Super Factory Manager in All the Mods 11

All the Mods 11 0.12.0-beta ships version 4.34.0 · First seen in 0.1.1

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

Report a mistake on this page

Also in 8 other packs →

Super Factory Manager is a mod in All the Mods 11 0.12.0-beta, where it is version 4.34.0. A programming language for moving stuff around in Minecraft (Summary from the mod's Modrinth page.)

What is Super Factory Manager?

3 parts

Same as in the All the Mods 10 2.12 guide

Super Factory Manager is a mod for moving stuff around in Minecraft, and it does that with a programming language. You write a script that describes what should move and where, and the mod runs it for you. Version 4 of the mod replaced the old flowchart-style GUIs with this scripting language.[1]

This pack includes Super Factory Manager 4.19.0 for Minecraft 1.21.1. It has been in the pack since version 0.32 or earlier, so it is a long-standing part of the modpack.[2]

Who it is for

It suits you if you want to automate item movement between inventories and are happy to write or paste a short script instead of wiring up pipes. The project page describes it as a scripting approach, so some trial and error is part of the fun.[1]

What you need to get started

  • A Factory Manager, which is the block that runs your program.[1]
  • A Program Disk, which goes inside the Manager's GUI and holds your script.[1]
  • A Label Gun, which you use to tag the blocks your script refers to.[1]
  • Optionally, Inventory Cables to connect the Manager to your inventories.[1]

The basic flow is to place the manager, connect your inventories, put the disk in, and paste in your script. Then you load the labels from the script with the label gun, apply them to your blocks, and save them to the disk.[1]

Where it fits in progression

Unverified The sources I was given do not show any quests, ATM Star path steps or in-jar guidebook entries for this mod, so I can't say where it sits in the pack's progression. Treat it as an optional automation tool that you bring in whenever you want it.

How do you get started with Super Factory Manager?

5 parts

Same as in the All the Mods 11 0.8.0-beta guide

Super Factory Manager (SFM) moves items around by running a script that you write, instead of using flowchart screens. To get your first setup running you need a Factory Manager, a Factory Manager Program Disk and a Label Gun. Inventory Cable items are optional, and you use them to connect the manager to your inventories.[1]

Craft the Factory Manager

The Factory Manager is the block you place in the world and connect to your inventories, so it comes first. Here is the recipe used in this pack:[1][3]

Factory ManagerMod recipe

Crafting Shaped

Crafting Shaped
any chestInventory Cableany chest
Inventory CableRepeaterInventory Cable
any chestInventory Cableany chest

Recipe id: sfm:manager

Craft a Program Disk

The Factory Manager Program Disk goes inside the manager's GUI, and it is where your labels get saved at the end of setup.[1][3]

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeRedstone Blockany blue dye
RedstoneRepeaterRedstone

Recipe id: sfm:disk

You can also right-click a disk in your hand to edit it outside of a manager.[4]

Get a Label Gun

The Label Gun is how you load labels from your program and apply them to blocks in the world. It is on the list of things you need for a basic setup.[1]

Label GunMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany blue dyeany sign
Empty slotany wooden rodany black dye
any wooden rodEmpty slotEmpty slot

Recipe id: minecraft:tunnelled_manager_vertical

The pack's recipe dump lists this recipe id as producing the Label Gun.

Add cables and the Network Tool

Use Inventory Cable items to connect the manager to your inventories. This is the pack's recipe:[1][3]

Crafting Shaped

Crafting Shaped
any black dyeLight Weighted Pressure Plateany black dye
Iron Barsany chestIron Bars
any black dyeLight Weighted Pressure Plateany black dye

Recipe id: sfm:cable

The Network Tool is a handy extra. While you hold it, it shows cables through walls, and right-clicking a block face shows diagnostic info.[3][4]

Network ToolMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotIron IngotHeavy Weighted Pressure Plate
Iron IngotEmpty slotEmpty slot

Recipe id: sfm:network_tool

Set up your first program

  1. Place the Factory Manager in the world and connect it to your inventories with Inventory Cables.[1]
  2. Put the Program Disk inside the manager's GUI.[1]
  3. Paste your script into the manager GUI with the buttons or with Ctrl+V. The manager tells you when the script has loaded.[1][4]
  4. Hover over the disk to see warnings and errors for your program.[1]
  5. Shift-right-click the manager with the Label Gun in your hand to load the labels from your program.[1]
  6. Hold Shift and use the scroll wheel to change the active label, then right-click blocks in the world to apply or remove it.[1]
  7. Right-click the manager without holding Shift to save the labels to the Program Disk.[1]
Tip: Press Ctrl+Shift+E in the manager GUI to view examples. They are a good starting point if you are new to scripting.[4]
Watch out: Don't forget to push your labels with the Label Gun. The mod itself shows a reminder asking if you remembered to push your labels using the label gun.[4]

How does Super Factory Manager work?

