
Animus in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 5.2.13 · First seen in 1.6.0
Animus is a mod in FTB Skies 2: Aero 1.13.0, where it is version 5.2.13. Putting more Magic in your Blood Magic. (Summary from the mod's Modrinth page.)
Animus guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:FTB Evolution 2 1.0.2 to 1.4.0
- Sections
- 8
- Recipes shown
- 26
- Items named
- 34
- Quests covered
- 47
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Animus?
2 parts
Animus is an add-on for Blood Magic that piles on more sigils, rituals, weapons and links to other magic mods. This pack ships Animus 5.2.10, and it has been in the pack since 1.6.0 or earlier.[1][2]
What it adds
- New sigils powered by your Soul Network, such as Transposition, the Storm, Heavenly Wrath and Temporal Dominance, which can speed up block entities by up to 32x.[1]
- New rituals for automation and world control, like Persistence to keep chunks loaded, Culling and Serenity.[1]
- Imperfect rituals: place a block on the Imperfect Ritual Stone and activate it. Boundless Skies gives 10 minutes of creative flight, and Clear Skies stops rain and thunder.[1]
- Spears, a Sentient Shield, and a Tier 6 Blood Altar with a new Transcendent Blood Orb.[1]
- Bridges to Iron's Spellbooks, Botania, Ars Nouveau and Malum.[1]
If you play with friends, the Key of Binding lets teammates draw on your LP. Bind the key to your Soul Network and give it to a friend. They hold it in their offhand or curio slot, and their sigils and bound items then use your LP.[1]
Animus also has its own in-game guide, the Codex Animus, and the pack includes guide entries for its blocks, compatibility features and imperfect rituals. Use it for the full details.[1][3]
In the quest book
The quest source for this mod is the Neo Vitae chapter, in the Magic Mods group. It is chapter 20 of 31 and has 47 quests. It opens with "Raise the Ara Vitae" quest, then moves through altar tiers, with "Rites and Rituals" quest coming after Tier II and leading into "Breaching the Veil" quest.[4]
Every quest shown there that asks for an item wants a neovitae item, not an Animus one. 17 of the chapter's quests are not covered here, so check the quest book for their text. This mod is not on the ATM Star quest path.[4]
How do you get started with Animus?
5 parts
Animus expands your blood magic with new sigils, rituals, weapons and a higher altar tier. In this pack its recipes run on the Neo Vitae machines: the Ara Vitae, the alchemy array and the Hellfire Forge. So your first steps are really Neo Vitae steps, and then you branch into Animus.[1][5]
Step 1: Get your altar running
The pack's quest book covers this in its Neo Vitae chapter, in the Magic Mods group. Start with these three quests.[4]
- "Raise the Ara Vitae" quest: the quest asks you to build the Ara Vitae and place it on flat stone where you can reach every side.[4]
- "Bind a Novicius Orb" quest: the quest asks you to make your first orb and bind it to yourself by right-clicking with it in hand.[4]
- a quest in "Neo Vitae": make Tabula Rasa on the Ara Vitae. The quest calls it the base for almost every sigil you will ever scribe, and it is also an ingredient in the Codex Animus recipes below.[4][5]
Step 2: Craft the Codex Animus
Make Codex Animus next. It is Animus's guide book, so it is a handy way to look up the rest of the mod as you go. This pack adds its own recipe for it on top of the standard one, and both are shown here.[5]
Added by the pack.
The standard mod recipe.
Step 3: Cheap early wins at the Ara Vitae
Two Animus items are made straight on the Ara Vitae and are worth grabbing early.[5]
- Fragment of Healing gives a permanent passive health buff.[6]
- Blood Sapling lets you grow your own Blood Wood trees.[6]
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/fragment_healing
Ara Vitae Recipe (neovitae)
- any sapling
Recipe id: animusnv:ara_vitae/blood_sapling
Step 4: Javelins for early fights
Iron Javelin and Diamond Javelin are throwable javelins you can pick back up. Both are plain crafting table recipes that the pack has changed from the mod's version, so go by the recipes shown here.[1][5]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | ||
| Empty slot | Empty slot | any wooden rod |
Recipe id: animusnv:spear_iron
Changed by the pack.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | ||
| Empty slot | Empty slot | any wooden rod |
Recipe id: animusnv:spear_diamond
Changed by the pack.
