Applied Energistics 2 guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1
Applied Energistics 2 guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 21
- Items named
- 107
- Quests covered
- 47
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.
What is Applied Energistics 2?
1 part
Applied Energistics 2 (AE2) is the mod that replaces your wall of chests with a compact digital storage network. Your items live in storage cells on a network of connected devices, and you can search and pull them out from a terminal. This pack runs version 19.2.15.[1][2][3]
Storage is only half the story. AE2 can also autocraft: you set up patterns, and the system crafts things on demand or keeps certain amounts of an item in stock. It's built to automate other mods in the pack, so it suits you if you love automation and big, organized systems.[1][3][4]
Where it fits in this pack
The pack has a dedicated Applied Energistics 2 quest chapter that walks you through the mod. It starts with "First Things First" quest, where you get the Charger and the Inscriber. The Inscriber makes the printed circuits and processors, and the Charger charges Certus Quartz for your Fluix.[5]
Next comes "Fluix" quest. Fluix is used in most AE2 devices and as the base for all the cabling in an ME network. You make a Fluix Crystal by throwing Nether Quartz, Charged Certus Quartz and Redstone into a pool of water.[5]
Power is separate from normal RF/FE. The a quest in "Applied Energistics 2" quest explains that an ME network uses its own AE energy, converted at 2:1 RF to AE, either directly through an ME Controller or through an Energy Acceptor placed anywhere on the network.[5]
From there the chapter moves into "Auto-Crafting" quest, where the ME Pattern Access Terminal helps you manage your pattern providers. Later you reach "Spatial IO" quest, which stores whole structures inside special storage cells using the Spatial IO Port.[5]
Unverified Whether this mod is on the ATM Star quest path is not confirmed by the sources I have.
How do you get started with Applied Energistics 2?
5 parts
Applied Energistics 2 (AE2) is all about turning your base into one big searchable storage network, but you have to build up to it. Here is the order I'd go in, and why each step comes first.[1]
Step one: Charger and Inscriber
The pack's first quest, "First Things First" quest, points you at two machines: the Charger and the Inscriber. The Charger charges Certus Quartz Crystals, which you need for Fluix. The Inscriber makes the printed circuits and processors that go into most of the mod.[5]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Step two: Power
The Inscriber and Charger accept RF/FE directly. The rest of an ME network runs on its own power, AE. The Energy Acceptor converts RF/FE to AE at 2:1 and can be attached anywhere on the network.[5]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any copper ingot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/energy_energy_acceptor
Step three: Certus growth and Fluix
Certus quartz buds sprout on budding certus blocks, but they grow very slowly on their own. A Growth Accelerator placed next to the budding block speeds this up a lot, so build a few of them early.[6][7][8]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_growth_accelerator
Next comes Fluix ("Fluix" quest). It is used in most AE2 devices and is the base for all the cabling. You make Fluix Crystal by throwing Nether Quartz, Charged Certus Quartz and Redstone into a pool of water. The Inscriber can turn the crystal into Fluix Dust.[5]
Step four: Presses and processors
The inscriber needs four presses to make the three processor types: Logic, Calculation and Engineering. This pack is a skyblock, so you get your presses differently than in standard AE2. The quest a quest in "Applied Energistics 2" says they come from the inscriber itself. Processors then follow in "Processors" quest.[5][6]
Once you have the presses, make a few of each processor. The large majority of ME-connected devices use them.[5][6]
Step five: Your first ME system
Start with simple, searchable storage and skip autocrafting for now. ME stores items inside storage cells, and there are 5 tiers of them. A cell only works once it sits in an ME Drive or an ME Chest. A few 4k cells are a good mix of capacity and types for a first network.[6][8]
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
Connect your devices with cables. Glass, covered or smart cables all work, but don't use dense ones for this. Standard cables carry up to 8 channels, and smart cables show you how those channels are being used.[6][9]
Without an ME Controller, a network only has a small internal energy buffer of 800AE. Each controller adds 8kAE, and Energy Cells add more as your network grows.[5]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
How does Applied Energistics 2 work?
