Ars Nouveau guide for FTB StoneBlock 4 1.1.1 to 1.22.0
Ars Nouveau guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.21.0 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.23.0) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 29
- Items named
- 73
- Quests covered
- 18
Every recipe and number here was checked against FTB StoneBlock 4 1.21.0's own files.
What is Ars Nouveau?
1 part
Ars Nouveau is a magic mod inspired by Ars Magicka. You craft your own spells, make magical artifacts, perform rituals, and build automation around adorable magical servants. The pack ships version 5.13.1, and the mod's documentation lives in-game in a Patchouli guide, so you can look things up without leaving the world.[1][2]
It's for you if you like designing your own spells instead of picking from a fixed list. It also suits you if you want magic-powered machines and helpers to run your base for you.[1]
Where it fits in the pack's progression
The pack's quest book walks you through the mod as a chain, mostly in the world engine tier 1 chapter, then on into the general magic chapter. Here's the main path:[3][4]
- Start with the archwood quest "Magical Trees" quest. It asks for an archwood sapling (any of the Ars Nouveau ones, or the Ars Elemental yellow one) plus Archwood Planks.[4]
- Next comes "Infusing Magical Essence" quest, which asks for the Imbuement Chamber and a Source Gem.[4]
- Then "Creating Source" quest asks for a Source Jar and one of the sourcelinks, such as the Agronomic Sourcelink or Volcanic Sourcelink.[4]
- After that, "World Engine Source" quest asks for the Dominion Wand and Sourcestone.[4]
- Finally, a quest in "Magic" covers the Enchanting Apparatus, the Arcane Core and the Arcane Pedestal.[3]
Several quests branch off from there. "Your First Spellbook" quest covers the Novice Spell Book, the Scribe's Table and the Glyph Amplify glyph. a quest in "Magic" is about rituals, with the Ritual Brazier and Summon Wilden. After the apparatus quest, you can pick up a familiar charm in a quest in "Magic", armor and the Alteration Table in "Ars Armor" quest, and Source relays in a quest in "Magic".[3]
Ars Nouveau also shows up outside its own chain. The gearing up chapter has a quest for a spell book plus one of the mod's spell weapons or tools "Ars Tools" quest. The creative chapter has a quest for the Archmage Spell Book, which also asks for items from other mods "Creative Spellbook" quest.[5][6]
How do you get started with Ars Nouveau?
6 parts
Ars Nouveau in this pack is laid out as a quest chain, and following it gives you a sensible order for your first crafts. Here is the path the quests lead you down, with the in-pack recipes shown right below each step.[3][4]
Step 1: Archwood
Everything starts with "Magical Trees" quest. It asks for an archwood sapling (Cascading Archwood Sapling, Blazing Archwood Sapling, Vexing Archwood Sapling or Flourishing Archwood Sapling) plus Archwood Planks. It comes first because the Imbuement Chamber quest and the spell book quest both come after it.[3][4]
Crafting Shapeless
- any archwood log
Recipe id: ars_nouveau:archwood_planks
Step 2: Imbuement Chamber and Source Gems
Next, "Infusing Magical Essence" quest wants an Imbuement Chamber and a Source Gem. The Source Gem recipe is an imbuement-type recipe, so it belongs with the chamber.[4][7]
Crafting Shaped
| any gold ingot | ||
| Empty slot | ||
| any gold ingot |
Recipe id: ars_nouveau:imbuement_chamber
Source gems are worth stockpiling, because many of the recipes below use them.[7]
Step 3: Source Jar and a Sourcelink
"Creating Source" quest asks for a Source Jar and one sourcelink. Any of these counts: Agronomic Sourcelink, Volcanic Sourcelink, Alchemical Sourcelink, Vitalic Sourcelink or Mycelial Sourcelink. The recipes for the Agronomic and Alchemical ones are shown here.[4][7]
Crafting Shaped
| Empty slot | any source gem | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any source gem | Empty slot |
Recipe id: ars_nouveau:agronomic_sourcelink
Crafting Shaped
| Empty slot | any source gem | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any source gem | Empty slot |
Recipe id: ars_nouveau:alchemical_sourcelink
Step 4: Dominion Wand and Sourcestone
"World Engine Source" quest asks for the Dominion Wand and some Sourcestone.[4]
Enchanting Apparatus (ars_nouveau)
Stick
- 2× any source gem
- any gold ingot
Recipe id: ars_nouveau:dominion_wand
Step 5: Enchanting Apparatus
a quest in "Magic" wants the Enchanting Apparatus, an Arcane Core and an Arcane Pedestal. The core and the pedestal both use sourcestone and source gems.[3][7]
Crafting Shaped
| any gold ingot | any source gem | any gold ingot |
Recipe id: ars_nouveau:arcane_core
Crafting Shaped
