Thermal Foundation guide for All the Mods - Gravitas 2.0 to 3.5

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Thermal Foundation guide for All the Mods - Gravitas

Written for All the Mods - Gravitas 3.5 · also fits 2.0 to 3.4 · updated Oct 17, 2026

Last verified for All the Mods - Gravitas v3.5 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (4.0) is out Guide for the current version

Sections
6
Recipes shown
36
Items named
91
Quests covered
1

5 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods - Gravitas 3.5's own files.

What is Thermal Foundation?

2 parts

Thermal Foundation is the base module of the Thermal Series, the long-running tech mod family from Team CoFH. It bundles "Core" and "Foundation", the common components, resources and tools the rest of the series builds on. This pack ships version 9.2.0.46 for Minecraft 1.18.2.[1][2]

The series is modular, so players and pack makers can pick the parts they want. The other modules are Cultivation, Dynamics, Expansion, Innovation, Integration and Locomotion, and the whole series needs CoFH Core.[1]

The mod's own description says there is a lot of stuff for both newcomers and veterans. Its in-game guide has chapters on materials, armor, tools, explosives, elemental charges, mobs, plants, machines, dynamos and devices.[1][3][4][5][6][7][8][9][10][11][12]

The basics of power

Thermal runs on Redstone Flux (RF). The guide says unupgraded machines use up to 20 RF/t, and unupgraded dynamos produce up to 40 RF/t. Both can be improved with augments, which you apply in the tinker bench or in the augment panel of the block's GUI.[13][14][15]

  • Machines process items and fluids. A freshly placed machine has a blank side configuration, so no side accepts items or fluids until you set it up.[13]
  • Dynamos turn fuel into RF. RF only comes out of the coil side, which has the large red nub, and fuel goes in through the other sides.[14]
  • Devices act on the blocks around them. They do not need RF unless the guide says so.[12][16]
Tip: Pro tip from the guide: Alt-shift-clicking any fluid or RF gauge in a machine clears it and voids the contents.[17]

Configuration

The client file thermal-client.toml and the common file thermal-common.toml live in the config folder, and thermal-common.toml holds the worldgen options. The server file thermal-server.toml sits in the serverconfigs folder of each world. Copying it into the defaultsconfig folder applies it to newly created worlds.[1]

Unverified Where the pack's quest book places Thermal Foundation, and whether the ATM Star path uses it, is told in the quest book itself. The sources here do not show it.

How do you get started with Thermal Foundation?

5 parts

Welcome to Thermal Foundation in this pack! The path below goes from materials, to power, to machine controls, to upgrades. Some recipes in this pack differ from the mod's defaults, so every recipe block below shows the exact in-pack version.[18]

First, make an Earth Charge

The Earth Charge is a handy first tool. It instantly mines earthy blocks like dirt, grass and stone. It is also a crafting ingredient that turns some things into dust and breaks some storage blocks back down. For example, a quartz block becomes four quartz.[19]

Crafting Shapeless

Recipe id: thermal:earth_charge_3

A related recipe makes Basalz Powder.[18]

Crafting Shapeless

Recipe id: thermal:basalz_powder

Once you have a charge, you can turn gems into dust, such as Quartz Dust from quartz.[18]

Quartz DustMod recipe

Crafting Shapeless

Recipe id: thermal:earth_charge/quartz_dust_from_quartz

Get power going

Machines run on Redstone Flux (RF). Unupgraded machines use up to 20 RF/t, while dynamos produce up to 40 RF/t without upgrades. A dynamo only outputs RF from its coil side, the one with the large red nub that glows while it generates. Fuel goes in from any other side.[13][14]

For a first dynamo, the one that burns solid fuels is a good pick, since most things that work in a furnace work there too.[20]

Dynamos throttle themselves based on how full their internal buffer is. At full buffer they drop to 10% output but still burn fuel, so don't let power back up. To carry power around, craft a Fluxduct.[14][18]

4× FluxductMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustany redstone dustany redstone dust
any lead ingotany glassany lead ingot
any redstone dustany redstone dustany redstone dust

Recipe id: thermal:energy_duct_4

To store spare RF, build an Redstone Flux Cell from an Redstone Flux Cell Frame. The pack changed the cell recipe, so check the recipe block carefully.[18]

Crafting Shaped

Crafting Shaped
any lead ingotany glassany lead ingot
any glassany electrum gearany glass
any lead ingotany glassany lead ingot

Recipe id: thermal:energy_cell_frame

Redstone Flux CellChanged by the pack

Crafting Shaped

Crafting Shaped
Duroplast SheetRedstone BlockDuroplast Sheet
any wrought iron sheetRedstone Flux Cell Frameany wrought iron sheet
Duroplast SheetRedstone Flux CoilDuroplast Sheet

Recipe id: thermal:energy_cell

The pack changed this recipe from the mod default.

