
Create Nuclear in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.3.2-beta.3 · First seen in 1.0.3
Create Nuclear is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.3.2-beta.3. A Create addon that adds nuclear reactors to Create, along with all the dangers associated with radiation! (Summary from the mod's Modrinth page.)
Create Nuclear guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
- Sections
- 8
- Recipes shown
- 27
- Items named
- 28
- Quests covered
- 3
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Create Nuclear?
2 parts
Create Nuclear is a Create addon that adds nuclear reactors, along with the dangers of radiation. It also brings Uranium and Thorium ores and a refining process for feeding and powering a reactor automatically. This pack ships version 1.3.2-beta.3 of the mod.[1][2]
What the reactor does in this pack
The pack's quest book treats the reactor as a big Stress Unit (SU) source. It describes a 5x5x7 multiblock that can reliably generate almost 2 million SU with the correct setup. You pull the SU straight out of the output block at the bottom.[3]
The quest asks you for the Reactor Controller, Reactor Input, Reactor Output, Reactor Casing, Reactor Frame, Reactor Cooler and Reactor Core, plus Graphite Rod and Uranium Rod. The Controller block has a ponder showing how to build the multiblock.[3]
The reward is a ready-to-go stable blueprint that produces 1.8 million SU. You insert it into the Controller, then feed the Input Port with Uranium Rods and Graphite Rods. You're free to experiment with your own layout.[3]
The a quest in "Power Generation" quest adds that if you convert SU to Forge Energy with Generator Coils, each Nuclear Reactor provides enough SU for around 300,000 FE/t.[3]
Where it sits in the quest book
The reactor is covered in the "Power Generation" chapter, which is chapter 10 of 31 in the group "Resources & Logistics". The quest is a quest in "Power Generation", and it comes after the Mechanical Crafter quest. Its text points to a following quest that shows how to configure the reactor for lots of SU. That chapter has 41 quests, and four of them aren't covered in this guide, so check the quest book for those.[3]
How do you get started with Create Nuclear?
5 parts
Create Nuclear adds nuclear reactors to Create, and this pack's quest book gives you a clear path into it. The reactor quest a quest in "Power Generation" sits in the "Power Generation" chapter (group "Resources & Logistics", chapter 10 of 31) and comes right after the Mechanical Crafter quest. It asks for the Reactor Controller, Reactor Input, Reactor Output, Reactor Casing, Reactor Frame, Reactor Cooler, Reactor Core, Graphite Rod and Uranium Rod.[1][3]
The quest says this is a 5x5x7 multiblock that can reliably make almost 2 Million Stress Units with the right setup, and you take the SU straight from the output block at the bottom. The order below follows what the reactor needs.[3]
Step 1: Graphite rods
Start with Graphene, which you get by pressing coal dust. A mechanical crafter then turns graphene into a Graphite Rod. The pack changed both the pressing and the graphite rod recipes, so use these blocks rather than the mod's defaults.[4][5]
The pack changed this recipe, and it takes Coal Dust from ftbmaterials.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/graphite_rod
The pack changed this recipe too.
The pack also adds other ways to make graphene (a Modern Industrialization compressor and a Mekanism compressing recipe) and a Modern Industrialization assembler recipe for the rod, if you would rather use those machines.[4]
Step 2: Uranium rods
Uranium dust is mixed into Liquid Uranium, and the pack changed that recipe: it gives 25 Liquid Uranium per dust. The pack also lets you melt a Uranium Clump into 180 Liquid Uranium, or a Uranium GeOre Shard into 90, in a fusing machine (the clump can also be melted in a Productive Metalworks melter). Compacting 100 Liquid Uranium makes Yellowcake.[4]
The pack changed this recipe.
