RFTools Utility in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.21-7.0.12 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

Report a mistake on this page

Also in 6 other packs →

RFTools Utility is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21-7.0.12. General RFTools blocks that don't fit in a more specific category (Summary from the mod's Modrinth page.)

RFTools Utility guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:All the Mods 10 2.43 to 8.3All the Mods 10: To the Sky 1.0 to 1.9.1All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.5.2Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
7
Recipes shown
20
Items named
64

6 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is RFTools Utility?

2 parts

Same as in the All the Mods 10 8.1 guide

RFTools Utility is the 1.14+ version of the original RFTools, a collection of general tools and utilities. Its project page describes it as the home for RFTools blocks that don't fit a more specific category.[1]

This pack includes version 1.21-7.0.12 of the mod.[2]

What's inside

According to the mod's project page, it contains these blocks and tools:[1]

  • Automatic crafter[1]
  • Environmental controller[1]
  • Logic blocks[1]
  • Information screens[1]
  • Spawner system[1]
  • Multitank[1]
  • Teleportation system[1]

The mod is intended to be used together with RFTools Power. It depends on RFTools Base and McJtyLib.[1]

How do you get started with RFTools Utility?

4 parts

RFTools Utility is a grab bag of general machines: an automatic crafter, the environmental controller, logic blocks, information screens, a spawner system, a multitank and a teleportation system. You don't need all of it at once, so here is the order I'd go in.[1]

First, automate your crafting

Start with the Crafter Tier 1, the first of three crafter tiers. It takes repetitive crafting off your hands, and this pack has tuned its power settings.[1][3][4]

Crafter Tier 1Mod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstone TorchEmpty slot
Crafting TableMachine FrameCrafting Table
Empty slotRedstone TorchEmpty slot

Recipe id: rftoolsutility:crafter1

In this pack the crafter stores up to 80,000 RF (crafter.crafterMaxRF, mod default 50,000) and accepts 8,000 RF per tick (crafter.crafterRFPerTick, mod default 500). In fast mode it does 8 operations at once (crafter.speedOperations, mod default 5). Each operation costs 100 RF (crafter.rfPerOperation), which is the mod default.[4]

You upgrade it in steps: Crafter Tier 2 is crafted from the Tier 1, and Crafter Tier 3 from the Tier 2.[3]

Crafter Tier 2Mod recipe

Copy Components (mcjtylib)

Recipe id: rftoolsutility:crafter2

Next, make a Syringe

The Syringe is an ingredient in many of the module recipes, and the pack changed its recipe, so check the one below rather than any older guide.[3]

SyringeChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotEmpty slot
Empty slotIron IngotEmpty slot
Empty slotEmpty slotGlass Bottle

Recipe id: rftoolsutility:syringe

Eleven recipes use the special syringe crafting type. Many of them also build on a Module Template, and several of the stronger modules use a ModulePlus Template. The Haste Module is a simple example.[3]

Haste ModuleMod recipe

Syringe (rftoolsutility)

Recipe id: rftoolsutility:haste_module

Then, build the Environmental Controller

Effect modules such as the Blindness Module are used inside the Environmental Controller, so make that next.[3][5]

Crafting Shaped

Crafting Shaped
any ender pearlDiamond Blockany ender pearl
Gold BlockMachine FrameIron Block
any ender pearlEmerald Blockany ender pearl

Recipe id: rftoolsutility:environmental_controller

It accepts 20,000 RF per tick, stores 500,000 RF and uses at least 5 RF per tick while active. All three are the mod defaults. Individual modules are cheap: the haste module costs 0.001 RF per tick per block. Using the controller on mobs multiplies the power use by 2.[4]

Watch out: The blindness, poison, slowness and weakness effects are switched off for players in this pack. Options such as environmental.blindnessAvailable are set to false, and the Blindness Module itself says it only works on mobs.[4][5]

Finally, screens and teleporting

Screen modules show information on a Screen. The pack changed the recipe for the Energy Screen Module, so use the one below. It costs 4 RF per tick per block to run.[3][4]

