Industrial Foregoing: Souls guide for Project Infinity 0.1 0.0.45.4
Industrial Foregoing: Souls guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.45.4 on Oct 17, 2026 · text last changed Oct 11, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
Also applies to:All the Mods 10 2.12 to 5.5FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 2
None of these sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.45.4's own files.
What is Industrial Foregoing: Souls?
2 parts
Same as in the All the Mods 10 4.14 guide
Industrial Foregoing: Souls is an add-on for Industrial Foregoing that turns souls from Wardens into machine speed. You pull the souls out of a Warden, store them, and spend them to make other machines work faster. This pack ships version 1.10.5.[1][2]
It's for you if you already run Industrial Foregoing machines and want to speed them up. It's also a fit if you like Warden farming, since the Stasis Chamber is the recommended way to hold the Warden.[1]
How it works
- Extract souls from a Warden using a Soul Laser Base fitted with a Blue Lens. Don't forget the lens, because the base needs it to work.[1]
- Place a Soul Surge so it points at the block you want to accelerate.[1]
- Connect the Soul Surge to the Soul Laser Base with Soul Pipes.[1]
- If you need to pause the acceleration, apply a redstone signal to the Soul Surge.[1]
By default, each soul lasts 15 seconds and makes the target machine 4 times faster. The mod lets you change this in its config. The sources don't show whether this pack changes those values, so treat them as the mod's defaults.[1]
The mod also adds a way to get more Echo Shards, which it uses a lot.[1]
Where it fits in the pack
This mod has been in the pack since version 2.2 or earlier, so it's a long-standing part of the mod list.[2]
Unverified The sources don't confirm any quests for this mod or a place on the ATM Star path, so there is no verified progression gate for it here.
Which Industrial Foregoing: Souls config options matter?
3 parts
Same as in the FTB Skies 2 1.22.0 guide
Good news: this addon is pretty light on config. Everything lives in two files, a machines file and a client file. In this pack, the values the files report are the same as the mod defaults they list, with one thing to double-check on the Soul Laser Base (see below).[3][4]
Soul Laser Base (soul production)
- IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT is 1,350 in this pack. It is the max soul tank amount.[4]
- IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS is 20. This is the machine's max progress.[4]
- IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION is 2. This is how many souls you get each time an operation completes.[4]
- IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION is 4. This is the damage dealt to the Warden per operation.[4]
- IFSoulsMachines.ConfigSoulLaserBase.KILL_WARDEN is false. Per the config description, this controls whether the Warden is killed when its life gets near 0 or kept alive.[4]
Unverified The pack's config file lists the mod default for souls per operation as 2, but the mod's project page shows a default config with 3. I can't confirm which is correct, so I can't say whether the pack changed this value. What I can confirm is that the pack uses 2.
Soul Surge (acceleration)
The Soul Surge speeds up whatever it points at. The mod page says each soul lasts 15 seconds and makes the machine 4 times faster by default. The pack's settings below all match the mod defaults it lists.[1][4]
- IFSoulsMachines.ConfigSoulSurge.SOUL_TIME is 300 ticks. This is how long a soul lasts to accelerate ticks.[4]
- IFSoulsMachines.ConfigSoulSurge.ACCELERATION_TICK is 4 extra ticks for tile entities, which covers most machines.[4]
- IFSoulsMachines.ConfigSoulSurge.BLOCK_ACCELERATION_TICK is 4 extra ticks for blocks.[4]
- IFSoulsMachines.ConfigSoulSurge.ENTITIES_ACCELERATION_TICK is 4 extra ticks for mobs.[4]
- IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE is 0.03, so random-tick blocks are accelerated about 3% of the time.[4]
Pipes and visuals
IFSoulsMachines.SOUL_AMOUNT_PER_PIPE is 4, which is how many souls each pipe can hold.[4]
If your soul pipe runs look too busy, or you want them busier, IFSoulsClient.SOUL_PIPES_PARTICLES is the option to change. It is set to 0.1 here, on a scale from 0.0 (0%) to 1.0 (100%).[3]
Sources
- Industrial Foregoing: Souls project page (modrinth) · official mod data
- All the Mods 10 4.14 mod list · pack file
- FTB Skies 2 1.22.0 config: config/industrialforegoingsouls/industrialforegoing-souls-client.toml · pack file
- FTB Skies 2 1.22.0 config: config/industrialforegoingsouls/industrialforegoing-souls-machines.toml · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.47.0 to 0.0.51.4-hotfix-2