RFTools Utility guide for FTB Skies 2 1.0.1 to 1.5.2
RFTools Utility guide for FTB Skies 2
Last verified for FTB Skies 2 v1.5.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.24.0) is out Guide for the current version
Also applies to:All the Mods 10 2.43 to 8.3All the Mods 10: To the Sky 1.0 to 1.9.1All the Mons 0.3.0-beta to 1.3.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 6
- Recipes shown
- 17
- Items named
- 78
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.5.1's own files.
What is RFTools Utility?
2 parts
Same as in the All the Mods 10 8.1 guide
RFTools Utility is the 1.14+ version of the original RFTools, a collection of general tools and utilities. Its project page describes it as the home for RFTools blocks that don't fit a more specific category.[1]
This pack includes version 1.21-7.0.12 of the mod.[2]
What's inside
According to the mod's project page, it contains these blocks and tools:[1]
- Automatic crafter[1]
- Environmental controller[1]
- Logic blocks[1]
- Information screens[1]
- Spawner system[1]
- Multitank[1]
- Teleportation system[1]
Related mods
The mod is intended to be used together with RFTools Power. It depends on RFTools Base and McJtyLib.[1]
How do you get started with RFTools Utility?
4 parts
RFTools Utility is a grab bag of general-purpose machines: an automatic crafter, logic blocks, information screens, a spawner system, a multitank, a teleportation system and an environmental controller. It depends on RFTools Base, so you will see that mod's parts in nearly every recipe. Here is a sensible order for your first crafts.[1]
Start with the machine parts
Almost everything in this mod is built on a Machine Base or a Machine Frame, both from RFTools Base. The Logic, Wire, Timer, Sensor and Screen use the base. Crafter Tier 1, Tank, Matter Transmitter and Spawner use the frame. Get both sorted first.[3]
Your first crafts, in order
- Make a Screen. The information modules are made to go into a Screen, so it is the natural starting point for monitoring your machines.[3][4]
- Craft some screen modules to go into your Screen. The Energy Screen Module, Inventory Screen Module and Text Screen Module are good first picks, and the energy module's recipe is shown below.[3]
- Build a Crafter Tier 1 if you want automatic crafting, which is one of the blocks this mod provides. Its recipe is shown below.[1][3]
- Move on to logic blocks such as the Timer, Sequencer and Counter once you have redstone builds that need them.[1][3]
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
| any glass blocks | any glass blocks | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: rftoolsutility:screen
The Screen is a standard mod recipe in this pack, not one the pack changed.
Crafting Shaped
| Empty slot | Empty slot | |
| any iron ingot | ||
| Empty slot | any black dye | Empty slot |
Recipe id: rftoolsutility:energy_module
A good first screen module to put in your Screen.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:crafter1
The automatic crafter, for when you want automatic crafting.
Using the monitoring modules
The Machine Information Screen Module lets a Screen monitor a machine, as long as that machine supports the system. Sneak right-click on a supported block to set the module's target.[4]
The Redstone Module works differently. Right-click a redstone transmitter or receiver to add that channel to the module. The module is then used in the Tablet to view and control wireless redstone.[3][4]
Where this pack differs
The pack changes the Counter recipe, so don't rely on what you remember from other installs. Open the recipe below instead.[3]
Crafting Shaped
| any gold nugget | any gold nugget | |
Recipe id: rftoolsutility:counter
This recipe is changed by the pack.
The pack also changes the Environmental Controller recipe, and it adds its own recipe for the Nightvision Module. Both are worth a look before you stockpile materials.[3]
Crafting Shaped
| any ender pearl | any diamond storage block | any ender pearl |
| any gold storage block | any iron storage block | |
| any ender pearl | any emerald storage block | any ender pearl |
Recipe id: rftoolsutility:environmental_controller
This recipe is changed by the pack.
Crafting Shaped
Recipe id: ftb:rftoolsutility/modules/nightvision
This recipe is added by the pack.
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any ender pearl | Empty slot |
Recipe id: rftoolsutility:energyplus_module
Crafted from the basic Energy Screen Module.
