Iron's Spells 'n Spellbooks in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.21.1-3.16.3 · First seen in 1.8.0

Checked Sep 20, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

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Iron's Spells 'n Spellbooks is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21.1-3.16.3. A magic mod bringing back the classic RPG spellcasting fantasy. (irons spells and spellbooks) (Summary from the mod's Modrinth page.)

Iron's Spells 'n Spellbooks guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.9.0 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Sections
6
Recipes shown
27
Items named
76
Quests covered
57

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Iron's Spells 'n Spellbooks?

2 parts

Iron's Spells 'n Spellbooks is an RPG-inspired spellcasting mod. You fight dangerous wizards, raid structures, delve through dungeons, collect resources and hunt down powerful magical items. The pack ships version 1.21.1-3.16.3 of it.[1][2]

Where it sits in the quest book

The pack has a dedicated chapter for it, "Iron's Spells 'n Spellbooks", in the "Magic Mods" group. It is chapter 18 of 31 in the book and holds 49 quests. The chapter opens with "Iron's Spells 'n Spellbooks" quest, which comes after the quest "Proper Materials". You complete it by getting a Flimsy Journal or an Ironbound Tome. The quest also says you get a few starter spell scrolls.[3]

Some quests in this chapter are not covered here, so check the quest book itself for them. The mod is not on the ATM Star quest path.[3]

How the mod's progression flows

Early on you explore and loot magic structures, find scrolls, and inscribe them into a spell book at the Inscription Table. Once you reach nether level resources, the Scroll Forge lets you craft scrolls from ink, paper and a focus. Late game is powered by the Arcane Anvil, which levels up scrolls, upgrades armor and spell books, and imbues weapons with spells.[4][5][6]

How do you get started with Iron's Spells 'n Spellbooks?

7 parts

Welcome to the magic side of the pack! The quest book has a whole chapter for this mod, "Iron's Spells 'n Spellbooks", in the Magic Mods group (chapter 18 of 31, 49 quests). Its first quest comes after Proper Materials, and the order below follows the quests that come next.[3]

Step 1: Get a starter spell book

Start with a Flimsy Journal or an Ironbound Tome. The first quest, "Iron's Spells 'n Spellbooks" quest, accepts either one. It also gives you a few starter spell scrolls, which you can cast once as single-use items or put in your book to cast at will with mana. You can also find a spell book as exploration loot.[3]

Step 2: Inscribe your scrolls

Next, make an Inscription Table ("Inscribing Spells" quest). Put your book in the table, add a scroll in the slot under the book, then click the icon above it to inscribe the spell. Scrolls are better saved for inscribing than burned as one-shots.[3][4]

Your starter book only holds 5 or 6 spells, so plan to upgrade it soon. The quest book then branches into the other spell books, such as Apprentice's Spell Book and Enchanted Spell Book, all unlocked after the inscribing quest.[3]

Step 3: Cast your first spell

Equip the spell book in its curio slot. By default, R opens the scroll wheel and V casts the selected spell. You can change both in your keybinds, and there are quick cast options too ("Casting Spells" quest).[3]

Step 4: Grab some extra mana

Arcane Essence is the most common magic loot you'll find. Combine it with a piece of leather armor and you get a Wandering Magician piece, an early armor that gives extra max mana ("The Wandering Magician Armor Set" quest). Here is the boots recipe as an example:[3][4][7]

Crafting Shapeless

Recipe id: irons_spellbooks:wandering_magician_boots

Step 5: Build the Arcane Anvil

The quest book puts the Arcane Anvil right after the inscribing quest ("Upgrading Spells & Equipment" quest). It upgrades spells and equipment and can imbue spells onto gear. Higher tier ink lets you improve a favorite spell that is still weak. The pack changed this recipe, so use this one rather than any mod default:[3][7]

Arcane AnvilChanged by the pack

Crafting Shaped

Crafting Shaped
Amethyst BlockAmethyst BlockAmethyst Block
Empty slotDiamondEmpty slot
Polished DeepslateAnvilPolished Deepslate

Recipe id: irons_spellbooks:arcane_anvil

Step 6: Try a staff

Staffs cast your spell with right-click, so no hotkey is needed. The Artificer's Cane is a craftable staff that gives several buffs, and its quest also comes after inscribing. The pack changed its recipe too:[7][8]