9 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
AE2 is built around one idea: your whole base's storage, crafting and logistics live on a single connected network. If you understand how that network passes channels, power and items, everything else in the mod gets much easier. Here's how it all works, as far as the guide sources explain it.[1][10]
Networks and connections
A network is a group of devices linked by blocks that can pass channels, like cables or full-block machines and devices. Where a device physically sits doesn't matter. All that matters is which network it's connected to.[10]
A quantum bridge acts like a wireless dense cable, so both ends are on one network. Cable color doesn't split networks either, apart from cables of different colors refusing to connect to each other. Uncolored fluix cables connect to every color.[10]
Full-block devices can pass a connection straight through them, which catches people out when they try to build a separate network. Right-clicking a pattern provider with a wrench makes it directional, so it won't pass channels through one side.[10]
Channels
Devices that use networked storage or other network services need a channel. Standard cables and most machines pass up to 8 channels, and dense cables pass up to 32. The only other things that carry 32 are the ME P2P Tunnel and the Quantum Network Bridge. Level emitters are the notable device that usually doesn't need a channel.[9][11]
With a controller, channels take the shortest path through adjacent machines to the nearest normal cable, then to the nearest dense cable, then to the controller. If that shortest path is already full, some devices won't get a channel even though other cables sit empty.[9]
- Build your network like a tree: dense cables branching from the controller, regular cables branching from those, and devices in clusters of 8 or fewer on the regular cables.[9]
- Keep loops and ambiguous channel paths to a minimum, and use smart cables to see how channels are being used and routed.[9]
- A network without a controller is ad-hoc and supports up to 8 channel-using devices. Go past 8 and those devices shut down until you remove some or add a controller.[9]
- Each node a channel traverses costs 1/128 ae/t, so adding a controller to a large network can actually lower power use by changing how channels are allocated.[9]
Unverified AE2 has a configurable channel mode with an operator command, but the pack's config files weren't available, so whether this pack changes it is unconfirmed.
Energy
A network has one shared pool of energy. Devices pull from it directly, and sources like vibration chambers, energy acceptors and controllers add to it. There are no transfer-rate limits inside the network, only your storage. That's why the guide suggests treating an AE2 network as a single large multiblock machine when you plan your base's power.[12]
AE2 converts other energy into its own unit, AE, and the conversion is one-way. On Forge, 2 FE equals 1 AE. Energy acceptors and controller faces do the converting, but controller faces are usually better spent on channels.[12]
A network can't take in or use more energy in one tick than it can store. A tiny network that tries to import a whole inventory of cobblestone at once can run out of energy and reboot. The fix is energy cells.[12]
- Every cable, machine or part adds a built-in buffer of 25 AE.[12]
- A controller holds 8,000 AE internally.[12]
- One Energy Cell holds 200k AE, which the guide says is enough for most setups.[12]
- The Dense Energy Cell holds 1.6M AE. Use it to run off stored power or to cover the huge instant draw of large spatial storage setups.[12]
Import, export and storage priority
Network storage is where a network's contents live, usually storage cells or whatever inventory a storage bus points at. Import busses push things into it and export busses pull things out. Interfaces do both, and terminals do both whenever you insert or take items. Storage busses are the odd one out. They make the inventory they point at act as network storage, so other devices push to or pull from them.[13]
Priority decides where things go. Incoming items go to the highest-priority storage first. If two storages tie, the one that already holds the item wins. Items being removed come from the lowest-priority storage first. Over time, high-priority storage fills up and low-priority storage empties.[13][14]
Storage cells: bytes and types
Cells are limited by bytes (total amount) and types (how many different things). Every item costs 1 bit, so 8 items make 1 byte. A full stack of 64 takes 8 bytes however it stacks outside the network. For fluids it's 8 buckets per byte. Each type also costs some bytes up front.[15]
Every cell tier holds 63 types, so a bigger cell isn't automatically better. A 1k cell stores 1,024 bytes and a 256k cell stores 262,144 bytes. A 1k cell holding a single type can store 8,128 items, but with all 63 types in use that drops to 4,160. Unstackable items with unique damage or enchantments each count as their own type, so filter mob-farm armor and tools out before they reach your system.[15][16]
Autocrafting
Autocrafting needs three things: something sending a crafting request, a crafting CPU, and a pattern provider. A request can come from you in a terminal, or from an export bus or interface with a crafting card. The system works out the ingredients and the prerequisite steps and stores them in the chosen crafting CPU. The provider then pushes ingredients to adjacent inventories.[4]
With a crafting pattern, the provider pushes to a molecular assembler. With a processing pattern, it pushes to any machine or setup you like. The craft's result must come back into the network through an import bus, an interface, or a pattern provider. Piping it into a chest with a storage bus on it doesn't count, because an item has to actually enter the system.[4]
Processing patterns are the flexible ones. The system only cares that the promised result eventually arrives, so you can feed whole factory chains with them. A pattern can also ask for several items per operation, like 8 cobblestone for 8 stone, and identical patterns on multiple providers run in parallel.[4]
The autocrafting algorithm can't handle recursive recipes, such as a duplication recipe where 1 redstone dust becomes 2. The workaround is the most general form of pattern: an interface with a crafting card set to emit a redstone signal. That signal can switch on a farm or a duplicating machine and tells the system the item will show up later. The crafting card is made like this:[4]
Put the Crafting Card in an interface or export bus so it can request crafts.
