
RFTools Utility in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.21-7.0.12 · First seen in 1.0.3
RFTools Utility is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21-7.0.12. General RFTools blocks that don't fit in a more specific category (Summary from the mod's Modrinth page.)
RFTools Utility guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:All the Mods 10 2.43 to 8.3All the Mods 10: To the Sky 1.0 to 1.9.1All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.5.2Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 7
- Recipes shown
- 20
- Items named
- 64
6 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is RFTools Utility?
2 parts
Same as in the All the Mods 10 8.1 guide
RFTools Utility is the 1.14+ version of the original RFTools, a collection of general tools and utilities. Its project page describes it as the home for RFTools blocks that don't fit a more specific category.[1]
This pack includes version 1.21-7.0.12 of the mod.[2]
What's inside
According to the mod's project page, it contains these blocks and tools:[1]
- Automatic crafter[1]
- Environmental controller[1]
- Logic blocks[1]
- Information screens[1]
- Spawner system[1]
- Multitank[1]
- Teleportation system[1]
Related mods
The mod is intended to be used together with RFTools Power. It depends on RFTools Base and McJtyLib.[1]
How do you get started with RFTools Utility?
4 parts
RFTools Utility is a grab bag of general machines: an automatic crafter, the environmental controller, logic blocks, information screens, a spawner system, a multitank and a teleportation system. You don't need all of it at once, so here is the order I'd go in.[1]
First, automate your crafting
Start with the Crafter Tier 1, the first of three crafter tiers. It takes repetitive crafting off your hands, and this pack has tuned its power settings.[1][3][4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:crafter1
In this pack the crafter stores up to 80,000 RF (crafter.crafterMaxRF, mod default 50,000) and accepts 8,000 RF per tick (crafter.crafterRFPerTick, mod default 500). In fast mode it does 8 operations at once (crafter.speedOperations, mod default 5). Each operation costs 100 RF (crafter.rfPerOperation), which is the mod default.[4]
You upgrade it in steps: Crafter Tier 2 is crafted from the Tier 1, and Crafter Tier 3 from the Tier 2.[3]
Next, make a Syringe
The Syringe is an ingredient in many of the module recipes, and the pack changed its recipe, so check the one below rather than any older guide.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:syringe
Eleven recipes use the special syringe crafting type. Many of them also build on a Module Template, and several of the stronger modules use a ModulePlus Template. The Haste Module is a simple example.[3]
Then, build the Environmental Controller
Effect modules such as the Blindness Module are used inside the Environmental Controller, so make that next.[3][5]
Crafting Shaped
| any ender pearl | any ender pearl | |
| any ender pearl | any ender pearl |
Recipe id: rftoolsutility:environmental_controller
It accepts 20,000 RF per tick, stores 500,000 RF and uses at least 5 RF per tick while active. All three are the mod defaults. Individual modules are cheap: the haste module costs 0.001 RF per tick per block. Using the controller on mobs multiplies the power use by 2.[4]
Finally, screens and teleporting
Screen modules show information on a Screen. The pack changed the recipe for the Energy Screen Module, so use the one below. It costs 4 RF per tick per block to run.[3][4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | any black dye | Empty slot |
Recipe id: rftoolsutility:energy_module
For teleporting, the pack also changed the Matter Receiver and the Charged Porter recipes. The porter teleports you to a receiver: sneak-right-click a receiver to set the destination, then right-click to teleport.[3][5]
Crafting Shaped
| any ender pearl | any ender pearl | any ender pearl |
Recipe id: rftoolsutility:matter_receiver
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| any ender pearl | any ender pearl | |
| any ender pearl |
Recipe id: rftoolsutility:charged_porter
The porter holds up to 200,000 RF (teleporter.chargedPorterMaxRF), and teleporting with it uses 50% more RF than with a matter transmitter.[4]
How does RFTools Utility work?
