Simple Magnets guide for All the Mods 10 4.6 to 5.5

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What is Simple Magnets?

3 parts

Simple Magnets does exactly what the name says: it adds magnets that pull nearby items and experience straight to you. No more chasing drops that fell just out of reach while you were breaking blocks![1][2]

All the Mods 10 5.5 ships Simple Magnets 1.1.12+c, and the mod has been in the pack since version 2.25 or earlier.[3]

What's in the mod

  • The Basicmagnet picks up items and experience within a 5 block range of you.[1]
  • The Advanced Magnet has a configurable range of up to 11 blocks, with separate range settings for items and experience. It can also filter items with a whitelist or blacklist, and you open its menu with Shift-Right-Click.[1]
  • The Demagnetization Coil stops magnets from attracting items within an adjustable area of up to 3 blocks.[1]
  • The Advanced Demagnetization Coil works the same way with an area of up to 5 blocks, and it can filter which items it affects.[1]

Who it's for

If you break a lot of blocks, a magnet is a big quality-of-life boost. Right-Click while holding it to turn it on, and Right-Click again to turn it off. You can also toggle it with a key bind, and you can equip it in a Curios slot to keep using it.[1][2]

Tip: The quest text points out that you may want to switch your magnet off near mob farms. Just Right-Click with it again to disable it.[2]

Where it fits in the pack

Magnets show up in the "Tips and Tricks" quest chapter. The "Simple Magnets" quest quest asks you to obtain a Basic Magnet, and its description mentions that the magnet can be upgraded to increase its range.[2]

How do you get started with Simple Magnets?

4 parts

Simple Magnets does exactly what the name says: it adds magnets that pull items and experience toward you. In All the Mods 10 you'll probably want one early, because it saves a ton of running around after drops. Here's the order I'd make things in.[1][4]

Step 1: Craft a Basic Magnet

Your first craft is the Basicmagnet. It's the item for the "Simple Magnets" quest quest in the Tips and Tricks chapter, so making it also ticks off that quest. When it's switched on, it pulls dropped items and blocks within a 5 block radius to you, so no more chasing blocks that fell just out of reach.[2]

BasicmagnetMod recipe

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Recipe id: simplemagnets:basicmagnet

Your first magnet and the item for the Simple Magnets quest.

The Basic Magnet picks up experience as well as items, which is handy while you're mining and fighting.[1][4]

Step 2: Turn it on and put it in a Curios slot

  1. Select the magnet in your hotbar and right-click to turn it on. Right-click again whenever you want to turn it off.[1][2]
  2. Put the magnet in a Curios slot so it keeps working without taking up space in your hotbar.[1][2]
  3. You can also toggle the magnet with a key bind, which is quicker once it's tucked away in a Curios slot.[1]
Tip: The pack's own quest suggests turning the magnet off near mob farms, where it can end up pulling in more than you want.[2]

Step 3: Upgrade to the Advanced Magnet

The Basic Magnet can be upgraded to get more range. The Advancedmagnet has a configurable range of up to 11 blocks, and you can set the range for items and experience separately.[1][2]

AdvancedmagnetMod recipe

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Recipe id: simplemagnets:advancedmagnet

The range upgrade for your magnet.

The other big upgrade is filtering. Shift-right-click with the Advanced Magnet to open its GUI. Click a filter slot with the item you want, then choose whitelist or blacklist, and choose whether the filter matches NBT data. This way you can keep the magnet on and still ignore junk items.[1][4]

Step 4: Demagnetization Coils for your base

Once you have storage, farms or machines that drop items, you'll want a Basic Demagnetization Coil. It stops items near it from being pulled in by magnets, with an effective area you can adjust up to 3 blocks away. To open its GUI, look at the coil with an empty hand and right-click it.[1]

Crafting Shaped

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Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil increases that area to up to 5 blocks away and adds item filtering.[1][4]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The upgraded coil, with more area and filtering.

How does Simple Magnets work?

