Super Factory Manager in FTB StoneBlock 4

FTB StoneBlock 4 1.23.0 ships version 4.34.0 · First seen in 1.0.0

Checked Sep 17, 2026FTB StoneBlock 4 1.23.0Sources: FTB StoneBlock 4 1.23.0 modlist.json · Modrinth

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Also in 8 other packs →

Super Factory Manager is a mod in FTB StoneBlock 4 1.23.0, where it is version 4.34.0. A programming language for moving stuff around in Minecraft (Summary from the mod's Modrinth page.)

Super Factory Manager guide for FTB StoneBlock 4

Written for FTB StoneBlock 4 1.22.0 · also fits 1.23.0 · updated Oct 17, 2026

Last verified for FTB StoneBlock 4 v1.23.0 on Oct 17, 2026 · text last changed Oct 17, 2026

Also applies to:All the Mods 10 0.32 to 2.12All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.1 to 0.12.0-betaFTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
7
Recipes shown
18
Items named
18

4 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.

What is Super Factory Manager?

3 parts

Same as in the All the Mods 10 2.12 guide

Super Factory Manager is a mod for moving stuff around in Minecraft, and it does that with a programming language. You write a script that describes what should move and where, and the mod runs it for you. Version 4 of the mod replaced the old flowchart-style GUIs with this scripting language.[1]

This pack includes Super Factory Manager 4.19.0 for Minecraft 1.21.1. It has been in the pack since version 0.32 or earlier, so it is a long-standing part of the modpack.[2]

Who it is for

It suits you if you want to automate item movement between inventories and are happy to write or paste a short script instead of wiring up pipes. The project page describes it as a scripting approach, so some trial and error is part of the fun.[1]

What you need to get started

  • A Factory Manager, which is the block that runs your program.[1]
  • A Program Disk, which goes inside the Manager's GUI and holds your script.[1]
  • A Label Gun, which you use to tag the blocks your script refers to.[1]
  • Optionally, Inventory Cables to connect the Manager to your inventories.[1]

The basic flow is to place the manager, connect your inventories, put the disk in, and paste in your script. Then you load the labels from the script with the label gun, apply them to your blocks, and save them to the disk.[1]

Where it fits in progression

Unverified The sources I was given do not show any quests, ATM Star path steps or in-jar guidebook entries for this mod, so I can't say where it sits in the pack's progression. Treat it as an optional automation tool that you bring in whenever you want it.

How do you get started with Super Factory Manager?

6 parts

Same as in the FTB StoneBlock 4 1.21.0 guide

Super Factory Manager is a programming language for moving stuff around. Instead of a flowchart GUI, you write a script and the manager runs it. To get going you need a Factory Manager, a Factory Manager Program Disk and a Label Gun. Inventory Cable is optional, but you'll want it to link your inventories to the manager.[1][3]

Factory Manager

The Factory Manager is the block that runs your script, so it comes first. You place it in the world and connect it to your inventories.[1]

Program Disk

The Factory Manager Program Disk goes inside the manager's GUI and holds your script and its labels. You can also right-click a disk in your hand to edit it outside of a manager.[1][3][4]

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeRedstone Blockany blue dye
RedstoneRepeaterRedstone

Recipe id: sfm:disk

The Program Disk recipe in this pack.

Label Gun

The Label Gun is how you load the labels from your program and apply them to blocks in the world.[1]

Label GunMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany blue dyeany sign
Empty slotany wooden rodany black dye
any wooden rodEmpty slotEmpty slot

Recipe id: minecraft:tunnelled_manager_vertical

The recipe dump lists this recipe as making the Label Gun.

Inventory Cables

Inventory Cable links your inventories to the manager. This pack adds its own crafting recipe for it, shown below.[1][3]

8× Inventory CableAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
DeepslateDeepslateDeepslate
any plasticMatter Network Pipeany plastic
DeepslateDeepslateDeepslate

Recipe id: ftb:sfm/cable_deepslate_plastic_mnp

Added by the pack.

