GuideMe Recipes in FTB Evolution 2

FTB Evolution 2 1.3.0 ships version 1.0.0 · First seen in 1.0.2

Checked Oct 17, 2026FTB Evolution 2 1.3.0Sources: FTB Evolution 2 1.3.0 modlist.json

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GuideMe Recipes is a mod in FTB Evolution 2 1.3.0, where it is version 1.0.0. No verified summary yet. A full guide is planned.

GuideMe Recipes guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.3.0 · updated Oct 15, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 15, 2026 · text last changed Oct 15, 2026

This is the newest guide. It hasn't been checked against 1.4.0 yet.

Sections
5

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is GuideMe Recipes?

1 part

GuideMe Recipes is a recipe viewer for the pack's in-game guide. It adds a "Recipe Examples" guide with one worked example of every recipe type a mod registers, picked from the recipes actually loaded in your world. The pack ships version 1.0.0.[1][2]

Nothing in those pages is written by hand, so they follow whatever the pack changes. A mod's page only appears when that mod is installed. If you see a red "Couldn't find a handler for recipe" message, that recipe type is one nothing covers yet.[2]

Pages in this pack

Each installed mod gets its own page, and each page explains how that mod's recipes are drawn. Here is what the pack's guide covers:[2]

  • Advanced AE: an example of the Reaction Chamber recipe type, with item inputs, fluid input, output and total energy.[3]
  • Apotheosis: salvaging, reforging and gem cutting. Sigil smithing recipes share vanilla's smithing type, so they are not listed on this page.[4]
  • Apothic Enchanting: infusion recipes with the Eterna, Quanta and Arcana they need.[5]
  • Ender IO: machine recipes with inputs on the left, outputs on the right and the energy underneath.[6]
  • ExtendedAE: Crystal Assembler, Circuit Cutter and Crystal Fixer examples.[7]
  • Integrated Dynamics: Squeezer and Drying Basin recipes, plus the mechanical machines.[8]
  • Just Dire Things: goo spreading, fluid transmutation, tool ability upgrades and paxel smithing.[9]
  • Minecraft: crafting, smelting, blasting and smithing are drawn by GuideMe itself.[10]
  • More Red: Soldering Table recipes.[11]
  • Mystical Agriculture: infusion, awakening, the Enchanter, soul extraction and the Soulium Spawner.[12]
  • Mystical Automation: the Farmer recipe, with growth stages and drop chances.[13]
  • Neo Vitae: Blood Altar, Hellfire Forge, Alchemy Array, Athanor, meteors and more.[14]
  • Occultism: rituals with their pentacles and bowl items, plus spirit fire and crushing.[15]
  • Oritech: machine recipes with durations, generator fuels and the Particle Accelerator.[16]
  • Powah: Energizing Orb recipes with the total FE needed.[17]
  • Productive Bees: centrifuge, hive produce, breeding, conversion, fishing, spawning, bottler and incubator.[18]
  • Pylons: the Harvester Pylon's crops and the growth age at which they are cut.[19]
  • Reliquary Reincarnations: the Infernal Tear's experience table.[20]
  • Roots Classic: altar rituals and mortar components.[21]
  • Super Factory Manager: the Printing Press.[22]
  • XyCraft Machines: every recipe type loaded by the pack, one example each.[23]
Tip: On the Minecraft page, smoking, campfire cooking and stonecutting have no GuideMe handler. They only draw when the client option "Generic fallback for unknown types" is on, so a handler error on those three with the option off is expected.[10]

How do you get started with GuideMe Recipes?

