed on.[38][39]
- Experience Holder: it is also a fluid tank, turning experience into XP Fluid at 20mb per experience point. Use a bucket, a Fluid Canister, or pipes and similar mods to move the fluid. It keeps its experience when broken.[40]
Goo
Goo changes certain blocks placed next to it. You craft a goo block and place it, activate it by feeding it the resource the block indicates, then put an eligible block beside it. Higher tier goo can do everything lower tiers can, and does it much faster.[6]
Crafting Shaped
Recipe id: justdirethings:gooblock_tier1
Primogel Goo is the first tier of goo, crafted from simple Overworld materials.
The tiers climb through the materials: Primogel turns Iron into Ferricore, Blazebloom turns Gold into Blazegold, VoidShimmer turns Diamonds into Celestigem, and Shadowpulse turns Netherite into Eclipse Alloy.[7][8][9][10]
After finishing a transformation the goo can go inactive and need another item to reactivate. While inactive it can't start new transformations, but anything already running finishes. The pack's config allows this and sets the chance at 0.1, which is 10%.[6][28]
Time Wand and Paradox Machine
The Time Wand must be charged with both Forge Energy and Time Fluid. Right click any ticking block, such as a furnace or a crop, to run it at 2x speed. Each further click doubles it again to 4x, 8x and so on, and the pack caps this at 256x. Each acceleration uses FE and Time Fluid based on how big the jump is, and the speed lasts 30 seconds.[28][41]
The pack's config sets the wand's buffer at 100,000 FE, with a cost of 100 FE and 0.5 Time Fluid, each multiplied by the acceleration amount. Fake players such as clickers are not allowed to use it.[28]
The Paradox Machine snapshots an area. You place Blocks (Raw Ores only) or Entities in its area of effect and press the snapshot button. After you clear them, activating the machine restores them, and a UI button switches between entities only, blocks only or both. The restored entities may not be exactly identical to the originals.[42]
Restoring is expensive. In this pack each block or entity costs 250,000 FE and 50mb of Time Fluid, and the machine holds up to 10,000,000 FE and 16,000mb of Time Fluid.[28]
Overuse builds up paradox energy, which the UI tracks. In the pack each restored block or entity adds 0.25, and when the buffer of 100 fills, a Paradox spawns. The Paradox absorbs blocks, items and entities in its area, grows faster the more it consumes, and can be sealed by tossing in a Time Crystal.[28][42][43]
The pack has a changed Productive Bees centrifuge recipe that makes a Time Crystal, shown below.[25]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/justdirethings/honeycomb_time_crystal
This centrifuge recipe was changed by the pack and turns Time Fluid sources into a Time Crystal.
Block and item automation
- Block Breaker: it needs a tool and damages it, or uses its power, for each block broken, just like a player would. The pack changed the recipe for the Simple Block Breaker, shown below.[25][44]
- Swappers: place two, then use a Ferricore Wrench on the first and then the second to bind them. They swap the blocks and/or entities in front of them, and block entities like chests swap fine. Advanced swappers copy their radius settings to their partner.[21][45][46]
- Clickers: they simulate right, left or hold clicks, with targets such as blocks, air, hostile, passive, adult, child or player. The advanced version adds area and filtering, for example for a mob farm or animal breeder.[47][48]
- Droppers: the simple one drops 1 item at a time by default and can be set up to 64. The advanced dropper has a 3x3 item grid, and its filter slots set the order items are dropped in. Its radius can't be changed but its offset can.[49][50]
- Item Collector: it works like an advanced machine and vacuums item entities in its area into the inventory it is attached to.[51]
- Inventory Holder and Player Accessor: the Inventory Holder lets you set per-slot filters and controls for pipes and hoppers, while the Player Accessor lets hoppers and pipes insert into or extract from a player's inventory, with each side assignable to different slots.[52][53]
- Sensors: they detect blocks or entities in their area and emit a redstone signal. The advanced version can count matches, for example fewer than 10 adult cows.[54][55]
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockbreakert1
This is the pack-changed recipe for the Simple Block Breaker.
How do you progress through Just Dire Things?