8 parts
RFTools Utility is a grab bag of general machines: an automatic crafter, an environmental controller, logic blocks, information screens, a spawner system, a multitank and a teleportation system. Almost everything runs on RF, so most of the mechanics come down to how much power a block can store, how much it can take in per tick, and what it costs to run. Below are the systems the pack's files explain, with the pack's own values.[1][4]
Crafter
The Crafter comes in three tiers. Tier 1 handles up to 2 recipes at once, Tier 2 up to 4 and Tier 3 up to 8. In all tiers, a recipe can use the crafting results of previous steps. Infusing the crafter gives a bonus of reduced power consumption.[5]
The pack buffs the crafter's power handling. crafter.crafterMaxRF is 80,000 here (mod default 50,000), and crafter.crafterRFPerTick is 8,000 (mod default 500).[4]
crafter.speedOperations is 8 (mod default 5), which is how many operations it does at once in fast mode. crafter.rfPerOperation is still the default 100 RF per crafting operation.[4]
Environmental controller
The Environmental Controller applies various effects to a large area. You choose the effects by putting modules into it, such as the Flight Module for creative-type flying, the Nightvision Module or the Glowing Module. Like the crafter, it can be infused for reduced power consumption.[5]
It stores up to 500,000 RF (environmental.environmentalMaxRF) and can receive 20,000 RF per tick (environmental.environmentalRFPerTick). An active controller always consumes at least 5 RF per tick (environmental.environmentalMinRFUsage).[4]
Each module then adds a cost given per tick and per block. The flight module costs 0.004 (environmental.flightRFPerTick), the night vision module 0.001 (environmental.nightvisionRFPerTick) and the glowing module 0.001 (environmental.glowingRFPerTick). When the controller is used on mobs, power usage is multiplied by 2 (environmental.mobsPowerMultiplier).[4]
Feather falling comes in two strengths. The Featherfalling Module halves fall damage and costs 0.001 per tick per block (environmental.featherfallingRFPerTick). The Featherfalling+ Module reduces fall damage to zero and costs 0.003 (environmental.featherfallingPlusRFPerTick).[4][5]
Module crafting
Many modules use a dedicated recipe type that takes a Syringe. 11 recipes in the pack use it, and each makes a different result. The Syringe recipe itself is changed by the pack, so check the recipe below rather than relying on the mod's default.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:syringe
The stronger modules build on the ModulePlus Template, which is made from the plain Module Template.[3]
Crafting Shaped
Recipe id: rftoolsutility:moduleplus_template
Screens
A Screen is modular, so on its own it shows nothing: you insert modules to decide what it displays. The Creative Screen works the same way but needs no power.[5]
The Screen Controller holds 60,000 RF (screen.screenControllerMaxRF) and receives 1,000 per tick (screen.screenControllerRFPerTick), both mod defaults.[4]
Each module has its own running cost per tick per block. These are the pack's values:[4]
- Button module: 9 (screen.buttonRFPerTick).[4]
- Dimension module: 6 (screen.dimensionRFPerTick).[4]
- Clock module: 1 (screen.clockRFPerTick).[4]
- Text module: 0 (screen.textRFPerTick).[4]
- Counter module: 4 (screen.counterRFPerTick).[4]
- Energy module: 4 (screen.energyRFPerTick).[4]
- Fluid module: 4 (screen.fluidRFPerTick).[4]
- Itemstack module: 4 (screen.itemstackRFPerTick).[4]
- Machine information module: 4 (screen.machineInfoRFPerTick).[4]
- Redstone module: 4 (screen.redstoneRFPerTick).[4]
- Computer module: 4 (screen.computerRFPerTick).[4]
screen.screenRefreshTiming is 500. Higher numbers make screens less accurate but easier on network bandwidth.[4]
