Roots guide for FTB Skies 2 1.0.1 to 1.13.4

Report a mistake on this page

What is Roots?

2 parts

Same as in the FTB Skies 2 1.22.0 guide

Roots is part of the pack at version 4.0.0.31-alpha, so everything in this guide describes that alpha build. The sources I have don't include a mod description or an in-mod guidebook, so this overview covers where Roots shows up in the pack's quests rather than a full mechanics breakdown.[1]

You meet Roots very early. In the opening chapter, quest a quest in "?" asks you to make any wooden tool plus Wooden Shears. After that, Roots gets its own quest chapter.[2]

The Roots quest chain

The main line runs through the Roots chapter. Here is the order the quests unlock in:[3]

  1. Start with a quest in "?", which asks for Wildroot and Grove Spores.[3]
  2. Next comes a quest in "?", where you get a Runestone.[3]
  3. After the runestone, two quests open: a quest in "?" for the Pyre, and a quest in "?" for the Mortar and Pestle.[3]
  4. With the runestone and pyre done, a quest in "?" has you set up the Grove Crafter, Primal Grove Stone, Grove Pedestal and Grove Supplication.[3]
  5. The grove setup unlocks a quest in "?" (Runic Shears, Spiritleaf, Wildewheet), a quest in "?" (any one of the Living tools) and a quest in "?" (Elemental Soil).[3]

Side quests

Unverified The sources don't show how Roots fits the wider pack progression, and there is no information on an ATM Star path for this mod. Check in-game before relying on either.

How do you get started with Roots?

6 parts

In this pack, the easiest way into Roots is to follow its quest chapter (roots_4) in the quest book. It starts with a couple of plant items, moves on to stone, and then leads to the Grove Crafter. Here is the order, and why.[5]

Optional prep: Wooden Shears

Before the Roots chapter, the early-game chapter (the_beginning) has a quest that asks for a wooden tool and Wooden Shears. It is an easy item to pick up while you work through that chapter.[6]

Wildroot and Grove Spores

The first quest in the Roots chapter, a quest in "?", asks for Wildroot and Grove Spores. The Runestone quest comes right after it, so start here.[5]

Both can drop from grass in this pack, because grass_drops.drop_wildroot and grass_drops.drop_grove_spores are both set to true. The pack also adds a market recipe for Grove Spores, which gives you a second way to get them.[7][8]

Grove SporesAdded by the pack

Market (farmingforblockheads)

    Recipe id: ftb:farmingforblockheads/market/seeds/roots/grove_spores

    Added by the pack.

    Runestone

    After the spores, the quest book asks for Runestone in a quest in "?". Runestone is the base material for most of what follows: the Pyre, Mortar and Grove Crafter recipes below all use it. This is a Runestone recipe in the pack:[5][8]

    RunestoneMod recipe

    Grove (roots)

    • any grove stone
    • any stonelike

    Recipe id: roots:grove/runestone_1

    Pyre and Mortar

    Both of these quests branch off Runestone. a quest in "?" asks for a Pyre, and a quest in "?" asks for a Mortar and a Pestle.[5]

    PyreMod recipe

    Crafting Shaped

    Crafting Shaped
    any logany coalany log
    any runestoneany runestoneany runestone

    Recipe id: roots:pyre

    MortarMod recipe

    Crafting Shaped

    7 × any runestone

    Recipe id: roots:mortar

    The mortar can grind Runestone into Runic Dust. The pestle cooldown, mortar.pestle_cooldown, is 20 ticks in this pack, which is the mod default.[7][8]

    Runic DustMod recipe

    Mortar (roots)

    • any runestone

    Recipe id: roots:mortar/runic_dust

    Grove Crafter

    The big milestone is a quest in "?", which comes after both Runestone and Pyre. Its tasks are the Grove Crafter, a Primal Grove Stone, a Grove Pedestal and Grove Supplication.[5]

    Grove CrafterMod recipe

    Crafting Shaped

    Crafting Shaped
    any runestoneany runestone herbany runestone
    any runestoneany runestoneany runestone

    Recipe id: roots:grove_crafter

    Crafting Shaped

    7 × any log

    Recipe id: roots:grove_pedestal

    Where to go next

    Elemental SoilMod recipe

    Grove (roots)

    • any gravel
    • 3× any dirt
    • any runic dust
    • any grove stone

    Recipe id: roots:grove/elemental_soil

    How does Roots work?