Watch out: Alt-shift-clicking a fluid or RF gauge in a machine clears it and voids the contents, so be careful with your stored RF.[17]

Learn the machine controls

A freshly placed machine works regardless of redstone signal, but its side configuration is blank, meaning no side accepts items or fluids. Open the Configuration panel and click a side to cycle it. Blue is input, orange is output, and the arrow buttons set automatic transfer to or from adjacent inventories. Side configurations are saved when you pick the block up.[13]

The Crescent Hammer makes this much easier: shift right-click to pick up machines and right-click to rotate them. There is even an advancement for crafting one.[20][21]

Try a few devices

Devices do not need RF unless explicitly stated, so they make a nice low-effort start. The Aqueous Accumulator provides copious water but needs adjacent water sources to work. The Igneous Extruder generates stone and needs an adjacent lava source and cooling.[12][18][20]

Aqueous AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any bronze sheetany wrought iron sheetany bronze sheet
any glassBucketany glass
any bronze sheetRedstone Servoany bronze sheet

Recipe id: thermal:device_water_gen

The pack changed this recipe from the mod default.

Crafting Shaped

Crafting Shaped
any invar ingotany constantan gearany invar ingot
any glassPistonany glass
any invar ingotRedstone Servoany invar ingot

Recipe id: thermal:device_rock_gen

This one is the mod's own recipe.

Both recipes use a Redstone Servo, and it shows up in many other device and augment recipes too.[18]

Upgrade with augments

Machines, devices, dynamos and tools can all take augments, applied in the tinker bench or in the augment panel of a block's GUI. Hover over an augment to see its modifiers and type. The type decides which blocks accept it, and many augments don't stack.[15]

Dynamo buffers can be upgraded with integral components, and the first tier is Hardened Integral Components.[14][18]

Crafting Shaped

Crafting Shaped
any invar ingotany glassany invar ingot
any redstone dustany gold gearany redstone dust
any invar ingotany glassany invar ingot

Recipe id: thermal:augments/upgrade_augment_1

How does Thermal Foundation work?

8 parts

Thermal's machines, dynamos, cells and devices all share one set of rules, and once you know them you can read any block in the mod. Machines need Redstone Flux (RF) to operate. Devices don't need RF unless their entry says so.[11][12]

The pack leaves [[config:defaultconfigs/thermal-server.toml#Global Options.Standalone Redstone Flux]] at false. That means RF stays interoperable with Forge Energy, so Thermal power can feed other mods and the other way round.[22]

Dynamos: making the power

Dynamos turn fuel into RF. Each one has a coil side, marked by a large red nub that glows while it generates. RF only comes out of the coil side, and fuel goes in through any of the other sides. Without upgrades a dynamo makes up to 40 RF/t, and the pack's base power setting for every dynamo is also 40.[14][22]

  • Compression Dynamo: burnable liquid fuels such as tree oil. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Compression.Base Power]].[22][23]
  • Disenchantment Dynamo: enchanted items such as books. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Disenchantment.Base Power]].[22][24]
  • Gourmand Dynamo: food. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Gourmand.Base Power]].[22][25]
  • Lapidary Dynamo: crystals and gems. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Lapidary.Base Power]].[22][26]
  • Magmatic Dynamo: lava. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Magmatic.Base Power]].[22][27]
  • Numismatic Dynamo: coins. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Numismatic.Base Power]].[22][28]
  • Stirling Dynamo: burnable items. Base power is [[config:defaultconfigs/thermal-server.toml#Dynamos.Stirling.Base Power]].[22][29]

Every dynamo has an internal buffer that throttles it. When the buffer is empty the dynamo runs at maximum output. When it is full, the dynamo drops to 10% output. The buffer only pushes energy out while the dynamo is generating, and it slowly decays when idle. That decay is why a dynamo seems to lose RF by itself. The buffer can be upgraded with integral components, but not with RF coil augments.[14][30]

Watch out: A full dynamo keeps burning fuel at 10% output even though the RF it makes is wasted. Make sure the RF has somewhere to go.[14]

Machine power draw

Each machine has a base RF/t consumption that the pack sets in the server config. Most sit at the same value, with the Crucible much higher and the Crystallizer much lower.[22]

  • 20 RF/t: Redstone Furnace ([[config:defaultconfigs/thermal-server.toml#Machines.Furnace.Base Power]]), Phytogenic Insolator ([[config:defaultconfigs/thermal-server.toml#Machines.Insolator.Base Power]]) and Centrifugal Separator ([[config:defaultconfigs/thermal-server.toml#Machines.Centrifuge.Base Power]]).[22]
  • 20 RF/t: Blast Chiller ([[config:defaultconfigs/thermal-server.toml#Machines.Chiller.Base Power]]), Sequential Fabricator ([[config:defaultconfigs/thermal-server.toml#Machines.Crafter.Base Power]]), Fluid Encapsulator ([[config:defaultconfigs/thermal-server.toml#Machines.Bottler.Base Power]]) and Alchemical Imbuer ([[config:defaultconfigs/thermal-server.toml#Machines.Brewer.Base Power]]).[22]
  • 80 RF/t: Magma Crucible ([[config:defaultconfigs/thermal-server.toml#Machines.Crucible.Base Power]]).[22]
  • 5 RF/t: Crystallizer ([[config:defaultconfigs/thermal-server.toml#Machines.Crystallizer.Base Power]]).[22]