Most modules need a target. Sneak right-click a counter to set the target of the Counter Screen Module, and sneak right-click a machine to set the target of an energy module. For the Button Screen Module, sneak right-click a redstone receiver to create a channel for the module and set it on the receiver. You can also use it on a transmitter or an already set receiver to copy the channel to the button. The pack changes the recipes of both the button module and the Counter Plus Screen Module.[3][5]
Logic blocks
- The Counter counts redstone pulses up to a set maximum, then sends out a redstone pulse of its own.[5]
- The Digit shows the strength of the redstone signal going into it.[5]
- The Analog does simple 'calculations' on an input redstone signal, based on two side inputs.[5]
Teleportation
The teleportation system is built from a Matter Transmitter, a Matter Receiver and a Dialing Device. With the Dialing Device you dial any nearby transmitter to any receiver in the Minecraft universe, and this costs power. Nearby means within 10 blocks horizontally (teleporter.horizontalDialerRange) and 5 vertically (teleporter.verticalDialerRange). Place a Destination Analyzer next to the Dialing Device and you can also check whether the destination has enough power to be safe.[4][5]
Dialing costs 1,000 RF (teleporter.rfPerDial) and a capability check with the 'Check' button costs 5,000 RF (teleporter.rfPerCheck). The analyzer warns when a dimension has 5 percent of its power left (teleporter.dimensionWarnPercentage). All of these are mod defaults.[4]
The Dialing Device stores up to 50,000 RF (teleporter.dialerMaxRF) and receives 100 per tick (teleporter.dialerRFPerTick).[4]
Starting a teleport costs the transmitter 5,000 RF for a teleport in the same dimension (teleporter.rfStartTeleportLocal), plus 10 RF per unit of distance (teleporter.rfStartTeleportDist). For another dimension it costs 100,000 RF (teleporter.rfStartTeleportDim).[4]
The process then draws 500 RF per tick (teleporter.rfTeleportPerTick), and the receiving side uses 5,000 RF per teleport (teleporter.rfPerTeleportReceiver).[4]
The transmitter stores 200,000 RF (teleporter.transmitterMaxRF) and receives 1,000 per tick (teleporter.transmitterRFPerTick). The receiver stores 100,000 RF (teleporter.receiverMaxRF) and receives 500 per tick (teleporter.receiverRFPerTick).[4]
The base time is 5 for a local teleport (teleporter.timeTeleportBaseLocal) and 50 for another dimension (teleporter.timeTeleportBaseDim). Local teleports add 10 per unit of distance (teleporter.timeTeleportDist), measured in militicks, where 1000 militicks is one tick.[4]
Charged porters
The Charged Porter and Advanced Charged Porter are RF-charged items that teleport you to a previously set matter receiver. Teleporting this way uses 50% more RF than a matter transmitter.[4][5]
The normal porter stores 200,000 RF (teleporter.chargedPorterMaxRF) and receives 2,000 per tick (teleporter.chargedPorterRFPerTick). The advanced one stores 1,000,000 RF (teleporter.advancedChargedPorterMaxRF) and has a speed bonus of 4 compared to the normal one (teleporter.advancedSpeedBonus).[4]
- Charge the porter with RF.[4]
- Sneak-right-click a matter receiver to set the destination.[5]
- Right-click to perform the teleport.[5]
The pack changes the Charged Porter recipe, so use this one:[3]
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| any ender pearl | any ender pearl | |
| any ender pearl |
Recipe id: rftoolsutility:charged_porter
Tank and spawner
The Tank holds up to 32,000 mB (tank.maxCapacity), the mod default. For the Spawner, spawner.maxMobInjections is 10, the maximum number of injections needed for a full mob extraction (also the mod default).[4]
Unverified The sources do not explain how the Spawner and the Tank are set up in practice, or how to automate them with pipes or hoppers.
How do you progress through RFTools Utility?