Step 5: The Sanguine Diviner
Crafting Sanguine Diviner is the first advancement of Animus's own tree, and it helps diagnose altar problems, show ritual info and auto-place upgrades. It is made at the Ara Vitae from a Ritual Diviner. The quest book asks for a Ritual Diviner in "Rites and Rituals" quest, which comes after "Tier II: The Magician's Orb" quest, so expect to get to this one once your altar is at Tier II.[1][4][5][6]
How does Animus work?
9 parts
Animus layers sigils, rituals and spell casting on top of Blood Magic, and the configs count almost everything in a currency called EV. Most of the numbers below live in config/animusnv-common.toml, and every value I list matches the mod default except the one callout further down.[1][7]
Rituals: timing, cost and range
Each ritual has a refresh time (ticks between pulses) and often an EV cost per pulse or per action. Here is how the main automation rituals are set in this pack.[7]
- Culling pulses every 25 ticks (animusnv.rituals.refresh.cullingTime) and drains 75 EV from the owner's Anima per entity culled (animusnv.rituals.refresh.cullingCost).[7]
- Culling covers 10 blocks horizontally (animusnv.rituals.cullingRange) and 10 vertically (animusnv.rituals.cullingVerticalRange), and the vertical range reaches both above and below the ritual stone.[7][8]
- Culling can kill bosses (animusnv.rituals.killBoss is true), and boss kills cost an extra 25,000 EV (animusnv.rituals.bossCost).[7]
- Siphon and Relentless Tides both refresh every 10 ticks and charge 50 EV per fluid block, extracted or placed. Both reach 32 blocks horizontally and up to 128 blocks deep.[7][8]
- Sol and Luna both refresh every 5 ticks for 1 EV per refresh. They reach 32 blocks horizontally and search down to 64 blocks below the ritual stone. Setting the vertical range to -1 searches all the way to the world bottom.[7]
- Persistence keeps chunks loaded in a radius of 3 chunks (chunks, not blocks) and costs 100 EV each second. The key name says per tick, but the config notes that is legacy naming.[7][8]
- Serenity stops hostile spawns in a 48 block radius for 1 EV each second.[7][8]
- Steadfast Heart reaches 128 blocks, refreshes every 60 ticks and drains 100 EV per affected player. The maximum amplifier is 4, which the config describes as 5 hearts of absorption.[7]
- Reparare repairs up to 1 damage per item every 100 ticks, at 50 EV per damage point repaired.[7]
- Nature's Leach starts at a range of 8 blocks, and the Ritual Tinkerer can expand it up to 32. It gives you 50 EV per block consumed, and its base refresh is 80 ticks before the Spiritus modifier.[7]
- Nolite Ignem puts out fires in a 64 block radius for 10 EV per fire block.[7][8]
- Animal Luring costs 1,000 EV per mob spawned and refreshes every 400 ticks.[7]
- Unmaking costs 0 EV per refresh (animusnv.rituals.refresh.unmakingCost) and pulses every 20 ticks (animusnv.rituals.refresh.unmakingTime).[7]
- Unmaking skips items enhanced by the Imperfect Ritual of Enhancement while animusnv.rituals.unmakingDisallowEnhanced is true.[7]
The culling, endless greed, nolite ignem, persistence, relentless tides, serenity and siphon ranges also appear in config/animusnv-startup.toml, with the same values as above.[8]
Converting Source and EV
Ritual of Source Vitaeum turns Source into EV, and Ritual of Ars Vitae turns EV back into Source. Both use the same base rate of 10, so one converts 10 Source into 1 EV and the other 10 EV into 1 Source. Round-tripping loses value. Each cycle tries to handle 100 Source, and both rituals refresh every 40 ticks.[7]
Keep these rituals apart: any other Master Ritual Stone within 10 blocks doubles the conversion cost. Source Vitaeum also looks for Ara Vitae altars within 8 blocks.[7]
Blood trees
A Blood Sapling grows into a tree 4 to 6 blocks tall, with a Blood Core at the top. Right-click the core to toggle it. An active core searches nearby for grass or dirt, places Blood Saplings and instantly grows them into trees, so you end up with a blood forest over time. Bonemeal on an active core triggers an immediate spread.[6]