Subnetworks
A subnet is simply a separate network. People use them to control which devices can reach which storage, and to save channels on the main network. For example, an import bus on a pipe-style subnet must not be connected to your main storage, or it will dump items into your cells instead of the destination inventory. A pattern provider can also output to an interface that feeds several storage busses on several machines, using 1 channel instead of one per machine.[17]
The most common mistake is a jumble of devices that still connects to the main network through some full-block device. Check your connections with a network tool.[10][17]
Spatial IO
Spatial IO swaps a defined volume of the world with an identically sized volume in the spatial storage dimension. You put a spatial cell in the IO port and give the port a redstone pulse. The port shows the energy required, which can be large and is used instantly, so have enough energy cells ready.[18]
- Pylons define the volume. It's the bounding box of the outside of the pylons, shrunk by 1 block in every direction. The minimum is 3x3x3, which gives a 1x1x1 volume.[18]
- All pylons must be on the same network and inside the outer bounding box. Each pylon must be at least 2 blocks long. Only one spatial IO setup is allowed per network, so a subnet is recommended.[18]
- A cell's dimensions are fixed permanently the first time it's used, and they can't be rotated. The IO port won't run if the cell's dimensions don't match the defined volume.[18]
- Minimal pylon setups around large volumes are very inefficient and may need billions of AE.[18]
Certus growth
Certus quartz buds grow on budding certus blocks, which you first find in meteorites. A fully grown cluster drops four Certus Quartz Crystal, and fortune increases that. A bud that isn't finished drops one certus quartz dust, and fortune doesn't change it. Each time a bud grows a stage, the budding block can degrade by one tier, and the tiers run Flawless, Flawed, Chipped, Damaged.[7][19]
You can repair a budding block, or make a new one, by throwing it (or a certus quartz block) into water with a Charged Certus Quartz Crystal. Flawless budding blocks never degrade, but you can't craft them or move them with a pickaxe, even with silk touch. Growth accelerators placed next to a budding block massively speed up growth. The guide says to build a few of them first.[7][19]
How do you progress through Applied Energistics 2?
7 parts
The pack's AE2 quests take you from a skyblock start to spatial storage in a fairly clear order. The sections below follow that order, so you can use them as a checklist.[5][20]
Tier 1: Sky Stone, Charger and Inscriber
Your first AE2 resource is Sky Stone Dust. The quest "Sky Stone" quest tells you to sieve Dust to get it. You need it for your presses, and you can also use it in other recipes or smelt it into Sky Stone.[20]
The quest "First Things First" quest asks for two machines. The Charger, when powered, charges Certus Quartz Crystals. The Inscriber turns quartz crystals into dust and makes the printed circuits and processors.[5]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Skyblock changes how you get inscriber presses. The pack's quest says you make them in the Inscriber itself instead of finding them. The quest a quest in "Applied Energistics 2" asks for the Inscriber Silicon Press, Inscriber Calculation Press, Inscriber Engineering Press and Inscriber Logic Press.[5]
Unverified The quest says its next page shows the recipe that creates your very first press rather than duplicating one. That page is not in the sources I have, so I can't confirm that recipe.
