Simple Magnets guide for All the Mods 10 0.32 to 0.50

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Simple Magnets guide for All the Mods 10

Written for All the Mods 10 0.50 · also fits 0.32 to 0.49 · updated Oct 11, 2026

Last verified for All the Mods 10 v0.50 on Oct 16, 2026 · text last changed Oct 11, 2026

A newer release (8.3) is out Guide for the current version

Sections
7
Recipes shown
5
Items named
5
Quests covered
1

4 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 0.50's own files.

What is Simple Magnets?

3 parts

Simple Magnets adds magnets that pull in items and experience around you, so you stop chasing drops across the floor. This pack includes version 1.1.11+b of the mod, and it has been in the pack since 0.32 or earlier.[1][2]

The magnets

  • Basic Magnet: picks up items and experience within a 5 block range of you.[1]
  • Advanced Magnet: the range is configurable, up to 11 blocks. You can set the item range and the experience range separately, and filter items with a whitelist or blacklist.[1]

Magnets also work in Baubles or Curios slots, and you can toggle them with a key bind. Without the key bind, hold the magnet in your hotbar and right-click to switch it on or off. Shift-right-click an Advanced Magnet to open its GUI, where the filter slots live. You can also choose whether the filter matches NBT data.[1]

The demagnetization coils

If you want some items to stay put, the mod has coils that stop magnets from attracting them. The Demagnetization Coil covers an area you can adjust up to 3 blocks away. The Advanced Demagnetization Coil goes up to 5 blocks and can filter items. Right-click a coil with an empty hand to open its GUI.[1]

Where it sits in the quest book

Unverified The sources here do not show any quest chapter, group or position for this mod in the pack's quest book, and they do not show it on the ATM Star path. Check the pack's own quest book if you want to see whether it is mentioned.

How do you get started with Simple Magnets?

3 parts

Same as in the All the Mods 10 4.5 guide

Simple Magnets is all about not chasing drops around. Magnets pull in items and experience around you. The path is short: one magnet, one upgrade, and an optional way to stop magnets grabbing things you want left alone.[1]

Step 1: Make a Basic Magnet

Start with the Basicmagnet. It picks up items and experience within 5 blocks of you. The pack's quest book also has a quest in the tips_and_tricks chapter, a quest in "?", whose task is this magnet.[1][3]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

To turn it on and off, select the magnet in your hotbar and right-click with it. The mod page also says magnets can go in Baubles or Curios slots and be toggled with a key bind.[1]

Step 2: Upgrade to the Advanced Magnet

Once you have spare resources, build the Advancedmagnet. Its recipe uses the Basic Magnet as an ingredient, and it reaches up to 11 blocks. You can set the range for items and for experience separately, and you can filter items.[1][4]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

To open its GUI, select it in your hotbar and Shift-Right-Click. To set up a filter, follow these steps:[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click a filter slot with the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter matches NBT data or not.[1]

Step 3 (optional): Demagnetization Coils

If a magnet keeps grabbing things you want to stay put, use a coil. The Basic Demagnetization Coil stops items from being attracted by magnets, and its area can be adjusted up to 3 blocks away.[1][5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil reaches up to 5 blocks and can filter items. Its recipe uses the basic coil as an ingredient.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Tip: To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]

How does Simple Magnets work?

4 parts

Simple Magnets keeps things simple: there are no multiblocks, fluids or item pipes. The mod is about pulling dropped items and experience toward you, and about stopping that in areas where you don't want it. Here is how each piece works.[1]

Magnets

The Basicmagnet picks up items and experience within 5 blocks of you once it is switched on. It has no filter and no GUI.[1][5]

The Advancedmagnet does the same job with a configurable range that goes up to 11 blocks. You can set the range for items and the range for experience separately. It also has an item filter.[1][5]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The Advanced Magnet is an upgrade of the Basic Magnet.

Using a magnet

  1. To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
  2. To open the Advanced Magnet's GUI, select it in your hotbar and Shift-Right-Click.[1]

Magnets also work from Baubles or Curios slots, and you can toggle them with a key bind. That means you don't have to keep a magnet in your hand or hotbar.[1]

Filtering items

Only the Advanced Magnet and the Advanced Demagnetization Coil have filters. The magnet's filter works like this:[1][5]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots with the item you want to filter.[1]
  3. Set the filter to either whitelist or blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Demagnetization coils are placed blocks that do the opposite of a magnet. Items inside a coil's area are not attracted by magnets. Use one to keep a farm, a storage room or a base entrance free of magnet pulls.[1][5]

The Basic Demagnetization Coil has an adjustable area of up to 3 blocks. The Advanced Demagnetization Coil reaches up to 5 blocks and can filter items, so you can protect only certain items from magnets.[1][5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The Advanced Demagnetization Coil is an upgrade of the Basic Demagnetization Coil.

