RFTools Utility guide for FTB Skies 2 1.0.1 to 1.5.2

Report a mistake on this page

RFTools Utility guide for FTB Skies 2

Written for FTB Skies 2 1.5.1 · also fits 1.0.1 to 1.5.2 · updated Oct 17, 2026

Last verified for FTB Skies 2 v1.5.1 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (1.24.0) is out Guide for the current version

Also applies to:All the Mods 10 2.43 to 8.3All the Mods 10: To the Sky 1.0 to 1.9.1All the Mons 0.3.0-beta to 1.3.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
6
Recipes shown
17
Items named
78

3 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2 1.5.1's own files.

What is RFTools Utility?

2 parts

Same as in the All the Mods 10 8.1 guide

RFTools Utility is the 1.14+ version of the original RFTools, a collection of general tools and utilities. Its project page describes it as the home for RFTools blocks that don't fit a more specific category.[1]

This pack includes version 1.21-7.0.12 of the mod.[2]

What's inside

According to the mod's project page, it contains these blocks and tools:[1]

  • Automatic crafter[1]
  • Environmental controller[1]
  • Logic blocks[1]
  • Information screens[1]
  • Spawner system[1]
  • Multitank[1]
  • Teleportation system[1]

The mod is intended to be used together with RFTools Power. It depends on RFTools Base and McJtyLib.[1]

How do you get started with RFTools Utility?

4 parts

RFTools Utility is a grab bag of general-purpose machines: an automatic crafter, logic blocks, information screens, a spawner system, a multitank, a teleportation system and an environmental controller. It depends on RFTools Base, so you will see that mod's parts in nearly every recipe. Here is a sensible order for your first crafts.[1]

Start with the machine parts

Almost everything in this mod is built on a Machine Base or a Machine Frame, both from RFTools Base. The Logic, Wire, Timer, Sensor and Screen use the base. Crafter Tier 1, Tank, Matter Transmitter and Spawner use the frame. Get both sorted first.[3]

Your first crafts, in order

  1. Make a Screen. The information modules are made to go into a Screen, so it is the natural starting point for monitoring your machines.[3][4]
  2. Craft some screen modules to go into your Screen. The Energy Screen Module, Inventory Screen Module and Text Screen Module are good first picks, and the energy module's recipe is shown below.[3]
  3. Build a Crafter Tier 1 if you want automatic crafting, which is one of the blocks this mod provides. Its recipe is shown below.[1][3]
  4. Move on to logic blocks such as the Timer, Sequencer and Counter once you have redstone builds that need them.[1][3]
ScreenMod recipe

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
any glass blocksMachine Baseany glass blocks
any iron ingotany iron ingotany iron ingot

Recipe id: rftoolsutility:screen

The Screen is a standard mod recipe in this pack, not one the pack changed.

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
Redstoneany iron ingotRedstone
Empty slotany black dyeEmpty slot

Recipe id: rftoolsutility:energy_module

A good first screen module to put in your Screen.

Crafter Tier 1Mod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstone TorchEmpty slot
Crafting TableMachine FrameCrafting Table
Empty slotRedstone TorchEmpty slot

Recipe id: rftoolsutility:crafter1

The automatic crafter, for when you want automatic crafting.

Using the monitoring modules

The Machine Information Screen Module lets a Screen monitor a machine, as long as that machine supports the system. Sneak right-click on a supported block to set the module's target.[4]

The Redstone Module works differently. Right-click a redstone transmitter or receiver to add that channel to the module. The module is then used in the Tablet to view and control wireless redstone.[3][4]

Where this pack differs

The pack changes the Counter recipe, so don't rely on what you remember from other installs. Open the recipe below instead.[3]

CounterChanged by the pack

Crafting Shaped

Crafting Shaped
any gold nuggetClockany gold nugget
Redstone TorchMachine BaseRedstone Torch
RedstoneRedstone TorchRedstone

Recipe id: rftoolsutility:counter

This recipe is changed by the pack.