Tier 2: Fluix and processors
The quest "Fluix" quest calls Fluix the most important resource you need next. It is used in most AE2 devices and as the base for all ME cabling. You make a Fluix Crystal by putting Nether Quartz, Charged Certus Quartz and Redstone into a pool of water, then turn it into Fluix Dust in an Inscriber. In this pack's recipe list the crystal comes from a reaction recipe like the one below.[5][21]
With a full set of presses you can start on the "Processors" quest quest. Processors are an ingredient in the large majority of ME-connected devices. All three are made in the Inscriber.[5][21]
Tier 3: Power
The quest a quest in "Applied Energistics 2" explains that most of an ME network runs on AE rather than RF/FE, converted at 2:1 RF:AE. You can convert through an ME Controller or through the Energy Acceptor, which connects to any part of the network. The Inscriber and Charger accept RF/FE directly.[5]
The next quest, a quest in "Applied Energistics 2", covers buffers. Its text says a network without a controller has an internal buffer of 800AE, and each controller block adds 8kAE. An Energy Cell adds 200kAE and a Dense Energy Cell adds 1.6MAE. The Energy Card raises the buffer of chargeable devices such as portable cells and wireless terminals.[5]
Crafting Shaped
| any all certu quartz | any fluix dust | any all certu quartz |
| any fluix dust | any fluix dust | |
| any all certu quartz | any fluix dust | any all certu quartz |
Recipe id: ae2:network/blocks/energy_energy_cell
Tier 4: Terminals, controller and drives
The Terminals quest unlocks after Processors. It covers the ME Terminal and the ME Crafting Terminal, which adds a built-in crafting grid. The controller quest a quest in "Applied Energistics 2" comes after Terminals and Basic Cabling.[5]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
Tier 5: Storage cells
Cell components run from 1k ME Storage Component up through 4k, 16k, 64k and 256k ME Storage Component. In this pack each size is crafted with a Calculation Processor, except the 1k, which uses a Logic Processor. Here are the first and last steps.[21]
Crafting Shaped
| any redstone dust | any all certu quartz | any redstone dust |
| any all certu quartz | any all certu quartz | |
| any redstone dust | any all certu quartz | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_1k_part
Crafting Shaped
| any sky stone dust | any sky stone dust | |
| any sky stone dust | any sky stone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_256k_part
Unverified The pack has quests for the first storage cell ("Creating your first Storage Cell" quest) and for the 4k, 16k, 64k and 256k components ("4k Storage Component" quest, "16k Storage Component" quest, "64k Storage Component" quest, "256k Storage Component" quest). Their quest text isn't in the sources I have, so I can't say what they require.
Tier 6: Buses and auto-crafting
The IO quests cover the ME Import Bus, ME Export Bus and ME Storage Bus. The Export Bus can't work without a filter. The ME Annihilation Plane and ME Formation Plane come right after the buses. The Capacity Card quest follows the Storage Bus quest. It raises an Import or Export Bus to a nine-slot filter, and a Storage Bus from 18 slots to 63.[5]
The Auto-Crafting quest "Auto-Crafting" quest introduces the Pattern Provider, which holds up to 9 patterns, and the ME Pattern Access Terminal. "Patterns" quest adds the ME Pattern Encoding Terminal and Blank Pattern. Regular crafting patterns need a Molecular Assembler, and up to 6 can connect to one provider.[5]
Your crafting CPU is a solid cuboid built from at least one Crafting Storage block, from the quest a quest in "Applied Energistics 2". A Crafting Co-Processing Unit speeds it up. The base AE2 one provides one co-processor thread, while the MEGA Cells version provides 4. The Crafting Monitor shows the job in progress. The Acceleration Card quest says a full set of 5 cards drops a Molecular Assembler craft from one second to one tick.[5]
Tier 7: Spatial storage and beyond
The "Spatial IO" quest quest uses the Spatial IO Port to capture a structure into a spatial cell. A player or mob standing inside the capture area is moved with it, so make sure you have a way back out. The quest a quest in "Applied Energistics 2" describes the cage of Spatial Pylon blocks. It needs at least three lines of pylons, and each pylon takes one channel. Spatial IO is very power-hungry, especially for spaces up to 128x128x128.[5]
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/spatial_io_port
Crafting Shaped
| any fluix dust | any all fluix | any fluix dust |
Recipe id: ae2:network/blocks/spatial_io_pylon
Spatial Storage Cells hold one volume each, at a maximum of 2x2x2, 16x16x16 or 128x128x128. The Spatial Anchor works as a chunk loader. It force-loads the chunks your network occupies while the network is powered.[5]
Unverified This pack has a Quantum Network Bridge quest ("Quantum Network Bridge" quest) and recipes for the ME Quantum Link Chamber and ME Quantum Ring. The quest text isn't in the sources I have, so I can't say where it falls in the progression.