Artificer's CaneChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany amethyst gemCrimson Planks
Empty slotCrimson PlanksGold Ingot
Crimson PlanksGold IngotEmpty slot

Recipe id: irons_spellbooks:artificer_cane

Tip: The Graybeard Staff is another early game weapon that can easily be crafted. Its quest unlocks after Arcane Discoveries.[8]

Where to go next

For your own scrolls, collect some ink and build a Scroll Forge ("Crafting Spells" quest). Each scroll needs ink, paper and an item for the spell school, and the ink tier sets the spell level.[3]

After that, the quest book sends you to the Nether for Cinder Essence and Hogskin ("A Magical Trip To The Nether" quest). That trip unlocks the Alchemist Cauldron, Spell Slot Improvements and Upgrade Orbs. The pack changed the Alchemist Cauldron recipe:[3][7]

Alchemist CauldronChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron IngotCauldronIron Ingot
Arcane EssenceCinder EssenceArcane Essence

Recipe id: irons_spellbooks:alchemist_cauldron

How does Iron's Spells 'n Spellbooks work?

5 parts

Iron's Spells 'n Spellbooks is an RPG-inspired spellcasting mod. Its core loop runs through a handful of crafting stations: the Inscription Table, the Scroll Forge, the Arcane Anvil and the Alchemist Cauldron. Here is how each one works in this pack.[1][4][5][6][9][10]

Inscription Table and spell books

To use a spell book properly, you inscribe spells into it at the Inscription Table, using scrolls. You can get a scroll back out of a spell book, but doing so uninscribes that spell. Beginner spell books can be crafted from basic materials.[4]

Craftable spell books get more slots with each tier you craft, and often come with extra bonuses. Unique spell books are different: they drop from certain mobs with spells already inscribed, and those spells can't be removed or edited.[11][12]

Scrolls can also be used on their own. That skips the mana cost and cooldown, but the scroll is consumed. Most players inscribe them into a book for repeated use, or recycle them in the Alchemist Cauldron.[10]

Scroll Forge, ink and foci

The Scroll Forge opens up once you reach nether-level resources. It crafts scrolls from ink, paper and a focus. The ink sets the rarity (and so the level), and the focus sets the spell's school.[5]

Each ink tier can only craft spells whose lowest level fits that tier. If a spell's lowest level is above common, common ink can't craft it, and the same goes for every other ink. Rare ink turns up regularly in magic treasure chests and from spellcasting mobs, and epic and higher inks come from the same places. Legendary is the top tier, and some spells have several legendary levels that need the Arcane Anvil.[13]

The focus for each school is:[14]

  • Fire: Blaze Rod.[14]
  • Ice: Frozen Bones.[14]
  • Lightning: Bottle o' Lightning.[14]
  • Holy: Divine Pearl.[14]
  • Ender: Ender Pearl.[14]
  • Blood: Blood Vial.[14]
  • Evocation: Emerald.[14]
  • Nature: Poisonous Potato.[14]
  • Eldritch: you can't craft or cast these at first. You restore a manuscript with an echo shard and consume it to learn one Eldritch spell. After that, the Echo Shard works as the focus.[14]

Arcane Anvil

The Arcane Anvil is the most powerful crafting station. It levels up scrolls, upgrades armor and spell books, and imbues weapons with spells. The pack changed its crafting recipe, so check the one below rather than relying on the mod's default.[6][7]

Arcane AnvilChanged by the pack

Crafting Shaped

Crafting Shaped
Amethyst BlockAmethyst BlockAmethyst Block
Empty slotDiamondEmpty slot
Polished DeepslateAnvilPolished Deepslate

Recipe id: irons_spellbooks:arcane_anvil

  • Scrolls: combine a scroll with the ink of its next level's rarity to upgrade it.[10]
  • Unique spell books: combine the book with a higher-level scroll of the same spell to raise the level of the locked spell.[12]
  • Upgrades: by default, any armor and spell books can be upgraded. An upgrade orb of a given attribute is made from a base upgrade orb and 8 runes of that attribute.[6]
  • School armor: made from arcane cloth and a school rune. Class mages always drop a rune of their school.[5][6]

Late-game materials include mithril, a rare Overworld ore found below y = -38 and unexposed to air, which needs a netherite pickaxe. Dragonskin comes from the Ender Dragon and the ruined book from Ancient Cities. Both go into the Dragonskin Spell Book.[6]