In this pack a core attempts to spread every 600 ticks within a radius of 16 blocks, and leaves try to regrow every 100 ticks. You can change these with animusnv.bloodCore.treeSpreadInterval, animusnv.bloodCore.treeSpreadRadius and animusnv.bloodCore.leafRegrowthSpeed.[7]
The guide suggests combining blood trees with tree farms for automated wood. The pack also adds a Create cutting recipe that strips Blood Wood Log into Stripped Blood Wood Log.[5][6]
Cutting (create)
Recipe id: create:cutting/runtime_generated/compat/animusnv/blood_wood_to_blood_wood_stripped
AntiLife and its fluid
You make AntiLife with the Sigil of Consumption. It spreads to adjacent blocks of the same type as the block you first converted, and each spread consumes Essentia Vitae from the caster who made it. The spread reaches up to 8 blocks from its origin. In this pack the sigil costs 25 EV per block and has a range of 8 blocks (animusnv.sigils.antiLifeConsumption, animusnv.sigils.antiLifeRange).[6][7]
Breaking any AntiLife block starts a decay chain. Adjacent and connected AntiLife blocks decay and are removed entirely, which is how you clean up a corrupted area. Blocks tagged animusnv:disallow_antilife are protected from conversion.[6]
The fluid version appears when lightning strikes placed Essentia Vitae fluid. Use a Lightning Rod or the Sigil of the Storm to call the bolt down. The fluid spreads like water, converts blocks it touches into AntiLife blocks, can be collected in buckets and cannot be reversed. If it touches Essentia Vitae it spreads as fluid instead of converting blocks.[6]
Sanguine Rectifier
The Sanguine Rectifier looks for an altar within a cube radius of 10 blocks (animusnv.sanguineRectifier.searchRange). It has an internal blood tank of 16,000 mB (animusnv.sanguineRectifier.tankCapacity) and a base transfer rate of 100 mB per tick (animusnv.sanguineRectifier.baseTransferRate), which scales with altar speed runes. It consumes 1 EV per 1 mB of EvilCraft blood it produces, and setting animusnv.sanguineRectifier.evPerBlood to 0 disables that conversion.[7]
Casting spells with EV
With EV casting enabled, spells can use EV instead of mana, at 100 EV per mana point. A 50 mana spell therefore needs 5,000 EV. Hybrid casting is on, so a spell can use up whatever mana you have and cover the rest with EV. A Blood Orb in your inventory or a curio slot is required to use EV this way. Sanguine Scrolls multiply the cost by 1.5.[7]
Infusing a Blood-Infused Spellbook costs 5,000 EV at tier 1, then 10,000, 25,000, 50,000, 100,000 and 175,000 EV at tier 6. Tiers 2 to 6 each need a matching Orb of Vitae.[7]
Tier 6 altar capstone
The Crystallized Spiritus Block works as a CRYSTAL capstone for the highest tier Transcendent Ara Vitae, standing in for the crystal cluster capstones. You cut it from a Crystal Cluster on a stonecutter.[5][6]
Stonecutting
Recipe id: animusnv:crystallized_spiritus_block_from_crystal_cluster
Altar runes powered by other mods
Sharing your network
The Arcane Rune is an altar rune powered by Ars Nouveau Source. In this pack it consumes 20 Source per drain cycle, and a cycle runs every 200 ticks (animusnv.arsNouveau.arcaneRuneDrainAmount, animusnv.arsNouveau.arcaneRuneDrainInterval). The Rune of Unleashed Nature is the Botania version, powered by mana. It consumes 10 mana per second to keep its acceleration bonus going (animusnv.botania.unleashedNatureManaDrain).[1][7]
The Key of Binding lets a teammate draw on your Soul Network. Bind the key to your network and give it to a friend. When they hold it in their offhand or a curio slot, their sigils and bound items draw from your LP.[1]
Crafting Shaped
| any stone | any stone | |
| any stone | any stone |
Recipe id: animusnv:arcane_rune
The Arcane Rune is crafted in a normal crafting grid.