Storing and moving RF and fluid

The Redstone Flux Cell stores and distributes RF. Each side can be set to input or output, and the cell can auto-input and auto-output. It starts with a 1,000 RF/t maximum in and out, and augments can improve both its capacity and its transfer rate. It also gives a comparator output proportional to how full it is.[31]

You can set the input and output rates exactly with the plus and minus buttons beside the RF gauge. Left-click changes the rate by 50 per tick and right-click by 10. Holding Shift makes the steps 1000 and 100.[31]

The Fluid Cell works the same way for liquids: each side can be set to input or output, it can auto-input and auto-output, and augments improve its capacity and rate. It holds only one fluid at a time. You can right-click it with buckets to fill or empty it one bucket at a time.[32]

Watch out: Alt-shift-clicking any fluid or RF gauge in a machine clears it and voids whatever was inside.[17]

Augments

Machines, devices, dynamos and tools can all be upgraded with augments. You apply them in the Tinker's Workbench or in the augment panel of a block's GUI. Each augment has a type that limits where it fits, so machine-type augments can't go into dynamos. Hovering over an augment shows its modifiers. Modifiers starting with '+' stack additively and those ending in 'x' stack multiplicatively. Underlined modifiers don't stack, and only the highest value applies.[15]

Integral Components are the base upgrade. They scale RF storage and transfer, fluid storage and transfer, and RF/t usage or generation. Hardened Integral Components, Reinforced Integral Components and Resonant Integral Components scale by 2x, 3x and 4x. Only the highest one applies, but it stacks with other augment modifiers. For example, a Redstone Furnace with Resonant and Hardened Integral Components and a Stabilized RF Coil has 24x the RF storage, 8x the RF transfer and 4x the base RF/t.[18][33]

The pack changed the recipes for several augments, including the ones below. Check the in-game recipes rather than relying on the mod's defaults.[18]

Expanded Tank ConstructionChanged by the pack

Crafting Shaped

Crafting Shaped
Duroplast Sheetany wrought iron sheetDuroplast Sheet
any wrought iron sheetany hardened glassany wrought iron sheet
Duroplast Sheetany wrought iron sheetDuroplast Sheet

Recipe id: thermal:augments/fluid_tank_augment

Changed by the pack.

Radial EnhancementChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron gearEmpty slot
any tin sheetRedstone Servoany tin sheet
Empty slotany iron gearEmpty slot

Recipe id: thermal:augments/area_radius_augment

Changed by the pack.

Stabilized RF CoilChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany sterling silver sheetEmpty slot
any gold sheetRedstone Flux Coilany gold sheet
Empty slotany gold sheetEmpty slot

Recipe id: thermal:augments/rf_coil_storage_augment

Changed by the pack.

Some features can be built in or need an augment, depending on the config. Redstone Control and Side Reconfiguration are enabled by default on most blocks that support them, because [[config:defaultconfigs/thermal-server.toml#Augments.Default Redstone Control]] and [[config:defaultconfigs/thermal-server.toml#Augments.Default Side Reconfiguration]] are true. XP storage is off by default, because [[config:defaultconfigs/thermal-server.toml#Augments.Default XP Storage]] is false. You need the Knowledge Concentrator for that. None of these settings controls every block.[22]

Augmenting items and tools

  1. Put the augmentable item or block in the workbench.[5]
  2. Set the workbench to augment mode.[5]
  3. Put your augments in the item slot.[5]
  4. Set the workbench to recharge/refill mode.[5]
  5. Remove the item from the workbench.[5]

Automation

  • Cyclical Processing feeds a machine's valid outputs back into its input slots, which is handy for automation.[46]
  • Item Filter lets a machine, device or piece of equipment accept only chosen items. You can add up to 15 items, switch between allow and deny, and choose whether to match NBT.[47]
  • The Energetic Infuser charges up to 9 items at once. Unlike the Tinker's Bench, items can go in and out automatically, for example with a hopper.[48]
  • The Fluid Encapsulator can fill bottles automatically with potion fluid from the Alchemical Imbuer. One ingredient in the Imbuer makes one potion bucket, which fills 4 bottles.[49][50]
  • The Nullifier instantly voids items and fluids that arrive by automation. Items put in by hand are temporarily stored until you press the trash button. Redstone control only affects automatic insertion.[51]
  • Machine outputs with a chance to appear can overflow the output slot, and the stack is allowed to grow past normal size to hold the extras. This is not a bug.[52]