Crafting Shaped

Crafting Shaped
Dragonskinany obsidianDragonskin
DragonskinRuined BookDragonskin
Dragonskinany obsidianDragonskin

Recipe id: irons_spellbooks:dragonskin_spell_book

Alchemist Cauldron and Blood Vials

Besides recycling scrolls, the Alchemist Cauldron has recipes for inks and for Blood Vials. A Blood Vial holds 250 units of Blood. The pack also has Create filling and emptying recipes for it.[7][10]

Blood VialMod recipe

Alchemist Cauldron Empty (irons_spellbooks)

Recipe id: irons_spellbooks:alchemist_cauldron/empty_blood_vial

Blood VialMod recipe

Filling (create)

Recipe id: irons_spellbooks:create_compat/create_fill_blood_vial

Emptying (create)

Recipe id: irons_spellbooks:create_compat/create_empty_blood_vial

The pack changed the cauldron's recipe for brewing Epic Ink. Use this one, not the mod's default:[7]

250× Epic InkChanged by the pack

Alchemist Cauldron Brew (irons_spellbooks)

Recipe id: irons_spellbooks:alchemist_cauldron/brew_epic_ink

Pack-specific scroll and ink sources

  • Sealed scrolls: right-clicking one gives a random scroll of the matching rarity, from common up to legendary. The scroll is at the lowest level for that rarity, and the sealed scroll is used up unless you are in creative mode. If no spell fits that rarity, you get 55 experience points instead.[15]
  • Burning paper: paper that burns in fire drops a level 1 Burning Dash scroll.[16]
  • Ink trades: the pack's trade tables include ink swaps, such as uncommon ink for epic ink after diamond, and epic ink for legendary ink after netherite. Trades earlier in the progression turn glow ink sacs into 2 uncommon ink, or common ink into 3 uncommon ink.[17][18][19]
  • Furled maps: the pack disables Furled Map, Furled Map Citadel and Furled Map Ice Spider Den. Right-clicking one only shows a failure message, and they are hidden from recipe viewers.[20][21]

How do you progress through Iron's Spells 'n Spellbooks?

7 parts

In this pack the mod has its own quest chapter, "Iron's Spells 'n Spellbooks", in the Magic Mods group (chapter 18 of 31 in the book, 49 quests). It opens after Proper Materials with "Iron's Spells 'n Spellbooks" quest, which asks for a Flimsy Journal or an Ironbound Tome. The quest also says the pack gives you a few starter Spell Scrolls.[3]

Early game: scrolls, books and first gear

  1. Get an Inscription Table ("Inscribing Spells" quest). You put a Spell Scroll into it to inscribe the spell into your book, and you can take it back out later. The starter spellbook only holds 5 or 6 spells, so plan to upgrade it.[3]
  2. Equip the book in its curio slot ("Casting Spells" quest). By default R opens the scroll wheel and V casts the selected spell. Both can be rebound, and there are quick cast options too.[3]
  3. Grab some Burning Dash Scrolls for exploring the void. The Air Dash quest in Useful Items & Tips says you make one by throwing a single piece of paper into a fire. The pack adds this itself with a burning recipe that turns paper into a level 1 Scroll holding Burning Dash.[16][22]
  4. Make your first armor. Arcane Essence combined with a piece of leather armor gives you a Wandering Magician piece, an early source of extra max mana ("The Wandering Magician Armor Set" quest).[3][4]

Crafting Shapeless

Recipe id: irons_spellbooks:wandering_magician_boots

One of the four Wandering Magician pieces.

Watch out: Throw only one piece of paper into the fire for a Burning Dash Scroll. Throwing more wastes the rest of the stack.[22]

Spell books

After Inscribing Spells the quest book branches into many books. The craftable ones are marked as such: the starter pair (Flimsy Journal and Ironbound Tome), the Apprentice's Spell Book, and the Druidic Tome, which comes after the Rotten Spell Book quest. The Grimoire of Evokation and Necronomicon are marked as mob loot, and the Villager Bible as a trade. There is also an Enchanted Spell Book quest and a Blaze Instruction Manual quest.[3]

The Graybeard Staff is an early game weapon that is easy to craft. Staffs cast with right-click instead of a hotkey. The Artificer's Cane is another craftable staff with several buffs, and the pack changed its recipe.[7][8]

Artificer's CaneChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany amethyst gemCrimson Planks
Empty slotCrimson PlanksGold Ingot
Crimson PlanksGold IngotEmpty slot

Recipe id: irons_spellbooks:artificer_cane

This is the pack's version of the recipe.

