Mekanism Weaponry in FTB Skies 2

FTB Skies 2 1.24.0 ships version 2.1.5 · First seen in 1.0.1

Checked Sep 20, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json

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Mekanism Weaponry is a mod in FTB Skies 2 1.24.0, where it is version 2.1.5. Mekanism has guns now!? (Summary from the mod's Modrinth page.)

What is Mekanism Weaponry?

Mekanism Weaponry is part of the pack, which ships version 2.1.5 of the mod. That is the version this guide describes.[1]

Unverified The sources I have don't describe what Mekanism Weaponry adds, such as its items, recipes or mechanics, so this guide doesn't list them. I can't confirm who the mod is aimed at or where it fits in the pack's progression.

Unverified No quests tied to this mod were found, and it isn't shown on the ATM Star path. Don't expect the quest book to guide you through it.

If you want to use it, check the in-game item list for items from this mod and look at their recipes there. The in-pack recipes are the ones that count, not what you may remember from other modpacks.[1]

How do you get started with Mekanism Weaponry?

5 parts

Mekanism Weaponry adds weapons, circuits and upgrade chips to the pack. Every recipe below is the in-pack version. Here is the order I'd tackle things in.[2]

Start with the Weapon Workbench

Make the Weapon Workbench first. It's the mod's own block, and it has its own recipe.[2]

Crafting Shaped

Crafting Shaped
Redstone TorchRedstoneRedstone Torch
any iron ingotSteel Casingany iron ingot
Reinforced AlloyAdvanced Control CircuitReinforced Alloy

Recipe id: mekanism_weaponry:weapon_workbench

Unverified The sources here include no in-jar guidebook and no quest chapter for this mod, so what the Weapon Workbench does in its GUI is not shown. Check it in-game.

Plasma Circuit

Next, make the Plasma Circuit. The Plasma Rifle, the Railgun and the Tesla Minigun all use it in their recipes, so it's the key component for the bigger weapons.[2]

Plasma CircuitMod recipe

Crafting Shaped

Crafting Shaped
any copper ingotany steel ingotany copper ingot
any steel ingotElite Control Circuitany steel ingot
any copper ingotany steel ingotany copper ingot

Recipe id: mekanism_weaponry:plasma_circuit

Your first weapon

The Plasma Rifle is the most direct follow-up once you have a Plasma Circuit.[2]

Plasma RifleMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany steel ingotany steel ingot
Elite Control CircuitPlasma CircuitEmpty slot
Steel Casingany steel ingotEmpty slot

Recipe id: mekanism_weaponry:plasma_rifle

If you'd rather not build a Plasma Circuit yet, the Gauntlet recipe doesn't use one.[2]

GauntletMod recipe

Crafting Shaped

Crafting Shaped
any osmium ingotEmpty slotany osmium ingot
HDPE SheetEnergy TabletHDPE Sheet
Empty slotHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:gauntlet

Bigger weapons

Watch out: The pack changed the Railgun recipe, so don't trust default Mekanism Weaponry recipe info from elsewhere. Use the recipe below.[2]
RailgunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotAnvilRefined Obsidian Ingot
Refined Obsidian IngotPlasma CircuitEmpty slot
Blaze Rodany steel ingotEmpty slot

Recipe id: mekanism_weaponry:railgun

The Tesla Minigun is the other Plasma Circuit weapon, so keep it as a later goal.[2]

Tesla MinigunMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotHDPE Sheet
Ultimate Control CircuitPlasma Circuitany copper ingot
Energy TabletHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:tesla_minigun

Upgrades and extras

The Scope has its own recipe.[2]

ScopeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotHDPE SheetGlass Pane
HDPE SheetSpyglassHDPE Sheet
Basic Control CircuitHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:scope

Chips come in four tiers each. Energy Usage chips reduce the energy cost per shot, Fire Rate chips reduce the cooldown, and Heat Per Shot chips reduce the heat accumulated. Start with the first tier of each.[2][3]

Crafting Shaped

Crafting Shaped
Empty slotEnergy TabletEmpty slot
Basic Control CircuitGreen DyeBasic Control Circuit
any copper ingotany gold ingotany copper ingot

Recipe id: mekanism_weaponry:energy_usage_chip_1

Energy Usage Chip 1 reduces the energy cost per shot.