Energy Screen ModuleChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
RedstoneIron IngotRedstone
Empty slotany black dyeEmpty slot

Recipe id: rftoolsutility:energy_module

For teleporting, the pack also changed the Matter Receiver and the Charged Porter recipes. The porter teleports you to a receiver: sneak-right-click a receiver to set the destination, then right-click to teleport.[3][5]

Matter ReceiverChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
RedstoneMachine FrameRedstone
any ender pearlany ender pearlany ender pearl

Recipe id: rftoolsutility:matter_receiver

Charged PorterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
any ender pearlRedstone Blockany ender pearl
Iron Ingotany ender pearlIron Ingot

Recipe id: rftoolsutility:charged_porter

The porter holds up to 200,000 RF (teleporter.chargedPorterMaxRF), and teleporting with it uses 50% more RF than with a matter transmitter.[4]

How does RFTools Utility work?

8 parts

RFTools Utility is a grab bag of general machines: an automatic crafter, an environmental controller, logic blocks, information screens, a spawner system, a multitank and a teleportation system. Almost everything runs on RF, so most of the mechanics come down to how much power a block can store, how much it can take in per tick, and what it costs to run. Below are the systems the pack's files explain, with the pack's own values.[1][4]

Crafter

The Crafter comes in three tiers. Tier 1 handles up to 2 recipes at once, Tier 2 up to 4 and Tier 3 up to 8. In all tiers, a recipe can use the crafting results of previous steps. Infusing the crafter gives a bonus of reduced power consumption.[5]

The pack buffs the crafter's power handling. crafter.crafterMaxRF is 80,000 here (mod default 50,000), and crafter.crafterRFPerTick is 8,000 (mod default 500).[4]

crafter.speedOperations is 8 (mod default 5), which is how many operations it does at once in fast mode. crafter.rfPerOperation is still the default 100 RF per crafting operation.[4]

Environmental controller

The Environmental Controller applies various effects to a large area. You choose the effects by putting modules into it, such as the Flight Module for creative-type flying, the Nightvision Module or the Glowing Module. Like the crafter, it can be infused for reduced power consumption.[5]

It stores up to 500,000 RF (environmental.environmentalMaxRF) and can receive 20,000 RF per tick (environmental.environmentalRFPerTick). An active controller always consumes at least 5 RF per tick (environmental.environmentalMinRFUsage).[4]

Each module then adds a cost given per tick and per block. The flight module costs 0.004 (environmental.flightRFPerTick), the night vision module 0.001 (environmental.nightvisionRFPerTick) and the glowing module 0.001 (environmental.glowingRFPerTick). When the controller is used on mobs, power usage is multiplied by 2 (environmental.mobsPowerMultiplier).[4]

Feather falling comes in two strengths. The Featherfalling Module halves fall damage and costs 0.001 per tick per block (environmental.featherfallingRFPerTick). The Featherfalling+ Module reduces fall damage to zero and costs 0.003 (environmental.featherfallingPlusRFPerTick).[4][5]

Watch out: In this pack the blindness, poison, slowness and weakness modules do not work on players. The options environmental.blindnessAvailable, environmental.poisonAvailable, environmental.slownessAvailable and environmental.weaknessAvailable are all false. The Blindness Module itself warns that it only works on mobs.[4][5]

Module crafting

Many modules use a dedicated recipe type that takes a Syringe. 11 recipes in the pack use it, and each makes a different result. The Syringe recipe itself is changed by the pack, so check the recipe below rather than relying on the mod's default.[3]

SyringeChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotEmpty slot
Empty slotIron IngotEmpty slot
Empty slotEmpty slotGlass Bottle

Recipe id: rftoolsutility:syringe

The stronger modules build on the ModulePlus Template, which is made from the plain Module Template.[3]

Screens

A Screen is modular, so on its own it shows nothing: you insert modules to decide what it displays. The Creative Screen works the same way but needs no power.[5]

The Screen Controller holds 60,000 RF (screen.screenControllerMaxRF) and receives 1,000 per tick (screen.screenControllerRFPerTick), both mod defaults.[4]