Crafting Shaped
Recipe id: rftoolsutility:moduleplus_template
The template used by many Plus modules.
Crafting Shaped
| any iron ingot | ||
| any iron ingot | any iron ingot | |
| any iron ingot |
Recipe id: rftoolsutility:module_template
The basic template that the ModulePlus Template is made from.
How does RFTools Utility work?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
RFTools Utility is a grab-bag mod: an automatic crafter, an environmental controller, logic blocks, information screens, a spawner system, a multitank and a teleportation system. The sources for this pack spell out the numbers for the crafter, the environmental controller and the screens, so that is what this section covers in depth.[1]
Automatic crafter
The Crafter Tier 1 is the mod's automatic crafter. Its power numbers are in the server config, and the crafter options listed below match the mod defaults in this pack.[1][5][6]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:crafter1
- Storage: it holds up to 50,000 RF (crafter.crafterMaxRF).[5]
- Input rate: it can receive 500 RF per tick (crafter.crafterRFPerTick).[5]
- Cost: each crafting operation uses 100 RF (crafter.rfPerOperation).[5]
- Fast mode: it does 5 operations at once (crafter.speedOperations).[5]
Environmental controller
The Environmental Controller applies effects through modules. The pack changed its recipe, so don't rely on the mod's default one.[5][6]
Crafting Shaped
| any ender pearl | any diamond storage block | any ender pearl |
| any gold storage block | any iron storage block | |
| any ender pearl | any emerald storage block | any ender pearl |
Recipe id: rftoolsutility:environmental_controller
The controller stores up to 500,000 RF and can receive 20,000 RF per tick. While active it consumes a minimum of 5 RF per tick. These are the mod defaults, unchanged by the pack. The settings are environmental.environmentalMaxRF, environmental.environmentalRFPerTick and environmental.environmentalMinRFUsage.[5]
Every module has its own cost in RF per tick per block, so bigger areas cost more. If you use the controller on mobs, the power usage is multiplied by 2 (environmental.mobsPowerMultiplier). Some examples from the config:[5]
- Haste Module: 0.001, while Haste+ Module costs 0.003.[5][6]
- Featherfalling Module: 0.001, while Featherfalling+ Module costs 0.003.[5][6]
- Flight: 0.004.[5]
- Regeneration: 0.0015, and the plus version costs 0.0045.[5]
- Speed, night vision, glowing, peaceful, saturation and water breathing: 0.001 each at base level. The speed plus and saturation plus modules cost 0.003.[5]
The blindness, poison, slowness and weakness modules are switched off for players in this pack. Their availability options are set to false, and the config describes each one as making the module work on players. You can find them at environmental.blindnessAvailable, environmental.poisonAvailable, environmental.slownessAvailable and environmental.weaknessAvailable.[5]
Crafting Shaped
Recipe id: rftoolsutility:hasteplus_module
The plus module is built from the base Haste Module plus the ModulePlus Template.
Information screens
Screens show information through modules. The screen controller holds up to 60,000 RF (screen.screenControllerMaxRF). Each module drains RF per tick per block, and the pack keeps the mod defaults:[5]
- Button module: 9 RF (screen.buttonRFPerTick).[5]
- Dimension module: 6 RF (screen.dimensionRFPerTick).[5]
- Computer, counter, energy, fluid, itemstack, machine information and redstone modules: 4 RF each (for example screen.energyRFPerTick).[5]
- Clock module: 1 RF (screen.clockRFPerTick).[5]
The Machine Information Screen Module lets a screen monitor a machine, but only machines that support this system. Sneak right-click a supported block to set the module's target. A separate redstone information module is used in the Tablet to view and control wireless redstone, and you add a channel by right-clicking a redstone transmitter or receiver.[4]
On the client side, the pack uses the vanilla screen font, because screen.useTruetype is false. If you turn TrueType on, the default font is rftoolsutility:ubuntu at size 40 (screen.fontName, screen.fontSize). The option screen.forceNoTruetype disables TrueType in all cases if it causes problems.[7]
Counter
The pack changed the recipe for the Counter, so use this one:[6]
Crafting Shaped
| any gold nugget | any gold nugget | |
Recipe id: rftoolsutility:counter
How do you progress through RFTools Utility?
