Simple Magnets in All the Mons

All the Mons 1.3.0 ships version 1.1.12+c · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 8 other packs →

Simple Magnets is a mod in All the Mons 1.3.0, where it is version 1.1.12+c. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)

What is Simple Magnets?

3 parts

Simple Magnets adds magnets that pull dropped items and experience toward you, so you stop chasing drops across the floor. The pack ships version 1.1.12+c of the mod, built for NeoForge on Minecraft 1.21.[1][2]

It's for anyone who has had blocks fall just out of reach while mining or breaking things. The pack's own quest describes it that way, and it also warns that you might want to switch the magnet off near mob farms.[3]

What you get

  • Basicmagnet: picks up items and experience within a 5 block range of you.[1][3]
  • Advanced Magnet: the range is configurable, up to 11 blocks. Item and experience range can be set separately, and you can filter items with a whitelist or blacklist.[1]
  • Demagnetization Coil: stops items from being attracted by magnets, with an adjustable area of up to 3 blocks.[1]
  • Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it supports item filtering.[1]

Using a magnet

Hold the magnet in your hotbar and right-click to turn it on or off. You can also equip it in a Curios slot so it keeps working, and the mod supports a key bind for toggling it.[1][3]

To open the Advanced Magnet's GUI, select it in your hotbar and shift-right-click. For a Demagnetization Coil, right-click the placed coil with an empty hand.[1]

Where it fits in the pack

The pack introduces the magnet through the quest "Simple Magnets" quest in the "Tips and Poke Tricks" chapter. Its task is to obtain the Basicmagnet, and the quest text mentions that the magnet can be upgraded to increase its range.[3]

Unverified The sources don't show the in-pack crafting recipes for the magnets and coils, or whether the pack changes any of the mod's default values. The ranges above match what the mod page and the quest text state.

How do you get started with Simple Magnets?

3 parts

Simple Magnets is a small mod with one big payoff: items and XP fly to you instead of landing out of reach. Here is the order I'd make things in this pack, and why.[1]

Craft the Basic Magnet first

Start with the Basicmagnet. It's the item the quest "Simple Magnets" quest asks you to get. When it's switched on, dropped items and blocks within a 5 block radius come to you, and it picks up experience too. That saves you chasing drops every time you break something.[1][3][4]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

This is the Basic Magnet recipe as it exists in this pack.

  1. Select the magnet in your hotbar.[1]
  2. Right-click to turn it on. Right-click again to turn it off.[1][3]

You can also equip the magnet in a Curios slot so it keeps working without taking up your hand. The quest suggests turning it off near mob farms, where you don't want it grabbing everything.[3]

Upgrade to the Advanced Magnet

Once you have the basics, make the Advancedmagnet. Its recipe uses the Basic Magnet as one of the inputs, so you build on the first one. The Advanced Magnet has a configurable range, up to 11 blocks, and it can filter items.[1][5]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The Basic Magnet is one of the inputs of this recipe.

Shift-right-click with it selected in your hotbar to open its GUI. To set up a filter, follow these steps.[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click a filter slot with the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether it should match NBT data or not.[1]

Demagnetization Coils, when you need them

Sometimes you don't want a magnet to grab everything. The Basic Demagnetization Coil prevents items near it from being attracted by magnets, and its area can be adjusted up to 3 blocks away.[1][4]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

This is the Basic Demagnetization Coil recipe in this pack.

The Advanced Demagnetization Coil does the same job with an area of up to 5 blocks, and it can filter items. Its recipe uses the basic coil as an input.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The basic coil is one of the inputs of this recipe.

To change a coil's settings, look at the placed coil with an empty hand and right-click it.[1]

Tip: If you only do one thing from this page, craft the Basic Magnet and put it in a Curios slot. After that, you only need to right-click when you want to toggle it.[3]

How does Simple Magnets work?

5 parts

Simple Magnets comes down to two ideas: magnets that pull items and experience towards you, and demagnetization coils that stop items from being pulled in an area.[1]

Magnets

The Basicmagnet picks up items and experience around you once it is activated. Its range is 5 blocks.[1][4][5]

The Advancedmagnet does the same job with a configurable range, up to a maximum of 11 blocks. You can set the range for items and for experience separately, and you can filter items with a whitelist or a blacklist.[1][4][5]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The advanced magnet recipe uses a basic magnet as one of its inputs.

