Roots in FTB Skies 2

FTB Skies 2 1.24.0 ships version 4.0.0.31-alpha · First seen in 1.0.1

Checked Sep 20, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json

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Roots is a mod in FTB Skies 2 1.24.0, where it is version 4.0.0.31-alpha. A magic mod focused on nature, crops and animal husbandry! (Summary from the mod's Modrinth page.)

What is Roots?

2 parts

Roots is part of the pack at version 4.0.0.31-alpha, so everything in this guide describes that alpha build. The sources I have don't include a mod description or an in-mod guidebook, so this overview covers where Roots shows up in the pack's quests rather than a full mechanics breakdown.[1]

You meet Roots very early. In the opening chapter, quest "Wooden Tools" quest asks you to make any wooden tool plus Wooden Shears. After that, Roots gets its own quest chapter.[2]

The Roots quest chain

The main line runs through the Roots chapter. Here is the order the quests unlock in:[3]

  1. Start with "The Root of Natural Magic" quest, which asks for Wildroot and Grove Spores.[3]
  2. Next comes a quest in "Roots 4", where you get a Runestone.[3]
  3. After the runestone, two quests open: a quest in "Roots 4" for the Pyre, and "Pestle and Mortar" quest for the Mortar and Pestle.[3]
  4. With the runestone and pyre done, a quest in "Roots 4" has you set up the Grove Crafter, Primal Grove Stone, Grove Pedestal and Grove Supplication.[3]
  5. The grove setup unlocks a quest in "Roots 4" (Runic Shears, Spiritleaf, Wildewheet), "Living Tools" quest (any one of the Living tools) and a quest in "Roots 4" (Elemental Soil).[3]

Side quests

Unverified The sources don't show how Roots fits the wider pack progression, and there is no information on an ATM Star path for this mod. Check in-game before relying on either.

How do you get started with Roots?

6 parts

Roots has a clear starting path in this pack, because its quest chapter walks you through it step by step. Below is the order the quests follow, with the real in-pack recipes for each step.[3]

First, get Wildroot and Grove Spores

The first quest, "The Root of Natural Magic" quest, asks for Wildroot and Grove Spores. The pack adds Farming for Blockheads market entries for both of them, so that is where you can pick them up.[3][5]

Then make a Runestone

Next comes a quest in "Roots 4", which wants a Runestone. It is the key to the rest of the chapter: the Pyre quest, the Mortar and Pestle quest and the Grove Crafter quest all unlock after it.[3]

RunestoneMod recipe

Grove (roots)

  • any grove stone
  • any stonelike

Recipe id: roots:grove/runestone_1

The pack lists several Runestone recipes with the same inputs; this is the first one.

Pyre, Mortar and Pestle

Once you have a Runestone, two quests open up. a quest in "Roots 4" asks for a Pyre, and "Pestle and Mortar" quest asks for a Mortar and a Pestle. Do the Pyre early, because most of the later quests unlock after it.[3]

MortarMod recipe

Crafting Shaped

7 × any runestone

Recipe id: roots:mortar

Build your Grove Crafter

After the Runestone and the Pyre, a quest in "Roots 4" asks for a Grove Crafter, a Primal Grove Stone, a Grove Pedestal and the Grove Supplication ritual. The lang file describes an active Grove Stone as one activated by the ritual Grove Supplication, so that is how you wake a stone up.[3][6]

Grove CrafterMod recipe

Crafting Shaped

Crafting Shaped
any runestoneany runestone herbany runestone
any runestoneany runestoneany runestone

Recipe id: roots:grove_crafter

Crafting Shaped

7 × any log

Recipe id: roots:grove_pedestal

Grove (roots)

  • Golden Axe
  • 3× any crop
  • any wheat crop
  • any grove stone
  • any wild grove stone
  • 4× any spiritleaf herb

Recipe id: roots:grove/grove_stone_wild

Side quests after the Pyre

The Pyre also unlocks some extra quests. "Creating Wildwood" quest wants Wildroot Growth and a Wildwood Log. a quest in "Roots 4" wants Animal Harvest. "Magical Herbs" quest wants a Bafflecap plus one of Wildroot, Wildewheet or Spiritleaf.[3]