    6 parts

    The sources for Roots in this pack cover its numbers well (config values and recipes), but they don't include a guidebook. So this section sticks to what the configs and recipe dump actually show: area sizes, power, timers and a few pack changes.[7][8]

    Grove Stones and their ranges

    The mod has several Grove Stone blocks, including Elemental, Fairy, Fungal, Primal, Sprouting, Twilight and Wild Grove Stones. The config gives two kinds of area for them. First there is a power range, set to 30 on each of the X, Y and Z axes. These are half values, so they describe how far the range reaches from the stone. They match the mod defaults.[7][9]

    Then there are four rank-based area-of-effect boxes. Each has one value for Y and one shared by X and Z. Rank 1 uses 3, Rank 2 uses 8, Rank 3 uses 15 and Rank 4 uses 30. These are also half values, and the pack leaves all of them at the mod defaults.[7]

    The Fungal Transmuter and power

    The Fungal Transmuter is the one machine here with a power budget. It can store up to 5,000 power, which is the mod default (fungal_transmuter.fungal_transmuter_max_stored_power).[7][9]

    Watch out: The pack changed how fast the Fungal Transmuter drains power. fungal_transmuter.fungal_transmuter_power_per_tick is 50 per tick here, while the mod default is 1. Don't rely on mod-default numbers from other guides for this machine.[7]

    Pyre, Growth Amplifier and Runic Shears

    Several tools and blocks use a bounding box that is also set as a half value on each axis. The Pyre uses 10 on X, Y and Z (pyre.pyre_bounds_x, pyre.pyre_bounds_y, pyre.pyre_bounds_z). The Growth Amplifier uses 2 on each axis (growth_amplifier.growth_amplifier_bounds_x and its Y and Z siblings). Runic Shears use 3 on each axis (runic_shears.aoe_bounding_box_x and its Y and Z siblings). All of these match the mod defaults.[7]

    Enchanted Turf takes 100 ticks to create a new grass block above it (growth_amplifier.enchanted_turf_ticks), which is the mod default.[7][9]

    Mortar and Grove crafting

    The Mortar has a cooldown after you use a pestle on it. It is 20 ticks in this pack (mortar.pestle_cooldown), and -1 would remove the cooldown. Here is how Runic Dust is made in the Mortar:[7][8]

    Runic DustMod recipe

    Mortar (roots)

    • any runestone

    Recipe id: roots:mortar/runic_dust

    The mod also has a Grove Crafter block and grove-type recipes. The pack has 19 of them, each making a different result. Good examples are Runestone and the Bafflecap Fairy Hut.[8][9]

    RunestoneMod recipe

    Grove (roots)

    • any grove stone
    • any stonelike

    Recipe id: roots:grove/runestone_1

    Grove (roots)

    • Experience Bottle
    • any wooden chest
    • any mossy cobblestone
    • any fertilizer
    • any emerald gem
    • any wooden door
    • any fairy grove stone
    • 4× any bafflecap herb

    Recipe id: roots:grove/bafflecap_fairy_hut

    Soils, crops and the cloche

    Elemental Soil is turned into Aqueous Soil by a crafting recipe:[8]

    Aqueous SoilMod recipe

    Crafting Shapeless

    Recipe id: roots:aqueous_soil_from_elemental_soil_and_dewgonia

    Elemental crops can drop extra items when harvested. This is enabled, with a 0.1 chance (elemental_soil.elemental_crop_extra_drops_chance). That chance only applies when no specific chance is already given in the data map.[7]

    The pack adds its own cloche recipes for growing Aubergine from Aubergine Seeds on several soils. It has 20 cloche recipes involving Roots items in total, and the Aubergine ones come from the pack, not the mod. Here is the plain dirt version:[8]

    AubergineAdded by the pack

    Cloche (immersiveengineering)

    Recipe id: ftb:cloche/aubergine_from_dirt

    Aubergine seeds, grove spores and wildroot can all drop from grass, and all three drops are enabled (grass_drops.drop_aubergine_seeds, grass_drops.drop_grove_spores, grass_drops.drop_wildroot).[7]

    Smaller settings worth knowing

    Unverified How the Grove Crafter and its pedestals are laid out, how the Pyre and Incense Burner are used, and what the Fungal Transmuter converts could not be confirmed from the sources available for this pack.

    How do you progress through Roots?