6 parts
Unverified No quests in this pack were found that involve this mod, so there is no quest-driven path to follow. The order below is inferred from the in-pack recipes, not from a quest line.
Since the quest book won't walk you through RFTools Utility, the recipes set your pace. The mod's items fall into a few clear tiers, and almost everything depends on the Machine Base or Machine Frame from RFTools Base. Craft those first.[3]
Tier 1: Machine Base utility blocks
This is the place to start. Wire, Logic, Analog, Timer, Sequencer, Sensor, Inventory Checker and Digit are all built on a Machine Base. So is the Screen.[3]
The pack changed the Counter recipe, so don't rely on what you remember from the standalone mod. This is the in-pack version:[3]
Crafting Shaped
| any gold nugget | any gold nugget | |
Recipe id: rftoolsutility:counter
Tier 2: Machine Frame blocks and ender pearls
Next come the items built on a Machine Frame. These include Crafter Tier 1, Tank, Dialing Device, Matter Beamer, Matter Booster and Spawner. The Screen Controller, Screen Link, Redstone Transmitter and Redstone Receiver also need ender pearls, so you need a pearl supply from here on.[3]
The Crafter is a true upgrade chain. Crafter Tier 2 is made from a Tier 1 crafter, and Crafter Tier 3 is made from a Tier 2 crafter.[3]
Screen modules
Once you have a Screen, you can make its modules: Text Screen Module, Button Screen Module, Clock Screen Module, Energy Screen Module, Fluid Screen Module, Inventory Screen Module, Machine Information Screen Module, Counter Screen Module and Redstone Screen Module. The basic versions are recipes built around iron and black dye.[3]
The Plus versions are a step up from the basic modules: Energy Plus Screen Module, Fluid Plus Screen Module, Inventory Plus Screen Module and Counter Plus Screen Module. Here is the Counter Plus recipe as an example:[3]
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| any gold ingot | any gold ingot | |
| Empty slot | any ender pearl | Empty slot |
Recipe id: rftoolsutility:counterplus_module
Tier 3: Teleportation
Teleportation uses the Matter Transmitter and Matter Receiver, plus the Destination Analyzer and the Simple Dialer. The Charged Porter and the Advanced Charged Porter are part of this tier too, and the recipes are below.[3]
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| any ender pearl | any ender pearl | |
| any iron ingot | any ender pearl | any iron ingot |
Recipe id: rftoolsutility:charged_porter
Copy Components (mcjtylib)
Recipe id: rftoolsutility:advanced_charged_porter
Final tier: Module templates and effect modules
This is the deepest part of the mod. It starts with the Module Template, which needs a Dimensional Shard and an Infused Diamond from RFTools Base.[3]
Crafting Shaped
| any iron ingot | ||
| any iron ingot | any iron ingot | |
| any iron ingot |
Recipe id: rftoolsutility:module_template
Together with a Syringe, the template unlocks the first group of effect modules: Haste Module, Speed Module, Regeneration Module, Saturation Module, Featherfalling Module, Glowing Module, Luck Module, Poison Module, Slowness Module and Weakness Module.[3]
The pack adds its own recipe for the Nightvision Module, which uses the same template and Syringe setup:[3]
Crafting Shaped
Recipe id: ftb:rftoolsutility/modules/nightvision
The next step up is the ModulePlus Template, which is crafted from a Module Template plus Infused Diamond and Infused Enderpearl.[3]
Crafting Shaped
Recipe id: rftoolsutility:moduleplus_template
It unlocks Flight Module, Peaceful Module, Waterbreathing Module, Noteleport Module and Blindness Module. It also lets you upgrade some basic modules to Speed+ Module, Haste+ Module, Regeneration+ Module, Saturation+ Module and Featherfalling+ Module.[3]
Endgame: the Environmental Controller
The Environmental Controller has a recipe changed by the pack, so plan for it as a late-game goal. Check the exact in-pack recipe before you gather materials:[3]
Crafting Shaped
| any ender pearl | any diamond storage block | any ender pearl |
| any gold storage block | any iron storage block | |
| any ender pearl | any emerald storage block | any ender pearl |
Recipe id: rftoolsutility:environmental_controller
How does RFTools Utility work with other mods?
