Powah! in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 6.2.10 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Also in 8 other packs →

Powah! is a mod in FTB Skies 2: Aero 1.13.0, where it is version 6.2.10. A tech mod that adds various ways to generate, store and transmit Energy. (Summary from the mod's Modrinth page.)

Powah! guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.1.0 to 1.9.1 · updated Oct 4, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 4, 2026 · text last changed Oct 4, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:FTB Skies 2 1.0.1 to 1.24.0

Sections
8
Recipes shown
27
Items named
38
Quests covered
15

7 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Powah!?

1 part

Powah! is a tech mod about generating, storing and transmitting energy. Beyond its generators, it adds Energy Cables, Energy Cells, an upgradable Ender Network, Player Transmitters and the Energizing crafting system. This pack includes Powah! 6.2.10.[1][2]

Watch out: The pack's quest book says all methods of generating energy with Powah! have been removed. In this pack you use it to move and store power that comes from elsewhere.[3]

Where it sits in the quest book

Powah! lives in the Logistics chapter, in the group Resources & Logistics. It is chapter 9 of 31 in the book. The chapter opens with a general overview quest, "General Logistics" quest, and then covers many transfer mods side by side, such as Pipez, Mekanism, EnderIO and Flux Networks.[3]

The Powah! branch starts at "Managing Power With Powah!" quest, which asks for Dielectric Paste to craft the first components. Six quests come after it:[3]

These quests only show the Powah! branch. The Logistics chapter has 57 quests and the rest of its text is in the quest book, so check it there for anything not covered here.[3]

How do you get started with Powah!?

5 parts

Powah! is all about moving, storing and using energy. In this pack's quest book it sits in the Logistics chapter (group "Resources & Logistics", chapter 9 of 31). The quest "Managing Power With Powah!" quest is where it starts, and the other Powah quests come after it. Here is the order I'd go in.[3]

Watch out: The quest book says all methods of generating energy with Powah have been removed from this pack. Powah is here to transfer and store the power you generate, so don't build around its generators.[3]

Step one: Dielectric Paste

The first quest asks for Dielectric Paste, which you need to craft the initial components. There are two recipes for it, so use whichever fits the items you have on hand.[3][4]

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste_2

The alternative recipe.

Step two: the Manual

Next, make the Manual (Powah!). The mod's own project page points to the Manual as the best explanation of its content, and it only needs paste plus a book.[1][4]

Manual (Powah!)Mod recipe

Crafting Shapeless

Recipe id: powah:crafting/manual

Step three: Energizing Orb and Rods

The Energizing Orb is how you create the different tiers of items in the mod, so it is your next goal. The quest "Energizing Orb" quest covers it.[3]

Energizing OrbMod recipe

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
any glass blocksDielectric Casingany glass blocks
Dielectric Rod (Horizontal)Dielectric Rod (Horizontal)Dielectric Rod (Horizontal)

Recipe id: powah:crafting/energizing_orb

The orb needs power going into Energizing Rods near it, such as Energizing Rod (Starter). In this pack the range is set to 4 blocks in general.energizing_range. The orb needs no energy itself, but the rods must sit on cables or another FE block. Basic rods struggle to make higher tier materials like Niotic Crystals, so plan to upgrade them as you progress.[3][5][6]

Step four: Energized Steel

You make Energized Steel by energizing. The pack changes this recipe from the mod's version, so use the in-pack one shown here.[4]

2× Energized SteelChanged by the pack

Energizing (powah)

Recipe id: powah:energizing/energized_steel

Step five: storage

Once power is flowing, the quest "Energy Cells" quest covers Energy Cells such as Energy Cell (Starter), and Batteries you can charge from them. Batteries can then charge items in your inventory in the early game. A starter battery holds 1,000,000 in this pack's config.[3][6]

From there, the quest book branches into "Energy Cables" quest, "Ender Cells" quest for wireless storage, and a quest in "Logistics" for charging items in your inventory.[3]

How does Powah! work?

