LaserIO guide for All the Mods 10 0.32 to 2.12
LaserIO guide for All the Mods 10
Last verified for All the Mods 10 v2.12 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 7
- Recipes shown
- 15
- Items named
- 22
- Quests covered
- 18
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.12's own files.
What is LaserIO?
3 parts
LaserIO is a logistics mod: you move items, fluids, energy, chemicals and redstone signals between inventories without hauling anything by hand. This pack ships LaserIO 1.9.11.[1][2][3][4][5][6][7]
How it works
The Laser Node is the hub, and Item Card and its siblings are what let it interact with adjacent blocks. Without cards, Nodes are worthless. Filters then control what the cards are allowed to move.[2][8][9]
- Item Card moves items between inventories like chests and furnaces. It starts at 8 items per 20 ticks and tops out at 64 items per tick with 4 overclockers.[6]
- Fluid Card moves fluids between inventories such as tanks, and gets faster as you add overclockers.[5]
- Energy Card moves energy between machines and batteries. It can run every tick by default, with a 1,000,000 FE/tick maximum, and it doesn't take overclockers.[4]
- Chemical Card moves chemicals between inventories such as Mekanism tanks, and only works when Mekanism is installed.[3]
- Redstone Card sends redstone signals across the whole network on its own dedicated redstone channel.[7]
Cards only interact with other cards on the same channel, so you can run several separate routing setups on one network. For example, a cobblestone line and a coal line can feed different sides of the same furnace.[10]
Quality of life
The Card Holder keeps your cards organized, and the Card Cloner copies and pastes card settings from inside a Node screen. For filtering, you get the Basic Filter, Counting Filter, Mod Filter, Tag Filter and Data Filter.[8][9][11][12][13][14][15][16][17]
Where it fits in the pack
LaserIO has its own quest chapter, basic_logistics. It starts with a quest in "?", which asks for the Logic Chip. Almost everything else comes after it, including the Node quest a quest in "?", the cards, the Laser Wrench and the overclockers. The Laser Connector quest, a quest in "?", follows the Node quest. The filter quests for the Counting, Mod, Tag and Data filters branch off after a quest in "?", the Basic Filter quest.[9]
How do you get started with LaserIO?
5 parts
LaserIO moves items, fluids, energy and redstone signals between inventories. The pack's quest chapter "basic_logistics" walks you through it, but crafting in the right order saves you some confusion. Here's the order I'd go in.[9][18]
Step one: make a Logic Chip
The Logic Chip is the primary crafting ingredient in LaserIO, and it's the only item crafted from vanilla materials. Everything else builds on it. It's also the first quest in the chapter: a quest in "?". First you craft a Raw Logic Chip, then you smelt it.[9][19][20]
Crafting Shaped
| any redstone dust | any gold nugget | any redstone dust |
| any redstone dust | any gold nugget | any redstone dust |
Recipe id: laserio:logic_chip_raw
Smelt the raw chip.
This pack also adds an Ender IO alloy smelting recipe that turns the raw chip into a Logic Chip, so you can use that machine if you prefer.[20]
Step two: the Laser Wrench
The Laser Wrench links blocks together. Shift-right-click a block to select it, then right-click another block to connect them. The maximum connection range is 8 blocks.[21]
Crafting Shaped
| any iron ingot | Empty slot | any iron ingot |
| Empty slot | Empty slot | |
| Empty slot | any iron ingot | Empty slot |
Recipe id: laserio:laser_wrench
Step three: Laser Connector and Laser Node
The Laser Node is the most important block in the mod, because it lets you interact with the blocks next to it. Each side of a node has a 3x3 grid of card slots, and right-clicking a side opens its UI. The node recipe uses the Laser Connector, so make the connector first.[18][20]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| any redstone dust | any redstone dust | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: laserio:laser_connector
Crafting Shaped
| any iron ingot | any glass panes | any iron ingot |
| any glass panes | any glass panes | |
| any iron ingot | any glass panes | any iron ingot |
Recipe id: laserio:laser_node
Connectors are a cheaper way to bridge nodes that are far apart. The quest chain lists the connector quest a quest in "?" after the node quest a quest in "?", but you need the connector first for the node recipe.[9][18][20][22]
Step four: your first card
Without cards, nodes are worthless. Cards are how a node actually works with the adjacent block. Start with the Item Card, which sends items between inventories like chests and furnaces.[2][6]
Crafting Shaped
| any redstone dust | any lapi gems | any redstone dust |
| any quartz gem | any quartz gem | |
| any gold nugget | any gold nugget | any gold nugget |
Recipe id: laserio:card_item
A simple first setup is a node between two chests. Put an Item Card set to Extract mode on the side facing the source chest, and one set to Insert mode on the side facing the destination. Extract cards pull from their adjacent block and send to insert cards, and only cards on the same channel talk to each other. Without overclockers, an Item Card moves up to 8 items every 20 ticks.[6][10][18][23]