4 parts
The recipes in this pack show that RFTools Utility is mostly tied to its sibling mod RFTools Base and to plain vanilla Minecraft items. Here is how that plays out when you start crafting.[3]
RFTools Base is the backbone
RFTools Utility depends on RFTools Base and McJtyLib, and it is meant to be used together with RFTools Power. The recipes show the RFTools Base link clearly. The Timer, Sequencer, Logic, Sensor and Screen are all built on a Machine Base.[1][3]
The Crafter Tier 1, Tank, Spawner, Matter Transmitter, Matter Receiver and Screen Controller use a Machine Frame instead. So you need to be able to make both of those RFTools Base parts before you get far with this mod.[3]
Vanilla redstone parts
Most of the redstone-style blocks lean on vanilla parts. The Analog, Logic, Sensor, Inventory Checker and Redstone Receiver all use a Comparator. The Timer uses a Clock. The Destination Analyzer uses a comparator and a Repeater.[3]
Several recipes accept any item from a shared tag instead of a fixed item. The Matter Transmitter, Matter Receiver, Screen Controller and Spawner take any ender pearl, so pearls from other mods in the pack should work too. The Screen and Tank take any glass block.[3]
Recipes the pack changed
Some recipes are flagged as changed by the pack, so don't assume the standard mod recipe applies. The Counter is on that list, so check the in-pack recipe below.[3]
Crafting Shaped
| any gold nugget | any gold nugget | |
Recipe id: rftoolsutility:counter
The Environmental Controller is changed too. It is built from a Machine Frame, an ender pearl of any kind and storage blocks of diamond, emerald, gold and iron.[3]
Crafting Shaped
| any ender pearl | any diamond storage block | any ender pearl |
| any gold storage block | any iron storage block | |
| any ender pearl | any emerald storage block | any ender pearl |
Recipe id: rftoolsutility:environmental_controller
Upgrade modules
The advanced modules are built from RFTools Base materials such as the Infused Diamond and Infused Enderpearl. The ModulePlus Template is an upgrade of the Module Template. Both recipes are shown below.[3]
Crafting Shaped
| any iron ingot | ||
| any iron ingot | any iron ingot | |
| any iron ingot |
Recipe id: rftoolsutility:module_template
The RFTools Base item that sets this template apart is the Dimensional Shard.
Crafting Shaped
Recipe id: rftoolsutility:moduleplus_template
Each Plus module then adds a vanilla item on top of its template. Examples are a Feather for Featherfalling+, a Golden Apple for Regeneration+, a Powered Rail for Speed+ and Rotten Flesh for Saturation+.[3]
The Flight Module, Peaceful Module and Waterbreathing Module are crafted with a Syringe rather than in a normal crafting grid. Each recipe is shown below.[3]
The vanilla part here is a Ghast Tear.
The vanilla part here is an Iron Block.
Syringe (rftoolsutility)
Recipe id: rftoolsutility:waterbreathing_module
The vanilla part here is a Prismarine Shard.
