The Wild Hunt
70 quests, with the items each asks for and where they come from in FTB Skies 2.
- The Priest
Priests practicing wizardry are often found in villages, and thankfully don't mind people helping themselves to what they need. They are willing to trade healing potions, and offer some magical secrets in return for Evoker intel...
- Defeat 10 Gateways To Eternity
Gateways can be crafted by following the recipe for the gate you wish to challenge found in JEI. Once you craft the gate, right-click it on a block to activate it and prepare for battle! Wave after wave of enemy will spew forth for you to dispatch. Completing each wave will give you a brief window to prepare for the next wave. Completing all waves will result in the final reward while failing results in losing out on that final reward. You can hold shift and mouse scroll while hovering over a gateway to see what each wave will bring.
- Ice StaffAsks for:
Ice Staff
- Reset Athletics
Refund your spent skill points in the Athletics tree.
- Kill The Wither
As a minor deity of decay, nether stars dropped by a defeated Wither are an increasingly common demand of worthiness. Summoned by placing 3 wither skeleton skulls on top of a "T" of 4 soul sand.
- Reflecting Necklace (This necklace gets a little explosive)Asks for:
Reflecting Necklace
- Chorus Inhibitor (Eating Chorus Fruit has a purpose now)Asks for:
Chorus Inhibitor
- SpellbreakerNeeds: Arcane Discoveries (in Iron's Spells 'n Spellbooks)Asks for:
Spellbreaker
- Shadow Glaive (You are not prepared)Asks for:
Shadow Glaive
- Kill 10 Shulkers
Sheltered sentries of the end cities.
- Bastion Ring (Piglins are friends)Asks for:
Bastion Ring
- Drowned Belt (Sinking ship)Asks for:
Drowned Belt
- The Apothecarist
Apothecarists don't appreciate when their Apothecary Huts are looted, and would prefer to trade instead for their unique tinctures, spells, and other goods.
- Holy LocketAsks for:
Holy Locket
- Hero Of The Village (Defend A Village From A Raid)
You'll need a bad omen to trigger a raid... Rumor says killing a peaceful wandering trader may be enough to invoke the ire of the gods...
- Living SwordAsks for:
Living Sword
- Kill One Of Every Hostile Mob
- Kill The Dead King
A dormant archlich laying deep in a Nether Dungeon. Interact with the 'corpse' to challenge its might.
Needs: Find A Fargo's Dungeon (in The Traveler's Quest) - The Pyromancer
Pyromancers don't appreciate when their Pyromancer Towers are looted, and would prefer to trade instead for their unique ale, spells, and other goods.
- Obtain a Sniffer Egg
Sniffer Eggs can be found rarely by brushing Suspicious Sand generated in ruins found in warm ocean biomes. This does not work in the void, however. Mods can be used to get around this snag, such as using Sussy Bees in a warm ocean to convert regular sand into suspicious, or Occultism Rituals that could produce the ruin's loot and/or directly summon Sniffers to breed.
- Kill 20 Spiders
- Artificer's Cane
One of the craftable Magical Staves in the Iron's Spells mod that provides several buffs.
Needs: Inscribing Spells (in Iron's Spells 'n Spellbooks)Asks for:Artificer's Cane
- Kill The Savage Ender Dragon
This Dragon ain't friendly or trainable. The Savage Ender Dragon is much more difficult than your standard dragon and you should prepare your gear and consumables accordingly. Good luck!
- Reset Melee
Refund your spent skill points in the Melee tree.
- Welcome to The Wild Hunt!
In this Chapter, you'll find many of the challenges you can complete in the pack, whether through defeating bosses, discovering mobs, or collecting rare items!
