
Industrial Foregoing: Souls in All the Mons
All the Mons 1.3.0 ships version 1.10.7 · First seen in 0.3.0-beta
Industrial Foregoing: Souls is a mod in All the Mons 1.3.0, where it is version 1.10.7. Use Warden's souls to accelerate your machines (Summary from the mod's Modrinth page.)
Industrial Foregoing: Souls guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 10 4.0 to 8.3
- Sections
- 8
- Recipes shown
- 3
- Items named
- 7
- Quests covered
- 1
7 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Industrial Foregoing: Souls?
2 parts
Industrial Foregoing: Souls is an add-on for Industrial Foregoing that lets you speed up your other machines. You pull souls out of a creature with a Soul Laser Base and a lens, then spend those souls to make a nearby block run faster. The pack includes version 1.10.7 of the mod.[1][2]
How the system works
- Put a lens in the Soul Laser Base. The mod's page stresses not to forget it, and the pack's quest asks for the Blue Laser Lens.[1][3]
- Extract souls from the target creature. A Stasis Chamber is recommended to keep it healing.[1][3]
- Place a Soul Surge pointing at the block you want to accelerate, and connect it to the Soul Laser Base with Soul Pipe.[1]
- Apply a redstone signal to the Soul Surge whenever you want it to stop working.[1]
By default, each soul lasts 15 seconds and makes the machine 4 times faster. The mod says both values can be changed in its config, but the sources I have don't show whether the pack changed them, so treat those as the mod's defaults. You can also stop a block from being accelerated by adding it to the block tag industrialforegoingsouls:cant_accelerate. The mod also gives you a way to get more Echo Shards, since it uses a lot of them.[1]
What's different in this pack
The mod normally takes souls from a Warden. The pack's quest swaps that for a Mewtwo, so you extract from that instead. The quest warns that the process hurts the creature and can even kill it, so build Stasis Chambers, ideally with upgrades to heal it faster. Leave a 3 block gap between the floor and the Soul Laser Base. The quest also says souls can be extracted with Soul Pipes or used with AE2.[3]
Progression-wise, the quest "Industrial Foregoing Souls" quest sits in the Industrial Foregoing chapter and unlocks after Supreme Machine Frame. So this is a mid-to-late upgrade for players who already have the main Industrial Foregoing machines running, and who want them to go faster.[3]
Unverified The sources don't show this mod on the ATM Star quest path, and no in-jar guidebook was found for it.
How do you get started with Industrial Foregoing: Souls?
3 parts
This mod is all about speed. You build a Soul Laser Base, give it a lens, collect souls, and then use those souls to make other machines run faster. The pack has a quest for it, "Industrial Foregoing Souls" quest, that comes after Supreme Machine Frame and covers the whole chain.[1][3]
What to make, in order
- Get a Blue Laser Lens (Blue Laser Lens). The Soul Laser Base needs it to extract souls, so don't forget to add it.[1][3]
- Craft the Soul Laser Base. It's the heart of the setup, and it works like a Fluid Laser Base pulling Ether Gas from a Wither. The pack makes it in the Dissolution Chamber.[3][4]
- Craft some Soul Pipe (Soul Pipes) to connect your Soul Surge to the base. The quest also says the souls can be used with AE2.[1][3][4]
- Craft a Soul Surge. This is the block that accelerates other machines using the stored souls.[3][4]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: kubejs:dissolution_chamber/soul_laser_base
Added by the pack, made in the Dissolution Chamber, and it takes a supreme tier machine frame.
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: kubejs:dissolution_chamber/soul_network_pipe
Also added by the pack and made in the Dissolution Chamber.
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: kubejs:dissolution_chamber/soul_surge
Another pack recipe for the Dissolution Chamber, this one takes a simple tier machine frame.
Where the souls come from
In this pack the quest says the Blue Laser Lens extracts souls from a Mewtwo, not the Warden you may be used to. The Mewtwo takes damage from the process and can even die from it. The quest highly recommends Stasis Chambers, ideally with upgrades so it heals faster.[3]
Using the souls
Place the Soul Surge so it points at the block you want to accelerate, then connect it to the Soul Laser Base with Soul Pipes. A redstone signal on the Soul Surge stops it from working.[1]
By the mod's defaults, each soul lasts 15 seconds and makes the machine 4 times faster. The mod's config can change this. You can also stop a block from being accelerated by adding it to the block tag industrialforegoingsouls:cant_accelerate.[1]
How does Industrial Foregoing: Souls work?