Which RFTools Utility config options matter?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
Good news first: in this pack, every RFTools Utility option that reports a mod default is still set to that default. So the numbers below are the mod's own values, not pack changes. Here are the ones you're most likely to care about.[5][7]
Teleportation costs
The teleporter is where most players run into power problems. A local teleport costs teleporter.rfStartTeleportLocal = 5,000 RF to start, plus teleporter.rfStartTeleportDist = 10 RF for every unit of distance. Going to another dimension costs teleporter.rfStartTeleportDim = 100,000 RF, and the distance value isn't used in that case.[5]
- teleporter.rfTeleportPerTick is 500 RF per tick while the teleport is in progress, and the receiving side spends teleporter.rfPerTeleportReceiver = 5,000 RF per teleport.[5]
- The matter transmitter stores up to teleporter.transmitterMaxRF = 200,000 RF and accepts teleporter.transmitterRFPerTick = 1,000 RF per tick. The matter receiver holds teleporter.receiverMaxRF = 100,000 RF.[5]
- Base teleport time is teleporter.timeTeleportBaseLocal = 5 for local trips and teleporter.timeTeleportBaseDim = 50 for other dimensions.[5]
- The dialing device checks for transmitters within teleporter.horizontalDialerRange = 10 horizontally and teleporter.verticalDialerRange = 5 vertically. Dialing costs teleporter.rfPerDial = 1,000 RF, and the Check button costs teleporter.rfPerCheck = 5,000 RF.[5]
- The charged porter holds teleporter.chargedPorterMaxRF = 200,000 RF. The advanced version holds teleporter.advancedChargedPorterMaxRF = 1,000,000 RF, with a speed bonus of teleporter.advancedSpeedBonus = 4. The config notes that teleporting this way uses 50% more RF than a matter transmitter.[5]
The teleport blacklists (teleporter.blacklistedTeleportationSources and teleporter.blacklistedTeleportationDestinations) are empty, so no dimension is blocked. Usage logging (teleporter.logTeleportUsages) is off, and the 'whoosh' message (teleporter.whooshMessage) is on.[5]
Environmental controller
The controller stores up to environmental.environmentalMaxRF = 500,000 RF and accepts environmental.environmentalRFPerTick = 20,000 RF per tick. An active controller always uses at least environmental.environmentalMinRFUsage = 5 RF per tick. When it's used on mobs, power usage is multiplied by environmental.mobsPowerMultiplier = 2.[5]
The harmful modules are switched off for players: environmental.poisonAvailable, environmental.blindnessAvailable, environmental.slownessAvailable and environmental.weaknessAvailable are all false. For comparison, the flight module costs environmental.flightRFPerTick = 0.004 RF per tick per block.[5]
Crafter, screens, tank and spawner
- The automatic crafter holds crafter.crafterMaxRF = 50,000 RF and accepts crafter.crafterRFPerTick = 500 RF per tick. Each crafting operation uses crafter.rfPerOperation = 100 RF, and fast mode does crafter.speedOperations = 5 operations at once.[5]
- The screen controller holds screen.screenControllerMaxRF = 60,000 RF and accepts screen.screenControllerRFPerTick = 1,000 RF per tick.[5]
- Screen module costs are per tick per block. Button is screen.buttonRFPerTick = 9, dimension is screen.dimensionRFPerTick = 6, clock is screen.clockRFPerTick = 1 and text is screen.textRFPerTick = 0. Energy (screen.energyRFPerTick = 4), fluid (screen.fluidRFPerTick = 4) and itemstack (screen.itemstackRFPerTick = 4) each have their own setting.[5]
- screen.screenRefreshTiming is 500. Higher values make screens less accurate but easier on network bandwidth.[5]
- The multitank's tank.maxCapacity is 32,000 mb.[5]
- The spawner needs up to spawner.maxMobInjections = 10 injections for a full mob extraction.[5]
Client display settings
Information screens use the vanilla font here: screen.useTruetype is false and screen.forceNoTruetype is also false. If you turn TrueType on, the font is screen.fontName = rftoolsutility:ubuntu at screen.fontSize = 40. If the TrueType font causes problems, set the force-disable option to true.[7]
Sources
- RFTools Utility project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- FTB Skies 2 1.5.1 recipe dump: recipes making RFTools Utility items · pack recipe dump
- rftoolsutility tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 config: config/rftoolsutility-server.toml · pack file
- FTB Skies 2 1.22.0 recipe dump: recipes making RFTools Utility items · pack recipe dump
- FTB Skies 2 1.22.0 config: config/rftoolsutility-client.toml · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.6.0 to 1.24.0