Step five: quality-of-life upgrades
- The Card Holder stores cards, stacking them up to 64 if their NBT data matches. Shift-right-click it to make it pull cards out of your inventory automatically.[12]
- The Basic Filter limits what a card may move. Filter slots are ghost slots, so you can drag items in from JEI if you have it installed.[13][24]
- The Card Overclocker speeds up individual cards. Four of them let an Item Card reach 64 items per tick.[25]
- The Card Cloner copies one card's settings onto another from inside a node screen.[11]
Crafting Shaped
| any iron ingot | Empty slot | any iron ingot |
| any chest | any chest | |
| any iron ingot | Empty slot | any iron ingot |
Recipe id: laserio:card_holder
Crafting Shaped
| any glass panes | ||
| any glass panes | any glass panes | |
| any glass panes |
Recipe id: laserio:filter_basic
How does LaserIO work?
8 parts
Same as in the All the Mods 10 8.1 guide
LaserIO is built around one idea: a Laser Node touches the blocks next to it, and cards tell it what to do with them. Without cards, nodes do nothing. Once you understand nodes, cards, channels and filters, the rest of the mod falls into place.[2][18]
Nodes and connections
Each side of a node has a 3x3 grid of slots that accept cards. Right click a side to open its UI, and use the buttons along the top to switch sides if the one you want is hard to reach. A node can work with several adjacent inventories at once, and it can move items, fluids, energy or redstone depending on the cards you put in.[18]
To link nodes, use the Laser Wrench. Shift-right click a block to select it (the currently selected block is highlighted green), then right click another block to connect them. The maximum range for a connection is 8 blocks. For longer gaps, the Laser Connector is a cheaper intermediary point between nodes.[18][21][22]
The Advanced Laser Connector connects to basic connectors and nodes up to 8 blocks away, but it can only pair with one other Advanced Connector. The link between the pair has infinite range, even across dimensions. Pairing with a new partner breaks the old link, and the Laser Wrench shows you the partner's coordinates.[26]
The network settings screen is available from any node screen. It lets you change the network color and the laser transparency (Alpha and Wrench Alpha). This is purely cosmetic and has no effect on how the network works.[27]
Cards and modes
There is a card for each thing you want to move: the Item Card for items, the Fluid Card for fluids, the Energy Card for energy, and the Redstone Card for redstone signals. The Chemical Card moves chemicals between inventories such as Mekanism tanks, and it is only available if Mekanism is installed.[3][4][5][6][7]
The guide currently lists three modes that item, fluid and energy cards each support. Insert cards are valid destinations for whatever extractors pull out. Extract cards remove things from their adjacent block and send them to an insert card. Stock cards look for the items in their filter and pull them from insert cards elsewhere on the network, and they require a filter set to Allow.[23]
Sensor mode moves nothing. It checks an adjacent inventory, tank or cell against its filter and, on a match, emits a redstone signal of strength 15 on the chosen redstone channel. It does nothing without a filter. With a basic filter it matches any amount, and with a counting filter it matches that amount or more. An exact button on counting filters makes it match that amount only. An And/Or button decides whether all filters or just one must match. Only 1 sensor card per side per redstone channel is recommended, to avoid race conditions.[28]
Channels and routing
Cards only interact with other cards on the same channel. That lets you run several independent routing setups through one network. For example, a cobblestone extractor on the Orange channel feeds only Orange inserters, and a coal extractor on the Black channel feeds only Black inserters. Put an Orange inserter above a furnace and a Black one below, and each item goes where you want it.[10]
The Sneaky setting picks which side of the adjacent block a card works on. A furnace takes items on its top side, so you would set an insert card to Up there, and another card to Sneaky Down to push fuel in from the bottom.[29]
Insert cards have a Priority setting. By default inserters work nearest first, but you can raise or lower priority so that, for example, priority 10 is served before 0, which is served before -10. Equal priorities fall back to nearest first.[30]
Extract cards have Round Robin, with three settings. False follows priority and fills the first inventory completely before the next. True sends items to destinations in priority order, evenly spread. Enforced follows the same rules as True, but the extractor stops if one destination is full until it frees up. Chunk unloading can change round robin behavior.[31]