5 parts
In this pack the recipes for RFTools Utility build on each other in stages: basic machines, screen modules, player effect modules, the ModulePlus group, and the teleportation gear. This section follows that order.[3]
Basic machines
The simplest items are the Analog, Logic, Sequencer, Counter, Digit, Inventory Checker, Dialing Device and Crafter Tier 1. All of these keep the mod's own recipes. Here is the Analog as an example.[3]
Crafting Shaped
Recipe id: rftoolsutility:analog
The pack changed the Screen and the Sensor, so use the recipe shown here rather than what you remember from the mod's defaults.[3]
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
| any glass blocks | any glass blocks | |
Recipe id: rftoolsutility:screen
The crafter is a real upgrade chain. Crafter Tier 2 is made from a Crafter Tier 1, and Crafter Tier 3 from a Crafter Tier 2. Both use a recipe type that copies components across, so you upgrade the machine itself rather than starting again.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:crafter1
Screen modules
The pack changed the recipes for the basic modules you slot into a Screen: Button Screen Module, Clock Screen Module, Counter Screen Module, Energy Screen Module, Fluid Screen Module, Inventory Screen Module, Machine Information Screen Module and Redstone Screen Module.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | any black dye | Empty slot |
Recipe id: rftoolsutility:button_module
The Plus versions are the next step up: Counter Plus Screen Module, Energy Plus Screen Module, Fluid Plus Screen Module and Inventory Plus Screen Module. The pack changed these recipes too. Here is the Counter Plus Screen Module.[3]
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| Empty slot | any ender pearl | Empty slot |
Recipe id: rftoolsutility:counterplus_module
Player effect modules
Effect modules start with the Module Template, and the pack changed its recipe. You also need the Syringe, which the pack changed as well. Get these two items sorted first, because almost every effect module depends on them.[3]
Crafting Shaped
Recipe id: rftoolsutility:module_template
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: rftoolsutility:syringe
With a Module Template and a Syringe you can make the first group of effect modules: Featherfalling Module, Glowing Module, Haste Module, Luck Module, Poison Module, Regeneration Module, Saturation Module, Slowness Module and Nightvision Module. Only the Nightvision Module was changed by the pack. The rest are the mod's own recipes.[3]
ModulePlus modules
The ModulePlus Template unlocks the next group of effect modules: Blindness Module, Flight Module, Peaceful Module, Waterbreathing Module and Noteleport Module. Here is the Blindness Module as an example.[3]
Syringe (rftoolsutility)
ModulePlus Template
Syringe
- any black dye
Recipe id: rftoolsutility:blindness_module
Crafting Shaped
Recipe id: rftoolsutility:moduleplus_template
The Plus upgrades of earlier effect modules also rely on the ModulePlus Template. These are Featherfalling+ Module, Haste+ Module, Regeneration+ Module, Saturation+ Module and Speed+ Module.[3]
Teleportation and heavy machines
The pack changed the recipes for the Matter Transmitter and Matter Receiver. The Matter Booster, Matter Beamer and Destination Analyzer keep the mod's own recipes.[3]
Crafting Shaped
| any ender pearl | ||
Recipe id: rftoolsutility:destination_analyzer
For portable teleporting, the Charged Porter has a pack-changed recipe. The Advanced Charged Porter is then made from a Charged Porter, using a recipe type that copies components across.[3]
Copy Components (mcjtylib)
Recipe id: rftoolsutility:advanced_charged_porter
Crafting Shaped
| Empty slot | any ender pearl | Empty slot |
| any ender pearl | any ender pearl | |
| any ender pearl |
Recipe id: rftoolsutility:charged_porter
The Environmental Controller is crafted from a machine frame and keeps the mod's own recipe.[3]
Crafting Shaped
| any ender pearl | any ender pearl | |
| any ender pearl | any ender pearl |
Recipe id: rftoolsutility:environmental_controller
The Redstone Transmitter, Redstone Receiver and Redstone Module all use the mod's own recipes, and each one needs an ender pearl.[3]
How does RFTools Utility work with other mods?