The pack also changes the Environmental Controller recipe, and it adds its own recipe for the Nightvision Module. Both are worth a look before you stockpile materials.[3]

Environmental ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlany diamond storage blockany ender pearl
any gold storage blockMachine Frameany iron storage block
any ender pearlany emerald storage blockany ender pearl

Recipe id: rftoolsutility:environmental_controller

This recipe is changed by the pack.

Nightvision ModuleAdded by the pack

Crafting Shaped

Crafting Shaped
Golden CarrotSyringeGolden Carrot
Golden CarrotModule TemplateGolden Carrot
Golden CarrotGolden CarrotGolden Carrot

Recipe id: ftb:rftoolsutility/modules/nightvision

This recipe is added by the pack.

Tip: The Plus screen modules, like the Energy Plus Screen Module, are crafted from the matching basic screen module, so make the basic version first. Leave the ModulePlus Template and the Module Template for later. Their recipes are shown below.[3]

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
any gold ingotEnergy Screen Moduleany gold ingot
Empty slotany ender pearlEmpty slot

Recipe id: rftoolsutility:energyplus_module

Crafted from the basic Energy Screen Module.

The template used by many Plus modules.

Module TemplateMod recipe

Crafting Shaped

Crafting Shaped
Dimensional Shardany iron ingotDimensional Shard
any iron ingotInfused Diamondany iron ingot
Dimensional Shardany iron ingotDimensional Shard

Recipe id: rftoolsutility:module_template

The basic template that the ModulePlus Template is made from.

How does RFTools Utility work?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

RFTools Utility is a grab-bag mod: an automatic crafter, an environmental controller, logic blocks, information screens, a spawner system, a multitank and a teleportation system. The sources for this pack spell out the numbers for the crafter, the environmental controller and the screens, so that is what this section covers in depth.[1]

Automatic crafter

The Crafter Tier 1 is the mod's automatic crafter. Its power numbers are in the server config, and the crafter options listed below match the mod defaults in this pack.[1][5][6]

Crafter Tier 1Mod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstone TorchEmpty slot
Crafting TableMachine FrameCrafting Table
Empty slotRedstone TorchEmpty slot

Recipe id: rftoolsutility:crafter1

Environmental controller

The Environmental Controller applies effects through modules. The pack changed its recipe, so don't rely on the mod's default one.[5][6]

Environmental ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlany diamond storage blockany ender pearl
any gold storage blockMachine Frameany iron storage block
any ender pearlany emerald storage blockany ender pearl

Recipe id: rftoolsutility:environmental_controller

The controller stores up to 500,000 RF and can receive 20,000 RF per tick. While active it consumes a minimum of 5 RF per tick. These are the mod defaults, unchanged by the pack. The settings are environmental.environmentalMaxRF, environmental.environmentalRFPerTick and environmental.environmentalMinRFUsage.[5]

Every module has its own cost in RF per tick per block, so bigger areas cost more. If you use the controller on mobs, the power usage is multiplied by 2 (environmental.mobsPowerMultiplier). Some examples from the config:[5]

The blindness, poison, slowness and weakness modules are switched off for players in this pack. Their availability options are set to false, and the config describes each one as making the module work on players. You can find them at environmental.blindnessAvailable, environmental.poisonAvailable, environmental.slownessAvailable and environmental.weaknessAvailable.[5]

Haste+ ModuleMod recipe

Crafting Shaped

Crafting Shaped
RedstoneHaste ModuleRedstone
Infused DiamondModulePlus TemplateInfused Diamond
RedstoneInfused DiamondRedstone

Recipe id: rftoolsutility:hasteplus_module

The plus module is built from the base Haste Module plus the ModulePlus Template.