6 parts

Super Factory Manager works differently from most automation mods. In this pack it is version 4, which replaces the old flowchart screens with a scripting language. You write a program, store it on a disk, and a manager block runs it against the inventories it can reach through cables.[1]

Setting up a manager

The basic kit is a Factory Manager, a Factory Manager Program Disk and a Label Gun, plus Inventory Cable if you want to link inventories. Here is the order that works:[1][4]

  1. Place the Factory Manager in the world and connect it to your inventories with Inventory Cables.[1]
  2. Put the Program Disk inside the manager's GUI.[1]
  3. Paste your script into the manager GUI with the on-screen buttons or with Ctrl+V. The manager tells you when the script has loaded.[1]
  4. Hover over the disk to see the warnings and errors for your program.[1]
  5. Shift-right-click the manager with the Label Gun in your hand to load the labels from your program.[1]
  6. Hold shift and use the scroll wheel to change the active label, then right-click blocks in the world to apply or remove that label. A right-click menu lets you enter a custom label that is not in your program yet.[1]
  7. Right-click the manager while NOT holding shift to save the labels to the disk. Your program should now be running.[1]
Factory ManagerMod recipe

Crafting Shaped

Crafting Shaped
any chestInventory Cableany chest
Inventory CableRepeaterInventory Cable
any chestInventory Cableany chest

Recipe id: sfm:manager

The Factory Manager is the block that runs your program.

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeRedstone Blockany blue dye
RedstoneRepeaterRedstone

Recipe id: sfm:disk

The disk stores your program and its labels.

Crafting Shaped

Crafting Shaped
any black dyeLight Weighted Pressure Plateany black dye
Iron Barsany chestIron Bars
any black dyeLight Weighted Pressure Plateany black dye

Recipe id: sfm:cable

This recipe makes 16 Inventory Cables at a time.

The manager screen

The manager screen shows its current state: running, invalid program, missing disk or no program. That is the quickest check when something is not moving.[4]

It also has buttons to copy to and paste from the clipboard, to reset the disk, to view examples (Ctrl+Shift+E), to view logs and to view the server config. Pasting and resetting both ask you to confirm first. Reset wipes the program and the labels, so be careful with it.[4]

The screen also shows the hovered tick time and the peak tick time in milliseconds, so you can see what a program costs. The logs screen has trace, debug and info levels, which switch off again after a single program execution. Logging can make statements take longer to run.[4]

You do not have to stand at a manager to edit a program. Right-click a disk in your hand to edit it anywhere. The disk's tooltip lists its labels and how many blocks each one is applied to.[4]

Labels and the Label Gun

The Label Gun moves labels between itself and the manager. It either pulls labels from the manager or pushes them to it, and a modifier key switches between the two. It tells you in chat which one it just did. If it skips blocks that are not touching cables, it reports how many. The gun's screen has a search box for new labels, plus Clear and Prune buttons.[4]

Cables and the cable network

Cables are what connect a manager to your inventories. There are plain, fancy, tough and tunnelled variants, and each has a facade version. Breaking a facade block gives you back the matching cable item.[4][6][7][8][9][10][11]

Crafting Shaped

Crafting Shaped
ObsidianEmpty slotObsidian
ObsidianInventory CableObsidian
ObsidianEmpty slotObsidian

Recipe id: sfm:tough_cable

The recipe for the explosion-resistant cable.

Crafting Shaped

Crafting Shaped
any fenceEmpty slotany fence
any fenceFactory Managerany fence
any fenceEmpty slotany fence

Recipe id: sfm:tunnelled_manager

The Tunnelled Factory Manager has its own recipe.

If the network looks wrong, use the Rebuild cable network button on the manager screen. It reports success in chat. If the rebuild fails, it purges all cable networks instead. The logs also warn when no adjacent cable is found for a block, or when a capability result comes back empty.[4]

Inspecting what a block exposes

The container inspector overlay has two warnings worth remembering. GUI slots do not always match automation slots. Mekanism blocks are read-only from the null direction. It has an Export Inspector button, and a key toggles the overlay.[4]

Water Tank and Printing Press

The Water Tank needs two adjacent water sources. It is more effective when it also sits next to other active water tanks.[4]

Water TankMod recipe

Crafting Shaped

Crafting Shaped
Iron BarsWater BucketIron Bars
Iron BarsLight Weighted Pressure PlateIron Bars
Iron BarsWater BucketIron Bars

Recipe id: sfm:water_tank

The Printing Press needs an air gap below a downward-facing piston. Extend the piston to use it. The mod also adds a Printing Press category and a Falling Anvil category to JEI.[4]

Printing PressMod recipe

Crafting Shaped

Crafting Shaped
Light Weighted Pressure Plateany black dyeLight Weighted Pressure Plate
StoneAnvilStone
Iron BarsPistonIron Bars

Recipe id: sfm:printing_press

The mod also ships two block tags for anvil use. One lists iron block and copper block for printing press forming. The other lists obsidian and crying obsidian for disenchanting.[4][12][13]

Unverified The mod's server config values are not shown in the sources here. The manager screen has a View server config button where you can read them in game.