5 parts
Progression in Just Dire Things runs on goo. There are four goo tiers, and each one unlocks a new material, a new fuel and a new tier of tools and armor. The quest chapter follows the same order, so you can just work down it.[4][5][6]
The goo ladder
- Primogel Goo is the first tier and is made from basic Overworld materials. It turns Iron into Ferricore, and its quest lists Ferricore and Primal Coal as the crafts it unlocks. The quest is a quest in "Just Dire Things".[5][7]
- Blazebloom Goo needs Nether materials. It turns Gold into Blazegold, and its quest lists Blazegold and Blaze Ember as the crafts it unlocks.[5][8]
- VoidShimmer Goo needs End materials. It turns Diamonds into Celestigem, and its quest lists Celestigem and Void Flame as the crafts it unlocks.[5][9]
- Shadowpulse Goo is the fourth and final tier and needs Ancient City and Warden materials. It turns Netherite into Eclipse Alloy, and its quest lists Eclipse Alloy and Eclipse Ember as the crafts it unlocks.[5][10]
To use goo, place the goo block, feed it the resource it asks for to activate it, then place an eligible block next to it. After each transformation there is a 10% chance the goo needs reactivating by feeding it another item. While it is inactive it can't start new transformations, but anything already in progress still finishes. Higher tier goo can do everything a lower tier can, and does it much faster.[6]
Materials by tier
- Ferricore Ingot: the quest says you get it by performing Goo Spread on Iron Blocks with tier one goo or higher. Quest: "Ferricore" quest.[5]
- Blazegold Ingot: the quest says you get it by performing Goo Spread on Gold Blocks with tier two goo or higher. Quest: "Blazegold" quest.[5]
- Celestigem: the quest says you get it by performing Goo Spread on Diamond Blocks with tier three goo or higher. Quest: a quest in "Just Dire Things".[5]
- Eclipse Alloy Ingot: the quest says you get it by performing Goo Spread on Netherite Blocks with tier four goo. Quest: "Eclipse Alloy" quest.[5]
Each of these quests also says the ore of that material is affected by fortune.[5]
The coal line
The fuels chain together the same way, according to their quests. Primal Coal comes from Goo Spread on Coal Blocks with tier one goo or higher. Blaze Ember comes from Primal Coal Blocks with tier two or higher, and Voidflame Coal from Blaze Ember Blocks with tier three or higher. Eclipse Ember comes from Voidflame Coal Blocks with tier four goo.[5]
Liquid fuels start from Polymorphic Fluid, which the quest calls the base of all fluids and fuels in the mod. Dropping Blaze Ember into it makes Unrefined Blaze Ember Fuel, and Goo Spread with tier two goo or higher refines that into Blaze Ember Fuel. Portal Fluid works similarly: Unstable Portal Fluid can only exist in the End, and Goo Spread with tier three goo or higher converts it. You need Portal Fluid to run the Advanced Portal Gun.[5][56]
Tools and armor
Every material tier has its own matching tools and armor. You don't have to craft each tier from scratch. The upgrade templates move gear up one tier in the smithing table, and your installed upgrades carry over.[4][22]
Smithing Transform
Recipe id: justdirethings:blazegold_pickaxe-templateupgrade
Example of a template upgrade from the previous tier, done in a smithing table.
- Ferricore: the first set. Examples from the quests are Ore Miner on the pickaxe, Invulnerability on the chestplate (an active ability that, per its quest, makes you immune to damage only temporarily and has a cooldown), and Step Assist and Jump Boost on the boots. The Ferricore Hoe has No Trampling and Accelerated Crop Growth I.[5]
- Blazegold: the quests list the Lava Repair intrinsic ability on its tools and armor, which repairs gear dropped into a lava source block and turns that block into obsidian. The Blazegold Hoe adds Auto Harvesting and Accelerated Crop Growth II. The quests list Auto Smelter for the tools, and Hammer for the pickaxe and shovel. Ground Stomp joins the boots.[5]
- Celestigem: the quests list Accelerated Crop Growth III for the Celestigem Hoe, which can also take Drops Teleporter. The boots list Negate Fall Damage. The Celestigem Paxel has its own quest and recipe, and its quest lists many tool upgrades.[5]
Machines by tier
Most machines come in a simple and an advanced version. Simple ones need no power and generally only affect the block or entity directly in front of them. Advanced ones need power, can generally affect a large configurable area and have filters.[24]
The quest book places the machines by tier too. The simple clicker, dropper, block breaker, block placer, sensor, fluid collector, fluid placer and fuel generator quests come after Ferricore. The Simple Swapper quest comes after Blazegold, and the advanced Advanced Clicker, Advanced Dropper and Advanced Block Breaker quests come after Celestigem. The pack changes these machine recipes, so use the ones below instead of the mod's defaults.[5][25]
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockbreakert1
Changed by the pack.