Device mechanics

  • Igneous Extruder: needs an adjacent lava source and an adjacent coolant block, and can optionally use a block underneath. It starts at 1 block per second and can reach 4 per second with integral components.[53]
  • Aqueous Accumulator: needs at least two source blocks adjacent to its sides. Sources above or below don't count.[54]
  • Arboreal Extractor: pulls fluid from an adjacent tree. Bonemeal boosts output by 1.5x for 8 cycles, and phyto-gro by 2.0x for 16 cycles. The pack's base time constant is 500 ticks ([[config:defaultconfigs/thermal-server.toml#Devices.TreeExtractor.Time Constant]]).[22][55]
  • Aquatic Entangler: catches fish passively in water. The pack's base time constant is 4800 ticks, reduced by 20 ticks per nearby water source ([[config:defaultconfigs/thermal-server.toml#Devices.Fisher.Time Constant]] and [[config:defaultconfigs/thermal-server.toml#Devices.Fisher.Water Source Time Constant Reduction]]).[22][56]
  • Vacuumulator: collects items in a 9x9x9 area, expandable to 15x15x15 with radial enhancement. With redstone control it picks up items the moment it is switched on.[57]
  • Phyto-Soil Infuser: speeds up crops on nearby phyto-soil in a 3x3x3 area, expandable to 7x3x7 with radial enhancement.[58]

Moving machines without losing settings

Shift right-click a machine with the Crescent Hammer to pick it up, or right-click to rotate it. What the block keeps when dropped depends on the pack's config. Augments, energy, redstone control, side configuration and transfer control are kept. Inventory contents and tank contents are not.[21][22]

The matching options are [[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Augments]], [[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Energy]], [[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Inventory]] and [[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Tank Contents]].[22]

One last note on transport: Thermal Dynamics, the mod's own pipe system, is on hold, and the in-game guide points to other pipe mods for moving items, fluids and energy.[59]

How do you progress through Thermal Foundation?

6 parts

Unverified The sources here show no quests for Thermal Foundation in this pack, and the mod is not on the ATM Star quest path. The order below is read from the in-pack recipes, not from a quest-guided route.

Without quests to guide you, Thermal's progression is best followed through its metals. The recipes in this pack go from basic alloys such as invar, through signalum and lumium, up to enderium. The Integral Components upgrades climb the same way. Everything below comes from the recipes this pack actually uses.[18]

Early game: dusts, blends and Earth Charges

Your first Thermal materials are the blends. Bronze Blend and Invar Blend are both shapeless crafts from plain dusts, so you can make them before any big setup.[18]

The Earth Charge is a handy early item. It instantly mines earthy blocks such as dirt, grass and stone. Its dust crafts include Diamond Dust, Quartz Dust and Ender Pearl Dust, and the diamond one is shown below.[18][19]

Crafting Shapeless

Recipe id: thermal:earth_charge_3

This is the mod's own recipe, unchanged by the pack.

Diamond DustMod recipe

Crafting Shapeless

Recipe id: thermal:earth_charge/diamond_dust_from_diamond

One of the Earth Charge dust crafts, unchanged by the pack.

Hardened Glass (Hardened Glass) is worth making early, because several later recipes ask for it. Alloys and glass in this mod are made by crafting with a Fire Charge.[18][60]

Crafting Shapeless

  • any obsidian
  • any quartz dust or any quartz gem
  • any sand
  • Fire Charge

Recipe id: thermal:fire_charge/obsidian_glass_2

3× Invar IngotMod recipe

Crafting Shapeless

  • any iron dust or any iron ingot
  • any iron dust or any iron ingot
  • any nickel dust or any nickel ingot
  • Fire Charge

Recipe id: thermal:fire_charge/invar_ingot_3

Invar Ingot is also the metal the first Integral Components upgrade is built around.

Devices and storage: the pack changes several recipes

The Redstone Servo is a shared part across the device line. The pack changes the recipes for the Aqueous Accumulator, Aquatic Entangler, Vacuumulator, Nullifier and Decoctive Diffuser. The Batch Composter, Arboreal Extractor and Igneous Extruder keep the mod's own recipes.[18]

Aqueous AccumulatorChanged by the pack

Crafting Shaped

Crafting Shaped
any bronze sheetany wrought iron sheetany bronze sheet
any glassBucketany glass
any bronze sheetRedstone Servoany bronze sheet

Recipe id: thermal:device_water_gen

This recipe is changed by the pack.

Storage blocks are also pack-modified: the Redstone Flux Cell, Fluid Cell and Fluid Cell Frame have pack changes, while the Redstone Flux Cell Frame keeps the mod's own recipe. The frame recipes are shown below.[18]

Fluid Cell FrameChanged by the pack

Crafting Shaped

Crafting Shaped
any bronze sheetany glassany bronze sheet
any glassany iron gearany glass
any bronze sheetany glassany bronze sheet

Recipe id: thermal:fluid_cell_frame

This recipe is changed by the pack.

Crafting Shaped

Crafting Shaped
any lead ingotany glassany lead ingot
any glassany electrum gearany glass
any lead ingotany glassany lead ingot

Recipe id: thermal:energy_cell_frame

This is the mod's own recipe, unchanged by the pack.