Beyond what is covered here, the Codex Animus is the in-game reference for the rest of the mod's mechanics.[1]
How do you progress through Animus?
5 parts
The pack's quest book puts the quests that carry you through the altar tiers in its "Neo Vitae" chapter, in the Magic Mods group.[4]
Getting started
The chain starts with "Raise the Ara Vitae" quest, where you build the Ara Vitae, then "Bind a Novicius Orb" quest, where you bind your first orb. For the Animus side, craft the Codex Animus. The pack adds its own Codex Animus recipe alongside the mod's one.[4][5]
This is the Codex Animus recipe the pack adds.
The five altar tiers
- Tier I ("Tier I: The Ring of Runes" quest): the quest asks for eight runes laid around the altar, starting with Blank Runes and then inscribing them for capacity, speed or sacrifice.[4]
- Tier II ("Tier 2" quest): the quest asks for 24 runes plus four two-block pillars standing four blocks out on every side, each capped with Blood Stained Glass. The follow-up quest ("Tier II: The Magician's Orb" quest) is about the Veneficus Orb of Vitae.[4]
- Tier III ("Tier III: The Master's Orb" quest): the quest asks for a larger rune ring, pillars crowned in Blood Stained Glass and corners of Bloodstone Brick, and it is where you forge the Magus Orb of Vitae. The Weak Blood Shard quest ("The Weak Blood Shard" quest) says the shard crowns the Tier III pillars.[4]
- Tier IV ("Tier IV: The Archmage's Orb" quest): the quest asks for a hundred runes and Hellforged Blocks set at the compass points, and it presents this tier as the home of the Dominus Orb of Vitae.[4]
- Tier V ("Tier V: The Pinnacle" quest): the quest asks for the ultimate altar, with Crystal Clusters crowning its pillars and an immense ring of runes around its foundation.[4]
What sits between the tiers
In the quest book, the Tier III quest sits at the end of a side chain. "Rites and Rituals" quest comes after Tier II, then "Breaching the Veil" quest, "The Tau Harvest" quest, "The Athanor" quest and finally the Weak Blood Shard quest.[4]
In the quest book, the Tier IV quest follows a Hellforged metal path. It runs from "Highway to Hell" quest after Tier III, to "The Foreman" quest, "Demonite" quest and a quest in "Neo Vitae". The Demonite quest calls Demonite the only honest source of Hellforged metal.[4]
Animus gear along the way
The Hellfire Forge quest ("The Hellfire Forge" quest) comes after the Throwing Daggers quest, and the forge is fueled by Spiritus. Animus adds forge recipes for the Sentient Bow, the Sentient Shield and the Sentient Javelin. The Sentient Javelin builds on the Diamond Javelin. The pack changes both javelin recipes, the Diamond one and the Iron one (Iron Javelin).[4][5]
Hellfire Forge (neovitae)
Recipe id: animusnv:hellfire_forge/spear_sentient
The Hellfire Forge recipe for the Sentient Javelin.
The top-end weapons, the Hand of Death and the Hellforged Bow, are both gated behind Spiritus Vindicta Crystals. Vindicta is one of the aspects in "The Five Aspects" quest, which needs a catalyst and an Animus Mote from a Daemonium Animaris.[4][5]
The Hellfire Forge recipe for the Hand of Death.
The Transcendent Orb
Animus adds its own Transcendent Orb of Vitae, made on the Ara Vitae from a Crystallized Spiritus Block. You get that block by stonecutting a Crystal Cluster, the same item the Tier V quest asks you to hand in.[4][5]
Stonecutting
Recipe id: animusnv:crystallized_spiritus_block_from_crystal_cluster
Stonecut a Crystal Cluster to get the block.
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_orb_transcendent
The Ara Vitae recipe for the Transcendent Orb.
How does Animus work with other mods?