What the Grove Crafter unlocks

With the Grove Crafter quest done, more quests open. a quest in "Roots 4" asks for Runic Shears, Spiritleaf and Wildewheet. "Living Tools" quest asks for any one living tool, and a quest in "Roots 4" asks for Elemental Soil.[3]

Runic Shears need the Wooden Shears from the early-game quest "Wooden Tools" quest. That quest also asks for a wooden tool, so grab both there.[2][5]

Runic ShearsMod recipe

Grove (roots)

Recipe id: roots:grove/runic_shears

Living SwordMod recipe

Grove (roots)

  • Wooden Sword
  • any gold ingot
  • any grove stone
  • any grove moss herbs
  • 2× any wildroot herb

Recipe id: roots:grove/living_sword

The Living Axe, Pickaxe, Shovel and Hoe have their own matching recipes, and any one of the living tools completes the quest.

Elemental SoilMod recipe

Grove (roots)

  • any fertilizer
  • any gravel
  • any clay storage block
  • any moss storage blocks
  • any dirt
  • any sand
  • any grove stone

Recipe id: roots:grove/elemental_soil

Tip: The pack adds Cloche recipes that grow Spiritleaf from Spiritleaf Seeds and Wildewheet from Wildewheet Seeds. Plain dirt works as the soil, and better soils are also supported.[5]

If you want a weapon early, "Living Sword" quest in the wild hunt chapter also asks for a Living Sword.[4]

How does Roots work?

7 parts

Roots is built around Grove Stones, pyres, rituals, reputation and a handful of tools. Here is what the pack's config files confirm about how these systems work, and which values the pack changed.[7]

Grove Stones and grove power

A Grove Stone can be inactive or active. It becomes active through the ritual Grove Supplication. Fairy and Fungal variants exist, and each can be checked as active. Some in-world requirements accept a Grove Stone of any kind, active or inactive.[6]

Grove Stones have a power range. The pack leaves grove_stones.grove_stone_power_range_x, grove_stones.grove_stone_power_range_y and grove_stones.grove_stone_power_range_z at 30 each. These are half values, so the range extends 30 blocks from the stone along each axis.[7]

The area a Grove Stone affects grows with its rank. These are half values for the bounding box, and the pack keeps the mod defaults:[7]

Symmetry and rune pillars

Grove Stone setups can come with a symmetry requirement. The game describes these as follows:[6]

  • None: no symmetry is required.[6]
  • Radial same block: requires an identical block positioned radially around the grove stone.[6]
  • Radial same block or tag: requires a matching block or a block from the same tag positioned radially around the grove stone.[6]
  • Radial different, same tag: requires a different block from the same tag positioned radially around the grove stone.[6]
  • Radial not matching: requires a non-matching block positioned radially around the grove stone.[6]

Some in-world conditions describe a rune pillar: a pillar of three (3) or four (4) runestone or runed obsidian blocks, topped with a chiseled runestone or runed obsidian block. The chiseled blocks are crafted from their tile versions, Runestone Tile and Runed Tile.[5][6]

Crafting Shaped

4 × Runestone Tile

Recipe id: roots:chiseled_runestone_from_runestone_tile

Crafting Shaped

4 × Runed Tile

Recipe id: roots:chiseled_runed_obsidian_from_runed_tile

Fungal Transmuter

The Fungal Transmuter draws power every tick. The pack sets fungal_transmuter.fungal_transmuter_power_per_tick to 50, up from the mod default of 1. It can store up to 5,000 power, which is the mod default for fungal_transmuter.fungal_transmuter_max_stored_power. Recipes for it show the Fungal Grove Power they need.[6][7]

Watch out: The pack makes the Fungal Transmuter use 50 power per tick instead of the default 1. Any guide or video written for the mod defaults will understate how hungry it is here.[7]

Pyre, mortar and runic shears

Decorative versions of the Pyre and the Grove Pedestal exist for building, and both are crafted with a lever.[5]

Decorative PyreMod recipe

Crafting Shapeless

Recipe id: roots:decorative_pyre_from_pyre_and_lever

Combines a Pyre with a lever to give the Decorative Pyre.

