Super Factory Manager in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 4.34.0 · First seen in 1.0

Checked Sep 17, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json · Modrinth

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Super Factory Manager is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 4.34.0. A programming language for moving stuff around in Minecraft (Summary from the mod's Modrinth page.)

What is Super Factory Manager?

3 parts

Same as in the All the Mods 10 2.12 guide

Super Factory Manager is a mod for moving stuff around in Minecraft, and it does that with a programming language. You write a script that describes what should move and where, and the mod runs it for you. Version 4 of the mod replaced the old flowchart-style GUIs with this scripting language.[1]

This pack includes Super Factory Manager 4.19.0 for Minecraft 1.21.1. It has been in the pack since version 0.32 or earlier, so it is a long-standing part of the modpack.[2]

Who it is for

It suits you if you want to automate item movement between inventories and are happy to write or paste a short script instead of wiring up pipes. The project page describes it as a scripting approach, so some trial and error is part of the fun.[1]

What you need to get started

  • A Factory Manager, which is the block that runs your program.[1]
  • A Program Disk, which goes inside the Manager's GUI and holds your script.[1]
  • A Label Gun, which you use to tag the blocks your script refers to.[1]
  • Optionally, Inventory Cables to connect the Manager to your inventories.[1]

The basic flow is to place the manager, connect your inventories, put the disk in, and paste in your script. Then you load the labels from the script with the label gun, apply them to your blocks, and save them to the disk.[1]

Where it fits in progression

Unverified The sources I was given do not show any quests, ATM Star path steps or in-jar guidebook entries for this mod, so I can't say where it sits in the pack's progression. Treat it as an optional automation tool that you bring in whenever you want it.

How do you get started with Super Factory Manager?

2 parts

Same as in the All the Mods 10: To the Sky 2.0.4 guide

Super Factory Manager is a programming language for moving stuff around in Minecraft. You write a script, store it on a disk, and a manager block runs it. So your first crafts are the manager, the disk that holds your program, and the tool that tells the manager which blocks are which.[1]

What to craft, in order

Start with Inventory Cable. They connect your manager to your inventories, and one craft makes 16 of them.[1][3]

Crafting Shaped

Crafting Shaped
any black dyeLight Weighted Pressure Plateany black dye
Iron Barsany chestIron Bars
any black dyeLight Weighted Pressure Plateany black dye

Recipe id: sfm:cable

Next, the Factory Manager. This is the block you place in the world, and it is where your script lives.[1]

Factory ManagerMod recipe

Crafting Shaped

Crafting Shaped
any chestInventory Cableany chest
Inventory CableRepeaterInventory Cable
any chestInventory Cableany chest

Recipe id: sfm:manager

Then the Factory Manager Program Disk. You put it in the manager's GUI to hold your program. This pack changes this recipe from the mod's own, so go by the recipe below.[1][3]

Factory Manager Program DiskChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeany redstone storage blockany blue dye
any redstone dustRepeaterany redstone dust

Recipe id: sfm:disk

Last of the essentials is the Label Gun. You use it to load the labels from your program and apply them to blocks in the world.[1]

Label GunMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany blue dyeany sign
Empty slotany wooden rodany black dye
any wooden rodEmpty slotEmpty slot

Recipe id: minecraft:tunnelled_manager_vertical

This is the Label Gun recipe in this pack.

The Network Tool is also craftable, and the pack changes its recipe too. The basic setup below doesn't call for it.[1][3]

Network ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotany iron ingotHeavy Weighted Pressure Plate
any iron ingotEmpty slotEmpty slot

Recipe id: sfm:network_tool

Your first setup

  1. Place the Factory Manager and connect it to your inventories with Inventory Cables.[1]
  2. Put the Program Disk inside the manager's GUI.[1]
  3. Paste your script into the manager GUI with the buttons or with Ctrl+V. The manager tells you when the script has loaded.[1]
  4. Hover over the disk to see any warnings and errors in your program.[1]
  5. Shift-right-click the manager with the Label Gun in your hand to load the labels from your program.[1]
  6. Hold shift and use the scroll wheel to change the active label, then right-click blocks in the world to apply or remove it.[1]
  7. Right-click the manager without holding shift to save the labels to the Program Disk. Your program should then be running.[1]
Tip: You can right-click a disk in your hand to edit it outside of a manager.[4]

How does Super Factory Manager work?

