Industrial Foregoing: Souls guide for All the Mods 10 1.1 to 2.11

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What is Industrial Foregoing: Souls?

2 parts

Industrial Foregoing: Souls is an add-on for Industrial Foregoing that uses souls taken from Wardens to speed up your machines. If you already run Industrial Foregoing setups and want them to go faster, this is the mod for you.[1]

This pack includes version 1.10.3 of the mod. It has been in the pack since version 1.1 or earlier.[2]

How it works

  1. Extract souls from a Warden with a Soul Laser Base. It needs a Blue Lens, so don't forget to add a lens. The Stasis Chamber is the helper the mod recommends for this.[1]
  2. Place a Soul Surge pointing at the block you want to accelerate.[1]
  3. Connect the Soul Surge to the Soul Laser Base with Soul Pipes.[1]

Each soul lasts 15 seconds and makes the machine 4 times faster by default. A redstone signal on the Soul Surge stops it from working.[1]

Tip: If a block shouldn't ever be accelerated, add it to the block tag industrialforegoingsouls:cant_accelerate.[1]

The mod also adds a way to get more Echo Shards, because it uses quite a few of them.[1]

Default settings

In the mod's default config, the Soul Laser Base stores up to 1,350 souls. Each operation deals 4 damage to the Warden and generates 3 souls. By default the Warden is not killed. A soul lasts 300 ticks and gives 4 extra ticks of acceleration.[1]

Unverified The sources only show the mod's default config. They don't confirm whether this pack changes any of those values, so check the config in your own instance if the numbers differ.

Unverified No quests in this pack involve this mod, and it is not on the ATM Star path. The sources don't place it at any particular point in the pack's progression.

How do you get started with Industrial Foregoing: Souls?

4 parts

Same as in the All the Mods 10 3.2 guide

This mod turns a Warden into fuel for your machines. You pull souls out of a Warden, store them, then pipe them to a block that uses them to speed up whatever it points at. There are only three blocks to make, and it's easiest to build them in this order.[1]

Step 1: The Soul Laser Base

Start with the Soul Laser Base. This is the block that extracts souls from a Warden and stores them, so nothing else in the mod works until you have one running.[1]

Soul Laser BaseMod recipe

Crafting Shaped

Crafting Shaped
any plasticSculk Shriekerany plastic
Iron Barsany advanced machine frameIron Bars
any diamond gearSculk Catalystany diamond gear

Recipe id: industrialforegoingsouls:soul_laser_base

The Laser Base needs a Blue Lens to pull souls from a Warden. The Stasis Chamber is a big help for keeping the Warden in place while the laser works on it.[1]

Watch out: Don't forget to add the lens! Without a Blue Lens in the Soul Laser Base, you won't collect any souls.[1]

Step 2: Soul Pipes

Once you have souls stored, you need a way to move them. Soul Pipe connects the Soul Laser Base to the block that spends the souls, so make enough to cover the distance between your Warden setup and your machines.[1]

8× Soul PipeMod recipe

Crafting Shaped

Crafting Shaped
any stoneany stoneany stone
any plasticEcho Shardany plastic
any stoneany stoneany stone

Recipe id: industrialforegoingsouls:soul_network_pipe

Step 3: The Soul Surge

The Soul Surge is where the fun happens. Place it pointing at the block you want to speed up, then connect it to your Soul Laser Base with Soul Pipes.[1]

Soul SurgeMod recipe

Crafting Shaped

Crafting Shaped
any stoneany plasticany stone
Echo Shardany plasticEcho Shard
Echo ShardPistonEcho Shard

Recipe id: industrialforegoingsouls:soul_surge

By default, each soul lasts 15 seconds and makes the target machine 4 times faster. Both of these values can be changed in the config.[1]

Unverified The provided sources only show the mod's default soul duration and speed boost. It isn't confirmed whether this pack keeps those defaults or changes them.

Useful things to know early

  • Want to pause the boost? Send a redstone signal to the Soul Surge and it stops working.[1]
  • You can stop specific blocks from being accelerated by adding them to the block tag industrialforegoingsouls:cant_accelerate.[1]
  • Echo Shard shows up in both the Soul Pipe and Soul Surge recipes, and the mod uses Echo Shards a lot. Plan on gathering a good stack of them.[1][3]

Unverified The mod also adds a way to get more Echo Shards, but the provided sources don't explain how it works. They also don't confirm whether the Soul Laser Base kills the Warden or keeps it alive in this pack.

How does Industrial Foregoing: Souls work?