Mid game: Arcane loot, Mithril and the Nether

"Arcane Discoveries" quest comes after Casting Spells and asks for Arcane Essence, a Blank Runestone and Raw Mithril. Arcane Essence is the most common find, and Blank Runestones can be crafted into Runestones that make some of the most powerful gear in the mod. The quest says Mithril can't be had by usual methods in the void and hints that some magical source, a gate, could provide it. The pack also adds its own way to get an Mithril Ingot from Mithril Dust, shown below.[3][7]

Mithril IngotAdded by the pack

Smelting

Recipe id: neovitae:materials/smelting_mithril_dust

Added by the pack. A blasting version exists too.

Many quests hang off Arcane Discoveries. That includes the accessory quests such as Ring of Mana (+100 max mana), Ring of Expediency (+15% cast time reduction), Ring of Recovery (+15% cooldown reduction), Amethyst Resonance Charm (+15% mana regeneration) and Heavy Chain (+15% spell resistance). The Graybeard Staff and Spellbreaker quests also follow it.[3][8]

SpellbreakerChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany mithril ingot
Diamondany mithril ingotEmpty slot
Weapon PartsDiamondEmpty slot

Recipe id: irons_spellbooks:spellbreaker

This is the pack's version of the recipe.

Next is "A Magical Trip To The Nether" quest. Beating an Ancient Knight at a Nether Castle gives Cinder Essence, and Hoglins drop Hogskin, which some improved spellbook crafts need. Three quests follow it: the Alchemist Cauldron, Upgrade Orbs and Spell Slot Improvements.[3]

  • The Alchemist Cauldron brews potions, breaks down scrolls for a chance to recycle their ink, and is the main way to get Blood Vials. The pack changed its recipe.[3][7]
  • Lesser Spell Slot Improvement is crafted from a lot of Hogskin and some Arcane Cloth. Apply them in the Arcane Anvil, repeatedly, up to a max of 12 spell slots, even on the Flimsy Journal.[3]
  • Upgrade Orbs are made from an Empty Upgrade Orb plus 8 runes. You can apply up to 3 orbs per piece of equipment, again at the Arcane Anvil.[3]
Alchemist CauldronChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron IngotCauldronIron Ingot
Arcane EssenceCinder EssenceArcane Essence

Recipe id: irons_spellbooks:alchemist_cauldron

Changed by the pack.

The Arcane Anvil ("Upgrading Spells & Equipment" quest) is the late game crafting station. It upgrades spells and equipment and can imbue spells onto gear. The pack changed its recipe too.[3][6][7]

Arcane AnvilChanged by the pack

Crafting Shaped

Crafting Shaped
Amethyst BlockAmethyst BlockAmethyst Block
Empty slotDiamondEmpty slot
Polished DeepslateAnvilPolished Deepslate

Recipe id: irons_spellbooks:arcane_anvil

This is the pack's version of the recipe.

Ink and the Scroll Forge

"Crafting Spells" quest asks for any ink plus the Scroll Forge. Each scroll needs ink, paper and an item that sets the school. The ink tier sets the spell level you can craft, and some spells need higher inks. The quest tip says Piglin trading is an easy source of Crying Obsidian. The mod's own guide ties the Scroll Forge to nether level resources.[3][5]

The pack changed the Epic Ink brew in the Alchemist Cauldron. Its event trade tables also touch on ink: the after_iron table has trades that sell Uncommon Ink, and the after_diamond table has one that sells Epic Ink.[7][17][18]

250× Epic InkChanged by the pack

Alchemist Cauldron Brew (irons_spellbooks)

Recipe id: irons_spellbooks:alchemist_cauldron/brew_epic_ink

Changed by the pack.

Armor sets

"Making The Good Stuff" quest asks for Arcane Cloth. Each school armor set combines several pieces of cloth with a rune. The set quests that follow it are Cultist, Plagued, Electromancer, Scarecrow, Netherite Battlemage, Cryomancer, Shadow-Walker, Pyromancer, Priest and Archevoker. The Lightbringer Chestplate quest comes after the Priest Set, and Boots of Speed comes after the Archevoker Set.[3]

The pack changed the Netherite Battlemage boots recipe, so check the recipe below rather than the mod's defaults.[7]

Netherite Battlemage BootsChanged by the pack

Smithing Transform

Recipe id: irons_spellbooks:netherite_mage_boots

Changed by the pack.