| any source gem | ||
| any gold nugget | any gold nugget | |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:arcane_pedestal
Where to go next
After the apparatus, the quest book branches out. You can take these in whatever order you like:[3]
- "Your First Spellbook" quest: the Novice Spell Book, the Scribe's Table and the Glyph Amplify glyph. It unlocks after the archwood quest, so you can start spellcasting early.[3]
- "Ars Armor" quest: a Magebloom Seed, the Alteration Table and a piece from each armor set (Arcanist, Sorcerer and Battlemage).[3]
- a quest in "Magic": one familiar charm, such as the Starbuncle Charm, plus an Orange Magebloom Bed.[3]
- a quest in "Magic": any Source relay, for moving Source around.[3]
- a quest in "Magic": the Ritual Brazier and the Summon Wilden. It unlocks after the Imbuement Chamber quest.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: ars_nouveau:alteration_table
How does Ars Nouveau work?
4 parts
Ars Nouveau documents itself in-game with Patchouli, and that is where the mod explains its machines. In the sources I was given, though, most of those guide pages only come through as untranslated keys. So this section only covers what the pack's configs, recipes and the readable guide entries actually confirm.[1]
Source generation and the casting hardware
Source power comes from sourcelinks. The pack includes recipes for the Agronomic Sourcelink and the Alchemical Sourcelink. The sources don't explain what fuels either one, so I won't guess.[7]
Crafting Shaped
| Empty slot | any source gem | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any source gem | Empty slot |
Recipe id: ars_nouveau:agronomic_sourcelink
Crafting Shaped
| Empty slot | any source gem | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any source gem | Empty slot |
Recipe id: ars_nouveau:alchemical_sourcelink
For multi-block crafting setups you will use the Arcane Pedestal and the Arcane Core, both crafted from Sourcestone. The Arcane Platform is a variant you get by crafting a pedestal on its own. It can be placed in any direction and can be used in place of a pedestal.[7][8]
Crafting Shaped
| any source gem | ||
| any gold nugget | any gold nugget | |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:arcane_pedestal
Crafting Shaped
| any gold ingot | any source gem | any gold ingot |
Recipe id: ars_nouveau:arcane_core
Magical helpers and their costs
The mod's helper creatures do the automation work, and the pack's common config sets how fast they work and what they cost. Every value below is identical to the mod default. The pack hasn't changed any of them.[9]
- Drygmy: it consumes 1,000 source per generation (drygmy_production.drygmyManaCost) and needs 20 channels before it produces loot (drygmy_production.drygmyMaxProgress).[9]
- Drygmy output: it makes a base of 1 item per cycle (drygmy_production.drygmyBaseItems). Each unique mob adds a bonus of 2 (drygmy_production.drygmyUniqueBonus). Nearby entities add 1 item each, up to a cap of 5 (drygmy_production.drygmyQuantityCap).[9]
- Whirlisprig: it consumes 250 mana per generation (general.sylphManaCost) and must accumulate 250 progress before creating resources (general.whirlisprigProgress).[9]
- Alakarkinos: it consumes 1,000 mana per generation (alakarkinos.alakarkinosSourceCost).[9]
- Bookwyrm: each one can support up to 8 inventories on a lectern (general.bookwyrmLimit).[9]
Potion handling
The Potion Melder has three config values, and in each of them 100 equals 1 potion. It takes 200 from each input jar (block.melderInputCost), outputs 100 per cycle (block.melderOutput) and takes 300 source per cycle (block.melderSourceCost). All three are the mod defaults. The enchanted flask caps the potion level at 255 (block.enchantedFlaskCap), also the default.[9]
Spirit Jars (Occultism integration)
The in-game guide has an Occultism integration entry for containment jars. Spirits inside a jar keep their normal behaviour and don't decay, which makes them handy for automation. A jar automatically picks up any item in a 7x7 area around it that matches the spirit's filter. A crushing spirit picks up any ore it can process.[10]
You can also feed a jar with a hopper or Starbuncles, and any pipe should work too. Or you can right-click an item onto it. A Crusher Spirit processes items and flings the output out in one of the directions.[10]
Janitor Spirits in a jar are special. They try to pick up nearby items and push them into an inventory next to the jar.[10]
Unverified Source relays, ritual setups, the Enchanting Apparatus and Starbuncle item-transport rules are not explained in the sources available for this section, so they are not covered here. Check the in-game Worn Notebook for those.