Each module has its own running cost per tick per block. These are the pack's values:[4]

screen.screenRefreshTiming is 500. Higher numbers make screens less accurate but easier on network bandwidth.[4]

Most modules need a target. Sneak right-click a counter to set the target of the Counter Screen Module, and sneak right-click a machine to set the target of an energy module. For the Button Screen Module, sneak right-click a redstone receiver to create a channel for the module and set it on the receiver. You can also use it on a transmitter or an already set receiver to copy the channel to the button. The pack changes the recipes of both the button module and the Counter Plus Screen Module.[3][5]

Logic blocks

  • The Counter counts redstone pulses up to a set maximum, then sends out a redstone pulse of its own.[5]
  • The Digit shows the strength of the redstone signal going into it.[5]
  • The Analog does simple 'calculations' on an input redstone signal, based on two side inputs.[5]

Teleportation

The teleportation system is built from a Matter Transmitter, a Matter Receiver and a Dialing Device. With the Dialing Device you dial any nearby transmitter to any receiver in the Minecraft universe, and this costs power. Nearby means within 10 blocks horizontally (teleporter.horizontalDialerRange) and 5 vertically (teleporter.verticalDialerRange). Place a Destination Analyzer next to the Dialing Device and you can also check whether the destination has enough power to be safe.[4][5]

Dialing costs 1,000 RF (teleporter.rfPerDial) and a capability check with the 'Check' button costs 5,000 RF (teleporter.rfPerCheck). The analyzer warns when a dimension has 5 percent of its power left (teleporter.dimensionWarnPercentage). All of these are mod defaults.[4]

The Dialing Device stores up to 50,000 RF (teleporter.dialerMaxRF) and receives 100 per tick (teleporter.dialerRFPerTick).[4]

Starting a teleport costs the transmitter 5,000 RF for a teleport in the same dimension (teleporter.rfStartTeleportLocal), plus 10 RF per unit of distance (teleporter.rfStartTeleportDist). For another dimension it costs 100,000 RF (teleporter.rfStartTeleportDim).[4]

The process then draws 500 RF per tick (teleporter.rfTeleportPerTick), and the receiving side uses 5,000 RF per teleport (teleporter.rfPerTeleportReceiver).[4]

The transmitter stores 200,000 RF (teleporter.transmitterMaxRF) and receives 1,000 per tick (teleporter.transmitterRFPerTick). The receiver stores 100,000 RF (teleporter.receiverMaxRF) and receives 500 per tick (teleporter.receiverRFPerTick).[4]

The base time is 5 for a local teleport (teleporter.timeTeleportBaseLocal) and 50 for another dimension (teleporter.timeTeleportBaseDim). Local teleports add 10 per unit of distance (teleporter.timeTeleportDist), measured in militicks, where 1000 militicks is one tick.[4]

Charged porters

The Charged Porter and Advanced Charged Porter are RF-charged items that teleport you to a previously set matter receiver. Teleporting this way uses 50% more RF than a matter transmitter.[4][5]

The normal porter stores 200,000 RF (teleporter.chargedPorterMaxRF) and receives 2,000 per tick (teleporter.chargedPorterRFPerTick). The advanced one stores 1,000,000 RF (teleporter.advancedChargedPorterMaxRF) and has a speed bonus of 4 compared to the normal one (teleporter.advancedSpeedBonus).[4]

  1. Charge the porter with RF.[4]
  2. Sneak-right-click a matter receiver to set the destination.[5]
  3. Right-click to perform the teleport.[5]

The pack changes the Charged Porter recipe, so use this one:[3]

Charged PorterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
any ender pearlRedstone Blockany ender pearl
Iron Ingotany ender pearlIron Ingot

Recipe id: rftoolsutility:charged_porter

Tank and spawner

The Tank holds up to 32,000 mB (tank.maxCapacity), the mod default. For the Spawner, spawner.maxMobInjections is 10, the maximum number of injections needed for a full mob extraction (also the mod default).[4]

Unverified The sources do not explain how the Spawner and the Tank are set up in practice, or how to automate them with pipes or hoppers.