Mid game: signalum and lumium

Signalum Ingot and Lumium Ingot are the middle of the metal line. Each also has a glass variant, Signalum Glass and Lumium Glass.[18]

Crafting Shapeless

  • any copper dust or any copper ingot
  • any copper dust or any copper ingot
  • any copper dust or any copper ingot
  • any silver dust or any silver ingot
  • any redstone dust
  • any redstone dust
  • any redstone dust
  • any redstone dust
  • Fire Charge

Recipe id: thermal:fire_charge/signalum_ingot_4

Crafting Shapeless

  • any tin dust or any tin ingot
  • any tin dust or any tin ingot
  • any tin dust or any tin ingot
  • any silver dust or any silver ingot
  • any glowstone dust
  • any glowstone dust
  • Fire Charge

Recipe id: thermal:fire_charge/lumium_ingot_4

Crafting Shapeless

Recipe id: thermal:fire_charge/signalum_glass_2

Late game: enderium

Enderium Ingot is the top metal in these recipes. Its blend, Enderium Blend (Enderium Blend), and the glass version, Enderium Glass, are shown below.[18]

Crafting Shapeless

  • any lead dust or any lead ingot
  • any lead dust or any lead ingot
  • any lead dust or any lead ingot
  • any diamond dust
  • any ender pearl or any ender pearl dust
  • any ender pearl or any ender pearl dust
  • Fire Charge

Recipe id: thermal:fire_charge/enderium_ingot_2

Crafting Shapeless

  • any lead dust
  • any lead dust
  • any lead dust
  • any diamond dust
  • any ender pearl or any ender pearl dust
  • any ender pearl or any ender pearl dust

Recipe id: thermal:enderium_dust_2

Crafting Shapeless

Recipe id: thermal:fire_charge/enderium_glass_2

Integral Components: the upgrade tiers

The clearest tier system is the three Integral Components: Hardened Integral Components (Hardened), Reinforced Integral Components (Reinforced) and Resonant Integral Components (Resonant). Each tier builds on the one before it. All three are the mod's own recipes, unchanged by the pack.[18]

Crafting Shaped

Crafting Shaped
any invar ingotany glassany invar ingot
any redstone dustany gold gearany redstone dust
any invar ingotany glassany invar ingot

Recipe id: thermal:augments/upgrade_augment_1

Crafting Shaped

Crafting Shaped
any electrum ingotany quartz gemany electrum ingot
any signalum gearHardened Integral Componentsany signalum gear
any electrum ingotany quartz gemany electrum ingot

Recipe id: thermal:augments/upgrade_augment_2

Crafting Shaped

Crafting Shaped
any enderium ingotany hardened glassany enderium ingot
any lumium gearReinforced Integral Componentsany lumium gear
any enderium ingotany hardened glassany enderium ingot

Recipe id: thermal:augments/upgrade_augment_3

Tip: The Fluxbore needs a Reinforced or higher Integral Component before it can mine obsidian, so plan for the second tier before you build an obsidian-mining setup.[61]

Other augments

Several other augments are pack-modified: Radial Enhancement, Expanded Tank Construction, Modular Reconfiguration, and all three coil augments (Expanded RF Coil, Stabilized RF Coil, High-Flux RF Coil). The machine augments such as Flux Linkage Amplifier, Flux Efficiency and Auxiliary Process Sieve keep the mod's own recipes.[18]

Expanded RF CoilChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany gold sheetEmpty slot
any sterling silver sheetRedstone Flux Coilany sterling silver sheet
Empty slotany gold sheetEmpty slot

Recipe id: thermal:augments/rf_coil_augment

This recipe is changed by the pack.

How does Thermal Foundation work with other mods?

6 parts

Same as in the All the Mods - Gravitas 4.0 guide

In this pack, Thermal's machines are wired into the other mods you'll be using. Most of the changes are recipe inputs and outputs: Thermal machines and crafting recipes take in and hand out items from TerraFirmaCraft, Immersive Engineering, Firmalife and a few others. Every recipe below was changed or added by the pack, except the Create splashing recipe, which comes from the mod itself.[62]

Induction Smelter and ore processing

The pack changed the Induction Smelter recipe, so check it before you build one. The smelter's ore recipes also changed. They give you TFC metals and Thermal byproducts.[62]

Induction SmelterChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotCrucibleEmpty slot
any sandMachine Frameany sand
any invar gearRedstone Flux Coilany invar gear

Recipe id: thermal:machine_smelter

Raw tin has several routes into the pack. Ex Machinis compacting turns normal, poor and rich cassiterite from TFC into Raw Tin. Create's splashing turns Crushed Raw Tin into a Tin Nugget.[62]

Press: packing and unpacking

The Thermal press, with its Packing Die (3x3) and Unpacking Die, converts between nuggets, ingots and blocks. In this pack the outputs are mostly TFC or Immersive Engineering items.[62]

Pyrolyzer, centrifuge and pulverizer

Coal Coke, Tar, 250× Creosote OilChanged by the pack

Pyrolyzer (thermal)

Recipe id: thermal:machines/pyrolyzer/pyrolyzer_coal

The pyrolyzer turns Coal into Coal Coke, Creosote Oil and Tar.