Crafting Shapeless

Recipe id: roots:display_pedestal

Combines a Grove Pedestal with a lever to give the Display Pedestal.

Rituals and reputation

When rituals clash, the pack uses ritual_conflict.ritual_resolution_type set to AGE_PRIORITY, so the ritual started earliest wins. This applies to heavy storms versus protection. The other options are STORM_PRIORITY, where storms always change the weather, and PROTECTION_PRIORITY, where protection always suppresses storm effects.[7]

Conditions can ask for a reputation rank with the Cultivation, Elemental, Fairy, Fungal, Primal and Twilight Groves. The maximum rank with each of them is 4.[6]

The Untrue Pacifist advancement is tied to needlessly slaughtering one of nature's peaceful creatures. It is active in the pack because reputation_config.pacifist_disabled is false. The pack also sets debug.suppress_reputation_changes to true, so reputation changes are suppressed on the client. If you want to watch them, the common config has debug.debug_reputation, which is false in the pack and sends a message for every gain and loss when turned on.[6][7][8]

Soils and growth

Elemental Soil can be converted into other soils by crafting it with a herb. Aqueous Soil uses a dewgonia herb and Caelic Soil uses a cloud berry herb.[5]

Aqueous SoilMod recipe

Crafting Shapeless

Recipe id: roots:aqueous_soil_from_elemental_soil_and_dewgonia

Caelic SoilMod recipe

Crafting Shapeless

Recipe id: roots:caelic_soil_from_elemental_soil_and_cloud_berry

Elemental crops can drop extra items when harvested. elemental_soil.elemental_crop_extra_drops is on, and the fallback chance in elemental_soil.elemental_crop_extra_drops_chance is 0.1. That chance only applies when a specific drop chance isn't already set elsewhere. Enchanted Turf takes 100 ticks to create a new grass block above it (enchanted_turf.enchanted_turf_ticks).[7]

Grass can drop aubergine seeds, grove spores and wildroot, and all of these drop options are enabled in the pack.[7]

Item handling quirks

Unverified No in-jar guidebook was found for Roots, so the sources here do not show how to build a working Grove Stone, how rituals are performed, or whether Roots blocks accept automation through hoppers, pipes or fluids. Check these in-game, for example in JEI, before relying on them. This site does hold FTB Skies 2's own recipes, read from the pack itself: look the item up in the item browser.

How do you progress through Roots?

6 parts

In this pack, Roots progression is a quest chain in the Roots chapter rather than a set of named tiers. The order below follows each quest's prerequisites. The quests are untitled, so each stage is named after the items it asks for.[3]

Stage 1: Getting started

The chain opens with "The Root of Natural Magic" quest, which asks for Wildroot, Grove Spores and one more item task. You don't have to hunt for the first two, because the pack adds market entries for both Wildroot and Grove Spores.[3][5]

There's also "Roots Mobs" quest, which wants Antlers and Carapace. It has no prerequisite in this chapter. The pack has recipes for the Antler Hat and for the Beetle Helmet, Beetle Chestplate, Beetle Leggings and Beetle Boots.[3][5]

Over in The Beginning chapter, "Wooden Tools" quest asks for a wooden tool and Wooden Shears. You'll want those shears later for the runic shears.[2][5]

Wooden ShearsMod recipe

Crafting Shaped

5 × any log

Recipe id: roots:wooden_shears

Stage 2: Runestone

a quest in "Roots 4" unlocks after the first quest and asks for Runestone. The pyre, mortar and Grove Crafter quests all come after it. Besides the crafting recipe below, there are stonecutting recipes for Runestone Brick, Runestone Tile and Chiseled Runestone that give plain runestone.[3][5]

3× RunestoneMod recipe

Crafting Shaped

Crafting Shaped
any stonelikeany stonelikeany stonelike
any stonelikeany runestone herbany stonelike
any stonelikeany stonelikeany stonelike

Recipe id: roots:runestone_simple_crafting

RunestoneMod recipe

Stonecutting

Recipe id: roots:runestone_from_runestone_brick_stonecutting

RunestoneMod recipe

Stonecutting

Recipe id: roots:runestone_from_runestone_tile_stonecutting

RunestoneMod recipe

Stonecutting

Recipe id: roots:runestone_from_chiseled_runestone_stonecutting

Stage 3: Pyre, mortar and pestle

Two quests open after runestone. a quest in "Roots 4" asks for the Pyre, and "Pestle and Mortar" quest asks for the Mortar and Pestle.[3][5]