    5 parts

    Roots has its own chapter in the pack's quest book (it's called roots_4), and it gives you a clear order to work in. Most of it branches off the Grove Spores quest, so follow it and you won't miss a tier.[5]

    The main path

    1. Start with a quest in "?". It asks for Wildroot and Grove Spores (plus another item the book doesn't name).[5]
    2. Next comes a quest in "?", which unlocks after the spores. You can also turn Chiseled Runestone or Runestone Brick back into Runestone with a stonecutter.[5][8]
    3. After Runestone, the book opens a quest in "?" for the Pyre, and a quest in "?", which wants the Mortar and the Pestle.[5]
    4. a quest in "?" needs both Runestone and Pyre done first. It asks for the Grove Crafter, the Primal Grove Stone, the Grove Pedestal and Grove Supplication.[5]
    5. After the Grove Crafter, the book unlocks a quest in "?", a quest in "?" and a quest in "?".[5]
    Grove SporesAdded by the pack

    Market (farmingforblockheads)

      Recipe id: ftb:farmingforblockheads/market/seeds/roots/grove_spores

      The pack adds this Farming for Blockheads market recipe for the Grove Spores.

      Here are the in-pack recipes for the first tiers. The Pyre and Mortar come first, then the Grove Crafter and its pedestals.[8]

      PyreMod recipe

      Crafting Shaped

      Crafting Shaped
      any logany coalany log
      any runestoneany runestoneany runestone

      Recipe id: roots:pyre

      MortarMod recipe

      Crafting Shaped

      7 × any runestone

      Recipe id: roots:mortar

      Grove CrafterMod recipe

      Crafting Shaped

      Crafting Shaped
      any runestoneany runestone herbany runestone
      any runestoneany runestoneany runestone

      Recipe id: roots:grove_crafter

      Crafting Shaped

      7 × any log

      Recipe id: roots:grove_pedestal

      After the Grove Crafter

      The Living Axe quest accepts any of the living tools: Living Sword, Living Axe, Living Pickaxe, Living Shovel or Living Hoe. The Runic Shears quest asks for Runic Shears, Spiritleaf and Wildewheet. The Elemental Soil quest asks for Elemental Soil. The recipes below for the shears, the axe and the soil are all Grove Crafter recipes.[5][8]

      Runic ShearsMod recipe

      Grove (roots)

      Recipe id: roots:grove/runic_shears

      Living AxeMod recipe

      Grove (roots)

      • Wooden Axe
      • any gold ingot
      • any grove stone
      • any grove moss herbs
      • 2× any wildroot herb

      Recipe id: roots:grove/living_axe

      Elemental SoilMod recipe

      Grove (roots)

      • any gravel
      • 3× any dirt
      • any runic dust
      • any grove stone

      Recipe id: roots:grove/elemental_soil

      Tip: The pack adds Immersive Engineering cloche recipes for growing Spiritleaf from Spiritleaf Seeds, and Wildewheet from Wildewheet Seeds. Spiritleaf works on plain dirt, Rich Soil, Inferium, Imperium and Insanium farmland, and on Primogel Soil and Blazebloom Soil. Wildewheet works on plain dirt and Insanium farmland. That covers the Runic Shears quest without hunting for the plants.[5][8]

      Side branches off the Pyre

      Several quests open straight after the Pyre: a quest in "?" (wildroot growth and a Wildwood Log), a quest in "?" and a quest in "?". a quest in "?" has no prerequisite in this chapter. It asks for Antlers and Carapace.[5]

      The pyre recipes cover Bafflecap, Dewgonia and Cloud Berry. The recipe for Aqueous Soil is shown after the Bafflecap one.[8]

      BafflecapMod recipe

      Pyre (roots)

      Recipe id: roots:pyre/bafflecap

      Aqueous SoilMod recipe

      Crafting Shapeless

      Recipe id: roots:aqueous_soil_from_elemental_soil_and_dewgonia

      This is how you get Aqueous Soil.

      The pack adds Create cutting recipes for wildwood. A Wildwood Log cuts into a stripped log (and tree bark), and a Stripped Wildwood Log cuts into 6 Wildwood Planks.[8]

      Quests elsewhere in the book

      Roots turns up early in the opening chapter. a quest in "?" asks for a wooden tool and Wooden Shears. The Living Sword also has its own quest in the Wild Hunt chapter, a quest in "?", with no prerequisite listed.[6][10]

      Knives and pouches

      The knife line goes from the Copper Knife up through the Diamond Knife to the Netherite Knife. The pack changed the Netherite Knife smithing recipe, so check this one rather than relying on the mod's default.[8]

      Copper KnifeMod recipe

      Crafting Shaped

      Crafting Shaped
      Empty slotEmpty slotany copper ingot
      Empty slotany wildroot herbEmpty slot
      any wooden rodEmpty slotEmpty slot

      Recipe id: roots:copper_knife

      Netherite KnifeChanged by the pack

      Smithing Transform

      Recipe id: minecraft:netherite_knife_smithing

      The pack also adds its own recipe for the Creative Pouch through KubeJS.[8]

      Creative PouchAdded by the pack

      Shapeless (kubejs)

      Recipe id: kubejs:kjs/roots_creative_pouch

      How does Roots work with other mods?