Information screens

Screens show information through modules. The screen controller holds up to 60,000 RF (screen.screenControllerMaxRF). Each module drains RF per tick per block, and the pack keeps the mod defaults:[5]

The Machine Information Screen Module lets a screen monitor a machine, but only machines that support this system. Sneak right-click a supported block to set the module's target. A separate redstone information module is used in the Tablet to view and control wireless redstone, and you add a channel by right-clicking a redstone transmitter or receiver.[4]

On the client side, the pack uses the vanilla screen font, because screen.useTruetype is false. If you turn TrueType on, the default font is rftoolsutility:ubuntu at size 40 (screen.fontName, screen.fontSize). The option screen.forceNoTruetype disables TrueType in all cases if it causes problems.[7]

Counter

The pack changed the recipe for the Counter, so use this one:[6]

CounterChanged by the pack

Crafting Shaped

Crafting Shaped
any gold nuggetClockany gold nugget
Redstone TorchMachine BaseRedstone Torch
RedstoneRedstone TorchRedstone

Recipe id: rftoolsutility:counter

How do you progress through RFTools Utility?

6 parts

Unverified No quests in this pack were found that involve this mod, so there is no quest-driven path to follow. The order below is inferred from the in-pack recipes, not from a quest line.

Since the quest book won't walk you through RFTools Utility, the recipes set your pace. The mod's items fall into a few clear tiers, and almost everything depends on the Machine Base or Machine Frame from RFTools Base. Craft those first.[3]

Tier 1: Machine Base utility blocks

This is the place to start. Wire, Logic, Analog, Timer, Sequencer, Sensor, Inventory Checker and Digit are all built on a Machine Base. So is the Screen.[3]

The pack changed the Counter recipe, so don't rely on what you remember from the standalone mod. This is the in-pack version:[3]

CounterChanged by the pack

Crafting Shaped

Crafting Shaped
any gold nuggetClockany gold nugget
Redstone TorchMachine BaseRedstone Torch
RedstoneRedstone TorchRedstone

Recipe id: rftoolsutility:counter

Tier 2: Machine Frame blocks and ender pearls

Next come the items built on a Machine Frame. These include Crafter Tier 1, Tank, Dialing Device, Matter Beamer, Matter Booster and Spawner. The Screen Controller, Screen Link, Redstone Transmitter and Redstone Receiver also need ender pearls, so you need a pearl supply from here on.[3]

The Crafter is a true upgrade chain. Crafter Tier 2 is made from a Tier 1 crafter, and Crafter Tier 3 is made from a Tier 2 crafter.[3]

Crafter Tier 2Mod recipe

Copy Components (mcjtylib)

Recipe id: rftoolsutility:crafter2

Screen modules

Once you have a Screen, you can make its modules: Text Screen Module, Button Screen Module, Clock Screen Module, Energy Screen Module, Fluid Screen Module, Inventory Screen Module, Machine Information Screen Module, Counter Screen Module and Redstone Screen Module. The basic versions are recipes built around iron and black dye.[3]

The Plus versions are a step up from the basic modules: Energy Plus Screen Module, Fluid Plus Screen Module, Inventory Plus Screen Module and Counter Plus Screen Module. Here is the Counter Plus recipe as an example:[3]

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
any gold ingotCounter Screen Moduleany gold ingot
Empty slotany ender pearlEmpty slot

Recipe id: rftoolsutility:counterplus_module

Tier 3: Teleportation

Teleportation uses the Matter Transmitter and Matter Receiver, plus the Destination Analyzer and the Simple Dialer. The Charged Porter and the Advanced Charged Porter are part of this tier too, and the recipes are below.[3]

Charged PorterMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
any ender pearlRedstone Blockany ender pearl
any iron ingotany ender pearlany iron ingot

Recipe id: rftoolsutility:charged_porter

Copy Components (mcjtylib)

Recipe id: rftoolsutility:advanced_charged_porter

Final tier: Module templates and effect modules

This is the deepest part of the mod. It starts with the Module Template, which needs a Dimensional Shard and an Infused Diamond from RFTools Base.[3]