Coal Coke, Tar, 10× Crude OilChanged by the pack

Pyrolyzer (thermal)

  • any cokesource

Recipe id: thermal:machines/pyrolyzer/pyrolyzer_bitumen

The coke-source recipe gives Coal Coke, Crude Oil and Tar.

Basalz Powder, SlagChanged by the pack

Pulverizer (thermal)

Recipe id: thermal:machines/pulverizer/pulverizer_basalz_rod

The pulverizer turns a Basalz Shard into Slag and Basalz Powder.

Cut Diamond, SawdustChanged by the pack

Pulverizer Recycle (thermal)

  • 2× any diamond tool

Recipe id: thermal:machines/pulverizer/pulverizer_diamond_tools

Diamond tools turn into a Cut Diamond and Sawdust.

White RockwoolAdded by the pack

Pulverizer (thermal)

Recipe id: thermal:machines/pulverizer/white_rockwool_from_slagglass

The pack added this recipe: Slag Glass is ground into White Rockwool.

Crafting recipes that use other mods

Sulfur Dust comes from an Earth Charge and sulfur, and the result is Immersive Engineering's Sulfur Dust. The pack also changed the Redstone Flux Cell and Fluid Cell recipes, and both now need an Immersive Engineering Duroplast Sheet.[62]

Redstone Flux CellChanged by the pack

Crafting Shaped

Crafting Shaped
Duroplast SheetRedstone BlockDuroplast Sheet
any wrought iron sheetRedstone Flux Cell Frameany wrought iron sheet
Duroplast SheetRedstone Flux CoilDuroplast Sheet

Recipe id: thermal:energy_cell

Fluid CellChanged by the pack

Crafting Shaped

Crafting Shaped
Duroplast Sheetany hardened glassDuroplast Sheet
any wrought iron sheetFluid Cell Frameany wrought iron sheet
Duroplast SheetRedstone ServoDuroplast Sheet

Recipe id: thermal:fluid_cell

The Expanded Tank Construction recipe uses Duroplast Sheet too.[62]

Expanded Tank ConstructionChanged by the pack

Crafting Shaped

Crafting Shaped
Duroplast Sheetany wrought iron sheetDuroplast Sheet
any wrought iron sheetany hardened glassany wrought iron sheet
Duroplast Sheetany wrought iron sheetDuroplast Sheet

Recipe id: thermal:augments/fluid_tank_augment

Angel Ring upgrades

The Angel Ring upgrade path leans heavily on Thermal parts. Each ring recipe was changed by the pack, and each one asks for glass, augments or other Thermal components. Here are the stages in order.[62]

Leadstone Angel RingChanged by the pack

Crafting Shaped

Crafting Shaped
any cinnabar storage blockHardened Glassany cinnabar storage block
any lead storage blockDiamond Ringany lead storage block
Nether StarHardened Integral ComponentsNether Star

Recipe id: angelring:leadstone_angel_ring

Stage one: the Leadstone Angel Ring, which uses Thermal's Hardened Glass and Hardened Integral Components.

Hardened Angel RingChanged by the pack

Crafting Shaped

Crafting Shaped
Stabilized RF CoilLumium GlassStabilized RF Coil
any invar storage blockLeadstone Angel Ringany invar storage block
Nether StarReinforced Integral ComponentsNether Star

Recipe id: angelring:hardened_angel_ring

Stage two: the Hardened Angel Ring, which uses Lumium Glass, a Stabilized RF Coil and Reinforced Integral Components.

Reinforced Angel RingChanged by the pack

Crafting Shaped

Crafting Shaped
High-Flux RF CoilSignalum GlassHigh-Flux RF Coil
any electrum storage blockHardened Angel Ringany electrum storage block
Nether StarEnergized Glowstone BucketNether Star

Recipe id: angelring:reinforced_angel_ring

Stage three: the Reinforced Angel Ring, which uses an Energized Glowstone Bucket, a High-Flux RF Coil and Signalum Glass.

Resonant Angel RingChanged by the pack

Crafting Shaped

Crafting Shaped
Blizz PowderEnderium GlassBlizz Powder
any enderium storage blockReinforced Angel Ringany enderium storage block
Nether StarResonant Integral ComponentsNether Star

Recipe id: angelring:resonant_angel_ring

The final stage: the Resonant Angel Ring, which uses Blizz Powder, Enderium Glass and Resonant Integral Components.

Quest tie-in

Quest a quest in "?" asks for Create's Mechanical Saw and Thermal's Sawdust. It comes after the paper making quest.[63]

Which Thermal Foundation config options matter?