How do you progress through Ars Nouveau?
5 parts
Ars Nouveau in this pack is a quest-guided mod. The quest book walks you from your first Archwood to the Enchanting Apparatus, then branches into familiars, armor and Source logistics. The quest names are blank in the pack files, so I'll point to them by ID.[3][4]
Tier 1: Archwood, Source and the Imbuement Chamber
Your first Ars quest "Magical Trees" quest asks for an Archwood sapling and Archwood Planks. It accepts any of the four Ars Nouveau saplings, such as the Flourishing Archwood Sapling, or the Yellow Archwood Sapling from Ars Elemental. Archwood logs turn into planks with a plain shapeless craft.[4][7]
Crafting Shapeless
- any archwood log
Recipe id: ars_nouveau:archwood_planks
Next, "Infusing Magical Essence" quest wants an Imbuement Chamber and a Source Gem. The chamber is a normal crafting-table recipe. You make Source Gems by imbuing either an amethyst shard or a lapis gem.[4][7]
Crafting Shaped
| any gold ingot | ||
| Empty slot | ||
| any gold ingot |
Recipe id: ars_nouveau:imbuement_chamber
The quest after that, "Creating Source" quest, is your first power setup. You need a Source Jar and one Sourcelink of your choice: Agronomic Sourcelink, Volcanic Sourcelink, Alchemical Sourcelink, Vitalic Sourcelink or Mycelial Sourcelink. Then "World Engine Source" quest asks for a Dominion Wand and Sourcestone. The wand is made at the Enchanting Apparatus.[4][7]
Enchanting Apparatus (ars_nouveau)
Stick
- 2× any source gem
- any gold ingot
Recipe id: ars_nouveau:dominion_wand
Spellcasting and the Enchanting Apparatus
Once Archwood is done, "Your First Spellbook" quest starts your spellcasting. It asks for a Novice Spell Book, a Scribe's Table and the Amplify glyph. You can craft the book from a regular book plus iron tools, or from a Tattered Tome plus the same iron tools. The Amplify glyph has its own recipe.[3][7]
The big gate is a quest in "Magic": the Enchanting Apparatus, the Arcane Core and the Arcane Pedestal. Both the core and the pedestal use Sourcestone, a Source Gem and gold. Several quests that follow it ask for items crafted at the Apparatus.[3][7]
Crafting Shaped
| any gold ingot | any source gem | any gold ingot |
Recipe id: ars_nouveau:arcane_core
Crafting Shaped
| any source gem | ||
| any gold nugget | any gold nugget | |
| any gold nugget | any gold nugget |
Recipe id: ars_nouveau:arcane_pedestal
Branching out after the Apparatus
Three quests unlock once you have the Apparatus. Pick whichever suits your base.[3]
- Familiars, a quest in "Magic": craft any one familiar charm (Amethyst Golem, Whirlisprig, Drygmy, Bookwyrm, Wixie or Starbuncle) and an Orange Magebloom Bed.[3][7]
- Armor, "Ars Armor" quest: a Magebloom Seed, an Alteration Table, and one piece each from the Arcanist, Sorcerer and Battlemage sets.[3][7]
- Source logistics, a quest in "Magic": any one special relay, either the Source Relay: Splitter, Source Relay: Depositor, Source Relay: Warper or Source Relay: Collector. Each is made at the Apparatus from a base Source Relay.[3][7]
For the armor quest, the Arcanist and Battlemage pieces are upgrades made at the Apparatus. The Arcanist's Treads is one example.[7]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_nouveau:battlemage_boots
The Battlemage pieces are also made at the Apparatus, following the same pattern.