Using a magnet

  1. Select the magnet in your hotbar and right-click to turn it on or off.[1]
  2. With the advanced magnet selected, shift-right-click to open its GUI.[1]

Magnets also work in Baubles or Curios slots, and you can toggle them with a key bind, so you don't have to keep one in your hand.[1]

Filtering items

  1. Open the advanced magnet's GUI.[1]
  2. Click one of the filter slots with the item you want.[1]
  3. Set the filter to whitelist or blacklist.[1]
  4. Choose whether the filter matches NBT data or not.[1]

Demagnetization coils

The Basic Demagnetization Coil prevents items nearby from being attracted by magnets. Its effective area can be adjusted up to 3 blocks away.[1][4][5]

The Advanced Demagnetization Coil works the same way, but its area goes up to 5 blocks and it can filter items.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The advanced coil recipe uses a basic coil as one of its inputs.

To open a coil's settings, look at it with an empty hand and right-click.[1]

In this pack

All the recipes above are the mod's own recipes. The pack does use the basic magnet elsewhere: its script rebuilds the recipe for Mekanism's Module Magnetic Attraction Unit so that it takes a Basicmagnet.[5][6]

Unverified The ranges above come from the mod's own description. The sources here show no config file for this mod in the pack, so whether the pack changes any of those ranges is not shown. Check the in-game GUI if a range looks different.

How do you progress through Simple Magnets?

3 parts

Simple Magnets has a short progression in this pack. The quest "Simple Magnets" quest in the Tips and Poke Tricks chapter introduces the first magnet, and the other items in the mod all have in-pack crafting recipes.[3][5]

Tier 1: Basic Magnet

The quest task is to get the Basicmagnet. Right-click while holding it to turn it on, and every dropped item and block within a 5 block radius comes to you. Right-click again to switch it off, which is handy near mob farms.[3]

You can also equip the magnet in your Curios slot so it keeps working without being held in your hand.[3]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

This is the in-pack crafting recipe for the Basic Magnet.

Tier 2: Advanced Magnet

The quest text says the magnet can be upgraded to increase its range. The Advancedmagnet has its own crafting recipe in the pack, shown below.[3][5]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

This recipe takes the Basic Magnet as an input, so craft that one first.

Demagnetization coils

The pack also has the Basic Demagnetization Coil and the Advanced Demagnetization Coil, each with its own crafting recipe.[5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

This is the in-pack crafting recipe for the Basic Demagnetization Coil.

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

This recipe takes the Basic Demagnetization Coil as an input, so the basic coil comes first.

How does Simple Magnets work with other mods?

The one place Simple Magnets connects with another mod in this pack is Mekanism. The pack adds a custom shaped recipe that uses the Basicmagnet to craft the Module Magnetic Attraction Unit, a Mekanism module.[5]

Shaped (kubejs)

Shaped (kubejs)
Reinforced AlloyBasicmagnetReinforced Alloy
Elite Control CircuitModule BaseElite Control Circuit
any redstone storage blockany allthemodium storage blockany redstone storage block

Recipe id: kubejs:kjs/mekanism_module_magnetic_attraction_unit

This recipe is added by the pack, so you won't find it in the mods on their own.

The recipe also needs Mekanism parts, and the block above shows the exact layout and ingredients.[5]

If you want to follow the magnet itself through the questbook, the quest "Simple Magnets" quest in the "Tips and Poke Tricks" chapter covers it. It explains that you right-click the magnet to switch it on, and that it pulls in dropped items and blocks within 5 blocks. You can also equip it in your Curios slots, and right-click again to turn it off, which is handy near mob farms.[3]

Which All the Mons quests use Simple Magnets?