Compacting (create)
Recipe id: createnuclear:compacting/uranium_fluid_to_yellowcake
Next you enrich the yellowcake into Enriched Yellowcake. The mod's advancement says to use a fan for this. The mod also has an Enriching Campfire, which is crafted with Enriched Soul Soil. Then a mechanical crafter turns the enriched yellowcake into a Uranium Rod.[4][5]
Enriched (createnuclear)
Recipe id: createnuclear:enriched/enriched_yellowcake
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/uranium_rod
Step 3: Reactor parts
Everything starts with the Reactor Casing. In this pack it is made by item application, and the pack changed that recipe. The input and output are also made by applying items to a casing.[4]
Item Application (create)
Recipe id: createnuclear:item_application/reactor_casing_from_steel_and_brass_casing
The pack changed this recipe.
Item Application (create)
Recipe id: createnuclear:item_application/reactor_input_from_hopper_and_reactor_casing
Item Application (create)
Recipe id: createnuclear:item_application/reactor_output_from_shaft_and_reactor_casing
The Reactor Cooler needs Reinforced Glass, and the pack changed both recipes. The pack also changed the Reactor Core recipe, which uses a Uranium Bucket. The Reactor Controller is a mechanical crafting recipe the pack leaves unchanged.[4]
Crafting Shaped
| any glass blocks | ||
| any glass blocks | any glass blocks | |
| any glass blocks |
Recipe id: createnuclear:crafting/reactor/reinforced_glass
The pack changed this recipe.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_cooler
The pack changed this recipe.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_core
The pack changed this recipe.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_controller
Step 4: Blueprint and startup
The controller needs a Reactor Blueprint with a rod pattern to work. The pack changed this recipe too, but the quest reward already gives you a stable blueprint that produces 1.8 Million SU. Put the blueprint into the controller, then feed the input port with uranium rods and graphite rods. The quest shows the same layout on its next page if you want to build another reactor.[3][4][5]
Crafting Shaped
Recipe id: createnuclear:crafting/reactor_blueprint_item
The pack changed this recipe.
Protect yourself
The mod's advancements ask you to craft anti-radiation armor and wear a full set to be fully protected from radiation. The pack changed the Anti Radiation Boots recipe, so craft them with this one.[4][5]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: createnuclear:crafting/items/armors/anti_radiation_boots
The pack changed this recipe.
How does Create Nuclear work?
9 parts
Create Nuclear is built around one big multiblock, the reactor, plus a fuel chain that feeds it. You build the reactor from a handful of special blocks, load it with uranium and graphite rods, and take the power out through a shaft as mechanical energy (SU). Here is how the pieces fit together in this pack.[1][5]
The reactor blocks
Everything starts with the Reactor Casing, the block you build the reactor from. The pack changed its recipe: it is made with item application, using a Create brass casing and a steel ingot.[4][5]
Item Application (create)
Recipe id: createnuclear:item_application/reactor_casing_from_steel_and_brass_casing
This recipe was changed by the pack.
The mod also lists a reactor frame and a reactor core as blocks used to build the reactor.[5]
Input: feeding the reactor
The Reactor Input stores the uranium and graphite rods that run the reactor. It does its job once the reactor is assembled, and its screen is called Reactor Input Storage.[5]
Item Application (create)
Recipe id: createnuclear:item_application/reactor_input_from_hopper_and_reactor_casing
This is a mod recipe, unchanged by the pack.
Controller and blueprint
The Reactor Controller is the most important block. When the reactor is assembled it handles all the calculations for generating energy, and it needs a reactor blueprint with a pattern to work. The blueprint is what lets the reactor be configured according to specific models, and you craft it to design the layout of the rods in your reactor.[5]
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_controller
This is a mod recipe, unchanged by the pack.
Cooling
The Reactor Cooler is another reactor building block, crafted to cool your reactor. The pack changed its recipe.[4][5]
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_cooler
This recipe was changed by the pack.
Heat is capped by [[config:config/createnuclear-common.toml#Rods.Maximum reactor heat]], which the config describes as the maximum heat a reactor block can handle, there to avoid reactor failure from excessive heat. The pack sets it to 1000, the same as the mod default, and the allowed range is 200 to 1000.[6]
Output: getting power out
The Reactor Output is where the energy leaves the reactor. You attach a shaft to it to extract the mechanical energy the reactor produces, which the Ponder scene shows in SU.[5]
Item Application (create)
Recipe id: createnuclear:item_application/reactor_output_from_shaft_and_reactor_casing
This is a mod recipe, unchanged by the pack.