Crafting Shaped

Crafting Shaped
ClockClockClock
Basic Control CircuitGreen DyeBasic Control Circuit
any copper ingotany gold ingotany copper ingot

Recipe id: mekanism_weaponry:fire_rate_chip_1

Fire Rate Chip 1 reduces the cooldown.

Crafting Shaped

Crafting Shaped
Empty slotSuperheating ElementEmpty slot
Basic Control CircuitGreen DyeBasic Control Circuit
any copper ingotany gold ingotany copper ingot

Recipe id: mekanism_weaponry:heat_per_shot_chip_1

Heat Per Shot Chip 1 reduces the heat accumulated per shot.

The Crimson Paint Bucket recipe is also changed by the pack. The other paint buckets, like Bumblebee Paint Bucket, use the mod's own recipes.[2]

Crimson Paint BucketChanged by the pack

Crafting Shaped

Crafting Shaped
Red Dyeany iron nuggetRedstone
Empty slotBucketEmpty slot
Empty slotEmpty slotEmpty slot

Recipe id: mekanism_weaponry:crimson_paint_bucket

How does Mekanism Weaponry work?

4 parts

The pack's config gives every Mekanism Weaponry weapon its own battery, cooldown and reload time, and some weapons also track heat per shot. You tune them with upgrade chips. The pack changes a few of these numbers from the mod defaults, so I'll flag those as we go.[4]

Energy: every weapon has its own battery

Each weapon stores energy and drains FE from that battery every shot. The config sets how much each one holds, how fast it can charge or discharge, and how much a shot costs. The pack has changed several of these values.[4]

  • Gauntlet: holds 10,000 in this pack (mod default 15,000). It charges or discharges at 1,000 and uses 1,000 per shot.[2][4]
  • Plasma Rifle: holds 10,000 in this pack (mod default 50,000) and uses 250 per shot (mod default 175). Its transfer rate is 1,000.[2][4]
  • Railgun: holds 100,000 in this pack (mod default 75,000). It uses 1,000 per shot and has a transfer rate of 10,000.[2][4]
  • Tesla minigun: holds 100,000 in this pack (mod default 75,000) and uses 1,000 per shot (mod default 500). Its transfer rate is 10,000.[4]

The takeaway: the plasma rifle has a much smaller battery here than in the mod's defaults and costs more per shot. The tesla minigun now costs 1,000 per shot, up from 500. Keep that in mind before you head out with a half-charged weapon. The relevant options are [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyCapacity]] and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyUsage]].[4]

Cooldown, reload, ammo and heat

Beyond energy, each gun has a cooldown in ticks between shots and a reload time in ticks. The plasma rifle and the tesla minigun also accumulate heat with every shot.[4]

  • Plasma rifle: 8 damage, 6 ticks of cooldown, 20 heat per shot and a 45-tick reload. All of these match the mod defaults.[4]
  • Railgun: 16 damage, 20 ticks of cooldown, a 55-tick reload and a maximum of 5 ammo. These also match the mod defaults.[4]
  • Tesla minigun: 2.5 damage, 4 ticks of cooldown, 5 heat per shot and a 100-tick reload, again all mod defaults.[4]
  • Gauntlet: 5 damage, which is the mod default.[4]

The railgun also has a second mode. The pack keeps its stat scaling at 2, the same as the mod default, via [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunSecondModeScale]]. Recoil is switched on in this pack, controlled by [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.enableRecoil]].[4]

Upgrade chips

Chips come in three types, and each type has four tiers. Energy usage chips reduce the energy cost per shot, fire rate chips reduce the cooldown in ticks, and heat per shot chips reduce the heat you build up each shot.[2][3]

Tiers 2 to 4 are crafted by upgrading the previous chip. Here's the first upgrade step for the energy chip. The fire rate and heat chips follow the same pattern, one tier at a time.[2]

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Advanced Control CircuitEnergy Usage Chip 1Advanced Control Circuit
Empty slotEmpty slotEmpty slot

Recipe id: mekanism_weaponry:energy_usage_chip_2

Higher tiers are crafted from the previous tier's chip.