5 parts

This mod is all about one idea: you pull souls out of a Warden and spend them to make other machines run faster. It has three pieces: the Soul Laser Base, the Soul Pipe and the Soul Surge.[1]

Get souls from a Warden

The Soul Laser Base extracts souls from a Warden, and it needs a Blue Lens to do it. Don't forget to add a lens, because the base won't work without one. The Stasis Chamber is the recommended way to hold the Warden.[1]

Soul Laser BaseMod recipe

Crafting Shaped

Crafting Shaped
any plasticSculk Shriekerany plastic
Iron Barsany advanced machine frameIron Bars
any diamond gearSculk Catalystany diamond gear

Recipe id: industrialforegoingsouls:soul_laser_base

The mod's default config describes how the laser behaves. These are the mod's defaults. This pack has no config files for this mod, so I can't confirm whether any value was changed.[1]

  • Each operation generates 3 souls (SOULS_PER_OPERATION) and deals 4 damage to the Warden (DAMAGE_PER_OPERATION).[1]
  • The base stores up to 1350 souls (SOUL_STORAGE_AMOUNT).[1]
  • MAX_PROGRESS is 20. The source describes it only as the max progress of the machine.[1]
  • KILL_WARDEN is false by default. It controls whether the Warden is killed when its life gets near 0 or kept alive.[1]

Connect a Soul Surge

Once you have souls stored, place a Soul Surge pointing at the block you want to accelerate. Then connect the Surge to the Soul Laser Base with Soul Pipes. The pipes carry the souls from the base to the Surge.[1]

Soul SurgeMod recipe

Crafting Shaped

Crafting Shaped
any stoneany plasticany stone
Echo Shardany plasticEcho Shard
Echo ShardPistonEcho Shard

Recipe id: industrialforegoingsouls:soul_surge

8× Soul PipeMod recipe

Crafting Shaped

Crafting Shaped
any stoneany stoneany stone
any plasticEcho Shardany plastic
any stoneany stoneany stone

Recipe id: industrialforegoingsouls:soul_network_pipe

Tip: Need to pause the acceleration? Apply a redstone signal to the Soul Surge and it stops working.[1]

How much faster?

Each soul lasts 15 seconds and makes the target machine 4 times faster by default. Both values can be changed in the config. The default config lists SOUL_TIME as 300 ticks, which matches the 15 seconds, and ACCELERATION_TICK as 4, described as how many extra ticks the surge will accelerate.[1]

Unverified Whether this pack changes SOUL_TIME or ACCELERATION_TICK is unverified, because no config files for this mod were provided. Treat 15 seconds and 4 times faster as the mod's defaults.

Blocking acceleration

If you don't want a particular block to be accelerated, add it to the block tag industrialforegoingsouls:cant_accelerate.[1]

Echo Shards

Echo Shards are used a lot in this mod, and it adds a way to get more of them. The Soul Pipe and Soul Surge recipes above both use one. The sources don't explain how the extra Echo Shards are obtained, so I can't cover that here.[1][4]

How do you progress through Industrial Foregoing: Souls?

2 parts

Same as in the All the Mods 10 3.2 guide

This mod has a small crafting footprint in the pack. Only three items are crafted directly: the Soul Laser Base, the Soul Pipe and the Soul Surge. All three are shaped recipes you make in a regular crafting table.[3]

All three recipes are the mod's own recipes, so the pack does not change how you craft these items.[3]

Soul Laser Base

The Soul Laser Base builds on Industrial Foregoing parts, including one of its advanced machine frames. Get your main Industrial Foregoing setup running before you work toward it.[3]

Soul Laser BaseMod recipe

Crafting Shaped

Crafting Shaped
any plasticSculk Shriekerany plastic
Iron Barsany advanced machine frameIron Bars
any diamond gearSculk Catalystany diamond gear

Recipe id: industrialforegoingsouls:soul_laser_base

Soul Pipe and Soul Surge

The Soul Pipe and the Soul Surge share a lot of their ingredients, so once you can make one, the other is close behind.[3]

8× Soul PipeMod recipe

Crafting Shaped

Crafting Shaped
any stoneany stoneany stone
any plasticEcho Shardany plastic
any stoneany stoneany stone

Recipe id: industrialforegoingsouls:soul_network_pipe

Soul SurgeMod recipe

Crafting Shaped

Crafting Shaped
any stoneany plasticany stone
Echo Shardany plasticEcho Shard
Echo ShardPistonEcho Shard

Recipe id: industrialforegoingsouls:soul_surge

Unverified There are no sources here for what each item does, whether the mod has upgrade tiers, or what order you should build things in. Test them in-game before planning around them.

How does Industrial Foregoing: Souls work with other mods?