Separately, a quest in "Magic" unlocks after the Imbuement Chamber quest. It asks for the Ritual Brazier and the Summon Wilden ritual.[3][4]
Spell book upgrades
The gearing-up chapter has a quest, "Ars Tools" quest, that accepts a Novice, Mage's or Archmage spell book together with one Ars casting tool. The tools it accepts are the Enchanter's Wand, Enchanter's Bow, Enchanter's Sword, Enchanter's Shield, Enchanter's Crossbow, Enchanter's Gauntlet and Enchanter's Fishing Rod.[5]
Books level up through upgrade recipes. Your Novice book becomes the Mage's Spell Book first.[7]
Book Upgrade (ars_nouveau)
Novice Spell Book
2× Quartz Block
- 3× any diamond gem
- any obsidian
- 2× any blaze rod
Recipe id: ars_nouveau:apprentice_book_upgrade
The Archmage Spell Book needs a Wilden Tribute, and the bounty board has a quest for that item: "Kill The Wilden Chimera" quest.[7][11]
Book Upgrade (ars_nouveau)
Mage's Spell Book
Wilden Tribute
Nether Star
Totem Of Undying
- 3× any ender pearl
- 2× any emerald gem
Recipe id: ars_nouveau:archmage_book_upgrade
Endgame quests
The creative chapter holds the Archmage Spell Book quest, "Creative Spellbook" quest. It also asks for items from other mods, Ars Elemental's Mark of Mastery and Avaritia's Amethyst Singularity, and it has prerequisite quests of its own.[6]
Another creative-chapter quest, "Creative Source Jar" quest, asks for a set of essences, including Abjuration Essence, Conjuration Essence and Manipulation Essence, plus a Source Gem Block. The Creative Source Jar appears in a quest that comes after it.[6]
There is also a standalone exploration quest, "Warp Scrolls" quest, for the Warp Scroll and Stabilized Warp Scroll. It has no prerequisite listed.[12]
How does Ars Nouveau work with other mods?
5 parts
Ars Nouveau's biggest connection in this pack is with the items in the ars_elemental namespace. Many of those recipes are built on Ars Nouveau's essences, armor, relays and turrets. A few also use vanilla Minecraft items.[7]
Elemental armor
The Arcanist, Sorceror and Battlemage armor lines each have elemental versions in ars_elemental, made through the sauce:armor_upgrade recipe type with a Mark of Mastery. The Arcanist line leads to pieces like the Aethermancer's Boots, while the Battlemage line leads to the heavy sets, such as the Thunderguard's Boots. The water, earth and fire sets follow the same pattern. The recipe below shows it for the air boots.[7]
One example of the armor upgrade pattern, a mod recipe that the pack has not changed.
The Mark of Mastery also appears in the creative chapter of the quest book. Quest "Creative Spellbook" quest asks for it together with the Archmage Spell Book and an item from Avaritia.[6]
Relays, turrets and lenses
Several ars_elemental blocks are elemental versions of Ars Nouveau's logistics and defense blocks. The Wind Warper Relay, Deep Depositor Relay and Fiery Collector Relay build on the Source Relay: Warper, Source Relay: Depositor and Source Relay: Collector. The elemental turrets, such as the Air Infused Turret, build on the Enchanted Spell Turret.[7]
Enchanting Apparatus (ars_nouveau)
2× Air Essence
Source Relay: Warper
- 2× any diamond gem
Recipe id: ars_elemental:air_relay
The prism lenses, such as the Acceleration Prism Lens, and the Advanced Spell Prism are built around Ars Nouveau parts: its glyphs, Manipulation Essence and the Spell Prism. The recipes below show the details.[7]
Imbuement (ars_nouveau)
Glyph Accelerate
Manipulation Essence
- any quartz gem
Recipe id: ars_elemental:acceleration_prism_lens
Crafting Shaped
| any source gem | ||
| any source gem | any source gem | |
| any source gem |
Recipe id: ars_elemental:advanced_prism
Recipes the pack changed
Some recipes that run through Ars Nouveau's Enchanting Apparatus are marked as changed by the pack: the Enchanter's Bangle, the Spellcaster Bag, the Flashjack Charm and the Slipstream Current Elevator. Don't rely on the mod's default recipes for these. The in-pack recipes below are the ones that count.[7]
Enchanting Apparatus (ars_nouveau)
Ring of Potential
End Crystal
- 2× any gold storage block
- any source storage block
Recipe id: ars_elemental:base_bangle
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
Enchanting Apparatus (ars_nouveau)
Flashjack Token
2× Air Essence
- 2× any gold ingot
Recipe id: ars_elemental:flashjack_charm
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
The element bangles, like the Fire Bangle, are made from the base bangle at the Enchanting Apparatus. Those recipes are listed as plain mod recipes, not as changed by the pack.[7]