If you want a nicer look, a Fancy Inventory Cable is a shapeless conversion from a normal cable, and you can convert it back.[3]

Crafting Shapeless

Recipe id: sfm:fancy_cable

Network Tool

The Network Tool shows cables through walls while you hold it. Right-clicking a block face gives you diagnostic info, which helps when a setup isn't doing what you expect. The pack changes this recipe from the mod's own.[3][4]

Network ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotany iron ingotHeavy Weighted Pressure Plate
any iron ingotEmpty slotEmpty slot

Recipe id: sfm:network_tool

Changed by the pack.

Setting up your first program

  1. Place the Factory Manager and connect it to your inventories with Inventory Cables.[1]
  2. Open the manager's GUI and put the Program Disk inside.[1]
  3. Paste your script into the GUI with the buttons or Ctrl+V. The manager tells you when the script has loaded.[1][4]
  4. Hover over the disk to see warnings and errors for your program.[1]
  5. Shift-right-click the manager with the Label Gun in your hand to load the labels from your program.[1]
  6. Hold Shift and use the scroll wheel to change the active label, then right-click blocks in the world to apply or remove it.[1]
  7. Right-click the manager without holding Shift to save the labels to the Program Disk. Your program should then be running.[1]
Tip: Press Ctrl+Shift+E in the manager's GUI to view example programs. If your program gives warnings or errors, click the warning button to copy the code with the problems marked. Shift-click it to attempt a fix.[4]
Watch out: Don't forget to push your labels. The mod even shows a reminder asking whether you remembered to push your labels using the label gun. Once the labels are assigned, save them to the disk by right-clicking the manager without holding Shift.[1][4]

How does Super Factory Manager work?

6 parts

Super Factory Manager works differently from most automation mods. Instead of pipes with filters, you write a program, store it on a disk, and let a Factory Manager run it on the inventories it can reach through cables. Here is how the pieces fit together.[1][4]

Getting a manager running

You need a Factory Manager, a Factory Manager Program Disk and a Label Gun. Cables are optional. Place the manager, connect it to your inventories, then put the disk in the manager's GUI.[1]

  1. Place the manager and connect it to your inventories with Inventory Cable blocks.[1]
  2. Put the program disk inside the manager's GUI.[1]
  3. Paste your script into the manager GUI with the buttons or with Ctrl+V. The manager tells you when the script was loaded.[1]
  4. Hover over the disk to see the warnings and errors for your program.[1]
  5. Shift-right-click the manager with the label gun to load the labels from your program.[1]
  6. Hold shift and use the scroll wheel to change the active label, then right click blocks in the world to apply or remove it.[1]
  7. Right click the manager without holding shift to save the labels to the disk. After that your program should be running.[1]

The manager screen shows its state: running, missing disk, no program or invalid program. If a program does not start, check this first. There is also a button to rebuild the cable network, and a logs screen where you can change the log level.[4]

Logging can make statements take longer to execute, and the trace, debug and info levels switch themselves off after a single program execution. The manager screen also shows hovered and peak tick times, which helps when a program feels heavy.[4]

You can also right-click a disk in your hand to edit it outside of a manager.[4]

Labels and the label gun

The label gun pushes labels to the manager or pulls them from it. Pulling happens while you hold the pull modifier key, and releasing it pushes instead. The gun skips blocks that are not touching cables, so make sure every labelled inventory is connected.[4]

Cables

The basic Inventory Cable is what ties inventories to the manager. The pack adds its own recipe for it, which makes 8 cables at a time.[5][6]

8× Inventory CableAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
DeepslateDeepslateDeepslate
any plasticMatter Network Pipeany plastic
DeepslateDeepslateDeepslate

Recipe id: ftb:sfm/cable_deepslate_plastic_mnp

This recipe is added by the pack and makes 8 cables per craft.