7 parts

Super Factory Manager (SFM) moves items and other resources around by running a script, not by a flowchart GUI. You write a program, put it on a disk inside a manager, and tell the manager which blocks are which with labels. That is the whole loop, and this section walks through how each piece fits.[1]

The basic setup

You need a Factory Manager, a Factory Manager Program Disk and a Label Gun. Inventory cables are optional but are how you connect the manager to your inventories.[1]

  1. Place the manager in the world and connect it to your inventories with Inventory Cable.[1]
  2. Put the program disk inside the manager's GUI.[1]
  3. Paste your script into the manager GUI with the buttons or with Ctrl+V. The manager tells you the script was loaded.[1]
  4. Hover over the disk to see the warnings and errors for your program.[1]
  5. Shift-right-click the manager with the label gun in your hand to load the labels from your program.[1]
  6. Hold shift and use the scroll wheel to change the active label, then right-click blocks in the world to apply or remove it. A right-click menu also lets you enter a custom label that is not in your program yet.[1]
  7. Right-click the manager while NOT holding shift to save the labels to the disk. Your program should then be running.[1]
Factory ManagerMod recipe

Crafting Shaped

Crafting Shaped
any chestInventory Cableany chest
Inventory CableRepeaterInventory Cable
any chestInventory Cableany chest

Recipe id: sfm:manager

Factory Manager Program DiskChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeany redstone storage blockany blue dye
any redstone dustRepeaterany redstone dust

Recipe id: sfm:disk

The pack changed this recipe, so it can differ from the mod default.

Reading the manager screen

The manager GUI shows a state: running, missing disk, no program or invalid program. If something is off, that line is the first place to look.[4]

The screen also has buttons to copy to and paste from the clipboard, view examples (Ctrl+Shift+E), view logs, view the server config and rebuild the cable network. It shows hovered and peak tick times too. Be careful with Reset: it wipes the program and the labels on the disk.[4]

The log screen lets you change the log level. Trace, debug and info levels turn off after a single program execution, and logging can make statements take longer to run. The logs can also report that no adjacent cable was found for a block.[4]

Tip: You can right-click a disk in your hand to edit it outside of a manager.[4]

Labels and the Label Gun

The label gun can push labels to a manager or pull them from a manager. Holding the label gun pull modifier key pulls, and releasing it pushes. The gun also reports when it skipped blocks that are not touching cables. Its screen lets you search for or enter a label, clear labels and prune them. Removing a label from many blocks asks you to confirm first.[4]

Cables

The basic Inventory Cable connects the manager to your inventories. Fancy Inventory Cable is a variant you can craft from it and turn back again. Cables can also carry facades, which change how they look. The game asks you to confirm before it overwrites or clears facade states.[4][5]

Crafting Shaped

Crafting Shaped
any black dyeLight Weighted Pressure Plateany black dye
Iron Barsany chestIron Bars
any black dyeLight Weighted Pressure Plateany black dye

Recipe id: sfm:cable

Crafting Shaped

Crafting Shaped
ObsidianEmpty slotObsidian
ObsidianInventory CableObsidian
ObsidianEmpty slotObsidian

Recipe id: sfm:tough_cable

Crafting Shaped

Crafting Shaped
any fenceEmpty slotany fence
any fenceFactory Managerany fence
any fenceEmpty slotany fence

Recipe id: sfm:tunnelled_manager

If your cable network ever seems out of sync, use the rebuild button on the manager screen. If the rebuild fails, SFM purges all cable networks instead.[4]