Fuel and rod lifespan
Rods wear out while they are in the reactor. In this pack [[config:config/createnuclear-common.toml#Rods.Uranium rod lifespan]] and [[config:config/createnuclear-common.toml#Rods.Graphite rod lifespan]] are both 3600, which matches the mod defaults. The config counts these in ticks, at 20 ticks to a second, and allows 100 to 5000.[6]
The fuel chain
The mod's advancements walk through the fuel chain. Crush coal or charcoal into Coal Dust, then press it into Graphene. Graphene goes into a mechanical crafter with a steel ingot to make the Graphite Rod, and the pack changed that recipe.[4][5]
This is a mod recipe, unchanged by the pack.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/graphite_rod
This recipe was changed by the pack.
Uranium goes through its own steps. Raw uranium is crushed into powder, and the powder is mixed into uranium liquid. This pack also adds two ways to turn a Uranium Clump into 180 units of Liquid Uranium: a fusing machine recipe and a Productive Metalworks melting recipe.[4][5]
Fusing Machine (ftbstuff)
Recipe id: ftb:fusing_machine/clump_to_molten/uranium
Added by the pack.
Item Melting (productivemetalworks)
Recipe id: ftb:unification/productivemetalworks/melting/clump_to_molten/uranium
Added by the pack.
A compacting recipe turns 100 units of liquid uranium into Yellowcake. A fan then enriches the yellowcake to make it more powerful, and enriched yellowcake goes into a mechanical crafter to make your first uranium rod.[4][5]
Compacting (create)
Recipe id: createnuclear:compacting/uranium_fluid_to_yellowcake
This is a mod recipe, unchanged by the pack.
Meltdowns
The project page warns that a reactor meltdown triggers a massive nuclear explosion and leaves a hostile Irradiated Land biome. This pack leaves the explosion settings at the mod defaults. [[config:config/createnuclear-common.toml#Explosion Reactor.Type of explosion]] is 1, where 0 means no explosion, 1 is the current explosion and 2 is the new explosion. [[config:config/createnuclear-common.toml#Explosion Reactor.Size of the reactor explosion]] is 10, and [[config:config/createnuclear-common.toml#Explosion Reactor.Duration before exploration]] is 600 (allowed range 100 to 1200).[1][6]
Radiation protection
Radiation is a status effect in this mod. Wearing a full set of anti-radiation armor protects you from it fully, and you can dye the armor any color. The pack changed the recipe for the Anti Radiation Boots.[4][5]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: createnuclear:crafting/items/armors/anti_radiation_boots
This recipe was changed by the pack.
How do you progress through Create Nuclear?
5 parts
Create Nuclear in this pack is built around one big goal: a working reactor multiblock that turns uranium into stress. The pack's quest book covers it in a single quest, a quest in "Power Generation", in the Power Generation chapter (group Resources & Logistics, chapter 10 of 31). It comes after the Mechanical Crafter quest and asks you to hand in Reactor Controller, Reactor Input, Reactor Output, Reactor Casing, Reactor Frame, Reactor Cooler, Reactor Core, Graphite Rod and Uranium Rod.[3]
Below is a sensible order for tackling those items, based on the in-pack recipes. Several of them were changed by the pack, and each recipe note says so.[4]
Stage 1: casings and glass
Everything starts with Reactor Casing. The pack changed this recipe, and it is made by item application on a brass casing. Reactor Input and Reactor Output are then made by applying one more item to a casing.[4]
Item Application (create)
Recipe id: createnuclear:item_application/reactor_casing_from_steel_and_brass_casing
Changed by the pack.
Item Application (create)
Recipe id: createnuclear:item_application/reactor_input_from_hopper_and_reactor_casing
Item Application (create)
Recipe id: createnuclear:item_application/reactor_output_from_shaft_and_reactor_casing
Reinforced Glass also has a pack-changed recipe, and you will need it for the frame and the cooler.[4]
Crafting Shaped
| any glass blocks | ||
| any glass blocks | any glass blocks | |
| any glass blocks |
Recipe id: createnuclear:crafting/reactor/reinforced_glass
Changed by the pack.