      5 parts

      Same as in the FTB Skies 2 1.22.0 guide

      Roots is mostly self-contained, but this pack ties it into several other mods through recipes the pack adds itself. The links fall into four groups: growing Roots crops in a cloche, stripping Wildwood, turning Wildwood Leaves into fuel, and crafting the Creative Pouch.[11]

      Growing Roots crops in the Cloche

      The pack adds Immersive Engineering Cloche recipes for four Roots crops: Aubergine, Moonglow, Spiritleaf and Wildewheet. Each one pairs the crop's seeds (Aubergine Seeds, Moonglow Seeds, Spiritleaf Seeds, Wildewheet Seeds) with a soil from another mod.[11]

      The soils come from several other mods, and all four crops accept the same set:[11]

      Here is one of the Aubergine recipes as an example. The other crops follow the same pattern with their own seeds.[11]

      AubergineAdded by the pack

      Cloche (immersiveengineering)

      Recipe id: ftb:cloche/aubergine_from_rich_soil

      The pack adds this Cloche recipe, and the other soils and crops use the same pattern.

      Stripping Wildwood with Create

      The pack adds Create cutting recipes for Wildwood. Cutting Wildwood Log gives you Stripped Wildwood Log plus Tree Bark from Farmer's Delight. Cutting Wildwood Wood gives Stripped Wildwood Wood, also with bark.[11]

      Cutting (create)

      Recipe id: create:cutting/runtime_generated/compat/roots/wildwood_log_to_stripped_wildwood_log

      Cutting (create)

      Recipe id: create:cutting/runtime_generated/compat/roots/wildwood_wood_to_stripped_wildwood_wood

      Wildwood Leaves into Bio Fuel

      If you have spare Wildwood Leaves, the pack adds a Mekanism crushing recipe that turns them into Bio Fuel.[11]

      2× Bio FuelAdded by the pack

      Crushing (mekanism)

      Recipe id: ftb:biocrushing_roots_wildwood_leaves

      The Creative Pouch

      The pack adds a shapeless KubeJS recipe for the Creative Pouch. It combines a Sylvan Pouch with Creative Ascension.[11]

      Creative PouchAdded by the pack

      Shapeless (kubejs)

      Recipe id: kubejs:kjs/roots_creative_pouch

      Quests

      The tasks I can read in the Roots quest chapter (roots_4) name only Roots items, so that chapter does not ask you to bring items from other mods.[3]

      Which FTB Skies 2 quests use Roots?

      4 parts

      Same as in the FTB Skies 2 1.22.0 guide

      Roots appears in the quest book in the "roots_4" chapter, plus a quest each in "the_beginning" and "the_wild_hunt". The quests have no titles in the pack files, so I refer to them by their IDs.[2][3][4]

      The roots_4 chapter

      This chapter walks you through the mod. a quest in "?" and a quest in "?" have no prerequisite, so you can start with either. The main line then runs from the first of them through the Runestone quest.[3]

      1. a quest in "?" is a starting quest. It asks for Wildroot, Grove Spores and an additional item task that the source doesn't name.[3]
      2. a quest in "?" is the other starting quest, and nothing has to come before it. It asks for Antlers and Carapace.[3]
      3. a quest in "?" unlocks after a quest in "?" and asks for a Runestone.[3]
      4. a quest in "?" comes after the Runestone quest and asks for a Pyre.[3]
      5. a quest in "?" also comes after the Runestone quest. It asks for a Mortar and a Pestle.[3]
      6. a quest in "?" needs both the Runestone and Pyre quests. It asks for Grove Crafter, Primal Grove Stone, Grove Pedestal and Grove Supplication.[3]

      Branches after the Pyre

      Once the Pyre quest is done, these quests open up, and you can take them in any order.[3]

      Branches after the Grove Crafter quest

      These quests unlock once you finish a quest in "?".[3]

      Quests in other chapters

      Which Roots config options matter?