6 parts

Thermal keeps its settings in a client file, a common file for world generation, and a server file. The server file normally lives in the world's serverconfigs folder, and copying it into a defaults config folder is what applies its values to newly created worlds. In this pack, the server values below come from the defaultconfigs copy.[1][22]

Tip: The server file normally sits inside each world's serverconfigs folder. If a value below doesn't match what you see in an older world, check the file in that world's serverconfigs folder.[1]

Ore generation

This one is a big deal. In this pack the vein count is 0 for every Thermal ore in the common file, and 0 means disabled. That covers [[config:config/thermal-common.toml#World.Ores.Tin.Vein Count]], [[config:config/thermal-common.toml#World.Ores.Lead.Vein Count]], [[config:config/thermal-common.toml#World.Ores.Silver.Vein Count]], [[config:config/thermal-common.toml#World.Ores.Nickel.Vein Count]], [[config:config/thermal-common.toml#World.Ores.Cinnabar.Vein Count]], [[config:config/thermal-common.toml#World.Ores.Niter.Vein Count]], [[config:config/thermal-common.toml#World.Ores.Sulfur.Vein Count]] and [[config:config/thermal-common.toml#World.Ores.Oil Sand.Vein Count]]. So don't go hunting for Thermal's own veins in new chunks.[64]

Machine and dynamo power

Each machine has a config that sets its base power consumption in RF/t. Most are set to 20 in this pack, including the Pulverizer ([[config:defaultconfigs/thermal-server.toml#Machines.Pulverizer.Base Power]]), the Induction Smelter ([[config:defaultconfigs/thermal-server.toml#Machines.Smelter.Base Power]]), the Redstone Furnace ([[config:defaultconfigs/thermal-server.toml#Machines.Furnace.Base Power]]), the Sawmill, the Phytogenic Insolator and the other processing machines.[22]

  • The Magma Crucible is the hungry one, with its base power consumption set to 80 RF/t ([[config:defaultconfigs/thermal-server.toml#Machines.Crucible.Base Power]]).[22]
  • The Crystallizer ([[config:defaultconfigs/thermal-server.toml#Machines.Crystallizer.Base Power]]) and the Pyrolyzer ([[config:defaultconfigs/thermal-server.toml#Machines.Pyrolyzer.Base Power]]) are the cheap ones, each set to 5 RF/t.[22]
  • Every dynamo has its base power generation set to 40 RF/t, for example [[config:defaultconfigs/thermal-server.toml#Dynamos.Stirling.Base Power]] and [[config:defaultconfigs/thermal-server.toml#Dynamos.Magmatic.Base Power]]. The same value is set for the Compression, Disenchantment, Gourmand, Lapidary and Numismatic dynamos.[22]

Devices

  • Batch Composter: the base time constant is set to 120 ticks ([[config:defaultconfigs/thermal-server.toml#Devices.Composter.Time Constant]]).[22]
  • Aquatic Entangler: the base time constant is set to 4,800 ticks ([[config:defaultconfigs/thermal-server.toml#Devices.Fisher.Time Constant]]), and the time constant reduction per nearby water source block is set to 20 ticks ([[config:defaultconfigs/thermal-server.toml#Devices.Fisher.Water Source Time Constant Reduction]]).[22]
  • Arboreal Extractor: the base time constant is set to 500 ticks ([[config:defaultconfigs/thermal-server.toml#Devices.TreeExtractor.Time Constant]]).[22]

Picking blocks back up

When you break a Thermal block, it keeps its augments ([[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Augments]]), its energy, and its redstone, side and transfer configuration. It does not keep its inventory contents or tank contents, because [[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Inventory]] and [[config:defaultconfigs/thermal-server.toml#Global Options.Blocks Retain Tank Contents]] are both false. Empty your machines before you move them. The inventory, tank and energy settings don't control every block, so some blocks may behave differently.[22]

Augment defaults

Redstone control ([[config:defaultconfigs/thermal-server.toml#Augments.Default Redstone Control]]) and side reconfiguration ([[config:defaultconfigs/thermal-server.toml#Augments.Default Side Reconfiguration]]) are set to true, which means they are enabled by default on most augmentable blocks that support them. [[config:defaultconfigs/thermal-server.toml#Augments.Default XP Storage]] is false, so on most blocks that support XP storage an augment is required for it. None of these settings control every block.[22]

Everything else

  • [[config:defaultconfigs/thermal-server.toml#Global Options.Standalone Redstone Flux]] is false, so Redstone Flux is not set up as its own separate energy system.[22]
  • Basalz, Blitz and Blizz are all enabled (Mobs.Basalz, Mobs.Blitz, Mobs.Blizz), and the Blitz can occasionally call down lightning ([[config:defaultconfigs/thermal-server.toml#Mobs.Blitz Lightning]]).[22]
  • Both trade settings are true ([[config:defaultconfigs/thermal-server.toml#Villagers.Enable Villager Trades]], [[config:defaultconfigs/thermal-server.toml#Villagers.Enable Wandering Trader Trades]]), which is what adds trades to various Villagers and to the Wandering Trader.[22]
  • The Satchel denylist (Tools.Satchel.Denylist) lists items that are not allowed in Satchels: the Satchel itself and shulker boxes of every colour.[22]
  • Ambient sounds for Thermal blocks and mobs are on ([[config:config/thermal-client.toml#Sounds.Ambient Block Sounds]], [[config:config/thermal-client.toml#Sounds.Ambient Mob Sounds]]). Both live in the client file, so you can change them on your own game if they get annoying.[1][65]

