Project Expansion guide for Project Infinity 0.1 0.0.45.4 to 0.0.50.2-hotfix
Project Expansion guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.50.2-hotfix on Oct 17, 2026 · text last changed Oct 8, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
- Sections
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None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.50.2-hotfix's own files.
Which Project Expansion config options matter?
6 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
Everything for Project Expansion is set in tickDelay's file, config/project-expansion.toml. The values below are what this pack ships. The file does not say which ones differ from the mod defaults, so I won't claim any change, except where the file states a default itself.[1]
Output multipliers
The pack leaves every output multiplier at 1, so nothing is boosted or nerfed. Each one accepts a value from 0.1 to 50.0 if you want to tune it.[1]
- collectorMultiplier: multiplies the output of Collectors.[1]
- powerflowerMultiplier: multiplies the output of Power Flowers.[1]
- relayBonusMultiplier: multiplies the bonus of Relays.[1]
- relayTransferMultiplier: multiplies the transfer limit of Relays.[1]
Compact sun bonus
compactSunBonus is 10 in this pack, and setting it to 0 disables the bonus. sunMultiplierPriceCompensation is on, so the sun bonus is worked out from the EMC price difference between the final Power Flower and the compact sun block, rounded up to the next 10. In normal gameplay that is about 33x, so a 40x multiplier. If either block has no EMC value, or the result is lower than the compact sun bonus, the bonus value is used instead.[1]
EMC Links
- emcLinkEMCLimitMultiplier, emcLinkFluidLimitMultiplier and emcLinkItemLimitMultiplier are all 1, with a range of 0.1 to 50.0. They multiply the EMC, fluid and item limits of EMC Links.[1]
- limitEmcLinkVendor is true, so Right-Click functionality on EMC Links is limited by tier.[1]
Infinite items
- infiniteFuelBurnTime is 1600 ticks for each use of the infinite fuel item.[1]
- infiniteFuelCost is 128, the cost of using the infinite fuel item.[1]
- infiniteSteakCost is 64, the cost of using the infinite steak item.[1]
Performance
tickDelay is 20, which the file itself lists as the default, so the pack did not change it. It accepts 1 to 200. It slightly affects how much EMC is generated because of rounding, and you should raise it if you notice lag.[1]
enableCollectorOptimizations is false in this pack. If you turn it on, collectors tick only once per second and process at most one item each second.[1]
Display and other options
- emcDisplay is on, showing your current EMC and EMC gained per second in the top left corner.[1]
- formatEMC and fullNumberNames are both on, so EMC is shown with names like Million, Billion and Trillion instead of abbreviations.[1]
- editOthersAlchemicalBooks is "DISABLED", so players cannot edit books bound to other players. The other allowed values are OP_ONLY and ENABLED.[1]
- transmutationInterfaceItemCount is 53,647, the number of items the transmutation interface reports having.[1]
- enableFluidEfficiency and zeroEmcFluidsAreFree are both on, so fluids whose calculations end at zero EMC are returned as free.[1]
Sources
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-2