Archwood and flight
The Flashing Archwood Sapling is crafted from the four Ars Nouveau archwood sapling types plus Air Essence. The early World Engine quest "Magical Trees" quest accepts it as one of its sapling options, alongside the Ars Nouveau ones.[4][7]
Crafting Shapeless
Cascading Archwood Sapling or Flourishing Archwood Sapling or Blazing Archwood Sapling or Vexing Archwood Sapling
Air Essence
Recipe id: ars_elemental:flashing_sapling
There is also an alternative recipe for the Ars Nouveau Flight ritual, which uses the Flashing Archwood Log.[7]
Crafting Shapeless
Flashing Archwood Log
Wilden Wing
- any diamond gem
- any diamond gem
Feather
Recipe id: ars_elemental:flight_alt
Quests that mix mods
Quest "Creative Source Jar" quest in the creative chapter asks for the Ars Nouveau essences and the Source Gem Block, plus sauce:anima_essence. The creative quests "Ascension Tier 2 - Transcendent" quest and a quest in "Backstage" list the Creative Source Jar alongside creative items from several other mods, including create, mffs and mekanism_lasers.[6][13]
Which FTB StoneBlock 4 quests use Ars Nouveau?
4 parts
Ars Nouveau shows up in several quest chapters in this pack. None of these quests has a title, so you'll find them by the items they ask for. The main progression starts in the World Engine tier 1 chapter and then continues into the General Magic chapter.[3][4]
The main path: World Engine tier 1
- "Magical Trees" quest is the first Ars Nouveau quest. It asks for one of the archwood saplings (Cascading, Blazing, Vexing or Flourishing, or a yellow archwood sapling from Ars Elemental) plus Archwood Planks. It unlocks after quests that aren't Ars Nouveau quests.[4]
- "Infusing Magical Essence" quest asks for an Imbuement Chamber and a Source Gem. It comes after the archwood quest and one other quest that isn't an Ars Nouveau quest.[4]
- "Creating Source" quest wants a Source Jar and any one sourcelink: Agronomic, Volcanic, Alchemical, Vitalic or Mycelial.[4]
- "World Engine Source" quest asks for the Dominion Wand and Sourcestone.[4]
There's also "Auto-Build The Source Upgrade" quest, a second Sourcestone quest in the same chapter. It follows a quest that isn't an Ars Nouveau quest.[4]
General Magic
This chapter branches off the quests above. Some of its quests unlock early. "Your First Spellbook" quest follows the archwood quest and asks for the Novice Spell Book, the Scribe's Table and the Amplify glyph (Glyph Amplify). a quest in "Magic" follows the imbuement chamber quest and asks for the Ritual Brazier and the Summon Wilden ritual.[3][4]
The bigger step is a quest in "Magic", which comes after the Dominion Wand quest. It asks for the Enchanting Apparatus, the Arcane Core and the Arcane Pedestal. Three quests then open up after it:[3][4]
- a quest in "Magic": any one familiar charm (Amethyst Golem, Whirlisprig, Drygmy, Bookwyrm, Wixie or Starbuncle) plus the Orange Magebloom Bed.[3]
- "Ars Armor" quest: a Magebloom Seed, the Alteration Table, and one piece each from the Arcanist, Sorceror and Battlemage armor sets.[3]
- a quest in "Magic": any one Source Relay, whether Splitter, Depositor, Warper or Collector.[3]
Other chapters
- Gearing up: "Ars Tools" quest asks for any one of the Novice, Mage's or Archmage spell books, plus any one casting tool. The options are the Enchanter's Wand, Enchanter's Bow, Enchanter's Sword, Enchanter's Shield, Enchanter's Crossbow, Enchanter's Gauntlet and Enchanter's Fishing Rod. No prerequisite is listed for it.[5]
- Exploration and combat: "Warp Scrolls" quest wants a Warp Scroll and a Stabilized Warp Scroll. No prerequisite is listed for it.[12]
- Bounty board: "Kill The Wilden Chimera" quest asks for the Wilden Tribute. It follows two quests that aren't Ars Nouveau quests.[11]
Late-game and creative quests
In the creative chapter, "Creative Source Jar" quest asks for the Ars Nouveau essences (Abjuration, Conjuration, Air, Earth, Fire, Manipulation and Water), a Source Gem Block, and an Anima Essence from another mod. "Creative Spellbook" quest asks for the Archmage Spell Book along with items from two other mods.[6]
"Ascension Tier 2 - Transcendent" quest in the creative chapter and a quest in "Backstage" in the thebackrooms chapter both list the Creative Source Jar among a set of creative items from several mods. The creative chapter version also depends on the essences quest.[6][13]
Which Ars Nouveau config options matter?