4 parts

Same as in the All the Mods 10 8.1 guide

Simple Magnets adds magnets that pull dropped items and experience to you, plus demagnetization coils that stop that from happening in an area. Here is how each part works.[1]

Magnets

Both magnets pick up items and experience around the player. The Basicmagnet has a range of 5 blocks. The Advancedmagnet reaches up to 11 blocks and is configurable.[1][4][5]

With the Advanced Magnet you can set the range for items and for experience separately. You can also filter which items it picks up using a whitelist or a blacklist.[1][4]

Magnets also work in Baubles or Curios slots, and you can toggle them with a key bind, so you don't have to keep one in your hand.[1]

BasicmagnetMod recipe

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any iron ingotany iron ingotany lapi gems
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Recipe id: simplemagnets:basicmagnet

The Basic Magnet is a shaped crafting recipe in the pack.

AdvancedmagnetMod recipe

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BasicmagnetEnder Eyeany diamond gem
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Recipe id: simplemagnets:advancedmagnet

The Advanced Magnet is also a shaped crafting recipe, and it uses the Basic Magnet in the pack.

Using a magnet

  1. To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
  2. To open the Advanced Magnet's GUI, select it in your hotbar and shift-right-click with it.[1]

Filtering items

Filtering is done in the Advanced Magnet's GUI. Follow these steps:[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots while holding the item you want to filter.[1]
  3. Set the filter to whitelist or blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Demagnetization coils do the opposite job of magnets: they prevent items near them from being attracted by magnets. The Basic Demagnetization Coil can be adjusted to cover up to 3 blocks away.[1][4][5]

The Advanced Demagnetization Coil covers up to 5 blocks away and can also filter items.[1][4][5]

To open a coil's GUI, look at the coil with an empty hand and right-click it.[1]

Crafting Shaped

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Empty slotany gold ingotEmpty slot
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Recipe id: simplemagnets:basic_demagnetization_coil

The Basic Demagnetization Coil is a shaped crafting recipe in the pack.

Crafting Shaped

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Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The Advanced Demagnetization Coil is a shaped crafting recipe that uses the Basic Demagnetization Coil in the pack.

How do you progress through Simple Magnets?

4 parts

Simple Magnets has a short, clean progression in this pack: a basic magnet to start, an advanced magnet as the upgrade, and a matching pair of demagnetization coils. Every item uses the mod's own crafting recipes, so there are no pack-specific changes to plan around.[6]

Step one: the Basic Magnet

Your starting point is the Basicmagnet. It's the item the pack's quests ask for, so crafting it is how you complete the "Simple Magnets" quest quest in the Tips and Tricks chapter.[2]

BasicmagnetMod recipe

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any iron ingotany iron ingotany lapi gems
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Recipe id: simplemagnets:basicmagnet

Using it is simple. Right-click while holding the magnet to switch it on, and every dropped item and block within a 5 block radius flies straight to you. No more watching drops tumble just out of reach while you're mining or chopping![2]

  • Right-click with the magnet to turn it on, and right-click again to turn it off.[2]
  • You can equip the magnet in a Curios slot, so it keeps working without taking up your hand.[2]
  • The quest itself notes that the magnet can be upgraded to increase its range.[2]
Tip: Switch your magnet off when you're working near mob farms. The quest specifically calls out mob farms as the place where you'll probably want to stop pulling in every drop.[2]

Step two: the Advanced Magnet

The next tier is the Advancedmagnet. Its recipe takes your basic magnet as one of the ingredients, so you're upgrading the magnet you already have rather than building a second one from scratch. Gather your materials before you commit your basic magnet to the crafting grid.[6]

AdvancedmagnetMod recipe

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any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
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Recipe id: simplemagnets:advancedmagnet

Uses your Basic Magnet

Unverified The exact range of the Advanced Magnet, and which settings it can adjust, could not be confirmed from the pack's files.

Demagnetization coils

Alongside the magnets, the mod has two demagnetization coils that follow the same two-tier pattern. You craft the Basic Demagnetization Coil first, and its recipe then feeds into the Advanced Demagnetization Coil.[6]

Crafting Shaped

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Recipe id: simplemagnets:basic_demagnetization_coil

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any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Uses a Basic Demagnetization Coil

Unverified What the demagnetization coils do in practice, their range, and how they interact with your magnet are not described in the pack's quests or files, and no quest covers them.

Suggested order

  1. Craft the Basic Magnet and turn in the Simple Magnets quest in the Tips and Tricks chapter.[2][6]
  2. Put the magnet in a Curios slot so it works hands-free while you explore and mine.[2]
  3. When you're ready for more range, craft the Advanced Magnet using your Basic Magnet.[2][6]
  4. If you need them, craft the Basic Demagnetization Coil and then upgrade it into the Advanced Demagnetization Coil.[6]

How does Simple Magnets work with other mods?

