Powah! guide for Project Infinity 0.1 0.0.47.3 to 0.0.50.2-hotfix
Powah! guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.50.2-hotfix on Oct 17, 2026 · text last changed Oct 2, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
- Sections
- 1
None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.50.2-hotfix's own files.
Which Powah! config options matter?
5 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
Powah! keeps all its settings in one file, config/powah.json5. It is split into general settings, worldgen, devices (batteries, cables, Ender Cells and so on) and generators. Here is what this pack sets for the options you are most likely to touch.[1]
General settings
- general.energy_per_fuel_tick is 30. That is the energy produced per fuel tick in the Furnator.[1]
- general.energizing_range is 4 and general.energizing_energy_ratio is 1.[1]
- general.dimensional_binding_card, general.lens_of_ender and general.player_aerial_pearl are all true. That means the right-click item upgrades are enabled: Enderman or Endermite for the first two, Zombie or Husk for the pearl.[1]
Heat and magmatic fluids
The heat block values in this pack are: general.heat_blocks.minecraft:magma_block at 800, general.heat_blocks.minecraft:lava at 1,000, general.heat_blocks.powah:blazing_crystal_block at 2,800 and general.heat_blocks.avaritia:infinity at 250,000. The coolant entry general.coolant_fluids.minecraft:water is set to 1.[1]
For magmatic fluids, general.magmatic_fluids.minecraft:lava is 10,000, and the pack also lists general.magmatic_fluids.allthemodium:soul_lava at 25,000.[1]
Generator output by tier
Each generator has a generation rate per tier, from starter up to nitro. Furnators go 20, 80, 200, 800, 2,000, 8,000 and 40,000 in the order starter, basic, hardened, blazing, niotic, spirited, nitro (see generators.furnators.generation_rates.starter and generators.furnators.generation_rates.nitro). Solar Panels run 20, 60, 100, 200, 400, 800 and 2,000 in the same order (see generators.solar_panels.generation_rates.starter and generators.solar_panels.generation_rates.nitro). Thermo Generators use the same numbers as Solar Panels.[1]
Reactors scale much higher: generators.reactors.generation_rates.starter is 250 and generators.reactors.generation_rates.nitro is 500,000.[1]
Storage and transfer
Energy Cells go from 1,000,000 capacity at starter (devices.energy_cells.capacities.starter) to 2,000,000,000 at nitro (devices.energy_cells.capacities.nitro). Their transfer rate goes from 1,000 to 2,000,000 (devices.energy_cells.transfer_rates.starter and devices.energy_cells.transfer_rates.nitro). Cables move 500 at starter up to 1,000,000 at nitro (devices.cables.transfer_rates.starter and devices.cables.transfer_rates.nitro).[1]
Ender Cells and Ender Gates give 1 channel at starter and 12 at nitro (devices.ender_cells.channels.starter and devices.ender_cells.channels.nitro).[1]
World generation
Worldgen is on, since worldgen.disable_all is false. Veins per chunk: worldgen.uraninite_veins_per_chunk is 6, worldgen.poor_uraninite_veins_per_chunk is 8, worldgen.dense_uraninite_veins_per_chunk is 3 and worldgen.dry_ice_veins_per_chunk is 9.[1]
Unverified The sources don't show the mod's default values, so I can't say which of these numbers the pack changed from the defaults.
Sources
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-2