Industrial Foregoing: Souls: Project Infinity 0.1 config options

Config options (how Project Infinity 0.1 sets them)

13 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

Show settings
SettingProject Infinity 0.1 value
IFSoulsClient.SOUL_PIPES_PARTICLES
Particles spawned by pipes, where 0 is 0% and 1 is 100%
config/industrialforegoingsouls/industrialforegoing-souls-client.toml
0.1
IFSoulsMachines.ConfigSoulLaserBase.DAMAGE_PER_OPERATION
Damage done to the warden when an operation is done
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
4
IFSoulsMachines.ConfigSoulLaserBase.KILL_WARDEN
Kill the warden when it's life reaches near to 0 or keep it alive
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
false
IFSoulsMachines.ConfigSoulLaserBase.MAX_PROGRESS
Max progress of the machine
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
20
IFSoulsMachines.ConfigSoulLaserBase.SOULS_PER_OPERATION
Souls generated when an operation is done
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
2
IFSoulsMachines.ConfigSoulLaserBase.SOUL_STORAGE_AMOUNT
Max soul storage tank amount
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
1350
IFSoulsMachines.ConfigSoulSurge.ACCELERATION_TICK
How many extra ticks the surge will accelerate for tile entities
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
4
IFSoulsMachines.ConfigSoulSurge.BLOCK_ACCELERATION_TICK
How many extra ticks the surge will accelerate for blocks
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
4
IFSoulsMachines.ConfigSoulSurge.ENTITIES_ACCELERATION_TICK
How many extra ticks the surge will accelerate for mobs
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
4
IFSoulsMachines.ConfigSoulSurge.RANDOM_TICK_ACCELERATION_CHANCE
How often a random tick block will be accelerated, by default 3% of the ticks (random)
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
0.03
IFSoulsMachines.ConfigSoulSurge.SOUL_SURGE_IGNORE_BLOCKS
Register a list of blocks that will not be affected by Soul Surge.
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
["projectexpansion:basic_power_flower","projectexpansion:dark_power_flower","projectexpansion:red_power_flower","projectexpansion:magenta_power_flower","projectexpansion:pink_power_flower","projectexpansion:purple_power_flower","projectexpansion:violet_power_flower","projectexpansion:blue_power_flower","projectexpansion:cyan_power_flower","projectexpansion:green_power_flower","projectexpansion:lime_power_flower","projectexpansion:yellow_power_flower","projectexpansion:orange_power_flower","projectexpansion:white_power_flower","projectexpansion:fading_power_flower","projectexpansion:final_power_flower","solarflux:sp_1","solarflux:sp_2","solarflux:sp_3","solarflux:sp_4","solarflux:sp_5","solarflux:sp_6","solarflux:sp_7","solarflux:sp_8","solarflux:sp_de.wyvern","solarflux:sp_de.draconic","solarflux:sp_de.chaotic","solarflux:sp_avaritia.neutronium","solarflux:sp_avaritia.infinity"]
IFSoulsMachines.ConfigSoulSurge.SOUL_TIME
How long in ticks a soul last to accelerate ticks
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
300
IFSoulsMachines.SOUL_AMOUNT_PER_PIPE
How many souls each pipe can hold
config/industrialforegoingsouls/industrialforegoing-souls-machines.toml
4