Module TemplateMod recipe

Crafting Shaped

Crafting Shaped
Dimensional Shardany iron ingotDimensional Shard
any iron ingotInfused Diamondany iron ingot
Dimensional Shardany iron ingotDimensional Shard

Recipe id: rftoolsutility:module_template

Together with a Syringe, the template unlocks the first group of effect modules: Haste Module, Speed Module, Regeneration Module, Saturation Module, Featherfalling Module, Glowing Module, Luck Module, Poison Module, Slowness Module and Weakness Module.[3]

The pack adds its own recipe for the Nightvision Module, which uses the same template and Syringe setup:[3]

Nightvision ModuleAdded by the pack

Crafting Shaped

Crafting Shaped
Golden CarrotSyringeGolden Carrot
Golden CarrotModule TemplateGolden Carrot
Golden CarrotGolden CarrotGolden Carrot

Recipe id: ftb:rftoolsutility/modules/nightvision

The next step up is the ModulePlus Template, which is crafted from a Module Template plus Infused Diamond and Infused Enderpearl.[3]

It unlocks Flight Module, Peaceful Module, Waterbreathing Module, Noteleport Module and Blindness Module. It also lets you upgrade some basic modules to Speed+ Module, Haste+ Module, Regeneration+ Module, Saturation+ Module and Featherfalling+ Module.[3]

Endgame: the Environmental Controller

The Environmental Controller has a recipe changed by the pack, so plan for it as a late-game goal. Check the exact in-pack recipe before you gather materials:[3]

Environmental ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlany diamond storage blockany ender pearl
any gold storage blockMachine Frameany iron storage block
any ender pearlany emerald storage blockany ender pearl

Recipe id: rftoolsutility:environmental_controller

How does RFTools Utility work with other mods?

4 parts

The recipes in this pack show that RFTools Utility is mostly tied to its sibling mod RFTools Base and to plain vanilla Minecraft items. Here is how that plays out when you start crafting.[3]

RFTools Base is the backbone

RFTools Utility depends on RFTools Base and McJtyLib, and it is meant to be used together with RFTools Power. The recipes show the RFTools Base link clearly. The Timer, Sequencer, Logic, Sensor and Screen are all built on a Machine Base.[1][3]

The Crafter Tier 1, Tank, Spawner, Matter Transmitter, Matter Receiver and Screen Controller use a Machine Frame instead. So you need to be able to make both of those RFTools Base parts before you get far with this mod.[3]

Vanilla redstone parts

Most of the redstone-style blocks lean on vanilla parts. The Analog, Logic, Sensor, Inventory Checker and Redstone Receiver all use a Comparator. The Timer uses a Clock. The Destination Analyzer uses a comparator and a Repeater.[3]

Several recipes accept any item from a shared tag instead of a fixed item. The Matter Transmitter, Matter Receiver, Screen Controller and Spawner take any ender pearl, so pearls from other mods in the pack should work too. The Screen and Tank take any glass block.[3]

Recipes the pack changed

Some recipes are flagged as changed by the pack, so don't assume the standard mod recipe applies. The Counter is on that list, so check the in-pack recipe below.[3]

CounterChanged by the pack

Crafting Shaped

Crafting Shaped
any gold nuggetClockany gold nugget
Redstone TorchMachine BaseRedstone Torch
RedstoneRedstone TorchRedstone

Recipe id: rftoolsutility:counter

The Environmental Controller is changed too. It is built from a Machine Frame, an ender pearl of any kind and storage blocks of diamond, emerald, gold and iron.[3]

Environmental ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlany diamond storage blockany ender pearl
any gold storage blockMachine Frameany iron storage block
any ender pearlany emerald storage blockany ender pearl

Recipe id: rftoolsutility:environmental_controller

Upgrade modules

The advanced modules are built from RFTools Base materials such as the Infused Diamond and Infused Enderpearl. The ModulePlus Template is an upgrade of the Module Template. Both recipes are shown below.[3]

Module TemplateMod recipe

Crafting Shaped

Crafting Shaped
Dimensional Shardany iron ingotDimensional Shard
any iron ingotInfused Diamondany iron ingot
Dimensional Shardany iron ingotDimensional Shard

Recipe id: rftoolsutility:module_template

The RFTools Base item that sets this template apart is the Dimensional Shard.