Stage 2: frame, cooler, core and controller
The pack changed the mechanical crafting recipes for Reactor Frame, Reactor Cooler and Reactor Core. The Reactor Controller recipe is the mod's own. The core and the frame both use a Uranium Bucket.[4]
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_frame
Changed by the pack.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_cooler
Changed by the pack.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_core
Changed by the pack.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_controller
This is the mod's own recipe, not changed by the pack.
The pack also adds a second route for all four parts through a Modern Industrialization recipe type called ftb_constructor. Each of those recipes asks for 16 Reactor Casings.[4]
Stage 3: fuel and rods
Uranium Dust can be turned into Liquid Uranium in a mixing recipe the pack changed, giving 25 per dust. The pack also adds fusing machine and melting recipes that give 90 from a dust, 90 from a Uranium GeOre Shard and 180 from a Uranium Clump. The compacting recipe turns 100 Liquid Uranium into Yellowcake.[4]
Changed by the pack.
Compacting (create)
Recipe id: createnuclear:compacting/uranium_fluid_to_yellowcake
Enriched Yellowcake is made from Yellowcake, and mechanical crafting turns it into a Uranium Rod. The pack adds a Modern Industrialization assembler route that takes 5 Enriched Yellowcake per rod.[4]
Enriched (createnuclear)
Recipe id: createnuclear:enriched/enriched_yellowcake
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/uranium_rod
Graphite Rod is made from Graphene, and the pack changed both recipes. The pack's Modern Industrialization assembler route needs 4 Graphene per rod. Graphene itself can be pressed, compressed in Modern Industrialization, or made in a Mekanism compressing recipe, all added or changed by the pack.[4]
Changed by the pack.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/graphite_rod
Changed by the pack.
Stage 4: blueprint and power out
The quest explains that the reactor is a 5x5x7 multiblock, with a Ponder on the Controller showing the layout. It needs a blueprint telling it where graphite and uranium rods go. The quest reward is a ready-made stable blueprint that produces 1.8 Million SU, and you can experiment with your own layouts too. Put the blueprint into the Controller, then feed the Input with Uranium Rods and Graphite Rods. SU comes out of the output block at the bottom, and a good setup gives almost 2 Million SU.[3]
To make another blueprint later, the Reactor Blueprint recipe is also changed by the pack.[4]
Crafting Shaped
Recipe id: createnuclear:crafting/reactor_blueprint_item
Changed by the pack.
To turn that stress into electricity, the Carbon Brushes quest (a quest in "Power Generation") in the same chapter says Generator Coils convert SU into Forge Energy. It says each Nuclear Reactor provides enough SU for around 300,000 FE/t.[3]
Optional: protective gear
The mod's armour is crafted from cloth. Anti Radiation Boots and Black Anti Radiation Chestplate both have pack-changed recipes.[4]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: createnuclear:crafting/items/armors/anti_radiation_boots
Changed by the pack.
Crafting Shaped
| Empty slot | ||
Recipe id: createnuclear:crafting/items/armors/black_anti_radiation_chestplate
Changed by the pack.
How does Create Nuclear work with other mods?
7 parts
Create Nuclear is a Create addon, but in this pack its recipes reach into several other mods. The recipe dump shows Create, FTB Materials, Modern Industrialization, Mekanism, Productive Metalworks, Actually Additions and Create: Connected all linking up with it. Here is where each connection shows up.[1][4]
Reactor parts: Create and steel
The reactor blocks are built with Create's own machinery, through item application and mechanical crafting. The pack changed the recipes for Reactor Casing, Reactor Cooler, Reactor Core, Reactor Frame and the Reactor Blueprint, and FTB Materials is the mod those changes pull in. The Reactor Controller recipe is the mod's own, unchanged by the pack.[4]
Item Application (create)
Recipe id: createnuclear:item_application/reactor_casing_from_steel_and_brass_casing
Changed by the pack: Steel Ingot is part of this casing recipe.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_controller
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/reactor_core
Changed by the pack.