Fancy Inventory Cable is a variant you get by crafting a normal cable on its own, and you can turn it back the same way. Tough Inventory Cable resists explosions and can use tougher blocks as facades. Both fancy and tough have their own conversion recipes back to the basic cable.[4][6]

Crafting Shaped

Crafting Shaped
ObsidianEmpty slotObsidian
ObsidianInventory CableObsidian
ObsidianEmpty slotObsidian

Recipe id: sfm:tough_cable

Tunnelled Inventory Cable passes capabilities through to the opposite side. The Tunnelled Factory Manager does the same. You can turn a tunnelled manager back into a normal one by crafting it on its own.[4][6]

Crafting Shaped

Crafting Shaped
any fenceEmpty slotany fence
any fenceFactory Managerany fence
any fenceEmpty slotany fence

Recipe id: sfm:tunnelled_manager

Fancy and tough cables have tunnelled versions too, and each cable type has a facade version, so you can disguise your network. Changing or clearing facades asks you to confirm first.[4][6]

Tip: The container inspector warns that GUI slots do not always match automation slots, and that Mekanism blocks are read-only from the null direction. Keep both in mind when a program does not move what you expect.[4]

Water Tank

The Water Tank needs two adjacent water sources, and it works better when it is also next to other active water tanks. The pack changed its recipe.[4][6]

Water TankChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Barsany water bucketIron Bars
Iron BarsLight Weighted Pressure PlateIron Bars
Iron Barsany water bucketIron Bars

Recipe id: sfm:water_tank

The pack changed this recipe from the mod's version.

Printing Press and experience items

The Printing Press is placed with an air gap below a downward facing piston, and you extend the piston to use it. The mod's block tag for printing press forming under an anvil lists iron blocks and copper blocks. JEI also has a Falling Anvil category that marks whether an ingredient is consumed.[4][7]

Printing PressMod recipe

Crafting Shaped

Crafting Shaped
Light Weighted Pressure Plateany black dyeLight Weighted Pressure Plate
StoneAnvilStone
Iron BarsPistonIron Bars

Recipe id: sfm:printing_press

Enchanted books can be turned into Experience Shard. The pack sets levelsToShards to JustOne, so a book always gives 1 shard no matter its enchantments. The other options are EachOne, SumLevels and SumLevelsScaledExponentially. Crafting 9 shards gives one Experience Goop.[6][8]

Server config

The pack's settings are in config/sfm-server.toml. The timer trigger minimum interval, timerTriggerMinimumIntervalInTicks, is 20 ticks. It drops to 1 tick, via timerTriggerMinimumIntervalInTicksWhenOnlyForgeEnergyIOStatementsPresent, when a trigger only has Forge energy IO statements. Both match the mod defaults.[8]

maxIfStatementsInTriggerBeforeSimulationIsntAllowed is 10, and the number of scenarios checked is 2 to the power of the number of if statements in a trigger. maxDiskProblems is also 10, which is how many problems are annotated on a disk before truncation. Both match the mod defaults.[8]

disallowedResourceTypesForTransfer is empty in the pack, so no resource type is blocked from being moved. logResourceLossToConsole is on.[8]

Watch out: disableProgramExecution is an emergency switch that stops factory managers from compiling and running code. It is false in the pack. If your managers sit idle, check that nobody turned it on.[8]

Unverified The syntax of the program language is not shown in the sources here, because no in-jar guidebook or documentation site was available. The manager screen has a View examples button, which is the place to look in game.

How do you progress through Super Factory Manager?

4 parts

Super Factory Manager in this pack is a chain of crafting upgrades rather than a machine tier ladder. You start with the basic Inventory Cable, branch into fancy, tough and tunnelled versions, and then add a few support items. Here is how each step connects.[6]

The basic Inventory Cable

The pack adds its own recipe for Inventory Cable, and one craft gives you 8 cables. Everything else in the cable family is built on top of this item.[6]

8× Inventory CableAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
DeepslateDeepslateDeepslate
any plasticMatter Network Pipeany plastic
DeepslateDeepslateDeepslate

Recipe id: ftb:sfm/cable_deepslate_plastic_mnp

Added by the pack, and it makes 8 cables per craft.

Cable variants

Every other cable is an upgrade of the basic cable or of the fancy one. The fancy and tough versions can be turned back, so a wrong craft is not a loss.[6]

Crafting Shapeless

Recipe id: sfm:fancy_cable

The fancy cable is a shapeless craft from one plain cable.