PyreMod recipe

Crafting Shaped

Crafting Shaped
any logany coalany log
any runestoneany runestoneany runestone

Recipe id: roots:pyre

MortarMod recipe

Crafting Shaped

7 × any runestone

Recipe id: roots:mortar

PestleMod recipe

Crafting Shaped

5 × any stonelike

Recipe id: roots:pestle

Three side quests open after the pyre. "Creating Wildwood" quest wants Wildroot Growth and a Wildwood Log. a quest in "Roots 4" is about Animal Harvest. "Magical Herbs" quest wants Wildroot, Wildewheet or Spiritleaf, plus a Bafflecap (recipe below).[3]

BafflecapMod recipe

Pyre (roots)

Recipe id: roots:pyre/bafflecap

Stage 4: The Grove Crafter

a quest in "Roots 4" needs both the runestone and pyre quests done first. It asks for the Grove Crafter, Primal Grove Stone, Grove Pedestal and Grove Supplication. Three more quests unlock after it.[3]

Grove CrafterMod recipe

Crafting Shaped

Crafting Shaped
any runestoneany runestone herbany runestone
any runestoneany runestoneany runestone

Recipe id: roots:grove_crafter

Crafting Shaped

7 × any log

Recipe id: roots:grove_pedestal

Grove (roots)

  • Golden Axe
  • 3× any crop
  • any wheat crop
  • any grove stone
  • any wild grove stone
  • 4× any spiritleaf herb

Recipe id: roots:grove/grove_stone_wild

Stage 5: After the Grove Crafter

a quest in "Roots 4" asks for Runic Shears, Spiritleaf and Wildewheet. "Living Tools" quest accepts any one of the living tools: sword, axe, pickaxe, shovel or hoe. a quest in "Roots 4" asks for Elemental Soil.[3]

Runic ShearsMod recipe

Grove (roots)

Recipe id: roots:grove/runic_shears

The recipe uses the wooden shears from The Beginning chapter.

Living SwordMod recipe

Grove (roots)

  • Wooden Sword
  • any gold ingot
  • any grove stone
  • any grove moss herbs
  • 2× any wildroot herb

Recipe id: roots:grove/living_sword

The Wild Hunt chapter has its own quest, "Living Sword" quest, which asks for the Living Sword specifically. The other living tools (Living Axe, Living Pickaxe, Living Shovel and Living Hoe) have matching Grove recipes.[4][5]

Elemental SoilMod recipe

Grove (roots)

  • any fertilizer
  • any gravel
  • any clay storage block
  • any moss storage blocks
  • any dirt
  • any sand
  • any grove stone

Recipe id: roots:grove/elemental_soil

The mortar has recipes that give Cloud Berry, Dewgonia, Inferno Bulb and Stalicripe, each together with Elemental Soil. Elemental soil can also be made from other elemental soils, as shown below.[5]

Elemental SoilMod recipe

Crafting Shapeless

  • any elemental soil

Recipe id: roots:base_elemental_soil_from_elemental_soil

Automating the crops

The pack adds cloche recipes for Spiritleaf and Wildewheet. They take Spiritleaf Seeds or Wildewheet Seeds on a soil. Plain dirt works, and so do the other soils and farmlands the recipes list. That gives you a way to grow the crops the later quests ask for.[5]

SpiritleafAdded by the pack

Cloche (immersiveengineering)

Recipe id: ftb:cloche/spiritleaf_from_dirt

How does Roots work with other mods?