6 parts

Powah! is about generating, storing and moving energy, and everything is measured in FE. Nearly every machine comes in seven tiers: starter, basic, hardened, blazing, niotic, spirited and nitro. All the numbers below are the values this pack sets in its Powah! config, not mod defaults.[1][5][6]

Generators

Every generator produces more FE/t as you go up the tiers. Here is what each one burns or needs, with the starter and nitro values from the pack config.[6][7]

  • Furnator: burns solid furnace fuel like coal or wood. The pack sets general.energy_per_fuel_tick to 30. Higher tiers burn fuel faster but get the same energy per fuel tick. Generation runs from 20 (starter) to 40,000 (nitro), and capacity from 20,000 to 40,000,000.[6][7]
  • Magmator: runs on high temperature fluids like lava. Generation runs from 10 (starter) to 40,000 (nitro), and capacity from 2,000 to 4,000,000.[6][8]
  • Solar Panel: generates while exposed to sunlight, and any block above it that stops light stops production. Generation runs from 20 (starter) to 2,000 (nitro), and capacity from 20,000 to 40,000,000.[6][9]
  • Thermo Generator: must sit on top of a high temperature block or fluid like lava, and it needs a coolant fluid like water to run. Generation runs from 20 (starter) to 2,000 (nitro), and capacity from 20,000 to 40,000,000.[6][10]

A Lens Of Ender applied to a Solar Panel lets it see through blocks. You get the lens by right-clicking an Enderman or Endermite with a Photoelectric Pane, and the pack keeps that enabled with general.lens_of_ender set to true.[6][11][12]

The Reactor multiblock

The Reactor is a multiblock generator that uses Uraninite as its main fuel. To build it, hold 36 Reactor blocks and place them in a 3x4 replaceable area. The reactor then finishes building itself. It stops when it is full and starts again when it has less than 70% of its energy.[12][13]

In the pack config the generation rate runs from 250 (starter) to 500,000 (nitro), and capacity runs from 250,000 to 500,000,000.[6]

Dry Ice is mainly used to cool reactors. You can find it underground below level 64, or make it by energizing two pieces of blue ice.[14]

Dry IceMod recipe

Energizing (powah)

  • 2× any blue ice

Recipe id: powah:energizing/dry_ice

Uraninite Ore generates underground in deposits of 1 to 5 blocks, below level 64 for poor, below 20 for normal and below 0 for dense. You need an iron or better pickaxe. The in-game guide says the ore drops Raw Uraninite, but this pack overrides the loot tables: the ores drop uranium dust instead. Poor ore gives 1, normal ore gives 2, and dense ore gives twice as many as normal ore. Fortune applies. The deepslate versions follow the same counts. Silk Touch still gives you the ore block itself.[15][16][17][18][19][20][21]

Unverified Whether uranium dust works as Reactor fuel in this pack is not confirmed by the available sources.

Cables, cells and the Wrench

Energy Cables move power between machines. In the pack config their transfer rate runs from 500 (starter) to 1,000,000 (nitro). To change a cable's transfer mode, right-click it with the Wrench in Config mode.[6][22]

The Wrench has three modes. Config mode changes cable I/O. Link mode links linkable blocks like the Energizing Orb and rods. Rotate mode rotates blocks horizontally.[23]

Energy Cells just store FE. Capacity runs from 1,000,000 (starter) to 2,000,000,000 (nitro), and the transfer rate from 1,000 to 2,000,000. Batteries, Energy Dischargers, Energy Hoppers and Player Transmitters use the same capacity range.[6][24]

The pack makes the creative Energy Cell from a nitro Energy Cell plus a Creative Ascension item.[4]

Energy Cell (Creative)Added by the pack

Shapeless (kubejs)

Recipe id: ftb:creative_energy_cell_powah

The Ender network

An Ender Cell stores energy in a specific channel of its owner's ender network. You can reach that channel from anywhere in the world, as long as the Ender Cell you are moving power from or to has an active channel with a valid capacity.[25]

Ender Gates move energy between the adjacent block and the ender network. Unlike an Ender Cell, you cannot upgrade the network from a gate. In the pack config, both cells and gates get more channels as the tier goes up: 1 on starter, 2 on basic, 3 on hardened, 5 on blazing, 7 on niotic, 9 on spirited and 12 on nitro. Ender Cell transfer runs from 1,000 to 2,000,000, and Ender Gate transfer from 500 to 1,000,000.[6][26]

To upgrade a channel's capacity, Shift-click a Battery or an Energy Cell onto the Ender Cell GUI. If the item holds energy, that energy is applied to the channel too.[12][24][27]

Charging items

  • Batteries charge items while they are in your inventory.[27]
  • Energy Hopper: charges chargeable items in an adjacent inventory, like a chest. Its charging rate runs from 500 (starter) to 1,000,000 (nitro).[6][28]
  • Energy Discharger: drains FE out of charged items into an internal buffer. You then connect cables to pull that power back out and reuse it.[29]
  • Player Transmitter: charges items wirelessly in a linked player's inventory, including armor slots and the off-hand. Its charging rate runs from 500 (starter) to 1,000,000 (nitro).[6][30]