3 parts

Simple Magnets is a small mod, but the pack ties it into a bigger tech mod: your Basicmagnet becomes a crafting component for Mekanism gear. If you're working toward Mekanism modules, keep a spare magnet around.[6]

Mekanism: Magnetic Attraction Unit

The pack adds its own custom recipe for Mekanism's Module Magnetic Attraction Unit, and a Basicmagnet is one of its ingredients. The recipe also needs Mekanism parts like the Module Base, Elite Control Circuit and Reinforced Alloy, plus some storage blocks. The recipe viewer below shows the exact layout.[6]

Shaped (kubejs)

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Reinforced AlloyBasicmagnetReinforced Alloy
Elite Control CircuitModule BaseElite Control Circuit
any redstone storage blockany allthemodium storage blockany redstone storage block

Recipe id: kubejs:kjs/mekanism_module_magnetic_attraction_unit

Pack-added recipe that uses a Basic Magnet

Tip: Since this module recipe is added by the pack, the recipe you see here may differ from Mekanism guides written for other packs. Trust the in-game recipe viewer over outside videos or wikis.[6]

Unverified The sources don't say what the Magnetic Attraction Unit does once it's installed, or which Mekanism gear accepts it. Check Mekanism's in-game tooltips to find out.

Curios slots

You don't have to hold your magnet in your hand to use it. You can equip it in a Curios slot and it keeps pulling in items. This frees up a hotbar slot while you're mining or building.[1][2]

Quest

The "Simple Magnets" quest quest in the Tips and Tricks chapter asks you to get a Basicmagnet. It explains that right-clicking toggles the magnet on and off, and that it pulls dropped items and blocks within a 5 block radius. The quest also suggests turning it off near mob farms, and it mentions that the magnet can be upgraded for more range.[2]

Which All the Mods 10 quests use Simple Magnets?

1 part

This mod shows up in one quest in the pack, found in the Tips and Tricks chapter. Since it's the only quest for this mod, there's no order to worry about. Grab it whenever you're ready for your drops to come to you.[2]

Tips and Tricks

The "Simple Magnets" quest quest has a single task: get a Basicmagnet. It's aimed at a common annoyance, when you break something and the blocks land just out of reach.[2]

  • Right-click while holding the magnet to turn it on.[2]
  • While it's on, dropped items and blocks within a 5 block radius are pulled to you.[2]
  • You can equip the magnet in a Curios slot and keep using it without holding it.[2]
  • Right-click with it again to switch it off.[2]
  • You can upgrade the magnet to increase its range.[2]
Tip: Switch the magnet off near mob farms. The quest itself points out that this is where you'll most likely want it disabled.[2]

Unverified The sources don't say how the magnet is upgraded, what range upgrades give you, or what reward the quest hands out.

What changed in Simple Magnets between versions?

1 part

Simple Magnets has been part of All the Mods 10 since version 2.2 or earlier, so magnets have been around since the early days of the pack.[3]

Pack updates

  • All the Mods 10 2.2 or earlier: Simple Magnets is added to the pack.[3]
  • All the Mods 10 2.42: Simple Magnets is updated from 1.1.12+b to 1.1.12+c.[7]
  • All the Mods 10 5.5: the pack ships Simple Magnets 1.1.12+c, the same version introduced in 2.42.[3][7]

If you're playing 5.5, you're on Simple Magnets 1.1.12+c, which is the version the pack moved to in the 2.42 update.[3][7]

Unverified The available changelogs don't say what changed between 1.1.12+b and 1.1.12+c, such as bug fixes or behavior changes. They also don't confirm whether there were any other Simple Magnets version changes between the mod's first inclusion and 5.5.

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. All the Mods 10 5.5 quests: "Tips and Tricks" · pack file
  3. All the Mods 10 5.5 mod list · pack file
  4. simplemagnets tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 8.1 recipe dump: recipes making Simple Magnets items · pack recipe dump
  6. All the Mods 10 5.5 recipe dump: recipes making Simple Magnets items · pack recipe dump
  7. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 6.0 to 8.3 · 2.13 to 4.5 · 2.12 · 1.27 to 2.11 · 0.52 to 1.26 · 0.51 · 0.32 to 0.50

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