4 parts
This mod works differently from most Industrial Foregoing add-ons. Instead of producing items, it pulls souls out of Wardens and uses them to speed up other blocks. Everything runs through three blocks: the Soul Laser Base, the Soul Pipe and the Soul Surge.[1][5]
Setting up the soul chain
- Extract souls from a Warden using a Soul Laser Base fitted with a Blue Lens. The mod's page says the Stasis Chamber is a handy helper for this part.[1]
- Place a Soul Surge so it points at the block you want to accelerate.[1]
- Connect the Soul Surge to the Soul Laser Base with Soul Pipes.[1]
- If you ever want the Surge to stop, apply a redstone signal to it.[1]
If there is a block you never want accelerated, add it to the block tag industrialforegoingsouls:cant_accelerate.[1]
How the pack tunes the Soul Laser Base
The pack changes several of the laser's settings from the mod's defaults. They live in the machines config file for this mod.[6]
- IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION is 12 in this pack (mod default 4). This is the damage dealt to the Warden each time an operation completes.[6]
- IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS is 30 in this pack (mod default 20), so each operation takes longer.[6]
- IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION is 4 in this pack. That is how many souls one finished operation generates.[6]
- IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT is 1,500 in this pack (mod default 1,350). This is the size of the laser's soul tank.[6]
- IFSoulsMachines.ConfigSoulLaserBase.KILL_WARDEN is true in this pack, so the Warden is killed when its life gets near 0 instead of being kept alive.[6]
Soul Pipes hold souls too. IFSoulsMachines.SOUL_AMOUNT_PER_PIPE is 4, the same as the mod default.[6]
How the pack tunes the Soul Surge
The mod's page says each soul lasts 15 seconds and makes the target 4 times faster by default. This pack shortens the soul lifetime: IFSoulsMachines.ConfigSoulSurge.SOUL_TIME is 200 ticks here, down from the mod default of 300. So souls run out faster than the page suggests.[1][6]
The extra ticks the Surge adds are set separately for each kind of target, and all three are 4 in this pack, the same as the mod default.[6]
- IFSoulsMachines.ConfigSoulSurge.ACCELERATION_TICK: extra ticks for tile entities (machines).[6]
- IFSoulsMachines.ConfigSoulSurge.BLOCK_ACCELERATION_TICK: extra ticks for blocks.[6]
- IFSoulsMachines.ConfigSoulSurge.ENTITIES_ACCELERATION_TICK: extra ticks for mobs.[6]
- IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE is 0.025 in this pack (mod default 0.03). It controls how often a random-tick block, like a crop, gets accelerated.[6]
Crafting the three blocks
The pack removes the mod's own recipes for all three blocks and replaces them with Dissolution Chamber recipes. You will not find the original crafting recipes in this pack.[4][7][8]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: kubejs:dissolution_chamber/soul_laser_base
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: kubejs:dissolution_chamber/soul_surge
One craft makes 4 Soul Surges.
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: kubejs:dissolution_chamber/soul_network_pipe
One craft makes 32 Soul Pipes.
How do you progress through Industrial Foregoing: Souls?
5 parts
Industrial Foregoing: Souls has a short, linear progression in this pack. It is all handled by one quest, "Industrial Foregoing Souls" quest, which unlocks after you finish the Supreme Machine Frame quest. So you need to be well into Industrial Foregoing before you get here.[3]
What the quest asks for
The quest's tasks are Blue Laser Lens, Soul Laser Base, Soul Pipe and Soul Surge. Together they form the whole chain, from getting souls to using them.[3]
Step 1: Soul Laser Base
The Soul Laser Base is the heart of the mod. The quest says it works like a Fluid Laser Base extracting Ether Gas from a Wither. With a Blue Laser Lens, it pulls souls out of a Mewtwo instead of a Warden.[3]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: kubejs:dissolution_chamber/soul_laser_base
This is a Dissolution Chamber recipe added by the pack.