A Player Transmitter needs a card bound to you. A normal Binding Card works within the same dimension, and a Dimensional Binding Card works across dimensions. Right-click the card to bind it first, then add it to the transmitter. You get the dimensional card by right-clicking an Enderman or Endermite with a Binding Card, which the pack allows with general.dimensional_binding_card set to true.[6][12][30][31][32]

The Player Aerial Pearl, used to craft the Player Transmitter, comes from using an Aerial Pearl on a Zombie or Husk. The pack keeps general.player_aerial_pearl enabled.[6][12][33]

Energizing

The Energizing Orb energizes items. It needs at least one Energizing Rod within range, and the guide describes that range as 9x9. The pack config sets general.energizing_range to 4. The orb needs no energy itself, but the rods must sit on cables or another FE block. Energizing speed depends on how many rods you have and their tier.[5][6]

Rod capacity runs from 10,000 (starter) to 20,000,000 (nitro), and rod transfer rate from 100 to 200,000. Use the Wrench's Link mode to link the orb and its rods.[5][6][23]

Energizing OrbMod recipe

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
any glass blocksDielectric Casingany glass blocks
Dielectric Rod (Horizontal)Dielectric Rod (Horizontal)Dielectric Rod (Horizontal)

Recipe id: powah:crafting/energizing_orb

The pack adds its own energizing recipes and changes at least one of the mod's. These three are examples.[4]

Energizing (powah)

Recipe id: ftb:powah/energizing/energized_steel_block

Block Of Niotic CrystalAdded by the pack

Energizing (powah)

Recipe id: ftb:powah/energizing/niotic_crystal_block

16× Nitro CrystalChanged by the pack

Energizing (powah)

Recipe id: powah:energizing/nitro_crystal

Changed by the pack.

Unverified The FE cost of each energizing recipe is not shown in the available sources. What general.energizing_energy_ratio (set to 1 here) scales is not explained either.

How do you progress through Powah!?

4 parts

Powah! works differently in this pack. The pack has removed all methods of generating energy with it, so you won't build a power plant from this mod. What it's still great for is moving and storing the power you make elsewhere, and that is the whole progression: climbing the tiers of cables, cells, batteries and transmitters.[3]

Where it sits in the quest book

Everything starts with "Managing Power With Powah!" quest in the Logistics chapter (group "Resources & Logistics", chapter 9 of 31 in the book). It asks you for Dielectric Paste, which you need to craft the first components. The Getting Started chapter also points you at Powah! once you have some energy going, in the a quest in "Getting Started" quest.[3][34]

Crafting Shapeless

Recipe id: powah:crafting/dielectric_paste

The first thing the quest book asks for.

Six quests branch off after that first one:[3]

  • "Energy Cables" quest: Powah cables can be faster than Mekanism cables when connected individually, but they have no storage buffer and don't get faster by connecting more of them together.[3]
  • "Energy Cells" quest: store power in Energy Cells, and craft Batteries that you charge from the Cells to power items in your inventory early on.[3]
  • "Ender Cells" quest: Ender Cells store power on a frequency you can reach from any dimension with another Ender Cell or an Ender Gate.[3]
  • a quest in "Logistics": Ender Gates go on a machine to feed it power wirelessly, but only if your Ender Cell network has enough power.[3]
  • a quest in "Logistics": Player Transmitters power items in your inventory once you put a claimed Binding Card inside. Using the card on an Enderman makes a Dimensional Binding Card, which works across dimensions.[3]
  • "Energizing Orb" quest: the Energizing Orb, which is how you make the higher tier materials.[3]

The tier ladder

The quests ask for any one of the same tiers across cables, cells, batteries, gates, transmitters and rods. In order they are Starter, Basic, Hardened, Blazing, Niotic, Spirited and Nitro.[3]

Making higher tier materials

Basic tiers can be made from iron, but the stronger alloys and crystals come from the Energizing Orb. The quest says you need power going into Energizing Rods within 4 blocks of the Orb, and the rods zap power into it to energize the items. The in-game guide adds that the Orb needs at least one rod in range, that more rods and higher rod tiers make it faster, and that the rods must sit on cables or another FE block.[3][5]

