Industrial Foregoing: Souls guide for All the Mods 10 4.13 to 5.5
Industrial Foregoing: Souls guide for All the Mods 10
Last verified for All the Mods 10 v4.14 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0Project Infinity 0.1 0.0.45.4
- Sections
- 7
- Recipes shown
- 3
- Items named
- 8
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.14's own files.
What is Industrial Foregoing: Souls?
2 parts
Industrial Foregoing: Souls is an add-on for Industrial Foregoing that turns souls from Wardens into machine speed. You pull the souls out of a Warden, store them, and spend them to make other machines work faster. This pack ships version 1.10.5.[1][2]
It's for you if you already run Industrial Foregoing machines and want to speed them up. It's also a fit if you like Warden farming, since the Stasis Chamber is the recommended way to hold the Warden.[1]
How it works
- Extract souls from a Warden using a Soul Laser Base fitted with a Blue Lens. Don't forget the lens, because the base needs it to work.[1]
- Place a Soul Surge so it points at the block you want to accelerate.[1]
- Connect the Soul Surge to the Soul Laser Base with Soul Pipes.[1]
- If you need to pause the acceleration, apply a redstone signal to the Soul Surge.[1]
By default, each soul lasts 15 seconds and makes the target machine 4 times faster. The mod lets you change this in its config. The sources don't show whether this pack changes those values, so treat them as the mod's defaults.[1]
The mod also adds a way to get more Echo Shards, which it uses a lot.[1]
Where it fits in the pack
This mod has been in the pack since version 2.2 or earlier, so it's a long-standing part of the mod list.[2]
Unverified The sources don't confirm any quests for this mod or a place on the ATM Star path, so there is no verified progression gate for it here.
How do you get started with Industrial Foregoing: Souls?
4 parts
Industrial Foregoing: Souls pulls souls out of a Warden and uses them to speed up your machines. Three items get the whole system running, and in this pack all three are crafted in the Dissolution Chamber with recipes the pack added.[1][3]
Step 1: Soul Laser Base
Start with the Soul Laser Base. It extracts souls from a Warden and stores them, and the rest of the system draws on those stored souls.[1]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_laser_base
Made in the Dissolution Chamber, with a recipe added by the pack.
The mod page also points to the Stasis Chamber as a helpful friend on the Warden side of things.[1]
Step 2: Soul Pipe
Next, make some Soul Pipe. You use Soul Pipes to connect the Soul Surge to the Soul Laser Base.[1]
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_network_pipe
Also a pack-added Dissolution Chamber recipe.
Step 3: Soul Surge
Last comes the Soul Surge. Place it pointing at the block you want to accelerate, then connect it to the Soul Laser Base with Soul Pipes. A redstone signal on the Soul Surge stops it from working.[1]
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_surge
Also a pack-added Dissolution Chamber recipe.
What you get out of it
- By the mod's defaults, each soul lasts 15 seconds and makes the machine 4 times faster. In the default config that is a soul time of 300 ticks and an acceleration of 4.[1]
- By the mod's defaults, each Soul Laser Base operation generates 3 souls and deals 4 damage to the Warden, and the Warden is not killed unless the config option for that is changed.[1]
- You can stop a block from being accelerated by adding it to the block tag industrialforegoingsouls:cant_accelerate.[1]
- The mod also adds a way to get more Echo Shards, since it uses a lot of them.[1]
How does Industrial Foregoing: Souls work?