4 parts
Good news: the pack's Ars Nouveau configs are very close to stock. Every numeric option that lists a mod default in this pack's files is set to exactly that default, so nothing is retuned there. Here are the options you're most likely to care about and what they're set to.[9][14][15][16]
Mana
- mana.baseMax is 100 and mana.baseRegen is 5.[15]
- Each glyph adds mana through mana.glyphmax (15) and mana.glyphRegen (0.33).[15]
- Book tier adds mana.tierMax (50) and mana.tierRegen (1).[15]
- mana.manaBoost is 25 per level, and mana.manaRegenEnchantment is 2 per second per level.[15]
- mana.potionRegen is 10 per potion level.[16]
- mana.updateInterval is 5 ticks. The config recommends keeping base regen at least that high.[15]
Spell limits
Both spell_casting.enforceCapOnCast and spell_casting.enforceGlyphLimitOnCast are true, so augment caps and glyph limits are enforced when you cast. spell_length.infiniteSpells is false. Its companion spell_length.infiniteSpellLimit (30) only matters if you turn it on.[15]
Most glyphs have no real per-spell limit. For example, general.per_spell_limit is 2,147,483,647.[17]
Burst is the exception: general.per_spell_limit is 1, so it can appear only once in a spell.[18]
Burst also has a cost of 500 in general.cost, and general.invalid_combos stops it sharing a spell with the Wall or Linger glyphs. Several glyphs also cap augments through their augment limits:[18]
- Break: Fortune up to 4 and Sensitive 1 (general.augment_limits).[19]
- Cold Snap: Amplify 2 and AOE 1 (general.augment_limits).[20]
- Crush: Sensitive 1 and Amplify 2 (general.augment_limits).[21]
- Cut: Amplify 2 (general.augment_limits).[22]
- Conjure Water and Burst: Sensitive 1 each (general.augment_limits and general.augment_limits).[18][23]
Helpers, machines and world
- Drygmies need drygmy_production.drygmyMaxProgress (20) channels per loot cycle. They produce drygmy_production.drygmyBaseItems (1) base item, up to drygmy_production.drygmyQuantityCap (5) bonus items from nearby entities, and drygmy_production.drygmyUniqueBonus (2) per unique mob. The source cost is drygmy_production.drygmyManaCost (1,000).[9]
- Alakarkinos cost 1,000 per generation (alakarkinos.alakarkinosSourceCost). Whirlisprigs use general.sylphManaCost (250) and need general.whirlisprigProgress (250) progress.[9]
- The Melder takes 200 from each input jar (block.melderInputCost), where 100 equals 1 potion.[9]
- The Melder outputs 100 per cycle (block.melderOutput) and takes 300 source per cycle (block.melderSourceCost).[9]
- Storage Lectern link range is 30 (blocks.lecternLinkRange).[15]
- Each bookwyrm supports 8 inventories (general.bookwyrmLimit).[9]
- general.spawnBook is false, so you don't get a book on login. item.spawnTomes is true, so Caster Tomes can appear in dungeon loot.[9]
- Warp portals are enabled (warp_portals.enableWarpPortals), and shady villagers can be converted (mana.shadyVillagerEnabled).[15][16]
- The Wilden Chimera dive bomb destroys blocks (general.destructiveDiveBomb is true). Wilden Hunter, Stalker and Defender don't attack animals.[9]
Client options
Dynamic lights are off (lights.lightsEnabled is false). The spell tooltips show glyph icons (misc.glyphTooltips is true).[14]
If you switch dynamic lights on, the pack already has held-item light levels set in lights.item_lights, for example Torch at 14 and Lava Bucket at 15.[14]
The touch light lasts 8 ticks (lights.touchLightDuration) at a luminance of 8 (lights.touchLightLuminance). Both match the mod defaults.[14]
What changed in Ars Nouveau between versions?