A few more options matter for precise setups. Exact, on extract and stock modes, makes a card move items only once the full Extract Amount is available (or, for a stocker, the amount it needs if that is smaller). Regulate, on stock mode, keeps the inventory at exactly the counting filter's amount. With it on, excess items are removed if an inserter can accept them. With it off, excess stays put.[32][33]
Speed and overclockers
Extract and stock cards have an Extract Amount and a Tick Speed. Extract Amount defaults to 1 with a maximum of 8 without overclockers. Tick Speed defaults to 20 ticks, which is also its minimum, with a maximum of 1200. Left click raises a value by 1, right click lowers it, shift multiplies the step by 10 and control multiplies it by 64.[34][35]
The Card Overclocker speeds up individual cards. Each one you add raises the allowed extract amount to 16, 32, 48 and then 64, and lowers the minimum tick speed to 15, 10, 5 and then 1. So four Card Overclockers are needed to move 64 items every tick.[6][25][34][35]
- Item Card maximums by overclocker count (0 to 4): 8 items per 20 ticks, 16 per 15, 32 per 10, 48 per 5, and 64 per 1.[6]
- Fluid Cards use the same five steps (20, 15, 10, 5 and 1 ticks) with much higher millibucket ceilings at each step. The exact figures are listed in the in-game Fluid Cards guide.[5]
- Chemical Cards follow the same five steps too, again with their own millibucket ceilings. The exact figures are listed in the in-game Chemical Cards guide.[3]
Energy cards work differently. They can operate every tick by default, they do not accept overclockers, and they always move at most 1,000,000 FE per tick (you can lower this). They also have a limit percentage. On insert and stock modes it defaults to 100% and sets how full the target gets. On extract mode it defaults to 0% and sets how much is left behind. For example, a 1,000,000 FE cell with a 25% extract limit will not be drained below 250,000 FE. The percentage does not work on storage cells holding more than about 2.14 billion FE.[4][36]
Separately, the Node Overclocker works on the node side rather than the card. A node side can only operate one card per tick, so if you have three extractors, the second only runs when the first fails to do anything. Each Node Overclocker lets that side handle more cards per tick, and 8 of them cover all 9 slots. Inserter cards do not need them, only extractor and stocker cards.[18][37]
Filters
Filters control what cards are allowed to move. You can open one by right clicking it, or from inside a card. The Basic Filter uses ghost slots, which only hold an image of an item, and you can drag items into them from JEI. It has an Allow/Deny toggle and a Compare NBT option. With Compare NBT on, a damaged or enchanted sword is treated as different from a fresh one.[13][24]
- Counting Filter: sets a number from 1 to 4096. In a stocker it keeps that amount in stock, in an inserter it limits how many items can be sent in, and in an extractor it leaves that many behind. It has no Allow vs Deny button, since all counting filters are Allow mode.[14]
- Mod Filter: matches by source mod. A Laser Wrench in the filter matches all LaserIO items and blocks.[15]
- Tag Filter: matches by item tags, such as the ingots tag that covers iron, gold, copper and tin. The list is an 'or' list, and it does not support NBT comparison.[17]
- Data Filter: works like the Tag Filter but lists NBT tag labels. Adding the enchantments tag, for example, matches every enchanted item regardless of which enchantments it has.[16][38]
Redstone control
Redstone cards carry signals across the whole network on their own redstone channel, separate from the normal channels. Input mode takes a signal from something like dust, a lever or a button and sends it onto the network. Output mode emits a signal to things like dust, lamps or repeaters, with a weak setting (adjacent blocks only) and a strong setting (can pass through an adjacent block, like a lever).[7]
Every card also has a redstone mode. Ignored (the default) means the card always works. Low means it only works with no signal on its redstone channel, and high means it only works with a signal.[7][39]
Managing cards
The Card Holder stores your cards. Cards inside stack up to 64 if their NBT matches, but a stack larger than 1 disables its filter and overclocker slots. Shift-right click the holder to make it pull cards from your inventory automatically (it glows while active). Filters and overclockers can be stored too, but filters are only auto-added if they hold no data.[12]
The Card Cloner copies card settings. In a node screen, pick it up and left click a card to copy, then right click another card to paste. Overclockers and filters are taken from or returned to the currently available Card Holder, not your inventory. If any needed item is missing, the paste fails completely rather than partly applying.[11]
Crafting the basics
The Logic Chip is the main crafting ingredient. It is the only item made from vanilla materials, and everything else uses a chip somehow. You make a Raw Logic Chip first, then smelt it.[19][38]
Crafting Shaped
| any redstone dust | any gold nugget | any redstone dust |
| any redstone dust | any gold nugget | any redstone dust |
Recipe id: laserio:logic_chip_raw
This one is a smelting recipe, not a crafting grid.