6 parts
Animus adds to blood magic, and in this pack that means Neo Vitae. Its recipes run on Neo Vitae's crafting types (the Alchemy Array, the Ara Vitae and the Hellfire Forge) and on Neo Vitae items. In the quest book, Neo Vitae sits in the "Magic Mods" group as chapter 20 of 31, and it has 47 quests.[1][4][5]
Sigils and the Alchemy Array
Animus sigils are made in the Alchemy Array. The quest "Circle of Intent" quest has you brew an Arcane Scribe Tool in the Tabula Vitae and strike the ground with it. That awakens the array, which takes two offerings. Each Animus sigil recipe pairs one of its own reagents with a Neo Vitae tablet, and the tablet changes from sigil to sigil. The quest a quest in "Neo Vitae" calls Tabula Rasa the substrate for almost every sigil you will scribe.[4][5]
One example of an Animus sigil made in the Alchemy Array.
The Bound Javelin also comes from an array recipe, and it uses a Neo Vitae reagent.[5]
Your guide book needs Neo Vitae too. The mod's own recipe for Codex Animus uses a Tabula Rasa. The pack adds a second recipe for the same book.[5]
Added by the pack.
Hellfire Forge gear
The quest "The Hellfire Forge" quest introduces the Hellfire Forge. It is fueled by Spiritus, which you tear from creatures wounded by your throwing daggers, and it makes Spiritus Gems and Sentient Tools. Animus plugs its own gear into the forge, and the recipes use Neo Vitae items such as the Petty Spiritus Gem.[4][5]
- Sentient Bow, Sentient Shield and Sentient Javelin are forge recipes.[5]
- Hellforged Bow and Hand of Death are the top-end forge recipes. Both use the Vindicta aspect crystal, which is one of the four aspects in the quest "The Five Aspects" quest.[4][5]
- Runic Sentient Scythe is made in the Alchemy Array from Neo Vitae's Sentient Scythe and a tablet.[5]
Willful Stone is also a Hellfire Forge recipe, and this is one the pack changed from the mod's version. The recipe below is the one that counts in this pack.[5]
Hellfire Forge (neovitae)
Redstone
Tabula Robur
- 2× any stone
Recipe id: animusnv:hellfire_forge/willful_stone
Converting Neo Vitae items at the Ara Vitae
Several Animus items are made by transforming an existing item on the Ara Vitae. You build that altar in the quest "Raise the Ara Vitae" quest. Key of Binding comes from a Simple Dungeon Key, and Sanguine Diviner comes from a Ritual Diviner.[4][5]
Iron's Spells 'n Spellbooks
The Ara Vitae turns a book from Iron's Spells 'n Spellbooks into a Blood-Infused Spellbook. These books each have a conversion recipe: Wimpy Spell Book, Flimsy Journal, Ironbound Tome, Apprentice's Spell Book, Enchanted Spell Book, Ancient Codex and Dragonskin Spell Book. The exact recipes are shown below.[5]
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_iron
The other books each have their own recipe for the same result.
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_leather
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_copper
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_gold
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_diamond
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_netherite
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_infused_spellbook_from_dragonskin
Ars Nouveau
Arcane Rune links Ars Nouveau and Neo Vitae. Ars Nouveau's Source Gem and Neo Vitae's Blank Rune are the two mod-specific parts of its recipe, which is shown below.[5]
Crafting Shaped
| any stone | any stone | |
| any stone | any stone |
Recipe id: animusnv:arcane_rune
Crystals and Mekanism
Crystallized Spiritus Block and Neo Vitae's Crystal Cluster convert into each other in a stonecutter, in both directions.[5]
Stonecutting
Recipe id: animusnv:crystal_cluster_from_crystallized_spiritus_block
Stonecutting
Recipe id: animusnv:crystallized_spiritus_block_from_crystal_cluster
The pack also links Animus to Mekanism. A pack script adds a Mekanism crushing recipe for every leaf block, and Blood Leaves are covered. Each one crushes into 2 Bio Fuel.[5][9]
Which FTB Skies 2: Aero quests use Animus?