3 parts
RFTools Utility does not stand alone. It depends on RFTools Base and McJtyLib, and it is meant to be used together with RFTools Power. In this pack, the clearest links to other mods show up in the recipes.[1]
RFTools Base parts are the foundation
Many machines here start from an RFTools Base part. The smaller redstone-style blocks, such as Logic, Timer and Counter, are built on a Machine Base. The bigger machines, such as Crafter Tier 1, Dialing Device and Matter Booster, are built on a Machine Frame.[3]
Several recipes also take any ender pearl, so you are not locked to one kind. Screen Controller, Spawner and Redstone Transmitter work this way, and so do the matter transmitter and receiver below.[3]
The module upgrade chain
The Plus modules, such as Featherfalling+ Module, Haste+ Module, Regeneration+ Module, Saturation+ Module and Speed+ Module, all need a ModulePlus Template. That template is made from a Module Template plus the Infused Diamond and Infused Enderpearl from RFTools Base, so you will be crafting RFTools Base items along the way.[3]
Crafting Shaped
Recipe id: rftoolsutility:moduleplus_template
Flight Module, Peaceful Module and Waterbreathing Module are not made in a normal crafting table. Their recipes use this mod's own syringe recipe type, and each one also uses a ModulePlus Template.[3]
Recipes the pack has changed
The pack changed the recipes for the items below, so do not rely on the mod's defaults or on older guides. The blocks show the exact in-pack versions of the Module Template, Sensor, Screen, Tank, Matter Transmitter and Matter Receiver.[3]
Crafting Shaped
Recipe id: rftoolsutility:module_template
Crafting Shaped
Recipe id: rftoolsutility:sensor
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
| any glass blocks | any glass blocks | |
Recipe id: rftoolsutility:screen
Crafting Shaped
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: rftoolsutility:tank
Crafting Shaped
| any ender pearl | any ender pearl | any ender pearl |
Recipe id: rftoolsutility:matter_transmitter
Crafting Shaped
| any ender pearl | any ender pearl | any ender pearl |
Recipe id: rftoolsutility:matter_receiver
Which RFTools Utility config options matter?
4 parts
Good news: RFTools Utility is barely touched in this pack. The only values the pack changes from the mod defaults are on the automatic crafter. Every other server option that lists a mod default is left at that default.[4]
Automatic crafter (changed by the pack)
- crafter.crafterMaxRF is 80,000 in the pack. The mod default is 50,000. This is the most RF the crafter can store.[4]
- crafter.crafterRFPerTick is 8,000 in the pack, up from the mod default of 500. This is how much RF per tick the crafter can receive.[4]
- crafter.speedOperations is 8 in the pack, up from the mod default of 5. It sets how many operations the crafter does at once in fast mode.[4]
- crafter.rfPerOperation is still 100 RF per crafting operation, the same as the mod default.[4]
Environmental controller
The pack sets environmental.blindnessAvailable, environmental.poisonAvailable, environmental.slownessAvailable and environmental.weaknessAvailable to false. Each one needs to be true for its module to work on players, so the blindness, poison, slowness and weakness modules are off here.[4]
The controller itself uses the mod defaults. environmental.environmentalMaxRF is 500,000, environmental.environmentalRFPerTick is 20,000, and an active controller uses at least 5 RF per tick (environmental.environmentalMinRFUsage). Using it on mobs multiplies the power usage by 2 (environmental.mobsPowerMultiplier).[4]
Teleportation system
The teleporter costs below are all the mod defaults. These are the ones you will feel when you set up your first matter transmitter:[4]
- teleporter.rfStartTeleportLocal is 5,000 RF to start a teleport in the same dimension. On top of that, teleporter.rfStartTeleportDist adds 10 RF per unit of distance.[4]
- teleporter.rfStartTeleportDim is 100,000 RF to start a teleport to another dimension.[4]
- teleporter.rfTeleportPerTick is 500 RF per tick while the teleport is in progress.[4]
- teleporter.rfPerTeleportReceiver is 5,000 RF, spent on the receiving side only when a teleport actually happens.[4]
- The transmitter stores up to 200,000 RF (teleporter.transmitterMaxRF) and accepts 1,000 RF per tick (teleporter.transmitterRFPerTick).[4]
The dimension blacklists, teleporter.blacklistedTeleportationSources and teleporter.blacklistedTeleportationDestinations, are empty, so no dimension is blocked by this config.[4]
Screens, tank and client font
The screen controller holds 60,000 RF (screen.screenControllerMaxRF) and accepts 1,000 RF per tick (screen.screenControllerRFPerTick), both the mod defaults. The multitank holds 32,000 mb (tank.maxCapacity), also unchanged.[4]
On the client side, screen.useTruetype is false, so screens use the vanilla font. screen.forceNoTruetype is also false. If you turn TrueType on and it causes problems, that is the option the config says to use to disable TrueType in all cases. The font size is 40 (screen.fontSize).[6]
What changed in RFTools Utility between versions?