Modern Industrialization
The pack also adds a second route through the FTB Constructor machine from Modern Industrialization. It has its own recipes for the reactor controller, cooler, core and frame, and they ask for 16 reactor casings each. The same mod's assembler can make graphite rods too.[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/createnuclear/reactor_core
Added by the pack.
Assembler (modern_industrialization)
Recipe id: ftb:compat/modern_industrialization/createnuclear/assembler/graphite_rod
Added by the pack.
Lead, glass and armor
Create Nuclear has its own Lead Ingot, and Create's Crushed Raw Lead is the starting point for it. Washing the crushed ore in Create also gives a Nugget of Experience. Both recipes are below.[4]
Mod recipe, unchanged by the pack.
Splashing (create)
Recipe id: create:splashing/crushed_raw_lead
Mod recipe, unchanged by the pack.
The pack changed Reinforced Glass to use the FTB Materials Lead Ingot. The anti radiation armor recipes shown in the dump are changed by the pack and use that same lead. In total, 49 shaped crafting recipes take Create Nuclear and FTB Materials items and make Create Nuclear items.[4]
Crafting Shaped
| any glass blocks | ||
| any glass blocks | any glass blocks | |
| any glass blocks |
Recipe id: createnuclear:crafting/reactor/reinforced_glass
Graphene and graphite
Graphene has two routes in this pack: a Create pressing recipe that the pack changed, and a Mekanism compressing recipe that the pack added. The Graphite Rod then comes from Create mechanical crafting, also changed by the pack. All three recipes are below.[4]
Changed by the pack: the pressed material is Coal Dust.
Compressing (mekanism)
Liquid Oxygen
- any coal
Recipe id: ftb:compat/createnuclear/mekanism/compressing/graphene
Added by the pack: Mekanism's Liquid Oxygen is used alongside coal.
Mechanical Crafting (create)
Recipe id: createnuclear:mechanical_crafting/graphite_rod
Uranium as a molten metal
Recipes added by the pack, in both the fusing machine and Productive Metalworks, melt uranium items into Liquid Uranium, with the same amounts in both:[4]
- Dust, ingot and GeOre shard: 90 each.[4]
- Raw ore and clump: 180 each.[4]
- Rod: 45, nugget: 10, block of uranium: 810.[4]
- Productive Metalworks casting runs it backwards with an ingot, nugget or rod cast: 90 for an ingot, 10 for a nugget, 45 for a rod, and 810 for a block.[4]
Create's mixing recipe, changed by the pack, gives only 25 uranium from one Uranium Dust. The melting machines give 90 from the same dust.[4]
Other links
Two more recipes cross over into other mods: an Actually Additions empowering recipe added by the pack that makes Mekanism's Polonium Pellet, and a Create: Connected recipe that makes the Fan Enriched Catalyst. Both are shown below.[4]
Empowering (actuallyadditions)
Recipe id: ftb:actuallyadditions/empowering/polonium_pellet
Added by the pack. It starts from Enriched Yellowcake.
Item Application (create)
Recipe id: create_connected:item_application/enriched_catalyst_from_empty
Mod recipe, unchanged by the pack. Enriched Soul Soil is applied to Empty Fan Catalyst.
In the quest book
The reactor quest a quest in "Power Generation" sits in the "Power Generation" chapter, in the "Resources & Logistics" group (chapter 10 of 31), after the Mechanical Crafter quest. Its reward is a ready-made blueprint that produces 1.8 million SU.[3]
The Carbon Brushes quest a quest in "Power Generation" in the same chapter ties the reactor to power generation. It explains that Generator Coils and Carbon Brushes convert stress into Forge Energy, and says each Nuclear Reactor provides enough SU for around 300,000 FE/t. The quest book text for 16 other quests in that chapter is not covered here, so check the quest book for them.[3]
Which FTB Skies 2: Aero quests use Create Nuclear?
