Botania guide for Project Infinity 0.1 0.0.47.0 to 0.0.49.3

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Botania guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.49.3 · also fits 0.0.47.0 to 0.0.49.2 · updated Oct 7, 2026

Last verified for Project Infinity 0.1 v0.0.49.3 on Oct 15, 2026 · text last changed Oct 7, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Sections
1

None of these sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.49.3's own files.

Which Botania config options matter?

2 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

Botania in this pack has two config files: one for gameplay and one for visuals. Here are the options you are most likely to touch, with the exact values the pack ships.[1][2]

Gameplay options

  • gardenOfGlass.islandScaleMultiplier is set to 8, with an allowed range of 1 to 512. Islands sit on a grid with 256 blocks between points, so a scale of 8 puts each island 2,048 blocks apart in multiplayer Garden of Glass worlds. Values below 4 (1,024 block spacing) are not recommended because of Nether portal collisions.[1]
  • gardenOfGlass.spawnWithLexicon is true, so you spawn with a Lexica Botania in Garden of Glass worlds. It is meant to be turned off only if you change the pack's progression so you don't start with Botania.[1]
  • harvestLevels.boreLens is 3 (diamond level) and harvestLevels.weightLens is 2 (iron level). The file's comments describe both as the defaults, so the pack leaves them alone.[1]
  • manaSpreaders.traceTime is 400 ticks. It controls how far ahead spreaders predict where mana bursts go. Lowering it improves spreader performance, but spreaders will stop firing at targets that are too far away.[1]
  • manaSpreaders.silent is false, so spreaders keep their shooting sound. Set it to true to mute them.[1]
  • flowerBindingForceCheck is true, which makes flowers strict about checking their connection to pools and spreaders. Turn it off only on an extremely large world with a huge number of spreaders and pools where you are seeing TPS lag.[1]
  • rannuncarpus.modBlacklist is set to ["storagedrawers"], so rannuncarpuses ignore Storage Drawers. The comment says this is because placing drawer blocks without a player caused crashes. rannuncarpus.itemBlacklist is empty.[1]
  • manaEnchanter and relics are both true, so the Mana Enchanter and the Relic System are enabled. Setting either to false only removes the entries and creation (and for relics, the drops and achievements). Ones already in the world stay.[1]
  • invertMagnetRing is false, so the Ring of Magnetization keeps its normal controls. enderPickpocket is true, which lets the Hand of Ender pickpocket other players' ender chests.[1]
  • blockBreakingParticles.enabled, blockBreakingParticles.toolEnabled and chargeAnimation are all true. The tool option covers the Terra Shatterer, which can produce a lot of particles at higher levels.[1]

Client and visual options

Tip: If Botania causes lag, start on the client side: set static floaters to true if you use lots of floating flowers. On a very large world with many spreaders, a lower spreader trace time can also help.[1][2]

Sources

  1. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/botania-common.toml · pack file
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/botania-client.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

Guides for other versions: 0.0.51.4-hotfix-2 · 0.0.50.0 to 0.0.51.4-hotfix-1 · 0.0.45.4

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