2 parts

Same as in the All the Mods 10 3.2 guide

This mod is built to boost machines rather than add a big standalone tech line. You extract souls from a Warden with a Soul Laser Base fitted with a Blue Lens. You then pipe those souls with Soul Pipes into a Soul Surge that points at the block you want to speed up. The mod page also says the Stasis Chamber "will be your friend" here, which helps you keep the Warden in place while you harvest it.[1]

Speeding up other blocks

The Soul Surge accelerates whatever block it's aimed at, so it can speed up machines rather than only this mod's own blocks. If you want the Surge to stop, give it a redstone signal. That's handy when it's pointed at a machine you only want running fast some of the time.[1]

Tip: Some blocks can be blocked from acceleration by adding them to the industrialforegoingsouls:cant_accelerate block tag. If a machine doesn't respond to your Soul Surge, check whether it's in that tag.[1]

Warden and Echo Shards

The mod relies on the Warden as its soul source and uses Echo Shards heavily. To keep up with demand, it adds its own way to get more Echo Shards, so you aren't stuck relying only on Ancient City loot.[1]

Unverified There are no confirmed in-pack recipes or quests that combine this mod's items with items from other mods. It's also not confirmed which specific machines from other mods in this pack are in the cant_accelerate tag, or how well they respond to the Soul Surge. Test it in your own world before building around it.

Which Industrial Foregoing: Souls config options matter?

3 parts

Here's the catch for this section: the pack's config files for this mod weren't available to me, so I can't tell you whether the pack changed anything. What I can give you are the mod's default values, and those are the only numbers below. Treat them as defaults, not as confirmed pack settings.[1]

Soul Surge (the acceleration settings)

This is the part most of you will care about, because it controls how strong the speed boost is. By default, each soul lasts 15 seconds and makes the machine 4 times faster, and the mod page says this can be changed in the config.[1]

  • SOUL_TIME is how long a soul lasts to accelerate ticks, measured in ticks. The default is 300.[1]
  • ACCELERATION_TICK is how many extra ticks the surge accelerates. The default is 4.[1]

Soul Laser Base (the soul extraction settings)

These settings control how souls come out of a Warden. They are all defaults.[1]

  • SOUL_STORAGE_AMOUNT is the max soul storage tank amount. The default is 1350.[1]
  • MAX_PROGRESS is the max progress of the machine. The default is 20.[1]
  • SOULS_PER_OPERATION is how many souls you get each time an operation is done. The default is 3.[1]
  • DAMAGE_PER_OPERATION is how much damage the Warden takes per operation. The default is 4.[1]
  • KILL_WARDEN decides whether the Warden is killed when its life gets near 0 or kept alive. The default is false, so the Warden is kept alive.[1]

Blocking acceleration with a tag

Not every setting lives in a config file. The mod lets you stop specific blocks from being accelerated by adding them to the block tag industrialforegoingsouls:cant_accelerate. Whether the pack adds anything to that tag isn't confirmed.[1]

Watch out: If you've seen different numbers in-game, such as a different boost or soul duration, the pack may have changed them. I couldn't confirm that either way, so check the config in your own instance.[1]

Unverified Whether this pack overrides any of the Industrial Foregoing: Souls config values listed above is unverified, because no config files for this mod were available.

What changed in Industrial Foregoing: Souls between versions?

All the Mods 10 2.11 ships Industrial Foregoing: Souls 1.10.3, using the file industrial-foregoing-souls-1.21.1-1.10.3.jar. The mod has been in the pack since All the Mods 10 1.1 or earlier.[2]

The mod's own changelog covers the 1.10.0, 1.10.1, 1.10.2 and 1.10.3 releases, so those are the versions to look at if you want to know what changed on the mod's side.[5][6][7][8]

Unverified The individual changes listed for 1.10.0, 1.10.1, 1.10.2 and 1.10.3 could not be confirmed here, and no pack changelog entries for this mod were available, so I can't tell you what the pack changed for it between releases.

Sources

  1. Industrial Foregoing: Souls project page (modrinth) · official mod data
  2. All the Mods 10 2.11 mod list · pack file
  3. All the Mods 10 3.2 recipe dump: recipes making Industrial Foregoing: Souls items · pack recipe dump
  4. All the Mods 10 2.11 recipe dump: recipes making Industrial Foregoing: Souls items · pack recipe dump
  5. Industrial Foregoing: Souls 1.10.3 changelog · changelog
  6. Industrial Foregoing: Souls 1.10.2 changelog · changelog
  7. Industrial Foregoing: Souls 1.10.1 changelog · changelog
  8. Industrial Foregoing: Souls 1.10.0 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 6.0 to 8.3 · 4.13 to 5.5 · 4.0 to 4.12 · 2.13 to 3.2 · 2.12

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