Crafting Shaped
| any redstone dust |
Recipe id: justdirethings:blockbreakert2
Changed by the pack.
Crafting Shaped
| any redstone dust |
Recipe id: justdirethings:blockswappert2
Changed by the pack.
How does Just Dire Things work with other mods?
3 parts
Most of Just Dire Things' crossovers with other mods happen inside other mods' recipes. Its items turn up in Productive Bees recipes, a Patchouli book recipe and two late-game recipes that the pack added.[25]
Productive Bees
This is the biggest link. The pack changed the Productive Bees conversion recipes so each tier of goo maps to its own metal bee. Primogel Goo gives the Ferricore bee, Blazebloom Goo gives the Blazegold bee, VoidShimmer Goo gives the Celestigem bee, and Shadowpulse Goo gives the Eclipse Alloy bee.[25]
The pairings follow the goo ladder. Primogel Goo turns iron into Ferricore, Blazebloom Goo turns gold into Blazegold, VoidShimmer Goo turns diamonds into Celestigem, and Shadowpulse Goo turns netherite into Eclipse Alloy.[7][8][9][10]
The pack also changed the centrifuge recipes for these metals. They output Raw Ferricore, Raw Blazegold, Raw Eclipse Alloy or Celestigem, and each one also gives Wax. The recipe dump lists no item inputs for those four.[25]
There's a Time Crystal route as well. A centrifuge recipe takes the Time Fluid source and gives you a Time Crystal plus wax.[25]
The pack also changed the recipe for the Time Bee spawn egg. It uses a Time Crystal Block and a Time Fluid Bucket, as the recipe below shows.[25]
Crafting Shaped
| Empty slot | Empty slot | Empty slot |
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: productivebees:shaped/time_bee_spawn_egg
This recipe was changed by the pack.
Guide Book
The pack changed the shapeless recipe for the Patchouli Guide Book, and it now uses Primogel Goo from this mod. That goo has its own quest in the Just Dire Things chapter, and the quest says it unlocks Ferricore and Primal Coal.[5][25]
This recipe was changed by the pack.
Late-game recipes
The Oblivion Shard comes from a recipe the pack added. It uses the [[item:justdirethings:paradoxmachine]} together with items from other mods.[25]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: minecraft:kjs/allthetweaks_oblivion_shard
This recipe was added by the pack.
Philosopher's Fuel is another recipe the pack added. It needs the Eclipse Ember Block alongside expensive items from many other mods.[25]
Crafting Shaped
Recipe id: minecraft:kjs/allthetweaks_philosophers_fuel
This recipe was added by the pack.
Which All the Mods 10: To the Sky quests use Just Dire Things?