5 parts

Roots is mostly self-contained, but this pack ties it into several other mods through recipes the pack adds itself. The links fall into four groups: growing Roots crops in a cloche, stripping Wildwood, turning Wildwood Leaves into fuel, and crafting the Creative Pouch.[5]

Growing Roots crops in the Cloche

The pack adds Immersive Engineering Cloche recipes for four Roots crops: Aubergine, Moonglow, Spiritleaf and Wildewheet. Each one pairs the crop's seeds (Aubergine Seeds, Moonglow Seeds, Spiritleaf Seeds, Wildewheet Seeds) with a soil from another mod.[5]

The soils come from several other mods, and all four crops accept the same set:[5]

Here is one of the Aubergine recipes as an example. The other crops follow the same pattern with their own seeds.[5]

AubergineAdded by the pack

Cloche (immersiveengineering)

Recipe id: ftb:cloche/aubergine_from_rich_soil

The pack adds this Cloche recipe, and the other soils and crops use the same pattern.

Stripping Wildwood with Create

The pack adds Create cutting recipes for Wildwood. Cutting Wildwood Log gives you Stripped Wildwood Log plus Tree Bark from Farmer's Delight. Cutting Wildwood Wood gives Stripped Wildwood Wood, also with bark.[5]

Cutting (create)

Recipe id: create:cutting/runtime_generated/compat/roots/wildwood_log_to_stripped_wildwood_log

Cutting (create)

Recipe id: create:cutting/runtime_generated/compat/roots/wildwood_wood_to_stripped_wildwood_wood

Wildwood Leaves into Bio Fuel

If you have spare Wildwood Leaves, the pack adds a Mekanism crushing recipe that turns them into Bio Fuel.[5]

2× Bio FuelAdded by the pack

Crushing (mekanism)

Recipe id: ftb:biocrushing_roots_wildwood_leaves

The Creative Pouch

The pack adds a shapeless KubeJS recipe for the Creative Pouch. It combines a Sylvan Pouch with Creative Ascension.[5]

Creative PouchAdded by the pack

Shapeless (kubejs)

Recipe id: kubejs:kjs/roots_creative_pouch

Quests

The tasks I can read in the Roots quest chapter (roots_4) name only Roots items, so that chapter does not ask you to bring items from other mods.[3]

Which FTB Skies 2 quests use Roots?

4 parts

Roots appears in the quest book in the "roots_4" chapter, plus a quest each in "the_beginning" and "the_wild_hunt". The quests have no titles in the pack files, so I refer to them by their IDs.[2][3][4]

The roots_4 chapter

This chapter walks you through the mod. "The Root of Natural Magic" quest and "Roots Mobs" quest have no prerequisite, so you can start with either. The main line then runs from the first of them through the Runestone quest.[3]

  1. "The Root of Natural Magic" quest is a starting quest. It asks for Wildroot, Grove Spores and an additional item task that the source doesn't name.[3]
  2. "Roots Mobs" quest is the other starting quest, and nothing has to come before it. It asks for Antlers and Carapace.[3]
  3. a quest in "Roots 4" unlocks after "The Root of Natural Magic" quest and asks for a Runestone.[3]
  4. a quest in "Roots 4" comes after the Runestone quest and asks for a Pyre.[3]
  5. "Pestle and Mortar" quest also comes after the Runestone quest. It asks for a Mortar and a Pestle.[3]
  6. a quest in "Roots 4" needs both the Runestone and Pyre quests. It asks for Grove Crafter, Primal Grove Stone, Grove Pedestal and Grove Supplication.[3]

Branches after the Pyre

Once the Pyre quest is done, these quests open up, and you can take them in any order.[3]

Branches after the Grove Crafter quest

These quests unlock once you finish a quest in "Roots 4".[3]

Quests in other chapters

Which Roots config options matter?

5 parts

Most of the Roots config in this pack matches the mod's defaults, but a few values were changed on purpose. Those are the ones that will actually change how you play, so we start with them.[7]

Values the pack changed

Tip: The Fungal Transmuter's storage cap, fungal_transmuter.fungal_transmuter_max_stored_power, is still the mod default of 5,000. Only the per-tick consumption was changed.[7]

Grove Stone and Pyre ranges

The Grove Stone power range is 30 on each axis, set by grove_stones.grove_stone_power_range_x, grove_stones.grove_stone_power_range_y and grove_stones.grove_stone_power_range_z. The Pyre area is 10 on each axis, set by pyre.pyre_bounds_x, pyre.pyre_bounds_y and pyre.pyre_bounds_z. All of these match the mod defaults.[7]