1 part

Simple Magnets shows up in just one quest in this pack. It sits in the "Tips and Poke Tricks" chapter, and it's a quick one, so you can grab it whenever it suits you.[3]

Tips and Poke Tricks: Simple Magnets

The quest "Simple Magnets" quest has a single task: obtain the Basicmagnet. The chapter text only gives this one quest for the mod, so there's no longer questline or order to follow.[3]

The quest text explains how the magnet works. Right-click while holding it to turn it on, and dropped items and blocks within a 5 block radius will fly to you. That's handy when you're breaking something and the drops would land out of reach.[3]

  • Right-click with the magnet in hand to switch it on, and right-click again to switch it off. The quest suggests turning it off near mob farms.[3]
  • You can equip the magnet in your Curios slot and keep using it without holding it.[3]
  • The quest says the magnet can be upgraded to increase its range, but it doesn't give the upgrade steps or the new range values.[3]

Unverified The quest doesn't say how the Basic Magnet is crafted, what its upgrades are, or what any quest reward is, so those details aren't covered here.

Which Simple Magnets config options matter?

Same as in the All the Mods 10 2.11 guide

The pack's Simple Magnets config values aren't something I can show you here, so this section sticks to what the mod's project page says about ranges and filters. Treat these as the mod's own figures, not confirmed pack settings.[1]

The Basic Magnet picks up items and experience within 5 blocks. The Advanced Magnet has a configurable range of up to 11 blocks, and you can set the item range and the experience range separately.[1]

The Demagnetization Coil can be adjusted up to 3 blocks away, and the Advanced Demagnetization Coil up to 5 blocks. The Advanced Demagnetization Coil can filter items. The Advanced Magnet can filter with a whitelist or blacklist, and you can choose whether it matches NBT data or not.[1]

Tip: The ranges and filters for the Advanced Magnet are set in its GUI. Select the magnet in your hotbar and Shift-Right-Click to open it.[1]

Unverified Whether this pack changes any Simple Magnets values from the mod defaults, such as maximum ranges or other limits, could not be confirmed. No config files for this mod were available, so check the in-game GUI to see what you actually get.

What changed in Simple Magnets between versions?

1 part

All the Mons 1.3.0 ships Simple Magnets 1.1.12+c, and the mod has been in the pack since All the Mons 0.3.0-beta or earlier. The notes below come from the mod's own changelog, newest first.[2][7]

Mod changelog

  • 1.1.12c (the version in this pack): fixed the integration with Curios.[2][7]
  • 1.1.12b: fixed a crash when changing advanced magnet options.[7]
  • 1.1.12a: fixed the advanced magnet data component not being comparable.[7]
  • 1.1.12: fixed demagnetization coil option changes not always getting saved.[7]
  • 1.1.11b: fixed magnets not going in Curios slots.[7]
  • 1.1.11a: fixed a crash on startup.[7]
  • 1.1.11: the initial release of Simple Magnets for Minecraft 1.21.[7]

Every release in this list is a bug fix, apart from the initial 1.1.11 release. If you use Curios with your magnets, the 1.1.11b and 1.1.12c fixes are the ones that matter most, and you already have both in 1.3.0.[2][7]

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. All the Mons 1.3.0 quests: "Tips and Poke Tricks" · pack file
  4. simplemagnets tooltips and descriptions (English lang file) · official mod data
  5. All the Mons 1.3.0 recipe dump: recipes making Simple Magnets items · pack recipe dump
  6. kubejs/server_scripts/mods/Mekanism/Rebalance/Units.js (All the Mons's own script) · pack file
  7. Simple Magnets 1.1.12+c changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.2.0
Aug 3, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.1
Jul 14, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.0
Jul 14, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.1
Jul 2, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0
Jul 2, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0-rc.6
May 20, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0-rc.5
May 14, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.18.0-beta
Apr 8, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.17.0-beta
Apr 7, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.16.0-beta
Apr 5, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.15.0-beta
Apr 2, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.14.1-beta
Mar 31, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.14.0-beta
Mar 18, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.13.0-beta
Mar 18, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.12.0-beta
Mar 6, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.11.0-beta
Feb 24, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.10.0-beta
Feb 6, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.9.0-beta
Jan 30, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.8.0-beta
Jan 30, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.7.0-beta
Jan 29, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.6.0-beta
Jan 26, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.4.0-beta
Jan 25, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
0.3.0-beta
Jan 22, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 1.3.0 recipe dump.

All the Mons quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Tips and Poke Tricks (1)

Which All the Mons mods work with Simple Magnets?

The All the Mons mods that share the most recipes with Simple Magnets. Highlighted ones have a guide.

Where does Simple Magnets appear in the All the Mons quest book?

Comments and tips

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