Late game: legendary books

Three legendary books come after "Ruined Book" quest. The Ruined Book is normally Ancient City loot, but in the void the quest says it comes as a reward from two Gate Pearls: A Tale of Life and Death, and The Last Battle of a Fallen Kingdom. The pack also adds an Ars Nouveau enchanting apparatus recipe that turns a Ruined Book into two.[3][7]

2× Ruined BookAdded by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ftb:ars_nouveau/enchanting_apparatus/ruined_book

Added by the pack.

  • Dragonskin Spell Book: made with Dragonskin from the Ender Dragon. It boosts Ender spells and gives a good amount of max mana.[3][7]
  • Vampiric Spell Book: made from Bloody Vellum around the Ruined Book. It boosts two particular spells and blood spell power, gives spell resistance and a large mana boost, but doesn't offer the max amount of spell slots right away.[3][7]
  • Ancient Codex: a general use legendary book that grants cooldown reduction and max mana.[3]

Crafting Shaped

Crafting Shaped
Dragonskinany obsidianDragonskin
DragonskinRuined BookDragonskin
Dragonskinany obsidianDragonskin

Recipe id: irons_spellbooks:dragonskin_spell_book

Crafting Shaped

Crafting Shaped
Arcane IngotBloody VellumEmpty slot
Bloody VellumRuined BookBloody Vellum
Empty slotBloody VellumArcane Ingot

Recipe id: irons_spellbooks:cursed_doll_spell_book

Pack quirks to know

Watch out: The pack disables the Furled Maps: the plain one, the citadel one and the ice spider den one. Right-clicking one just shows a failure message, plays a sound, puts the item on a short cooldown and cancels the normal action.[20]

The pack also has Sealed Scrolls in tiers from common to legendary. Right-clicking one uses it up and gives you a random Iron's Spells scroll of the matching rarity, as long as one exists for that tier.[15]

How does Iron's Spells 'n Spellbooks work with other mods?

5 parts

Iron's Spells 'n Spellbooks is wired into a lot of the pack. Most of the crossover comes from the apprenticecodex addon items, which are built from this mod's materials, and from recipes the pack added so that other mods' machines use this mod's items.[7]

The apprenticecodex addon

The recipe dump counts 42 shaped crafting recipes that mix items from this mod and vanilla into apprenticecodex results, and 12 smithing transform recipes of the same kind. Apprentice Mage's Boots and Apprentice Mage's Leggings are smithing upgrades, and the boots recipe is shown below. Meanwhile, Crystalline Arcane Shard can be ground or blasted back into Arcane Essence.[7]

Smithing Transform

Recipe id: apprenticecodex:apprentice_mage_boots

Create

Create machines handle some of the addon's materials. A deploying recipe with the Spell Casing Mold makes Empty Arcane Spellcaster Casing, and a mixing recipe makes Arcane Propellant Charge. Both recipes are shown below.[7]

Deploying (create)

Recipe id: apprenticecodex:create/deploying/empty_arcane_spellcaster_casing

Mixing (create)

Recipe id: apprenticecodex:create/mixing/arcane_propellant_charge

The pack changed the recipe for the Magi-Compressor Gadget. In this pack it uses Create and brass items alongside this mod's Arcane Ingot.[7]

Magi-Compressor GadgetChanged by the pack

Crafting Shaped

Crafting Shaped
Copper BacktankLeatherCopper Backtank
LeatherEmpty slotLeather
Arcane IngotBrass IngotArcane Ingot

Recipe id: apprenticecodex:magi_compressor_gadget

Malum

Malum's spirit infusion makes Soulcollector's Hat, Soulcollector's Boots and Soul-Augmented Weave, and this mod's Arcane Cloth appears in all three. The hat recipe is shown below. The Soulstained Steel Spell Amplifier is also built around Malum materials. The pack adds its own spirit infusion recipe for the Worm Scarf, which features Mithril Weave.[7]

Worm ScarfAdded by the pack

Spirit Infusion (malum)

Recipe id: ftb:compat/fargostalismans/malum/spirit_infusion/worm_scarf

Spirit Infusion (malum)

Recipe id: apprenticecodex:malum/spirit_infusion/soulcollector_hat

Recipes the pack added or changed

Mithril IngotAdded by the pack

Smelting

Recipe id: neovitae:materials/smelting_mithril_dust

Gate PearlAdded by the pack

Gate Recipe (gateways)