3 parts

GuideMe Recipes adds Recipe Examples pages to the in-game guide. Their job is to draw the recipes that are actually loaded in this pack, so you can look up how a machine or ritual works without leaving the game.[2]

What you get

The Recipe Examples page shows one worked example of every recipe type a mod registers, picked from the recipes loaded in your world. Nothing on those pages is written by hand, so they follow whatever this pack changes. A mod's page only appears when that mod is installed.[2]

If you see a red "Couldn't find a handler for recipe" message, that recipe type isn't covered by a renderer yet. A box that draws properly means the renderer works.[2]

How to use it, step by step

  1. Start with the Recipe Examples page to see how the examples work and what a working box looks like.[2]
  2. Open the page for the mod you are stuck on. The list below shows which mods have a page in this pack.[2]
  3. Read the example to see the inputs, outputs and costs. For instance, Ender IO machines draw inputs on the left and outputs on the right with the energy underneath, and Powah's Energizing Orb recipes show the total FE needed.[6][17]

Mods with a page in this pack

Tip: The Minecraft page draws crafting, smelting, blasting and smithing itself. Smoking, campfire cooking and stonecutting only draw if the client option "Generic fallback for unknown types" is on. An error on those three with the option off is expected.[10]
Tip: Some recipes are shown in a special way. Apotheosis sigil smithing recipes appear as ordinary smithing boxes, and Reliquary Reincarnations alkahestry, potion bullet, mob charm and fragment recipes appear in the normal crafting grid.[4][20]

Unverified The sources here show no crafting recipe for any GuideMe Recipes item, no quest that involves the mod and no config file for it in this pack, so there is no first item to make and no setting to point you to.

How does GuideMe Recipes work?

6 parts

GuideMe Recipes is the mod that fills the pack's in-game guide with recipe pages. It does not add machines or items of its own. Its job is to draw how other mods' recipes work, so this section is about how those pages behave and how to read them.[2]

One example per recipe type

For every recipe type a mod registers, the guide shows one worked example, picked from the recipes actually loaded in your world. You get a sample of each machine or process, not a full list of every recipe.[2]

Nothing on these pages is written by hand. They follow whatever the pack changes, so what you see is the pack's version of a recipe. A mod's page only appears when that mod is installed.[2]

Tip: A box that draws is a working renderer. A red "Couldn't find a handler for recipe" message names a recipe type that nothing covers yet.[2]

Vanilla recipe types

GuideMe itself draws crafting, smelting, blasting and smithing. Smoking, campfire cooking and stonecutting have no GuideMe handler, so they only draw when the client option "Generic fallback for unknown types" is on.[10]

If one of those three shows a handler error with the option off, that is the expected result. When they draw with the option on, that confirms the generic renderer works.[10]

Reading machine recipes

Most machine pages put inputs on the left and outputs on the right. The details underneath depend on the mod, so here is what each page shows.[6][8][16]

  • Ender IO: inputs on the left, outputs on the right, and the energy each recipe takes underneath. The Sag Mill gives the chance of each output.[6]
  • Oritech: items and fluids share the same grid, and the line under each recipe gives its duration in ticks and seconds. Generators and fuel burners list what they consume with the burn time. The Particle Accelerator shows the minimum collision energy instead of a duration.[16]
  • Integrated Dynamics: Squeezer and Drying Basin recipes show item and fluid inputs on the left and results on the right, with a chance beside any output that is not guaranteed. The mechanical machines add the time and energy each recipe takes.[8]
  • Powah: Energizing recipes show the ingredients, the crafted item, and the total energy in FE that the Energizing Orb needs to finish the craft.[17]
  • XyCraft Machines: processing machines such as the blender, refinery, centrifuge, crusher, squasher, ark melter and cryo chamber show their input and output slots with time, entropy and any research stage they need. Crusher outputs carry their chance.[23]
  • XyCraft extractors list the target block, the blocks or fluids around it, any catalyst, the faces it works from and the time.[23]