Each Plus module then adds a vanilla item on top of its template. Examples are a Feather for Featherfalling+, a Golden Apple for Regeneration+, a Powered Rail for Speed+ and Rotten Flesh for Saturation+.[3]

The Flight Module, Peaceful Module and Waterbreathing Module are crafted with a Syringe rather than in a normal crafting grid. Each recipe is shown below.[3]

Flight ModuleMod recipe

Syringe (rftoolsutility)

Recipe id: rftoolsutility:flight_module

The vanilla part here is a Ghast Tear.

Peaceful ModuleMod recipe

Syringe (rftoolsutility)

Recipe id: rftoolsutility:peaceful_module

The vanilla part here is an Iron Block.

Syringe (rftoolsutility)

Recipe id: rftoolsutility:waterbreathing_module

The vanilla part here is a Prismarine Shard.

Which RFTools Utility config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news first: in this pack, every RFTools Utility option that reports a mod default is still set to that default. So the numbers below are the mod's own values, not pack changes. Here are the ones you're most likely to care about.[5][7]

Teleportation costs

The teleporter is where most players run into power problems. A local teleport costs teleporter.rfStartTeleportLocal = 5,000 RF to start, plus teleporter.rfStartTeleportDist = 10 RF for every unit of distance. Going to another dimension costs teleporter.rfStartTeleportDim = 100,000 RF, and the distance value isn't used in that case.[5]

Tip: The config says the transmitter's max RF should be at least equal to the dimension teleport start cost. In this pack that's 200,000 against 100,000, so the setting follows that recommendation.[5]

The teleport blacklists (teleporter.blacklistedTeleportationSources and teleporter.blacklistedTeleportationDestinations) are empty, so no dimension is blocked. Usage logging (teleporter.logTeleportUsages) is off, and the 'whoosh' message (teleporter.whooshMessage) is on.[5]

Environmental controller

The controller stores up to environmental.environmentalMaxRF = 500,000 RF and accepts environmental.environmentalRFPerTick = 20,000 RF per tick. An active controller always uses at least environmental.environmentalMinRFUsage = 5 RF per tick. When it's used on mobs, power usage is multiplied by environmental.mobsPowerMultiplier = 2.[5]

The harmful modules are switched off for players: environmental.poisonAvailable, environmental.blindnessAvailable, environmental.slownessAvailable and environmental.weaknessAvailable are all false. For comparison, the flight module costs environmental.flightRFPerTick = 0.004 RF per tick per block.[5]

Crafter, screens, tank and spawner

Client display settings

Information screens use the vanilla font here: screen.useTruetype is false and screen.forceNoTruetype is also false. If you turn TrueType on, the font is screen.fontName = rftoolsutility:ubuntu at screen.fontSize = 40. If the TrueType font causes problems, set the force-disable option to true.[7]

Sources

  1. RFTools Utility project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. FTB Skies 2 1.5.1 recipe dump: recipes making RFTools Utility items · pack recipe dump
  4. rftoolsutility tooltips and descriptions (English lang file) · official mod data
  5. FTB Skies 2 1.22.0 config: config/rftoolsutility-server.toml · pack file
  6. FTB Skies 2 1.22.0 recipe dump: recipes making RFTools Utility items · pack recipe dump
  7. FTB Skies 2 1.22.0 config: config/rftoolsutility-client.toml · pack file
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.6.0 to 1.24.0

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.