Checking what a block exposes

SFM has a container inspector overlay that shows container slot counts and inventory slot counts. It warns that GUI slots don't always correspond to automation slots, so don't assume the slot order you see in a chest-style GUI is what your program will address. It also warns that Mekanism blocks are read-only from the null direction.[4]

Other machines

The Printing Press has to be placed with an air gap below a downward-facing piston. You extend the piston to use it. The mod also has a block tag for anvil printing press forming, and it contains iron blocks and copper blocks. A separate tag for anvil disenchanting contains obsidian and crying obsidian.[4][6][7]

Printing PressMod recipe

Crafting Shaped

Crafting Shaped
Light Weighted Pressure Plateany black dyeLight Weighted Pressure Plate
StoneAnvilStone
Iron BarsPistonIron Bars

Recipe id: sfm:printing_press

The Water Tank needs two adjacent water sources. It works better when it sits next to other active water tanks.[4]

Pack changes

This pack changes the recipes for the program disk and the Network Tool. The recipe blocks on this page show the in-pack versions, so use those rather than the mod's defaults.[5]

Network ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotany iron ingotHeavy Weighted Pressure Plate
any iron ingotEmpty slotEmpty slot

Recipe id: sfm:network_tool

How do you progress through Super Factory Manager?

3 parts

Super Factory Manager is a crafting chain in this pack, so you move through it by crafting the cable first, then the manager, then the cable variants. Everything below follows the in-pack recipes in the order you will usually need them.[5]

Cable and Factory Manager

Everything starts with the Inventory Cable. The recipe for the Factory Manager uses that cable, so make the cable first.[5]

Crafting Shaped

Crafting Shaped
any black dyeLight Weighted Pressure Plateany black dye
Iron Barsany chestIron Bars
any black dyeLight Weighted Pressure Plateany black dye

Recipe id: sfm:cable

Factory ManagerMod recipe

Crafting Shaped

Crafting Shaped
any chestInventory Cableany chest
Inventory CableRepeaterInventory Cable
any chestInventory Cableany chest

Recipe id: sfm:manager

Next come the helpers. The pack changed the recipes for both the Factory Manager Program Disk and the Network Tool, so don't rely on what you remember from the standalone mod. Check the recipes here.[5]

Factory Manager Program DiskChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany green dyePaper
any red dyeany redstone storage blockany blue dye
any redstone dustRepeaterany redstone dust

Recipe id: sfm:disk

This recipe is changed by the pack.

Network ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstone Lampany sign
Empty slotany iron ingotHeavy Weighted Pressure Plate
any iron ingotEmpty slotEmpty slot

Recipe id: sfm:network_tool

This recipe is changed by the pack.

Cable upgrades

Cables come in several variants, and each one is made from the basic cable. The Fancy Inventory Cable is a shapeless conversion of the basic cable, and a second shapeless recipe turns it back, so nothing is lost if you change your mind.[5]

Crafting Shapeless

Recipe id: sfm:fancy_cable

Inventory CableMod recipe

Crafting Shapeless

Recipe id: sfm:fancy_to_cable

The Tough Inventory Cable is crafted from the basic cable, and a shapeless recipe converts it back. The Tough Fancy Inventory Cable is the tough version of the fancy cable and converts back to the fancy cable.[5]

Crafting Shaped

Crafting Shaped
ObsidianEmpty slotObsidian
ObsidianInventory CableObsidian
ObsidianEmpty slotObsidian

Recipe id: sfm:tough_cable

Crafting Shaped

Crafting Shaped
ObsidianObsidianObsidian
Empty slotFancy Inventory CableEmpty slot
ObsidianObsidianObsidian

Recipe id: minecraft:tough_fancy_cable_horizontal

The Tunnelled Inventory Cable, Tunnelled Fancy Inventory Cable and Tunnelled Factory Manager are further variants, and the recipes for the tunnelled cable and the tunnelled manager are shown below. A shapeless recipe turns the tunnelled manager back into a regular Factory Manager.[5]