1 part
The quest source for this mod is one chapter, "Neo Vitae". It sits in the "Magic Mods" group as chapter 20 of 31 in the book and holds 47 quests. It is a long, branching chain that starts at the altar and ends at the top altar tier.[4]
One thing to know up front: every item task in that chapter asks for a neovitae item or a vanilla Enchanted Book, and none asks for an item from this mod's own namespace. The one place the chapter text mentions an Animus item is "The Five Aspects" quest, which says you need a catalyst and an Animus Mote drawn from a Daemonium Animaris to turn a Raw cluster into Ruina, Nihilum, Vindicta or Invictus.[4]
The order of the chapter
- Start with "Raise the Ara Vitae" quest, which asks for the Ara Vitae. "Bind a Novicius Orb" quest and a quest in "Neo Vitae" come next, and both lead into "Tier I: The Ring of Runes" quest, the eight-rune ring that makes the altar Tier I.[4]
- "The Apprentice's Orb" quest follows. After it the chapter opens three paths: "Tier 2" quest (24 runes and four pillars for Tier II), a quest in "Neo Vitae" and a quest in "Neo Vitae". The flask quest leads to a quest in "Neo Vitae".[4]
- From the Tabula Vitae quest you get "Alchemy of Ore" quest, "Throwing Daggers" quest and "Circle of Intent" quest. The Circle of Intent quest leads to "A Sense for Anima" quest and "The Sigil Catalog" quest.[4]
- "Tier II: The Magician's Orb" quest unlocks "Rites and Rituals" quest and "The Sentient Shell" quest. The shell quest leads to "Wear It In" quest.[4]
- The Throwing Daggers quest leads to "The Hellfire Forge" quest. From the forge come "Early Blood Automation" quest, "Laying the Veins" quest and "Sentient Steel" quest. The routing quest then leads to a quest in "Neo Vitae" and a quest in "Neo Vitae".[4]
- After the rituals quest, "Breaching the Veil" quest comes next, then "The Tau Harvest" quest and "The Athanor" quest. The Athanor opens "The Crucible's Greed" quest, "The Weak Blood Shard" quest and "Enchantment Salvaging" quest.[4]
- "Tier III: The Master's Orb" quest comes after the Weak Blood Shard. It opens "Highway to Hell" quest, a quest in "Neo Vitae", "The Aura Between Worlds" quest and a quest in "Neo Vitae". The Tau Oil quest leads to "Coaxing Crystals" quest.[4]
- The Aura quest leads to a quest in "Neo Vitae", then a quest in "Neo Vitae", which branches into "The Five Aspects" quest and "Activate the Crystallum Fractura Ritual" quest.[4]
- Highway to Hell leads to "The Foreman" quest. After the Foreman come "Demonite" quest, "The Mines" quest and a quest in "Neo Vitae". Demonite leads to a quest in "Neo Vitae", then "Tier IV: The Archmage's Orb" quest, and the last quest in the chain is "Tier V: The Pinnacle" quest.[4]
Which Animus config options matter?
5 parts
Animus is configured through two files in this pack: the common file and the startup file. Every option that lists a mod default matches it, with one exception: the block the Ritual of Siphon leaves behind. Start there.[7][8]
The one value the pack changed
animusnv.rituals.siphonReplacementBlock is the block placed where the Ritual of Siphon extracts fluid. This pack sets it to "animusnv:block_antilife", while the mod default is "animusnv:antilife".[7]
Casting spells with EV
The EV casting options decide how your Anima pays for spells. In this pack animusnv.ironsSpells.evCasting.enableEVCasting is on, and so is animusnv.ironsSpells.evCasting.allowHybridCasting, which lets a spell use both mana and EV when you don't have enough of either.[7]
- animusnv.ironsSpells.evCasting.evPerMana is 100, so a spell costing 50 mana needs 5,000 EV.[7]
- animusnv.ironsSpells.evCasting.requireBloodOrb is true, so you need a Blood Orb in your inventory or a curio slot to cast with EV.[7]
- animusnv.ironsSpells.sanguineScrolls.evCostMultiplier is 1.5.[7]
- animusnv.ironsSpells.sanguineScrolls.durabilityMultiplier is 1.[7]