Sources

  1. Thermal Foundation project page (modrinth) · official mod data
  2. All the Mods - Gravitas 3.5 mod list · pack file
  3. In-game guide: Materials (thermal) · official docs
  4. In-game guide: Armor (thermal) · official docs
  5. In-game guide: Tools (thermal) · official docs
  6. In-game guide: Elemental Charges (thermal) · official docs
  7. In-game guide: Explosives (thermal) · official docs
  8. In-game guide: Mobs (thermal) · official docs
  9. In-game guide: Plants (thermal) · official docs
  10. In-game guide: Dynamos (thermal) · official docs
  11. In-game guide: Machines (thermal) · official docs
  12. In-game guide: Devices (thermal) · official docs
  13. In-game guide: Introduction - Machines (thermal) · official docs
  14. In-game guide: Introduction - Dynamos (thermal) · official docs
  15. In-game guide: Introduction - Augments (thermal) · official docs
  16. In-game guide: Introduction - Devices (thermal) · official docs
  17. In-game guide: Technology (thermal) · official docs
  18. All the Mods - Gravitas 3.5 recipe dump: recipes making Thermal Foundation items · pack recipe dump
  19. In-game guide: Earth Charge (thermal) · official docs
  20. thermal tooltips and descriptions (English lang file) · official mod data
  21. In-game guide: Crescent Hammer (thermal) · official docs
  22. All the Mods - Gravitas 3.5 config: defaultconfigs/thermal-server.toml · pack file
  23. In-game guide: Compression Dynamo (thermal) · official docs
  24. In-game guide: Disenchantment Dynamo (thermal) · official docs
  25. In-game guide: Gourmand Dynamo (thermal) · official docs
  26. In-game guide: Lapidary Dynamo (thermal) · official docs
  27. In-game guide: Magmatic Dynamo (thermal) · official docs
  28. In-game guide: Numismatic Dynamo (thermal) · official docs
  29. In-game guide: Stirling Dynamo (thermal) · official docs
  30. In-game guide: Familiar, Answered Queries (thermal) · official docs
  31. In-game guide: Redstone Flux Cell (thermal) · official docs
  32. In-game guide: Fluid Cell (thermal) · official docs
  33. In-game guide: Integral Components (thermal) · official docs
  34. In-game guide: Expanded RF Coil (thermal) · official docs
  35. In-game guide: Stabilized RF Coil (thermal) · official docs
  36. In-game guide: High-Flux RF Coil (thermal) · official docs
  37. In-game guide: Expanded Tank Construction (thermal) · official docs
  38. In-game guide: Radial Enhancement (thermal) · official docs
  39. In-game guide: Flux Linkage Amplifier (thermal) · official docs
  40. In-game guide: Flux Efficiency (thermal) · official docs
  41. In-game guide: Auxiliary Process Sieve (thermal) · official docs
  42. In-game guide: Catalytic Reclamation Chamber (thermal) · official docs
  43. In-game guide: Multi-Cycle Injectors (thermal) · official docs
  44. In-game guide: Auxiliary Reaction Chamber (thermal) · official docs
  45. In-game guide: Knowledge Concentrator (thermal) · official docs
  46. In-game guide: Cyclical Processing (thermal) · official docs
  47. In-game guide: Item Filter (thermal) · official docs
  48. In-game guide: Energetic Infuser (thermal) · official docs
  49. In-game guide: Fluid Encapsulator (thermal) · official docs
  50. In-game guide: Alchemical Imbuer (thermal) · official docs
  51. In-game guide: Nullifier (thermal) · official docs
  52. In-game guide: 65 items in a stack?! (thermal) · official docs
  53. In-game guide: Igneous Extruder (thermal) · official docs
  54. In-game guide: Aqueous Accumulator (thermal) · official docs
  55. In-game guide: Arboreal Extractor (thermal) · official docs
  56. In-game guide: Aquatic Entangler (thermal) · official docs
  57. In-game guide: Vacuumulator (thermal) · official docs
  58. In-game guide: Phyto-Soil Infuser (thermal) · official docs
  59. In-game guide: Where is Dynamics? (thermal) · official docs
  60. In-game guide: Fire Charge (thermal) · official docs
  61. In-game guide: Fluxbore (thermal) · official docs
  62. All the Mods - Gravitas 4.0 recipe dump: recipes connecting Thermal Foundation with other mods · pack recipe dump
  63. All the Mods - Gravitas 4.0 quests: "{gravitas.chapters.5.title}" · pack file
  64. All the Mods - Gravitas 3.5 config: config/thermal-common.toml · pack file
  65. All the Mods - Gravitas 3.5 config: config/thermal-client.toml · pack file
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 3.6b to 4.0

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