How do you progress through RFTools Utility?

5 parts

In this pack the recipes for RFTools Utility build on each other in stages: basic machines, screen modules, player effect modules, the ModulePlus group, and the teleportation gear. This section follows that order.[3]

Basic machines

The simplest items are the Analog, Logic, Sequencer, Counter, Digit, Inventory Checker, Dialing Device and Crafter Tier 1. All of these keep the mod's own recipes. Here is the Analog as an example.[3]

AnalogMod recipe

Crafting Shaped

Crafting Shaped
RedstoneMachine BaseComparator

Recipe id: rftoolsutility:analog

The pack changed the Screen and the Sensor, so use the recipe shown here rather than what you remember from the mod's defaults.[3]

ScreenChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
any glass blocksMachine Baseany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: rftoolsutility:screen

The crafter is a real upgrade chain. Crafter Tier 2 is made from a Crafter Tier 1, and Crafter Tier 3 from a Crafter Tier 2. Both use a recipe type that copies components across, so you upgrade the machine itself rather than starting again.[3]

Crafter Tier 1Mod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstone TorchEmpty slot
Crafting TableMachine FrameCrafting Table
Empty slotRedstone TorchEmpty slot

Recipe id: rftoolsutility:crafter1

Crafter Tier 2Mod recipe

Copy Components (mcjtylib)

Recipe id: rftoolsutility:crafter2

Screen modules

The pack changed the recipes for the basic modules you slot into a Screen: Button Screen Module, Clock Screen Module, Counter Screen Module, Energy Screen Module, Fluid Screen Module, Inventory Screen Module, Machine Information Screen Module and Redstone Screen Module.[3]

Button Screen ModuleChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotStone ButtonEmpty slot
RedstoneIron IngotRedstone
Empty slotany black dyeEmpty slot

Recipe id: rftoolsutility:button_module

The Plus versions are the next step up: Counter Plus Screen Module, Energy Plus Screen Module, Fluid Plus Screen Module and Inventory Plus Screen Module. The pack changed these recipes too. Here is the Counter Plus Screen Module.[3]

Counter Plus Screen ModuleChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
Gold IngotCounter Screen ModuleGold Ingot
Empty slotany ender pearlEmpty slot

Recipe id: rftoolsutility:counterplus_module

Player effect modules

Effect modules start with the Module Template, and the pack changed its recipe. You also need the Syringe, which the pack changed as well. Get these two items sorted first, because almost every effect module depends on them.[3]

SyringeChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotEmpty slot
Empty slotIron IngotEmpty slot
Empty slotEmpty slotGlass Bottle

Recipe id: rftoolsutility:syringe

With a Module Template and a Syringe you can make the first group of effect modules: Featherfalling Module, Glowing Module, Haste Module, Luck Module, Poison Module, Regeneration Module, Saturation Module, Slowness Module and Nightvision Module. Only the Nightvision Module was changed by the pack. The rest are the mod's own recipes.[3]

ModulePlus modules

The ModulePlus Template unlocks the next group of effect modules: Blindness Module, Flight Module, Peaceful Module, Waterbreathing Module and Noteleport Module. Here is the Blindness Module as an example.[3]

Syringe (rftoolsutility)

Recipe id: rftoolsutility:blindness_module

The Plus upgrades of earlier effect modules also rely on the ModulePlus Template. These are Featherfalling+ Module, Haste+ Module, Regeneration+ Module, Saturation+ Module and Speed+ Module.[3]

Teleportation and heavy machines

The pack changed the recipes for the Matter Transmitter and Matter Receiver. The Matter Booster, Matter Beamer and Destination Analyzer keep the mod's own recipes.[3]

Crafting Shaped

Crafting Shaped
Redstoneany ender pearlRedstone
ComparatorMachine FrameRepeater
QuartzRedstoneQuartz

Recipe id: rftoolsutility:destination_analyzer

For portable teleporting, the Charged Porter has a pack-changed recipe. The Advanced Charged Porter is then made from a Charged Porter, using a recipe type that copies components across.[3]