Crafting the weapons

The plasma rifle and the railgun both need a Plasma Circuit. The railgun recipe is changed by the pack, so don't rely on the mod's default recipe. Use this one.[2]

Plasma CircuitMod recipe

Crafting Shaped

Crafting Shaped
any copper ingotany steel ingotany copper ingot
any steel ingotElite Control Circuitany steel ingot
any copper ingotany steel ingotany copper ingot

Recipe id: mekanism_weaponry:plasma_circuit

RailgunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotAnvilRefined Obsidian Ingot
Refined Obsidian IngotPlasma CircuitEmpty slot
Blaze Rodany steel ingotEmpty slot

Recipe id: mekanism_weaponry:railgun

This recipe is changed by the pack.

How do you progress through Mekanism Weaponry?

5 parts

Unverified The sources here show no quests for this mod, so the pack's quest book gives no confirmed route for it. The path below is built from the in-pack recipes instead.

What sets the pace is which tier of Mekanism control circuit a recipe asks for. As you unlock better circuits, you move up through the weapons and chips.[2]

Early tier: Workbench, Gauntlet and Scope

The Weapon Workbench needs an Advanced Control Circuit, Reinforced Alloy and a Steel Casing, so you need to be past the first Mekanism steps before you can make it.[2]

Crafting Shaped

Crafting Shaped
Redstone TorchRedstoneRedstone Torch
any iron ingotSteel Casingany iron ingot
Reinforced AlloyAdvanced Control CircuitReinforced Alloy

Recipe id: mekanism_weaponry:weapon_workbench

The cheapest weapon is the Gauntlet. Its recipe asks for no control circuit at all, just an Energy Tablet, an HDPE Sheet and an osmium ingot.[2]

GauntletMod recipe

Crafting Shaped

Crafting Shaped
any osmium ingotEmpty slotany osmium ingot
HDPE SheetEnergy TabletHDPE Sheet
Empty slotHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:gauntlet

The Scope is also an early craft, because it only needs a Basic Control Circuit.[2]

ScopeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotHDPE SheetGlass Pane
HDPE SheetSpyglassHDPE Sheet
Basic Control CircuitHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:scope

Mid tier: Plasma Circuit and Plasma Rifle

The big step up is the Plasma Circuit, which needs an Elite Control Circuit. The Magnetic Circuit is gated the same way, with an Elite Control Circuit in its recipe.[2]

Plasma CircuitMod recipe

Crafting Shaped

Crafting Shaped
any copper ingotany steel ingotany copper ingot
any steel ingotElite Control Circuitany steel ingot
any copper ingotany steel ingotany copper ingot

Recipe id: mekanism_weaponry:plasma_circuit

Crafting Shaped

Crafting Shaped
Redstoneany osmium ingotRedstone
any osmium ingotElite Control Circuitany osmium ingot
Redstoneany osmium ingotRedstone

Recipe id: mekanism_weaponry:magnetic_circuit

Once you have a Plasma Circuit, you can make the Plasma Rifle. It takes another Elite Control Circuit on top of the one inside the Plasma Circuit, so plan for two.[2]

Plasma RifleMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany steel ingotany steel ingot
Elite Control CircuitPlasma CircuitEmpty slot
Steel Casingany steel ingotEmpty slot

Recipe id: mekanism_weaponry:plasma_rifle

Late tier: Railgun and Tesla Minigun

The Railgun recipe is changed by the pack, so don't rely on what you remember from the mod's own recipe. In this pack it needs a Plasma Circuit and a Refined Obsidian Ingot.[2]

RailgunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotAnvilRefined Obsidian Ingot
Refined Obsidian IngotPlasma CircuitEmpty slot
Blaze Rodany steel ingotEmpty slot

Recipe id: mekanism_weaponry:railgun

This recipe is changed by the pack.

