Simple Magnets guide for All the Mods 10 1.27 to 2.11

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What is Simple Magnets?

2 parts

Same as in the All the Mods 10 4.5 guide

Simple Magnets adds magnets that pull in items and experience around you, so you spend less time chasing drops and more time building. If you hate hunting for loose items after mining, farming or a big fight, this mod is for you.[1]

Magnets can use a whitelist or blacklist, reach up to 11 blocks, and work in Baubles or Curios slots. You can also toggle them with a key bind.[1]

What you get

  • Basicmagnet: picks up items and experience within a 5 block range of you.[1][2]
  • Advanced Magnet: its range is configurable, and you can set item range and experience range separately. It also supports item filtering, and its maximum range is 11 blocks.[1]
  • Demagnetization Coil: stops items from being attracted by magnets. Its area can be adjusted up to 3 blocks away.[1]
  • Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it can filter items.[1]

Where it fits in the pack

This pack ships Simple Magnets 1.1.12+c for NeoForge. It has been in the pack since version 2.2 or earlier.[3]

In the pack's quest book, the quest a quest in "?" sits in the tips_and_tricks chapter, and its task is to obtain the Basicmagnet.[2]

Tip: To turn a magnet on or off, select it in your hotbar and right-click. For the Advanced Magnet's GUI, shift-right-click while holding it. That is where you set up filters.[1]

How do you get started with Simple Magnets?

3 parts

Same as in the All the Mods 10 4.5 guide

Simple Magnets is all about not chasing drops around. Magnets pull in items and experience around you. The path is short: one magnet, one upgrade, and an optional way to stop magnets grabbing things you want left alone.[1]

Step 1: Make a Basic Magnet

Start with the Basicmagnet. It picks up items and experience within 5 blocks of you. The pack's quest book also has a quest in the tips_and_tricks chapter, a quest in "?", whose task is this magnet.[1][2]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

To turn it on and off, select the magnet in your hotbar and right-click with it. The mod page also says magnets can go in Baubles or Curios slots and be toggled with a key bind.[1]

Step 2: Upgrade to the Advanced Magnet

Once you have spare resources, build the Advancedmagnet. Its recipe uses the Basic Magnet as an ingredient, and it reaches up to 11 blocks. You can set the range for items and for experience separately, and you can filter items.[1][4]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

To open its GUI, select it in your hotbar and Shift-Right-Click. To set up a filter, follow these steps:[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click a filter slot with the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter matches NBT data or not.[1]

Step 3 (optional): Demagnetization Coils

If a magnet keeps grabbing things you want to stay put, use a coil. The Basic Demagnetization Coil stops items from being attracted by magnets, and its area can be adjusted up to 3 blocks away.[1][5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil reaches up to 5 blocks and can filter items. Its recipe uses the basic coil as an ingredient.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Tip: To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]

How does Simple Magnets work?

4 parts

Simple Magnets keeps things easy: there are no multiblocks, no power and no fluids to deal with. The mod adds magnets that pull items and experience toward you, plus coils that stop magnets from attracting items in an area.[1][5]

Magnets

The Basicmagnet picks up items and experience within a range of 5 blocks around you, according to the mod's project page. It has no filter.[1][5]

The Advancedmagnet does the same job with a configurable range of up to 11 blocks. You can set the item range and the experience range separately, and you can filter items with a whitelist or a blacklist.[1][5]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The Advanced Magnet is an upgrade of the Basic Magnet.

Unverified The pack ships no config files for this mod that we could check, so we can't confirm whether the 5 and 11 block ranges are changed here. The numbers above are the mod's own figures.

Using a magnet

  1. To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
  2. To open the Advanced Magnet's GUI, select it in your hotbar and Shift-right-click.[1]

The project page also says magnets work in Baubles or Curios slots and can be toggled with a key bind.[1]

Unverified We haven't confirmed which accessory slot mod, if any, this pack uses for magnets, or what the default key bind is.

Filtering items

Filtering is done in the Advanced Magnet's GUI. Follow these steps:[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots while holding the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Coils do the opposite of magnets. The Basic Demagnetization Coil prevents items from being attracted by magnets, and you can adjust its effective area up to 3 blocks away.[1][5]

The Advanced Demagnetization Coil works the same way but reaches up to 5 blocks away, and its items can be filtered.[1][5]

  1. To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

This one is an upgrade of the basic coil.

Tip: The coil's area is adjustable, so set it only as large as you need. That way the magnets keep working everywhere else.[1]

How do you progress through Simple Magnets?

4 parts

Same as in the All the Mods 10 4.5 guide

Simple Magnets keeps progression short and linear. In this pack you have a basic and an advanced magnet, Basicmagnet and Advancedmagnet, plus a matching basic and advanced demagnetization coil. Each advanced item is built from its basic version.[4]

Tier 1: Basic Magnet

The basic magnet is your entry point. The pack's "tips_and_tricks" quest chapter has a quest, a quest in "?", whose task is to obtain this item.[2]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

This is the in-pack recipe for the basic magnet.

Tier 2: Advanced Magnet

The advanced magnet is the upgrade, and its recipe uses a finished basic magnet. Craft the basic one first, then build this one from it.[4]

AdvancedmagnetMod recipe

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any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

A basic magnet is one of the ingredients here.