Gate Recipe (gateways)
any skullNature Runeany skull
Nature RuneEnder EyeNature Rune
any skullNature Runeany skull

Recipe id: gateways:iron_spells/apothehostage_situation

Gate PearlAdded by the pack

Gate Recipe (gateways)

Gate Recipe (gateways)
Crimson ClothTotem Of UndyingCrimson Cloth
Blood RuneEye of MonstrousBlood Rune
Crimson ClothBlood RuneCrimson Cloth

Recipe id: gateways:iron_spells/fallen_kingdom

8× Soulium DustAdded by the pack

Crafting Shapeless

Recipe id: ftb:shapeless/soulium_dust_from_blood_vial

Empowered IceAdded by the pack

Empowering (actuallyadditions)

Recipe id: ftb:actuallyadditions/empowering/empowered_ice

1000× CryofluidAdded by the pack

Mixing (create)

Recipe id: ftb:create/mixing/cryofluid

Master Ninja GearAdded by the pack

Fusion Crafting (draconicevolution)

Recipe id: ftb:compat/fargostalismans/draconicevolution/fusion/master_ninja_gear

Charm of MythsAdded by the pack

Athanor (neovitae)

Recipe id: ftb:compat/fargostalismans/neovitae/athanor/charm_of_myths

In the quest book

The "Iron's Spells 'n Spellbooks" chapter sits in the "Magic Mods" group, as chapter 18 of 31, and has 49 quests. It opens after the quest "Proper Materials". Only part of the chapter's text is available here, so check the quest book for the rest.[3]

The quest "Arcane Discoveries" quest says Mithril is not obtainable through usual methods in the void and hints that a gate could provide it. The quest "Ruined Book" quest says the Ruined Book comes here as a reward from two Gate Pearls, instead of Ancient City loot.[3]

Which FTB Skies 2: Aero quests use Iron's Spells 'n Spellbooks?

3 parts

Iron's Spells 'n Spellbooks has its own chapter in the quest book, plus a handful of quests scattered through three other chapters. The main chapter sits in the Magic Mods group, as chapter 18 of 31, and holds 49 quests.[3]

The main chapter, in order

  1. "Iron's Spells 'n Spellbooks" quest is the entry point and comes after the quest "Proper Materials". It asks for either a Flimsy Journal or an Ironbound Tome. The quest text says you will get a few starter Spell Scrolls, which you can cast as single-use items or place in a Spell Book.[3]
  2. "Inscribing Spells" quest asks for an Inscription Table. You use it to inscribe scrolls into your tome, and the text warns that the starter book only holds 5 or 6 spells.[3]
  3. Most of the rest of the chapter opens up after Inscribing Spells. "Crafting Spells" quest asks for any ink plus a Scroll Forge. "Upgrading Spells & Equipment" quest asks for the Arcane Anvil. "Casting Spells" quest is a checkmark that explains the controls: the scroll wheel opens with R by default and V casts the selected spell.[3]
  4. The spell book quests also follow Inscribing Spells: "Starter Spellbooks" quest, "Apprentice's Spell Book" quest, "Enchanted Spell Book" quest, "Grimoire of Evokation" quest, "Necronomicon" quest, "Villager Bible" quest, "Rotten Spell Book" quest, "Blaze Instruction Manual" quest and "Ruined Book" quest. The book tags them as craftable, mob loot or trade.[3]
  5. The Ruined Book quest leads to the legendary books: "The Dragonskin Spell Book" quest, "The Vampiric Spellbook" quest and "The Ancient Codex" quest. The Rotten Spell Book quest leads to "Druidic Tome" quest. The Ruined Book text says that in the void you get it as a reward from two Gate Pearls.[3]
  6. "Arcane Discoveries" quest comes after Casting Spells. It asks for Arcane Essence, a Blank Runestone and Raw Mithril. The text says Mithril can't be obtained through usual methods in the void and hints that some sort of gate could provide it.[3]

After Arcane Discoveries

Arcane Discoveries branches into three groups. The first is a run of accessory quests. The second is "A Magical Trip To The Nether" quest, which asks for Cinder Essence and Hogskin. The third is "Making The Good Stuff" quest, which asks for Arcane Cloth.[3]