4 parts
Same as in the All the Mods 10 8.1 guide
Industrial Foregoing: Souls is all about Warden souls. You pull souls out of a Warden with the Soul Laser Base, then spend them to speed up other machines with the Soul Surge. They are linked by Soul Pipe blocks.[1]
Getting souls out of a Warden
The Soul Laser Base extracts the souls, and it needs a Blue Lens to do it, so don't forget to add a lens. The mod's page also says the Stasis Chamber will be your friend when you do this.[1]
Each time the laser completes an operation it hurts the Warden and generates souls. This pack changes several of those values from the mod's defaults:[4]
- Damage per operation is 12 in this pack (mod default 4) via IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION.[4]
- Souls per operation is 4 in this pack (mod default 2 according to the pack's config file) via IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION.[4]
- Max progress is 30 in this pack (mod default 20) via IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS. The config only describes it as the machine's max progress.[4]
- The soul storage tank holds up to 1,500 in this pack (mod default 1,350) via IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT.[4]
Moving souls with Soul Pipes
Soul Pipes carry the souls from the Soul Laser Base to the Soul Surge. Each pipe can hold 4 souls, which is the same as the mod default. See IFSoulsMachines.SOUL_AMOUNT_PER_PIPE.[1][4]
Accelerating a block with the Soul Surge
Place the Soul Surge so it points at the block you want to speed up, then connect it with Soul Pipes to the Soul Laser Base. Once the base has souls stored, the Surge uses them. A redstone signal on the Soul Surge stops it, which is handy for switching your accelerated machines on and off.[1]
By default each soul makes the target 4 times faster. In this pack a soul lasts 200 ticks instead of the mod default of 300, set by IFSoulsMachines.ConfigSoulSurge.SOUL_TIME. So souls run out faster here than the mod's page suggests.[1][4]
The extra ticks are 4 for tile entities, 4 for blocks and 4 for mobs, all unchanged from the mod defaults. The options are IFSoulsMachines.ConfigSoulSurge.ACCELERATION_TICK, IFSoulsMachines.ConfigSoulSurge.BLOCK_ACCELERATION_TICK and IFSoulsMachines.ConfigSoulSurge.ENTITIES_ACCELERATION_TICK.[4]
Random-tick blocks are accelerated on a chance basis. This pack sets that chance to 0.025 (mod default 0.03) with IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE.[4]
Crafting the machines
All of these parts are crafted in the Dissolution Chamber, and the recipes are added by this pack. Here is the Soul Laser Base:[5]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_laser_base
The Soul Pipe:[5]
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_network_pipe
And the Soul Surge:[5]
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_surge
How do you progress through Industrial Foregoing: Souls?
3 parts
Industrial Foregoing: Souls has no tier ladder in this pack. What the pack does give you is a set of recipes for the mod's items, and every one of them is crafted in the Dissolution Chamber from Industrial Foregoing. The pack added each recipe itself, so you won't find them in the mod's defaults.[3]
Soul Pipe
The Soul Pipe is made in the Dissolution Chamber with a recipe the pack added. Here is the in-pack recipe.[3]
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_network_pipe
Soul Surge
The Soul Surge is also made in the Dissolution Chamber, using a recipe the pack added.[3]
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_surge
Soul Laser Base
The Soul Laser Base follows the same pattern: it is another pack-added Dissolution Chamber recipe.[3]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_laser_base
Unverified No quests in this pack involve this mod, and no in-jar guidebook was found for it. The sources here do not show a quest-guided order for these items, so there is no confirmed order to build them in.
How does Industrial Foregoing: Souls work with other mods?
3 parts
Industrial Foregoing: Souls is an add-on for Industrial Foregoing, so its biggest link is with the main Industrial Foregoing mod. In this pack, the recipes for its core parts (the Soul Laser Base, Soul Surge and Soul Pipe) are all added by the pack. Each one is made in the Industrial Foregoing dissolution chamber and mixes in items from other mods.[3]
Soul Laser Base
The Soul Laser Base is the most demanding of these parts. It uses an Industrial Foregoing supreme machine frame, so you need to be well into the Industrial Foregoing progression first. It also pulls in Unstable Portal Fluid Source, plus Minecraft's Sculk Catalyst and Sculk Shrieker.[3]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_laser_base
This recipe is added by the pack and is made in the dissolution chamber.
Soul Surge
The Soul Surge is cheaper. It uses a simple machine frame instead of a supreme one. It shares the portal fluid and the sculk shrieker with the laser base, and it adds an Echo Shard.[3]
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_surge
This recipe is added by the pack and is made in the dissolution chamber.