4 parts
The quests for this mod sit in a chapter called Just Dire Things. It starts with the goo tiers, and the later quests (materials, fuels, gear, machines and upgrades) are unlocked after them.[5]
The goo chain
The chapter starts with a quest in "Just Dire Things", which asks for Primogel Goo. Its text says it needs basic Overworld materials and lists Ferricore and Primal Coal as the crafts it unlocks.[5]
- a quest in "Just Dire Things" asks for Blazebloom Goo. Its text says it needs Nether materials and lists Blazegold and Blaze Ember as crafts it unlocks.[5]
- a quest in "Just Dire Things" asks for VoidShimmer Goo. Its text says it needs End materials and lists Celestigem and Void Flame as crafts it unlocks.[5]
- a quest in "Just Dire Things" asks for Shadowpulse Goo, which its text calls the fourth and final tier. It says it needs Ancient City and Warden materials and lists Eclipse Alloy and Eclipse Ember as crafts it unlocks.[5]
Materials and fuels
"Ferricore" quest (Ferricore) asks for Raw Ferricore and Ferricore Ingot. "Blazegold" quest (Blazegold) asks for Raw Blazegold and Blazegold Ingot, and its text mentions the Lava Repair ability. "Eclipse Alloy" quest (Eclipse Alloy) asks for Raw Eclipse Alloy and Eclipse Alloy Ingot. Celestigem has its own quest, a quest in "Just Dire Things", for Celestigem.[5]
The coal line runs alongside these: a quest in "Just Dire Things" for Primal Coal, then a quest in "Just Dire Things" for Blaze Ember, then a quest in "Just Dire Things" for Voidflame Coal, and finally a quest in "Just Dire Things" for Eclipse Ember. Each quest's text names the goo tier (tier one, two, three or four) used in Goo Spread to obtain that coal, and each one comes after the previous coal quest.[5]
The fluid quests start at a quest in "Just Dire Things" with the Polymorphic Fluid Bucket, which its text calls the base of all fluids and fuels in the mod. a quest in "Just Dire Things" follows with the Portal Fluid Bucket, and a quest in "Just Dire Things" asks for the Blaze Ember Fuel Bucket.[5]
Tools, armor and machines
After Ferricore, the chapter has tool and armor quests for each tier. They ask for the pieces themselves, such as Ferricore Pickaxe and Blazegold Helmet, and their texts list valid upgrades for each piece. The gear for Celestigem comes after the Celestigem quest, including the Celestigem Paxel. The pickaxe and paxel quest texts list Ore Scanner as DISABLED.[5]
Several simple machines come after Ferricore, such as the Simple Clicker, Simple Dropper, Simple Block Breaker and Ferricore Coal Generator. So do utility items like the Ferricore Wrench and the Fuel Canister, whose text says it can store 50,000 fuel. The Advanced versions, such as the Advanced Clicker and Advanced Block Breaker, come after Celestigem.[5]
Several travel and utility items come after Blazegold, including the Portal Gun, Creature Catcher, Totem of Death Recall and Blazejet Wand. The Advanced Portal Gun comes after Celestigem.[5]
Templates and upgrades
Template quests are placed after the material quests: a quest in "Just Dire Things" for Template: Blazegold, a quest in "Just Dire Things" for Template: Celestigem and a quest in "Just Dire Things" for Template: Eclipse Alloy. Their texts say each one upgrades the previous tier's armor and tools while retaining enchantments and installed upgrades. The text of the Template: Ferricore quest says it has no uses.[5]
a quest in "Just Dire Things" asks for the Upgrade: Blank, which its text calls the base of all abilities. The upgrade quests are grouped under Armor Upgrades and Tool Upgrades, and each describes one ability. For example, a quest in "Just Dire Things" for Upgrade: Invulnerability says the active ability temporarily makes the player immune to damage when activated, and that it has a cooldown. a quest in "Just Dire Things" for Upgrade: Ore Miner describes a passive ability that mines adjacent ore blocks all at once.[5]
Which Just Dire Things config options matter?