Quests in other chapters

The Gearing Up chapter (group Exploration & Combat, chapter 14 of 31) has several staff quests. "Artificer's Cane" quest follows Inscribing Spells, and the text calls the Artificer's Cane a craftable staff with several buffs. "Graybeard Staff" quest and "Spellbreaker" quest follow Arcane Discoveries. The Graybeard text says staffs cast spells with right-click instead of a hotkey. "Ice Staff" quest, "Rod 'o Lightning" quest and "The Blood Staff" quest ask for the Ice Staff, the Rod o' Lightning and The Blood Staff with no prerequisite shown.[8]

In Useful Items & Tips, "Air Dash" quest asks for a Scroll and comes after Proper Materials. It suggests stacks of Burning Dash Scrolls to help you explore the void.[22]

Watch out: For Burning Dash Scrolls, throw only one piece of paper into the fire. The quest warns that throwing more wastes the rest of the stack.[22]

The Bounty Board chapter (group Exploration & Combat, chapter 11 of 31) is made of repeatable quests that pay out cash for the shops. One of them, "Defeat the Echo of Flame" quest, asks for a Cinderous Soulcaller plus a kill and a structure. The text says you use it near the Cinderous Soul Rune in a Nether arena to challenge the Echo of Flame. The chapter has 59 quests and the rest are in the quest book, so check there for any others tied to this mod.[23]

Sources

  1. In-game guide: Iron's Guidebook (irons_spellbooks) · official docs
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 quests: "Iron's Spells 'n Spellbooks" · pack file
  4. In-game guide: Early Game (irons_spellbooks) · official docs
  5. In-game guide: Mid Game (irons_spellbooks) · official docs
  6. In-game guide: Late Game (irons_spellbooks) · official docs
  7. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Iron's Spells 'n Spellbooks items · pack recipe dump
  8. FTB Skies 2: Aero 1.10.0 quests: "Gearing Up" · pack file
  9. irons_spellbooks names, screen text and descriptions (English lang file) · official mod data
  10. In-game guide: Scrolls (irons_spellbooks) · official docs
  11. In-game guide: Basic Spell Books (irons_spellbooks) · official docs
  12. In-game guide: Unique Spell Books (irons_spellbooks) · official docs
  13. In-game guide: Ink (irons_spellbooks) · official docs
  14. In-game guide: Schools of Magic (irons_spellbooks) · official docs
  15. kubejs/server_scripts/event_handlers/items/sealed_scroll.js (FTB Skies 2: Aero's own script) · pack file
  16. kubejs/server_scripts/recipes/mods/lychee.js (FTB Skies 2: Aero's own script) · pack file
  17. kubejs/server_scripts/systems/ftb_events/events/trades/after_diamond.js (FTB Skies 2: Aero's own script) · pack file
  18. kubejs/server_scripts/systems/ftb_events/events/trades/after_iron.js (FTB Skies 2: Aero's own script) · pack file
  19. kubejs/server_scripts/systems/ftb_events/events/trades/after_netherite.js (FTB Skies 2: Aero's own script) · pack file
  20. kubejs/server_scripts/event_handlers/items/furled_maps.js (FTB Skies 2: Aero's own script) · pack file
  21. kubejs/server_scripts/tags/hide.js (FTB Skies 2: Aero's own script) · pack file
  22. FTB Skies 2: Aero 1.10.0 quests: "Useful Items & Tips" · pack file
  23. FTB Skies 2: Aero 1.10.0 quests: "Bounty Board" · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.8.0

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Version in each release

7 releases, first in 1.8.0
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release
1.12.1
Sep 22, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release
1.12.0
Sep 21, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release
1.10.0
Sep 8, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release
1.9.1
Sep 2, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release
1.9.0
Sep 1, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release
1.8.0
Aug 25, 2026
1.21.1-3.16.3irons_spellbooks-1.21.1-3.16.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

231 items from the 1.10.0 recipe dump.

...and 171 more.

FTB Skies 2: Aero quests (56)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 56 quests →

Bounty Board (1)
Gearing Up (6)
Iron's Spells 'n Spellbooks (1)

Which FTB Skies 2: Aero mods work with Iron's Spells 'n Spellbooks?

The FTB Skies 2: Aero mods that share the most recipes with Iron's Spells 'n Spellbooks. Highlighted ones have a guide.

Where does Iron's Spells 'n Spellbooks appear in the FTB Skies 2: Aero quest book?

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