Crafting Shaped

Crafting Shaped
any fenceany fenceany fence
Empty slotInventory CableEmpty slot
any fenceany fenceany fence

Recipe id: minecraft:tunnelled_cable_horizontal

Crafting Shaped

Crafting Shaped
any fenceEmpty slotany fence
any fenceFactory Managerany fence
any fenceEmpty slotany fence

Recipe id: sfm:tunnelled_manager

Factory ManagerMod recipe

Crafting Shapeless

Recipe id: minecraft:uncraft_tunnelled_manager

Cables placed as facades drop the matching cable item when broken, so you get the cable back and can reuse it.[8][9][10][11][12][13]

Extras

The mod also adds the Printing Press and the Water Tank, plus Experience Goop and Experience Shard. Their recipes are below.[5]

Printing PressMod recipe

Crafting Shaped

Crafting Shaped
Light Weighted Pressure Plateany black dyeLight Weighted Pressure Plate
StoneAnvilStone
Iron BarsPistonIron Bars

Recipe id: sfm:printing_press

What changed in Super Factory Manager between versions?

4 parts

All the Mods 10: To the Sky 2.0.6 ships Super Factory Manager 4.34.0 for Minecraft 1.21.1. The mod has been in the pack since 1.0 or earlier. Below are notable changes from the mod's own changelogs, up to the version your pack runs.[14]

Unverified The pack's own changelogs have no entries for this mod, so which pack release moved Super Factory Manager from one version to another is unverified.

4.23.0 and 4.24.0: label gun hotkeys

  • 4.23.0 added label gun hotkeys for contiguous behaviour (ctrl), clear behaviour (shift), pull behaviour (shift) and a target manager behaviour that labels the manager instead of pushing.[15]
  • 4.23.0 also added zh_cn and pt_br localizations and fixed printing press item ghosting.[15]
  • 4.24.0 added a label gun scroll modifier keymapping, so you can change shift+scroll to something else.[16]
  • 4.24.0 fixed the timer trigger offset in seconds not being multiplied by 20, and fixed a crash on launch with the Turkish locale.[16]

4.25.0 and 4.26.0: new modifier, textures and anvil tags

  • 4.25.0 added the EMPTY SLOTS IN modifier for OUTPUT, which places items only into empty destination slots.[17]
  • 4.25.0 added a Ctrl+E hotkey to open the text editor from the title screen and the select world screen, and fixed a crash when re-entering a level.[17]
  • 4.26.0 added new textures plus an optional "Classic" resource pack that restores the old ones.[18]
  • 4.26.0 added block tag support for the falling anvil handler, using sfm:anvil_disenchanting and sfm:anvil_printing_press_forming.[18]
  • 4.26.0 also fixed fe:: not working with AE2 energy acceptors.[18]

4.28.0 and 4.29.0: new cables

  • 4.28.0 fixed fancy cables visually connecting to blocks they should not.[19]
  • 4.29.0 introduced tunnelled cables and tough cables, and added tooltips for them.[20]
  • 4.29.0 fixed double-gathering of input slots, which caused lag and correctness issues.[20]
  • 4.29.0 let the network tool be attuned to a block position, and added warnings for slots that don't support extraction.[20]

4.32.0 and 4.34.0: editor and quality of life

  • 4.32.0 added a keymapping for accepting an intellisense suggestion instead of hardcoding backslash, and fixed the intellisense popup being transparent.[21]
  • 4.32.0 fixed the "rebuild cable network" button in the manager erroring.[21]
  • 4.34.0, the version in your pack, made fancy cables waterloggable.[22]
  • 4.34.0 added a configurable keymapping for opening the label gun GUI.[22]
  • 4.34.0 fixed the falling anvil experience shard JEI catalyst display using hardcoded obsidian instead of the configured tag, and fixed program cache invalidation for the server config edit command.[22]