Energizing OrbMod recipe

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
any glass blocksDielectric Casingany glass blocks
Dielectric Rod (Horizontal)Dielectric Rod (Horizontal)Dielectric Rod (Horizontal)

Recipe id: powah:crafting/energizing_orb

Tip: Basic Energizing Rods will struggle to make higher tier materials like Niotic Crystals, so upgrade your rods as you progress.[3]

The pack changed the energizing recipes for Energized Steel, Niotic Crystal, Spirited Crystal and Nitro Crystal. Check these in-pack versions rather than the mod's defaults.[4]

2× Energized SteelChanged by the pack

Energizing (powah)

Recipe id: powah:energizing/energized_steel

Niotic CrystalChanged by the pack

Energizing (powah)

Recipe id: powah:energizing/niotic_crystal

Spirited CrystalChanged by the pack

Energizing (powah)

Recipe id: powah:energizing/spirited_crystal

16× Nitro CrystalChanged by the pack

Energizing (powah)

Recipe id: powah:energizing/nitro_crystal

Blazing Crystal still uses the mod's own energizing recipes.[4]

Blazing CrystalMod recipe

Energizing (powah)

Recipe id: powah:energizing/blazing_crystal

Blazing CrystalMod recipe

Energizing (powah)

  • any blaze rod

Recipe id: powah:energizing/blazing_crystal_2

The pack also adds energizing recipes for the storage blocks: Block Of Energized Steel, Block Of Niotic Crystal, Block Of Spirited Crystal and Block Of Blazing Crystal.[4]

Energizing (powah)

Recipe id: ftb:powah/energizing/energized_steel_block

Block Of Niotic CrystalAdded by the pack

Energizing (powah)

Recipe id: ftb:powah/energizing/niotic_crystal_block

Block Of Spirited CrystalAdded by the pack

Energizing (powah)

Recipe id: ftb:powah/energizing/spirited_crystal_block

Block Of Blazing CrystalAdded by the pack

Energizing (powah)

Recipe id: ftb:powah/energizing/blazing_crystal_block_with_blaze_gold

If you'd rather not energize them, the pack also has Productive Bees centrifuge recipes that produce each of the crystals, Energized Steel and Raw Uraninite, along with wax.[4]

Climbing the tiers

Cables and batteries are upgraded tier by tier, with each new tier crafted from the one below it. Here are the bottom and top of the battery ladder.[4]

Ender Cells start from an Ender Core, which is also made at the Energizing Orb, and the Blazing Energy Cell is crafted from the Hardened one.[4]

Ender CoreMod recipe

Energizing (powah)

Recipe id: powah:energizing/ender_core

Crafting Shaped

Crafting Shaped
ObsidianIron IngotObsidian
Iron IngotEnder CoreIron Ingot
ObsidianIron IngotObsidian

Recipe id: powah:crafting/ender_cell_basic

At the very top, the pack adds its own recipe for the Energy Cell (Creative), built from a Nitro Energy Cell.[4]

Energy Cell (Creative)Added by the pack

Shapeless (kubejs)

Recipe id: ftb:creative_energy_cell_powah

How does Powah! work with other mods?

3 parts

Powah! plays a specific role in this pack: the quest book says every method of generating energy with it has been removed, so it is there to store and move the power you make with other mods. Most of its links to other mods are in the quest book and in a handful of recipes that mix Powah items with items from elsewhere.[3]

Watch out: Don't plan a power setup around Powah generators in this pack. The quest "Managing Power With Powah!" quest states that all Powah methods of generating energy have been removed.[3]

Where it sits in the quest book

Powah lives in the Logistics chapter (group "Resources & Logistics", chapter 9 of 31), alongside the other pipe and cable mods. That chapter also has quests for "Pipez" quest, "Mekanism" quest, "EnderIO" quest, "Integrated Dynamics" quest and "Flux Networks" quest. Many more quests in this chapter are only in the quest book, so check there for the rest.[3]

The Powah branch starts at "Managing Power With Powah!" quest, which asks for Dielectric Paste. Six quests follow it: "Energy Cables" quest, "Ender Cells" quest, a quest in "Logistics", "Energizing Orb" quest, "Energy Cells" quest and a quest in "Logistics".[3]

The cables quest compares Powah with Mekanism: Powah cables can be faster than Mekanism cables when connected individually, but they have no buffer and their throughput doesn't go up when more cables are connected together.[3]