- Springy Boot (Bouncy)Asks for:
Springy Boot
- Rod 'o LightningAsks for:
Rod o' Lightning
- Space Dissector (Portals. Portals everywhere)Asks for:
Space Dissector
- Kill 10 Blazes
Fiery sentries of the nether fortresses
- Survival Of The Fittest (Survive for 24 Hours Without Dying)
- Kill 10 Zombified Piglins
- Quantum SwordAsks for:
Quantum Sword
- Rage Glove (Don't Touch Me)Asks for:
Rage Glove
- Two Birds, One Arrow (Kill 2 Phantoms With A Single Piercing Arrow)
- Leather Belt (More slots!)Asks for:
Leather Belt
- Infinite Ham (Forever food)Asks for:
Infinite Ham
- Reset Defense
Refund your spent skill points in the Defense tree.
- TyrvingNeeds: Soulstained Equipment (in Malum)Asks for:
Tyrving
- Midnight Robe (And his name is...)Asks for:
Midnight Robe
- Awakened Supremium SwordAsks for:
Awakened Supremium Sword
- Defeat the Echo of Flame
At the base of a large arena in the Nether lies a single Cinderous Soul Rune, binding the memory of a great champion of fire. Use a Cinderous Soulcaller nearby to challenge an Echo of that memory, though be wary of its power and allies. The keys that this Echo can drop can be used on the Vaults between the two arenas. These vaults can be reset using standard trial keys.
Needs: Discover the Burning Arena (in The Traveler's Quest)Asks for:Cinderous Soulcaller
- Kill The Archevoker
The leader of a hostile illager troop, found at the top of a Certain Magical Dungeon.
- The Blood StaffAsks for:
The Blood Staff
- Hunter Belt (I want ALL the Relics)Asks for:
Hunter Belt
- Kill 20 Zombies
- Play For 1 Hour
- Play For 10 HoursNeeds: Play For 1 Hour
- Kill The Cryomancer
A wizard found alone in their Cryomancer Tower. All trespassers receive a chilling welcome.
- The Wandering Trader
Every day, all of the Wandering Traders gather for a meeting. They discuss which players may need their services and when they’re available to help. Their trades include various helpful items, such as special grass to rapidly spawn creatures or borrowed technology to jump-start advanced storage. They mean well, though they often are not savvy on where they appear and can't tell when a player doesn’t need their help anymore. You can use the command /events toggle ftb:wandering_trader to let them know if they’re needed or not.
- Jellyfish Necklace (Are you jelly bro?)Asks for:
Jellyfish Necklace
- Graybeard Staff
The Graybeard Staff is an early game weapon that can easily be crafted. Staffs allow the casting of spells via using them with right-click instead of using a hotkey.
Needs: Arcane Discoveries (in Iron's Spells 'n Spellbooks)Asks for:Graybeard Staff
- Amphibian Boot (Ribbit)Asks for:
Amphibian Boot
- Kill 20 Slimes
- Eclipse Alloy SwordAsks for:
Eclipse Alloy Sword
- Ender Hand (Endermen hate this one simple trick)Asks for:
Ender Hand
- Reset Mining
Refund your spent skill points in the Mining tree.
- MaceAsks for:
Mace
- Spore Sack (Spores go boom)Asks for:
Spore Sack
- Kill 10 Endermen
- Kill 5 Necromancers
Rarely spawning alongside common hostile mobs, Necromancers are extremely dangerous when unprepared. Spawners summoning these can sometimes be found out in the void islands.
- Roller Skates (Hard mode walking)Asks for:
Roller Skates
- Kill 10 Wither Skeletons
Decayed guardians of the nether fortresses
- Play For 25 HoursNeeds: Play For 10 Hours
- Play For 50 HoursNeeds: Play For 25 Hours
- Play For 100 HoursNeeds: Play For 50 Hours
- Kill 20 Creepers
- Reset Ranged
Refund your spent skill points in the Ranged tree.
- Kill The Warden
Keepers of the Ancient Cities' silence. Call attention to yourself at your own peril. These creatures may be summoned via the crafted gate pearl 'A Peer into the Abyss' or found in a certain Nether structure...
- Reset Magic
Refund your spent skill points in the Magic tree.
- Kill 20 Skeletons