3 parts
Create Nuclear only shows up in one quest in the pack. It sits in the Power Generation chapter, which is chapter 10 of 31 in the book, in the group "Resources & Logistics". The chapter has 41 quests and covers most of the ways to make power.[3]
The quest is a quest in "Power Generation", and the book has no title of its own for it, so it is named after the Graphite Rod. It comes right after the Mechanical Crafter quest.[3]
What the quest asks for
You hand in one of each of the reactor parts:[3]
- Reactor Controller[3]
- Reactor Input[3]
- Reactor Output[3]
- Reactor Casing[3]
- Reactor Frame[3]
- Reactor Cooler[3]
- Reactor Core[3]
- Graphite Rod[3]
- Uranium Rod[3]
What the quest tells you
The quest describes the Nuclear Reactor as a 5x5x7 multiblock that can reliably generate almost 2 Million Stress Units with the right setup. To see how to build it, check the ponder on the Controller block.[3]
Once it is built, you take the Stress Units straight from the output block at the bottom.[3]
The reactor also needs a blueprint model that says how it should arrange its graphite and uranium rods. The quest reward gives you a ready-made stable blueprint that produces 1.8 Million SU, and you can experiment with your own layouts if you like. Put the blueprint into the Controller, then feed Uranium Rods and Graphite Rods into the Input Port. The next page of the quest repeats the reward layout in case you want to build a second reactor.[3]
Not the same as the Modern Industrialization reactor
The "M.I.: High Voltage" chapter (chapter 29 of 31, group "Tech Mods") has its own quests called Nuclear Reactor, Reactor Components and Reactor Mechanics. Those use Modern Industrialization parts, not Create Nuclear ones. Create Nuclear is only covered by the Power Generation quest above.[7]
Which Create Nuclear config options matter?
3 parts
Good news: the pack leaves every Create Nuclear option I can see in its common config at the mod default. Nothing here has been nerfed or buffed, so what you read below is also what the mod ships with. Everything lives in [[config:config/createnuclear-common.toml#Rods.Maximum reactor heat]]'s file, config/createnuclear-common.toml.[6]
Reactor explosion settings
- [[config:config/createnuclear-common.toml#Explosion Reactor.Type of explosion]] is 1 in the pack. The file explains the values: 0 is no explosion, 1 is the current explosion and 2 is the new explosion. The allowed range is 0 to 2.[6]
- [[config:config/createnuclear-common.toml#Explosion Reactor.Size of the reactor explosion]] is 10 in the pack, the same as the mod default.[6]
- [[config:config/createnuclear-common.toml#Explosion Reactor.Duration before exploration]] is 600 ticks in the pack, also the mod default. The file's note gives 300 ticks as 15 seconds, so 600 is twice that. You can set it anywhere from 100 to 1,200.[6]
Rods and heat
- [[config:config/createnuclear-common.toml#Rods.Uranium rod lifespan]] is 3,600 in the pack (mod default 3,600). The file notes that 20 ticks equal 1 second, and the allowed range is 100 to 5,000.[6]
- [[config:config/createnuclear-common.toml#Rods.Graphite rod lifespan]] is also 3,600 in the pack (mod default 3,600), with the same range of 100 to 5,000.[6]
- [[config:config/createnuclear-common.toml#Rods.Maximum reactor heat]] is 1,000 in the pack, the mod default. It is the maximum heat a reactor block can handle, and the file says it avoids reactor failure from excessive heat. The allowed range is 200 to 1,000, so 1,000 is already the top of that range.[6]
World generation
worldGen.disableWorldGen is false in the pack. The file describes it as preventing all worldgen added by Create from taking effect, so with it off, that worldgen is not blocked by this option.[6]
What changed in Create Nuclear between versions?
1 part
FTB Skies 2: Aero 1.10.0 includes the NeoForge build of Create Nuclear. The mod was first included in an early release of the pack, and the pack's mod list says it was already there by the earliest release it names.[2]
Create Nuclear 1.3.2-beta.3
This is the version you get in the pack right now. Its changelog is small and is mostly about fixes:[2][8]
- Coal dust tags were refactored and the related recipes were updated for consistency.[8]
- Glass block tags and the recipes for reinforced glass were updated. The merged pull requests behind this are named after using tags in the reinforced glass craft.[8]
The changelog describes these as bug fixes, plus a quality of life entry for the version bump. It doesn't list any new content in this release.[8]
Unverified No pack changelog entries for Create Nuclear are available, so what changed for this mod between individual pack releases is unverified.
