Simple Magnets guide for All the Mods 10 1.27 to 2.11
Simple Magnets guide for All the Mods 10
Last verified for All the Mods 10 v2.11 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 10: To the Sky 1.6 to 2.1.0All the Mods 11 0.2.1 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0
- Sections
- 8
- Recipes shown
- 5
- Items named
- 5
- Quests covered
- 1
3 sections are written for this pack; 5 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.11's own files.
What is Simple Magnets?
2 parts
Same as in the All the Mods 10 4.5 guide
Simple Magnets adds magnets that pull in items and experience around you, so you spend less time chasing drops and more time building. If you hate hunting for loose items after mining, farming or a big fight, this mod is for you.[1]
Magnets can use a whitelist or blacklist, reach up to 11 blocks, and work in Baubles or Curios slots. You can also toggle them with a key bind.[1]
What you get
- Basicmagnet: picks up items and experience within a 5 block range of you.[1][2]
- Advanced Magnet: its range is configurable, and you can set item range and experience range separately. It also supports item filtering, and its maximum range is 11 blocks.[1]
- Demagnetization Coil: stops items from being attracted by magnets. Its area can be adjusted up to 3 blocks away.[1]
- Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it can filter items.[1]
Where it fits in the pack
This pack ships Simple Magnets 1.1.12+c for NeoForge. It has been in the pack since version 2.2 or earlier.[3]
In the pack's quest book, the quest a quest in "?" sits in the tips_and_tricks chapter, and its task is to obtain the Basicmagnet.[2]
How do you get started with Simple Magnets?
3 parts
Same as in the All the Mods 10 4.5 guide
Simple Magnets is all about not chasing drops around. Magnets pull in items and experience around you. The path is short: one magnet, one upgrade, and an optional way to stop magnets grabbing things you want left alone.[1]
Step 1: Make a Basic Magnet
Start with the Basicmagnet. It picks up items and experience within 5 blocks of you. The pack's quest book also has a quest in the tips_and_tricks chapter, a quest in "?", whose task is this magnet.[1][2]
Crafting Shaped
| any iron ingot | any iron ingot | any lapi gems |
| any iron ingot | any ender pearl | Empty slot |
| any iron ingot | any iron ingot | any redstone dust |
Recipe id: simplemagnets:basicmagnet
To turn it on and off, select the magnet in your hotbar and right-click with it. The mod page also says magnets can go in Baubles or Curios slots and be toggled with a key bind.[1]
Step 2: Upgrade to the Advanced Magnet
Once you have spare resources, build the Advancedmagnet. Its recipe uses the Basic Magnet as an ingredient, and it reaches up to 11 blocks. You can set the range for items and for experience separately, and you can filter items.[1][4]
Crafting Shaped
| any gold ingot | any gold ingot | any lapi gems |
| any diamond gem | ||
| any gold ingot | any gold ingot | any redstone dust |
Recipe id: simplemagnets:advancedmagnet
To open its GUI, select it in your hotbar and Shift-Right-Click. To set up a filter, follow these steps:[1]
- Open the Advanced Magnet's GUI.[1]
- Click a filter slot with the item you want to filter.[1]
- Switch the filter between whitelist and blacklist.[1]
- Choose whether the filter matches NBT data or not.[1]
Step 3 (optional): Demagnetization Coils
If a magnet keeps grabbing things you want to stay put, use a coil. The Basic Demagnetization Coil stops items from being attracted by magnets, and its area can be adjusted up to 3 blocks away.[1][5]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any iron ingot | any redstone dust |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: simplemagnets:basic_demagnetization_coil
The Advanced Demagnetization Coil reaches up to 5 blocks and can filter items. Its recipe uses the basic coil as an ingredient.[1][4][5]
Crafting Shaped
| Empty slot | any glowstone dust | Empty slot |
| any redstone dust | any gold ingot | any redstone dust |
| any gold ingot | any gold ingot |
Recipe id: simplemagnets:advanced_demagnetization_coil
How does Simple Magnets work?