Crafting Shaped

Crafting Shaped
ObsidianEmpty slotObsidian
ObsidianInventory CableObsidian
ObsidianEmpty slotObsidian

Recipe id: sfm:tough_cable

The tough cable upgrade of the plain cable.

Crafting Shaped

Crafting Shaped
ObsidianObsidianObsidian
Empty slotFancy Inventory CableEmpty slot
ObsidianObsidianObsidian

Recipe id: minecraft:tough_fancy_cable_horizontal

The tough fancy cable, made from a fancy cable.

Crafting Shaped

Crafting Shaped
any fenceany fenceany fence
Empty slotInventory CableEmpty slot
any fenceany fenceany fence

Recipe id: minecraft:tunnelled_cable_horizontal

The tunnelled cable upgrade of the plain cable.

Crafting Shaped

Crafting Shaped
any fenceany fenceany fence
Empty slotFancy Inventory CableEmpty slot
any fenceany fenceany fence

Recipe id: minecraft:tunnelled_fancy_cable_horizontal

The tunnelled fancy cable upgrade of the fancy cable.

Inventory CableMod recipe

Crafting Shapeless

Recipe id: sfm:fancy_to_cable

Turns a fancy cable back into a plain cable.

Managers

Inventory CableMod recipe

Crafting Shapeless

Recipe id: sfm:tough_to_cable

Turns a tough cable back into a plain cable.

The Tunnelled Factory Manager is an upgrade of the Factory Manager. You can undo it with a shapeless uncrafting recipe that gives the normal manager back.[6]

Crafting Shapeless

Recipe id: sfm:tough_fancy_to_fancy

Turns a tough fancy cable back into a fancy cable.

Crafting Shaped

Crafting Shaped
any fenceEmpty slotany fence
any fenceFactory Managerany fence
any fenceEmpty slotany fence

Recipe id: sfm:tunnelled_manager

Upgrades a Factory Manager into the tunnelled version.

Factory ManagerMod recipe

Crafting Shapeless

Recipe id: minecraft:uncraft_tunnelled_manager

Turns a Tunnelled Factory Manager back into a Factory Manager.

Unverified The recipe for the basic Factory Manager is not shown in the sources here. The pack's server script for this mod (kubejs/server_scripts/recipes/mods/sfm.js) is also not shown, so check the manager recipe in the recipe viewer in-game. This site does hold FTB StoneBlock 4's own recipes, read from the pack itself: look the item up in the item browser.

Support items

The pack changed the recipes for the Network Tool and the Water Tank. Use the recipes below rather than the mod's defaults.[6]

Network ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotany iron ingotHeavy Weighted Pressure Plate
any iron ingotEmpty slotEmpty slot

Recipe id: sfm:network_tool

Changed by the pack.

Water TankChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Barsany water bucketIron Bars
Iron BarsLight Weighted Pressure PlateIron Bars
Iron Barsany water bucketIron Bars

Recipe id: sfm:water_tank

Changed by the pack.

The Factory Manager Program Disk and the Printing Press both use the mod's own recipes in this pack.[6]

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeRedstone Blockany blue dye
RedstoneRepeaterRedstone

Recipe id: sfm:disk

The Factory Manager Program Disk uses the mod's own recipe.

Printing PressMod recipe

Crafting Shaped

Crafting Shaped
Light Weighted Pressure Plateany black dyeLight Weighted Pressure Plate
StoneAnvilStone
Iron BarsPistonIron Bars

Recipe id: sfm:printing_press

The Printing Press uses the mod's own recipe.

Experience Goop is a compact form of experience: it takes 9 Experience Shard in a shapeless craft.[6]

Nine Experience Shards combine into one Experience Goop.

How does Super Factory Manager work with other mods?