Soul Pipe
The Soul Pipe connects the Soul Surge to the Soul Laser Base. In this pack it uses Pink Slime from Industrial Foregoing and an echo shard, so it does not need the portal fluid.[1][3]
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_network_pipe
This recipe is added by the pack and is made in the dissolution chamber.
The mod's project page says it also adds a way to get more echo shards, because the mod uses so many of them. That fits the pack's recipes, where the Soul Surge and Soul Pipe both need one.[1][3]
Which Industrial Foregoing: Souls config options matter?
3 parts
Same as in the All the Mods 10 8.1 guide
Industrial Foregoing: Souls has two groups of options: the Soul Laser Base, which pulls souls out of a Warden, and the Soul Surge, which spends those souls to speed up machines. This pack changed most of the laser settings and two of the surge settings. Everything below comes from the pack's machines config file.[1][4]
Soul Laser Base: what the pack changed
- IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION is 4 in this pack. The mod default is 2, so each operation yields more souls.[4]
- IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS is 30 here, up from the mod default of 20. That is the machine's maximum progress.[4]
- IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION is 12 here, tripled from the mod default of 4. This is the damage the Warden takes each time an operation completes.[4]
- IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT is 1500 here, up from the mod default of 1350. That is the size of the soul storage tank.[4]
Soul Surge: shorter souls, slightly fewer random ticks
- IFSoulsMachines.ConfigSoulSurge.SOUL_TIME is 200 ticks in this pack, down from the mod default of 300. The mod's project page describes the default as 15 seconds per soul, so souls last less time here.[1][4]
- IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE is 0.025 here, lowered from the mod default of 0.03. It controls how often a random-tick block gets accelerated.[4]
Left at the mod default
The acceleration strength is unchanged at 4 extra ticks for each target type: IFSoulsMachines.ConfigSoulSurge.ACCELERATION_TICK for tile entities, IFSoulsMachines.ConfigSoulSurge.BLOCK_ACCELERATION_TICK for blocks and IFSoulsMachines.ConfigSoulSurge.ENTITIES_ACCELERATION_TICK for mobs. IFSoulsMachines.SOUL_AMOUNT_PER_PIPE is also still 4, so each Soul Pipe holds 4 souls.[4]
Unverified The mod's project page lists a default of false for the Warden-kill option, but the pack's config file does not mark that option as changed, so whether the pack actually differs from the mod default there is unconfirmed.
What changed in Industrial Foregoing: Souls between versions?
Industrial Foregoing: Souls has been in All the Mods 10 since version 2.2 or earlier. In All the Mods 10 4.14 it is at version 1.10.5.[2]
- All the Mods 10 2.32: Industrial Foregoing Souls was updated from 1.10.3 to 1.10.4.[6]
- All the Mods 10 4.13: Industrial Foregoing Souls was updated from 1.10.4 to 1.10.5. This is the version still shipped in 4.14.[2][7]
Unverified The pack changelogs only record the version bumps. We have no changelog for the mod's own jars, so what changed inside 1.10.4 and 1.10.5 (new features, fixes or balance tweaks) is unconfirmed.
Sources
- Industrial Foregoing: Souls project page (modrinth) · official mod data
- All the Mods 10 4.14 mod list · pack file
- All the Mods 10 4.14 recipe dump: recipes making Industrial Foregoing: Souls items · pack recipe dump
- All the Mods 10 8.1 config: config/industrialforegoingsouls/industrialforegoing-souls-machines.toml · pack file
- All the Mods 10 8.1 recipe dump: recipes making Industrial Foregoing: Souls items · pack recipe dump
- All the Mods 10 changelog (All the Mods 10 2.32) · changelog
- All the Mods 10 changelog (All the Mods 10 4.13) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 6.0 to 8.3 · 4.0 to 4.12 · 2.13 to 3.2 · 2.12 · 1.1 to 2.11