The pack changed the recipe for the Chemical Card and its data-clearing recipe. Check the recipe below rather than assuming the mod's defaults.[38]
Crafting Shaped
| any redstone dust | any basic circuit | any redstone dust |
| any quartz gem | any quartz gem | |
| any gold nugget | any gold nugget | any gold nugget |
Recipe id: laserio:card_chemical
Unverified The sources here include no LaserIO config files for this pack, so any pack-specific tweaks to the transfer rates and limits described above could not be checked. The figures come from the mod's in-game guide.
How do you progress through LaserIO?
5 parts
LaserIO in this pack is a short tree with one trunk. Everything hangs off the Logic Chip, and the quest chapter follows that same shape. Once you have a Logic Chip, nearly every other part of the mod opens up.[9][20]
Tier 0: the Logic Chip
The first quest in the chapter, a quest in "?", asks for the Logic Chip. You craft a Raw Logic Chip first, then smelt it. The pack also adds an Ender IO alloy smelting recipe for this step, alongside the mod's own smelting recipe.[9][20]
Crafting Shaped
| any redstone dust | any gold nugget | any redstone dust |
| any redstone dust | any gold nugget | any redstone dust |
Recipe id: laserio:logic_chip_raw
Added by the pack.
Tier 1: the quests that unlock after the Logic Chip
A big group of quests unlocks right after the Logic Chip quest, so you can take them in any order. They cover the Card Overclocker, Node Overclocker, Fluid Card, Card Cloner, Redstone Card, Basic Filter, Item Card, Energy Card, Laser Node, Card Holder, Chemical Card and Laser Wrench.[9]
The Laser Node is the hub of a setup. The guide says cards are how nodes interact with adjacent blocks, and without them nodes are worthless. So make a node and an Item Card early.[2][9]
Crafting Shaped
| any iron ingot | any glass panes | any iron ingot |
| any glass panes | any glass panes | |
| any iron ingot | any glass panes | any iron ingot |
Recipe id: laserio:laser_node
Crafting Shaped
| any redstone dust | any lapi gems | any redstone dust |
| any quartz gem | any quartz gem | |
| any gold nugget | any gold nugget | any gold nugget |
Recipe id: laserio:card_item
The quest for the Laser Connector, a quest in "?", comes after the Laser Node quest rather than directly after the Logic Chip.[9]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| any redstone dust | any redstone dust | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: laserio:laser_connector
Filter branch
Four more quests sit behind the Basic Filter quest: Counting Filter, Mod Filter, Tag Filter and Data Filter. The Basic Filter limits what an inventory accepts through ghost slots. The Counting Filter lets you set an item count, which acts differently depending on the card's mode.[9][13][14]
Crafting Shaped
| any glass panes | ||
| any glass panes | any glass panes | |
| any glass panes |
Recipe id: laserio:filter_basic
Scaling up with overclockers
Overclockers are the main way to speed cards up. An Item Card moves 8 items every 20 ticks with none installed. With 4 installed it moves 64 items every tick.[6]
The Fluid Card and the Chemical Card scale the same way, with each overclocker raising the amount moved per operation and shortening the delay. The in-game guide lists the exact values for each card. The guide also says the Chemical Card is only available if Mekanism is installed.[3][5]
The Energy Card is the exception. It can operate every tick by default and tops out at 1,000,000 FE per tick, and overclockers can't go into it.[4]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any redstone dust | |
| any gold ingot | any gold ingot | any gold ingot |
Recipe id: laserio:overclocker_card
Crafting Shaped
| Empty slot | any diamond gem | Empty slot |
| any redstone dust | any redstone dust | |
| any diamond gem | any diamond gem | any diamond gem |
Recipe id: laserio:overclocker_node
Endgame piece: the Advanced Laser Connector