Step 2: Soul Pipe
Once the base is running, you can extract the souls with Soul Pipe. The quest also says they can be used with AE2. This pack adds its own Dissolution Chamber recipe for the pipe.[3][4]
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: kubejs:dissolution_chamber/soul_network_pipe
Another Dissolution Chamber recipe added by the pack.
Step 3: Soul Surge
The Soul Surge is the payoff. It uses the souls to accelerate blocks, which is why the quest is titled "Gotta go fast!". It is also a Dissolution Chamber recipe added by the pack.[3][4]
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: kubejs:dissolution_chamber/soul_surge
Dissolution Chamber recipe added by the pack.
Quick summary
How does Industrial Foregoing: Souls work with other mods?
2 parts
In this pack, Industrial Foregoing: Souls is tied into the rest of your progression through its crafting. The Soul Laser Base, the Soul Pipe and the Soul Surge are all made in the Industrial Foregoing Dissolution Chamber, and the pack added those recipes itself.[4]
Crafting links
The Soul Laser Base is the one that asks for a Supreme machine frame. Its recipe uses a Just Dire Things Unstable Portal Fluid Source, vanilla sculk blocks, a netherite gear, plastic and that Supreme machine frame from Industrial Foregoing. Plan your Industrial Foregoing progression before you try to build it.[4]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: kubejs:dissolution_chamber/soul_laser_base
The Soul Surge is cheaper. It also needs the Just Dire Things fluid source and sculk, plus an Echo Shard, but it uses a Simple machine frame instead of a Supreme one.[4]
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: kubejs:dissolution_chamber/soul_surge
The Soul Pipe uses Pink Slime from Industrial Foregoing, an Echo Shard, an iron gear and plastic.[4]
Dissolution Chamber (industrialforegoing)
20× Pink Slime
2× Echo Shard
- 2× any iron gear
- 4× any plastic
Recipe id: kubejs:dissolution_chamber/soul_network_pipe
Quest and AE2
The quest "Industrial Foregoing Souls" quest sits in the Industrial Foregoing chapter and unlocks after the Supreme Machine Frame quest. Its tasks are the Soul Laser Base, the Soul Pipe, the Soul Surge and the Blue Laser Lens from Industrial Foregoing.[3]
The quest also says the souls collected by the Soul Laser Base can be extracted with Soul Pipes or used with AE2, so you can link this mod to an AE2 setup instead of piping everything by hand.[3]
Which All the Mons quests use Industrial Foregoing: Souls?
3 parts
This mod shows up in one quest chapter, Industrial Foregoing, and the only quest in the sources is "Industrial Foregoing Souls" quest. It's a single stop, so there's no order to follow between several quests.[3]
What comes first
The quest comes after the Supreme Machine Frame quest in the same chapter. Get that one done before you go looking for this one.[3]
What the quest asks for
The quest has these item tasks: Blue Laser Lens, Soul Laser Base, Soul Pipe and Soul Surge.[3]
How the setup works
The quest text explains that this add-on gives you machines that accelerate other machinery. The Soul Laser Base is the heart of it. It works like a Fluid Laser Base pulling Ether Gas from a Wither, and it uses the Blue Laser Lens to extract souls from a Mewtwo.[3]
Once you have the souls, you can pull them out with Soul Pipe or use them with AE2. The Soul Surge then spends those souls to accelerate blocks.[3]
Which Industrial Foregoing: Souls config options matter?