4 parts
Your copy of FTB StoneBlock 4 1.21.0 ships with Ars Nouveau 5.13.1, and the mod has been in the pack since 1.0.0 or earlier.[2]
I don't have any pack changelog entries for this mod, so everything below comes from the mod's own changelogs, from 5.10.6 up to the version you have. The pack's own changes to the mod are not covered here.[24][25][26][27][28][29][30][31][32][33]
5.13.0 and 5.13.1 (the current line)
- 5.13.1: projectiles now keep their momentum when they interact with spell prisms, and caster tome names and flavor text are translatable.[24]
- 5.13.1: fixes a crash when glyph recipes have more than 10 items, and fixes abjuration essence not clearing prestidigitation.[24]
- 5.13.0: a preview button on the spell particles screen lets you see your selected effects and sounds. It also adds Drygmy and Starbuncle painting blocks and improves performance with the automated enchanting apparatus.[25]
- 5.13.0: fixes world loading with Biolith, bubbles targeting Create contraptions, and warp portal particles spawning in the wrong place.[25]
5.12.1
This release improves repository and lectern caching performance. It also fixes a dupe involving interact and buckets, and tomes having their discount applied multiple times.[26]
5.11.1 to 5.11.7
- 5.11.7: Amethyst Golems get a smaller hitbox and no longer collide or get pushed, like starbuncles, which should stop them getting stuck on corners. Runes now check player claims before being placed.[27]
- 5.11.6: fixes a client memory leak with portals, and mana values not updating after you learn a new glyph until you used a spell book.[28]
- 5.11.4: fixes a Planarium memory leak and batches Planarium updates with a configurable value to reduce lag. Warp portals also now load the destination dimension instead of the origin.[29]
- 5.11.3: weather and time rituals can now work in other dimensions, and there is a new config to disable the conversion of Shady Villagers (existing ones are not removed). Several spell arrow bugs with pierce were fixed too.[30]
- 5.11.2: adds the Archwood Boat, and source jars can now be linked to Turrets to direct source consumption. Bundle interactions were added to the Bookwyrm Lectern UI.[31]
- 5.11.1: adds an info icon to the spell crafting UI, covering importing and exporting spells and keybinds for moving glyphs between slots, plus a Clear button in the particle effects UI.[32]
5.10.6
Adds a config to invert lectern scrolling, particle timeline support for caster tomes and a blacklist for Intangible. It also fixes Intangible applying to blocks it shouldn't when used with AOE.[33]
Sources
- Ars Nouveau project page (modrinth) · official mod data
- FTB StoneBlock 4 1.21.0 mod list · pack file
- FTB StoneBlock 4 1.21.0 quests: "general_magic" · pack file
- FTB StoneBlock 4 1.21.0 quests: "world_engine__tier_1" · pack file
- FTB StoneBlock 4 1.21.0 quests: "gearing_up" · pack file
- FTB StoneBlock 4 1.21.0 quests: "creative" · pack file
- FTB StoneBlock 4 1.21.0 recipe dump: recipes making Ars Nouveau items · pack recipe dump
- ars_nouveau tooltips and descriptions (English lang file) · official mod data
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau-common.toml · pack file
- In-game guide: Spirit Jars (ars_nouveau) · official docs
- FTB StoneBlock 4 1.21.0 quests: "bounty_board" · pack file
- FTB StoneBlock 4 1.21.0 quests: "exploration__combat" · pack file
- FTB StoneBlock 4 1.21.0 quests: "thebackrooms" · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau-client.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau-server.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau-startup.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_accelerate.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_burst.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_break.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_cold_snap.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_crush.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_cut.toml · pack file
- FTB StoneBlock 4 1.21.0 config: config/ars_nouveau/glyph_conjure_water.toml · pack file
- Ars Nouveau 5.13.1 changelog · changelog
- Ars Nouveau 5.13.0 changelog · changelog
- Ars Nouveau 5.12.1 changelog · changelog
- Ars Nouveau 5.11.7 changelog · changelog
- Ars Nouveau 5.11.6 changelog · changelog
- Ars Nouveau 5.11.4 changelog · changelog
- Ars Nouveau 5.11.3 changelog · changelog
- Ars Nouveau 5.11.2 changelog · changelog
- Ars Nouveau 5.11.1 changelog · changelog
- Ars Nouveau 5.10.6 changelog · changelog
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.23.0