Recipes that cross over

Productive Bees can centrifuge honeycombs into Powah materials, and each recipe also gives Wax. These are the mod's own recipes, not pack changes. They cover Blazing Crystal, Niotic Crystal, Nitro Crystal, Spirited Crystal, Energized Steel and Raw Uraninite.[4]

The pack also added a Powah energizing recipe that turns a Just Dire Things Blazegold Block into a Block Of Blazing Crystal.[4]

Block Of Blazing CrystalAdded by the pack

Energizing (powah)

Recipe id: ftb:powah/energizing/blazing_crystal_block_with_blaze_gold

Battery (Nitro) goes into the Plutonium Battery from Modern Industrialization. The pack added this recipe for both the EnderIO alloy smelter and the Extended Industrialization alloy smelter.[4]

Plutonium BatteryAdded by the pack

Alloy Smelting (enderio)

Recipe id: ftb:compat/modern_industrialization/enderio/alloy/plutonium_battery

Plutonium BatteryAdded by the pack

Alloy Smelter (extended_industrialization)

Recipe id: ftb:compat/modern_industrialization/extended_mi/alloy/plutonium_battery

Blazing Crystal is also used in a pack-added Gateways recipe for a Gate Pearl.[4]

Dry Ice shows up in two pack-added recipes: Empowered Ice from the Actually Additions empowerer, and Cryofluid from Create mixing.[4]

Empowered IceAdded by the pack

Empowering (actuallyadditions)

Recipe id: ftb:actuallyadditions/empowering/empowered_ice

1000× CryofluidAdded by the pack

Mixing (create)

Recipe id: ftb:create/mixing/cryofluid

Finally, the pack added a shapeless recipe that upgrades a Nitro Energy Cell into Energy Cell (Creative) using Creative Ascension.[4]

Energy Cell (Creative)Added by the pack

Shapeless (kubejs)

Recipe id: ftb:creative_energy_cell_powah

Uraninite ore drops

The pack changed the loot tables of Powah's deepslate uraninite ores. Mined without Silk Touch, the poor, normal and dense variants drop the pack's uranium dust instead, with the dense ore giving the most and the poor ore the least, and a Fortune bonus applies. Silk Touch still gives you the ore block itself.[16][17][18]

Which FTB Skies 2: Aero quests use Powah!?

3 parts

The Powah! quests sit in the Logistics chapter. It is in the group "Resources & Logistics" and is chapter 9 of 31 in the quest book. There they share space with quests for other transfer and storage mods, like Pipez, Mekanism and Flux Networks.[3]

The starting quest

Everything begins with "Managing Power With Powah!" quest. Its only task is to get some Dielectric Paste, which you need to craft the initial components of the mod.[3]

Watch out: This pack has removed all methods of generating energy with Powah. The mod is still there to transfer and store the power you generate with other mods.[3]

What unlocks after it

The rest of the Powah! quests in the chapter each list the starting quest as the one that comes before them. Here they are in the order the chapter lists them.[3]

A mention in Getting Started

Powah! is also named outside the Logistics chapter. In the Getting Started chapter (group "Main Questline", chapter 4 of 31), the quest a quest in "Getting Started" comes after "Proper Materials" quest. Its text says that once you have started generating some energy, you can get into the Powah and Actually Additions mods to craft a Gateway. That Gateway gives you the Sculk Shriekers needed to upgrade your Blazebloom Goo into VoidShimmer Goo.[34]

Which Powah! config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

Powah! keeps all its numbers in one file, config/powah.json5, and this pack ships its own copy. It covers a handful of general options plus per-tier values for every generator, cable, cell and gadget. Tiers go from starter through basic, hardened, blazing, niotic and spirited up to nitro, and each step raises the numbers.[35]

Unverified The sources don't include Powah!'s default config values, so this section can't confirm which settings this pack changed from the mod defaults. Every value below is what the pack's config file contains.

General options

Generator output

The generation rates show how far apart the generators get by the top tier. Here they are, from starter to nitro, as the pack sets them.[35]

Storage and transmission

What changed in Powah! between versions?

1 part

Powah! in FTB Skies 2: Aero 1.10.0 is version 6.2.10. It has been in the pack for a long time: it was already included in Aero 1.0.3 or earlier, so you have been on Powah! through most of the pack's releases.[2]

Powah! 6.2.10

The only change in this release is a fix: Powah! now registers a default block state for all of its blocks. It was made to resolve a reported issue (#286) and it is the version you get in Aero 1.10.0.[2][36]

Unverified No pack changelog entries for Powah! were available, so any changes the pack itself made to this mod between releases are unverified.