3 parts
Same as in the All the Mods 10 8.1 guide
Industrial Foregoing: Souls has two groups of options: the Soul Laser Base, which pulls souls out of a Warden, and the Soul Surge, which spends those souls to speed up machines. This pack changed most of the laser settings and two of the surge settings. Everything below comes from the pack's machines config file.[1][9]
Soul Laser Base: what the pack changed
- IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION is 4 in this pack. The mod default is 2, so each operation yields more souls.[9]
- IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS is 30 here, up from the mod default of 20. That is the machine's maximum progress.[9]
- IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION is 12 here, tripled from the mod default of 4. This is the damage the Warden takes each time an operation completes.[9]
- IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT is 1500 here, up from the mod default of 1350. That is the size of the soul storage tank.[9]
Soul Surge: shorter souls, slightly fewer random ticks
- IFSoulsMachines.ConfigSoulSurge.SOUL_TIME is 200 ticks in this pack, down from the mod default of 300. The mod's project page describes the default as 15 seconds per soul, so souls last less time here.[1][9]
- IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE is 0.025 here, lowered from the mod default of 0.03. It controls how often a random-tick block gets accelerated.[9]
Left at the mod default
The acceleration strength is unchanged at 4 extra ticks for each target type: IFSoulsMachines.ConfigSoulSurge.ACCELERATION_TICK for tile entities, IFSoulsMachines.ConfigSoulSurge.BLOCK_ACCELERATION_TICK for blocks and IFSoulsMachines.ConfigSoulSurge.ENTITIES_ACCELERATION_TICK for mobs. IFSoulsMachines.SOUL_AMOUNT_PER_PIPE is also still 4, so each Soul Pipe holds 4 souls.[9]
Unverified The mod's project page lists a default of false for the Warden-kill option, but the pack's config file does not mark that option as changed, so whether the pack actually differs from the mod default there is unconfirmed.
What changed in Industrial Foregoing: Souls between versions?
All the Mons 1.3.0 ships Industrial Foregoing: Souls version 1.10.7, using the file industrial-foregoing-souls-1.21.1-1.10.7.jar. That is the version you are playing with in this pack.[2]
The mod has been in the pack for a long time. It was first included in All the Mons 0.3.0-beta or earlier, so it has been part of the pack since the early releases.[2]
Unverified The detailed changes between Industrial Foregoing: Souls versions, and any pack changelog entries for this mod, could not be confirmed from the available sources, so no per-release changes are listed here.
Sources
- Industrial Foregoing: Souls project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Industrial Foregoing" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Industrial Foregoing: Souls items · pack recipe dump
- industrialforegoingsouls names, screen text and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 config: config/industrialforegoingsouls/industrialforegoing-souls-machines.toml · pack file
- kubejs/server_scripts/mods/Indusrial Foregoing/Dissolution Chamber.js (All the Mons's own script) · pack file
- kubejs/server_scripts/mods/industrialforegoingsouls/recipes.js (All the Mons's own script) · pack file
- All the Mods 10 8.1 config: config/industrialforegoingsouls/industrialforegoing-souls-machines.toml · pack file
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.7.0-beta to 1.0.0-rc.4 · 0.3.0-beta to 0.6.0-beta
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 1.10.7 | industrial-foregoing-souls-1.21.1-1.10.7.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
3 items from the 1.3.0 recipe dump.
All the Mons quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Industrial Foregoing (1)
- Industrial Foregoing Souls (Gotta go fast!)
Config options (how All the Mons sets them)
11 settings shipped in the pack's config files; 6 differ from the mod's documented default.
Show settings
| Setting | All the Mons value | Mod default |
|---|---|---|
IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION changed by All the MonsDamage done to the warden when an operation is done config/industrialforegoingsouls/industrialforegoing-souls-machines.toml | 12 | 4 |
IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS changed by All the MonsMax progress of the machine config/industrialforegoingsouls/industrialforegoing-souls-machines.toml | 30 | 20 |
IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION changed by All the MonsSouls generated when an operation is done config/industrialforegoingsouls/industrialforegoing-souls-machines.toml | 4 | 2 |
IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT changed by All the MonsMax soul storage tank amount config/industrialforegoingsouls/industrialforegoing-souls-machines.toml | 1500 | 1350 |
IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE changed by All the MonsHow often a random tick block will be accelerated, by default 3% of the ticks (random) config/industrialforegoingsouls/industrialforegoing-souls-machines.toml | 0.025 | 0.03 |
IFSoulsMachines.ConfigSoulSurge.SOUL_TIME changed by All the MonsHow long in ticks a soul last to accelerate ticks config/industrialforegoingsouls/industrialforegoing-souls-machines.toml | 200 | 300 |
Which All the Mons mods work with Industrial Foregoing: Souls?
The All the Mons mods that share the most recipes with Industrial Foregoing: Souls. Highlighted ones have a guide.
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