Sources
- Create Nuclear project page (modrinth) · official mod data
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Power Generation" · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Create Nuclear items · pack recipe dump
- createnuclear names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/createnuclear-common.toml · pack file
- FTB Skies 2: Aero 1.10.0 quests: "M.I.: High Voltage" · pack file
- Create Nuclear 1.3.2-beta.3 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.0.3
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.3.2-beta.3 | createnuclear-1.3.2-beta.3-neoforge.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
120 items from the 1.10.0 recipe dump.
Anti Radiation Boots
Autunite
Autunite Pillar
Black Anti Radiation Chestplate
Black Anti Radiation Helmet
Black Anti Radiation Leggings
Black Cloth
Blue Anti Radiation Chestplate
Blue Anti Radiation Helmet
Blue Anti Radiation Leggings
Blue Cloth
Brown Anti Radiation Chestplate
Brown Anti Radiation Helmet
Brown Anti Radiation Leggings
Brown Cloth
Irradiated Cat Spawn Egg
Irradiated Chicken Spawn Egg
Coal Dust
Cut Autunite
Cut Autunite Bricks
Cut Autunite Brick Slab
Cut Autunite Brick Stairs
Cut Autunite Brick Wall
Cut Autunite Slab
Cut Autunite Stairs
Cut Autunite Wall
Cyan Anti Radiation Chestplate
Cyan Anti Radiation Helmet
Cyan Anti Radiation Leggings
Cyan Cloth
Deepslate Lead Ore
Deepslate Uranium Ore
Enriched Soul Soil
Enriched Yellowcake
Enriching Campfire
Graphene
Graphite Rod
Gray Anti Radiation Chestplate
Gray Anti Radiation Helmet
Gray Anti Radiation Leggings
Gray Cloth
Green Anti Radiation Chestplate
Green Anti Radiation Helmet
Green Anti Radiation Leggings
Green Cloth
Layered Autunite
Lead Block
Lead Ingot
Lead Nugget
Lead Ore
Light Blue Anti Radiation Chestplate
Light Blue Anti Radiation Helmet
Light Blue Anti Radiation Leggings
Light Blue Cloth
Light Gray Anti Radiation Chestplate
Light Gray Anti Radiation Helmet
Light Gray Anti Radiation Leggings
Light Gray Cloth
Lime Anti Radiation Chestplate
Lime Anti Radiation Helmet
...and 60 more.
FTB Skies 2: Aero quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Power Generation (1)
- A quest in "Power Generation"
Config options (how FTB Skies 2: Aero sets them)
7 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
worldGen.disableWorldGen . . Prevents all worldgen added by Create from taking effect config/createnuclear-common.toml | false | not documented |
Explosion Reactor.Duration before exploration . Create Nuclear Explosion Time 300 ticks = 15 seconds config/createnuclear-common.toml | 600 | 600 |
Explosion Reactor.Size of the reactor explosion . . config/createnuclear-common.toml | 10 | 10 |
Explosion Reactor.Type of explosion . Explanation: 0 = no explosion, 1 = current explosion, 2 = new explosion. config/createnuclear-common.toml | 1 | 1 |
Rods.Graphite rod lifespan . Graphite rod lifespan in reactor 20 ticks = 1 second config/createnuclear-common.toml | 3600 | 3600 |
Rods.Maximum reactor heat . Maximum heat a reactor block can handle Avoids reactor failure due to excessive heat config/createnuclear-common.toml | 1000 | 1000 |
Which FTB Skies 2: Aero mods work with Create Nuclear?
The FTB Skies 2: Aero mods that share the most recipes with Create Nuclear. Highlighted ones have a guide.
- FTB Materials
- Create
- Productive Metalworks
- GeOre
- Mekanism
- Create: Connected
- Create: Connected
- XyCraft World
Comments and tips
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