Copy Components (mcjtylib)

Recipe id: rftoolsutility:advanced_charged_porter

Charged PorterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
any ender pearlRedstone Blockany ender pearl
Iron Ingotany ender pearlIron Ingot

Recipe id: rftoolsutility:charged_porter

The Environmental Controller is crafted from a machine frame and keeps the mod's own recipe.[3]

Crafting Shaped

Crafting Shaped
any ender pearlDiamond Blockany ender pearl
Gold BlockMachine FrameIron Block
any ender pearlEmerald Blockany ender pearl

Recipe id: rftoolsutility:environmental_controller

The Redstone Transmitter, Redstone Receiver and Redstone Module all use the mod's own recipes, and each one needs an ender pearl.[3]

How does RFTools Utility work with other mods?

3 parts

RFTools Utility does not stand alone. It depends on RFTools Base and McJtyLib, and it is meant to be used together with RFTools Power. In this pack, the clearest links to other mods show up in the recipes.[1]

RFTools Base parts are the foundation

Many machines here start from an RFTools Base part. The smaller redstone-style blocks, such as Logic, Timer and Counter, are built on a Machine Base. The bigger machines, such as Crafter Tier 1, Dialing Device and Matter Booster, are built on a Machine Frame.[3]

Several recipes also take any ender pearl, so you are not locked to one kind. Screen Controller, Spawner and Redstone Transmitter work this way, and so do the matter transmitter and receiver below.[3]

The module upgrade chain

The Plus modules, such as Featherfalling+ Module, Haste+ Module, Regeneration+ Module, Saturation+ Module and Speed+ Module, all need a ModulePlus Template. That template is made from a Module Template plus the Infused Diamond and Infused Enderpearl from RFTools Base, so you will be crafting RFTools Base items along the way.[3]

Flight Module, Peaceful Module and Waterbreathing Module are not made in a normal crafting table. Their recipes use this mod's own syringe recipe type, and each one also uses a ModulePlus Template.[3]

Recipes the pack has changed

The pack changed the recipes for the items below, so do not rely on the mod's defaults or on older guides. The blocks show the exact in-pack versions of the Module Template, Sensor, Screen, Tank, Matter Transmitter and Matter Receiver.[3]

SensorChanged by the pack

Crafting Shaped

Crafting Shaped
QuartzComparatorQuartz
RedstoneMachine BaseRedstone
QuartzComparatorQuartz

Recipe id: rftoolsutility:sensor

ScreenChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
any glass blocksMachine Baseany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: rftoolsutility:screen

TankChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksany glass blocksany glass blocks
BucketMachine FrameBucket
Iron IngotIron IngotIron Ingot

Recipe id: rftoolsutility:tank

Matter TransmitterChanged by the pack

Crafting Shaped

Crafting Shaped
any ender pearlany ender pearlany ender pearl
RedstoneMachine FrameRedstone
Iron IngotIron IngotIron Ingot

Recipe id: rftoolsutility:matter_transmitter

Matter ReceiverChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
RedstoneMachine FrameRedstone
any ender pearlany ender pearlany ender pearl

Recipe id: rftoolsutility:matter_receiver

Which RFTools Utility config options matter?

4 parts

Good news: RFTools Utility is barely touched in this pack. The only values the pack changes from the mod defaults are on the automatic crafter. Every other server option that lists a mod default is left at that default.[4]

Automatic crafter (changed by the pack)

Environmental controller

The pack sets environmental.blindnessAvailable, environmental.poisonAvailable, environmental.slownessAvailable and environmental.weaknessAvailable to false. Each one needs to be true for its module to work on players, so the blindness, poison, slowness and weakness modules are off here.[4]

The controller itself uses the mod defaults. environmental.environmentalMaxRF is 500,000, environmental.environmentalRFPerTick is 20,000, and an active controller uses at least 5 RF per tick (environmental.environmentalMinRFUsage). Using it on mobs multiplies the power usage by 2 (environmental.mobsPowerMultiplier).[4]