      6 parts

      Roots has a lot of options, but this pack leaves almost all of them alone. In the common config, the only value the file marks as changed from the mod default is the Fungal Transmuter's power use. Everything below is how the pack sets it.[7]

      The one change: Fungal Transmuter

      fungal_transmuter.fungal_transmuter_power_per_tick is set to 50 in this pack. The mod default is 1. So the Fungal Transmuter consumes far more power per tick here than in a stock install, and that is worth planning around if you build one.[7]

      The storage cap is untouched: fungal_transmuter.fungal_transmuter_max_stored_power is 5,000, which is the mod default.[7]

      Grove Stone ranges

      The Grove Stone power range is 30 on each axis, set by grove_stones.grove_stone_power_range_x, grove_stones.grove_stone_power_range_y and grove_stones.grove_stone_power_range_z. These are half values, and they match the mod default.[7]

      The area of effect for each Grove Stone rank is also at the mod default. These are half values for the X and Z size (zx) and the Y size:[7]

      Other areas, timings and drops

      Alertness charm and rituals

      The Alertness charm lasts 200 ticks (alertness.duration), the mod default. It plays a sound (alertness.sound is true) and shows a visual effect (alertness.visual is true). alertness.tag is false, so entities are not filtered to the roots:alertness entity tag.[7]

      When a heavy storm ritual and a protection ritual clash, ritual_conflict.ritual_resolution_type is set to AGE_PRIORITY, so the ritual started earliest wins. The other allowed values are STORM_PRIORITY and PROTECTION_PRIORITY.[7]

      World structures

      All the Roots structures are switched on: barrow.barrow, hut.hut, hut.ruined_hut and standing_stones.standing_stones are all true.[12]

      Placement is set in the structure placement file. Barrows use spacing 90 and separation 45. Huts use spacing 50 and separation 35. Standing stones use spacing 60 and separation 35. The salt values are 314159223 for barrows, 8266497 for huts and 14987612 for standing stones. See barrow.spacing, hut.spacing and standing_stones.spacing for the spacing keys.[13]

      Client options

      debug.suppress_reputation_changes is true, so reputation changes are not displayed on your client. The warning overlay (overlays.warning_overlay) is on and shows whenever a mob targets you while you hold the Alertness charm or have it in a suitable Curios slot. The Aqua Bubble overlay (overlays.aqua_bubble_overlay) is on too.[14]

      If Roots particles cause you trouble, particle.disable_particles turns all of them off, and it is false in this pack. particle.disable_custom_particle_shader is false as well. With Iris running it may have no effect, because Iris disables custom shaders by default. particle.force_custom_particle_shader overrides it and is also false. particles.delayed_particles is true, which sorts translucent particles so they don't disappear when they overlap.[14]

      Tip: The debug options in the common config (debug.debug_reputation and the others) are all false, so you only need them if you are tracking down a problem.[7]

      Sources

      1. FTB Skies 2 1.22.0 mod list · pack file
      2. FTB Skies 2 1.22.0 quests: "the_beginning" · pack file
      3. FTB Skies 2 1.22.0 quests: "roots_4" · pack file
      4. FTB Skies 2 1.22.0 quests: "the_wild_hunt" · pack file
      5. FTB Skies 2 1.13.4 quests: "roots_4" · pack file
      6. FTB Skies 2 1.13.4 quests: "the_beginning" · pack file
      7. FTB Skies 2 1.13.4 config: config/roots-common.toml · pack file
      8. FTB Skies 2 1.13.4 recipe dump: recipes making Roots items · pack recipe dump
      9. roots names, screen text and descriptions (English lang file) · official mod data
      10. FTB Skies 2 1.13.4 quests: "the_wild_hunt" · pack file
      11. FTB Skies 2 1.22.0 recipe dump: recipes connecting Roots with other mods · pack recipe dump
      12. FTB Skies 2 1.13.4 config: config/roots/structure_toggle_config.json5 · pack file
      13. FTB Skies 2 1.13.4 config: config/roots/structure_placement_config.json5 · pack file
      14. FTB Skies 2 1.13.4 config: config/roots-client.toml · pack file
      Where this guide comes from

      Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

      Guide last verified Oct 17, 2026.

      Guides for other versions: 1.14.0 to 1.24.0

      Was this helpful?

      Report wrong info

      A few words are enough, up to 500 characters. Please do not include personal details.