How does Applied Energistics 2 work with other mods?
5 parts
AE2 is the backbone of a lot of add-ons in this pack, and many of their recipes reuse AE2 parts. Here is where AE2 hooks into the rest of your modpack, based on the in-pack recipes and quests.[21]
Pattern providers and quantum crafting
The Advanced Extended Pattern Provider is crafted from the ME Extended Pattern Provider, so you need ExtendedAE gear before you can upgrade. The pack changed this recipe. The smaller Advanced Pattern Provider starts from a regular ME Pattern Provider instead, and that recipe is also changed by the pack.[21]
Crafting Shaped
| any redstone dust | |
Recipe id: advanced_ae:eaeadvpatpro
Pack-changed recipe for the Advanced Extended Pattern Provider.
The Quantum Crafting Unit is a shapeless recipe that builds on an Crafting Unit and an Singularity, and it also needs an Concurrent Processor. The pack changed this one as well. The Advanced Pattern Provider Capacity Upgrade also uses a Capacity Card together with a Concurrent Processor, and it is another pack-changed recipe.[21]
Metals, crystals and energy
- Sky Steel Ingot, Sky Bronze Ingot and Sky Osmium Ingot all use a Charged Certus Quartz Crystal, Sky Stone and lava as a base. The pack changed these recipes.[21]
- Entro Crystal comes from an Fluix Crystal, Entro Dust and water. The pack changed this recipe.[21]
- Redstone Crystal also starts from a Fluix Crystal. It is another pack-changed recipe.[21]
- The 16k ME FE Storage Cell needs a 16k ME Energy Storage Component, which in turn uses Vibrant Quartz Glass. This is how your ME network gets FE storage cells.[21]
One of the pack-changed Sky metal recipes.
On the power side, the Inscriber and Charger accept RF/FE directly, but most of an ME network runs on AE. RF/FE converts to AE at a ratio of 2:1 RF:AE, either through an ME Controller or through an Energy Acceptor placed anywhere on the network.[5]
The pack also adds its own way to get a Creative Energy Cell. You make it in a Powah energizing recipe from an ATM Star and a Superdense Energy Cell.[21]
Energizing (powah)
Recipe id: allthemods:energizing/ae2_creative_energy_cell
Wireless and convenience add-ons
- The Wireless Pattern Encoding Terminal and Wireless Pattern Access Terminal are built from their wired AE2 terminals, the ME Pattern Encoding Terminal and ME Pattern Access Terminal. The Quantum Bridge Card uses an ME Quantum Link Chamber and an ME Quantum Ring.[21]
- The Magnet Card uses an Advanced Card and an ME Annihilation Plane. The pack changed this recipe.[21]
- The Import Card and Export Card are built around an Advanced Card and an ME Import Bus or ME Export Bus. Both recipes are changed by the pack.[21]
- The Infinity Range Booster starts from an Wireless Booster. The pack changed this recipe.[21]
- 1k ME DISK Drive and its larger versions are made from the matching AE2 storage component, and they can also be made from that component plus the ME DISK Housing.[21]
- AllTheCompressed adds 1x versions of Certus Quartz Block, Fluix Block and Sky Stone, with compress and decompress recipes that are all pack-changed.[21]
Quantum gear
The Quantum Helmet, Quantum Chestplate, Quantum Leggings and Quantum Boots each take the matching vanilla netherite piece and an ME Wireless Access Point, plus some Quantum parts. The upgrade cards, like the Sprint Speed Card, build on the Acceleration Card and a Quantum Upgrade Base Card.[21]
Getting Sky Stone Dust
Early on, a quest in Chapter 2: The Cool Parts tells you to sieve Dust to get Sky Stone Dust. You need it for your Inscriber presses, and you can also use it in other recipes or smelt it into Sky Stone.[20]
Which All the Mods 10: To the Sky quests use Applied Energistics 2?