The Advanced Laser Connector has a recipe in the pack, but none of the quests in this chapter ask for it. It links to one other Advanced Connector as a pair, with unlimited range, even across dimensions. It does not chunk load, so you have to handle that yourself, because nodes in unloaded chunks will not operate.[9][20][26]
Crafting Shaped
| any ender pearl | any diamond gem | any ender pearl |
| any redstone dust | any redstone dust | |
| any gold ingot | any gold ingot | any gold ingot |
Recipe id: laserio:laser_connector_advanced
How does LaserIO work with other mods?
5 parts
LaserIO is mostly self-contained in this pack. The recipe data shows only one recipe that mixes LaserIO with another mod, and the quest book only asks for LaserIO items. The rest of the crossover comes from what the mod's own in-game guide says about other mods' blocks.[9][20]
The Guide Book recipe
The one recipe linking LaserIO to another mod is a shapeless recipe that produces the Guide Book. It uses the Logic Chip together with a vanilla Book. Here is the exact in-pack recipe:[20]
Mekanism and Chemical Cards
The Chemical Card sends Chemicals between inventories, such as Mekanism tanks. The in-game guide says these cards are only available if Mekanism is installed. Overclockers raise how much the card can move, and the guide lists the exact values on its Chemical Cards page.[3]
The Fluid Card works the same way for Fluids in inventories such as tanks, and it also scales with Overclockers. Its values are on the Fluid Cards page of the same guide.[5]
Energy storage from other mods
The Energy Card sends Energy between inventories such as machines and batteries. The guide points out that mods like Draconic Evolution or Mekanism have storage cells that can hold more than the roughly 2.14 billion FE that Forge Energy normally supports.[4]
Chests and furnaces
The Item Card moves items between inventories such as chests and furnaces. The guide's channel example puts one inserter above a furnace for cobblestone and another below it for coal, so each item goes into the right side.[6][10]
Quests
The "basic_logistics" quest chapter starts with the Logic Chip quest a quest in "?". The Chemical Card quest a quest in "?", the Energy Card quest a quest in "?" and the Fluid Card quest a quest in "?" all come directly after it. Every task in the chapter asks for a LaserIO item, so none of them needs an item from another mod.[9]
Which All the Mods 10 quests use LaserIO?
3 parts
LaserIO shows up in one quest chapter in the pack, called basic_logistics. Every quest in it asks you to get a single LaserIO item, so it works as a checklist of the mod's parts. The quests have no titles in the pack files, so I'll refer to them by their quest refs and by the item each one asks for.[9]
Where the chapter starts
Everything begins with a quest in "?", which asks for the Logic Chip. Every other quest in the chapter depends on it, directly or through another quest, so do this one first.[9]
Quests that unlock right after the Logic Chip
Once the Logic Chip quest is done, a whole group of quests opens up at the same time. You can do them in any order. Each one asks for one item:[9]
- a quest in "?": the Laser Node.[9]
- a quest in "?": the Laser Wrench.[9]
- a quest in "?": the Card Holder.[9]
- a quest in "?": the Item Card.[9]
- a quest in "?": the Fluid Card.[9]
- a quest in "?": the Energy Card.[9]
- a quest in "?": the Chemical Card.[9]
- a quest in "?": the Redstone Card.[9]
- a quest in "?": the Card Cloner.[9]
- a quest in "?": the Card Overclocker.[9]
- a quest in "?": the Node Overclocker.[9]
- a quest in "?": the Basic Filter.[9]
Follow-up quests
Two quests open up further branches. The Laser Node quest leads to a quest in "?", which asks for the Laser Connector.[9]
The Basic Filter quest leads to the other filters, and all four open together after it:[9]
- a quest in "?": the Counting Filter.[9]
- a quest in "?": the Mod Filter.[9]
- a quest in "?": the Tag Filter.[9]
- a quest in "?": the Data Filter.[9]
Which LaserIO config options matter?