5 parts
Just Dire Things keeps its settings in one file, config/justdirethings-common.toml. Wherever the file reports a mod default, this pack's value is identical to it, so nothing below is a pack nerf or buff. This is how the pack has things set, so you know what to expect.[28]
How many blocks tools can break with abilities
These caps limit how many blocks a tool can break in one go with abilities like ore miner or tree feller. Each can be set anywhere from 1 to 2048, and the pack uses the standard values:[28]
- Ferricore: 64 blocks (abilities.tool_max_break_ferricore).[28]
- Blazegold: 128 blocks (abilities.tool_max_break_blazegold).[28]
- Celestigem: 192 blocks (abilities.tool_max_break_celestigem).[28]
- Eclipse Alloy: 256 blocks (abilities.tool_max_break_eclipsealloy).[28]
Every ability toggle in the file is set to true, including abilities.treefeller, abilities.oreminer, abilities.flight and abilities.instabreak. No ability is turned off in this pack.[28]
Generators
- The basic generator outputs 1,000 FE per tick (generator_t1.generator_t1_fe_per_tick).[28]
- Its buffer holds 1,000,000 FE (generator_t1.generator_t1_max_fe).[28]
- It creates 15 FE per burn tick of fuel (generator_t1.generator_t1_fe_per_fuel_tick).[28]
- Its burn speed multiplier is 4 (generator_t1.generator_t1_burn_speed_multiplier), so fuel burns faster than normal.[28]
- The fluid generator outputs 5,000 FE per tick (generator_fluid_t1.generator_fluid_t1_fe_per_tick) and has a 5,000,000 FE buffer (generator_fluid_t1.generator_fluid_t1_max_fe).[28]
- Tier 2 fuel (Blaze Ember) gives 450 FE per mB (generator_fluid_t1.fuel_tier2_fe_per_mb).[28]
- Tier 3 fuel (Voidflame) gives 1,300 FE per mB (generator_fluid_t1.fuel_tier3_fe_per_mb).[28]
- Tier 4 fuel (Eclipse Ember) gives 4,000 FE per mB (generator_fluid_t1.fuel_tier4_fe_per_mb).[28]
- The pocket generator charges other items at 5,000 FE per tick (pocket_generator.pocket_gen_fe_per_tick) and holds 1,000,000 FE (pocket_generator.pocket_gen_max_fe).[28]
Time Wand
The Time Wand holds 100,000 FE (time_wand.time_wand_rf_capacity).[28]
Each use costs 100 FE (time_wand.time_wand_rf_cost), multiplied by the acceleration amount. Going from 128 to 256 charges 256 times that value.[28]
It also costs Time Fluid: the value is 0.5 (time_wand.time_wand_fluid_cost), again multiplied by the acceleration amount.[28]
The maximum multiplier is 256 (time_wand.time_wand_max_multiplier). Fake players, like those in clickers, are not allowed to use the wand (time_wand.time_wand_fake_player_allowed is false).[28]
Paradox Machine
- Restoring one block costs 250,000 FE (paradox_machine.paradox_rf_per_block), and one entity costs the same (paradox_machine.paradox_rf_per_entity).[28]
- The FE buffer holds 10,000,000 (paradox_machine.paradox_rf_capacity).[28]
- Restoring a block costs 50 mB of Time Fluid (paradox_machine.paradox_fluid_per_block), and an entity costs 50 mB too (paradox_machine.paradox_fluid_per_entity).[28]
- The fluid tank holds 16,000 mB (paradox_machine.paradox_fluid_capacity).[28]
- Each restored block adds 0.25 Paradox Energy (paradox_machine.paradox_energy_per_block), and the machine spawns a Paradox when its buffer passes 100 (paradox_machine.paradox_energy_max).[28]
Other settings worth knowing
- Goo can randomly die after finishing a craft (goo.goo_can_die is true), and you revive it by right-clicking with an item.[28]
- The chance of that happening is 0.1, a 10% chance (goo.goo_death_chance).[28]
- Portal Gun V1 holds 100,000 FE (portal_gun.portal_gun_v1_rf_capacity) and costs 1,000 per shot (portal_gun.portal_gun_v1_rf_cost).[28]
- Portal Gun V2 holds 1,000,000 FE (portal_gun.portal_gun_v2_rf_capacity) and costs 5,000 per shot (portal_gun.portal_gun_v2_rf_cost).[28]
- The basic Polymorphic Wand holds 2,000 of fluid (polymorphic_wand.polymorphic_wand_max_fluid) and costs 100 per use (polymorphic_wand.polymorphic_wand_fluid_cost).[28]
- The Advanced Polymorphic Wand costs 50,000 FE per use (polymorphic_wand.polymorphic_wand_v2_fe_cost) and 250 fluid per use (polymorphic_wand.polymorphic_wand_v2_fluid_cost).[28]
- The Advanced Polymorphic Wand holds 1,000,000 FE (polymorphic_wand.polymorphic_wand_v2_fe_capacity) and 8,000 of fluid (polymorphic_wand.polymorphic_wand_v2_max_fluid).[28]