The area of effect of each Grove Stone rank is also at the mod default. These are half values, and the X/Z and Y options share the same number for each rank:[7]

Other gameplay options

Structures

The barrow, hut, ruined hut and standing stones structures are all enabled in the structure toggle config, for example barrow.barrow and hut.ruined_hut.[9]

Client options

On the client side, debug.suppress_reputation_changes is true, so reputation changes aren't displayed. The 'press keybind to view eligible recipes' HUD message is switched off (messages_and_highlights.show_insert_overlay_message is false), while the in-world message over eligible blocks and the block highlight stay on. Particles are enabled, and the custom particle shader is neither disabled nor forced.[8]

Sources

  1. FTB Skies 2 1.22.0 mod list · pack file
  2. FTB Skies 2 1.22.0 quests: "the_beginning" · pack file
  3. FTB Skies 2 1.22.0 quests: "roots_4" · pack file
  4. FTB Skies 2 1.22.0 quests: "the_wild_hunt" · pack file
  5. FTB Skies 2 1.22.0 recipe dump: recipes making Roots items · pack recipe dump
  6. roots tooltips and descriptions (English lang file) · official mod data
  7. FTB Skies 2 1.22.0 config: config/roots-common.toml · pack file
  8. FTB Skies 2 1.22.0 config: config/roots-client.toml · pack file
  9. FTB Skies 2 1.22.0 config: config/roots/structure_toggle_config.json5 · pack file
  10. FTB Skies 2 1.22.0 config: config/roots/structure_placement_config.json5 · pack file
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.0.1 to 1.13.4

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44 releases, first in 1.0.1
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1.5.0
Jul 22, 2025
4.0.0.0roots-4.0.0.12-alpha.jarFrom the published release
1.4.1
Jul 15, 2025
4.0.0.0roots-4.0.0.11-alpha.jarFrom the published release
1.4.0
Jul 15, 2025
4.0.0.0roots-4.0.0.11-alpha.jarFrom the published release
1.3.1
Jul 9, 2025
4.0.0.0roots-4.0.0.8-alpha.jarFrom the published release
1.3.0
Jul 8, 2025
4.0.0.0roots-4.0.0.8-alpha.jarFrom the published release
1.2.0
Jul 6, 2025
4.0.0.0roots-4.0.0.8-alpha.jarFrom the published release
1.1.1
Jul 2, 2025
4.0.0.0roots-4.0.0.8-alpha.jarFrom the published release
1.1.0
Jul 1, 2025
4.0.0.0roots-4.0.0.8-alpha.jarFrom the published release
1.0.1
Jul 1, 2025
4.0.0.0roots-4.0.0.8-alpha.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

328 items from the 1.24.0 recipe dump.

...and 268 more.

FTB Skies 2 quests (14)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 14 quests →

Getting Started (1)
Roots 4 (7)

Config options (how FTB Skies 2 sets them)

70 settings shipped in the pack's config files; 5 differ from the mod's documented default.

See all 70 settings →

Show settings
SettingFTB Skies 2 valueMod default
fungal_transmuter.fungal_transmuter_power_per_tick changed by FTB Skies 2
the amount of power the Fungal Transmuter will consume per tick
config/roots-common.toml
501
mortar.pestle_cooldown changed by FTB Skies 2
the cooldown in ticks after using a pestle on a mortar, -1 for no cooldown
config/roots-common.toml
2012
runic_shears.aoe_bounding_box_x changed by FTB Skies 2
the X half value for the size of the Runic Shears aoe bounding box
config/roots-common.toml
310
runic_shears.aoe_bounding_box_y changed by FTB Skies 2
the Y half value for the size of the Runic Shears aoe bounding box
config/roots-common.toml
35
runic_shears.aoe_bounding_box_z changed by FTB Skies 2
the Z half value for the size of the Runic Shears aoe bounding box
config/roots-common.toml
310
debug.suppress_reputation_changes
if true, will suppress all reputation changes from being display on the client
config/roots-client.toml
truenot documented

Which FTB Skies 2 mods work with Roots?

The FTB Skies 2 mods that share the most recipes with Roots. Highlighted ones have a guide.

Where does Roots appear in the FTB Skies 2 quest book?

Comments and tips

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