Fluids, multi-input and AE-style machines

  • Advanced AE: the Reaction Chamber shows item inputs in a three-wide grid with their counts, the fluid input beside it, and the output (an item or a fluid) after the arrow, with the total energy below.[3]
  • ExtendedAE: the Crystal Assembler lays its item inputs out in a three-wide grid with the fluid slot beside it. The Circuit Cutter shows a single input and its output.[7]
  • ExtendedAE: the Crystal Fixer shows the block it changes, the crystal fuel above the arrow, the resulting block and the success chance.[7]
  • Productive Bees: the centrifuge has chanced item and fluid outputs. Breeding shows the food each parent needs, and bee fishing and bee spawning show their biomes. Bees are drawn as spawn eggs named after the bee.[18]
  • Super Factory Manager: the Printing Press takes the form, ink and paper on the left and gives the copied item on the right.[22]
  • More Red: Soldering Table recipes show their ingredient stacks, with the required counts, in a grid on the left and the crafted item on the right.[11]

Altars, rituals and world-based crafting

Some recipes happen in the world rather than inside a machine, and the pages draw the setup around the crafting spot.[12][15][21]

  • Mystical Agriculture: infusion and awakening recipes ring the altar with the pedestal items they need.[12]
  • Occultism: each ritual is drawn under its own title with the pentacle it needs and the items placed in its bowls.[15]
  • Roots Classic: altar rituals list the items on the altar, the incense burned in the surrounding braziers and the standing stone level needed. A ritual that crafts an item shows its result, and any other ritual names its effect.[21]
  • Neo Vitae: examples cover Blood Altar crafting with tier and EV costs, the Hellfire Forge and its upgrades with spiritus requirements, and Athanor outputs with spiritus costs.[14]
  • Just Dire Things: goo spreading shows the block to convert, the goo tiers able to do it, the block it becomes and the time it takes. Tagged variants cycle through every block in the tag.[9]

Other recipe pages

  • Apothic Enchanting: infusion recipes show the item put on the enchanting table, the item it becomes, and the Eterna, Quanta and Arcana it needs. Quanta and Arcana are percentages.[5]
  • Apotheosis: salvaging shows each result with its minimum and maximum count. Reforging shows the rarity material and sigils of rebirth spent, plus the level cost. The sigil smithing recipes appear as ordinary smithing boxes.[4]
  • Mystical Automation: the Farmer recipe shows seeds, soil and an optional crux in a column, then the growth stage count and every possible harvest with its drop chance.[13]
  • Pylons: the Harvester Pylon's crops show the crop block, the item it yields and the growth age at which it is cut.[19]
  • Reliquary Reincarnations: the Infernal Tear's experience table shows each absorbable item with its experience points and the player level those points amount to. Alkahestry, potion bullet, mob charm and fragment recipes appear in the ordinary crafting grid.[20]

How do you progress through GuideMe Recipes?

1 part

GuideMe Recipes is not a mod with tiers you work through. It adds pages to the in-game guide, and each page shows one worked example of every recipe type a mod registers, picked from the recipes actually loaded in your world.[2]

Nothing on those pages is written by hand, so they follow whatever this pack changes. A mod's page only appears when that mod is installed, which makes them a handy way to check how a machine's recipes work in this pack.[2]

Recipe pages in this pack

Here is what each page shows, so you know where to look when you meet a new machine.[2]

  • Advanced AE: an example of the Reaction Chamber recipe type, with item inputs, the fluid input, the output and the total energy.[3]
  • ExtendedAE: the Crystal Assembler, the Circuit Cutter and the Crystal Fixer, which shows the success chance.[7]
  • Ender IO: machine inputs and outputs with the energy each recipe takes, plus the Enchanter's book and level cost and the Sag Mill's output chances.[6]
  • Oritech: machine recipes with their duration in ticks and seconds, generator and fuel burner consumption with burn time, and the Particle Accelerator's minimum collision energy.[16]
  • Powah: Energizing recipes with the total FE the Energizing Orb needs to finish the craft.[17]
  • Neo Vitae: Blood Altar crafting with tier and EV costs, the Hellfire Forge, Alchemy Array crafting and Athanor outputs.[14]
  • Apotheosis: salvaging, reforging and gem cutting. The sigil smithing recipes share vanilla's smithing type, so they are not listed on that page.[4]
  • Apothic Enchanting: infusion recipes with the Eterna, Quanta and Arcana each one needs.[5]
  • Mystical Agriculture: infusion and awakening recipes with their pedestal items, soul extraction and the Soulium Spawner's mobs.[12]
  • Occultism: each ritual with its pentacle and bowl items, plus spirit fire and crushing.[15]
  • Roots Classic: altar rituals with their incense and standing stone level, and mortar components.[21]
  • XyCraft Machines: extractor recipes and processing machines, showing time, entropy and any research stage they need.[23]
Tip: If a recipe type shows a red "Couldn't find a handler for recipe" message, that type has no renderer yet. A box that draws means the renderer works.[2]