Blood-Infused Spellbooks have one EV cost option per tier. These are the values this pack uses:[7]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier1EVCost is 5,000 EV.[7]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier2EVCost is 10,000 EV.[7]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier3EVCost is 25,000 EV.[7]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier4EVCost is 50,000 EV.[7]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier5EVCost is 100,000 EV.[7]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier6EVCost is 175,000 EV.[7]
Ritual costs and ranges
- Culling cost: animusnv.rituals.refresh.cullingCost is 75 EV per entity culled.[7]
- Culling horizontal range: animusnv.rituals.cullingRange is 10 blocks.[7]
- Culling vertical range: animusnv.rituals.cullingVerticalRange is 10 blocks, above and below the ritual stone.[7]
- Culling bosses: animusnv.rituals.killBoss is true, so the ritual may kill bosses, and animusnv.rituals.bossCost adds 25,000 EV for them.[7]
- Siphon cost: animusnv.rituals.siphonEVPerExtraction is 50 EV per fluid block extracted.[7]
- Siphon horizontal range: animusnv.rituals.siphonRange is 32 blocks.[7]
- Siphon depth: animusnv.rituals.siphonDepth is 128 blocks.[7]
- Persistence range: animusnv.rituals.persistenceChunkRadius is 3 (in chunks, not blocks).[7]
- Persistence cost: animusnv.rituals.persistenceEVPerTick is 100 EV each second the ritual is active.[7]
- Serenity: animusnv.rituals.serenityRadius is 48 blocks for spawn prevention.[7]
- Nature's Leach: animusnv.rituals.naturesLeachRange is 32 blocks, the most the Ritual Tinkerer can expand it to (it starts at 8).[7]
The startup file also lists ritual ranges for Culling, Endless Greed, Nolite Ignem, Persistence, Relentless Tides, Serenity and Siphon. In this pack they hold the same values as the matching common file options. For example, startup.ritualRanges.culling.horizontalRange is 10.[7][8]
Iframes (hurt cooldown)
animusnv.hurtCooldown.mode is set to BLACKLIST here. In that mode every damage source except the listed ones has no iframes. The list in animusnv.hurtCooldown.sources is inFire, inWall, cactus, lightningBolt, lava and outOfWorld. animusnv.hurtCooldown.affectPlayers and animusnv.hurtCooldown.affectBosses are both false.[7]
Sigil of the Free Soul
animusnv.sigils.freeSoulEVCost is 5,000 EV per use. animusnv.sigils.freeSoulDuration is 10 seconds of spectator mode, and animusnv.sigils.freeSoulCooldown is 60 seconds before it can prevent death again.[7]
What changed in Animus between versions?
4 parts
FTB Skies 2: Aero 1.10.0 ships Animus 5.2.10, and the mod was already in the pack in 1.6.0 or earlier. Below are the notable changes from the mod's own changelogs, newest first. I don't have any pack changelog entries for this mod, so this list only covers what the mod itself changed.[2]
5.2.10 (the version in this pack)
- Simplified Chinese now covers the whole mod, contributed by ChuijkYahus.[10]
5.2.7
- Fixed a crash on world load with NeoVitae 1.1.15, where the Dusk rune was renamed to Tenebrae.[11]
5.2.4
- The Sigil of Crimson Will used to have two Codex Animus entries, both with the wrong icon. It now has one entry with the correct icon, and the crafting text names the right ingredients.[12]
- The Fragment of Healing can no longer be moved, dropped, or pulled out by machines like the Aerial Interface. Creative mode is exempt, and it still drops on death.[12]
- The javelins, Sentient Shield, both bows and both scythes can now be enchanted.[12]
- The Crystallized Spiritus Block shared a Hellfire Forge recipe with NeoVitae's Crystal Cluster, so only one of them was craftable. It is now cut from a Crystal Cluster on a stonecutter, in either direction.[12]
5.2.2
Sources
- Animus project page (modrinth) · official mod data
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- In-game guide: book.animusnv.guide.intro.welcome.name (animusnv) · official docs
- FTB Skies 2: Aero 1.10.0 quests: "Neo Vitae" · quest text
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Animus items · pack recipe dump