3 parts
Same as in the FTB Skies 2 1.22.0 guide
LaserIO keeps its card limits in one file, config/laserio-common.toml. Here's the good news: in this pack, every option below is set to the mod's default value. The pack changed none of them.[40]
Fluid Card limits
- card.fluid_card.base_milli_buckets_fluid is 5,000 in this pack (the mod default is also 5,000). This is how many millibuckets a Fluid Card can move without any Overclockers installed.[40]
- card.fluid_card.multiplier_milli_buckets_fluid is 10,000 in this pack (also the mod default). The number of Overclockers multiplied by this value gives the card's maximum millibuckets.[40]
Chemical Card limits
These two options only apply if Mekanism is installed, according to the config's own comments. They work the same way as the fluid options, just with bigger numbers.[40]
- card.chemical_card.base_milli_buckets_chemical is 15,000 in this pack (the mod default is 15,000). This is the amount for a Chemical Card without Overclockers.[40]
- card.chemical_card.multiplier_milli_buckets_chemical is 60,000 in this pack (also the mod default). The number of Overclockers multiplied by this value gives the maximum millibuckets.[40]
Energy Card limit
card.energy_card.max_fe_tick caps how much FE per tick an Energy Card can move. This pack sets it to 1,000,000, which matches the mod default.[40]
Sources
- All the Mods 10 2.12 mod list · pack file
- In-game guide: Cards (laserio) · official docs
- In-game guide: Chemical Cards (laserio) · official docs
- In-game guide: Energy Cards (laserio) · official docs
- In-game guide: Fluid Cards (laserio) · official docs
- In-game guide: Item Cards (laserio) · official docs
- In-game guide: Redstone Cards (laserio) · official docs
- In-game guide: Filters (laserio) · official docs
- All the Mods 10 2.12 quests: "basic_logistics" · pack file
- In-game guide: Channel (laserio) · official docs
- In-game guide: Card Cloner (laserio) · official docs
- In-game guide: Card Holder (laserio) · official docs
- In-game guide: Basic Filter (laserio) · official docs
- In-game guide: Counting Filter (laserio) · official docs
- In-game guide: Mod Filter (laserio) · official docs
- In-game guide: NBT Filter (laserio) · official docs
- In-game guide: Tag Filter (laserio) · official docs
- In-game guide: Laser Node (laserio) · official docs
- In-game guide: Logic Chips (laserio) · official docs
- All the Mods 10 2.12 recipe dump: recipes making LaserIO items · pack recipe dump
- In-game guide: Laser Wrench (laserio) · official docs
- In-game guide: Laser Connector (laserio) · official docs
- In-game guide: Modes (laserio) · official docs
- In-game guide: Basic Mechanics (laserio) · official docs
- In-game guide: Card Overclocker (laserio) · official docs
- In-game guide: Adv. Connector (laserio) · official docs
- In-game guide: Network Settings (laserio) · official docs
- In-game guide: Sensor Mode (laserio) · official docs
- In-game guide: Sneaky (laserio) · official docs
- In-game guide: Priority (laserio) · official docs
- In-game guide: Round Robin (laserio) · official docs
- In-game guide: Exact (laserio) · official docs
- In-game guide: Regulate (laserio) · official docs
- In-game guide: Extract Amount (laserio) · official docs
- In-game guide: Tick Speed (laserio) · official docs
- In-game guide: Limit (laserio) · official docs
- In-game guide: Node Overclocker (laserio) · official docs
- All the Mods 10 8.1 recipe dump: recipes making LaserIO items · pack recipe dump
- In-game guide: Redstone Mode (laserio) · official docs
- FTB Skies 2 1.22.0 config: config/laserio-common.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 2.13 to 8.3