4 parts
Simple Magnets keeps things easy: there are no multiblocks, no power and no fluids to deal with. The mod adds magnets that pull items and experience toward you, plus coils that stop magnets from attracting items in an area.[1][5]
Magnets
The Basicmagnet picks up items and experience within a range of 5 blocks around you, according to the mod's project page. It has no filter.[1][5]
The Advancedmagnet does the same job with a configurable range of up to 11 blocks. You can set the item range and the experience range separately, and you can filter items with a whitelist or a blacklist.[1][5]
Crafting Shaped
| any iron ingot | any iron ingot | any lapi gems |
| any iron ingot | any ender pearl | Empty slot |
| any iron ingot | any iron ingot | any redstone dust |
Recipe id: simplemagnets:basicmagnet
Crafting Shaped
| any gold ingot | any gold ingot | any lapi gems |
| any diamond gem | ||
| any gold ingot | any gold ingot | any redstone dust |
Recipe id: simplemagnets:advancedmagnet
The Advanced Magnet is an upgrade of the Basic Magnet.
Unverified The pack ships no config files for this mod that we could check, so we can't confirm whether the 5 and 11 block ranges are changed here. The numbers above are the mod's own figures.
Using a magnet
- To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
- To open the Advanced Magnet's GUI, select it in your hotbar and Shift-right-click.[1]
The project page also says magnets work in Baubles or Curios slots and can be toggled with a key bind.[1]
Unverified We haven't confirmed which accessory slot mod, if any, this pack uses for magnets, or what the default key bind is.
Filtering items
Filtering is done in the Advanced Magnet's GUI. Follow these steps:[1]
- Open the Advanced Magnet's GUI.[1]
- Click one of the filter slots while holding the item you want to filter.[1]
- Switch the filter between whitelist and blacklist.[1]
- Choose whether the filter should match NBT data or not.[1]
Demagnetization coils
Coils do the opposite of magnets. The Basic Demagnetization Coil prevents items from being attracted by magnets, and you can adjust its effective area up to 3 blocks away.[1][5]
The Advanced Demagnetization Coil works the same way but reaches up to 5 blocks away, and its items can be filtered.[1][5]
- To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any iron ingot | any redstone dust |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: simplemagnets:basic_demagnetization_coil
Crafting Shaped
| Empty slot | any glowstone dust | Empty slot |
| any redstone dust | any gold ingot | any redstone dust |
| any gold ingot | any gold ingot |
Recipe id: simplemagnets:advanced_demagnetization_coil
This one is an upgrade of the basic coil.
How do you progress through Simple Magnets?
4 parts
Same as in the All the Mods 10 4.5 guide
Simple Magnets keeps progression short and linear. In this pack you have a basic and an advanced magnet, Basicmagnet and Advancedmagnet, plus a matching basic and advanced demagnetization coil. Each advanced item is built from its basic version.[4]
Tier 1: Basic Magnet
The basic magnet is your entry point. The pack's "tips_and_tricks" quest chapter has a quest, a quest in "?", whose task is to obtain this item.[2]
Crafting Shaped
| any iron ingot | any iron ingot | any lapi gems |
| any iron ingot | any ender pearl | Empty slot |
| any iron ingot | any iron ingot | any redstone dust |
Recipe id: simplemagnets:basicmagnet
This is the in-pack recipe for the basic magnet.
Tier 2: Advanced Magnet
The advanced magnet is the upgrade, and its recipe uses a finished basic magnet. Craft the basic one first, then build this one from it.[4]
Crafting Shaped
| any gold ingot | any gold ingot | any lapi gems |
| any diamond gem | ||
| any gold ingot | any gold ingot | any redstone dust |
Recipe id: simplemagnets:advancedmagnet
A basic magnet is one of the ingredients here.
Demagnetization coils
The mod also has coils that follow the same basic-to-advanced pattern: Basic Demagnetization Coil and Advanced Demagnetization Coil. The advanced coil's recipe uses the basic coil, so you make the basic one first.[4]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any iron ingot | any redstone dust |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: simplemagnets:basic_demagnetization_coil
This is the in-pack recipe for the basic coil.
Crafting Shaped
| Empty slot | any glowstone dust | Empty slot |
| any redstone dust | any gold ingot | any redstone dust |
| any gold ingot | any gold ingot |
Recipe id: simplemagnets:advanced_demagnetization_coil
The basic coil is one of the ingredients here.