2 parts

The pack links Inventory Cable and Factory Manager to other mods through recipes it adds itself. No quests in this pack involve the mod, so these recipes are the whole story.[5][6]

Inventory Cable and the Matter Network Pipe

The pack has its own shaped recipe that makes 8 Inventory Cable at once. It needs a Matter Network Pipe from another mod, so you have to get that far before you can mass-produce cables for your managers.[5][6]

8× Inventory CableAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
DeepslateDeepslateDeepslate
any plasticMatter Network Pipeany plastic
DeepslateDeepslateDeepslate

Recipe id: ftb:sfm/cable_deepslate_plastic_mnp

Added by the pack's KubeJS script. The plastics slot accepts any item in the plastics tag.

Factory Manager machine recipe

The pack also adds a Custom Machinery recipe that puts a Factory Manager and 4 Inventory Cable into the same recipe as an Energy Processor and an Processing Unit. That is where your manager meets items from other mods.[6]

Added by the pack

Custom Machine (custommachinery)

Recipe id: ftb:world_engine/sfm_manager

Added by the pack as a Custom Machinery recipe.

Which Super Factory Manager config options matter?

2 parts

Same as in the FTB StoneBlock 4 1.21.0 guide

Super Factory Manager splits its settings between a server file and a client file. disableProgramExecution lives in the server file, and the reminder overlays live in the client file. Here is exactly how this pack sets the options you are most likely to touch.[9][10]

Every server option that lists a mod default in the pack's config is set to that default. The sources show no changed values for those options.[9]

Server options (sfm-server.toml)

Client options (sfm-client.toml)

Tip: If a factory manager ever misbehaves and you need to stop programs quickly, disableProgramExecution is the emergency option meant for that. It is false in this pack.[9]

What changed in Super Factory Manager between versions?

5 parts

FTB StoneBlock 4 1.22.0 ships Super Factory Manager 4.34.0 for Minecraft 1.21.1, and the mod has been in the pack since 1.0.0 or earlier. The notes below come from the mod's own changelogs for the versions I have on hand, so some version numbers in between are missing. I have no pack changelog entries for this mod.[11]

4.34.0 (the version in this pack)

  • Fancy cables can now be waterlogged.[12]
  • Falling anvil items no longer spawn in a corner of the block.[12]
  • The falling anvil experience shard JEI catalyst display now uses the configured tag instead of a hardcoded obsidian.[12]
  • There is a new configurable keymapping for opening the label gun GUI, and the label gun clear modifier tooltip was fixed.[12]
  • Label gun text and the label gun and network tool highlights no longer render slightly offset at large world coordinates.[12]
  • Fixed program cache invalidation for the /sfm config edit server command.[12]

4.32.0

  • Accepting an intellisense suggestion now has its own keymapping instead of a hardcoded backslash.[13]
  • The intellisense popup is no longer transparent on Minecraft 1.20 and later.[13]
  • The "rebuild cable network" button in the manager no longer errors because of a bad i18n parameter.[13]
  • JEI integration item lore is now written properly, and logging for SFM event listener registration was reduced.[13]

4.31.0

This release fixed a crash when placing a cable that touches the same network on multiple sides.[14]

4.28.0

  • Fancy cables no longer visually connect to blocks they should not.[15]
  • The LabelNotConnectedProgramLinter now works properly. Before, it wrongly detected every block as having redstone capability.[15]

4.26.0

  • New textures were added, along with an optional "Classic" resource pack that restores the old ones.[16]
  • The falling anvil handler now supports block tags: sfm:anvil_disenchanting and sfm:anvil_printing_press_forming.[16]
  • Added AE2 energy acceptor compatibility so that fe:: works.[16]
  • The AE2 inscriber example now uses retain, since inscribers have a max stack size greater than 1 in 1.21.1.[16]
  • The mod updated to NeoForge 21.1.206 for Minecraft 1.21.1, and zh_cn localizations were improved again.[16]