How do you progress through Super Factory Manager?

4 parts

In this pack, Super Factory Manager is a set of variants rather than a ladder of tiers. You start with a base Factory Manager and plain cables, then branch into tough, fancy and tunnelled versions of the same parts. The recipe cards below show the exact in-pack recipes.[5]

Starting out: manager, cables and disk

The first thing to craft is the Factory Manager.[5]

Factory ManagerMod recipe

Crafting Shaped

Crafting Shaped
any chestInventory Cableany chest
Inventory CableRepeaterInventory Cable
any chestInventory Cableany chest

Recipe id: sfm:manager

Next come the Inventory Cable. One craft gives you 16 Inventory Cable.[5]

Crafting Shaped

Crafting Shaped
any black dyeLight Weighted Pressure Plateany black dye
Iron Barsany chestIron Bars
any black dyeLight Weighted Pressure Plateany black dye

Recipe id: sfm:cable

The Factory Manager Program Disk and the Network Tool each have their own recipe too.[5]

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeRedstone Blockany blue dye
RedstoneRepeaterRedstone

Recipe id: sfm:disk

Network ToolMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotIron IngotHeavy Weighted Pressure Plate
Iron IngotEmpty slotEmpty slot

Recipe id: sfm:network_tool

Cable variants

Once the basics work, you can craft other forms of cable: fancy, tough and tunnelled, plus combined ones. Each variant has its own item, and the placed blocks drop the matching cable item when broken.[5][14][15][16][17][18][19]

Crafting Shapeless

Recipe id: sfm:fancy_cable

Crafting Shaped

Crafting Shaped
ObsidianEmpty slotObsidian
ObsidianInventory CableObsidian
ObsidianEmpty slotObsidian

Recipe id: sfm:tough_cable

Crafting Shaped

Crafting Shaped
ObsidianObsidianObsidian
Empty slotFancy Inventory CableEmpty slot
ObsidianObsidianObsidian

Recipe id: minecraft:tough_fancy_cable_horizontal

Crafting Shaped

Crafting Shaped
any fenceany fenceany fence
Empty slotInventory CableEmpty slot
any fenceany fenceany fence

Recipe id: minecraft:tunnelled_cable_horizontal

Crafting Shaped

Crafting Shaped
any fenceany fenceany fence
Empty slotFancy Inventory CableEmpty slot
any fenceany fenceany fence

Recipe id: minecraft:tunnelled_fancy_cable_horizontal

You are not locked into one variant. Shapeless recipes also give you plain Inventory Cable and Fancy Inventory Cable, so you can convert between forms.[5]

Inventory CableMod recipe

Crafting Shapeless

Recipe id: minecraft:fancy_to_cable

Inventory CableMod recipe

Crafting Shapeless

Recipe id: minecraft:tough_to_cable

Crafting Shapeless

Recipe id: minecraft:tough_fancy_to_fancy

Tunnelled Factory Manager

The Tunnelled Factory Manager has its own shaped recipe. A shapeless uncraft recipe gives you a plain Factory Manager back, so you can swap between the variants.[5]

Crafting Shaped

Crafting Shaped
any fenceEmpty slotany fence
any fenceFactory Managerany fence
any fenceEmpty slotany fence

Recipe id: sfm:tunnelled_manager

Factory ManagerMod recipe

Crafting Shapeless

Recipe id: minecraft:uncraft_tunnelled_manager

Extra craftables

The mod also has a few other craftable items: the Printing Press, the Water Tank and Experience Goop.[5]

Printing PressMod recipe

Crafting Shaped

Crafting Shaped
Light Weighted Pressure Plateany black dyeLight Weighted Pressure Plate
StoneAnvilStone
Iron BarsPistonIron Bars

Recipe id: sfm:printing_press

Water TankMod recipe

Crafting Shaped

Crafting Shaped
Iron BarsWater BucketIron Bars
Iron BarsLight Weighted Pressure PlateIron Bars
Iron BarsWater BucketIron Bars

Recipe id: sfm:water_tank

Experience GoopMod recipe

Crafting Shapeless

  • Xp Shard
  • Xp Shard
  • Xp Shard
  • Xp Shard
  • Xp Shard
  • Xp Shard
  • Xp Shard
  • Xp Shard
  • Xp Shard

Recipe id: sfm:xp_goop

What changed in Super Factory Manager between versions?