Sources

  1. Super Factory Manager project page (modrinth) · official mod data
  2. All the Mods 10 2.12 mod list · pack file
  3. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Super Factory Manager items · pack recipe dump
  4. sfm names, screen text and descriptions (English lang file) · official mod data
  5. All the Mods 10: To the Sky 2.0.6 recipe dump: recipes making Super Factory Manager items · pack recipe dump
  6. data/sfm/tags/block/anvil_disenchanting.json (sfm's jar) · official mod data
  7. data/sfm/tags/block/anvil_printing_press_forming.json (sfm's jar) · official mod data
  8. data/sfm/loot_table/blocks/cable_facade.json (sfm's jar) · official mod data
  9. data/sfm/loot_table/blocks/fancy_cable_facade.json (sfm's jar) · official mod data
  10. data/sfm/loot_table/blocks/tough_cable_facade.json (sfm's jar) · official mod data
  11. data/sfm/loot_table/blocks/tough_fancy_cable_facade.json (sfm's jar) · official mod data
  12. data/sfm/loot_table/blocks/tunnelled_cable_facade.json (sfm's jar) · official mod data
  13. data/sfm/loot_table/blocks/tunnelled_fancy_cable_facade.json (sfm's jar) · official mod data
  14. All the Mods 10: To the Sky 2.0.6 mod list · pack file
  15. Super Factory Manager 4.23.0 changelog · changelog
  16. Super Factory Manager 4.24.0 changelog · changelog
  17. Super Factory Manager 4.25.0 changelog · changelog
  18. Super Factory Manager 4.26.0 changelog · changelog
  19. Super Factory Manager 4.28.0 changelog · changelog
  20. Super Factory Manager 4.29.0 changelog · changelog
  21. Super Factory Manager 4.32.0 changelog · changelog
  22. Super Factory Manager 4.34.0 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.7 to 2.0.5 · 1.0 to 1.6.1

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
2.0.7
Oct 5, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
2.0.6
Sep 21, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
2.0.5
Sep 21, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
2.0.4
Sep 11, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
2.0.3
Sep 9, 2026
4.34.0Super Factory Manager (SFM)-MC1.21.1-4.34.0.jarFrom the published release
2.0.2
Apr 1, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
2.0.1
Mar 27, 2026
4.32.0Super Factory Manager (SFM)-MC1.21.1-4.32.0.jarFrom the published release
2.0.0
Feb 24, 2026
4.29.0Super Factory Manager (SFM)-MC1.21.1-4.29.0.jarFrom the published release
1.9.1
Feb 5, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.9
Feb 4, 2026
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.8
Dec 20, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.7
Nov 28, 2025
4.28.0Super Factory Manager (SFM)-MC1.21.1-4.28.0.jarFrom the published release
1.6.1
Oct 23, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.6
Oct 17, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.5.1b
Oct 2, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.5
Sep 26, 2025
4.26.0Super Factory Manager (SFM)-MC1.21.1-4.26.0.jarFrom the published release
1.4
Sep 11, 2025
4.25.0Super Factory Manager (SFM)-MC1.21.1-4.25.0.jarFrom the published release
1.3.1
Sep 3, 2025
4.25.0Super Factory Manager (SFM)-MC1.21.1-4.25.0.jarFrom the published release
1.2.1
Aug 28, 2025
4.24.0Super Factory Manager (SFM)-MC1.21.1-4.24.0.jarFrom the published release
1.2
Aug 28, 2025
4.24.0Super Factory Manager (SFM)-MC1.21.1-4.24.0.jarFrom the published release
1.1.2
Aug 22, 2025
4.23.0Super Factory Manager (SFM)-MC1.21.1-4.23.0.jarFrom the published release
1.1.1
Aug 21, 2025
4.23.0Super Factory Manager (SFM)-MC1.21.1-4.23.0.jarFrom the published release
1.0.2
Aug 15, 2025
4.23.0Super Factory Manager (SFM)-MC1.21.1-4.23.0.jarFrom the published release
1.0
Aug 14, 2025
4.23.0Super Factory Manager (SFM)-MC1.21.1-4.23.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

16 items from the 2.1.0 recipe dump.

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