There isn't much version history to tell for this mod in the pack. FTB Skies 2: Aero 1.10.0 ships RFTools Utility 1.21-7.0.12, and the mod has been in the pack since FTB Skies 2: Aero 1.0.3 or earlier.[7]
The one change recorded for the version you have is in 1.21-7.0.12: the Patchouli manual documentation was updated and expanded. If you're ever unsure how something works, the in-game manual is a good place to look.[8]
Unverified The pack changelogs contain no entries for this mod, so changes to RFTools Utility between individual pack releases are unverified.
Sources
- RFTools Utility project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making RFTools Utility items · pack recipe dump
- FTB Skies 2: Aero 1.10.0 config: config/rftoolsutility-server.toml · pack file
- rftoolsutility names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/rftoolsutility-client.toml · pack file
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- RFTools Utility 1.21-7.0.12 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.21-7.0.12 | rftoolsutility-1.21-7.0.12.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
71 items from the 1.10.0 recipe dump.
Advanced Charged Porter
Analog
Blindness Module
Button Screen Module
Charged Porter
Clock Screen Module
Counter
Counter Screen Module
Counter Plus Screen Module
Crafter Tier 1
Crafter Tier 2
Crafter Tier 3
Creative Screen
Destination Analyzer
Dialing Device
Digit
Energy Screen Module
Energy Plus Screen Module
Environmental Controller
Featherfalling Module
Featherfalling+ Module
Flight Module
Fluid Screen Module
Fluid Plus Screen Module
Glowing Module
Haste Module
Haste+ Module
Inventory Checker
Inventory Screen Module
Inventory Plus Screen Module
Logic
Luck Module
Machine Information Screen Module
Matter Beamer
Matter Booster
Matter Receiver
Matter Transmitter
ModulePlus Template
Module Template
Nightvision Module
Noteleport Module
Peaceful Module
Poison Module
Redstone Module
Redstone Screen Module
Redstone Receiver
Redstone Transmitter
Regeneration Module
Regeneration+ Module
Saturation Module
Saturation+ Module
Screen
Screen Controller
Screen Link
Sensor
Sequencer
Simple Dialer
Slowness Module
Spawner
Speed Module
...and 11 more.
Config options (how FTB Skies 2: Aero sets them)
89 settings shipped in the pack's config files; 3 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
crafter.crafterMaxRF changed by FTB Skies 2: AeroMaximum RF storage that the crafter can hold config/rftoolsutility-server.toml | 80000 | 50000 |
crafter.crafterRFPerTick changed by FTB Skies 2: AeroRF per tick that the crafter can receive config/rftoolsutility-server.toml | 8000 | 500 |
crafter.speedOperations changed by FTB Skies 2: AeroHow many operations to do at once in fast mode config/rftoolsutility-server.toml | 8 | 5 |
screen.additionalCharacters Additional characters that should be supported by the truetype system config/rftoolsutility-client.toml | not documented | |
screen.fontName The default truetype font to use config/rftoolsutility-client.toml | rftoolsutility:ubuntu | not documented |
screen.forceNoTruetype Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues config/rftoolsutility-client.toml | false | not documented |
Which FTB Skies 2: Aero mods work with RFTools Utility?
The FTB Skies 2: Aero mods that share the most recipes with RFTools Utility. Highlighted ones have a guide.
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