The Tesla Minigun is the only weapon recipe here that asks for an Ultimate Control Circuit, and it needs a Plasma Circuit as well.[2]

Tesla MinigunMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany copper ingotHDPE Sheet
Ultimate Control CircuitPlasma Circuitany copper ingot
Energy TabletHDPE SheetEmpty slot

Recipe id: mekanism_weaponry:tesla_minigun

Upgrade chips

The mod has three chip families: Energy Usage, Fire Rate and Heat Per Shot. Each family has four levels. Level 1 is made from a Basic Control Circuit, and each later level uses the previous chip plus the next control circuit tier: Advanced for level 2, Elite for level 3 and Ultimate for level 4.[2]

Crafting Shaped

Crafting Shaped
Empty slotEnergy TabletEmpty slot
Basic Control CircuitGreen DyeBasic Control Circuit
any copper ingotany gold ingotany copper ingot

Recipe id: mekanism_weaponry:energy_usage_chip_1

Level 1 of each family starts from a Basic Control Circuit.

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Advanced Control CircuitEnergy Usage Chip 1Advanced Control Circuit
Empty slotEmpty slotEmpty slot

Recipe id: mekanism_weaponry:energy_usage_chip_2

Higher levels upgrade the previous chip with the next circuit tier.

Tip: You can't skip chip levels, because each level's recipe needs the previous chip. Craft them in order.[2]

Paint buckets

The mod also adds four paint buckets: Alien Paint Bucket, Bumblebee Paint Bucket, Cotton Candy Paint Bucket and Crimson Paint Bucket. None of their recipes need a control circuit. The Crimson recipe is changed by the pack.[2]

Crimson Paint BucketChanged by the pack

Crafting Shaped

Crafting Shaped
Red Dyeany iron nuggetRedstone
Empty slotBucketEmpty slot
Empty slotEmpty slotEmpty slot

Recipe id: mekanism_weaponry:crimson_paint_bucket

This recipe is changed by the pack.

How does Mekanism Weaponry work with other mods?

3 parts

Mekanism Weaponry is tightly tied to Mekanism in this pack. Its crafting recipes lean on Mekanism parts such as control circuits, the Energy Tablet, the HDPE Sheet and the Steel Casing. For example, the Gauntlet, the Scope, the Plasma Rifle and the Weapon Workbench all need Mekanism items. Those recipes are the mod's own, not pack edits.[2]

Chip upgrades follow Mekanism's circuit tiers

The weapon upgrade chips come in four levels each: energy usage, fire rate and heat per shot. Level 1 uses the basic Mekanism control circuit. Each higher level takes the previous chip plus the next control circuit tier (advanced, elite, then ultimate). So your progress through Mekanism's circuit tiers sets how far you can upgrade your weapons. Start with Energy Usage Chip 1, Fire Rate Chip 1 or Heat Per Shot Chip 1 and work up to the level 4 chips.[2]

The Plasma Circuit and the Magnetic Circuit both build on the elite Mekanism control circuit. The plasma circuit also shows up in several other recipes, covered below.[2]

Plasma CircuitMod recipe

Crafting Shaped

Crafting Shaped
any copper ingotany steel ingotany copper ingot
any steel ingotElite Control Circuitany steel ingot
any copper ingotany steel ingotany copper ingot

Recipe id: mekanism_weaponry:plasma_circuit

The Railgun is changed by the pack

The Railgun recipe has been changed by the pack. It now uses the Refined Obsidian Ingot from the pack's materials, alongside the Plasma Circuit and some vanilla items. Follow this recipe, not the mod's default.[2]

RailgunChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotAnvilRefined Obsidian Ingot
Refined Obsidian IngotPlasma CircuitEmpty slot
Blaze Rodany steel ingotEmpty slot

Recipe id: mekanism_weaponry:railgun

Plasma Circuit in the Infinitely Compressed Circuit Board

The pack adds two ways to make the Infinitely Compressed Circuit Board, and both need the Plasma Circuit. One goes through the Implosion Compressor from Modern Industrialization. It also uses Obsidian TNT from Mekanism Additions and a Finished PCB from PneumaticCraft.[2]

Implosion Compressor (modern_industrialization)

Recipe id: ftb:infinitely_compressed_circuit_board

The other route is a Create sequenced assembly, which starts from the Incomplete Infinitely Compressed Circuit Board. It pulls in parts from Immersive Engineering, Oritech, PneumaticCraft and Mekanism Additions, as well as the Plasma Circuit.[2]

Unverified What the Infinitely Compressed Circuit Board is used for is not covered by the available sources. No quests involving Mekanism Weaponry were found either.

Which Mekanism Weaponry config options matter?

2 parts

All of Mekanism Weaponry's settings live in one file, config/mekanism_weaponry-common.toml. This pack only touches six values, and they are all about how much energy the weapons store and how much they burn per shot. Everything else is left at the mod default.[4]

What the pack changed

  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyCapacity]] is 10,000 in this pack (mod default 15,000), so the gauntlet battery is smaller.[4]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyCapacity]] is 10,000 (mod default 50,000), a big cut to how much energy the plasma rifle can hold.[4]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyUsage]] is 250 FE per shot (mod default 175), so the plasma rifle is hungrier as well as smaller.[4]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunEnergyCapacity]] is 100,000 (mod default 75,000), so the railgun can store more than it normally would.[4]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyCapacity]] is 100,000 (mod default 75,000), the same boost the railgun gets.[4]
  • [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyUsage]] is 1,000 FE per shot (mod default 500), double the default drain for the tesla minigun.[4]

In short, the plasma rifle and gauntlet are tuned down on the energy side, while the railgun and tesla minigun get bigger batteries. The tesla minigun also costs more to fire.[4]

Left at mod defaults

Damage, cooldowns, reload times and charge speeds are untouched, so these are the stock mod values. Recoil is also switched on via [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.enableRecoil]], which is set to true.[4]

  • Gauntlet: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletDamage]] is 5, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyUsage]] is 1,000 per shot, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.gauntletEnergyTransfer]] is 1,000.[4]
  • Plasma rifle: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleDamage]] is 8, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleCooldown]] is 6 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleReloadTime]] is 45 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleHeatPerShot]] is 20, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.plasmaRifleEnergyTransfer]] is 1,000.[4]
  • Railgun: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunDamage]] is 16, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunCooldown]] is 20 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunReloadTime]] is 55 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunMaxAmmo]] is 5, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunSecondModeScale]] is 2, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunEnergyUsage]] is 1,000 per shot, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.railgunEnergyTransfer]] is 10,000.[4]
  • Tesla minigun: [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunDamage]] is 2.5, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunCooldown]] is 4 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunReloadTime]] is 100 ticks, [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunHeatPerShot]] is 5, and [[config:config/mekanism_weaponry-common.toml#Mekanism Weaponry Config.teslaMinigunEnergyTransfer]] is 10,000.[4]
Tip: If a weapon feels too thirsty or too fragile, the energy capacity and per-shot usage options are the ones this pack has already adjusted, so they are the first place to look.[4]

Sources

  1. FTB Skies 2 1.22.0 mod list · pack file
  2. FTB Skies 2 1.22.0 recipe dump: recipes making Mekanism Weaponry items · pack recipe dump
  3. mekanism_weaponry tooltips and descriptions (English lang file) · official mod data
  4. FTB Skies 2 1.22.0 config: config/mekanism_weaponry-common.toml · pack file
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.0.1 to 1.6.1