7 parts
Most of this mod's quests live in the Applied Energistics 2 chapter, with one more in Chapter 2: The Cool Parts, where you first get Sky Stone Dust. The order below follows each quest's prerequisites, so you can work through it top to bottom.[5][20]
Getting started
- "Sky Stone" quest in Chapter 2 asks for Dust from the Sieve and Sky Stone Dust. The text says you need the Sky Stone Dust to make your presses.[20]
- "First Things First" quest asks for the Charger and the Inscriber. The Charger charges Certus Quartz Crystals, and the Inscriber is what makes circuits and processors.[5]
- a quest in "Applied Energistics 2" asks for the four presses: Inscriber Calculation Press, Inscriber Engineering Press, Inscriber Logic Press and Inscriber Silicon Press.[5]
- "Processors" quest asks for the Logic Processor, Calculation Processor and Engineering Processor.[5]
- "Terminals" quest asks for the ME Terminal and the ME Crafting Terminal.[5]
"Fluix" quest covers Fluix. It asks for Fluix Dust and Fluix Crystal, which the quest text calls the base for all the cabling in an ME network.[5]
Power
- a quest in "Applied Energistics 2" asks for the Energy Acceptor. RF/FE converts to AE at 2:1, and the Acceptor can connect to any part of the network.[5]
- a quest in "Applied Energistics 2" asks for the Energy Cell and Dense Energy Cell to raise the network's energy buffer.[5]
- a quest in "Applied Energistics 2" asks for the Energy Card, which increases the buffer of chargeable devices like portable cells and wireless terminals.[5]
Controller, storage and wireless
- a quest in "Applied Energistics 2" asks for the ME Controller and comes after the Terminals quest and a Basic Cabling quest. A single-block controller provides 216 channels, and the multiblock can be up to 7x7x7.[5]
- "The Storage" quest asks for the ME Chest and ME Drive. The Drive holds up to 10 storage cells.[5]
- a quest in "Applied Energistics 2" asks for the ME Wireless Access Point and Wireless Booster. It unlocks "Wireless Terminals" quest, which asks for the Wireless Terminal and Wireless Crafting Terminal.[5]
- "Network Tools" quest asks for the Network Tool.[5]
Auto-crafting
- "Auto-Crafting" quest asks for the ME Pattern Access Terminal alongside the ME Pattern Provider.[5]
- "Patterns" quest asks for the ME Pattern Encoding Terminal and Blank Pattern.[5]
- a quest in "Applied Energistics 2" asks for the Molecular Assembler, and a quest in "Applied Energistics 2" follows with the Acceleration Card.[5]
- a quest in "Applied Energistics 2" asks for a crafting storage block, from 1k Crafting Storage up to 256k Crafting Storage. It leads to a quest in "Applied Energistics 2" for the Crafting Co-Processing Unit, then a quest in "Applied Energistics 2" for the Crafting Monitor.[5]
- "ME Level Emitter" quest asks for the ME Level Emitter. Then "Redstone-Controlled ME" quest asks for the Redstone Card and ME Toggle Bus, and a quest in "Applied Energistics 2" asks for the Crafting Card.[5]
- a quest in "Applied Energistics 2" also unlocks after Auto-Crafting and asks for the Growth Accelerator.[5]
Buses and network tricks
These quests unlock after a quest called The IO. a quest in "Applied Energistics 2" asks for the ME Import Bus, a quest in "Applied Energistics 2" for the ME Export Bus and a quest in "Applied Energistics 2" for the ME Storage Bus. The ME Annihilation Plane (a quest in "Applied Energistics 2") follows the Import Bus, and the ME Formation Plane (a quest in "Applied Energistics 2") follows the Export Bus.[5]
The bus upgrades come next. a quest in "Applied Energistics 2" asks for the Capacity Card, and "Loosely Speaking" quest asks for the Fuzzy Card and Inverter Card.[5]
Also after The IO, "P2P Tunnels" quest asks for the ME P2P Tunnel, followed by a quest in "Applied Energistics 2" for the Memory Card. "Forgot to Mention" quest asks for the Quartz Fiber, which carries power but no channels between two cable runs.[5]