Which GuideMe Recipes config options matter?

1 part

GuideMe Recipes has only one option in this pack's client config, and it is the one worth knowing about: generic_fallback_for_unknown_types. The pack sets it to false.[24]

When it is turned on, the mod renders every installed recipe type that nothing else handles, using only the vanilla recipe interface. With it off, as in this pack, that catch-all rendering is not used.[24]

Why it matters

Each registered recipe type is scanned in full whenever a page uses the RecipeFor tag. In a large pack, that cost is paid on every page open, which is the reason to be careful about switching it on.[24]

Tip: The option is read once, when the first guide page opens. If you change it, restart the game for the change to take effect.[24]

Sources

  1. FTB Evolution 2 1.1.0 mod list · pack file
  2. In-game guide: Recipe Examples (gmrecipes) · official docs
  3. In-game guide: Advanced AE (gmrecipes) · official docs
  4. In-game guide: Apotheosis (gmrecipes) · official docs
  5. In-game guide: Apothic Enchanting (gmrecipes) · official docs
  6. In-game guide: Ender IO (gmrecipes) · official docs
  7. In-game guide: ExtendedAE (gmrecipes) · official docs
  8. In-game guide: Integrated Dynamics (gmrecipes) · official docs
  9. In-game guide: Just Dire Things (gmrecipes) · official docs
  10. In-game guide: Minecraft (gmrecipes) · official docs
  11. In-game guide: More Red (gmrecipes) · official docs
  12. In-game guide: Mystical Agriculture (gmrecipes) · official docs
  13. In-game guide: Mystical Automation (gmrecipes) · official docs
  14. In-game guide: Neo Vitae (gmrecipes) · official docs
  15. In-game guide: Occultism (gmrecipes) · official docs
  16. In-game guide: Oritech (gmrecipes) · official docs
  17. In-game guide: Powah (gmrecipes) · official docs
  18. In-game guide: Productive Bees (gmrecipes) · official docs
  19. In-game guide: Pylons (gmrecipes) · official docs
  20. In-game guide: Reliquary Reincarnations (gmrecipes) · official docs
  21. In-game guide: Roots Classic (gmrecipes) · official docs
  22. In-game guide: Super Factory Manager (gmrecipes) · official docs
  23. In-game guide: XyCraft Machines (gmrecipes) · official docs
  24. FTB Evolution 2 1.1.0 config: config/gmrecipes-client.toml · pack file
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

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Not in the latest release (1.4.0)

Version in each release

6 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.3.0
Oct 14, 2026
1.0.0gmrecipes-26.1.2-1.0.0.jarFrom the published release
1.2.2
Oct 13, 2026
1.0.0gmrecipes-26.1.2-1.0.0.jarFrom the published release
1.2.1
Oct 12, 2026
1.0.0gmrecipes-26.1.2-1.0.0.jarFrom the published release
1.2.0
Oct 12, 2026
1.0.0gmrecipes-26.1.2-1.0.0.jarFrom the published release
1.1.0
Oct 10, 2026
1.0.0gmrecipes-26.1.2-1.0.0.jarFrom the published release
1.0.2
Oct 8, 2026
1.0.0gmrecipes-26.1.2-1.0.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as gmrecipes, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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