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44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.23.0
Sep 24, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.22.0
Sep 3, 2026
2.1.5mekanism_weaponry-2.1.5.jarFrom the published release
1.21.1
Jul 29, 2026
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1.20.1
Jul 29, 2026
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1.20.0
Jul 27, 2026
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1.19.0
Jul 24, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.18.2
Jun 21, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.18.1
Jun 16, 2026
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1.18.0
May 31, 2026
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1.17.0
May 27, 2026
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1.16.0
May 13, 2026
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1.15.0
May 1, 2026
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1.14.3
Apr 1, 2026
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1.14.2
Apr 1, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.14.1
Mar 27, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.14.0
Mar 21, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.13.4
Feb 27, 2026
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.13.3
Feb 19, 2026
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1.13.2
Feb 17, 2026
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1.13.1
Feb 13, 2026
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1.13.0
Feb 12, 2026
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1.12.0
Jan 6, 2026
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1.11.0
Dec 10, 2025
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1.10.2
Nov 24, 2025
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.10.1
Nov 20, 2025
2.1.4mekanism_weaponry-2.1.4.jarFrom the published release
1.9.2
Oct 7, 2025
2.1.2mekanism_weaponry-2.1.2.jarFrom the published release
1.9.1
Sep 29, 2025
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1.9.0
Sep 22, 2025
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1.8.0
Aug 27, 2025
2.1.1mekanism_weaponry-2.1.1.jarFrom the published release
1.7.0
Aug 23, 2025
2.1.1mekanism_weaponry-2.1.1.jarFrom the published release
1.6.1
Aug 8, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release
1.6.0
Aug 6, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release
1.5.2
Jul 24, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release
1.5.1
Jul 23, 2025
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1.5.0
Jul 22, 2025
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1.4.1
Jul 15, 2025
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1.4.0
Jul 15, 2025
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1.3.1
Jul 9, 2025
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1.3.0
Jul 8, 2025
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1.2.0
Jul 6, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release
1.1.1
Jul 2, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release
1.1.0
Jul 1, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release
1.0.1
Jul 1, 2025
2.0.4mekanism_weaponry-2.0.4.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

26 items from the 1.24.0 recipe dump.

Config options (how FTB Skies 2 sets them)

27 settings shipped in the pack's config files; 6 differ from the mod's documented default.

See all 27 settings →

Show settings
SettingFTB Skies 2 valueMod default
Mekanism Weaponry Config.gauntletEnergyCapacity changed by FTB Skies 2
How much energy the gauntlet battery can store
config/mekanism_weaponry-common.toml
1000015000
Mekanism Weaponry Config.plasmaRifleEnergyCapacity changed by FTB Skies 2
How much energy the gun can store
config/mekanism_weaponry-common.toml
1000050000
Mekanism Weaponry Config.plasmaRifleEnergyUsage changed by FTB Skies 2
How much FE should be drained from the guns battery every shot
config/mekanism_weaponry-common.toml
250175
Mekanism Weaponry Config.railgunEnergyCapacity changed by FTB Skies 2
How much energy the gun can store
config/mekanism_weaponry-common.toml
10000075000
Mekanism Weaponry Config.teslaMinigunEnergyCapacity changed by FTB Skies 2
How much energy the gun can store
config/mekanism_weaponry-common.toml
10000075000
Mekanism Weaponry Config.teslaMinigunEnergyUsage changed by FTB Skies 2
How much FE should be drained from the guns battery every shot
config/mekanism_weaponry-common.toml
1000500

Which FTB Skies 2 mods work with Mekanism Weaponry?

The FTB Skies 2 mods that share the most recipes with Mekanism Weaponry. Highlighted ones have a guide.

Comments and tips

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