- Player Accessor dimension blacklisting is off (player_accessor.player_accessor_dimensional_blacklisting is false) and the blacklist is empty.[28]
- Time Crystal custom dimensions are off (time_crystal.time_crystal_custom_dimensions is false), so normal growth rules apply. Stage 1 is the Overworld or any dimension besides the Nether and End, Stage 2 is the Nether and Stage 3 is the End.[28]
Sources
- All the Mods 10: To the Sky 1.2.1 mod list · pack file
- In-game guide: Machines (justdirethings) · official docs
- In-game guide: Upgrades (justdirethings) · official docs
- In-game guide: Armor Basics (justdirethings) · official docs
- All the Mods 10: To the Sky 1.2.1 quests: "Just Dire Things" · pack file
- In-game guide: Goo Basics (justdirethings) · official docs
- In-game guide: Primogel Goo (justdirethings) · official docs
- In-game guide: Blazebloom Goo (justdirethings) · official docs
- In-game guide: VoidShimmer Goo (justdirethings) · official docs
- In-game guide: Shadowpulse Goo (justdirethings) · official docs
- In-game guide: Celestigem Boots (justdirethings) · official docs
- In-game guide: Celestigem Chestplate (justdirethings) · official docs
- In-game guide: Celestigem Helmet (justdirethings) · official docs
- In-game guide: Celestigem Leggings (justdirethings) · official docs
- In-game guide: Eclipse Alloy Boots (justdirethings) · official docs
- In-game guide: Eclipse Alloy Chestplate (justdirethings) · official docs
- In-game guide: Eclipse Alloy Helmet (justdirethings) · official docs
- In-game guide: Eclipse Alloy Leggings (justdirethings) · official docs
- In-game guide: Pocket Generator (justdirethings) · official docs
- In-game guide: Goo (justdirethings) · official docs
- In-game guide: Ferricore Wrench (justdirethings) · official docs
- In-game guide: Tool Basics (justdirethings) · official docs
- In-game guide: Upgrade Basics (justdirethings) · official docs
- In-game guide: Machine Basics (justdirethings) · official docs
- All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making Just Dire Things items · pack recipe dump
- In-game guide: Blazejet Wand (justdirethings) · official docs
- In-game guide: Simple Machines (justdirethings) · official docs
- All the Mods 10: To the Sky 1.2.1 config: config/justdirethings-common.toml · pack file
- In-game guide: Advanced Machines (justdirethings) · official docs
- In-game guide: Machine Settings Copier (justdirethings) · official docs
- In-game guide: Simple Coal Generator (justdirethings) · official docs
- In-game guide: Simple Fuel Generator (justdirethings) · official docs
- In-game guide: Fuel Canister (justdirethings) · official docs
- In-game guide: Energy Transmitter (justdirethings) · official docs
- In-game guide: Fluid Canister (justdirethings) · official docs
- In-game guide: Simple Fluid Collector (justdirethings) · official docs
- In-game guide: Advanced Fluid Collector (justdirethings) · official docs
- In-game guide: Simple Fluid Placer (justdirethings) · official docs
- In-game guide: Advanced Fluid Placer (justdirethings) · official docs
- In-game guide: Experience Holder (justdirethings) · official docs
- In-game guide: Time Wand (justdirethings) · official docs
- In-game guide: Paradox Machine (justdirethings) · official docs
- In-game guide: Paradox (justdirethings) · official docs
- In-game guide: Simple Block Breaker (justdirethings) · official docs
- In-game guide: Simple Swapper (justdirethings) · official docs
- In-game guide: Advanced Swapper (justdirethings) · official docs
- In-game guide: Simple Clicker (justdirethings) · official docs
- In-game guide: Advanced Clicker (justdirethings) · official docs
- In-game guide: Simple Dropper (justdirethings) · official docs
- In-game guide: Advanced Dropper (justdirethings) · official docs
- In-game guide: Item Collector (justdirethings) · official docs
- In-game guide: Inventory Holder (justdirethings) · official docs
- In-game guide: Player Accessor (justdirethings) · official docs
- In-game guide: Simple Sensor (justdirethings) · official docs
- In-game guide: Advanced Sensor (justdirethings) · official docs
- In-game guide: Advanced Portal Gun (justdirethings) · official docs
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.6 to 2.1.0 · 1.0 to 1.0.2