Suggested order
How does Simple Magnets work with other mods?
1 part
Same as in the All the Mods 10 4.5 guide
Simple Magnets has one recipe link to another mod in this pack, and it goes into Mekanism. The pack adds a custom shaped crafting recipe for the Module Magnetic Attraction Unit, and the Basicmagnet from Simple Magnets is one of its ingredients.[4]
Crafting Shaped
| any redstone storage block | any allthemodium storage block | any redstone storage block |
Recipe id: minecraft:kjs/mekanism_module_magnetic_attraction_unit
Added by the pack. The Basic Magnet from Simple Magnets is part of this shaped recipe.
Quests
The only quest in the sources that involves Simple Magnets is a quest in "?" in the tips_and_tricks chapter. Its task is the Basicmagnet. It only involves the Simple Magnets item, so it does not connect to another mod.[2]
Which All the Mods 10 quests use Simple Magnets?
Same as in the All the Mods 10 4.5 guide
Simple Magnets only shows up in one place in this pack's quest book: the "tips_and_tricks" chapter. There is a single quest there that involves the mod, so there's no long questline to follow and no order to worry about.[2]
The quest is a quest in "?", and it has no title in the quest book. Its only task is an item task for the Basicmagnet, so you complete it by getting that magnet into your inventory.[2]
Unverified The sources don't show what reward this quest gives, what it requires before it unlocks, or how the Basic Magnet is crafted in this pack, so check the quest in-game for those details.
Which Simple Magnets config options matter?
The pack's Simple Magnets config values aren't something I can show you here, so this section sticks to what the mod's project page says about ranges and filters. Treat these as the mod's own figures, not confirmed pack settings.[1]
The Basic Magnet picks up items and experience within 5 blocks. The Advanced Magnet has a configurable range of up to 11 blocks, and you can set the item range and the experience range separately.[1]
The Demagnetization Coil can be adjusted up to 3 blocks away, and the Advanced Demagnetization Coil up to 5 blocks. The Advanced Demagnetization Coil can filter items. The Advanced Magnet can filter with a whitelist or blacklist, and you can choose whether it matches NBT data or not.[1]
Unverified Whether this pack changes any Simple Magnets values from the mod defaults, such as maximum ranges or other limits, could not be confirmed. No config files for this mod were available, so check the in-game GUI to see what you actually get.
What changed in Simple Magnets between versions?
All the Mods 10 2.11 ships Simple Magnets 1.1.12+b, and the mod has been in the pack since All the Mods 10 0.32 or earlier. So you already have every fix listed below.[6]
The mod's own changelog is short and is all bug fixes, starting from its first Minecraft 1.21 release. Here it is, oldest first:[7]
- 1.1.11: initial release of Simple Magnets for Minecraft 1.21.[7][8]
- 1.1.11a: fixed a crash on startup.[7][8]
- 1.1.11b: fixed magnets not going in Curios slots.[7][9]
- 1.1.12: fixed demagnetization coil option changes not always getting saved.[7][10]
- 1.1.12a: fixed the advanced magnet data component not being comparable.[7][11]
- 1.1.12b: fixed a crash when changing advanced magnet options. This is the version in the pack.[6][7]
Unverified No pack changelog entries for Simple Magnets were available, so which pack releases updated the mod between versions is unverified.
Sources
- Simple Magnets project page (modrinth) · official mod data
- All the Mods 10 4.5 quests: "tips_and_tricks" · pack file
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 recipe dump: recipes making Simple Magnets items · pack recipe dump
- simplemagnets tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 2.11 mod list · pack file
- Simple Magnets 1.1.12+b changelog · changelog
- Simple Magnets 1.1.11+a changelog · changelog
- Simple Magnets 1.1.11+b changelog · changelog
- Simple Magnets 1.1.12 changelog · changelog
- Simple Magnets 1.1.12+a changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 6.0 to 8.3 · 4.6 to 5.5 · 2.13 to 4.5 · 2.12 · 0.52 to 1.26 · 0.51 · 0.32 to 0.50