To open a coil's GUI, look at the coil with an empty hand and right-click it.[1]

Tip: The Advanced Magnet and Advanced Demagnetization Coil both have filters. Pair them to make a magnet that grabs only what you want while a coil shields the items you want to keep on the ground.[1][5]

Unverified The pack ships no config files for this mod. I couldn't confirm whether the pack changes any ranges, so the 5, 11, 3 and 5 block figures above come from the mod's own description and may not match the pack. Check them in-game. Power use and any redstone behavior of the coils are also unconfirmed.

How do you progress through Simple Magnets?

4 parts

Same as in the All the Mods 10 1.26 guide

Simple Magnets has two tiers of magnet and two tiers of demagnetization coil in this pack. Each advanced item is crafted from its basic version, so you always build the basic one first.[6]

Tier 1: Basic Magnet

The Basicmagnet is your entry point. Its recipe is a mod recipe, with no pack-specific changes shown in the recipe dump. It uses common tag ingredients (redstone dust, ender pearls, lapis and iron ingots), so any mod's version of those items should work.[6]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

Tier 2: Advanced Magnet

The Advancedmagnet is the upgrade. Your finished Basicmagnet is one of the crafting ingredients, so don't use it up elsewhere. The recipe also asks for materials from further along than the basic tier, including an Eye of Ender and a diamond-tag gem.[6]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Demagnetization coils

The coils follow the same pattern. The Basic Demagnetization Coil is the first tier, and the Advanced Demagnetization Coil is crafted from it.[6]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Tip: Both advanced recipes consume the basic version of the same item. Craft the basic tier first, and keep it in your inventory until you're ready to upgrade.[6]

Quests

Unverified No quests in this pack are known to involve Simple Magnets, so there is no quest-guided path for this mod. The recipes above are the progression order.

How does Simple Magnets work with other mods?

1 part

Same as in the All the Mods 10 4.5 guide

Simple Magnets has one recipe link to another mod in this pack, and it goes into Mekanism. The pack adds a custom shaped crafting recipe for the Module Magnetic Attraction Unit, and the Basicmagnet from Simple Magnets is one of its ingredients.[4]

Crafting Shaped

Crafting Shaped
Reinforced AlloyBasicmagnetReinforced Alloy
Elite Control CircuitModule BaseElite Control Circuit
any redstone storage blockany allthemodium storage blockany redstone storage block

Recipe id: minecraft:kjs/mekanism_module_magnetic_attraction_unit

Added by the pack. The Basic Magnet from Simple Magnets is part of this shaped recipe.

Tip: Since the Basic Magnet is needed for this Mekanism module, it is worth picking one up early. The pack also has a quest with the Basic Magnet as its task.[3][4]

Quests

The only quest in the sources that involves Simple Magnets is a quest in "?" in the tips_and_tricks chapter. Its task is the Basicmagnet. It only involves the Simple Magnets item, so it does not connect to another mod.[3]

Which Simple Magnets config options matter?

1 part

Here is what the Simple Magnets project page documents about ranges and settings. These are the mod's own described limits, not confirmed values for this pack, so treat them as the mod's behavior.[1]

  • The Basic Magnet picks up items and experience within a 5 block range of the player.[1]
  • The Advanced Magnet has a configurable range, up to a maximum of 11 blocks. The range for items and the range for experience can be set individually.[1]
  • The Demagnetization Coil can be adjusted up to 3 blocks away. The Advanced Demagnetization Coil can be adjusted up to 5 blocks away and can filter items.[1]

Settings you change in the GUI

The Advanced Magnet's range and filter are set in its GUI. Select it in your hotbar and Shift-Right-Click to open it. Click a filter slot with the item you want, then switch the filter between whitelist and blacklist, and choose whether it matches NBT data or not.[1]

Unverified Whether this pack changed any Simple Magnets config values (such as maximum range) from the mod defaults is unverified, because no config files for the mod were available.

What changed in Simple Magnets between versions?

1 part

All the Mods 10 0.50 includes Simple Magnets 1.1.11+b. The mod was first included in the pack in 0.32 or earlier.[2]

Mod releases up to the pack version

  • 1.1.11: the initial release of Simple Magnets for Minecraft 1.21.[7][8]
  • 1.1.11a: fixed a crash on startup.[7][8]
  • 1.1.11b: fixed magnets not going in Curios slots. This is the version the pack ships in 0.50.[2][7]

If you want to wear your magnets in Curios slots, that last fix is the one that matters to you, and it is already included in 0.50.[2][7]

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. All the Mods 10 0.50 mod list · pack file
  3. All the Mods 10 4.5 quests: "tips_and_tricks" · pack file
  4. All the Mods 10 4.5 recipe dump: recipes making Simple Magnets items · pack recipe dump
  5. simplemagnets tooltips and descriptions (English lang file) · official mod data
  6. All the Mods 10 1.26 recipe dump: recipes making Simple Magnets items · pack recipe dump
  7. Simple Magnets 1.1.11+b changelog · changelog
  8. Simple Magnets 1.1.11+a changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 6.0 to 8.3 · 4.6 to 5.5 · 2.13 to 4.5 · 2.12 · 1.27 to 2.11 · 0.52 to 1.26 · 0.51

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