Demagnetization coils

The mod also has coils that follow the same basic-to-advanced pattern: Basic Demagnetization Coil and Advanced Demagnetization Coil. The advanced coil's recipe uses the basic coil, so you make the basic one first.[4]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

This is the in-pack recipe for the basic coil.

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The basic coil is one of the ingredients here.

Suggested order

  1. Craft the basic magnet, which is the task of the quest in the tips_and_tricks chapter.[2][4]
  2. Upgrade to the advanced magnet once you have the materials.[4]
  3. Make the basic demagnetization coil, then upgrade it to the advanced coil, whenever you want them.[4]

How does Simple Magnets work with other mods?

1 part

Same as in the All the Mods 10 4.5 guide

Simple Magnets has one recipe link to another mod in this pack, and it goes into Mekanism. The pack adds a custom shaped crafting recipe for the Module Magnetic Attraction Unit, and the Basicmagnet from Simple Magnets is one of its ingredients.[4]

Crafting Shaped

Crafting Shaped
Reinforced AlloyBasicmagnetReinforced Alloy
Elite Control CircuitModule BaseElite Control Circuit
any redstone storage blockany allthemodium storage blockany redstone storage block

Recipe id: minecraft:kjs/mekanism_module_magnetic_attraction_unit

Added by the pack. The Basic Magnet from Simple Magnets is part of this shaped recipe.

Tip: Since the Basic Magnet is needed for this Mekanism module, it is worth picking one up early. The pack also has a quest with the Basic Magnet as its task.[2][4]

Quests

The only quest in the sources that involves Simple Magnets is a quest in "?" in the tips_and_tricks chapter. Its task is the Basicmagnet. It only involves the Simple Magnets item, so it does not connect to another mod.[2]

Which All the Mods 10 quests use Simple Magnets?

Same as in the All the Mods 10 4.5 guide

Simple Magnets only shows up in one place in this pack's quest book: the "tips_and_tricks" chapter. There is a single quest there that involves the mod, so there's no long questline to follow and no order to worry about.[2]

The quest is a quest in "?", and it has no title in the quest book. Its only task is an item task for the Basicmagnet, so you complete it by getting that magnet into your inventory.[2]

Unverified The sources don't show what reward this quest gives, what it requires before it unlocks, or how the Basic Magnet is crafted in this pack, so check the quest in-game for those details.

Which Simple Magnets config options matter?

The pack's Simple Magnets config values aren't something I can show you here, so this section sticks to what the mod's project page says about ranges and filters. Treat these as the mod's own figures, not confirmed pack settings.[1]

The Basic Magnet picks up items and experience within 5 blocks. The Advanced Magnet has a configurable range of up to 11 blocks, and you can set the item range and the experience range separately.[1]

The Demagnetization Coil can be adjusted up to 3 blocks away, and the Advanced Demagnetization Coil up to 5 blocks. The Advanced Demagnetization Coil can filter items. The Advanced Magnet can filter with a whitelist or blacklist, and you can choose whether it matches NBT data or not.[1]

Tip: The ranges and filters for the Advanced Magnet are set in its GUI. Select the magnet in your hotbar and Shift-Right-Click to open it.[1]

Unverified Whether this pack changes any Simple Magnets values from the mod defaults, such as maximum ranges or other limits, could not be confirmed. No config files for this mod were available, so check the in-game GUI to see what you actually get.

What changed in Simple Magnets between versions?

All the Mods 10 2.11 ships Simple Magnets 1.1.12+b, and the mod has been in the pack since All the Mods 10 0.32 or earlier. So you already have every fix listed below.[6]

The mod's own changelog is short and is all bug fixes, starting from its first Minecraft 1.21 release. Here it is, oldest first:[7]

  1. 1.1.11: initial release of Simple Magnets for Minecraft 1.21.[7][8]
  2. 1.1.11a: fixed a crash on startup.[7][8]
  3. 1.1.11b: fixed magnets not going in Curios slots.[7][9]
  4. 1.1.12: fixed demagnetization coil option changes not always getting saved.[7][10]
  5. 1.1.12a: fixed the advanced magnet data component not being comparable.[7][11]
  6. 1.1.12b: fixed a crash when changing advanced magnet options. This is the version in the pack.[6][7]

Unverified No pack changelog entries for Simple Magnets were available, so which pack releases updated the mod between versions is unverified.

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. All the Mods 10 4.5 quests: "tips_and_tricks" · pack file
  3. All the Mods 10 4.5 mod list · pack file
  4. All the Mods 10 4.5 recipe dump: recipes making Simple Magnets items · pack recipe dump
  5. simplemagnets tooltips and descriptions (English lang file) · official mod data
  6. All the Mods 10 2.11 mod list · pack file
  7. Simple Magnets 1.1.12+b changelog · changelog
  8. Simple Magnets 1.1.11+a changelog · changelog
  9. Simple Magnets 1.1.11+b changelog · changelog
  10. Simple Magnets 1.1.12 changelog · changelog
  11. Simple Magnets 1.1.12+a changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 6.0 to 8.3 · 4.6 to 5.5 · 2.13 to 4.5 · 2.12 · 0.52 to 1.26 · 0.51 · 0.32 to 0.50

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