Spatial storage
- "Spatial IO" quest asks for the Spatial IO Port.[5]
- a quest in "Applied Energistics 2" asks for the Spatial Pylon.[5]
- a quest in "Applied Energistics 2" asks for the Spatial Anchor, which works as a chunk loader for the network.[5]
- "Spatial Storage Cell" quest asks for any one of the 2³ Spatial Storage Cell, 16³ Spatial Storage Cell or 128³ Spatial Storage Cell.[5]
Cabling extras
"Color Applicator" quest asks for the Color Applicator. "Cable Anchor" quest asks for the Cable Anchor and Inscriber Name Press. Both come after a Basic Cabling quest.[5]
Unverified The quest data given for this guide was cut off partway through the Applied Energistics 2 chapter. Quests after Wireless Terminals, and the rest of the Sky Stone quest text, are unconfirmed and left out here.
Which Applied Energistics 2 config options matter?
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Most of what makes Applied Energistics 2 feel the way it does comes from its networking and channel system. Devices on the same network can talk to each other, and channels limit how many devices can connect through a single cable. That limit is what turns AE2 builds into a planning puzzle, so it's the mechanic you'll feel most as you expand your network.[1]
Unverified This pack's config files for Applied Energistics 2 weren't available when this section was written. So we can't confirm how the pack sets any option, including the channel mode, power usage, or spatial storage settings, or whether any of them differ from the mod's defaults. Until that's checked, assume nothing has changed and test in-game before you plan a big network around a particular setting.
What changed in Applied Energistics 2 between versions?
2 parts
All the Mods 10: To the Sky 1.2.1 ships Applied Energistics 2 version 19.2.15. The mod has been in the pack since 1.0 or earlier.[2]
19.2.15
- Fixed crashes that happened when another mod loaded AE2 classes without the mod classloader being the context classloader. The changelog says this only matters in dev environments, so you are unlikely to ever notice it while playing.[22]
19.2.14
- Fixed inverted filter behavior with regards to unlisted resource types.[23]
- Part UIs now close when the part is removed from the world.[23]
Unverified No pack changelog entries for Applied Energistics 2 were available, so what changed for this mod between individual pack releases is unverified. The notes above come from the mod's own changelogs.
Sources
- Applied Energistics 2 project page (modrinth) · official mod data
- All the Mods 10: To the Sky 1.2.1 mod list · pack file
- In-game guide: Index/Table of Contents (ae2) · official docs
- In-game guide: Autocrafting (ae2) · official docs
- All the Mods 10: To the Sky 1.2.1 quests: "Applied Energistics 2" · pack file
- In-game guide: Getting Started (1.20+) (ae2) · official docs
- In-game guide: Certus Growth (ae2) · official docs
- Getting Started - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Channels (ae2) · official docs
- In-game guide: Network Connections (ae2) · official docs
- In-game guide: Devices (ae2) · official docs
- In-game guide: Energy (ae2) · official docs
- In-game guide: Import, Export, and Storage (ae2) · official docs
- ae2 tooltips and descriptions (English lang file) · official mod data
- In-game guide: Bytes and Types (ae2) · official docs
- Bytes and Types - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Subnetworks (ae2) · official docs
- In-game guide: Spatial IO (ae2) · official docs
- Certus Growth - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- All the Mods 10: To the Sky 1.2.1 quests: "Chapter 2: The Cool Parts" · pack file
- All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
- Applied Energistics 2 19.2.15 changelog · changelog
- Applied Energistics 2 19.2.14 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.6 to 2.1.0 · 1.0 to 1.0.2