Sources

  1. Super Factory Manager project page (modrinth) · official mod data
  2. All the Mods 10 2.12 mod list · pack file
  3. FTB StoneBlock 4 1.21.0 recipe dump: recipes making Super Factory Manager items · pack recipe dump
  4. sfm tooltips and descriptions (English lang file) · official mod data
  5. kubejs/server_scripts/recipes/mods/sfm.js (FTB StoneBlock 4's own script) · pack file
  6. FTB StoneBlock 4 1.22.0 recipe dump: recipes making Super Factory Manager items · pack recipe dump
  7. data/sfm/tags/block/anvil_printing_press_forming.json (sfm's jar) · official mod data
  8. FTB StoneBlock 4 1.22.0 config: config/sfm-server.toml · pack file
  9. FTB StoneBlock 4 1.21.0 config: config/sfm-server.toml · pack file
  10. FTB StoneBlock 4 1.21.0 config: config/sfm-client.toml · pack file
  11. FTB StoneBlock 4 1.22.0 mod list · pack file
  12. Super Factory Manager 4.34.0 changelog · changelog
  13. Super Factory Manager 4.32.0 changelog · changelog
  14. Super Factory Manager 4.31.0 changelog · changelog
  15. Super Factory Manager 4.28.0 changelog · changelog
  16. Super Factory Manager 4.26.0 changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.2.0 to 1.21.0 · 1.1.1 to 1.1.2

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Version in each release

48 releases, first in 1.0.0
FTB StoneBlock 4VersionJarWhere it came from
1.23.0
Oct 12, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.22.0
Sep 22, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.21.0
Sep 9, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.20.1
Sep 1, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.20.0
Aug 26, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.19.1
Aug 12, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.19.0
Aug 11, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.18.0
Aug 9, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.17.2
Jul 29, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.17.1
Jul 28, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.17.0
Jul 24, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
1.16.0
Jul 2, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.15.3
Jun 17, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.15.2
Jun 16, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.15.0
Jun 13, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.14.2
Jun 3, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.14.1
May 31, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.14.0
May 27, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.13.1
May 12, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.13.0
May 12, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.12.0
May 7, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.11.1
Apr 24, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.11.0
Apr 16, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.10.0
Apr 8, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.9.6
Apr 3, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.9.5
Apr 1, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.9.4
Mar 25, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.9.3
Mar 23, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.9.1
Mar 19, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
1.9.0
Mar 17, 2026
4.31.0Super Factory Manager (SFM)-MC1.21.1-4.31.0.jarFrom the published release
1.8.1
Mar 11, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.8.0
Feb 10, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.7.3
Feb 3, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.7.2
Feb 3, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.7.0
Jan 30, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.6.0
Jan 7, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.5.0
Dec 16, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.4.0
Dec 9, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.3.0
Dec 4, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.2.1
Nov 26, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.2.0
Nov 25, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.1.2
Nov 18, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.1.1
Nov 17, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.0.8
Nov 6, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.0.7
Nov 4, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.0.3
Nov 1, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.0.1
Oct 30, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.0.0
Oct 29, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

16 items from the 1.23.0 recipe dump.

Config options (how FTB StoneBlock 4 sets them)

10 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 10 settings →

Show settings
SettingFTB StoneBlock 4 valueMod default
showLabelGunReminderOverlay
config/sfm-client.toml
truenot documented
showNetworkToolReminderOverlay
config/sfm-client.toml
truenot documented
disableProgramExecution
This config is shown to clients, don't put anything secret in here Prevents factory managers from compiling and running code (for emergencies)
config/sfm-server.toml
falsenot documented
disallowedResourceTypesForTransfer
What resource types should SFM not be allowed to move
config/sfm-server.toml
[]not documented
levelsToShards
How to convert Enchanted Books to Experience Shards JustOne = always produces 1 shard regardless of enchantments EachOne = produces 1 shard per enchantment on the book. SumLevels = produces a number of shards equal to the sum of the enchantments' levels SumLevelsScaledExponentially = produces a number of shards equal to the sum of 2 to the power of each enchantment's level (1 -> 1 shard, 2 -> 4 shards, 3 -> 8 shards, etc)
config/sfm-server.toml
JustOnenot documented
logResourceLossToConsole
Log resource loss to console
config/sfm-server.toml
truenot documented

Which FTB StoneBlock 4 mods work with Super Factory Manager?

The FTB StoneBlock 4 mods that share the most recipes with Super Factory Manager. Highlighted ones have a guide.

Comments and tips

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