2 parts

All the Mods 11 0.10.0-beta ships Super Factory Manager 4.34.0, built for Minecraft 26.1.2. The mod has been in the pack since 0.1.1 or earlier. Below are the notable changes from the mod's own changelogs, newest first.[20]

4.34.0 (the version in this pack)

  • Fancy cables can now be waterlogged.[21]
  • There is a new configurable keymapping for opening the label gun GUI.[21]
  • Falling anvil items no longer spawn in the corner. The JEI catalyst display for the falling anvil experience shard now shows the configured tag instead of a hardcoded obsidian.[21]
  • Fixed program cache invalidation when using /sfm config edit server.[21]
  • Fixed the label gun clear modifier tooltip. Label gun text and the label gun and network tool highlights no longer render slightly offset at large world coordinates.[21]
  • On 26.1.2, the SFM Classic resource pack now loads, and the Ctrl+I container inspector overlay text is no longer invisible.[21]
  • Updated zh_cn localizations and introduced uk_ua localizations.[21]

4.33.0

This release updated the mod to Minecraft 26.1.2, thanks to a big contribution from Burkino.[22]

Unverified The sources here show no entries for Super Factory Manager in the pack's own changelogs, so any pack-side changes to the mod across All the Mods 11 releases are not confirmed in this section.

Sources

  1. Super Factory Manager project page (modrinth) · official mod data
  2. All the Mods 10 2.12 mod list · pack file
  3. All the Mods 11 0.8.0-beta recipe dump: recipes making Super Factory Manager items · pack recipe dump
  4. sfm tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 11 0.10.0-beta recipe dump: recipes making Super Factory Manager items · pack recipe dump
  6. data/sfm/loot_table/blocks/cable_facade.json (sfm's jar) · official mod data
  7. data/sfm/loot_table/blocks/fancy_cable_facade.json (sfm's jar) · official mod data
  8. data/sfm/loot_table/blocks/tough_cable_facade.json (sfm's jar) · official mod data
  9. data/sfm/loot_table/blocks/tough_fancy_cable_facade.json (sfm's jar) · official mod data
  10. data/sfm/loot_table/blocks/tunnelled_cable_facade.json (sfm's jar) · official mod data
  11. data/sfm/loot_table/blocks/tunnelled_fancy_cable_facade.json (sfm's jar) · official mod data
  12. data/sfm/tags/block/anvil_disenchanting.json (sfm's jar) · official mod data
  13. data/sfm/tags/block/anvil_printing_press_forming.json (sfm's jar) · official mod data
  14. data/sfm/loot_table/blocks/cable.json (sfm's jar) · official mod data
  15. data/sfm/loot_table/blocks/fancy_cable.json (sfm's jar) · official mod data
  16. data/sfm/loot_table/blocks/tough_cable.json (sfm's jar) · official mod data
  17. data/sfm/loot_table/blocks/tough_fancy_cable.json (sfm's jar) · official mod data
  18. data/sfm/loot_table/blocks/tunnelled_cable.json (sfm's jar) · official mod data
  19. data/sfm/loot_table/blocks/tunnelled_fancy_cable.json (sfm's jar) · official mod data
  20. All the Mods 11 0.10.0-beta mod list · pack file
  21. Super Factory Manager 4.34.0 changelog · changelog
  22. Super Factory Manager 4.33.0 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.1.1 to 0.9.0-beta

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

13 releases, first in 0.1.1
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.10.0-beta
Oct 4, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.9.0-beta
Sep 19, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.8.0-beta
Sep 7, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.7.0-beta
Aug 29, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.6.0-beta
Aug 21, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.5.0-beta
Aug 13, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.4.0-beta
Aug 3, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.3.0-beta
Aug 2, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.2.1
Jul 14, 2026
4.34.0Super Factory Manager (SFM)-MC26.1.2-4.34.0.jarFrom the published release
0.2.0
Jul 2, 2026
4.33.0Super Factory Manager (SFM)-MC26.1.2-4.33.0.jarFrom the published release
0.1.2
Jun 23, 2026
4.33.0Super Factory Manager (SFM)-MC26.1.2-4.33.0.jarFrom the published release
0.1.1
Jun 16, 2026
4.33.0Super Factory Manager (SFM)-MC26.1.2-4.33.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

16 items from the 0.12.0-beta recipe dump.

Comments and tips

Loading comments...