Teleportation system

The teleporter costs below are all the mod defaults. These are the ones you will feel when you set up your first matter transmitter:[4]

Tip: The config notes say the transmitter's max RF should be at least equal to the cross-dimension start cost, and that its RF per tick should be at least equal to the teleport cost per tick. The pack's values already meet both.[4]

The dimension blacklists, teleporter.blacklistedTeleportationSources and teleporter.blacklistedTeleportationDestinations, are empty, so no dimension is blocked by this config.[4]

Screens, tank and client font

The screen controller holds 60,000 RF (screen.screenControllerMaxRF) and accepts 1,000 RF per tick (screen.screenControllerRFPerTick), both the mod defaults. The multitank holds 32,000 mb (tank.maxCapacity), also unchanged.[4]

On the client side, screen.useTruetype is false, so screens use the vanilla font. screen.forceNoTruetype is also false. If you turn TrueType on and it causes problems, that is the option the config says to use to disable TrueType in all cases. The font size is 40 (screen.fontSize).[6]

What changed in RFTools Utility between versions?

There isn't much version history to tell for this mod in the pack. FTB Skies 2: Aero 1.10.0 ships RFTools Utility 1.21-7.0.12, and the mod has been in the pack since FTB Skies 2: Aero 1.0.3 or earlier.[7]

The one change recorded for the version you have is in 1.21-7.0.12: the Patchouli manual documentation was updated and expanded. If you're ever unsure how something works, the in-game manual is a good place to look.[8]

Unverified The pack changelogs contain no entries for this mod, so changes to RFTools Utility between individual pack releases are unverified.

Sources

  1. RFTools Utility project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making RFTools Utility items · pack recipe dump
  4. FTB Skies 2: Aero 1.10.0 config: config/rftoolsutility-server.toml · pack file
  5. rftoolsutility names, screen text and descriptions (English lang file) · official mod data
  6. FTB Skies 2: Aero 1.10.0 config: config/rftoolsutility-client.toml · pack file
  7. FTB Skies 2: Aero 1.10.0 mod list · pack file
  8. RFTools Utility 1.21-7.0.12 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.12.1
Sep 22, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.12.0
Sep 21, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.10.0
Sep 8, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.9.1
Sep 2, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.9.0
Sep 1, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.8.0
Aug 25, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.7.3
Aug 19, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.7.2
Aug 18, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.7.1
Aug 18, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.6.1
Aug 13, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.6.0
Aug 11, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.5.1
Aug 8, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.4.1
Aug 4, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.4.0
Aug 3, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.3.0
Jul 30, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.2.1
Jul 28, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.2.0
Jul 28, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.1.1
Jul 25, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.1.0
Jul 24, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release
1.0.3
Jul 17, 2026
1.21-7.0.12rftoolsutility-1.21-7.0.12.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

71 items from the 1.10.0 recipe dump.

...and 11 more.

Config options (how FTB Skies 2: Aero sets them)

89 settings shipped in the pack's config files; 3 differ from the mod's documented default.

See all 89 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
crafter.crafterMaxRF changed by FTB Skies 2: Aero
Maximum RF storage that the crafter can hold
config/rftoolsutility-server.toml
8000050000
crafter.crafterRFPerTick changed by FTB Skies 2: Aero
RF per tick that the crafter can receive
config/rftoolsutility-server.toml
8000500
crafter.speedOperations changed by FTB Skies 2: Aero
How many operations to do at once in fast mode
config/rftoolsutility-server.toml
85
screen.additionalCharacters
Additional characters that should be supported by the truetype system
config/rftoolsutility-client.toml
not documented
screen.fontName
The default truetype font to use
config/rftoolsutility-client.toml
rftoolsutility:ubuntunot documented
screen.forceNoTruetype
Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
config/rftoolsutility-client.toml
falsenot documented

Which FTB Skies 2: Aero mods work with RFTools Utility?

The FTB Skies 2: Aero mods that share the most recipes with RFTools Utility. Highlighted ones have a guide.

Comments and tips

Loading comments...