Sources

  1. Powah! project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 quests: "Logistics" · pack file
  4. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Powah! items · pack recipe dump
  5. In-game guide: Energizing (powah) · official docs
  6. FTB Skies 2: Aero 1.10.0 config: config/powah.json5 · pack file
  7. In-game guide: Furnator (powah) · official docs
  8. In-game guide: Magmator (powah) · official docs
  9. In-game guide: Solar Panel (powah) · official docs
  10. In-game guide: Thermo Generator (powah) · official docs
  11. In-game guide: Lens Of Ender (powah) · official docs
  12. powah names, screen text and descriptions (English lang file) · official mod data
  13. In-game guide: Reactor (powah) · official docs
  14. In-game guide: Dry Ice (powah) · official docs
  15. In-game guide: Uraninite Ore (powah) · official docs
  16. kubejs/data/powah/loot_table/blocks/deepslate_uraninite_ore_dense.json (FTB Skies 2: Aero's own data file) · pack file
  17. kubejs/data/powah/loot_table/blocks/deepslate_uraninite_ore_poor.json (FTB Skies 2: Aero's own data file) · pack file
  18. kubejs/data/powah/loot_table/blocks/deepslate_uraninite_ore.json (FTB Skies 2: Aero's own data file) · pack file
  19. kubejs/data/powah/loot_table/blocks/uraninite_ore_dense.json (FTB Skies 2: Aero's own data file) · pack file
  20. kubejs/data/powah/loot_table/blocks/uraninite_ore_poor.json (FTB Skies 2: Aero's own data file) · pack file
  21. kubejs/data/powah/loot_table/blocks/uraninite_ore.json (FTB Skies 2: Aero's own data file) · pack file
  22. In-game guide: Energy Cables (powah) · official docs
  23. In-game guide: Wrench (powah) · official docs
  24. In-game guide: Energy Cells (powah) · official docs
  25. In-game guide: Ender Cells (powah) · official docs
  26. In-game guide: Ender Gates (powah) · official docs
  27. In-game guide: Batteries (powah) · official docs
  28. In-game guide: Energy Hopper (powah) · official docs
  29. In-game guide: Energy Discharger (powah) · official docs
  30. In-game guide: Player Transmitter (powah) · official docs
  31. In-game guide: Binding Card (Dimensional) (powah) · official docs
  32. In-game guide: Binding Card (powah) · official docs
  33. In-game guide: Player Aerial Pearl (powah) · official docs
  34. FTB Skies 2: Aero 1.10.0 quests: "Getting Started" · pack file
  35. FTB Skies 2 1.22.0 config: config/powah.json5 · pack file
  36. Powah! 6.2.10 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 4, 2026.

Guides for other versions: 1.0.3

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.12.1
Sep 22, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.12.0
Sep 21, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.10.0
Sep 8, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.9.1
Sep 2, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.9.0
Sep 1, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.8.0
Aug 25, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.7.3
Aug 19, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.7.2
Aug 18, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.7.1
Aug 18, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.6.1
Aug 13, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.6.0
Aug 11, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.5.1
Aug 8, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.4.1
Aug 4, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.4.0
Aug 3, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.3.0
Jul 30, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.2.1
Jul 28, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.2.0
Jul 28, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.1.1
Jul 25, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.1.0
Jul 24, 2026
6.2.10Powah-6.2.10.jarFrom the published release
1.0.3
Jul 17, 2026
6.2.10Powah-6.2.10.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

144 items from the 1.10.0 recipe dump.

...and 84 more.

FTB Skies 2: Aero quests (7)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 7 quests →

Logistics (7)

Config options (how FTB Skies 2: Aero sets them)

244 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 244 settings →

Show settings
SettingFTB Skies 2: Aero value
devices.batteries.capacities.basic
config/powah.json5
4000000
devices.batteries.capacities.blazing
config/powah.json5
40000000
devices.batteries.capacities.hardened
config/powah.json5
10000000
devices.batteries.capacities.niotic
config/powah.json5
100000000
devices.batteries.capacities.nitro
config/powah.json5
2000000000
devices.batteries.capacities.spirited
config/powah.json5
400000000

Which FTB Skies 2: Aero mods work with Powah!?

The FTB Skies 2: Aero mods that share the most recipes with Powah!. Highlighted ones have a guide.

Where does Powah! appear in the FTB Skies 2: Aero quest book?

Comments and tips

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