- animusnv names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/animusnv-common.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/animusnv-startup.toml · pack file
- kubejs/server_scripts/recipes/mods/mekanism.js (FTB Skies 2: Aero's own script) · pack file
- Animus 5.2.10 changelog · changelog
- Animus 5.2.7 changelog · changelog
- Animus 5.2.4 changelog · changelog
- Animus 5.2.2 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
12 releases, first in 1.6.0
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 5.2.13 | animusnv-1.21.1-5.2.13.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 5.2.13 | animusnv-1.21.1-5.2.13.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 5.2.13 | animusnv-1.21.1-5.2.13.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 5.2.10 | animusnv-1.21.1-5.2.10.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 5.2.7 | animusnv-1.21.1-5.2.7.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 5.2.7 | animusnv-1.21.1-5.2.7.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 5.2.7 | animusnv-1.21.1-5.2.7.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 5.2.4 | animusnv-1.21.1-5.2.4.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 5.2.4 | animusnv-1.21.1-5.2.4.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 5.2.4 | animusnv-1.21.1-5.2.4.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 5.2.2 | animusnv-1.21.1-5.2.2.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 5.2.2 | animusnv-1.21.1-5.2.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
82 items from the 1.10.0 recipe dump.
Fragile Activation Crystal
AntiLife
AntiLife Bucket
Arcane Rune
Blood Apple
Blood Core
Blood-Infused Spellbook
Blood Leaves
Transcendent Orb of Vitae
Blood Sapling
Blood Wood Log
Blood Wood Fence
Blood Wood Fence Gate
Blood Wood Planks
Blood Wood Slab
Blood Wood Stairs
Stripped Blood Wood Log
Crystallized Spiritus Block
Fragment of Healing
Codex Animus
Hand of Death
Hellforged Bow
Key of Binding
Living Terra Bucket
Mob Soul
Reagent: Boundless Nature
Reagent: Builder
Reagent: Chains
Reagent: Consumption
Reagent: Equivalency
Reagent: Fist
Reagent: Free Soul
Reagent: Heavenly Wrath
Reagent: Leach
Reagent: Remedium
Reagent: Reparare
Reagent: Storm
Reagent: Temporal Dominance
Reagent: Transposition
Runic Sentient Scythe
Sanguine Diviner
Sanguine Scroll (Aetherea)
Sanguine Scroll (Animata)
Sanguine Scroll (Rasa)
Sanguine Scroll (Robur)
Sanguine Scroll (Spiritus)
Sentient Bow
Sentient Shield
Sigil of the Fast Builder
Sigil of the Phantom Chain
Sigil of Consumption
Sigil of Crimson Will
Sigil of Equivalency
Sigil of the Free Soul
Sigil of Heavenly Wrath
Sigil of Nature's Leach
Sigil of the Demon Monk
Sigil of Remedium
Sigil of Reparare
Sigil of the Storm
...and 22 more.
Config options (how FTB Skies 2: Aero sets them)
146 settings shipped in the pack's config files; 1 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
animusnv.rituals.siphonReplacementBlock changed by FTB Skies 2: AeroBlock to place where fluid is extracted by Ritual of Siphon Use format: modid:blockname Examples: animusnv:antilife, minecraft:stone, minecraft:cobblestone config/animusnv-common.toml | animusnv:block_antilife | animusnv:antilife |
animusnv.bloodCore.debug Enable debug logging for Blood Core tree spreading config/animusnv-common.toml | false | not documented |
animusnv.general.canKillBuffedMobs Allow rituals to kill mobs with potion effects config/animusnv-common.toml | true | not documented |
animusnv.general.muteDragon Mute the Ender Dragon death sound config/animusnv-common.toml | false | not documented |
animusnv.general.muteWither Mute the Wither spawn sound config/animusnv-common.toml | false | not documented |
animusnv.hurtCooldown.affectBosses If true, bosses will have no iframes config/animusnv-common.toml | false | not documented |
Which FTB Skies 2: Aero mods work with Animus?
The FTB Skies 2: Aero mods that share the most recipes with Animus. Highlighted ones have a guide.
Comments and tips
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